Professional Documents
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Circuit-switched networks
FDM TDM
Packet-switched networks
2-1
This time
Finish introduction and overview:
Network Internet Delay
Protocol
2-2
Chapter 1: roadmap
1.1 What is the Internet? 1.2 Network edge 1.3 Network core 1.4 Network access and physical media 1.5 Internet structure and ISPs 1.6 Delay & loss in packet-switched networks 1.7 Protocol layers, service models 1.8 History
2-3
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Physical Media
Physical link: what lies
Guided media: signals propagate in solid media: copper, fiber, coax Unguided media: signals propagate freely, e.g., radio
Category 3: traditional phone wires, 10 Mbps Ethernet Category 5: 100 Mbps Ethernet 1000 Mbps Ethernet
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conductors Baseband:
Low error rate: repeaters spaced far apart; immune to electromagnetic noise
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Satellite
240270 msec end-to-end delay for geosynchronous low altitude satellites?
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Chapter 1: roadmap
1.1 What is the Internet? 1.2 Network edge 1.3 Network core 1.4 Network access and physical media 1.5 Internet structure and ISPs 1.6 Delay & loss in packet-switched networks 1.7 Protocol layers, service models 1.8 History
2-8
Chapter 1: roadmap
1.1 What is the Internet? 1.2 Network edge 1.3 Network core 1.4 Network access and physical media 1.5 Internet structure and ISPs 1.6 Delay & loss in packet-switched networks 1.7 Protocol layers, service models 1.8 History
2-9
Nodal delay
d nodal=d procd queued tran s prop d
dproc = processing delay
typically a few microsecs or less depends on congestion = L/R, significant for low-speed links a few microsecs to hundreds of msecs
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rate traffic intensity = La/R La/R ~ 0: average queueing delay small La/R -> 1: delays become large La/R > 1: more work arriving than can be serviced, average delay infinite!
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Packet loss
Queue (aka buffer) preceding link in buffer
has finite capacity When a packet arrives to a full queue, the packet is dropped (aka lost) The lost packet may be retransmitted by previous node, by source end system, or not retransmitted at all
Other sources of loss?
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Chapter 1: roadmap
1.1 What is the Internet? 1.2 Network edge 1.3 Network core 1.4 Network access and physical media 1.5 Internet structure and ISPs 1.6 Delay & loss in packet-switched networks 1.7 Protocol layers, service models 1.8 History
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Protocol Layers
Networks are complex! many pieces: hosts routers links of various media applications protocols hardware, software
Question:
Is there any hope of organizing the structure of networks? Or at least our discussion of networks?
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Why layering?
Dealing with complex systems:
Explicit structure allows identification, relationship of
change of implementation of layers service transparent to rest of system you probably saw similar things before (e.g. CS 350)
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Chapter 1: roadmap
1.1 What is the Internet? 1.2 Network edge 1.3 Network core 1.4 Network access and physical media 1.5 Internet structure and ISPs 1.6 Delay & loss in packet-switched networks 1.7 Protocol layers, service models 1.8 History Read on your own
2-17
Recap
Finished introduction and overview:
Network Internet Delay
Protocol
2-18
Next time
Start looking at the layers in turn From physical layer up to application layer Physical layer: already done Next up: link layer