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GAME PROFILE
Massively Multiplayer
Online Role-Playing Game
Adventure/Fantasy/Sci-fi
MMORPG
BACKGROUND
STORY
In a distant past, there was a world that had existed long before the
advancement of modern technology took place on Earth. It was a world
residing and endlessly floating in a dimensional space separated from
the other worlds by a magical veil. A deity by the name of Celeste
created that veil as a protective means. After all, she was the one
assigned by the gods to guard the world inside that veil. That world was
later named as Arc-en-ciela French term meaning rainbow. In a way,
Arc-en-ciel lived up to its name since it was a world divided into seven
lands, each of which were represented by the seven colors of the
rainbow. Red, orange, yellow, green, blue, indigo, and violeteach of
these colors represented certain elements that full-fledged mages of this
world can possess and eventually managed to learn wielding them the
right way.
This world was somehow unlike any other. Even though it existed in a
distant past, its residents knowledge on modern technology wasnt that
lacking. In fact, it was something far advanced that enabled them to
monitor their worlds situations using supercomputers and such. The
residents were also knowledgeable on the use of magic, as well. It was
then that they came up with an idea of fusing classical magic with
modern technology to create some of the powerful weapons imaginable
to them. But creating such types of weapons required skills and vast
knowledge on both magic and technology. That was why only selected
people could create such weapons. Those selected people were later
became known as Device Meister for the reason that they called those
powerful weapons as devices.
Only seven tribes out of the hundreds known tribes of Arc-en-ciel had
managed to survive the devastating war and were able to be saved by
Celestes powers. In turn, the 7 elders that governed the 7 surviving
lands of the different Mage Knight tribes had begrudgingly prophesized
that one day, Celestes seal that bound the Black Winds would be
broken and would eventually release the evil being from their seal. By
then, the Black Winds had reached to create only one goalto revive
their deity Fate by collecting the scattered weapons they once used and
her scattered shards. Once they had achieved that, the enemies would
be using it to their full advantage.
To prevent a second devastating attack to befall upon Arc-en-ciel, the
seven elders (who also happened to be the leaders of the surviving
lands respective tribes) started recruiting Mage Knights who survived
the attack (or even the descendants of those who died during the Great
Dimensional War) that would help them achieve that goal. Training these
Mage Knights to become strong and powerful enough to stop the Black
Winds from reviving Fate using the scattered Relics was their only way
to achieve the seven elders ultimate goal.
And so, the journey to prevent another impending disaster will begin with
the recruited Mage Knights The seven tribes will stop at nothing to
achieve the ultimate peace and eventually save the entire dimensional
space from impending doom
CHARACTERS AND
ITS CLASSES
NOTE: The pictures of the
characters to be shown here are just
how it was visualize.
MAGE KNIGHTS
This is the main term used to refer to the players of Fate Strikers.
There are seven character classes that the players can choose
from. These characters had color representations as each of it
belonged to a certain land presented in the game.
Though they are referred to as Knights, they are all actually mages
since they are able to manipulate and master the magical usage of
a certain element depending on the chosen characters profile.
Because of this, they are fully referred to as Mage Knights From
One Of The Seven Lands.
SWORDMASTER
RANGER
CLOUDBREAKER
HEALER
SUMMONER
ENCHANTER
LANCER
Rank E This is the lowest rank of the Mage Knight. This is also the default rank of every player
who had just entered. Existing between levels 1-7
Rank D The second lowest rank achievable by Ground Mage Knights in the game between
levels 7-14
Rank C The most common rank that can be achieved by a Ground Mage Knight and it is
achievable between levels 14-25
Rank B The common rank among Ground Mage Knights. At this point, the Mage Knight must
have at least defeated two out of the thirty leaders of the Black Winds. Achievable between
levels 25-38
Rank A At this rank, mage knights may upgrade from being a Ground Mage Knight to an Aerial
Mage Knight. This is considered the lowest rank among the Aerial Mage Knights. Achievable
between levels 38-51
Rank AA The second lowest rank achievable by an Aerial Mage Knights and must have at
least completed the important task that two of the eight Guardian Gods had set about.
Achievable between levels 51-66
Rank AAA The most common rank among Aerial Mage Knights and must have upgraded their
weapons using one of the golden apples from the Tree of Hesperides. Achievable between
levels 66-82
Rank S At this point, the Mage Knight had been able to tame at least one of the legendary
creatures needed in one important quest: a dragon, a phoenix, a unicorn or a winged horse.
Achievable between levels 82-102
Rank SS The second highest rank that a Mage Knight can achieve in the game and must have
at least have 2-4 beasts tamed from Summons Isle and had already completed the important
tasks set about by four of the eight Guardian Gods. Achievable between levels 102-130
Rank SSS The highest rank that a Mage Knight can achieve in the game. Achievable between
levels 130 and above
GAMEPLAY
Just like in most online games (mostly browser games), the character
creation is somewhat limited in some aspects. However, once the player
chose one of the seven archetypes (Swordmaster, Ranger,
Cloudbreaker, Healer, Summoner, Enchanter, and Lancer), they are able
to chose their weapons appropriate to their characters.
Quest-completion is also a part of this game as most online games do.
Path-finding makes it easier for players to head out to the destination of
their next task/ quest. Skill points can be gained at every retrieval
mission completed. Magical value points (similar to experience points)
can be gained with defeating the Black Winds and their minionsmainly
the drones guarding the located Relics
One of the main goals of the game, besides completing quest brought
about by non-playable characters (NPCs), is to retrieve the scattered
Fates Relics all over a certain place in the region. The Relics differ per
location in one region/lands. The magical value points that each mission
held varies immensely depending on the mission
Destroying the drones or a Black Wind guarding the Relics without
losing all of life points. The faster it was done and the intense the
damage, the higher the magical value points that the character can
retrieve.
SEVEN LANDS TO BE
ENCOUNTERED IN THE
GAME
WATER SHRINE
SKY SHRINE
LIGHT SHRINE
TEMPLE OF SILENCE
EARTH SHRINE
WEAPONS
Weapons used by players usually differs from the character class that
they had chosen.
SWORDMASTER broad swords, katana, nodachi, daggers, twin
blades, sabers, long swords, bardiche
The Black Winds were, in actuality, human beings whose minds became
corrupted due to endless conflicts and also because of Fates powers.
They were all dressed in the same mannerheavy black armor
bearing heavy weapons. Just like the Mage Knights, the Black Winds
are able to use technology to its fullest. But they cant use it to fuse
with classical magic. In the first place, they were not born possessing
mana (magical energy) inside of them. Several weapons that they
created became so destructive that they had to be heavily sealed right
after the Great Dimensional War.
There were 40 leaders among the Black Winds, 10 in each squad. These
leaders were actually the head of their own tribes. If Arc-en-ciel has
seven tribes, the Black Winds of Callista has 4 squads. These 4
squads were created as they were subdivided based on their expertise.
The first group was on tactics and battle strategy. The second was on
weapon creation. The third was on combat expertise responsible for
training the recruits. And the last group was on paramedics. Right after
being fueled with Fates powers, the Black Winds began morphing into
alien-like or animal-like forms that further strengthened them in all
aspectsphysically, mentally, and magically.
QUILA
Eagle-like creatures in
charge of aerial superiority
and reconnaissance. Their
main form of attack was
either as a group or alone
using laser beam eyes and
magical arrows shooting
from their beaks opened
and also when they flapped
their wings.
DEINO
ALCE
KARKINO
ALADRIUS
GRYLLUS
ALIOTH