Professional Documents
Culture Documents
ISBN: 978-0-470-99810-6
CONTENTS
Introduction Sources Search tools & methods Innovation search space
1. SOURCES OF INNOVATIONINTRODUCTION
Strategies for idea/concept generation: research & analysis imitate or adapt seek inspiration consult creative types apply systematic creativity methods & tools
Eg:SCAMPERR
2009 John Wiley & Sons Ltd. www.managing-innovation.com
Business creativity training is not: logic, research, analysis or intelligence artistic creativity / right-brain being crazy / a rebel removal of structures, inhibitions or fear brainstorming or team building
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Attributes of the creative mind: conceptual fluency - multiple responses mental flexibility - re-frame & change level defers judgement - avoid premature analysis & criticism tolerance - accepts ambiguous, diverse or opposing views challenging - assumptions & authority risk-taking - high energy, imagination
2009 John Wiley & Sons Ltd. www.managing-innovation.com
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Do: develop broad idea challenge everything re-frame problem multiple answers consider in-action identify obstacles
Dont: collect detailed data accept assumptions tackle given problem find the answer confuse action & solution focus on objectives
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Some elements of business creativeness: stop, pause, postpone decision or (re)action challenge perceptions & assumptions provoke & generate alternatives construct & test speculations & hypotheses focus
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2. SOURCES of INNOVATION
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Emerging markets
Bottom of the pyramid-80% under the poverty line Eg: Poverty in Arica-created demand for cheap food in low prices
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2.9 Regulation
Restrict certain things and opens up new ones Eg: New tax rules on cigarettes- restricts sales of cigarettes, opens up new market of fake cigarettes and aids to quit smoking
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2.11 Accidents
Mistakes that turned out to be important inventions
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3.4 Exercise-SCAMPER
S Substitute- Remove some part of the accepted situation, thing, or concept and replace it with something else. C Combine -Join, affiliate, or force together two or more elements of your subject matter and consider ways that such a combination might move you toward a solution. A Adapt-Change some part of your problem so that it works where it did not before. M Minify/Magnify- Consider many of the attribute of the thing you're working on and change them, arbitrarily, if necessary. Attributes include: size, shape, other dimensions, texture, color, attitude, position, history, and so on. P Purpose (Put to other use)-Modify the intention of the subject. Think about why it exists, what it is used for, what it's supposed to do. Challenge all of these assumptions and suggest new and unusual purposes. E Eliminate-Arbitrarily remove any or all elements of your subject, simplify, reduce to core functionality R Reverse- Change the direction or orientation. Turn it upside-down, inside-out, or make it go backwards, against the direction it was intended to go or be used. R Rearrange -Similar to Reverse, modify the order of operations or any other hierarchy involved.
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You are a product executive for Perodua and you need to come up with a new eco-friendly Perodua model based on Viva. Using SCAMPERR, invent a new innovative product suitable for the global market.
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4. CONCLUSIONS
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There are various sources of innovation and creativity Innovation process can be triggered
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