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An analysis of two grown men groaning and moaning

Computer Applications in Sport Prepared by Ian Lahay, Cam Wulff, Alex Sessa & Dave Carson

Hypothesis Performance Analysis Data Collection Assessment Future Technology Sport Impact Competitors Errors/Accuracy Summary

The more one jumps, the less height he or she will be able to achieve during a one minute counter movement jump squat

Using a forth generation IPod, we filmed Ian and Alex from a sagittal perspective Each had to complete a one minute counter movement jump squat Video was analyzed using the application Kinovea, data was recorded in Microsoft Excel

Alex Jump Height vs Jump Number


0.5 0.45 0.4 0.35 0.3 R = 0.8937 0.25 0.2 0.15 0.1 0.05 0 0 10 20 30 Number of Jumps 40 50 60 Jump Height

Height (m)

Ian's Jump Height vs Jump Number


0.40

0.35 Jump Height Linear (Jump Height)

J ump Height (m)

0.30

R = 0.8369 0.25

0.20

0.15 0 5 10 15 20 25 Jump Number 30 35 40 45 50

Alex R2 .89 Ian R2 .84 Correlation Coefficient is strong (linear dependence) A R2 of 1 would should a precise linear relationship between jump height and jump number

Ian's Jump Height vs Jump Number


0.40

0.35

5 per. Mov. Avg. (Jump Height)

Jump Height (m)

0.30

A moving average trendline smoothes data fluctuations to show a trending pattern.


0.25

0.20

0.15 0 5 10 15 20 25 Jump Number 30 35 40 45 50

Joint Angle - Average (92.36) -Standard Deviation (5.89) -Minimum (78) -Maximum (108)

100

Angle 80 (Degrees)

Series1

60
1 4 7 10 13 16 19 22 25 28 31 34 37 40 43 46 49

Jump Number

Flight Time - Average (0.47s) 0.65 -Standard Deviation (0.07) 0.60 -Minimum (0.33s) 0.55 0.50 -Maximum (0.60s)
Seconds
0.45 0.40 0.35 0.30

Flight Time

Series1

1 3 5 7 9 11 13 15 17 19 21 2325 2729 31 33 35 37 39 41 4345 4749

Jump Number

Jump Height -Average (0.27m) 0.45 -Standard Deviation (0.08) 0.40 -Minimum (0.13m) 0.35 -Maximum (0.44m)
Jump 0.30 Height (m) 0.25
0.20 0.15 0.10

Jump Height

Series1

1 4 7 10 13 16 19 22 25 28 31 34 37 40 43 46 49

Jump Number

Joint Angle -Average (74.3) -Standard Deviation (8.9) -Minimum (55) -Maximum (93)
Angle (Degrees)

Jump Angle
100 90 80 70 60 50
1 4 7 10 13 16 19 22 25 28 31 34 37 40 43 46
Series1

Jump Number

Flight Time -Average (0.46s) -Standard Deviation (0.05) 0.6 -Minimum (0.40s) 0.55 -Maximum (0.54s)
0.5 Second 0.45 0.4 0.35 0.3

Flight Time

Series1

1 5 9 13 17 21 25 29 33 37 41 45

Jump Number

Jump Height -Average (0.27m) -Standard Deviation (0.05) -Minimum (0.20m) 0.40 -Maximum (0.36m) 0.35
Height 0.30 (m) 0.25
0.20 0.15

Jump Height

Series1

1 7 13 19 25 31 37 43 Jump Number

Jump Mats

Analog Vertical Jump Meter

Sticky Finger Test

Global

Futuristic Testing Protocols

Touch Sensor pad with visual logistics as training tool to improve testing, training and performance of CMJS.

A look at Video Analysis Software, its limitations and where it can be improved.

Slow motion Magnification Time representations Key images & Drawings Observational References Tracking Measuring

Sport specific interface system Auto analysis at the push of a button Rotate video tool

Measuring angles in Kinovea


Finding exact times (human error) Higher resolution camera

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Dark clothes and ball sensors

Better camera on a tripod


Two people measure results, take the average

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Based on our data, our hypothesis is confirmed The more one jumps, the less height he or she will be able to achieve during a one minute counter movement jump squat

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