Professional Documents
Culture Documents
and
Program Mapping
Training on ICT for Quality Improvement of Graduate Study
Paulina Pannen
ppanen@gmail.com
Abubakar Alatas
abu@seamolec.org
Dina Mustafa
dina.mustafa@yahoo.co.id
Trends
5th Generation:
The Virtual/Online/
E- Learning Model
Web-based courses
(integrated multimedia)
Computer Mediated
Communication
Computer intelligent
system
6th Generation:
The Mobile Learning (MLearning or Palm-E
Model)
Web-based courses
(integrated multimedia)
Mobile/Handphone
Mediated
Communication
Computer intelligent
system
E-Learning
isisaacollection
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teachingand
andinformation
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packagesfor
for
education
educationwhich
whichisisavailable
availableatatany
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timeand
andany
anyplace
placeand
andare
are
elivered
eliveredtotolearners
learnerselectronically.
electronically. They
Theycontain
containunits
unitsofofinformation,
information,
self
selftesting
testingbatteries
batteries
covers
coversaawide
wideset
setof
ofapplications
applicationsand
andprocesses,
processes,such
such
as
asweb-based
web-basedlearning,
learning,computer-based
computer-basedlearning,
learning,virtual
virtual
classroom,
classroom,and
anddigital
digitalcollaboration.
collaboration.ItItincludes
includesthe
thedelivery
deliveryof
of
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viainternet,
internet,intranet/extranet,
intranet/extranet,audio
audioand
andvideotape,
videotape,
satellite
satellitebroadcast,
broadcast,interactive
interactiveTV,
TV,CD-ROM,
CD-ROM,etc.
etc.
E-learning
Content
Software
Infrastructure/
network
Hardware:
computer
Interaction
Strategies
E-mail
Course Lecture
Lecture
Module On Homepage
Registered
Student
Mailing List
Reading
and
HomeWork
Assignment
Administrative
Affair
E-mail
Enrolled
Student
Peer Interaction
Laboratory
Assignment
Learn the
Course
Material
By Using
Simulation
Program
HTTP Link to
Access Cross
Reference and
Other External
Sources
Course
Completion
Access to
Cross Reference
and Other
External Sources
Student Activities
Instructional Design
What is Instructional Design?
a systematic process to understand
learning problem, to develop innovative
solutions, to design, develop, and evaluate
new instructional system.
Implement
Evaluate
Identify objectives
Identify
Instructional
Problems
Conduct instructional
analysis
Conduct formative
evaluation
(try out/pilot test)
Analyze
setting
Design
Alternative
Solutions
Authentic
implementation
Monitoring and
Evaluation of the
program
Design Components
Pro
Ma gram
ppi
ng
Delivery system
Content:
Learning Object
Materials
Interaction:
Learning Design
and Path
Program Mapping
the systematic process of translating general
principles of learning and instruction into
plans for instructional materials and learning:
a method enabling learners to attain certain
learning objectives,
involving certain learning objects,
by performing certain learning activities in a
certain order in the context of a certain learning
environment.
Program Mapping
Content: Learning Object Materials
Classifying
Learning
Objects
(content)
the elements of
learning (learning objects)
Aggregating
the elements
(learning objects) hierarchical,
cluster, procedural, combination
Program Mapping
Mata kuliah
Lesson 1
(text, images, links)
Learning materials:
Text, images, video,
audio, links, glossary
Test
(self test,
quiz, etc.)
Media
(video, ppt,
images, clipart,
audio, etc.
Lesson 2
(text, )
Lesson 3
(text, )
Interaction:
Discussion forum
Teleconference Face-to-face
E-mail (Q&A)
Assignment:
reading summary, Surfing websites
Paper writing, Contact resource
person
Program Mapping
Interaction: LEARNING DESIGN
Design
Methods,
learning
activities,
learning
environment
(activities)
Players
Sequence and Activity for each roles
Environment supporting the activity
Methods (strategies to make learning takes
place)
Program Mapping
Delivery system
Face-to-face
blended
learning
Videoconference
blended learning
Web-based
blended
learning
Videoconference
Web-based course
Face-to-face
Web-based course
Face-to-face
Videoconference
Control
Acquisition
Response
Manipulation
Production
Co-construction
Control
-Pace
-Flow
-Depth
Acquisition
Manipulation
- Concept
development
- Computation illustration
Co-construction
Siswa memanipulasi
objek atau elemen
dari materi untuk
menciptakan makna,
atau menghasilkan
produk, dan
mencapai
kompetensi
: ...............................................................
: ...............................................................
...............................................................
...............................................................
Learning Objectives
(Standar Kompetensi)
...............................................................
: ...............................................................
.........................................................
...............................................................
...............................................................
No
Kompetensi Dasar
(TIK)
Pokok Bahasan
F2F
Print +
Audio Visual
Video
conference
Web-based
course
Program Mapping:
F2F + Print + Audio Visual
Title
Description
: ...............................................................
: ...............................................................
...............................................................
...............................................................
Learning Objectives
(Standar Kompetensi)
No
Kompetensi Dasar
(TIK)
...............................................................
: ...............................................................
.........................................................
...............................................................
...............................................................
Pokok Bahasan
Metode
Media
Tugas
Waktu
Referensi
: ...............................................................
: ...............................................................
...............................................................
...............................................................
Learning Objectives
(Standar Kompetensi)
No
Kompetensi Dasar
(TIK)
...............................................................
: ...............................................................
.........................................................
...............................................................
...............................................................
Pokok Bahasan
Inisiasi
Interaksi
Tugas
Waktu
Referensi
: ...............................................................
: ...............................................................
...............................................................
...............................................................
Learning Objectives
(Standar Kompetensi,
Kompetensi Dasar)
No
Activity
Teks
Images
Video
...............................................................
: ...............................................................
.........................................................
...............................................................
...............................................................
Syllabus/
Link: URL
glossary
Test/Quiz/
Assignment
calender
Addresses
Instructional
Method
(interaction
& learning
path)
Program Mapping
Examples Web-based course unit
Title
Description
...............................................................
Learning Objectives
(Standar Kompetensi,
Kompetensi Dasar)
No
Activity
Teks
Images
Video
...............................................................
: ...............................................................
.........................................................
...............................................................
Test/Quiz/
Syllabus/
Link: URL
Glossary
...............................................................
Assignment
calender
Addresses
Instructional
Method
No
Pokok
Bahasan
Sub Pokok
Bahasan
Aktifitas Belajar
Sinkronous
(1)
(2)
(3)
(4)
(5)
Pokok
Bahasan
Sub
Pokok
Bahasan
Aktifitas Belajar
Sinkronous
(1)
(2)
(3)
(4)
(5)
Diskusi:
di suatu kelas, seorang guru akan mengajar . Tujuan yg ingin
dicapai kondisi siswa secara umum fasilitas yang
ada di sekolah .. metode pembelajaran apa yang menurut
Anda tepat untuk ,..
Tugas:
Pilihlah salah satu topik yang Anda ampu. Identifikasi karakteristik
siswa dan tujuan pembelajaran. Buatlah RPP yang menunjukkan
penerapan dari minimal tiga koombinasi metode pembelajaran
yang menurut Anda paling tepat
Latihan
http://aseancybercourse.seamolec.org