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that enable a computer to carry out a single task or a group of tasks A computer programming language requires learning both vocabulary and syntax Programmers use many different programming languages, including BASIC, Pascal, COBOL, RPG, and C++ The rules of any language make up its syntax Machine language is the language that computers can understand; it consists of 1s and 0s
interpreter) checks your program for syntax errors y A logical error occurs when you use a statement that, although syntactically correct, doesnt do what you intended y You run a program by issuing a command to execute the program statements y You test a program by using sample data to determine whether the program results are correct
1 Programming Universals
y All programming languages provide methods for
for sending input into the computer program so that it can be manipulated y In addition, all programming languages provide for naming locations in computer memory y These locations commonly are called variables (or attributes)
1 Programming Universals
y Ideally, variables have meaningful names,
although no programming language actually requires that they meet this standard y A variable may have only one value at a time, but it is the ability of memory variables to change in value that makes computers and programming worthwhile y In many computer programming languages, including C++, variables must be explicitly declared, or given a data type as well as a name, before they can be used
1 Programming Universals
y The type determines what kind of values may be
stored in a variable y Most computer languages allow at least two types: one for numbers and one for characters y Numeric variables hold values like 13 or -6 y Character variables hold values like A or & y Many languages include even more specialized types, such as integer (for storing whole numbers) or floating point (for storing numbers with decimal places)
1 Procedural Programming
y Procedural programs consist of a series of steps or
which a procedure takes place, how often it takes place, and when the program stops
y Programmers write procedural programs in many
but every C++ program contains at least one function, and that function is called main( )
y If the main function does not pass values to
other programs or receives values from outside the program, then main( ) receives and returns a void type
y The body of every function in a C++ program is
y Every complete C++ statement ends with a semicolon y Often several statements must be grouped together, as when
several statements must occur in a loop y In such a case, the statements have their own set of opening and closing braces within the main braces, forming a block
y An integer is a whole number, either positive or negative y An integer value may be stored in an integer variable
declared with the keyword int y You can also declare an integer variable using short int and long int
y y y y
include decimal positions, such as 98.6, 1000.00002, and 3.85 They may be stored in variables with type float, double, and long double Characters may be stored in variables declared with the keyword char A character may hold any single symbol in the ASCII character set Often it contains a letter of the alphabet, but it could include a space, digit, punctuation mark, arithmetic symbol, or other special symbol
quotes, such as A or & To declare a variable, you list its type and its name In addition, a variable declaration is a C++ statement, so it must end with a semicolon If you write a function that contains variables of diverse types, each variable must be declared in a statement of its own If you want to declare two or more variables of the same type, you may declare them in the same statement
assignment, and is achieved with the assignment operator = y The variable finalScore is declared and assigned a value at the same time y Assigning a value to a variable upon creation is often referred to as initializing the variable
5.75; declares a constant named MINIMUM_WAGE that can be used like a variable, but cannot be changed during a program
1 Creating Comments
y Comments are statements that do not affect the
they might help explain the intent of a particular statement or the purpose of the entire program
y C++ supports both line comments and block comments
1 Creating Comments
y A line comment begins with two slashes (//) and continues
to the end of the line on which it is placed y A block comment begins with a single slash and an asterisk (/*) and ends with an asterisk and a slash (*/); it might be contained on a single line or continued across many lines
y y
routines, such as sqrt( ) Their filenames usually end in .h In order for your C++ program to use these predefined routines, you must include a preprocessor directive, a statement that tells the compiler what to do before compiling the program In C++, all preprocessor directives begin with a pound sign (#), which is also called an octothorp The #include preprocessor directive tells the compiler to include a file as part of the finished product
with them y C++ provides five simple arithmetic operators for creating arithmetic expressions:
y addition (+) y multiplication (*) y modulus (%)
each takes two operands, one on each side of the operator, as in 12 + 9 or 16.2*1.5 y The results of an arithmetic operation can be stored in memory
2 C++ Binary Arithmetic Operatorsto a result y In Figure 2-2, each operation is assigned
variable of the correct type
y The expression a + b has an integer result because
both a and b are integers, not because their sum is stored in the intResult variable
y If the program contained the statement
doubleResult = a+b; the expression a+b would still have an integer value, but the value would be cast, or transformed, into a double when the sum is assigned to doubleResult
one type to another is called an implicit cast y The modulus operator (%), which gives the remainder of integer division, can be used only with integers y When more than one arithmetic operator is included in an expression, then multiplication, division, and modulus operations always occur before addition or subtraction y Multiplication, division, and modulus are said to have higher precedence
a third variable, the expression takes the form result= firstValue + secondValue
y When you use an expression like this, both
firstValue and secondValue retain their original values; only the result is altered
y When you want to increase a value, the expression takes
from another, the *= operator for multiplying one value by another, and the /= operator for dividing one value by another
y As with the += operator, you must not insert a space
current value of count with the value that is 1 more than count, or simply increment count
prefix and postfix operators can be subtle, but the outcome of a program can vary greatly depending on which increment operator you use in an expression
2
y A boolean expression is one that evaluates as true or y y y y y y
false All false relational expressions are evaluated as 0 Thus, an expression such as 2>9 has the value 0 You can prove that 2>9 is evaluated as 0 by entering the statement code <<(2>9); into a C++ program A 0 appears on output All true relational expressions are evaluated as 1 Thus, the expression 9>2 has the value 1
2 Selection
y Computer programs seem smart because of their
ways:
y The if statement y The switch statement y The if operator y Logical AND and Logical OR
2 The if Statement
y If the execution of more than one statement depends on the selection, then
the statements must be blocked with curly braces as shown in the code segment in Figure 2-8
2 The if Statement
2 The if Statement
y Any C++ expression can be evaluated as part of an if
statement
specific values of a variable, you can use a series of ifs shown in the program statement in Figure 2-14 y As an alternative to the long string of ifs shown in Figure 2-14, you can use the switch statement y The switch can contain any number of cases in any order
2 The if Operator
y Another alternative to the if statement involves the if
operator (also called the conditional operator), which is represented by a question mark (?)
at least 26;
alternatives
in Figure 2-17
conditions must be true for the entire expression to evaluate as true y Table 2-3 shows how an expression using && is evaluated y An entire expression is true only when the expression on each side of the && is true
alternatives must be true for some action to take place y A logical OR (||) could also be used y A logical OR is a compound boolean expression in which either of two conditions must be true for the entire expression to evaluate as true y Table 2-4 shows how C++ evaluates any expression that uses the || operator
true), the entire expression is true y On pages 53 and 54 of the textbook, perform the steps so you can write a program that makes several decisions
statements repeatedly and, just as important, to stop that performance when warranted
while (boolean expression) statement;
y In C++, the while statement can be used to loop y The variable count, shown in the program in Figure 2-21, is
often called a loop-control variable, because it is the value of count that controls whether the loop body continues to execute