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Learning Objectives
Mobile Computing
In the traditional computing environment it was necessary to
come to the computer to do some work on it. All computers were
connected to each other, to networks, servers, etc. via wires.
Mobile Computing
The first phase was to make computers small enough so they
can be easily carried - Mobile devices
The second solution to the need for mobile computing was to
replace wires with wireless communication media.
The third phase was a combination of the first two, namely to
use mobile devices in a wireless environment. Referred to as
wireless mobile computing, this combination enables real-time
connections between mobile devices and other computing
environments.
Ubiquitous Computing computing anytime anywhere
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Mobile Commerce
M-commerce and m-business is any e-commerce or e-business
activities performed in a wireless environment. It is not merely a
variation on existing Internet services; it is a natural extension of
e-business creating new opportunities.
Financial applications
Inventory management
Field Service management
Product locating
Real Estate
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Short Message Service (SMS). A technology, in existence since 1991, that allows
Wi-Fi (Wireless Fidelity). Refers to a standard 802.11b which most of the wireless
Global positioning system (GPS) . A satellite based tracking system that enables
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Mobile Computing
Characteristics
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Mobile Computing
Attributes
The characteristics of M-commerce, mobility and broad reach break the barriers of
geography and time. Creating unique value added attributes.
Ubiquity refers to the attribute of being available at any location at any given
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Mobile Computing
Drivers
No need for a PC. The Internet can be accessed via smartphone or other
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Link
Function
Provider
Transport
Technology platform
vendors
Enabling services
Infrastructure equipment
vendors
Transaction support
Application platform
vendor
Presentation
services
Application developer
Personalization
support
Content developer
User applications
Content aggregators
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Hardware
To conduct m-commerce, one needs devices for data entry and access to the
Internet, applications, and other equipment.
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Hardware
A WAN modem
A wireless LAN or MAN (metro-area network) adapter.
A Web server with wireless support
A WAP gateway
A communications server
An application or database server
An enterprise application server.
A GPS locator
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Software
Description
Microbrowser
An OS for mobile devices. Examples: Palm OS, Pocket PC, Win CE. Specialized
OSs: Blackberry and Web browser.
User interface
Application middleware
Wireless middleware
Voice XML
An extension
of XML
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5 designed to accommodate voice.
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WWANs
Mobile
Network
Mobile
Network
Base Station
Controller
(BSC)
Mobile
Switching
Station
(MSC)
Wireless
transmission
Mobile
Phone
(terminal)
Fixed
Telephone
Infrastructure
Mobile
Phone
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WWANs
Protocols
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WLANs
WLANs employ the Wi-Fi (wireless fidelity) standard developed by the IEEE
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Mobile Computing
Financial Services
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Mobile Computing
Shopping
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Mobile Computing
Advertising
Knowing the current location of mobile users (using GPS) and their
preferences or surfing habits, marketers can send user-specific
advertising messages to wireless devices.
loyalty programs
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Mobile Computing
Mobile Portals
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Enterprise Applications
Camera.
Screen.
Keyboard/Touch-panel display.
Speech translator
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Mobile Computing
Tractors
Mystery shoppers
Collaboration
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Mobile Computing
Intrabusiness Applications
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Mobile Computing
Mobile B2B
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Mobile Computing
Mobile B2C
B2C transactions
Personalize Merchandise Notification
Mobile games
Hotels services
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Mobile Computing
Mobile B2C
Continued
Wireless telemedicine
Services
News
Weather
Sports
online language translation
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Mobile Computing
Location-based Commerce
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Mobile Computing
L-Commerce Technologies
Providing location-based services requires the following locationbased and network technologies:
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Mobile Computing
L-Commerce Applications
Location-based advertising.
Ads on vehicles (taxicabs, trucks, buses) will change based on the vehicles
location.
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Mobile Computing
L-Commerce Applications
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Mobile Computing
Pervasive Computing
A world in which virtually every object has processing power with wireless
or wired connections to a global network. The user doesnt have to think
about how to use the processing power in the object; rather, the
processing power automatically helps the user perform a task (Invisible
Computing Everywhere).
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Mobile Computing
Pervasive Computing
(continued)
Barcodes.
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Mobile Computing
Pervasive Computing
(continued)
Smart Offices.
Digital Cities.
Embedded
Computing
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MANAGERIAL ISSUES
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Copyright 2004 John Wiley & Sons, Inc. All rights
reserved. Reproduction or translation of this work
beyond that permitted in Section 117 of the 1976
United States Copyright Act without the express
written permission of the copyright owner is
unlawful. Request for further information should be
addressed to the Permissions Department, John
Wiley & Sons, Inc. The purchaser may make backup copies for his/her own use only and not for
distribution or resale. The Publisher assumes no
responsibility for errors, omissions, or damages,
caused by the use of these programs or from the
use of the information contained herein.
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