Professional Documents
Culture Documents
Introduction
This course is a generic one, meant for all
branches of engineering.
It has been introduced to allow the students to
understand and appreciate the creative aspects of
engineering, before getting deeper into their areas
of specialization.*Module1- Creative Designs.pptx
This course is formulated to excite the student
about design and engineering which are the
ultimate objectives in any engineering profession.
Introduction
To make this course a success, it should be offered
in an interactive way whereby students
participation enriches the delivery.
Teachers have to bring in excellent examples to
augment the course delivery.
Students are to be excited about the course from
day one by allowing them to be a part of the course.
The course outcome given in the syllabus is to be
met so that the students are confident about what
they can achieve from the course.
General
This presentation is formulated to give the
teacher an overview of the course as well as on
its delivery.
It gives the course coverage as per the course
plan, in that sequence.
Modules and sub modules are taken up and the
topics are dealt in detail.
At every stage it is important to have good
examples to substantiate the topics covered.
General
Contents of lectures and some examples of
Designs that could be associated with the modules
are mentioned in this presentation.
Teacher has to make efforts to identify other
common and interesting examples to supplement
the lectures. Such examples are to be discussed
and not lectured.
Evaluation of the this course is planned through
Open Book examinations- internals as well as the
semester examination. The weightage for this
course is now 2/3rd internal and 1/3rd Semester.
(100 and 50 marks)
General
This course is an interesting and engaging one if
done with enthusiasm. So make the introduction to
this course interesting and inspiring !
Throw up some challenging problems that make
the students think.
Let them form groups and design. Allow students
to formulate their own projects.
Organize design competitions, set innovative
questions and value the answers carefully. *
Module1- Why such designs.pptx
Module 1 a
Number of Lectures- 2
Practice - 2
Contents
Introduction
Design and its Objectives
Design Constraints and Design Functions
Role of Science, Engineering & Technology in design.
Engineering A Business Proposition
Design - Form, Function and Strength
Functional and Strength Designs
Introduction to Designs- Why such a design?
Give a simple design problem and discuss designs.
Introduction
Design The starting point in Engineering
Why do we design? To meet a need / find a
solution.
What are some of the common individual needs?
What are the organizational needs?
What are the national needs?
What are the universal needs? * Module1- Intro.pptx
Introduction
Which came first? Science, Engineering or
Technology?
Today most of the advances in E &T come from
advances in science.
This evolution happens often in parallel.
Technology at times prompts engineering and in
turn prompts science to give the clue.
Introduction
Science gives the clue, Engineering Plans(designs)
and Technology delivers.
Technology transforms these solutions into realities
like products, processes, systems that can be
implemented.
While science is basically a knowledge driven
entity, engineering and technology are often seen
as business entities. Reason?
As E&T encompasses many areas, it was natural to
have different thrust areas in the field.
Design Constraints
Design is not an open field. It has many constraints.
An engineer has to carefully understand these
constraints and work out a design that fits the
situation.
This at times puts a break on creativity. Such
challenges are there in all designs.
One major constraint in engineering, is the
regulatory frame work.
What is this? Solicit examples from students.
Design Constraints
Constraint is a restriction on design, in many fronts.
They could be on some of the features or attributes
of the design.
Many a time these constrains can be considered as
yes or no types.
Examples:
Should a design work at high temperature?
Should the product be portable?
Should it meet the environmental regulations?
Design Constraints
Note that Design objectives and Constraints are
related, but different.
Objectives allows us to have wider choices.
(Wider Design Space)
Constraints limit the choices in design.
(Drill weight not to exceed 1.5kg - Reduced Design
Space)
Can one think of an example - satellites?
Design Functions
This is about the specifics, the design is planned
to do.
The drill should work in high humidity ( in rain)
The drill should switch off if the load exceeds.
Some of the functions can lead to constraints.
( specifying the maximum load)
Design Means
It is about the approaches to make it function as
proposed.
One may look at other drill designs.
At times do some small survey of similar activities.
Do some research to see the workability.
Borrow some features from other designs.
Design Form
Form is the shape of the design.
This has not much to do with the function.
For the same function the shape could be different.
(Automobiles) * Module1- Form.pptx
However, often the design starts with form.
A building design starts with sketches.*
Module- Design sketches.pptx
Functions creep in slowly together with the means.
Module 1 b
Number of Lectures- 3
Practice - 2
Contents
Design An introduction
Initiating the Thinking process
Need identification
Problem Statement
Market survey- customer requirements
Design attributes and objectives
Ideation, Brain storming
Solutions and Closing on Design
Design An introduction
Design is the most creative part of engineering or
Technology. *Module1- Creative Designs.pptx
Engineers have a wide spectrum of design
requirements.
Research and development is the focus of all
thriving engineering organizations.
Output from these provide a wider area for creative
design.
In brief , believe it or not, we are a lot more creative
than many.
Design- a definition
One definition of Design is: Design is conceiving and giving form to artifacts
that solve problems or meet the needs
Conceiving in this context means imagining,
visualizing a solution to a problem or need.
Form means shape, physical appearance,
formulation or a procedure.
Need Identification
Design starts with need identification.
Whose need? User , Client or Customer;
Aircraft- Designer Boeing or Airbus
Client- Air India or IndiGo
User: Passengers
At times the user, the client and the customer could
be the same or different.
User - The entity that has the need to use the
design.
Need Identification
To start with, the Designer has to meet the
needs of the Client as well as the User.
They provide the synergy for a good design.
In addition the Designer should be aware of
professional and social ethics and values.
Need Identification
For any Design to be taken up, there should be
a need gap or a problem that needs a solution.
This gap or need could be identified by the user,
an observer or by an organization.
Is design same as invention?
When you design a new product with a novel
idea it could be an invention. 3M glue! *
Module1- 3M postit.pptx
All inventions require design to realize them.
Need Identification
Often the need or the need gap are only
vaguely identified by the user.
Design requires clearly defined needs. This is
termed as Problem definition and identification
of Design goals.
Problem definition is easier when the user is the
designer.
Otherwise we need market survey and informal
interviews.
Problem Statement
Problem statementStudents need an easy way to take their books
to school.
Now there is the need to define this problem a bit
more in detail.
Who are the students?
What is meant by easy?
Make the problem definition as best as possible.
Identify the Product attributes/functions and
assign weightages.
Problem Statement
Formatting the Objective Tree
Design Attributes
Designs have both soft and hard objectives.
Presently many products rule the markets based
on their soft attributes like novel design, styling
and the image they bring to the user.
Aesthetics
Feel, Form
Texture, Colour
Perception
Style
Cheap
Contemporary
Delicate
Module 2 a
Number of Lectures- 2
Practice - 2
Design Process
Introduction to Design
Initiating Design
Structured Design Process
Defining the Design Space
Analogies
Thinking outside the box
Quality Function Deployment
Design Evaluation
Choosing a Design
Introduction to Design
Steps towards design.
Clarity on the problem, searching for concepts
or ideas for a solution, finalizing the concept
and proceeding with the design.
Introduction to Design
What is a good design?
Design being the result of substantial cognitive
effort requires multiple iterations and the
outcome is not always perfect or optimal.
Quality of the design is based on how the artifact
meets the user demands.
This primarily depends on how best the steps
towards design have been taken.
Introduction to Design
Is there a difference between Design and Problem
solving?
This is not easily understood as both of them follow
the same process to achieve the objective.
Design process results in a plan of action.
Realization of the design only will solve the problem.
For this the design is to be engineered (produced).
By designing one cannot solve the problem.
Engineered design only solves the problem.
Introduction to Design
Functional Design
Here the function of the product is important and
the strength considerations are secondary.
E.g. Watch, Ball point pen, an amplifier, a software.
Strength Design
Here forces acting and environmental factors are
critical to the design, in addition to the function.
E.g. Automobile, Dam, Crane, Ship, Rocket.
In many designs, both are of importance.
Introduction to Design
Taxonomy or classification of Problems (need gaps)
There are two main classifications and under each a
sub classification:
1. Design Problems :- New artifact
By Structured Design Process
By Design Selection (Selection from known alternatives)
2. Design Improvement Problems
By Tuning of subsystems:- changing the variables,
experimentation.
Introduction to Design
Two other types of problems are:
Crisis Problems Fokushima disaster
Key strengths-Experience and Resources
9. Prototyping
10. Testing
11. Design Modifications
12. Freezing the design
13. Cost analysis
14. Realization/Manufacturing
15. Quality Assurance
16. Feed back analysis for design improvement.
Problem Definition
Clarity on the problem can be obtained by
questioning.
Problem: Transportation of 30l of mineral water.
Vague definition:- A container is to be designed.
Why a container is required?
Where is it be used?
How much weight is to be transported?
Problem Definition
Is the water in one or more bottles?
What is the size limitation for the container?
Is container lifted, pushed, turned? If so how?
Are the containers transported in a truck?
Has the truck any provisions for this? *
Module1- Defining the problem.pptx
Problem Definition
What?, Why?, When?, Who?, Where? are the
questions to be clarified at every stage of the
design process.
From the answers to these, one can define the
problem with more clarity.
This is essential for proceeding with the design.
Otherwise, at later stages, one may encounter
design gaps.
Design Functions
They are the things that a designed
device(system) is supposed to do.
Examples lift a load, turn a lever, deliver a
voltage etc,.
Functions are classified as Basic and Secondary.
Basic function is the main objective of the
design.*Module1- Design functions.pptx
Design Functions
To have that, there has to be many secondary
functions.
While doing the function the design may produce
unwanted secondary functions. (heat, noise,
smell)
Discuss the design function, secondary functions
and unwanted functions produced by a product.*
Module1- Design functions.pptx
Design Functions
Functional Analysis:Like functions in mathematics, it is the
transformer of inputs to out puts.
Design Functions
Functional Analysis:To focus on the design one has to further
understand the functions based on the input to
achieve the output.
In the case of the drill, Power is an input. One
function will be to get the power connection using
wires.
Conversion of electrical power into mechanical
power- another function
Control- Control by a switch
Force To hold the drill bit by a suitable method.
Design Functions
Known functional designs- Electric motor
Listing all sub functions for achieving the final
function.
Speed changes for the drill- gears, shifting gears.
Function Means Trees
This is a simple graphical representation of a
designs basic and secondary functions and the
ways of achieving them.
Design Functions
Function Means Trees
Specifying Functions
Functional needs are to be well defined for
achieving the design objectives.
For this we have to specify the functions.
In engineering this is termed as Specifications.
These could be in any of the following ways.
Specify the values Drilling machine- Wattage.
Specify the procedures As per IS -21X
Specify performance level Should drill concrete.
Analogies in Design
Design by Analogy:
Analogy is the process of connecting two
seemingly different domains that share something
in common.
Make use of existing examples to initiate ideas to
solve a new problem.
Creative people use analogical reasoning to arrive
at solutions.
Analogies in Design
This involves relating the existing problem to some
segments of solved problems.
This gives possible solutions from existing
solutions.
Certain plant seeds (Arctium plants) have clinging
properties as an excellent mechanism for seed
propagation. From this came the invention of
Velcro.
A GOOD DESIGNER HAS TO BE KEEN
OBSERVER.
Analogies in Design
Analogies in Design
Wind Turbines generating electricity need to be
quiet as people who live near demand quiet
operation.
Owls are famously silent predators, able to surprise
their prey thanks to sound dampening wings.
Blade design can be analogues to the wings of
owls.
Such analogies from nature are also termed as
biomimentics.
http://www.webducate.net/qfd/qfd.html
Module 2 b
Number of Lectures- 3
Practice - 4
Contents
Communication in Design
Concept to Configuration
Sketching, Drawing, Modelling
Concept of Complex is Simple
Design for Function and Strength
Material Selection
Contents
Communication in Design
Design is a cognitive process.
However it needs inputs and outputs that are oral,
written or sketched out.
For this communication skills are to be honed in all
the three.
While the oral and the written segments give
critical inputs to design, drawings are the medium
for design outputs.
What cannot be expressed orally or in writing can
be well communicated through drawings.
Communication in Design
Hence the significance of sketching and
drawing in design.
Design emerges through sketches which in
turn changes to free hand drawings and later
to Computer Aided Design and Drafting
(CAD).
CAD system with freeform software can do
clay modeling.
Designs need additional details for its
realization or manufacturing.
Communication in Design
CAD systems available are capable of
providing all these to the designer.
Visualization of the design through solid
modeling is providing a new angle to design.
This was not possible earlier and today this is
often the starting point of a conceived design.
Communication in Design
Though the Solid model gives a better
comprehension of the object than 2D views, 2D
drawings are essential to provide details on the
design as well as for the part manufacture.
In certain domains of design, instead of sketches
pictorial representations could be used.
Examples: Circuit diagrams; Flow charts; Block
diagrams.
Communication in Design
So seeing is believing!
Was die Augen sehen, glaubt das Herz;
Die Ohren glaubt was anderan sagt
(Eyes believe what they see, the ears believe what
others say)
Communication in Design
Communications of all types play a major role in
engineering design.
User manual, Safety standards, Assembly and
packaging instructions, and of course in marketing.
Communications could change the mind set of
people.
Instead of stating that i Phone is Made by Apple it
is written as Designed by Apple.
At different stages of design, designers have to
convince other team members about their ideas
clearly- both orally and in writing.
Concept to Configuration
The strength of a designer lies in the ability to
transform the design concept to a workable
configuration.
The complexity of the product poses major
challenges.
The only consolation is that all designs are
evolving and one can have a reference of an
older version for a new one.
Concept to Configuration
This is the reason why new designs are only
staring points. *
Module1- Changing design with Experience.pptx
Complex designs needs sub system designs.
Designs are configured out of such subsystem.
Discuss an example for this- A bicycle.
Complex is Simple
Many engineering designs are complex in nature.
They have large number of sub assemblies and in
turn a very large number of parts.
Final product realization is through assembly.
Assembly is still manual. Manual assemblies take
time and cost escalation.
Designs should reduce the number of assemblies
to reduce the time.
Here comes the concept of Complex is Simple *
Module1- Simple is Complex.pptx
Module 3 a
Number of Lectures- 2
Practice - 2
Contents
Prototyping
Rapid Prototyping (3D Printing, Additive
Manufacturing)
Product Testing and Performance Evaluation
Design Modifications
Freezing the Design
Cost analysis
Prototyping
Prototype is the first fully functional model of a
design.
This is not a model but a full fledged product made
as per the design.
However models are used in certain designs to
understand the specific performance of that part or
product. (Aircraft, buildings, ships, rockets etc.)
At times prototyping is done for some parts of a
design to check certain requirements.
These include assembly, clamping,
Prototyping
Prototyping is done using the materials
specified so that their performance is also taken
into account.
Conventionally few prototypes are made for a
planned evaluation of the product from various
angles.
Producing a prototype is a costly procedure as
the requirements are limited.
Regular prototyping is done by making the
design through conventional approaches.
Prototyping
Time taken for this could be at times few weeks.
This delays the freezing of the design.
Currently 3D printing technologies have shown
their worth in this. Most of the parts could be
produced by this process and each may take
only a few hours to produce.
3D printing was earlier known as Rapid
Prototyping as they were ideally suited for this.
Currently RP or AM technologies allow metals to
be used in the process.
Module 3 b
Number of Lectures- 3
Practice - 2
Contents
Module 4
Number of Lectures- 4
Practice - 4
Design for X
There are many other factors to be considered
in the design to make it competitive in the
market.
These needs are grouped under Design for X
Here X stand for specific design objectives
other than those discussed earlier.
Design for X
Design for Manufacturing/Construction
Design for Assembly/Fitting
Design for Safety and Reliability
Design for Maintenance & Serviceability
Design for Logistics
Design for Disassembly and Recycling
Module 5 a
Number of Lectures- 2
Practice - 3
Aesthetics
Aesthetics is the human perception of beauty,
including sight, sound, smell, touch, taste, and
movement not just visual appeal.
Aesthetics is the aspect of design and
technology which most closely relates to art
and design, and issues of colour, shape,
texture, contrast, form, balance, cultural
references and emotional response are
common to both areas.
Ergonomics
Some times named - Human factors
engineering.
This area is concerned with human well being
while using the design.
Examples are many in this area.
Driving cars, Using Laptops, Operating
Machines etc.
Ergonomic Design
User Friendliness
Is this user friendly?
Module 5 b
Number of Lectures- 4
Practice - 3
Contents
Value Engineering
Concurrent Engineering
Reverse Engineering
Culture based Design
Architectural Designs
Motifs
Design and Tradition
Value Engineering
Value Engineering is the study of functions to
satisfy the user needs of a quality product at
low life cycle cost through well planned
design with creativity.
Value Engineering
Value Equation: V= P/C
V- Value
P- Performance
C Cost)
Value Engineering
Poor Value results from:Poor collaboration within the design group
Badly conceived design objectives
Wrong assumptions based on poor
information
Fixation with previous design concepts
Failure to assess the challenge in design
Value Engineering
Aims at Value addition in design
Value can be enhanced through better performance
and cost reduction.
Adding features that enhances the value of the
product with marginal increase in cost.
Examples:- Reduction of parts during design,
introduction of simple design modifications that
could assist in manufacture or assembly. Choosing
materials that can replace costly ones and improve
the performance.
Value Engineering
Value Engineering
What the product is supposed to do?
What else can it do?
What else is needed to enhance the value?
Will these secondary functions add value ?
What are the value added feature you notice in
a stapler?
Can one think of any additional functions that
can add value to it?
Value Engineering
Concurrent Engineering
Reverse Engineering
A nice modern term for copying a design.
How to reverse engineer?
Manual
Computer Assisted
One can digitize any product and create its
CAD model.
This model can now be easily modified to
create new designs of the same product
Reverse Engineering
An existing product can be redesigned
through reverse engineering.*
Module1- Fringe Projection.pptx
Products are digitized and designs are
revealed. The design can be modified using
the digital data.
Good for making spare parts that are not
available. Modify an existing design.
Architecture
Home grown products
Artistic background of the population
Bright and mellow colors in design
Motifs
Traditional designs
Architecture
Architectural design are excellent examples of
culture based designs
These design have evolved over years and
they are often long standing products.
Design modifications based on the cultural
backgrounds are often seen in many products.
It is true that art and culture has a say in
design.*Module1- Architectural Design.pptx
Module 6
Number of Lectures- 3
Practice - 6
Contents
Modular Design
Design Optimization
Product Design trends
Intelligent and Autonomous Products
User Interfaces
Communication between products
Internet of Things
Advanced Products and Human psychology
Design as a Marketing Tool
Intellectual Property
Product Liability
Modular Design
The product is realized in different variations at
the assembly end using modular concepts.
Modules can be bought and assembled.
Many design can be based on well conceived
Modules.
These modules could be:
Independent parts (often standard items)
Modular subsystems ( fuel injection)
Modular Assemblies
Modular design reduces, cost, inventory, time,
spares. (Ask for examples)
Design Optimization
Optimization should have only a single
objective to be dealt with.
Multi objective optimization approaches are
basically trying to cover more than one
important factors.
These could be quality, cost, time, weight etc.
Analytical tools are used for such
optimization.
New Designs
Intelligent Products Current products are
mostly user interactive. E.g. Mobile phones,
computers, robots.
This came about by integrating IT with the
design of new products.
Roomba Robot an intelligent robot for
cleaning.
CNC Machine
Intelligent Products
The system should be able to monitor the
user's behavior, learn, and make suggestions
towards creating a more satisfying user
experience.
Examples of such a products is the car
navigation systems.
In this context, the physical product design,
interaction style and embedded intelligence
form a composite user experience.
Deceptive Designs
These designs trick you into thinking the
product has something it doesnt.
Its a smart way to design products (from a
business perspective) as it will make your
products seem better than they actually are,
all done artificially through appearance rather
than function
Deceptive Designs
Gone are the metallic edges around the sides
of the note book screen.
Mobiles have black full screens.
Forms are shaped to achieve the desired
objective without doing the job.
Deceptive Designs
Deceptive Designs
Internet of things
Products of the future
Able to interact between themselves as well
as with the user.
Can cover industrial machines , house hold
gadgets, Surgical equipments, Kitchen
equipment etc.
Product Liability
Product liability is the area of law in which
manufacturers, distributors, suppliers, retailers, and
others who make products available to the public
are held responsible for the injuries those products
cause.
Types of Liability:
Design defect,
Manufacturing defect,
Failure to warn (also known as marketing defects).
Design Assignments
Here are a set of design needs:Bring out creative designs to meet the need.*
Module1- Design Assignments.pptx
Automatic switching of street lights.
Simple noise level recording in specific city areas.
Student interaction
At every stage of this course students are to be given
simple cases to be solved through proper design.
How to identify the need for a new design?
Can one improve the existing design?
If so how?
How standardization works?
Check on the standards available in different areas.
Give examples and encourage thinking on this.
Give a product and ask to study the design from all
angles.