Professional Documents
Culture Documents
INTERACTIVE MULTIMEDIA
Chapter 1: Introduction to
Multimedia
Compiled by:
Rashidah Mokhtar
BK79
0197333604
Course Outline
Definitions and Multimedia Terminologies
Multimedia, interactive multimedia, hypermedia, linear, nonlinear
Others
Delivering Multimedia
Testing
Delivering on CD-ROM
Delivering on DVD
Packaging
Multimedia Usage
Multimedia in Business
Multimedia in Schools
Multimedia in Home
Virtual Reality
What is Multimedia?
Derived from the word “Multi” and
“Media”
Multi
• Many, Multiple,
Media
• Tools that is used to represent or do a certain things,
delivery medium, a form of mass communication –
newspaper, magazine / tv.
• Distribution tool & information presentation – text,
graphic, voice, images, music and etc.
Definition of Multimedia
Multimedia is a combination of text, graphic,
sound, animation, and video that is delivered
interactively to the user by electronic or
digitally manipulated means.
Video
Graphic Animation
Graphic Animation
Graphic Animation
Graphic Animation
Graphic Animation
Graphic Animation
Multimedia in Business
Multimedia in Schools
Multimedia at Home
Multimedia in Public Places
Virtual Reality
Home
Use and Applications
•Television
•Satellite TV
•SMS services (chats, voting, reality
TV)
Importance of Multimedia
Public Places
Use and Applications
•Information Kiosk
•Smart Cards, Security
Virtual Reality (VR)
Virtual reality (VR) is an extension of
multimedia—and it uses the basic
multimedia elements of imagery, sound,
and animation.
It requires instrumented feedback from a
wired-up person
VR is perhaps interactive multimedia at
its fullest extension.
Delivering
multimedia
Testing
to ensure that it is bug free,
accurate, operationally and visually on target,
ready to meet the client’s requirements, even if that
client is you.
Alpha releases are typically for internal circulation
only and are passed among a select group of mock
users—often just the team working on the project.
Beta releases, on the other hand, are sent to a
wider but still select audience with the same caveat:
this software may contain errors, bugs, and unknown
alligators that slither out of the swamp at day’s end
to bite startled designers from behind.
Testing
Test by internal
Alpha testing group of
development
testing
Test by real
Beta testing user or
customer
ALPHA TESTS BETA TESTS
TEST GOALS
Evaluate customer satisfaction and ensure release
Evaluate the quality of the product and ensure Beta readiness. These tests take users on a guided tour of the
readiness. These tests focus on finding bugs, and answer product to answer the question: Do customers like the
the question: Does the product work? product?
WHEN THEY HAPPEN
After initial QA testing but before Beta Testing, in the stage After Alpha Testing but before Field Testing, in the stage of
of the development process when the product is 60%-80% the development process when the product is 80%-90%
complete (it’s stable enough for technical users, but not yet complete (it’s stable enough for mainstream users, and
feature complete). mostly feature-complete).
PARTICIPANTS (TESTERS)
Strangers from a variety of targeted technical Strangers (not friends and family) from your product’s
environments, who can handle giving technical feedback target market. They’ll provide objective insights on the
during the test. Involving employees in this stage of testing product experience that are relevant to the product’s
helps improve internal alignment and prepare your teams success and help you better understand your true
for live-support after launch. customers.
WHAT TESTERS SHOULD EXPECT
A product with plenty of bugs and crashes, as well as some A near feature-complete product with some bugs, fewer
missing documents and features. crashes, and mostly complete documentation.
WHAT THEY ACHIEVE
Identification of critical issues that cannot be tested in the
lab, and insurance of your Betas by addressing show- Improvement of launch success by providing evidence-
stopping bugs that would otherwise cripple those tests. based recommendations for product improvements and a
They also improve internal alignment and launch-readiness complete view of your customers’ experience with your
of customer-facing teams. product.
WHEN ARE THEY OVER?
A product is Field-ready when mainstream users from your
A product is Beta-ready when it meets design criteria, all of target market are comfortable with the user interface, and
its primary features work, and Alpha testers are no longer are satisfied with their experiences with the product and its
finding critical or blocking issues. features.
Preparing for delivery
Prepare files
Installer
Readme text
File archives
Self-extracting archives
Delivering medium
CD-ROM
DVD
WWW
Apps store
Packaging
Multimedia Product for
Commercialization
Product • Multimedia
development
Development phases
•Prepare files
•Delivering
Delivering medium
•Packaging
References
Multimedia Making It Work, Tay Vaughan, 2014,
9th Edition, Mc Graw Hill.
https://yslaiseblog.wordpress.com/
http://perdana.fsktm.um.edu.my/~nizam/
wxge6311.htm
fatimahk@fsktm.upm.edu.my