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This is a teaching material for creative thinking class lectured by

Hsien-Hui Tang ( 唐玄輝 ) at NTUST, Taiwan


drhhtang@gmail.com

DIFFERENT METHODS
TOWARD CREATIVITY

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Objective definitions of creativity
•The creation of original and useful work
•Key characteristics: novelty and value

INTRODUCE YOURSELF BY A
PIECE OF PAPER

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Research Approaches
• Psychometric
• Experimental
• Biographical
• Biological
• Contextual
• Computational

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Psychometric Approach
• Oldest approach
• Creativity is a measurable mental trait
• Divergent thinking
• Torrance Tests of Creative Thinking
– Originality( 獨創性 ) :變化
– Fluency( 流暢性 ) :數量
– Flexibility( 變通性 ) :差異
– Elaboration( 精進力 ) :細節

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IQ Versus Creativity
• Disagreement
• Not correlated with IQ above 120
• Highly intelligent individuals not
necessarily highly creative

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The Creative Personality
• Aware of being creative
• Imaginative
• Independent
• Risk taking
• High levels of personal energy
• Curiosity
• Attracted to complexity and novelty
• Aesthetic sense
• Open-minded
• Need for privacy
• Tolerance for ambiguity
• Persistent

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Experimental Approach
• Cognitive psychology
– 3H3O problem
• Thought processes involved in solving
creativity problems
• Creativity viewed as cognitive processing
(and therefore normative)
• Focus on components involved in creative
thinking tasks
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Geneplore Model (Finke, Ward,
and Smith, 1992)
Generation of Preinventive
Preinventive Exploration
Structure and Interpretation

Product
Constraints

The novelty of design situation: a single geneplore cycle


The novelty of design situatedness: multiple geneplore cycles
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Visual Exercise

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Generation vs Exploration

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Biographical Approach
• Life histories of creative people
• Focus on identifying the developmental
experiences, personality traits,
environmental factors that contribute to
exceptional creative achievement

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Creative Mind
• 創造心靈 七位大師的創造力剖析
• 七個人都來自同一時代,受到西歐文明的
影響
• 愛因斯坦與佛洛伊德都是科學的代表,畢
卡索是一位視覺空間大師,史特拉汶斯基
是音樂創作者,艾略特是語言的操控者,
葛蘭姆是肢體語言智慧的創作者,甘地則
為政治家與宗教領袖

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Creativity Factors
• Birth order
• Intellectual precocity
• Childhood trauma
• Family background
• Education/training
• Role models

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Developmental Cycle
• 10 years to master your domain
• Breakthroughs every 10 years
• Fit between the person and domain

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Biological Approaches
• Assumes psychological ( 心理的 ) traits
have a biological ( 生物的 ) basis
• Looks at physiological differences
between creative and less creative people
• Biometric & neurometric
• The Effects of Positive and Negative Mood
on Divergent-Thinking Performance
• DNA, Brain Activities
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Findings
• Creative people has used a variety of bizarre
methods that they believe have helped them
to be more creative (these methods do not
include self-control)
• High states of arousal inhibit creative thinking
• Alternating need for solitude and stimulation
• Music, marijuana, hypnotic states increases
creativity

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Exercise

• Brainstorming how to enhancing creativity


in the classroom

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How to Proceed Brainstorming
• Defer judgment
• One conversation at a time
• Encourage wild ideas
• Go for quantity
• Build on others ideas
• Stay Focused
• Write and Draw

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Enhancing Creativity in the
Classroom
• Establish purpose and intent
• Encourage acquisition of domain-specific knowledge
• Stimulate & reward curiosity and exploration
• Build internal motivation (perceived locus of control)
• Encourage confidence and a willingness to take risks
• Provide opportunities for choice and discovery
• Develop self-management skills
• Teach by example
• Teach techniques and strategies for facilitating creative
performance
• Focus on mastery and self-competition
• Promote supportable beliefs about creativity

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Contextual Research Approach
• Organizational Creativity
– Expertise (technical, procedural & intellectual
knowledge),
– Creative thinking skills (how flexibly and
imaginatively people approach problems),
– Motivation (especially intrinsic motivation).

• The Deep Dive

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Referential Context

• Boden (1990) P-creativity and H-creativity


• Big C and small c

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CSIKSZENTMIHALYI’S SYSTEMS
VIEW

• Individual CULTURE

• Generates ideas. Domain

• Field
Recognition Information

• Evaluates ideas.
• Domain
Ideas

Field Individual
Feedback
• Informs individuals. SOCIETY
GENES &
HISTORY

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LIU’S DUAL GENERATE–AND–
TEST MODEL

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Computational Approach
• Using computational programs to mimic
human creativity

• Next
• Artificial Creativity
• S-creativity in the design process
• Using Chinese poem to stimulate creativity
• Team members and creativity

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Exercise

• Brainstorming again
• How to build a water pool in NTUST for
the size of 3m X 1m X 0.3m

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Recommended Books
• Mihaly Csiksentmihalyi
• Howard Gardner
• Robert Stenberg

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