Professional Documents
Culture Documents
Actionresearch
Experiment
Case study
Survey
eva
- process of doing research (Bai)
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Introduction
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Introduction
- process of doing research
Purpose(s) Theory
Research
questions
Data
Methods
collecting
Fixed design strategy: The above are pre-defined, typical like an traditional experiment,
normally involving hypothesis testing.
Flexible design strategy: The above are evolved through the study or in the end of study,
typical like ethnographic study, and even some case studies.
Problem domain
Proper position
18 Deepness
08-10-23 Too specific Guohua Bai (Ph.D. Docent)
Research Design
- Decide types of projects
Five types:
– Research-based project
– Development project
– Evaluation project
– Industry-based project
– Problem solving
The five types are not mutually exclusive.
Capability to do it in time
Interesting project
Serious purpose (related to impact)
Clear outcome
Project suitably linked to your degree
Sufficient scope and quality
Not a personal issue
Make a risk assessment
Environment
(disturbance)
Input
Output
(independent variables)
Examined (Dependent Variables)
(types of interfaces) System or phenomena (Rate of Learning)
Singles-case multiple-case
Holistic
(single unit
of analysis) Type 1 Type 3
Embedded
(multiple unit
of analysis) Type 2 Type 4
1: Real projects are not sequential in the rigid way that this
model assumes, but in a different order with iteration.
2: It is not possible to elicit or identify all the requirements
at the start of the project because of unpredictable
changes.
3: It is often expensive to correct design and coding errors
in the late process of testing and maintenance.
Introduction:
The use of experimenting with prototypes has
become prominent due to a number of
claimed advantages in the case that users
requirements are difficult to specify. In
principle users should be highly motivated in
acting since they are provided with more
chances to improve their work, to verify if their
needs are taken care of and that the terms
used in the interface, functions of the designed
system are consistent with their work.
Weeks or Monthes
User satisfied
Architectural Kernel
Days or weeks Days or weeks Hours or days
Work done
(Re)design Prototype Work with prototpye Work Evaluation
Start with
Communication Links
Hours or days
Feedback to designer
☛ the boredom that the Nth iteration of a system may bring to the
designers one iteration after another
◆ Different tools
◆ Different Skills:
◆ Interview skills are not as important as they are
with conventional methods
◆ Designers spend more time with users and less
time coding (more people oriented)
◆ On user’s side, prototyping requires the most
knowledgeable users (the manager) and more
time to work on the system design.
PD
PD is too idealistic;
PD is biased toward workers;
PD lack method or model;
PD designers need to rely strictly on
experience
ut
Outp
Inpu
t
’The system’
’The environment’
These three elements are
on a feedback loop Boundary
☛ Open/closed systems
An open system (all living systems) is always dependent upon an
environment with which it can exchange matter, energy and information,
while a closed system is only open for the input of information (energy).
The differences between open and closed systems are relative. An organism is a
typical example of open system but, taken together with its environment, it may be
considered as a closed system.
Closed systems is not isolated systems which are totally closed from their
environment, and the concept is not applicable in reality (cosmos is
environmentless, and hence it is isolated)
Environment (not the boundary) should be seen as those parts that 1) beyond
the direct control the system, and 2) yet they influence the behaviour of the system.
The immediate environment is next higher level of system minus the system itself.
The entire environment to a system includes this immediate environment plus all
systems at higher levels which contain it.
An organism hierarchy
Multilevel of systems hierarchy
98 08-10-23 Guohua Bai (Ph.D. Docent)
Checkland’s Soft Systems Methodology
2 Real World
5 Systems thinking
The problem
situation: Comparison
expressed of 4 with 2 4
Conceptual
models
3
4a
Formal 4b
system Other systems
Root definition of thinks
concept
relevant systems
Activity Theory Approach
What is an Activity
– Activity is a necessity of human social life
– Activity is an interaction between subjects and their physical, social and
cultural environment
– Activity is a reciprocal transformation between subject and object.
– Activity can be analysed in a hierarchical structure.
– Activity is always mediated by artefacts.
– Activity is initially social in nature.
– Activity theory considers contradictions as a basic resource of
development.
Feedback
By using tools
Acting on Transform
Subject Object Outcome
Activity/Motives
Why? For what purpose?
Operations
coding software, running test, etc.
Tool
Activity Motive
Actions Goals
Operations Tasks
Subject Object Outcome
Tools
Transformatio
n
Subject Object process Outcome
Feedback-learning
Hard/software
Designers’ outcome
Designers IS in Design
IS in Use
Medical Care
Other services
Home care and
service
Man-materials flows
Information flows
Home services
Component 2
Elderly home
(data collection/fusion
and transition, gateway)
Component 1
(needed devices with sensors)
Other services providers
Component 4
A test environment (Lab.)
111 08-10-23 Guohua Bai (Ph.D. Docent)
Practicing the triangle in e-health
Eva’s care
Receivers
Eva’s IMIS
Eva’s
(Eva) Healthcare Platform Outcome
Operations in the field
To field workers
Healthcare
Community
Field 1
E-health
warehouse Other field nodes
Healthcare
outcome (field 2)
Ev
alu
atio Portable
nf
rom Information system
the
fie Field worker 2
ld
Field n
The words Cybernetics is derived from the Greek noun, Kubernetes, which
associates to pilot or rudder.
The essential feature of intelligent machine and human is that they must
operate according to feedback-the control of a machine or man on the
basis of its actual performance.
The black-box approach (Input-processing-output -feedback)
Feedback
118 08-10-23 Guohua Bai (Ph.D. Docent)
Basic Elements of Cybernetic Systems
Input Output
or
+ Effector Object
t
p ara
m
Co Detector
Feedback
Transformer
119 08-10-23 Guohua Bai (Ph.D. Docent)
Cybernetics (Example 1)
- Control the speed of an engine
Feedback
James Watt’s speed controlling regulator
Regulation
Engine speed changes generates counteracting
forces from the regulator. The steam is chokes or
released, there by returning the engine to normal
operating speed.
Open
Closed
V(500)
Controlled Oven
Feedback loop
V(0)
E H
Output Measurement
-
Cursor
Feedback
Input
Learning and Effector Output
Receptor
decision Unit (Executive unit)
(Filter)
_
+
Comparator
Goal Setter
η
θi µ
+ Operator 2 + Operator 4 + Operator 1
θo
Operator 3
Disturbances
MIS
Source: Adapted from E.S. Savas, ”City Hall and Cybernetics,” in Cybernetics and the management of Large systems, ed.
Edmond M. Dewan, American Society for Cybernetics, New York: Spartan Books, 1969. pp134-135
126 08-10-23 Guohua Bai (Ph.D. Docent)
Example (Sociocybernetics)
Open for Enquiring and Learning
Military, political or
democratic decisions
Consumption Exchange
(IS in use) (IS marketing)
Inner loop sociocybernetic system
Social sensor
Statistics bureau
Mass media
Investigator