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Web-Based

Environments
Beverly Wong
Grand Canyon University
TEC-561-O500
1. Learning
Management
Systems
➔ LoudCloud

➔ Canvas
LoudCloud
● Data-rich platform allows for perspective into student progress
● Allows for student-instructor communication, peer collaboration,
engagement with learning resources
● Analytics aimed to pinpoint resources to learning objectives as
a measurement of student progress

(Barnes & Nobles


Education, 2017)
LoudCloud
● Customization opportunities due to a API library
● Affordability in LoudCloud creates for accessibility in education
● Focus appears to be mainly on higher education
● Learning Analytics component is aimed in supporting students
and educators through success factors
○ Able to integrate their solution models into existing learning
to improve outcomes
(Barnes & Nobles
Education, 2017)
Canvas
● Ability to chart course for success for individual students to fit
their learning path
● Compatible with tools for integration used online
● Imply that their version of an LMS stands for “learning,
mastery, and success”
● Features within Canvas allow for a simplified approach in online
learning
(Canvas , 2018)
Canvas
● Graphic analytics and reports allow student performance data
to provide information on where differentiation is needed
● Compatible with students K-12 and higher education
● Costs vary upon size, implementation, and total number of
users
● Multiple features within LMS, poses a question on whether or
not users can feasibly use them all to its full capacity
(Canvas , 2018)
2. Website
Creation Tools
➔ Weebly

➔ Wix
Weebly
● Accessibility and use-friendly format allows for ease of use
● Ability to integrate apps widgets within website
● Specific section for education and use within schools
● Teacher account has ability to manage student website
accounts per class

(Weebly, 2007)
Weebly
● Cost is free unless looking into additional features that may
have fees
● HTML coding can be applied to website
● Blog feature can be integrated into education however
limitations within this are fixed with little customization offers

(Weebly, 2007)
Wix
● Educational centered templates (setback is that they’re unable
to change upon choosing)
● HTML coding is not accessible within freely (additional cost)
● Introduction of innovative features and elements on a monthly
basis allows for numerous learning opportunities for students in
creating websites

(Wix, 2006)
Wix
● Design aspect of Wix allows for creativity within website as part
of education integration
● Website export function can be seen as a setback to publishing
website
● Cost is free unless looking into additional features that may
have fees
● Drag and drop feature allows for control in website building for
students (Wix, 2006)
3. Web 2.0 Tools

➔ Edmodo

➔ Google Docs
Edmodo
● Encourages teachers to create connections with students within
online environment
● Global community of fellow educators result in shared
resources
● Engagement through discussion, polls, communication for
creating a social environment
● Edmodo is free of cost
(Edmodo, 2018)
Edmodo
● Teacher account gives student progress viewing to gauge
success
● Features (such as Edmodo Spotlight) allow for integration of
educational content
● Parent interface doesn’t allow to view same content as students

(Edmodo, 2018)
Google Docs
● Students and teachers are able to collaborate on various
documents, spreadsheets, and presentations
○ Students can also collaborate with each other on an
individual document
● Templates provide as a guide for students to utilize
● Comments feature allows for feedback on work
● Google Docs is free of charge, Google account is needed
(Google, 2018)
Google Docs
● Forms feature can be used to collect data amongst students
● Must have the Internet connection in order to work, may be
seen as a setback
● Curriculum can be integrated to use Google Docs for various
activities purposes

(Google, 2018)
4. Emerging
Web-Based
Environments
➔ Google Cardboard

➔ Class Craft
Google Cardboard
● Utilizes smartphones and virtual reality to creative immersive
experiences for users
● App usage serves as an educational benefit to integrate
various subjects through Google Apps (virtual museum tours,
solar systems, human anatomy, etc.)
● Setback requires the use of a smartphone, which not all
students may have
○ Cardboard aspect is a cost-efficient method in which brings
virtual reality to all
(Google, 2018)
● $15.00 but site offers instructions to create own version for a
Clascraft
● Classroom gamification allows the usage of video game
techniques integrated with play experiences into the classroom
environment
● Through virtual reality experiences, teachers are able to
integrate curriculum as their experiences unfold.
● Collaborative and accountable learning opportunities to earn
game rewards
● Pricing is free, additional content can be utilized if purchasing
premium or school/district package
(Classcraft, 2017)
● Must have the Internet connection in order to work, may be
5. Online Inquiry-
Based
Environments
➔ Socrative

➔ WISE (Web-based Inquiry


Science Environment)
Socrative
● Visual, formative online assessments that allows educators to
assess students through quick question formats with an ability
to be integrated with Common Core standards
● Data can be utilized to monitor student progress and generate
growth reports
● Classroom engagement component allows for collaborative
learning opportunities
● Cost is free, additional content can be purchased through bulk
pricing
(Mastery Connect, 2018
● Limited number of users to be signed in under a class, may
WISE
● Digital learning platform focusing on STEM and inquiry through
standards-based curriculum projects
● Project features include reading and writing prompts,
organizers, activity templates, and simulations along with
teacher tools
○ Able to customize curriculum, progress monitor, and track
student data
● Drawbacks may include focus solely on science opposed to
other subjects
(WISE, 1996)
● Cost is free to sign up, will need Adobe Flash player and Java
6. Online Training
Environments
➔ CloudShare

➔ ReadyTech
CloudShare
● Already created templates and step-by-step procedures allow
for accessibility and ease of use
● Students are able to receive a realistic, tangible training
environment through virtual training labs
● Various training applications allow multiple learning mediums
● Able to integrate into LMS and daily app usage
● Customization options allow for creating the appropriate
environment for students
● Packages beginning at $83 and up with limitations in
(CloudShare, 2018)
collaborative training opportunities
ReadyTech
● Features include virtual classrooms, lab management,
instructor-led training, and self-paced training
● Available in 14 languages; global availability
● Able to customize lab trainings
● Pricing based on pay-as-you-go method varying in what is
utilized
● Limitations in collaborative training opportunities
● Course templates and materials upload for ease of uploading
and sharing documents with students.
(ReadyTech, 2018)
○ Able to integrate with course curriculum

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