Professional Documents
Culture Documents
Jack E. Valk
Contents
Requirements Certified Protection Officer Instructor (CPOI)
Trainer/instructor competencies
The training cycle
Identifying training needs
Planning training
Implementing training
Reviewing training
The benefits of training
Structured approach to training
Structuring knowledge sessions
Adult learning
Contents contd
Training objectives
Structure of objectives
SMART objectives
Managing learning groups individual characters
Learning feedback & debrief sessions
Learning feedback process
Videos/Experiential
Role play
Games
Socratic method of teaching questioning
Blooms taxonomy some examples
Study skills quiz
Principles for the use of icebreakers
Trainer/instructor competencies
Subject knowledge
Facilitation
Communication
Presentation
Listening
Coaching
Sensitivity to others
Conflict management
Influence
Time management
Motivation channeling
Teamwork
Attention to detail
RECORD
& REVIEW
TRAINING
IDENTIFY
TRAINING
NEEDS
IMPLEMENT
TRAINING
PLAN
TRAINING
These are :
An employee is newly recruited.
An employee is newly transferred into a different job.
An employee is newly promoted into a higher level job.
An employees job is affected by change of any kind.
An improvement in an employees current job performance is
needed.
Planning training
Training must be planned so that the priority needs of the business can be met,
whilst making the best possible use of time, financial and human resources.
Implementing training
Reviewing training
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Increase confidence
Job satisfaction
Increases knowledge
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Job satisfaction
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Better reputation
Happy workforce
Reduction in costs
Less absenteeism
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Breakdown
Pace
cutting information in bite size chunks
Logic
building up a topic from simple to complex
Explain clarifying with examples
Ask Questions
to involve and make learners think and to recap on chunks
Show visuals
make it interesting and help memory
Exercise prove understanding of points
Check
Objectives
proves learners have met requirement
Understanding
proves learners will be able to use learning points
Praise
motivating learners to continue learning
Stop
not confusing learners, no new information or questions
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Adult learning
Adult learning is based on:
MOTIVATION
ASSOCIATION
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Adult learning
SENSES
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Training objectives
Purpose of objectives
An objective is a statement written at the beginning of your preparation
which tells you in specific terms what will be achieved.
An objective tells us what the trainees will achieve, not the trainer/instructor
Objectives are concerned with end results, not means; with end products, not
methods.
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Structure of objectives
An objective is a statement which shows:
The goals to be achieved, in terms which describe how the trainees will
demonstrate that they have achieved that goal.
Sometimes the objective will also include the conditions under which
the achievement of the goal takes place and the standards which must
be demonstrated.
GOALSTANDARD..CONDITION
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SMART objectives
Specific
Measurable
Achievable / Acceptable / Agreed
Realistic / Referent
Timebound
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Feelings
Experience
Content
Real world
Process
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Videos/Experiential
Advantages:
Provides a valuable break for the trainer/instructor
Now available with amusing well known faces high impact
Often shows both the wrong and right approaches for comparison
Disadvantages:
The medium can sometimes dominate the message
Sometimes overplayed or simplistic
Often expensive to hire or purchase
Quickly outdates (fashion)
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Videos/Experiential
Guidelines:
Always watch video before preparing an experiential session
Match experiential session learning points with the video content
Line up in advance, check the tracking and lighting
Give clear briefing: length, context, watch for note-taking, scene setting
Keep your eye on what happens in group when video is playing
You can stop the video & discuss it in phases
Dont show a video after lunch
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Role play
Advantages:
Learners can practice in a safe environment.
Develops participants personal ability.
Provides discussion vehicle for observers.
Disadvantages:
Can develop into farce.
Some participants are unable to react naturally.
Can be difficult to control.
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Role play
Guidelines:
Provide participants with clear written briefing
Do not allow participants to step out of their role
Intervene when role-play gets stuck
Issue observers with briefings
Behaviour modelling is an effective form of role-play
i.e. carry out part of the role play, stop - reflect and draw out concepts
Incorporate the concepts in the next section of role-play.
This loop can be repeated progressively through the role-play until
learners are successful, then move to experiment.
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Role play
Application:
Many interpersonal situations
Staff / staff interactions
Customer / staff interactions
Manager / employee interactions
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Games
Advantages:
Fun for the learners.
Provides a more active environment
Participants become involved and react subconsciously.
Disadvantages:
Can require considerable props / preparation.
Can be taken over by dominant individuals.
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Games
Guidelines:
Never use game unless you have seen it run or tried it with a test group
Observe the experience closely
Dont interfere during the game
Ensure all trainees are involved (observers)
Application:
Problem solving
Planning
Teamwork
Situations where participants need to consider familiar problems out of
context.
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Socratic teaching
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Socratic questioning
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Questions of clarification
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You seem to be approaching this issue from ___ perspective. Why have you
chosen this rather than that perspective?
How would other group/types of people respond? Why? What would
influence them?
How could you answer the objection that ___ would make?
What might someone who believed ___ think?
Can/did anyone see this another way?
What would someone who disagrees say?
What is an alternative?
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Blooms Taxonomy
Some examples
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Trainers often refer to these three domains as KSA (Knowledge, Skills, and
Attitude).
This taxonomy of learning behaviors can be thought of as "the goals of the
training process."
That is, after the training session, the learner should have acquires new
skills, knowledge, and/or attitudes.
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Receiving phenomena
Responding to phenomena
Valuing
Organization
Internalizing values
Cognitive
(Knowledge)
Affective
(Attitude)
Analysis
Synthesis
Evaluation
Perception
Set
Guided response
Mechanism
Complex overt response
Adaptation
Origination
Psychomotor
(Skills)
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The three domains are divided into subdivisions, starting from the
simplest behavior to the most complex (see following slides).
The divisions outlined are not absolutes and there are other
systems or hierarchies that have been devised in the educational
and training world.
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Cognitive domain
There are six major categories, which are listed in order below, starting from
the simplest behavior to the most complex.
That is, the first one must be mastered before the next one can take place.
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Cognitive domain
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Analysis: Separates material or concepts into component parts so that its organizational
structure may be understood. Distinguishes between facts and inferences.
Examples: Troubleshoot a piece of equipment by using logical deduction. Recognize logical
fallacies in reasoning. Gathers information from a department and selects the required tasks for
training.
Key Words: analyzes, breaks down, compares, contrasts, diagrams, deconstructs, differentiates,
discriminates, distinguishes, identifies, illustrates, infers, outlines, relates, selects, separates.
Synthesis: Builds a structure or pattern from diverse elements. Put parts together to form a
whole, with emphasis on creating a new meaning or structure.
Examples: Write a company operations or process manual. Design a machine to perform a
specific task. Integrates training from several sources to solve a problem.
Key Words: categorizes, combines, compiles, composes, creates, devises, designs, explains,
generates, modifies, organizes, plans, rearranges, reconstructs, relates, reorganizes, revises,
rewrites, summarizes, tells, writes.
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Affective domain
Receiving phenomena
Responding to phenomena
Valuing
Organization
Internalizing values
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Affective domain
Responding to Phenomena: Active participation on the part of the learners. Attends and reacts to a
particular phenomenon. Learning outcomes may emphasize compliance in responding, willingness
to respond, or satisfaction in responding (motivation).
Examples: Participates in class discussions. Questions new ideals, concepts, models, etc. in order
to fully understand them.
Key Words: answers, assists, aids, complies, conforms, discusses, greets, helps, labels, performs,
practices, presents, reads, recites, reports, selects, tells, writes.
Valuing: The worth or value a person attaches to a particular object, phenomenon, or behavior. This
ranges from simple acceptance to the more complex state of commitment.
Examples: Demonstrates belief in the democratic process. Is sensitive towards individual and
cultural differences (value diversity). Shows the ability to solve problems.
Key Words: completes, demonstrates, differentiates, explains, follows, forms, initiates, invites, joins,
justifies, proposes, reads, reports, selects, shares, studies, works.
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Psychomotor domain
Perception
Set
Guided response
Mechanism
Complex overt response
Adaptation
Origination
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Perception: The ability to use sensory cues to guide motor activity. This ranges from sensory stimulation,
through cue selection, to translation.
Examples: Detects non-verbal communication cues. Estimate where a ball will land after it is thrown and then
moving to the correct location to catch the ball. Adjusts heat of stove to correct temperature by smell and taste of
food. Adjusts the height of the forks on a forklift by comparing where the forks are in relation to the pallet.
Key Words: chooses, describes, detects, differentiates, distinguishes, identifies, isolates, relates, selects.
Set: Readiness to act. It includes mental, physical, and emotional sets. These three sets are dispositions that
predetermine a person s response to different situations (sometimes called mindsets).
Examples: Knows and acts upon a sequence of steps in a manufacturing process. Recognize one s abilities
and limitations. Shows desire to learn a new process (motivation).
Key Words: begins, displays, explains, moves, proceeds, reacts, shows, states, volunteers.
Guided Response: The early stages in learning a complex skill that includes imitation and trial and error.
Adequacy of performance is achieved by practicing
.Examples: Performs a mathematical equation as demonstrated. Follows instructions to build a model. Responds
hand-signals of instructor while learning to operate a forklift.
Key Words: copies, traces, follows, react, reproduce, responds
Mechanism: This is the intermediate stage in learning a complex skill. Learned responses have become habitual
and the movements can be performed with some confidence and proficiency.
Examples: Use a personal computer. Repair a leaking faucet. Drive a car.
Key Words: assembles, calibrates, constructs, dismantles, displays, fastens, fixes, grinds, heats, manipulates,
measures, mends, mixes, organizes, sketches.
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Complex Overt Response: The skillful performance of motor acts that involve complex
movement patterns. Proficiency is indicated by a quick, accurate, and highly coordinated
performance, requiring a minimum of energy. This category includes performing without
hesitation, and automatic performance.
Examples: Maneuvers a car into a tight parallel parking spot. Operates a computer quickly and
accurately. Displays competence while playing the piano
Key Words: assembles, builds, calibrates, constructs, dismantles, displays, fastens, fixes,
grinds, heats, manipulates, measures, mends, mixes, organizes, sketches.
Adaptation: Skills are well developed and the individual can modify movement patterns to fit
special requirements.
Examples: Responds effectively to unexpected experiences. Modifies instruction to meet the
needs of the learners. Perform a task with a machine that it was not originally intended to do
(machine is not damaged and there is no danger in performing the new task)
Key Words: adapts, alters, changes, rearranges, reorganizes, revises, varies.
Origination: Creating new movement patterns to fit a particular situation or specific problem.
Learning outcomes emphasize creativity based upon highly developed skills
Examples: Constructs a new theory. Develops a new and comprehensive training programming.
Creates a new gymnastic routine.
Key Words: arranges, builds, combines, composes, constructs, creates, designs, initiate, makes,
originates.
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