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The Development of Character-

Based Mobile Game Robochem


on the Reaction Rate Topic and
the Response of
Grade 11
th
Students to the Game
By:
Septi Riyanningsih and Jaslin Ikhsan
The Department of Chemistry Education, The Faculty of
Mathematics and Sciences
Yogyakarta State University, Karangmalang, Yogyakarta 55281
INDONESIA

The development of communication
and information technology
improves rapidly.
Character is the most important
aspect to be developed through
education.
Develop product with combining
between game and character
education value.
The problem of this research is
1. How to develop the mobile game
Robochem?
2. How the quality of mobile game
Robochem by the students?
3. How the students response about the
integration of character education
value on the mobile game
Robochem?

This research aims is
1. To know how to develop the mobile
game Robochem.
2. To know the quality of mobile game
Robochem by the students.
3. To know the students response
about the integration of character
education vale on the mobile game
Robochem.



Step of
research
Develop of
Robochem
Determine the
quality of
Robochem
Students
response to the
integration of
character
education value

Development model consist of
four main steps:
1.Preliminary research
2.Planning
3.Development
4.Field test
Determining of quality of Robochem by
students
No. Range of score
Quality
category
1.
i
+1,8 DS
i
< X Very Good (A)
2.
i
+ 0,6 DS
i
<X
i
+1,8 DS
i
Good (B)
3.
i
- 0,6 DS
i
<X
i
+ 0,6 DS
i
Average (C)
4.
i
- 1,8 DS
i
<X
i
- 0,6 DS
i
Poor (D)
5. X
i
- 1,8 DS
i
Very Poor (E)

Method to know the students response
Use checklist questionnaire to get continuum
data
If students answer on positive statement is
Yes worth 1 and No worth 0. While on
negative statement, the option Yes was 0
and the choice of No was 1.
Determining the percentage of students
response from the checklist


Assessment of product quality mobile
games "Robochem" by students
Data analysis shows the quality of
"Robochem" had an average score of 74.1 or
ideal percentage of 78%.
No. Range of score Quality category
1. 79.8< X Very Good (A)
2. 64.6 < X 79.8 Good (B)
3. 49.4 < X 64.6 Average (C)
4. 34.2 < X 49.4 Poor (D)
5. X 34.2 Very Poor (E)
Students' response to the integration of
character education values
Three ways to integrated the character
education value.
The character values are:


Religious
Honesty
Discipline
Independence
Hard work
Creative
Curiosity
Achievement
Care
Patriotism
Data analysis shows that the integration
of character education value was 74.2%.

69.30% 68.00%
78.30%
84.50%
77.00%
65.80%
80.30%
89.50%
65.80%
60.50%
0.00%
20.00%
40.00%
60.00%
80.00%
100.00%
Students' Responses to Integration of Each Character
Education Values into media
Conclusion
The mobile game was good
in quality based on students
review
The responses of students
were very positive to the
character education values

References
[1] PPPPTK, Mathematics Mobile Learning,
http://Mml.P4tkmatematika.com/, 2007.
[2] D.Parsons, K. Petrova and H.Ryu, Designing mobile games for
engagement and learning, in The 7th International Conference on
Information Technology and Applications, 2011.
[3] Daniel Spikoland Marcelo Milrad, Physical activities and playful
learning using mobile games, World Scientific Publishing Company
&Asia-Pacific Society for Computers in Education, vol. 3, No. 3, 2008,
pp 275295.
[4] Gray, Tiffany, "Character Education in Schools", ESSAI: Vol. 7, 2009,
Article 21.
[5] Eko Putro Widoyoko, Evaluasi Program Pembelajaran, Yogyakarta:
Pusat Pelajar. 2011.
[6] Christopher L. Holden and Julie M. Sykes, Leveraging mobile games
for place based language learning United States: University of New
Mexico.
[7] Berkowitz, Marvin and Bier, Melinda, C., Research based character
education, The Annals of the American Academy of Political and
Social Science, 591, 72-85, 2004.
[8] Aynur Pala, The need for character education, International Journal
Of Social Sciences And Humanity Studies, vol 3, No 2, 2011.

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