Professional Documents
Culture Documents
o The definition of online gaming is ‘the action or practice of playing video games or role-
playing games on the Internet’
• Maze Wars 1973 Fps was available but people got bored and an danger element was
added
• Multi Access Dungeon was made din 1984 and was the first massiv;y multiplayer games
which ran on Bitnet. It was the first game to go online wide
• Doom was the second game to be a big hit of a multiplayer game
• Mulitplayer games have gone from two people in the same area playing together to 14
million people worldwide playing together on games such as Call of Duty.
Minecraft
• 2009 was when the first version was released as a alpha – where gamers test he game
and then tell the producers what problems need fixing
• It s a world building game and interact with other peoples games- no particular ending
• 4 modes –
1. Survival Mode: where there is a life bar and tools. People need to look out for enemies
such as Zombies who can lower gamers life bars.
2. Creative Mode: where people just build for fun
3. Adventure mode : interact with other peoples map and can create dangerous maps
4. Spectator Mode: Can interact other peoples map but they don’t know you are there –
for people who just want to see other peoples map
Was Minecraft Successful?
• By January 2011 there was 1 million games sold and there was no advertising only by
word of mouth.
• Microsoft bought the company Mojang from Knotch (the inventor) in 2014 for
$2.5billion
• 2014 there was 100million users and 60million copies sold. It was one of the biggest
selling games of all time.
• Microsoft began to license it out to other companies and tale tale made a story
mode in minecraft.
• Sandbox environment
Terminology
In the gaming world there are words and slang that people outside of it wouldn’t know.
The ESRB rating guide evaluates the content of a game and who can watch it. For e.g.
Minecraft is E 10+ which means to play the game you have to be 10 years old.
Terminology continued:
3PS/TPS/OTS
RPG MMO SI
Importance of Social Media for Online
Gaming
Most gaming is spread through chatter but now in modern days the internet is a big help.
One example is gamers will share videos online for people to watch and then they will
review the game. Game Companies can give the most famous you tubers their game for
free so they can play their game and share it with the audience. This was the game
company cans see the reaction of not only the YouTuber but also their audience- it is a
quick way to see what needs improving and what people like.
Another example is advertising on Instagram or twitter about the game so people who
scroll on their feed will see the game and it may entice them to see what it is. Therefore, this
leads to more people exploring the game.
Gaming Industry
• The worldwide video game industry is forecast to reach $111 billion in sales in 2015, up from $101 billion in
2014, according to Gartner. The marketplace includes video game console hardware and software, as
well as online, mobile and PC games. IN 2017 the market grew to $116billion to an estimate of $143.5
billion.
Augmented reality is the blending of virtual reality and real life, as developers can create images within
applications that blend in with contents in the real world where as, Virtual reality is all about the creation of
a virtual world that users can interact with. It is artificial but people engage with it.
• One of the most popular augmented reality is snapchat filters. Snapchat is a mobile app that
allows people to socialise with friends. The filters cause peoples faces to change using facial
recognition and creates characters which can be shown in real life.
• In 2015, Disney Research developed technology that makes colouring book characters 3D as
they are being coloured. This shows that even though this is a simple application, the potential
for AR to become a staple in everyday life.
• The most well known augmented game is Pokémon go where there are 21 million active daily
users.
The glasses
showing
enemies
Medical and Virtual Reality
Doctors and even patients are aware of the fact that when it comes to surgery,
precision is of prime importance. Now, AR can help surgeons become more efficient at
surgeries. Whether they are conducting a minimally invasive procedure or locating a
tumour in liver, AR healthcare apps can help save lives and treat patients seamlessly.
Medsights tech developed a software to test the feasibility of using augmented reality
to create accurate 3-dimensional reconstructions of tumours. The complex image
reconstructing technology basically empowers surgeons with x-ray views – without any
radiation exposure, in real time.
Microsoft HoloLens
• HoloLens is essentially a holographic computer built into a headset that lets you see, hear,
and interact with holograms within an environment such as a living room or an office
space. Microsoft has built the headset without the need to be wirelessly connected to a
PC, and has used high-definition lenses and spatial sound technology to create that
immersive, interactive holographic experience
• It cost o$3,000 (about £2,160) per headset as, the HoloLens
development edition allows developers to start making games and
apps for the forthcoming headset. There’s still no word on exactly when
a consumer edition will launch however.
Uses and Gratifications
Why do we use the media and what effects it has on use. 2 people that have come
up with ideas is Katz and Blumler their theory is shown below: