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XP

02/09/08 Basic Engineering Methods 1


What is XP?
►A deliberate and disciplined approach
to software development.
► An approach that includes the client
and the user.
► An approach that embraces change.

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Hallmarks of XP
► Tight feedback loops.
► Iterative planning, design and coding.
► Small releases.
► Flexibility.
► Simplicity.

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Focus
► Planning
► Design
► Code
► Testing

Each of these elements has a set of


simple
rules associated with it.
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Testing
► All code must have unit tests.
► All code must pass all unit tests before
it can be released.
► Use a unit test framework.
► When a bug is found, tests are
created.
► Acceptance tests are run often and the
score is published.

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Unit tests

Unit tests are one of the corner


stones of Extreme Programming.
But unit tests XP style is a little
different.

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Unit tests

First you should create or download


a unit test framework to be able to
create automated unit tests suites:
Unit testing frameworks are tools
same as your editor and compiler.
Don't keep this powerful
development tool in reserve until the
last month of the project, use it
through out.
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Unit test frameworks

First you should create or download


a unit test framework to be able to
create automated unit tests suites.
Unit testing frameworks are tools
same as your editor and compiler.
Don't keep this powerful
development tool in reserve until the
last month of the project, use it
through out.
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Unit test frameworks

Most languages already have a unit


testing framework available for
download from XProgramming.com.
Use this free version as a starting
point. See how it works, then create
your own. The team must claim
ownership of the unit testing
framework and be able to change
any part of it.
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Unit tests

Second you should test all classes in


the system. Do not slight trivial
getter and setter methods.
 Test everything.
 Test all the time.

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Unit tests

Create your tests first before the


code.

You are, in effect, coding to the test


so the tests must be right.

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Bugs

When a bug is found tests are


created to guard against it coming
back. A bug in production requires
an acceptance test be written to
guard against it. Creating an
acceptance test first before
debugging helps customers
concisely define the problem and
communicate that problem to the
programmers.
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Bugs

In the same mode as regression


testing, acceptance tests allow you
to note a bug, build a test and then
have something else (your tests)
track it.
Then programmers have a failed test
to focus their efforts and know when
the problem is fixed.
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Bugs

In the same mode as regression


testing, unit tests allow you to note
a bug, build a test and then have
something else (your tests) track it.
Then programmers have a failed test
to focus their efforts and know when
the problem is fixed.

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Acceptance tests

Acceptance tests are created from user


stories. During an iteration, the user
stories selected during the iteration
planning meeting will be translated into
acceptance tests. The customer specifies
scenarios to test when a user story has
been correctly implemented. A story can
have one or many acceptance tests, what
ever it takes to ensure the functionality
works.
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Acceptance tests

Acceptance tests are black box system


tests. Each acceptance test represents
some expected result from the system.
Customers are responsible for verifying
the correctness of the acceptance tests
and reviewing test scores to decide which
failed tests are of highest priority.
Acceptance tests are also used as
regression tests prior to a production
release.
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