Professional Documents
Culture Documents
Creative process
Problem Identification Research Phase Requirements Specification Concept Generation Design Phase Prototyping Phase System Integration Maintenance Phase
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ECE 404 Scott Umbaugh, Textbook: Design for ECE Engineers, Ford & Coulston
Needs Identification
ECE 404 Scott Umbaugh, Textbook: Design for ECE Engineers, Ford & Coulston
Problem Statement
Example 2.1
Need: Drivers have difficulty seeing obstructions in all directions Objective: design system to avoid accidents
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Requirements Specification
Customer needs
2. Engineering requirements
3. 4.
Reliability
1. 2. Operational 99.9% of the time MTBF of 10 years
Energy
1. 2. Average power consumption of 2 watts Peak current draw of 1 amp
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4.
5. 6.
Normalized (orthogonal) set Complete set Consistent Bounded Granular system vs. component Modifiable
Constraints
Economic Environmental Ethical and Legal Health and Safety Manufacturability Political and Social FDA, language? Sustainability
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Standards
Brainstorm
Creativity
Innovation
Creativity
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Barriers to Creativity
Perceptual blocks
Limiting problem space
Emotional blocks
Fear of failure fail early and often
Environmental blocks
Engineering cultural bias
Lateral thinking
Question
Practice
Suspend judgment
Allow time
Think like a beginner
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Concept Generation
Substitute new elements Combine existing elements Adapt different operation Modify size, shape, function Put to other use other app domains Eliminate parts or whole Rearrange or reverse work better
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Concept Table
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Concept Evaluation
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Design Considerations
1) WORST CASE DESIGN
Component variation Environmental conditions
Design Considerations
2) RELIABILITY
mechanical parts fail first design redundancy into system simple system/fewer parts = more reliable
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Design Considerations
3) SAFETY
identify failure modes provide protection
4) TEST
design for ease of test
5) PRODUCTION/MANUFACTURING
consider ease of assembly
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Design Methodologies
CASE-BASED:
Research a specific, similar design case study Model your process on that
INCREMENTAL REDESIGN:
Find an existing design and "unravel" the design from the bottom up Modify as required Detailed and least global aspects of the design are explored and redesigned, if necessary, first
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Design Methodologies
ITERATIVE REFINEMENT: An iterative top-down approach First a rough, approximate and general design is completed Then we do it finer, more exact and more specific This process continues iteratively until the complete detail design in done
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Design Methodologies
BOTTOM-UP DESIGN: Opposite of top-down Start at the bottom with detail design To do this, you must have some idea of where you are going. So, often this becomes...
HYBRID DESIGN: Combines aspects of both top-down and bottom-up More practical design approach then pure top-down Start with a top-down approach, but have feedback from the bottom
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Design Methodologies
"EXPLORER" METHOD:
Typically used for new design ideas or research. It is useful in initial design and specification stages, and is often used when in "unfamiliar territory":
1) Move in some direction; e.g. toward the library, telephone, domain expert's office, etc. 2) Look at what you find there. 3) Record what you find in your notebook. 4) Analyze findings in terms of where you want to be. 5) Use results of analysis to choose next direction. 6) Back to 1) and continue exploring
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Engineering projects require diverse skills This creates a need for group (team) work Select members based on skills
1. Technical 2. Problem-solving 3. Interpersonal
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Teams that spend time together tend to be successful teams Respect each other
1. 2. 3. 4. 5. 6. Listen actively Consider your response to others Constructively criticize ideas, not people Respect those not present Communicate your ideas effectively Manage conflict constructively
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Have an agenda Show up prepared Pay attention Schedule time and place of next meeting Summarize
Project Management
Activity
1. Task action to accomplish job 2. Deliverable e.g. circuit or report
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Project Management
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Project Management
Guidelines
Project plan after design plan complete Double time estimates and add 10% Assign a lot of integration and test time Remember lead times for parts ordering Assign tasks based on skills and interests Track progress versus plan Plans change
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Project Communication
Focus on needs of specific audience Who?
level of knowledge their motivation needs
Why?
to persuade to inform
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Project Proposal
One goal is to sell idea, be persuasive
In industry the proposal will show:
1. 2. 3.
Product is useful for someone for something The design will work, it will solve the problem Will meet the specified constraints
You are learning something new Sufficiently complex Apply previously learned ECE knowledge
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1) Title page - project title, names, date, 404 lecture section number, group number. 2) Table of Contents, with page numbers. 3) Introduction 4) Problem Analysis 5) Requirements Specification 6) Preliminary Design. Include a block diagram - the more detailed the better. Will help with the scheduling and task assignment 7) Preliminary Schedule (see Figure 10.3, Gantt chart) 8) Conclusion summarize why this will be a great senior project. 9) References any references used in proposal development
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Oral Presentations
Structure
1. Intro: Tell them what you will tell them
Introduce group and project Overview and background Use top-down approach Support main points Summarize and emphasize main points
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Oral Presentations
Tips
Prepare practice, practice, practice Eye contact with entire audience Avoid too much information Meet time constraints Look and act professionally Use visuals effectively
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Oral Presentations
Slides
Use a large font, 24 pt or more Avoid more than 4 or 5 bullets per page Avoid fancy graphics that add no value Group slides for major points (top-down) Avoid reading slides
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