Professional Documents
Culture Documents
ABSTRACT
What is 3D ?
3D
Technology is the
3D
VIRTUAL WORLD
STEREO CAMERA
CONTENTS
INTRODUCTION
EVOLUTION OF 3D INTERNET
LITERATURE SURVEY
IMPLEMENTATION USING VRML TECHNOLOGY
TECHNICAL IMPLIFICATION
3D INTERNET CHALLENGES
APPLICATION
CONCLUSION
REFERENCES
INTRODUCTION
What
is 3D INTERNET.???
INTRODUCTION (contd..)
Why
3D INTERNET..???
Interesting 3D shopping..
Easy Social Interactions
To represent Interior Designs effectively
Gaming made more interesting
Distance Learning
is a joyous experience.
EVOLUTION OF 3D INTERNET
Web 1.0 :
In Web 1.0, a small number of writers created Web pages for a large number of readers. As
a result, people could get information by going directly to the source: Adobe. comfor graphic
design issues, Microsoft.com for Windows issues, and CNN.com for news.
Web 2.0 :
People publish content that other people can consume, companies build platforms that let
people publish content for other people (e.g. Flickr, YouTube, Adsense, Wikipedia, Blogger,
MySpace, RSS, Digg).
Web 3.0 :
With Web 3.0 applications we will see the data being integrated and applying it into
innovative ways that were never possible before. Another major leap in the Web 3.0 is the
introduction of the 3D Internet into the web, hence these would replace the existing Web Pages
with the Web Places
EVOLUTION (contd..)
ONE WEB : same info for alll users
irrespective of all aspects
Semantic WEB : linked data
linked devices..
linked people
Web 1.0
Web 2.0
Web 3.0
Functionality
Companies publish
limited webpages for
large num of users..
Integaration of data
over the internet from
various means..
Usage
Adobe.com for
graphics
Microsoft.com for
windows..
CNN.com for news
YOUTUBE
Flickr
Wikipedia
Integration of devices
: cellphones, cars
etc.. High
Accessibility
Extensibility
Upto n users
Upto n users
Upto n2 users
EVOLUTION (contd..)
Pictorial view of WEB 1.0 AND WEB 2 .0
LITERATURE SURVEY
# 2D Technology( FLAT)
No Privacy / Security
(Ex: online payment)
LITERATURE SURVEY
Proposed Technology
# 3D Technology..(for Internet)
IMPLEMENTATION (Contd.)
vrml for co-ordinating nodes - The transformation
A simple text language for describing 3-D shapes and interactive environments
FIELD
VALUES
VRML files contains:
The file header
Comments - notes to yourself
Nodes - nuggets of scene information
Fields - node attributes you can change
Values - attribute values
TECHNICAL IMPLIFICATION
Web 3.0
VRML ( Virtual Reality Modeling Language)
Balxxun server
Java Applet
Network that uses 3G technology with maximum Bandwidth
of upto 14.4 Mbps
HTTP ( allows HTML files, scripts, etc.. To be
added and transmitted)
3D INTERNET CHALLENGES
Platform Performance
Simulation Services
FP intensive client/server
Constant bandwidth
Low latency
Ecosystem
Stimulation standards
3D browser standards
Identity with anonymity
Application
3D Internet as an interactive virtual environment for
services, interaction, and communication.
Social Networks: Face book, MySpace, Linked-In,
Web 2.0: Wikis, blogs, communities,
Web as a distributed computing platform: Face book, Games.
3D shopping
3D seminar
Application (Contd..)
Pictorial view of 3D Seminar
Appliaction (Contd..)
Implementation of 3D Shopping using 3D Internet
Conclusion
Provided an overview of concept of 3D Internet
At this point of time we are facing an unique opportunity of
evolution of internet towards much more versatile, interactive and
usable version i.e 3D INTERNET.
There are still many research challenges on the way.
We can use the existing hype as the driver of research and realization
of 3D INTERNET.
A typical 2D website is an extremely abstract entity and consists of
nothing but a bunch of documents and pictures. However, 3D
internet is actually a much better alternative way of organizing data
which everybody knows and uses.
References
Ch.Bouras & A.philopoulos. Distibuted virtual reality
environments for distance education 2000.
http://vimeo.com/designingdigitally/3dvctfeatures
www.google.com
www.3dconnexion.com
www.seminarsonly.com
www.i3dnow.com
http://www.wikipedia.org/
Y
R
Y
E
R
U
E
Q
U
Y
Q
N
?
Y
?
A
N
?
?
A