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2012

582-QEQ-07 Multimedia Design Final Project

About me: Hasan Basri


Im a lecturer in Games Design and Development Currently Studying my Master in Digital Media and Games Technology I have been working on ICT since 2002 My Honours Thesis was done using C# to simulate a new approach to Demography in Simfoty Game Contact Details: hasanbmg@gmail.com basrihasan@bmkg.go.id Ph: 085722220468

Course Structure
Lectures 3hrs/Week In Class Project In Class Project #1 : 10% of your overall mark In Class Project #2 : 15% of your overall mark In Class Project #3 : 30% of your overall mark Class Participation 5% of your overall mark No phone Calls Absences : > 3 Being late > 30 min Leaving class > 15 min Final Project 40% of your overall mark Game Production Late Submission of work 1 week late : -15% Final Project : Week 15 Consultation Times Email/Phone me to arrange

Course Goals
General
Learn how interactive application are designed and developed

Primary Goals
Learn Actionscript Design and develop games Learn how to analyse games so that you can use your skills on every game you build ever!

Programming Goals
Quickly Learn to Program Actionscript
Development will be using Flash

You need to be able to code sooner rather than later


the earlier you can identify problems the longer you have to fix them The faster you learn simple programming, the quicker you can learn networking and advanced programming

Game Design and Development Goals


What is required to make a game? Learn the many aspects of games design
what makes them fun? what makes a game boring? Style and Feeling Wow factors Game Flow Player Expectations

The Final Project


Develop a game Games will be 2D, not 3D Most games are developed in at minimum, an 18 month Cycle You have 1.5 Months!
Thus the goal is to deliver a high quality 2D game as opposed to a crappy 3D game. Marking will be based around the design and development of your concept through your Actionscript project.

Books
There are many books for this course
You WILL learn to LOVE them

Seriously you will never throw these books out.

Books
Game Design - Bob mates The Ultimate Guide to Video Game Writing and Design F. Dille & J.Z. Platten The Art of Game Design Jesse Schell Game Development & Production - Erik Bethke Game Design Workshop: Designing, Prototyping, and Playtesting Games - Tracy Fullerton, Christopher Swain and Steven Hoffman Game Design Theory and Practice - Richard Rouse III Actionscript 3.0 Cook Book Joey Lott, Darron Schall, Keith Peters Actionscript 3.0 Bible - Roger Braunstein, Mims H. Wright, Joshua J. Noble

Books
The Ultimate Guide to Video Game Writing and Design F. Dille & J.Z. Platten
Its not the ULTIMATE book
For the few dollars it costs it is a life saver

Summed up the things in this book that will interest us are:


Documenting, and the Development Process This book covers everything we will need for the development side of the subject.

Books
The Art of Game Design Jesse Schell
This is also called the Game Design Bible It is not the holy grail, it is pretty darn close The things that interest us:
This book covers Games Design and thus inherently covers level design. The Lenses in this book are a great tool when used properly. (we will learn!)

Why buy the books?


This semester we will design and develop projects in small teams. The design will be covered by The art of game design and the development will be covered by The Ultimate Guide.... Without the books, you will have to work a lot harder!
*Note: I tried to keep the total for the books to a minimum, but we do require both books

How to Pass Easily!!


Show up to ALL the Lectures Show up to all the Tutorials Show up to all the Labs
Seriously, if you sit in every lecture, tutorial and lab you will NOT need to review for the exam, you will already be able to pass it.

As for the Assignments...


Spend min 1 hour a week working on the game design.
This will easily get all of the design and documentation finished If your design runs to schedule you should also be able to get your development done inside of the classes. Think about it, your assignment done without ANY homework............. Im not saying it is going to be easy, but if you work in the Tutorials you WILL learn a tonne.

Tutorials / Labs
These will be run by myself This is where all of the words I throw at you during the lectures will start to make sense. If you love games, all of this course will be a load of fun.

References
Game Level Design, Ed Byrne, 2005, Charles River Media The Ultimate Guide to Video Game Writing and Design F. Dille & J.Z. Platten The Art of Game Design Jesse Schell

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