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Pemrograman

Dasar

Basic Elements
Of Java
Compiling and Running
a Java Application

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Portable Java Application

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Java Platform

 Platform: hardware or software environment in which a


program runs.
 Oracle has two products that implement Java Platform
Standard Edition (Java SE) 7:
– Java SE Development Kit (JDK) 7
– Java SE Runtime Environment (JRE) 7.

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Java Platform SE 7

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Typical Java Development Environment
Basic Lexical Elements

 Character set
– 16-bit Unicode
– Legal characters
 Keywords
– Reserved words, special meaning, illegal for identifiers
 Identifiers
– Names of declared entities, e.g. variables, constants
 Variables
– A variable is a storage location, something that can hold a value
to which a value can be assigned
 Literals
– Constants or values, e.g. 12, 17.9, “Hello”
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Basic Lexical Elements

 Other notations
– Operators, e.g. +, -, *, /, etc.
– Block symbols, e.g. pair of {}
 Comments
– Help developers, ignored by compiler
– e.g.
/* Program 1 */
// Function to count Circle area

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Character Set

 Java programs are written using Unicode character set


(16 bit), which include:
 Capital letters: A .. Z
 Small letters: a .. z
 Numbers: 0 .. 9
 Punctuation marks, e.g. ‘!’ , ‘,’,’?’, etc.
 Other characters or symbols, e.g.
– Arithmetic symbols, e.g. ‘+’, ‘-’, ‘/’, etc.
– from many natural languages

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Keywords

 Keywords cannot be used as identifiers (reserved)


because they have special meaning within the language.

abstract continue for new switch


assert default goto package synchronized
boolean do if private this
break double implements protected throw
byte else import public throws
case enum instanceof return transient
catch extends int short try
char final interface static void
class finally long strictfp volatile
const float native super while

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Identifiers (Naming)

 Used for names of declared entities such as variables,


constants, and labels
 Must start with a letter, followed by letters, digits, or
both.
 Identifiers are case-sensitive
 The terms letter and digit are broad in Unicode: if
something is considered a letter or digit in a human
language, you can probably use it in identifiers.
 "Letters" can come from Chinese, Korean, Gurmukhi,
Georgian, Devanagari, and almost any other script
written in the world today.

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Identifiers (Naming)

 Letters also include any currency symbol (such as $, ¥,


and £) and connecting punctuation (such as _).
 Identifiers can be as long as you like, but use some taste.
 Identifiers that are too long are hard to use correctly
and actually obscure your code.
 Cannot use keywords (e.g. for, if, while, etc)
 Valid identifiers, e.g.:
– name, x1, _total, cubic

 Invalid identifiers, e.g.:


– 1kali, int

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Variables
 A variable is a storage location, something that can hold
a value to which a value can be assigned.
 A variable declaration states the identifier (name), type,
and other attributes of a variable.
 e.g.
float x, y;
// is the same as
float x; float y;

float x = 3.14f, y = 2.81f;


// is the same as
float x = 3.14f,
y = 2.81f;
// is the same as
float x = 3.14f; float y = 2.81f; 13
Variables

 Instance variables (non-static fields)


 Class variables (static fields)
 Local variables
 Parameters

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Variables
public class Bicycle {
int cadence = 0; // instance variable
static int wheels = 2; // static variable

// formal parameter: decrement
void applyBrakes(int decrement) {
speed = speed - decrement;
}
// local variable: states
void printStates() {
String states = "cadence: "+cadence+
",speed: "+speed+", gear: "+gear;
System.out.println(states);
}
}
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(Data) Types

 Every expression has a type that determines what


values the expression can produce.
 The type of an expression is determined by the types of
values and variables used within that expression.
 Types are divided into the primitive types and the
reference types.

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Primitive Data Types
Type Contains Default Size Range
(for
fields)
boolean true or false 1 bit NA
false
char Unicode '\u0000' 16 bits or 0 to 216-1 or
character
unsigned 2 bytes '\u0000' (0) to '\uFFFF'
(65535)
byte Signed 0 8 bit or -27 to 27-1 or
integer 1 byte -128 to 127
short Signed 0 16 bit or -215 to 215-1 or
integer 2 bytes -32768 to 32767
int Signed 0 32 bit or -231 to 231-1 or
integer 4 bytes -2147483648 to 2147483647

long Signed 0 64 bit or -263 to 263-1 or


integer 8 bytes -9223372036854775808 to
9223372036854775807
float IEEE 754 0.0f 32 bit or 1.4E-45 to 3.4028235E+38
floating
point
single- 4 bytes
precision
double IEEE 754 0 64 bit or 439E-324 to
floating
point
double- 8 bytes 1.7976931348623157E+308
precision 17
Literals
 Also known as “values” or “constants”
 Each (data) type has literals, which are the way that
constant values of that type are written.
– Boolean literals
– Character literals
– Integer literals
– Floating-point literals
– String literals
– Reference literals
– Class literals

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Literals
 Boolean literals
– Only true and false
 Character literals
– Appear with single quotes, e.g. ‘Z’, ‘a’, ‘2’,
‘\u004e’
– Certain special characters can be represented by an escape
sequence, e.g.:

\n newline (\u000A)
\t tab (\u0009)
\b backspace (\u0008)
\r return (\u000D)
\f form feed (\u000C)
\\ backslash itself (\u005C)
\' single quote (\u0027)
\" double quote (\u0022)

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Literals
 Integer literals
– An integer literal is of type long if it ends with the
letter L or l; otherwise it is of type int.
– It is recommended that you use the upper case letter
L because the lower case letter l is hard to
distinguish from the digit 1.
– Values of the integral types byte, short, int, and
long can be created from int literals. Values of
type long that exceed the range of int can be created
from long literals.

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Literals
 Integer literals (cont’d)
– Integer constants are a sequence of octal, decimal,
or hexadecimal digits.
– The start of a constant declares the number's base:
A 0 (zero) starts an octal number (base 8); a 0x or 0X
starts a hexadecimal number (base 16); and any other
digit starts a decimal number (base 10).
– E.g. all the following numbers have the same value
29 035 0x1D 0X1d

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Literals
 Floating-point literals
– A floating-point literal is of type float if it ends
with the letter F or f; otherwise its type is double
and it can optionally end with the letter D or d.
– The floating point types (float and double) can
also be expressed using E or e (for scientific
notation), F or f (32-bit float literal) and D or d (64-
bit double literal; this is the default and by
convention is omitted).

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Literals
 Floating-point literals (cont’d)
– Expressed in either decimal or hexadecimal
– The decimal form consists of a string of decimal digits
with an optional decimal point, optionally followed
by an exponent the letter e or E, followed by an
optionally signed integer.
– e.g. all these literals denote the same floating-point
number:
18. 1.8e1 .18E+2 180.0e-1

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Literals
 Floating-point literals (continued)
– The hexadecimal form consists of 0x (or 0X), a string
of hexadecimal digits with an optional hexadecimal
point, followed by a mandatory binary exponent the
letter p or P, followed by an optionally signed
integer.
– The binary exponent represents scaling by two raised
to a power.
– e.g. all these literals denote the same floating-point
number (decimal 18.0):
0x12p0 0x1.2p4 0x.12P+8 0x120p-4

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Literals
 Floating-point literals (continued)
– There are two zeros: positive (0.0) and negative (-
0.0).
– Positive and negative zero are considered equal
when you use == but produce different results when
used in some calculations.

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Literals
 String literals (continued)
– String literals appear with double quotes, e.g.
“Welcome”, “salam”,
"\u0633\u064e\u0644\u064e\u0627\u0645\u064C".
– Any character can be included in string literals, with the
exception of newline and " (double quote).
– Newlines are not allowed in the middle of strings.
– If you want to embed a newline character in the string, use
the escape sequence \n.
– To embed a double quote use the escape sequence \".
– A string literal references an object of type String.

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