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INTERFACE for users

Contents
Introduction
Usability Some examples Types of User Interfaces

Graphic Screen Design


A Very Brief Case Study- Metro User interface References

What is user interface??


The user interface is the space where interaction between humans and machines occurs
Goal??

Introduction
The user interface includes hardware (physical) and software (logical) components. User interfaces exist for various systems, and provide a means of:
Input, allowing the users to manipulate a system Output, allowing the system to indicate the effects of the users' manipulation

What is usability?
Usability is a measure of the effectiveness, efficiency and satisfaction with which specified users can achieve specified goals in a particular environment.

USABILITY
Effort Minimum effort
Design It describes how well a product can be used for its intended purpose by its target users with efficiency, effectiveness, and satisfaction

Why is usability important?


poor usability results in

anger and frustration decreased productivity in the workplace higher error rates physical and emotional injury equipment damage loss of customer loyalty costs money

USER INTERFACE
The User Interface today is often one of the most critical factors regarding the success or failure of a computer system Good UI design:

Increases efficiency Improves productivity Reduces errors Reduces training Improves acceptance Design with the UI in mind

Approach: The UI is the system


Things to consider
Technical issues in creating the UI Users mental model Conceptual model

Examples(1)
Modern telephone systems
standard number pad two additional buttons * and #

Problem
many hidden functions operations and outcome completely invisible
*72+number = call forward
can I remember that combination? if I enter it, how do I know it caught? how can I remember if my phone is still forwarded?

(2) Mapping of Selected Mode 10 Cursor re-enforces to Icon selection of current


Only active palette items visible Depressed button indicates current mapped item item

Microsoft Paint

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(3)Entering a Date

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(4)Mouse or Keyboard?

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Types Of User Interfaces


1. Direct manipulation interface

Direct manipulation interface is the name of a general class of user interfaces that allow users to manipulate objects presented to them, using actions that correspond at least loosely to the physical world. An example of direct-manipulation is resizing a graphical shape, such as a rectangle, by dragging its corners or edges with a mouse.

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Types Of User Interfaces


2. Graphical user interfaces Graphical user interfaces (GUI) accept input via devices such as computer keyboard and mouse and provide articulated graphical output on the computer monitor.

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Types Of User Interfaces


3.Touchscreens
Touchscreens are displays that accept input by touch of fingers or a stylus. Used in a growing amount of mobile devices and many types of point of sale, industrial processes and machines, selfservice machines etc.

Types Of User Interfaces


4. Command line interfaces

Command line interfaces, where the user provides the input by typing a command string with the computer keyboard and the system provides output by printing text on the computer monitor. Used by programmers and system administrators, in engineering and scientific environments, and by technically advanced personal computer users.

And lots and lots more

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Which is the best representation?

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Graphical Screen Design

Contrast

make different things different brings out dominant elements mutes lesser elements creates dynamism repeat design throughout the interface

Repetition

consistency
creates unity visually connects elements creates a visual flow

Alignment

Proximity

groups related elements


separates unrelated ones

Ways to make a good Representation


1 Simple and natural dialogue

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use the users conceptual model match the users task sequence

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2.Speak the users Language


Terminology based on users language for task

e.g. withdrawing money from a bank machine

3. Minimize the Users memory load Computers good at


remembering, people are not!
Promote recognition over recall

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menus, icons, choice dialog boxes vs. commands, field formats


relies on visibility of objects to the user (but less is more!)

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3. Minimize users memory load

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This is Better !!!

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4. Provide Feedback
Continuously inform the user about

what it is doing it is interpreting the users> input Working. >Working..


This will take 5 minutes...

Whats it how doing?

user should always be aware of what is going on

Time for coffee.

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Provide feedback

Dealing with long delays

Cursors

for short transactions

Percent done dialogs


time left estimated time

Random

Contacting host (10-60 seconds)

for unknown times cancel

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Provide feedback
Multiple files being copied, but feedback is file by file.

Drawing Board LT

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Errors..

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HELP!!!!
Reference manuals

used mostly for detailed lookup by experts


rarely introduces concepts thematically arranged

on-line hypertext

search / find table of contents index

cross-index

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The Metro User Interface

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The Metro User Interface


The Windows Phone 7 Series User Interface (UI) is based off a Windows Phone design system internally codenamed Metro. The Metro design principles center on a look that uses type to echo the visual language of airport and metro system signage. The goal is to clearly direct end users to the content they want. Metro interfaces are supposed to embody harmonious, functional, and attractive visual elements. Ideally, good UI design should encourage playful exploration when interacting with the application and people should feel a sense of wonder and excitement.

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Principles of design
Typography: Type is beautiful. Not only is it attractive to the eye, but it can also be functional.
Motion is what brings the interface to life. Transitions are just as important as graphical design.

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Principles of design
Content not Chrome is one of the more unique principles of Metro. By removing all notions of extra chrome in the UI, the content becomes the main focus.
Honesty. Design explicitly for the form factor of a hand held device using touch, a high resolution screen and simplified and expedited forms of interaction.

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Conclusion: Summary
We would like to conclude by saying that designing a User interface is of utmost importance otherwise it would render all the other applications useless because the user would be all disinterested.
The new user interfaces that have come up recently(Natural user interface, Multi touch interface)have actually made our using of the computers more easy and practical.

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References

http://windowsteamblog.com/windows_phone/ b/wpdev/archive/2010/03/18/windows-phone-7series-ui-design-amp-interaction-guide.aspx http://www.microsoft.com/design/toolbox/tutori als/windows-phone-7/metro/ http://www.howstuffworks.com/search.php?term s=user+interface http://nitpicker.pbworks.com/w/page/12451253/ The%20Humane%20Interface http://www.wseas.us/elibrary/conferences/2010/Faro/DNCOCO/DNCO CO-25.pdf

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THANK YOU

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