You are on page 1of 15

Matakuliah : T0732 / Sistem Multimedia

Tahun : 2007

Interactive Multimedia
Pertemuan 1
Learning Outcomes
Pada akhir pertemuan ini, diharapkan mahasiswa akan
mampu :
• Menguraikan Prinsip - Prinsip Dasar Multimedia Interaktif

Bina Nusantara
Outline Materi
• Definitions
• Interactive Multimedia
• Using Multimedia
• Multimedia Development
• Multimedia Applications

Bina Nusantara
Definitions
• Multi - (Latin) “multus” - numerous or many

• Media - (Latin) “medium” - middle or


center. More recently intermediary

• Multimedia - “multiple intermediaries” or


“multiple means”

Bina Nusantara
What is Multimedia
• Multimedia is woven combinations of digitally
manipulated text, photographs, graphic art, sound,
animation, and video elements.

Bina Nusantara
The Big Picture
Multimedia Distributed
Systems Multimedia
Multimedia
Systems

Media asset
Image Video
management

Authoring Network
Text
Frameworks
Audio Speech Tools

Streaming video
Web pages Virtual worlds
Bina Nusantara Streaming audio Client-server
What is Interactive Multimedia?
• Interactive Multimedia is seamless digital
integration of text, graphics, animation, audio,
still images and motion video in a way that
provides individual users with high levels of
control and interaction
• Interactive
– Key feature of multimedia
– User determines what content is delivered, when it is
delivered and how
• Non-linear

Bina Nusantara
Types of Presentations
• Linear  plays from some start position to some end
position with little or no intervention Just like this lecture

– Simple
– Logical
– Ideal for small product
– E.g. electronic storybook
Bina Nusantara
• Hierarchical  user has choice, but topics can be
divided into specific topics
• Provides indexing from a
single home page
• Easy to understand
• Very Common

Bina Nusantara
• Non linear Interactive multimedia allows the viewer to
jump around the material by interacting with it-It has no
enforced hierarchy– user can move freely.

• Highly flexible
• Mimics associative
thought
• Hard for the user to
develop a conceptual
model

• Composite – incorporates parts of all the above methods


Bina Nusantara
Why Use Multimedia
• Ease of use
• Intuitive Interface
• Immersive Experience
• Self-Paced Interaction and Better Retention
• Better Understanding of the Content
• Cost Effectiveness
• More Fun = Greater Efficiency
Bina Nusantara
Major Categories of Multimedia Application
• Entertainment
– Games: action and graphics
– Action + storytelling
– Physical coordination +
mental outwitting
• Education
– Accommodates different
learning styles: association vs.
experimentation; auditory vs.
visual
– Provides feedback, levels of
difficulty, evaluates skills,
nonlinear presentations
Bina Nusantara
Major Categories of Multimedia Application
• Corporate communications (marketing and
training)
– Attract attention to a message
– Product catalogs, published magazines, touch-screen
kiosks and online shopping
– Stockholder's meeting, sales rep pitch, conference
speaker, employee orientation and training
• Reference
– CD: encyclopedias, census data, directories,
dictionaries
Bina Nusantara
Delivering Multimedia
• Compact disc
– Inexpensive, easy mass produce
and distribute

• Kiosk
– Computer system to access info,
perform transactions or play games
– Convenience, reduces personnel
costs, but expensive maintenance

• Online
– Web pages, product advertisement,
demos,

Bina Nusantara
Q&A

Bina Nusantara

You might also like