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Computer

CAE
Assisted
Education

Presented By-
Vijay Kumar

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Referred to as CAE

Term often used interchangeably with Computer-


Based Instruction (CBI), Web Based Instruction (WBI),
Computer-based Learning (CBL), Computer-Enriched
Instruction (CEI), and Web Based Training (WBT)

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INTRODUCTION
 Computer-assisted language
learning (CALL) is succinctly defined
in a seminal work by Levy (1997: p. 1)
as "the search for and study of
applications of the computer in
language teaching and learning".

 Definition- Any
use of computers to aid
or support the education or training
of people.
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The computer can be made to assist
learning(Education) in many ways:

▫ Dense storage of data in an organized form, e.g., a large


textbook could be stored in a classified manner on a 13
cm. disk.
▫ Quick access to the data-base in milli-seconds.
▫ Logical comparison of the learner's responses with the
stored key and evaluation of the learner's performance.
▫ Instant feedback of evaluation (both formative and
summative types).

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6 To keep the education system at the forefront
of technological development and students’
skills up to date with those expected in the
workforce.

To increase efficiency and productivity in


teaching and learning.

Goals of To enable more self-directed learning with


students as active learners assisted by
Introducing teachers to construct their own
understanding.

Computers into With the visual power of simulation


available in a computer, it can generate
images which can help students to
Education understand "Why things are the way they
are".

By using computers in instruction,


information can be displayed effectively
which enables students to understand
concepts easily.
Traditional Teaching

A single teacher giving lectures to a


group of students who are expected to
use their notes and textbook to prepare
for periodic examinations

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CAE Teaching
The computer can never replace a teacher. It merely complements
a teacher's role. However, in some areas of interaction, it may be
better than a human teacher. e.g.,

▫It never gets bored or irritated


▫ It never makes mistakes on its own
▫ It permits individual attention
▫ It permits the learner to decide his own pace of learning.
▫ A well created lesson uses multi-media to enrich and enhance
learning

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Classroom
for
CAE(CAL)
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Methods Of Delivery
▫Drill-and-Practice
▫Tutorial
▫Simulation Activities
▫Educational Games
▫Problem Solving
▫Controlled Learning
▫Computer Programming
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Drill And Practice

 Drill and practice is good for fundamental mastery.


 It provides repeated exposure to facts or information, often in a
question or game-type format (e.g., use an MCQ bank for practice).
 It also fit nicely into a behavioral approach to teaching and learning
since it measured student performance.
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In this mode, a module (lesson)consists of

Tutorial
presentation of the content in a structured way , task-
prescription to elicit learner's response, and instant
feedback and reinforcement to the learner.

This mode, if used well, could result in 90% retention


of the content (compare with 30% retention after the
best lecture!).

Students who are absent or who need remediation


can often benefit from using a computerized tutorial,
provided one is available that covers what was missed

Combines presentation of material with drill-and-


practice, games, or a simulation to emphasize material
and assist in learning.
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Simulation
A simulation is a representation or model of a
real event, object, or phenomenon where
learners can see the results of their actions.

It provides a real-life scenario with the


material to be learned being applied as it would
in the real world.

Simulation provides safety of learning


environment

Students are given the power to manipulate


aspects of models or situations. They see the
results of their decisions immediately
Problem Solving  Problem solving software allows learners to see
the results of their reactions to various events

 Learners manipulate variables, and feedback is


provided based on these manipulations

 There is a lot of power to using problem solving


applications in the classroom, provided they match
the curriculum

 It is sometimes otherwise difficult to provide


feedback based on individual choices students
without the computer.
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Educational
Games Games use the instructional material to
create a contest for the learner

The learner can compete against his


own personal best, the computer, or
other learners while mastering the
material
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Computer Programming
(Logo, BASIC, Pascal)

▫This used to be a big category of


computer use in the schools, but
the emphasis on programming
skills has decreased significantly.

▫Many schools no longer even


offer programming classes, but
instead are teaching students to
use multimedia and other
computer tools.
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 It provides a course of study in an


Controlled instructional sequence on the pattern
Learning of branching program
TOOLS
 Spreadsheet program
 Statistic packages
 Hypermedia software
 Desktop publishing software
 Presentation software
 CAD software

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ADVANTAGES
 Reduced the work load of teaching.
 Improve motivation
 Reach the large audience
 Multiple dimensional learning
 Promote interactive learning.
 Builds confidence among students.
 Provide immediate feedback.

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DISADVANTAGES
 The development of high‐tech computer‐assisted learning
programme is labor intensive, requiring appropriate hardware, backup
and frequent upgrading.

 In addition, a dedicated information technology staff is necessary to


provide practical advice and maintenance of the software and
hardware.

 Some people may be less inclined to use electronic resources


because of perceived lack of computer literacy.

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Future Trends
While research is still ongoing into the effectiveness of CAL for
medical education, this new learning modality is a rising form
of medical teaching.

• The Association of American Medical Colleges (AAMC) has


established MedEdPortal, a peer-reviewed collection of online
teaching tools.

• This resource contains a database of learning resources that


include tutorials, virtual patients and case-based learning
among other medical education resources.

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Continued..

Between the conveniences afforded by CAL,


enhancements over current learning modalities and
increased recognition for publishing CAL modules, there
appears to be a bright future for computer-assisted
learning.

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Thanks!
Any questions?

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