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WORD

ASSOCIATION
JUSTINE S. AURELIO

JUSTINE S. AURELIO

Word Association
is a commonword gameinvolving anexchangeof
words that are associated together. The game is based
on the noun phraseword association, meaning
"stimulation of an associative pattern by a word"or
"the connection and production of other words in
response to a given word, done spontaneously as a
game, creative technique, or in a psychiatric
evaluation.
anorganizationofpeoplewithacommonpurposeand
havingaformal structure.
theconnectionorrelationofideas,feelings,sensations,
etc.
correlationofelementsofperception,reasoning,orthe
like.
anidea,image,feeling,etc.,suggestedbyorconnecte
dwith
somethingotherthanitself;anaccompanyingthought,
emotion,orthe like;anovertoneorconnotation.
JUSTINE S. AURELIO

HISTORY
Medieval Latin
Word Origin
1. the Latin language of the
literature of the Middle Ages,
usually dated a.d. 700 to 1500,
including many Latinized words
from other languages.
Middle French
Word Origin
noun 1. the French language of the
14th, 15th, and 16th centuries.

JUSTINE S. AURELIO

How to play
Once an original word has been chosen, usually randomly or arbitrarily, a
player will find a word that they associate with it and make it known to all
the players, usually by saying it aloud or writing it down as the next item
on a list of words so far used. The next player must then do the same
with this previous word. This continues in turns for any length of time, but
often word limits are set, so that the game is agreed to end after, for
instance, 400 words.
Usually, players write down the next word by merely using the first word
that comes to their mind after they hear the previous one. Sometimes
however they may put in more thought to find a
morecreativeconnection between the words. Exchanges are often fast
and sometimes unpredictable (thoughlogicalpatternscan usually be
found without difficulty). Sometimes, a lot of the game's fun can arise
from the seemingly strange or amusing associations that people make
between words. It is also found amusing what you can get from an
original word, and how they contrast distinctly, for example, from the
word "tea" you could get the word "murder".
The game can be played actively or passively, sometimes taking many
weeks to complete, and can in fact be played with any number of
players, even one. Example:Soda,Sprite, Fairy,Tinkerbelle,Peter Pan,
Pans, Skillet, Kitchens,Refrigerator, Drinks, Soda
JUSTINE S. AURELIO

Variants
In some games, extra limitations are added, for instance:
The associations between words must be strictly obvious, rather
than the usual "first word that comes to mind", which can often
require explaining to see how it is connected with the previous
word.
Word Disassociation(sometimes calledDissociation) is
sometimes played. In this game, the aim is to say a word that is as
unrelated as possible to the previous one. In such games, however,
it is often found thatcreativityis lowered and the words stray
towards having obvious associations again. There is a song about
Word Disassociation byNeil Cicierega(Lemon Demon) on hisDamn
Skippyalbum. This game is sometimes known as "Word for Word".
Sometimes, repeated words are forbidden or otherwise noted on a
separate list for interest.
A variant with an arbitrary name (sometimes calledUltra Word
Association) involves associating words in agrid, where the first
word is placed in the top-left, and where each word must be placed
adjacent to another one and must associate with all those words
adjacent to it.
A game based on the Word Association game which is sometimes
popular for informal social gatherings isBobsledding.
JUSTINE S. AURELIO

Example
Here is an example of how a Word Association game
might run:
Dog,
Cat,
Fur,
Coat,
Enshroud,
Night,
Eye,
Heart,
Love,
Hate,
Dark

JUSTINE S. AURELIO

The teacher begins with a word, and the first


person says a word out loud that directly relates
to the teacher's word. The next student will then
use a word that relates to the first student's word,
and so on. So the game could begin with the
word "dog," move to "puppy," which then could
go to "kitten," which then could lead to "cat." If a
student hesitates for too long or they repeat a
previously used word, then they're considered to
be "out." Final say on whether or not associations
make sense lies with the teacher.

SAMPLE VIDEO

JUSTINE S. AURELIO

THE END

JUSTINE S. AURELIO

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