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Tie-break systems

Systems using the players own results

Systems using a teams own results


Systems using the results of opponents Systems using ratings

Tie-break systems
Systems using the players own results
Sum of Progressive Scores

Sum of Progressive Score Cuts Both systems are out of use in FIDE from 1 July 2010

The Koya System for Round Robin Tournaments

Tie-break systems
Systems using the players own results

Number of games won

The greater number of games played with the black pieces

Direct Encounter

Tie-break systems
Systems using a teams own results
Match points in Team Competitions decided by game points Game points in Team Competitions decided by match points Combined match and game points

Direct Encounter

Tie-break systems
Handling of unplayed games
If a player will have a point coming from a bye or if he had a + or a - score, all these scores will be counted to be point for calculation of tie-break points for his opponents.

Tie-break systems
Handling of unplayed games
To calculate Buchholz or Sonneborn-Berger points for tie-break purposes, a virtual opponent is used. This virtual opponent has the same number of points as the real player at the start of the round.

Tie-break systems
Handling of unplayed games
Then the result of the round is added. Finally the virtual opponent is added half a point for each subsequent round.

Handling of an unplayed game in round 5 of a 9 round tournament


player "A" 1. in case of a bye points before the round result of the round points after the round points at the end of the tournament 1 1 2 ? 1 0 1 3 virtual opponent

Handling of an unplayed game in round 5 of a 9 round tournament


player "A" 2. in case of a result + / - points before the round result of the round points after the round points at the end of the tournament 1 1 2 ? 1 0 1 3 virtual opponent

Handling of an unplayed game in round 5 of a 9 round tournament


player "A" 3. in case of a result - / + points before the round result of the round points after the round points at the end of the tournament 1 0 1 ? 1 1 2 4 virtual opponent

Tie-break systems
Systems using the results of opponents

The Buchholz system

The Median Buchholz

The Buchholz Cut The Sum of Buchholz

Tie-break systems
Systems using the results of opponents

The Sonneborn-Berger system

for individual tournaments

for team tournaments

Tie-break systems
Systems using ratings

The average rating of opponents

The average rating cuts The tournament performance rating (TPR)

Playoff

It is recommended that playoffs only be arranged for disposition of the first place, a championship or qualifying places

A guideline for organisation of tie-break matches you find in FIDE Tournament Regulations

Tie-break systems

FINISH

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