Professional Documents
Culture Documents
Watchman Schmidt
Kapitan Rudolf
Scheer
Imperial Nights Watch
Watchman
Schmidt
Imperial
Bayonet Drill: Capable of
Fighting usingNights
a rifle with
fixed bayonet.
Watch
Watchman Dorf
Watchman Dorf
Bayonet Drill:
fixed bayonet.
Imperial Nights
Watch
Capable of Fighting
using a rifle with
Pluck: 5+
Move/Run:
6/9
SV: +2
FV: +1
Speed:
+0
Armour Rating: Shoot 9 / Fight
9
Rifle: Shoot +5, Pluck mod -1,
24
Watchman Mauser
Rifle & bayonet: Fight +4,
Imperial
Pluck
mod -1 Nights Watch
Armour: brigandine
Weapons: military rifle &
bayonet
Talents: Bayonet Drill
Pluck: 5+
Move/Run:
6/9
SV: +2
FV: +1
Speed:
+0
Armour Rating: Shoot 9 / Fight
9
Rifle: Shoot +5, Pluck mod -1,
Watchman Mauser
Bayonet Drill:
fixed bayonet.
Imperial Nights
Watch
Capable of Fighting
using a rifle with
Feldwebel Osman
Imperial Nights Watch
Armour: chain shirt
Weapons: military rifle, scimitar
Talents: Leadership +1,
Marksman, Tough*
Pluck: 3+(*2+)
Move/Run:
6/9
SV: +2
FV: +3
Speed:
+0
Armour Rating: Shoot 10 /
Fight 10
Rifle: Shoot +5, Pluck mod -1,
24
Scimitar:
Fight +5,
Pluck mod
Chaplain
Schultz
-1Imperial Nights Watch
Armour: chain shirt
Weapons: sword (blessed)
Talents: Fanatic, Fearless
Feldwebel Osman
Imperial Nights Watch
Leadership +1: Add +1 to Initiative rolls when
Schulzs Leadership cannot be counted and provided
Osman is not Knocked Down at the time.
Marksman: When Shooting, Osman ignores any
penalties due to cover.
Tough: Osman gains a +1 bonus on all Pluck rolls
resulting from Shooting or Fighting hits but not on
Pluck rolls made for other reasons.
Chaplain Schultz
Imperial Nights Watch
Fanatic: Schulz can re-roll his first failed Pluck roll of
the game.
Fearless: Unaffected by the Terrifying Talent.
Pluck: 4+
Move/Run:
6/9
SV: +0
FV: +1
Speed:
+0
Armour Rating: Shoot 10 /
Fight 10
Sword: Fight +3, Pluck mod -1
Baron Piotr
Yvgenivich
Baron Piotr
Yvgenivich
Noble Vampire
Abel, Retainer
Armour: brigandine
Weapons: axe (large), shotgun
Talents: Fanatic, Tough*
Pluck: 5+(*4+)
Move/Run:
6/9
SV: +1
FV: +1
Speed:
+0
Armour Rating: Shoot 9 / Fight
9
Shotgun: Shoot +3, Pluck mod
-1, 9
Shotgun: Shoot +3, Pluck mod
Fanatic:
game.
Noble Vampire
Company
Abel can re-roll his first
failed Pluck roll of the
Bogdan, Retainer
Noble Vampire Company
Armour: brigandine
Weapons: combat knife,
shotgun
Talents: Fanatic, Tough*
Pluck: 5+(*4+)
Move/Run:
6/9
SV: +1
FV: +1
Speed:
+0
Armour Rating: Shoot 9 / Fight
9
Shotgun: Shoot +3, Pluck mod
-1, 9
Klipp,
Shotgun:
Shoot Thrall
+3, Pluck mod
0,
9-12
Noble Vampire Company
Knife: Fight +3, Pluck mod 0
Armour: lined coat
Weapons: sword, pistol
Talents: Nighteyes, Numb
Pluck: 5+
Move/Run:
7/10
SV: +1
FV: +1
Speed:
+1
Armour Rating: Shoot 9 / Fight
10
Pistol: Shoot +2, Pluck mod 0,
9
Sword: Fight +3, Pluck mod -1
Bogdan, Retainer
Noble Vampire
Bogdan can re-roll his Company
first failed Pluck roll of
Fanatic:
the game.
Klipp, Thrall
Nighteyes:
Noble Vampire
Company
See normally regardless
of available light.
Klopp, Thrall
Klopp, Thrall
Nighteyes:
Noble Vampire
Company
See normally regardless
of available light.
Pluck: 5+
Move/Run:
7/10
SV: +1
FV: +1
Speed:
+1
Armour Rating: Shoot 9 / Fight
10
Pistol: Shoot +2, Pluck mod 0,
9
Sword: Fight +3, Pluck mod -1
Horrek, hound
Horek, hound
Noble Vampire
Horek gains a +1 bonusCompany
on all Pluck rolls
Tough:
resulting from Shooting or Fighting hits but not on
Pluck rolls made for other reasons.
Jakar, hound
Noble Vampire Company
Armour: hide (lined coat
equivalent)
Weapons: teeth
Talents: Tough*
Pluck: 5+(*4+)
Move/Run:
12/18
SV: +0
FV: +2
Speed:
+0
Armour Rating: Shoot 8 / Fight
8
Bite: Fight +3, Pluck mod 0
Jakar, hound
Noble Vampire
Jakar gains a +1 bonus Company
on all Pluck rolls
Tough:
resulting from Shooting or Fighting hits but not on
Pluck rolls made for other reasons.