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Introduction
Usability Some examples Types of User Interfaces
Introduction
The user interface includes hardware (physical) and software (logical) components. User interfaces exist for various systems, and provide a means of:
Input, allowing the users to manipulate a system Output, allowing the system to indicate the effects of the users' manipulation
What is usability?
Usability is a measure of the effectiveness, efficiency and satisfaction with which specified users can achieve specified goals in a particular environment.
USABILITY
Effort Minimum effort
Design It describes how well a product can be used for its intended purpose by its target users with efficiency, effectiveness, and satisfaction
anger and frustration decreased productivity in the workplace higher error rates physical and emotional injury equipment damage loss of customer loyalty costs money
USER INTERFACE
The User Interface today is often one of the most critical factors regarding the success or failure of a computer system Good UI design:
Increases efficiency Improves productivity Reduces errors Reduces training Improves acceptance Design with the UI in mind
Things to consider
Technical issues in creating the UI Users mental model Conceptual model
Examples(1)
Modern telephone systems
standard number pad two additional buttons * and #
Problem
many hidden functions operations and outcome completely invisible
*72+number = call forward
can I remember that combination? if I enter it, how do I know it caught? how can I remember if my phone is still forwarded?
Microsoft Paint
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(3)Entering a Date
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(4)Mouse or Keyboard?
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Direct manipulation interface is the name of a general class of user interfaces that allow users to manipulate objects presented to them, using actions that correspond at least loosely to the physical world. An example of direct-manipulation is resizing a graphical shape, such as a rectangle, by dragging its corners or edges with a mouse.
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Command line interfaces, where the user provides the input by typing a command string with the computer keyboard and the system provides output by printing text on the computer monitor. Used by programmers and system administrators, in engineering and scientific environments, and by technically advanced personal computer users.
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Contrast
make different things different brings out dominant elements mutes lesser elements creates dynamism repeat design throughout the interface
Repetition
consistency
creates unity visually connects elements creates a visual flow
Alignment
Proximity
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use the users conceptual model match the users task sequence
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4. Provide Feedback
Continuously inform the user about
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Provide feedback
Cursors
Random
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Provide feedback
Multiple files being copied, but feedback is file by file.
Drawing Board LT
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Errors..
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HELP!!!!
Reference manuals
on-line hypertext
cross-index
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Principles of design
Typography: Type is beautiful. Not only is it attractive to the eye, but it can also be functional.
Motion is what brings the interface to life. Transitions are just as important as graphical design.
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Principles of design
Content not Chrome is one of the more unique principles of Metro. By removing all notions of extra chrome in the UI, the content becomes the main focus.
Honesty. Design explicitly for the form factor of a hand held device using touch, a high resolution screen and simplified and expedited forms of interaction.
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Conclusion: Summary
We would like to conclude by saying that designing a User interface is of utmost importance otherwise it would render all the other applications useless because the user would be all disinterested.
The new user interfaces that have come up recently(Natural user interface, Multi touch interface)have actually made our using of the computers more easy and practical.
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References
http://windowsteamblog.com/windows_phone/ b/wpdev/archive/2010/03/18/windows-phone-7series-ui-design-amp-interaction-guide.aspx http://www.microsoft.com/design/toolbox/tutori als/windows-phone-7/metro/ http://www.howstuffworks.com/search.php?term s=user+interface http://nitpicker.pbworks.com/w/page/12451253/ The%20Humane%20Interface http://www.wseas.us/elibrary/conferences/2010/Faro/DNCOCO/DNCO CO-25.pdf
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THANK YOU