Professional Documents
Culture Documents
BACKGROUND
Try partnering to influence how we do work on the project Use the contract to influence how we do work on the project
BACKGROUND
Program
Design to Program
Price
Transactional
Collaborative
Flow Centered
Relational
LEAN TECHNIQUES AND PROCESSES Three opportunities of lean construction and design: Impeccable coordination The project as a production system The project as collective
enterprise
Pre-Construction Services
Common Understanding Owner Architect Hired Engineers Hired CM/GC Hired
Construction
SD
DD
CD
The project is complete when 35 units have been processed by each of seven trades in sequence.
2.
The trades come onto the project a week apart. Work is completed and available to the next trade once a week.
The trades work in sequence, with each following trade able to work only on what was produced in the previous week by the prior trade. Work is done by rolling a die (singular of dice) and passing the number of units rolledup to the number of units the trade has to work on. The number rolled represents the amount of work accomplished each week by the crew. On average each crew is able to produce one unit of work in the week.
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3.
4.
5.
PARADE OF TRADES
Move 35 units of work through 7 trades. Work is completed at the end of the week and passed to next trade. Place materials on table as shown.
Chips (the units of work) & Score Sheet Die
Concrete
Paint
Mason
Electrical
Facade
Plumber
Carpenter
2009 Lean Construction Institute
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PARADE OF TRADES
1. Distribute score sheets as directed 2. Chips on the left of Concrete 3. Establish queue spaces between each trade and cup at end. 4. Give die to Painter 5. FUNDAMENTAL RULE: Chips move right, dice move left
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PARADE OF TRADES
Mason rolls 2, moves 2, leaving 1 in inventory. Hands the die to Concrete. Records the result.
2011 Lean Construction Institute
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PARADE OF TRADES
Concrete rolls 3 and moves 3 chips. Hands the die to the painter! Records the result.
End of Week 1
Painter says, Beginning week 2 Die passes left all the way around the circle to the Mason.
2011 Lean Construction Institute
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PARADE OF TRADES
Week 2: Mason rolls 2; passes 2, 1 in inventory. Mason records 2, hands die to Concrete.
Concrete rolls 2, passes 2, records. Hands die to Painter. Painter says, Beginning week 3. 23
PARADE OF TRADES
Week 3: Facade rolls, passes & records. Hands die to Mason. Mason rolls, records and hands die to Concrete. And so it goes.
PARADE OF TRADES
Mason Facade Chips Concrete 35 Carpenter
PARADE OF TRADES
Record the week each Trade finishes. Sum and record the Available Capacity for all Trades. Sum and record the total Remaining Inventory for all Trades except Concrete. Note the highest amount of Inventory in any week for each trade. Call out scores when asked.
2011 Lean Construction Institute
Craft
Blue
Black
Red
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PARADE OF TRADES
Scheduling:
Profitability:
How many weeks will it take you to move 35 pieces of work through 7 trade stations?
Whats the number of resources you will use to move 35 pieces of work through 7 trade stations?
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RESULTS
1.1.1.6.6.6
1.2.2.5.5.6
1.2.3.4.5.6
2.2.3.4.5.5
2.3.3.4.4.5
3.3.3.4.4.4
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Chilled Water Plant 3-D BIM model, located the equipment on the pad, connected the piping and identified the hangers . . .
. . .then
designed the structure to carry the building components
Create
Analyze
Converge
Decide
Begin with blank card Goal is to produce a card that looks like this . . .
PHASE 1 LOGISTICS
Workstations in work flow sequence Materials located at workstation Workstations 2-7 have an incoming queue space Completed Batches of 5 placed in queue space of next station Batches remain together until final inspection
PHASE 1 POLICIES
Workers perform only their assigned tasks - NO THINKING Maintain Batch integrity - BUILD IT IF YOU CAN and PASS IT ON IF YOU CANT. QC Problems only detected by Inspector - NO FEEDBACK - NO TALKING All QC problems set aside by inspector as rework TURN UPSIDE DOWN QC Inspector announces first good product. Assemblers are paid by the piece, period.
PERFORMANCE METRICS
Production: the number of good cards produced in each 6 minute phase. Time: the time it takes the first good card to get through the system. Rework: the number of cards set aside to indicate defects in configuration or fit. Work-in-Progress Inventory (WIP): the number of subassemblies on the table at the end of the 6 minute phase.
YOUR HYPOTHESES
How many good cards will your team produce in Phase I? How long will it take for you to produce the first good card? How much rework will you generate (cards set aside)? How much WIP will you generate (subassemblies left on the table)?
PHASE 2 LOGISTICS
Workers may have only one assembly at their workstation Only 1 assembly allowed in queue space between stations (Batch size of 1) Assembly can only be placed in queue when it is empty (pull mechanism). Workstations in Work Flow Sequence Materials located at station Stations 2-7 have an incoming queue space
PHASE 2 POLICIES
QC Problems may be verbalized by any worker SOME THINKING and TALKING ALLOWED All QC problems set aside as rework at station discovered. TURN UPSIDE DOWN Everyone is paid hourly wages plus a bonus for team performance. Workers perform only their assigned tasks Workers cannot fix QC problems from upstream Inspector announces first good card.
PHASE 3 LOGISTICS
Workload may be re-sequenced and/or rebalanced by the team Workers may have only one assembly at their workstation Only 1 assembly allowed in queue space between stations (Batch size of 1) Components can only be placed in queue when it is empty (pull mechanism). Workstations in Work Flow Sequence Materials located at station Stations 2-7 have an incoming queue space
PHASE 3 POLICIES
Workers perform ANY step in the production process. QC problems can be fixed by any worker Fix it when you find it. No restrictions on talking. Everyone is paid hourly wages plus a bonus for team performance. Inspector announces first good card.
YOUR HYPOTHESES
How many good cards will your team produce in Phase III? How long will it take for you to produce the first good card? How much rework will you generate (cards turned upside down)? How much WIP will you generate (subassemblies left on the table)?
1.
2.
What are the key points or lessons for you? How might these apply to designing and building? How could you use what you have learned on your project?
Steel
Conc.
Civil
Profit Contingency
INTERSECTION OF CONTRACTS
Todd Zabelle
KEY LEARNINGS
The larger system is the focus of management attention, not local optimization Stakeholder interests are aligned through shared risk and reward
Product life cycle stages are considered in the development of the value equation
Product and process are designed together; indeed, all design criteria are considered when generating and selecting from design options
KEY LEARNINGS
Downstream players are involved in upstream work, and vice-versa Continuous learning and innovation is the real end game
Variation is attacked and reduced variation in work load, in process durations, in product quality, in plan reliability,
KEY LEARNINGS
Inventory, capacity, schedule and financial buffers are sized and located to perform their function of absorbing variability that cannot yet be eliminated
The rule followed for release of work between connected specialists is: Flow where you can, Pull where you cant, Push where you must Activities are performed at the last responsible moment
UHS, company-wide
Texhoma
School Projects:
Middle School, Dallas
THANKS!