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Outline
Introduction Video processing Transmission Rendering What are the most technical challenge? Conclusion References
I. Introduction
Trends on broadcasting technology
Main components
Cu trc d on
D on gia cc min khng gian
3D video system
Depth information
III. Transmission
Cu trc ca b m ha H264/AVC
NAL
Gip d dng nh x d liu H264/AVC ti tng vn chuyn nh:
RTP/IP cho bt k dch v internet thi gian thc. nh dng file thng dng lu tr, truyn dn. H.23x cho dch v m thoi. H thng MPEG-2 cho dch v qung b.
3D contents generation
Rendering Process
Split the to be rendered view into light rays. For each light ray, trace the light ray to the surface of the depth map, obtain the intersection, and reprojected the intersection into nearby cameras (Cam 3 & Cam4). The intensity of the light ray is thus the weighted average of the projected light rays in Cam 3 and Cam 4. The weight is the angular difference between the light ray to be rendered and the light ray being projected.
V. Technically Challenging
Depth/Disparity Estimation
Sub-pixel accuracy Temporal enhancement to reduce flickering effects Depth map refinement for distorted depth map