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Data operations
Saturation arithmetic
operations that produce overflows will accumulate at the
maximum (or minimum) values that the register can hold
rather than wrapping around (maximum+1 doesn't overflow
to minimum as in many general-purpose CPUs, instead it
stays at maximum).
Memory
Use dedicated but standard memory
architectures (eg DRAM)
Multiple small independent memory
partitions for improved latency
Memory used to store buffers and optionally
textures
In low-end system (Intel 855GM) system
memory is shared as the Graphics memory
G.P.U. Architecture … continued
Cache
Texture caches (2 level)
Shared between vertex processors and fragment
processors
Cache processed/filtered textures
Vertex caches
cache processed and unprocessed vertexes
But …
Conclusions … continued