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Introduction to Engineering
Calculation
Consistency of units
Most values consist of a number and a unit.
to solve a problem effectively, all the types of units should be consistent with
each other, or should be in the same system.
System of Units
Base units :
standard unit for mass, length, time, temperature, electrical current and light intensity
Multiple Units :
Multiple or fractions of based units (eg. Minutes, hour and miliseconds)
Derived Units :
Unit derived from dividing multiple units or compound units (eg. Force, pressure)
Dimensions of common properties
System of Units
Derived Units
British, Imperial or American
(gravitational) system
Finding equivalences
use a conversion table to find the equivalence between the units you want
and the units you have.
Eg.
1 atm = 760 mmHg = 1.013 * 105 Pa = 1.013 bar = ....
Solution :
760 mm Hg
Force and Weight
Forces
Force ( F ) ma
where;
m mass, a accelaration
Unit : kg.m/s2 (SI); g.cm/s2 (cgs); lbm.ft/s2 (American engineering)
In metric system, derived force units are simplified by using the following units
i) Newton (SI)
ii) Dyne (cgs)
Weight
Weight of an object is the force exerted on the object by gravitational attraction.
w mg
g = 9.8066 m/s2
= 980.66 cm/s2
= 32.174 ft/s2
Significant Figures
to estimate uncertainty in the final result, and this is where significant
figures become very important.
leading zeros - zeros that precede digits - do not count as significant figures
(example: .0002 has one significant figure)
captive zeros - zeros that are "caught" between two digits - do count as
significant figures
(example: 101.205 has six significant figures)
trailing zeros - zeros that are at the end of a string of numbers and zeros - only
count if there is a decimal place
(example: 100 has one significant figure, while 1.0 has two as
well as 100.)
Exact numbers - these numbers are not obtained by measurements, but are
determined by counting.
Example :
a) 4.2362
b) 2.0
c) 9900
d) 0.44205
e) 0.05
f) 3.9400E9
Answers :
5.0000/2.5 = 2.0
Rounding
If the number is greater than five (6 to 9), one rounds up - 1.36 becomes 1.4
If the number is less than five (1 to 4), one rounds down - 1.34 becomes 1.3
unbiased rounding.
If the number before the five is even, then one rounds down - 1.45 becomes 1.4
If the number before the five is odd, then one rounds up - 1.55 becomes 1.6