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Tie-break systems
Systems using the players own results
Sum of Progressive Scores
Sum of Progressive Score Cuts Both systems are out of use in FIDE from 1 July 2010
Tie-break systems
Systems using the players own results
Direct Encounter
Tie-break systems
Systems using a teams own results
Match points in Team Competitions decided by game points Game points in Team Competitions decided by match points Combined match and game points
Direct Encounter
Tie-break systems
Handling of unplayed games
If a player will have a point coming from a bye or if he had a + or a - score, all these scores will be counted to be point for calculation of tie-break points for his opponents.
Tie-break systems
Handling of unplayed games
To calculate Buchholz or Sonneborn-Berger points for tie-break purposes, a virtual opponent is used. This virtual opponent has the same number of points as the real player at the start of the round.
Tie-break systems
Handling of unplayed games
Then the result of the round is added. Finally the virtual opponent is added half a point for each subsequent round.
Tie-break systems
Systems using the results of opponents
Tie-break systems
Systems using the results of opponents
Tie-break systems
Systems using ratings
Playoff
It is recommended that playoffs only be arranged for disposition of the first place, a championship or qualifying places
A guideline for organisation of tie-break matches you find in FIDE Tournament Regulations
Tie-break systems
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