Professional Documents
Culture Documents
Brand Experience
Brand Experience Toolkit [August 2007]
What is a brand?
1.0 History of the AIESEC Brand
What is a brand?
1.0 History of the AIESEC Brand
Brand Experience
2.0 Brand Experience
Brand Experience
The interactions and touch points they have with AIESEC will shape
the impression of what AIESEC is to them, and by being
conscious of this we can manage the kind of experience we
would like our target audiences to have with AIESEC.
Elements
• Our competitors
(organizations offering similar products to our target audiences)
• Target audiences
(our potential members, enablers and supporters)
• Physical manifestations
(the first interaction point to AIESEC for our target audiences)
• Benefits
(what our target audiences get out of engaging with AIESEC)
• Our Values
(reflective of The AIESEC Way)
• Discriminator
(what distinguishes us from our competitors)
• Essence
(what we do in AIESEC, what we are about)
Our Competitors
Target audience
2.0 Brand Experience
• Learning/content partners
o Organizations working with issues relevant in society
o Global organizations (with global reach)
o Research-based organizations
o Individuals with specific skills/knowledge/experience in a particular
field
• Mentors
o HR companies/specialists
o University professors
o Alumni
o Industry specialists
Physical manifestations
- includes all the external touch points (or interaction points) our target
audiences have with AIESEC
- marketing materials
- visual branding guidelines (including our logo), but also
extends to much more than this
The first interaction point that our target audiences have with
AIESEC including everything from physical meetings to our
website, conferences, even our Code of Ethics, all shape the way
our target audiences will understand AIESEC.
Physical manifestations
Benefits
2.0 Brand Experience
Benefits are what our target audiences (or stakeholders) get out of
engaging with AIESEC.
These are the benefits that our target audiences experience when
they interact with AIESEC:
• Societal impact
• Personal and professional development
• International experience
• Global network
Benefits
2.0 Brand Experience
Values
Differentiator
2.0 Brand Experience
Differentiator
- what makes us unique
- what sets us apart from the competition
- point—how we do what we do differently than our
competitors
Differentiator
2.0 Brand Experience
Differentiator
2.0 Brand Experience
Youth driven
- emphasizes energy, passion, emotion, and leadership or leading, essentially
what AIESEC is about, also reinforces the fact that we are youth run.
Impactful
- experience that our stakeholders have when they engage with AIESEC, and
the positive impact it can have on them and/or on society.
Experience
- experience draws together all aspects of the AIESEC experience
- leadership opportunities
- international exchange
- global learning environment
Differentiator
Essence
2.0 Brand Experience
Essence
- explains what we do as an organization.
- may not be different to our competitors, but it is the centre of our
actions.
Essence
2.0 Brand Experience
Essence
Brand Experience Toolkit [August 2007]
- a simple set of questions that you can apply to any product or message
to check if it is aligned to the Brand Experience or not
- tool to help you to indicate what areas need to be improved in order for
- to use this tool, you will need to have your product in question with
you. Go through the series of questions below and answer them using
a “traffic light” system:
- green if the answer if completely true
- red if it is completely untrue
- yellow if it is somewhere in the middle
Filter tool
3.0 Filter tool
- Yellow - some parts of the product need to be worked on a bit more, use
the filter tool to help you identify what areas exactly need a bit of work in
order to be more reflective of our ideal Brand Experience