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CIS 170 Entire Course (Devry)
CIS170C All iLabs 1,2,3,4,5,6,7 Devry University
CIS 170 iLab 2 of 7 Decisions
(Devry) Lab # CIS CIS170C-A2 Lab 2 of 7: Decisions Lab Overvie w - Scenario/Summary You will code, build, and execute two programs requirin g decisions. The first program will determine the smalle r of two numbers input on the screen. The second progr am will calculate the shipping charge based on the purc hase amount input on the screen. Learning outcomes:
CIS 170C iLab 1 of 7 Getting
Started (Devry) Lab 1 of 7: Getting Started (Your First C++ Programs) Lab Overview - Scenario/Summary Welcome to Programming with C++. The purpose of this three-part lab is to walk you through the following tutor ial to become familiar with the actions of compiling and executing a C++ program. In general, this lab will instruct you on: how to create a project; how to enter and save a progra m; how to compile and run a program; how to, given
CIS 170C iLab 3 of 7 Looping
(Devry Lab # CIS CIS170C-A3 Lab 3 of 7: Looping Lab Overview Scenario/Summary You will code, build, and execute a program that will use looping to determine the score for a diver based on indi vidual judges scores. Learning outcomes: Become familiar with the different types of looping stru ctures. Be able to debug a program of syntax and logic errors. Be able to use the debug step-into feature to ste p through the logic of the program and to see how the v ariables change values.Deliverables
CIS 170C iLab 4 of 7 Functio
ns (Devry) Lab # CIS CIS170C-A4 Lab 4 of 7: Functions Lab Overvie w Scenario/Summary You will code, build, and execute a program that simulat es the dialing of a phone using functions. Learning outcomes: Distinguish between pass by value and by reference. Cal l functions using &. Write functions using value and refe rence. Be able to define and use global named constant s. Be able to debug a program with syntax and logic err ors. Be able to use the debug step-into feature to step t hrough the logic of the program and to see how the vari ables change values.Deliverables
CIS 170C iLab 5 of 7 Arrays a
nd Strings (Devry) Lab # CIS CIS170C-A5 Lab 5 of 7: Arrays and Strings Lab Overview - Scenario/Summary You will code, build, and execute two programs requirin g arrays and strings. First program (Video Game Player Program): Determine the average score for a group of players and then deter mine who scored below average. Second program (Pig Latin): Convert words in a phrase t o pig latin. Learning outcomes: Be able to explain the need for arrays in a program.
CIS 170C iLab 7 of 7 Sequent
ial Files (Devry) Lab # CIS CIS170C-A7 Lab 7 of 7: Sequential Files Lab Ov erview - Scenario/Summary You will code, build, and execute a program that require s sequential files to create an address database. Learning Outcomes Continue using a menu system with console application s Be able to write a console application Demonstrate en tering, appending, storing, and retrieving records Be abl e to write lines of output to a text file in order to create a reportDeliverables Section Deliverable
CIS 170C Lab 6 of 7 Menu-Dr
iven Application (Devry) Lab # CIS CIS170C-A6 Lab 6 of 7: Menu-Driven Applicati on Lab Overview - Scenario/Summary You will utilize classes in the design of this program. You will code, build, and execute an Automated Teller M achine (ATM) Menu-Driven Console Application. Learning outcomes: To be able to explain the need for menus in a program T o be able to determine ways to implement menus in a Windows console application To be able to understand t he classes
CIS 170 Course Career Path B
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