Professional Documents
Culture Documents
Thijs Schipper
Goal
Make electricity tangible by making it a limited resource. Make product give feedback to user about total consumption and consumption rate.
Immediate! Support coach role with facts Give followers way to check on themselves without coach
Concept function
Object representing rooms energy: battery
Monitors and displays power use in that room
Rate of consumption AND energy left!
Can run out and must be recharged by user One per room
Concept: Reactor
Embody the physical effects of electricity in an object that the user can interact with.
Concept: Reactor
Embody the physical effects of electricity in an object that the user can interact with.
Heat Light Sound Force
Temporary form
Charge?
Movement or rotation results in reaction. If charged: Energetic Gyroscope counteracts forces Light-saber buzz When passive: light pulse shows consumption rate. If empty: Malfunctioning, weak Sparking (flashes + crackling sound) Feeble humming Power cuts (lights flickering)
Charge?
If Overloading (charge is gone, but users still consume energy): 50hz hum (transformer noise) Constant sparking, flickering Short-circuit noises ..being a pain in the ass, in general.
Examples
Humming (A bit too harsh!) Charged, reacting to movement Empty, sparking. Almost empty, reacting to movement
Empty, malfunctioning.
Effects?
Could you go recharge it? Your TV is using a lot more power than my reading light. (To child) See, if you leave the lights on and go away, this will go empty, and then... This TV sure does use a lot of power! Its already empty again! ...do I really need that light on all the time?
Very little research done towards children not possible for me in this project?
Further testing
Build simple prototype
Confirm social interactions How much charge? 0.5kWh, 50kWh?
When can you ignore it, and when does it become a nuisance?
Physical shape!
Hourglass is still based on old solution...