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SKINPUT: APPROPRIATING THE BODY AS AN INPUT SURFACE

Presented By AnLKJNBH USN:-1RC08CS004

Under Guidance of Mrs. Padmavathi Lecturer of CSE S.R.S.I.T

Plan of the Talk


Evolution of Touch Screen What it is? How Skinput Works? Overview User Research Advantages Conclusion Future Enhancement References

PREVIOUS WORK
Devices with significant computational power and capabilities can now

be easily carried on our bodies.

Small size less comfort

A novel input technique that allows

the skin to be used as a finger input surface.


To capture this acoustic information,

they developed a wearable armband that is non-invasive and easily removable

HOW SKINPUT WORKS


Data was then sent from the client over a local socket

to our primary application, written in Java.


Key function of application are: Live visualization. Segmentation of data stream. Classification of Input instances.

Overview : Skinput

Skinput is a Bio-acoustic Sensing Technique that allows the body to be used as an Input Surface.

Overview : Skinput Continued

Finger Taps on Skin Creates Several Forms of Acoustic Energy

Overview : Skinput Continued

Transverse Wave Propagation: Finger Impacts Displace The Skin Creating Transverse Waves

Overview : Skinput Continued

Longitudinal Wave Propagation: Finger

Impacts Create longitudinal(Compressive) waves that cause internal structures to vibrate. This in turn Creates longitudinal Wave Forms outwards from the bone towards skin.

Overview : Skinput Continued


Outside View Inside View

A Wearable Bio-acoustic Sensing Array Built into an Armband. Sensing Elements detect vibrations transmitted through the body. The two sensor packages shown above each contain five specially weighted cantilevered piezo films responsive to a particular frequency range.

Overview : Skinput Continued


Finger Taps on Arm Generated Signals

Variation in Bone Density, Size & Mass as well as filtering effects from Soft Tissues & Joints Mean Different Locations that are acoustically distinct.

Overview : Skinput Continued


Recognizing Input Locations Finalizing Input Points

Designed Software Listens for impacts & Classifies them. Then Different Interactive Capabilities are bounded on different regions.

User Research: Skinput


Playing Tetris: Using Fingers as Control Pad

Active also in Movable Environment

Using Fingers,Palms,Arms as Control Any Computing Device Can be run.Response is real time,robust & remains functional while walking & Accuracy level is 99.5%()

User Research: Skinput


Using a Pico Projector On the Armband Skinput can also be used as an Output Surface

Using A mobile Phone by Skinput

User Research: Skinput


Projection of a Dynamic Graphical Interface

Finger Inputs are Classified & processed in Real Time

ADVANTAGES
UI will appear much larger than on screen
Can be used without a visual screen Ideal for anyone with little to or no eyesight

CONCLUSION
Since we cannot simply make buttons and screens larger it will

be an alternative approach
Skin put's are not available yet, but could be in the next few

years.

Future Enhancement
Extensive Research is going on Currently on Skinput to

make the armband more smaller. Incorporate More Devices with This System. Extend accuracy level.

References : Skinput
http://research.microsoft.com/en-

us/um/redmond/groups/cue/skinput Official Home Page of Skinput. http://www.chi2010.org Home Page of Computer & Human Interactions Conference, April,2010. http://www.chrisharrison.net/projects/skinput Personal Homepage of Chris Harrison. http://research.microsoft.com/en-us/um/people/dan Homepage of Dan Morris. http://research.microsoft.com/enus/um/people/desney Homepage of Desney Tan.
This paper was Presented at Computer & Human Interactions Conference(CHI-2011) at April,2011, Atlanta,USA & Published by ACM.

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