Professional Documents
Culture Documents
Texts to Use
In the real exam you will have to quickly make the decision of
which texts you want to use out of the ones we have studied.
What are the rules for this?
You must write about at least two different forms of media
For this practice exam you will be writing about: Structured reality,
computer games and social media
Answering the Q in a few sentences
ir
Pa representation is
E: For example
E: This shows that.
. comments that
L: This has the effect on audiences that
One of the ways in whichIt the
appears
computerthat in the
game future
GTA blurs the boundaries between
reality and representation is through its questionable stance on morality. In the
game, players success relies on their ability to break societys rules by selling
drugs, committing murders and even rape. Some believe that as the game rejects
the grand narrative of law, leading to a blurring of the lines between reality and
representation as players sense of what is right and wrong can be compromised.
Jameson notes postmodernism is no longer shocking and has become part of the
establishment, implying that the more desensitised we become to violence in
games such as this, the larger the impact on the morality of society as a whole.
Others argue that the desires fulfilled in games such as this only mirror the issues
already prevalent in our postmodern society. Either way, it appears that games like
this will become more violent in a bid to shock and intrigue players.
Peer assess
Level 2:
Limited ability to answer the question in a basic argument
Some evidence from texts, theories and debates
Some use of contemporary media theory and basic
theoretical language
Level 3:
Understanding adapted to the question in a mostly clear
argument
Texts, theories and arguments are connected and
developed
Material is mostly informed by media theory using
appropriate
Level 4: terminology
Excellent understanding of the task and a balanced,
coherent argument
Texts, theories and arguments are clearly connected
and integrated into argument
Material is informed by media theory throughout and
command of termonology is excellent.
e r nt
Pe eme P: One way postmodern texts blur
o v
r ki ng the boundaries between reality and
p
im mar representation is
E: For example
E: This shows that.
. comments that
L: This has the effect on audiences that
One of the ways in whichIt the
appears
computerthat in the
game future
GTA blurs the boundaries between
reality and representation is through its questionable stance on morality. In the
game, players success relies on their ability to break societys rules by selling
drugs, committing murders and even rape. Some believe that as the game rejects
the grand narrative of law, leading to a blurring of the lines between reality and
representation as players sense of what is right and wrong can be compromised.
Jameson notes postmodernism is no longer shocking and has become part of the
establishment, implying that the more desensitised we become to violence in
games such as this, the larger the impact on the morality of society as a whole.
Others argue that the desires fulfilled in games such as this only mirror the issues
already prevalent in our postmodern society. Either way, it appears that games like
this will become more violent in a bid to shock and intrigue players.
Feedback
WWW:
Point: Make a point about an element of pomo media that
specifically blurs the boundary between reality and
representation
Example: Give a specific example from the text of when
this blurring of the boundary occurs
EBI:
Explanation: Explain how this blurring works, what is
occurring, what its implications are
Link: What do audiences derive from this? Are there
criticisms of this? Are there wider
social/technological/ideological/ future implications?
Using Theorists