Professional Documents
Culture Documents
Team 9
Kumar Aishwaryadeep
Anirudh Agrawal
Umang Jain
Vasudev
Pradeepta Chopra
Yogesh Bhalla
Agenda
Music Content Industry
Introduction to GUM
Key Takeaways
Global recorded music revenue witnessed a decline
from $24Bn in FY04 to $18Bn in FY08
During the same time, the number of units sold
increased from 2.96Bn to 3.10Bn
While there has been a constant decline in the
physical distribution of music, digital distribution has
witnessed a growth; and the trend is expected to
continue till FY14
Independent labels are gaining prominence in
the industry over the major 4 players
Discovers &
develops
recording artists
Discovers and
develops song
writers
Markets &
promotes their
music
Owns &
administers
copyrights to their
compositions
Multiple sales
points: Retail,
Performances and
the internet
Also operates as
licensing agent for
artists products
Clients: Some of
the renowned
artists
Sale of
CDs/DVDs
Live
Performances
Merchandising
Merchandizing
Internet
Sales
Licensing
Performance Metrics
Recorded Music
Sources of Revenue
Project Approach
Understanding Music
Industry
Identifying challenges
faced by music
industry and client
Recommendations
to the client
Implementation
road map
Problems
Emphasis on
physical media
as the main
source of
revenue
Lack of early
talent
acquisition by
GUM labels
Loss of revenues
Music Portal
Eliminate
manufacturing
costs
Set up a music
portal for online
song download
Price songs
based on the
popularity
Increase in the
number of
mobile handsets,
internet
penetration
Low cost of
distribution on
digital media
Integration of
Digital Portal with
Social Media
Offer
redeemable
reward points to
customers
Two way
communication
with fans and
gauge their
interests
Promote digital
distribution by
using
differential
pricing and
discounts
Increase in the
online
consumption of
music
Loyalty Management
Program
Leverage Social
Medial
Differential
Pricing Model
Target
promotional
activities through
Smartphones
Promote Talent
Use
Personalization
to offer customer
what he wants
CD's
86%
2005
Digital
9%
Other
4%
CD's
49%
2010
Digital
47%
4.7
4.8
5.1
5.6
4.3
2008
2009
2010
2011
2012
4
2
Merchandising:
-Merchandise has always been big business though, in the age of illegal downloads
and plummeting record sales, it accounts for an ever-growing percentage of income
-Merchandise sold in concerns gross into multi millions. If the company has multiple
rights with the band/artist, they get a huge share of these sales
SOLUTION
Take down
Quick take down agreements with Google, Apple and Microsoft to remove mobile
applications from app stores that the industry disapproves of
Disruption
Spotify
Developing other music offering services
Proper implementation of DRM
Investigation
Taking steps such as Implementing a structured notice and take down program targeting
Googles AdSense and DoubleClick advertising networks
Lobbying
Litigation
Hadopi
Digital Economy Act
Targeting young talent early can help GUM enter into long term contracts for
exclusive rights of the performances of the artist
Use analytics on the portal traffic to understand the current trends in customer
demand for music
Thank You