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The Development of

Android Game:
Word Fish

Cosico, Laikha
Malate, Monique
Martinez, Princess April
INTRODUCTION

Through the widespread of technology,


computers have been improve from desktop
computers to gadgets like tablets, touch pads and
minipads where most of these are powered
Android OS system that is used to be able to
execute android programs. Android OS is an open
source operating system primarily used in mobile
devices.
Mobile device is general term for any types
of handheld computer were games can be
installed. Games particularly like educational
games have become more popular given the
interests of the gamer generation in engaging
games.

Educational games specifically designed to


teach a certain subject, expand concepts or
assist them in learning a skill as they play.
Project Context
Problems Cause Effect

Children play violent They increase d Can become violently


games. aggressive thoughts, themselves, and are
feelings and less likely behave
behaviors(Anderson & emphatically(Dmitri
Bushman). Christakis).
Too much video game Makes Children Less time in other
playing socially isolated activities such as doing
homework, reading,
sports and interacting
with friends and family.
Project Purpose

The purpose of this project is to develop


the spelling skills and enhance the capability
of the user in remembering the letters needed
to form the exact word given in the project.
Beneficiaries

The following are the beneficiaries of the Android


based game: Word Fish:

For the players – ages 6 – 8 years old that can


enhance their vocabulary skills.

For developers – the developers are also


benefited because they can use this as a
reference for developing this kind of game.
General Objective

The general objective of the


study is to develop a 2D –
educational game that can played
using android phone.
Specific Objectives
The study specially aims to:

1. To design an android game with a sea-like


environment;
2. To develop a game that will be presented in
2D;
3. To create an easy navigated and educational
game for android phones;
4. To test and evaluate the performance of the
game; and
5. To document the proposed project.
Project Scope and Limitations
The Project focuses on developing an
educational game that runs on android devices. The
setting of the game is in underwater. It is designed
with a sea-like environment that has coral reefs and
other sea creatures to make it more attractive to the
user.

The game contains a fish that carries a letter


which the player needs to catch in order to form a
word based from the words displayed below the box.
It is a 2D game for ages 6rs.old to 8yrs.old.
Project Scope and Limitations
In this game, Marco the word fisher man who
wants to catch the fish that contains a letter to form a
word. The game is composed of 5 levels. In each
level the player needs to answer all the empty boxes
before the time runs out. Every finished level
corresponds to a star fish that serves as a key to
unlock the next level.

In every level it may vary depends on the


number of words needed to form and in the time
limit. Since this is a word fishing game, it will only be
played by a single player. It can also be played even
without an internet connection.
Operational Definition of Terms
Word Fish- refers to the game and the proposed
project of the developers
Play- refers to the user control to start the game
Box- refers to the flat surface where the letters
were formed
Fish- refers to the subject that the player will
catch that has letter
Star Fish - refers to the reward that serves as a
key to unlock the next level
Continuation
Fishing rod- refers to the tool to catch the fish
Skiff- refers to the shallow boat used by Marco
Marco- refers to word fisher man
Android phone- refers to the device that the
developers will use for the implementation of
the game
Level selection- refers to the button where the
user can choose the level based on their
choice
Related Literature
Game
A game is software code that has been
designed to entertain or educate an individual. It
is a structured form of play, usually undertaken
for enjoyment and sometimes used as an
educational tool. Games are distinct from work,
which is usually carried out for remuneration, and
from art, which is more often an expression of
aesthetic or ideological elements. However, the
distinction is not clear-cut, and many games are
also considered to be work or art.
Types of Game
– Arcade Style
– Card, logic and Board Game
– Adventure
– Simulations
– Side Controller
– Role Playing Game
– Educational game
– Massively Multiplayer Online
Educational Game

According to (Keesee,2012) educational


game is a game designed to teach humans
about a specific subject and to teach them a
skill. As educators, governments, and
parents realize the psychological need and
benefits of gaming have on learning, this
educational tool has become mainstream.
Android
Based on (Business Dictionary) Android is
an operating system for smart phones and
other devices, developed by Android,Inc and
later purchased by Google. The Android
platform is based on Linux operating system,
and features numerous apps developed by
Google and by third-party developers. Phones
running the Android operating system are the
primary competitor to Apple’s iPhone, and are
the best selling smart phones worldwide.
Android Versions
– Android 1.5: Cupcake
– Android 1.6: Donut
– Android 2.0 and 2.1: Eclair
– Android 2.2: Froyo
– Android 2.3, 2.4: Gingerbread
– Android 3.0, 3.1, and 3.2: Honeycomb
– Android 4.0: Ice Cream Sandwich
– Android 4.1: Jelly Bean
– Android 4.4: KitKat
– Android 5.X: Lollipop
– Android 6.X: Marshmallow
– Android 7.0 - Nougat
Development Tools
• Unity is main developers tool needed to be
possible. Unity provides functionality to the
procure project. This platform makes the project
purpose to be achieved.

• Adobe Photoshop is an image editing software


developed and manufactured by Adobe Systems
Inc. Photoshop is considered one of the leaders in
photo editing software. It was developed in 1987
by the American brothers Thomas and John Knoll,
who sold the distribution license to Adobe
Systems Incorporated in 1988.
Development Tools
• Unity is main developers tool needed to be
possible. Unity provides functionality to the
procure project. This platform makes the project
purpose to be achieved.

• Adobe Photoshop is an image editing software


developed and manufactured by Adobe Systems
Inc. Photoshop is considered one of the leaders in
photo editing software. It was developed in 1987
by the American brothers Thomas and John Knoll,
who sold the distribution license to Adobe
Systems Incorporated in 1988.
Related Studies
Fishing with Grammar

Fisher Math – Catch


the fish and counts
numbers
Fisher Cat Math

Happy Fishing
Fishing for Kids
Methodology
Project Design
Structural Design

This figure shows the structural design of the game named


Word Fish. It is an overview of a system using input and output. The
first input data was the Game menu: it has Play, Option, Quit. The
player or the user can decide if she/he can play or just quit the game.
The Second is the Play, it has 3 level of difficulties which is Easy,
medium and hard. The Third Input data is the Levels, the default level
is the level 1 is unlocked in Easy, medium and hard. The player can
choose if she/he wants to save the game or continue the game.
Project Development
SDLC - Waterfall Model

The SDLC - waterfall model in software


engineering is a traditional and somewhat “old-
fashioned” project management approach. It is called
waterfall because it is linear and sequential. Just like
waterfall it always moves forward, not a single step
back.
SDLC - Waterfall Model

Each waterfall phase has strictly defined goals


and deadlines and takes place one after another. The
primary goal of the waterfall method is to gather and
make clear all the requirements upfront, to prevent the
development from going ‘downhill’ without the
possibility of making changes.
Project Testing and Evaluation
• Testing Procedure
- Functionality Testing
- Compatibility Testing
- Usability Testing (SUMI)

• Evaluation testing
- FURPS
Bibliography
Book
• Westerfil, J. (2012). Android: The World's Most
Popular Mobile OS . Hyperylink.
• Prensky, M. (2001). Digital Game-Based Learning.
• Salen, K., & Zimmerman, E. (2003). Rules of Play
Game Design Fundamentals. Cambridge,
Massachusetts: The MIT Press.
Journal
• Kirakowski, J., Corbett, M. SUMI: The Software
Usability Measurement Inventory.
• British Journal of Educational Technology, 24(3),
1993, pp. 210-212
• Kramer, W. (December,2000). A Magazine about
Board Games. The Games Journal
Bibliography
Websites
• K. (2016, April 28). Android Version Names: Every
OS from Cupcake to Marshmallow. Retrieved June
16, 2017, from https://turbofuture.com/cell-
phones/Cupcake-Donut-Eclair-Froyo-Gingerbread-
Honeycomb-Android-OS-Version-Codenames-and-
Why
• (n.d.). Retrieved May 13, 2017, from What is
SUMI?: http://sumi.uxp.ie/about/whatis.html
• adobe-cs:photoshop. (n.d.). Retrieved April 12,
2017, from IT Connect: https://itconnect.uw.edu
• Argeworld. (2016, May 26). Educational: Android
Apps Game. Retrieved April 12, 2017, from Android
Apps Game: http://www.androidappsgame.com
Bibliography
• Business Dictionary: Dictionary. (n.d.). Retrieved
April 12, 2017, from Business Dictionary:
http://www.businessdictionary.com
• Definitions: Types Of Games. (n.d.). Retrieved April
11, 2017, from The Linux Gamers' HOWTO:
http://www.tldp.org
• What is waterfall methodology. (n.d.). Retrieved
June 13, 2017, from
https://easternpeak.com/definition/waterfall-
development/
• T.(n.d.). SDLC Overview. Retrieved June 13, 2017,
from
https://www.tutorialspoint.com/sdlc/sdlc_overview.h
tm
Appendices
Gantt Chart

The Gantt chart shows the activities of the


developers in developing the system. The activities are:
Brainstorming, Data gathering, story board, making of
chapter 1 to chapter 3 , designing the background of the
game, designing of the menu buttons, coding of the
main menu and testing the system.
The brainstorming held on Jan 1st to Jan 3rd to
make a decision what will be the system is all about.
On Jan 4th to Feb 2nd the developers make a data
gathering for the data that they need in making the
system. The making of story board is start in Feb 2nd it
has the flow of the game and it ended in the Feb 3rd.

When the story board is about to end, the


developers started to make the document of chapter 1
to 3 in Feb 3rd up to May 2nd. While the documenting is
not yet done, making the designing of main menu,
background and the coding also started in March up to
May 1st. The system testing is held on May 1st to May
4th.
The End !
Thank You 