Professional Documents
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INTRODUCTION
Technology is reshaping the way youth learn throughout the world . Students no longer communicate the way they use. Many years ago communication was most y face-to-face or written. Today, youth are learning through technology - Electronic Mail, Text Messaging, the Internet, Social Network YouTube, Facebook, Twitter, Yearbook, Sonic and many other Technological Media are at their finger tips. Parents and teachers are challenged by the easy access that youths have to these technology. It is important that proper supervision is given in regards so that the youths use these tools appropriately. The following link has a powerful video that relate the change that has taken place - then and now how children and youth are embracing new technology. Very Powerful!
Education The times are a changing - YouTube
URL http://www.youtube.com/watch?v=wuyrP_HhWEg&feature=endscreen&NR=1
WHAT IS TECHNOLOGY
DEFINITION
The purposeful application of information in the design, production, and utilization of goods and services, and in the organization of human activities
Communicate with their peers, their teachers and even their parent.
It is one of the fastest way that students can learn. Students learn better when they can see and touch. They will be able to remember easier, however with all of these new tools, there are some disadvantages and there guideline needs to be set in place.
http://www.nsba.org/sbot/toolkit/tiol.html
HOW PEOPLE LEARN CHAPTER 9 ON TECHNOLOGY AND LEARNING SUMMARIZES HOW NEW TECHNOLOGIES ARE USED
Bringing exciting curricula based on real-world problems into the classroom; Providing scaffolds and tools to enhance learning; Giving students and teachers more opportunities for feedback, reflection, and revision; Building local and global communities that include teachers, administrators, students, parents, practicing scientists, and other interested people; and Expanding opportunities for teacher learning.
Quantitative (Achievement) Often modest increases in teacher given students grade Larger increases in test scores for low achieving students Increase students understanding of concepts Qualitative (Attitudes and Behaviors) Improved student attendance Motivation and Interest Attitude and Improved student retention Improve workforce skills Improve workforce placements.
http://www.nsba.org/sbot/toolkit/tiol.html http://fermat.nap.edu/openbook.php?record_id=10270&page=1 3
The level of effectiveness of educational technology is influenced by the specific student population, the software design, the teachers role, how the students are grouped, and the level of student access to the technology. http://www.nsba.org/sbot/toolkit/tiol.html Assessment methods are often traditional fact recall, pencil and paper. http://fermat.nap.edu/openbook.php?record_id=10270&page=13
MEDIA TOOLS
Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones
The digital world lowers the youths barriers to selfdirected learning New media tools allow young people freedom and autonomy that is apparent in classroom settings Learning with new media: a process of participation in shared culture and sociability
Social restraints
cultural constraints
WHAT IS LEARNING?
Learning is Acquiring new Knowledge, behaviours, skills, values or preferences Human learning may occur as part of Education or Personality development. The study of how learning occurs is part of neuropsychology,
LEVELS OF LEARNING
Basic Levels of Learning
Correlation The student is able to take this application of when to start a decent in the traffic pattern and apply it not only to the traffic pattern but also in real life scenarios.
Application The student is now able to start a decent down to the surface without the Understanding instructor telling him its time, 2. because the student not only Understanding that the helicopter has to decend understands Rote the manuever but knows down from pattern The memorization of 500 altitude to land brings when to put the understood rate of decent on a turn to the learning experience information into use. base is the lowest up to the level of level of learning. understanding.
HOW TO LEARN.
Start the topics with the knowing of what, where, why, by whom. What is it. Where we using it Why it be use. By whom using this
Took the book with hands And sit down properly. Keep neat your place for active & effective learning Read thoroughly for more times for getting the flow.
2. Most youth are at Stage 2 of their learning orientation on an orthogonal scale. Their learning could be facilitated through a directive, but supportive approach where the facilitator plays the role of a motivator and guide.
3. Most youth seem to appreciate a relational level of understanding rather than abstract thinking. Youths learning could be better facilitated using Kolbs learning theory using the information processing model. Their learning is best facilitated through an approach that begins with concrete experience and is followed by reflective observation and then abstract conceptualization.
Learner
Learner
Learner
Learner
Learner
Learner
Experts
Resource Materials
Websites
Online Learning
Learner
Learner
Learner
Experts
Resource Materials
Websites
MULTIMEDIA TRAINING
Multimedia training combines audiovisual training methods with computer-based training These programs integrate text, graphics, animation, audio, and video Because this training is computer-based, the trainee can interact with the content Can be delivered using interactive video, the Internet or intranets
Disadvantages
Expensive to develop Ineffective for certain training content Trainee anxiety with using technology Difficult to quickly update
COMPUTER-BASED TRAINING
Computer-based training (CBT) is an interactive training experience in which: the computer provides the learning stimulus, the trainee must respond, and the computer analyzes the responses and provides feedback to the trainee
COMPUTER-BASED TRAINING
CD-ROM, DVD, Laser Disc The Internet, Web-Based Training, and E-Learning
Interactive Video
Virtual Reality
Communications
Online Referencing
Testing Assessment
Blended Learning
Level
CHARACTERISTICS OF E-LEARNING
Content Text Video Graphics Sound Link to Resources Other Training Materials Other Web-Based Training Link to Electronic Performance Support Systems Learner Control Practice Pacing Feedback Content Accessibility Collaboration and Sharing Communities of Practice Peers Other Trainees Experts Mentors and Advisors
ADVANTAGES OF E-LEARNING (1 OF 3)
It supports companys business strategy and objectives It is accessible at any time and any place The audience can include employees and managers as well as vendors, customers, and clients Training can be delivered to geographically dispersed employees
ADVANTAGES OF E-LEARNING (2 OF 3)
Training can be delivered faster and to more employees in a shorter period of time Updating is easy Practice, feedback, objectives, assessment, and other positive features of a learning environment can be built into the program
ADVANTAGES OF E-LEARNING (3 OF 3)
Learning is enhanced through use of multiple media and trainee interaction Paperwork related to training management can be eliminated
REFERENCES:
New Media tools; AIDS.gov. Retrieved March 18, 2012 from http://www.aids.gov/using-newmedia/tools/ Ito M., Horst H., et al. (2008), Living and learning with New Media: Summary of Findings from the Digital Youth Project, retrieved March 18, 2012 fromhttp://digitalyouth.ischool.berkeley.e du/files/report/digitalyouthWhitePaper.pdf
REFERENCE
Business Dictionary Retrieved 18th March, 2012 from http://www.businessdictionary.com/definition/technology.html#ixzz1pWrHBqvB
Education The times are a changing - YouTube URL http://www.youtube.com/watch?v=wuyrP_HhWEg&feature=endscreen&NR=1 (Mr. Uck I tried to upload the video but I can get it to upload) Willard, N., (2010) TEACH THEM TO SWIM Knowledge Quest, Vol. 39 Issue 1, p54-61, Academic Journal Retrieved 11th November, 2011 from http://web.ebscohost.com/ehost/resultsadvanced?sid=0c20cc51-bb97-41a7-b6ec-
WILKINS, J, PH.D. (2003) Technology and Youth Education Retrieved 18th March, 2012 from http://john-d wilkins.suite101.com/technology-and-youtheducation-a45580