Professional Documents
Culture Documents
Course Structure
Lectures 3hrs/Week In Class Project In Class Project #1 : 10% of your overall mark In Class Project #2 : 15% of your overall mark In Class Project #3 : 30% of your overall mark Class Participation 5% of your overall mark No phone Calls Absences : > 3 Being late > 30 min Leaving class > 15 min Final Project 40% of your overall mark Game Production Late Submission of work 1 week late : -15% Final Project : Week 15 Consultation Times Email/Phone me to arrange
Course Goals
General
Learn how interactive application are designed and developed
Primary Goals
Learn Actionscript Design and develop games Learn how to analyse games so that you can use your skills on every game you build ever!
Programming Goals
Quickly Learn to Program Actionscript
Development will be using Flash
Books
There are many books for this course
You WILL learn to LOVE them
Books
Game Design - Bob mates The Ultimate Guide to Video Game Writing and Design F. Dille & J.Z. Platten The Art of Game Design Jesse Schell Game Development & Production - Erik Bethke Game Design Workshop: Designing, Prototyping, and Playtesting Games - Tracy Fullerton, Christopher Swain and Steven Hoffman Game Design Theory and Practice - Richard Rouse III Actionscript 3.0 Cook Book Joey Lott, Darron Schall, Keith Peters Actionscript 3.0 Bible - Roger Braunstein, Mims H. Wright, Joshua J. Noble
Books
The Ultimate Guide to Video Game Writing and Design F. Dille & J.Z. Platten
Its not the ULTIMATE book
For the few dollars it costs it is a life saver
Books
The Art of Game Design Jesse Schell
This is also called the Game Design Bible It is not the holy grail, it is pretty darn close The things that interest us:
This book covers Games Design and thus inherently covers level design. The Lenses in this book are a great tool when used properly. (we will learn!)
Tutorials / Labs
These will be run by myself This is where all of the words I throw at you during the lectures will start to make sense. If you love games, all of this course will be a load of fun.
References
Game Level Design, Ed Byrne, 2005, Charles River Media The Ultimate Guide to Video Game Writing and Design F. Dille & J.Z. Platten The Art of Game Design Jesse Schell