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============================================================================== -= Final Fantasy X-2 =FAQ / Walkthrough U.S. Version Version 1.8 -= A Snickers and Roots Production =Text file last updated on 02-23-2004 (05:00 pm) ============================================================================== ------------------------[ Taking YOU to a higher level ]---------------------============================================================================== Title : FINAL FANTASY X-2 - FAQ / Walkthrough

Created By : Bremen (bremen@3ddelta.com) Copyright : Do I really have to say this? [Make your own!] ============================================================================== Table of Contents ==============================================================================

The [###] is the search code. Use it to search for specific sections in this FAQ/Walkthrough. Many subsections have their own search codes to be used within a particular section. They will be listed at the top of such sections. ---------------------------------------------------[001] I. Introduction ---------------------------------------------------[002] II. How To Use This Guide ---------------------------------------------------[003] III. Game Information & Story ---------------------------------------------------[004] IV. Updates ---------------------------------------------------[005] V. Controls ---------------------------------------------------[006] World Controls [007] Battle Controls ---------------------------------------------------[008] VI. Menu System ---------------------------------------------------[009] VII. Battle System ---------------------------------------------------[010] Garment Grids [011] Dresspheres/Special Dresspheres [012] Abilities [013] Gaining AP [014] Gaining AP Quickly [015] Leveling Up Quickly ---------------------------------------------------[016] VIII. Items ---------------------------------------------------[017] Items [018] Key Items ---------------------------------------------------[019] IX. Acessories ---------------------------------------------------[020] X. Characters ---------------------------------------------------[021] Yuna [022] Rikku [023] Paine [024] Others ---------------------------------------------------[025] XI. Enemies/Bosses/Optional Bosses ---------------------------------------------------[026] Enemies [027] Bosses [028] Optional Bosses ---------------------------------------------------[100] XII. Walkthrough ---------------------------------------------------[101] Introduction [102] Luca [103] Chapter 1. [104] Celsius [105] Mt. Gagazet Ruins [106] Besaid Island [107] Luca [108] Mi'ihen Highroad

[109] Mushroom Rock Road [110] Kilika Island [111] Djose Temple [112] Moonflow [113] Guadosalam [114] Thunder Plains [115] Macalania Woods [116] Bevelle [117] Mt. Gagazet [118] Calm Lands [119] Bikanel Desert [120] Zanarkand Ruins [121] Kilika Island [122] Chapter 2. [123] Celsius [124] Besaid Island [125] Kilika Island [126] Luca [127] Mi'ihen Highroad [128] Mushroom Rock Road [129] Djose Highroad [130] Moonflow [131] Guadosalam [132] Thunder Plains [133] Macalania Woods [134] Bikanel Desert [135] Calm Lands [136] Mt. Gagazet [137] Zanarkand Ruins [138] Guadosalam [139] Bevelle [140] Chapter 3. [141] Celsius [142] Luca [143] Mi'ihen Highroad [144] Mushroom Rock Road [145] Djose Highroad [146] Moonflow [147] Guadosalam [148] Thunder Plains [149] Macalania Woods [150] Bikanel Desert [151] Bevelle [152] Calm Lands [153] Mt. Gagazet [154] Zanarkand Ruins [155] Besaid Island [156] Kilika Island [157] Bevelle [158] Djose Temple [159] Chapter 4. [160] Celsius [161] Moonflow [162] Celsius [163] Thunder Plains [164] Celsius [165] Chapter 5. [166] Celsius [167] Zanarkand Ruins [168] Besaid Island

[169] Kilika Island [170] Luca [171] Mi'ihen Highroad [172] Mushroom Rock Road [173] Djose Temple [174] Moonflow [175] Guadosalam [176] Thunder Plains [177] Macalania Woods [178] Mt. Gagazet [179] Bikanel Desert [180] Bevelle [181] Calm Lands [182] Mushroom Rock Road [183] Tie Up Loose Ends [184] Farplane ---------------------------------------------------[300] XIII. Short Walkthrough ---------------------------------------------------[301] Introduction [302] Luca [303] Chapter 1. [304] Celsius [305] Mt. Gagazet Ruins [306] Besaid Island [307] Zanarkand Ruins [308] Kilika Island [309] Chapter 2. [310] Celsius [311] Djose Highroad [312] Bikanel Desert [313] Mt. Gagazet [314] Guadosalam [315] Bevelle [316] Chapter 3. [317] Celsius [318] Besaid Island [319] Kilika Island [320] Djose Temple [321] Chapter 4. [322] Celsius [323] Moonflow [324] Celsius [325] Thunder Plains [326] Celsius [327] Chapter 5. [328] Farplane ---------------------------------------------------[900] XIV. 100% Completion Guide ---------------------------------------------------[901] XV. Treasure Spheres ---------------------------------------------------[902] XVI. Al Bhed Primers ---------------------------------------------------[950] XVII. Secrets/Sidequests ---------------------------------------------------[951] Unlimited Gil Trick [952] Publicity Campaign [953] Solicate a Wife [954] Mi'ihen Mystery

[955] Cactuar Hunting [956] Chocobo Ranch [957] Chocobo Ranch Secret Dungeon [958] Amazing Chocobo [959] Mi'ihen Highroad Secret Dungeon [960] Thunder Plains Secret Dungeon [961] Via Infinito ---------------------------------------------------[970]XVIII. Mini-Games ---------------------------------------------------[971] Sphere Break [972] Blitzball [973] Lupine Dash [974] Sky Slots [975] Reptile Run [976] Feed the Monkey [977] Gull Force [978] Gunner's Gauntlet ---------------------------------------------------[995] XIX. Glitches ---------------------------------------------------[996] XX. Thanks ---------------------------------------------------[997] Thanks [998] Credits ---------------------------------------------------[999] XXI. Contact ---------------------------------------------------============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[001] I. Introduction -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=This FAQ was written by Bremen to help all of you who may need it or for those of you who are just curious about the game. *Note: While I will make every attempt to avoid ruining the story, this is NOT a spoiler free FAQ/Walkthrough! I cannot guarantee the story will not be ruined for you by reading this FAQ. Details of the prequel to this game, Final Fantasy X, will be revealed as well so I would recommend playing that game first before starting Final Fantasy X-2 and reading this FAQ. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[002] II. How To Use This Guide -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=The [###] is the search code. Use it to search for specific sections in this FAQ/Walkthrough. Use the find feature in conjunction with the section search codes above listed on the "Table of Contents" to page through to specific sections of the FAQ. Basically, the FAQ is divided into 21 sections. Section "XII." is the walkthrough portion of the FAQ and probably the most useful. Everything else is just extra. The Walkthrough Section is the full walkthrough. For a

short version of it see the Short Walkthrough. The short version allows you to quickly complete the game without the excess of sidequests. It is also fairly spoiler free. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[003] III. Game Information & Story -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Title: Publisher: Developer: Genre/Category: System: Number of Players: Release Date: Play Time: Replay: Story: Final Fantasy X-2 Square-Enix Square-Enix Role-Playing PlayStation 2 1 11/18/2003 20-100+ Hours 20 hours - Infinite (depending on your definition of fun)

This information will tell some details of Final Fantasy X. So if you haven't played it yet, don't read this. Final Fantasy X-2 is the the first true sequel to any Final Fantasy game. It is a sequel to Final Fantasy X and I would strongly recommend playing through that game before starting this one. Now, on with the story. Kimahri found a sphere movie on Mt.Gagazet containing footage of someone who looked like Tidus locked in a cell. This gives her hope that he is still alive so she teams up with Rikku and Paine on a quest as a Gullwing to find more spheres and hopefully unlock the mystery of if this person in the movie is indeed Tidus and more importantly, if he is still alive. Thus begins the story. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[004] IV. Updates -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Version 0.5 - November 19, 2003 FAQ first submitted to GameFAQs. Chapter 1 of walkthrough section is complete. Main shell of FAQ complete. Version 0.7 - November 21, 2003 Chapter 2 started. Lots of content added to other sections as well. - December 1, 2003 Chapter 2 of the walkthrough section is complete. 100% Completion Guide updated to reflect chapter 2 progress. Other sections updated as well. All three special sphere locations are now included in the dresspheres section and the walkthrough. Version 0.8 - December 19, 2003 Chapter 3 of the walkthrough section is complete. 100% Completion Guide updated to reflect chapter 3 progress. Other sections updated as well. Sphere Break strategy added.

Version 0.9 - December 28, 2003 Chapter 4 of the walkthrough section is complete. 100% Completion Guide updated to reflect chapter 3 progress. Other sections updated as well. - December 29, 2003 Chapter 5 of the walkthrough section is partially completed. 100% Completion Guide updated to reflect chapter 3 progress. Other sections updated as well. Version 1.0 - December 31, 2003 Chapter 5 of the walkthrough section is complete. 100% Completion Guide updated to reflect chapter 3 progress. Other sections updated as well. Version 1.1 - January 5, 2004 Chocobo Ranch and Chocobo Ranch Secret Cave added to the Secrets/Sidequests section. Blitzball added to the mini-games section. 100% Completion Guide updated to reflect chapter 3 progress. Other sections updated as well. Version 1.2 - January 7, 2004 Tie Up Loose Ends section updated. Dresspheres & Garment Grids sections updated. Other sections updated as well. Version 1.3 - January 8, 2004 Added Gaining AP section under Battle System section. All search codes updated to reflect the addition. Version 1.4 - January 13, 2004 Added Gaining AP Quickly & Leveling Quickly sections to the FAQ under the Battle System section. I also added a strategy for Angra Mainyu in the Optional Bosses section as well as in the Walkthrough. All search codes updated to reflect the addition. Version 1.5 - January 16, 2004 I've updated the Via Infinito section as well as some other areas. All search codes updated to reflect changes. Version 1.6 - January 28, 2004 I've updated the, items, accessories, enemies, bosses, and optional bosses sections. All search codes updated to reflect changes. Version 1.7 - February 17, 2004 I've updated the, items, accessories, enemies, bosses, and optional bosses sections. All search codes updated to reflect changes. Version 1.8 - February 23, 2004 I had some spacing issues that I fixed. This should reduce the size of the FAQ and make it much faster to download. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[005] V. Controls -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-----------------------------------------------------------------------------[006] -- World Controls -----------------------------------------------------Description Control/Button -----------------------------------------------------------------------------Moves your character around on the screen D-Pad Moves your character around on the screen Talk, examine, confirm Back to previous menu, cancel Opens main menu Skips movies/scenes when paused, also used for certain missions like finding a wife for son at Calm Lands, selling tickets for the concert in the Moonflow, and Soliciting for Argent or Open Air, also used for some mini-games Pause Left Analog X O Triangle Square

Start

-----------------------------------------------------------------------------[007] -- Battle Controls ---------------------------------------------------------------------------------------------------------------------------------Description Control/Button -----------------------------------------------------------------------------Moves cursor, switch between menus D-Pad Moves cursor, switch between menus Pushing left after selecting a multiple enemy attack spell like Fire while selecting a target will allow you to select all enemies as the spells target instead of just one Pushing right after selecting a multiple ally spell like Cure while selecting a target will allow you to select all allies as the spells target instead of just one Confirm Cancel Cycle through allies Open Dresspheres menu Use Special Dressphere, also used in Gunner's Trigger Happy command Pause Left Analog Left

Right

X O Triangle L1 R1 Start

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[008] VI. Menu System -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=The [M##] is the search code for Menu System ONLY. Use it to search for a specific Menu item in this section. Each Menu item has its own information about it what it is used for and any submenus contained within it. Use the search code listed next to a particular Menu item to jump to that section for it or simply scroll down to it. The menu system in Final Fantasy X-2 is very similar to any other RPG's you have played before. You access the main menu by pressing the "Triangle" button anywhere in the game. The only exception is during a battle or a cutscene. The main menu is unavailable at those times. Here is a list of the menu items on the main menu and their appropriate search codes: [M01] [M02] [M03] [M04] [M05] [M06] [M07] [M08] Items White Magic Equip Garment Grids Abilities Accessories Dresspheres Config

Here is a quick diagram to help you get the idea: --------------------------------------------------------------------------|-- Help -------------------------------------------------------------------| | Description of currently selected menu item | |---------------------------------------------------------------------------| | ----------------------------------------------| | ==> Items | | XXXXX Yuna HP 100/ 100 | | | --------------| X P X Lv. 1 MP 40/ 40 | | | --------------| XXXXX Dressphere Gunner | | | | White Magic | --------------------------------| | --------------| | ----------------------------------------------| | | Equip | | XXXXX Rikku HP 100/ 100 | | | --------------| X P X Lv. 1 MP 40/ 40 | | | --------------| XXXXX Dressphere Thief | | | | Garment Grids | --------------------------------| | --------------| | ----------------------------------------------XXXXXXX | | | Abilities | | XXXXX Paine HP 100/ 100 |XXX XXX | | --------------| X P X Lv. 1 MP 40/ 40 | XXX XXX| | --------------| XXXXX Dressphere Warrior | XXX XXX | | | Accessories | --------------------------------X X | | --------------X X X | | --------------X XX X | | | Dresspheres | ------------------XX X X| | --------------- | Gil $$$$$ | X X X | | --------------- | Play Time 00:01 | X X X O X| | | Config | ------------------X XX X / XX | | --------------X XX / X | | X / X X | | X / X X |

| | | |

--Location---------------------------------- / X X Name of current location | X X -------------------------------------------- X XXX XX X XX XXX -------------------------------------------------------------------------|

| | | |

------------------------------------------------------------------------------ [M01] Items ---------------------------------------------------------------The Items menu allows you to access any items you have collected throught the game. There are regular items and key items. There are three functions you can perform from the Items subscreen. They are: Use - Selecting this submenu item allows you to select a consumable item from your item list and then subsequently use that item on a character. You may notice that some of the items in your list are greyed out. These items can only be used in battle. Sort - Sort has two subfunctions. Manual and Auto. Manual sorting allows you to sort the items one at a time in the order you see fit. Auto sorting automatically sorts them for you. Key - The Key Items list simply shows you any key items you have collected and provides information reagarding each of them. You cannot select and use a key item. These items work automatically when the time comes. ------------------------------------------------------------------------------ [M02] White Magic ---------------------------------------------------------The White Magic menu item only appears after you have obtained a White Mage Dressphere. This menu allows you to go into your available white magic spells that one of your characters has learned. When you select the White Magic menu item you will then need to select which character you want to utilize. Different spells might be available depending on the person you select. For example if Yuna has learned Curaga and Paine hasn't learned it yet, then when you select Yuna, you can use Curaga and her MP will be used. But if you select Paine she will not have the spell available. After you select a spell you will have to cast in on your character(s). ------------------------------------------------------------------------------ [M03] Equip ---------------------------------------------------------------This menu item has a little more depth than the others. There are three different kinds of equipment you can equip. Garment Grids Dresspheres Accessories x2 Garment Grids Each character can equip 1 Garment Grid. A Garment Grid basically is like a container. It holds Dresspheres. There is more to it than that but for now that is what you need to know. See the Garment Grid section of this FAQ for more information on Garment Grids.

Dresspheres Each characters can assign 1 default Dressphere. Notice how I didn't say equip 1 Dressphere. This is because multiple Dresspheres are attached to one Garment Grid in most cases. However you must select a default Dressphere to start battles with. This is so you aren't defenseless in battle. You can switch between Dresspheres during battle, however you must select a default. The Dressphere you select as your default MUST be one from your currently equipped Garment Grid. The others will be unavailable to you. Accessories Each character can equip 2 accessories. These accessories give you protection, provide better defense, more strength, protection against status effect, etc. You can equip two of the same accessory to double the effect if you have them. Now, as you equip/unequip Garment Grids/Dresspheres/Accessories, you will notice that the Main Commands, Auto-Abilities, and character stats portions of the screen will change. They will automatically update to reflect the new equipment. ------------------------------------------------------------------------------ [M04] Garment Grids -------------------------------------------------------This is where you manage your Garment Grids. You can add, remove, and rearrange Dresspheres on your Garment Grids in this section. See the Garment Grid section of this FAQ for more information on Garment Grids. ------------------------------------------------------------------------------ [M05] Abilities -----------------------------------------------------------This is where you manage your Abilities. You can change which abilities you want to learn from this menu item. See the Abilities section of this FAQ for more information on Abilities. ------------------------------------------------------------------------------ [M06] Accessories ---------------------------------------------------------The Accessories submenu is pretty useless in my opinion. It allows you to scroll through your list of accessories and either Examine them to see what they each do, or sort them manually or automatically the same way you sort the items. I say it is pointless because you can get the same information by simply scrolling through the list of accessories as you are deciding which one to equip. ------------------------------------------------------------------------------ [M07] Dresspheres ---------------------------------------------------------The Dresspheres menu item is another fairly useless screen. It basically allows you to view a list of your currently obtained Dresspheres and some information regarding them.

------------------------------------------------------------------------------ [M08] Config --------------------------------------------------------------The Config menu item obviously allows you to set your configuration/option settings for the game. There are several options: Spherechange Normal | Short | Off - Normal shows the full dressphere change animation everytime. - Short show a shorter version of the dressphere change animation everytime. - Off shows no animation and you simply swap instantly. ATB Mode Active | Wait - Active allows enemies to attack you while you are fumbling through the menus. - Wait will set it up so that enemies will not attack you while you are in the menus during battle. They will however still attack you even if it is your turn if you are on the top level of the menu (where it says attack, item, etc.). But once you go down one level in the menu, it pauses everything else. This is an easier mode to start out with. ATB Speed Slow | Normal | Fast - Slow simply slows the active time bar to a crawl. This maked battles go more slowly and is a good mode to start out in for beginners. - Normal is slightly faster than slow. It is the default speed. - Fast makes the battles fly by. I suggest using this mode once you get a handle on the battle system. Cursor Default | Memory - Default simply resets the cursor position in the battle menus to the default position. - Memory remembers the last command each character used so you can just press "X" the next time to do the same thing again. This mode can suck if you mess up and cast Curaga twice for no reason. Use this mode if you are lazy. Battle Help On | Off - On turns the battle help on. This gives you good information during battles. Leave it on. - Off turns it off. Don't turn it off. Vibration On | Off - On turns the vibration in the controller on. Final Fantasy X-2 doesn't use this feature much so I recommend turning it on. - Off turns it off. Useful if it annoys you. Subtitles On | Off - On makes it so that all the conversations in the game have subtitles on the screen as well. Useful if you have the sound turned down low and you missed a part of what someone said because someone in the house makes a loud sound at a crucial part of the scene. Ever happen to anyone else?? - Off turn them off. Useful if they annoy you. Subtitle Names On | Off - On turns on the name of the current person speaking in the game so you know who is talking. I always have this on. - Off turns them off.

Guide Map On | Off - On turns on the mini-map on your screen when traveling around on the world map. Leave this on. Never turn it off. Ususally a red arrow will be displayed telling you a general direction in which you need to go. - Off turns it off. Sound Mono | Stereo - Mono turns the sound to Mono. - Stereo turns the sound to Stereo. Screen Position - This enables you to adjust the picture to be correctly positioned on your screen. Useful for some I suppose. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[009] VII. Battle System -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Battling in Final Fantasy X-2 is somewhat different from what you may be used to. The battles have a sense of urgency to them to the the ATB or Active Time Battle system. This means when it is your characters turn, the enemy can still attack you. Even if you set it to "Wait" mode instead of "Active" the enemies will still attack you until you go down at least one level in the menu. So you can no longer sit around and figure out what you are going to do for ten minutes. This is kind of neat because it makes the battles go quicker and they get pretty wild. Enemies and characters are attacking each other at the same time or in mid-motion. This also allows you to have all 3 of your characters go up and attack an enemy at the same time. If you do this and time it correctly the attacks will be chained together and do much more damage. Chaining your attacks is basically timing the attacks so that your characters attack in rapid succession one after the other before an enemy can get a move inbetween. If you do this your damage will be increased. In battle you have basic things you can do. You can execute a command such as Attack and Pray, execute and ability such as Cure or Fire, use an Item, and you can escape. Abilities and commands come from Dresspheres which are in turn attached to a Garment Grid, but we'll get into that more a little bit later in the the next few sections. Garment Grids, Dresspheres, and Abilites are all part of Battling. You must master these aspects of the game in order survive. -----------------------------------------------------------------------------[010] -- Garment Grids ------------------------------------------------------The [G##] is the search code for Garment Grids ONLY. Use it to search for specific Garment Grids in this section. First I will list the Garment Grids in the game. Each Garment Grids has its own information about it such as the location where it can be found, # of Sphere Nodes, # of Gates, and any bonuses it has. Use the search code listed next to a particular Garment Grid to jump to that section for it or simply scroll down to it.

There are 60 Garment Grids in the game. Garment Grids are essential to battle. They are the foundation of all Dresspheres and Abilities. To start you must have a Garment Grid. When you start the game you have the First Steps Garment Grid. This is simply a Grid with six slots in it to place Dresspheres on. It does nothing else. So I place six different Dresspheres on this grid and then equip that grid on Yuna. I then set a default Dressphere for Yuna as well, so that every battle I will start out with that Dressphere equipped. Now, during battle I can switch between the four different Dresspheres as many times as I want by pressing L1 and selecting a different Dressphere on the Grid when it is Yuna's turn. That's the basic gist of the Garment Grid. Now there are also advanced Garment Grids that have something on them called gates. An example would be the Vanguard Garment Grid. It has five slots for Dresspheres with a gate (looks like a sphere) between each of them. Kind of like a spider web. At each intersection of the web would be either a slot for a Dressphere or a gate. Now, as you switch in battle between the Dresspheres you will pass through the gate that is between those two Dresspheres. What this does is give your character some sort of bonus for passing through the gate like Strength +10 for that battle only. Every gate has it's own bonus it gives to your character for passing through the gate. So using an advanced Garment Grid is much better than using a standard one with no gates in most cases. Here is a list of the available Garment Grids and descriptions of them: (Arranged in alphabetical order) [G01] [G02] [G03] [G04] [G05] [G06] [G07] [G08] [G09] [G10] [G11] [G12] [G13] [G14] [G15] [G16] [G17] [G18] [G19] [G20] [G21] [G22] [G23] [G24] [G25] [G26] [G27] [G28] [G29] [G30] Bitter Farewell Black Tabard Blood of the Beast Bum Rush Chaos Maelstrom Conflagration Covenant of Growth Covetous Disaster in Bloom Downtrodder Enigma Plate First Steps Flash of Steel Font of Power Healing Light Healing Wind Heart of Flame Heart Reborn Helios Guard Higher Power Highroad Winds Horn of Plenty Hour of Need Howling Wind Ice Queen Immortal Soul Megiddo Menace of the Deep Mercurial Strike Mortal Coil [G31] [G32] [G33] [G34] [G35] [G36] [G37] [G38] [G39] [G40] [G41] [G42] [G43] [G44] [G45] [G46] [G47] [G48] [G49] [G50] [G51] [G52] [G53] [G54] [G55] [G56] [G57] [G58] [G59] [G60] Mounted Assault Pride of the Sword Protection Halo Raging Giant Ray of Hope Restless Sleep Sacred Beast Salvation Promised Samurai's Honor Scourgebane Seething Cauldron Selene Guard Shining Mirror Still of Night Stonehewn Strength of One Supreme Light Tempered Will Tetra Master The End Thunder Spawn Treasure Hunt Tricks of the Trade Undying Storm Unerring Path Unwavering Guard Valiant Lustre Vanguard White Signet Wishbringer

Under the Bonuses section below under each Garment Grid you will see some letters. Here is a key for that information: -----------------------------------------| Key | |------------------------------------------| | Y = Yellow Gate R = Red Gate | | B = Blue Gate G = Green Gate | ---------------------------------------------------------------------------------------------------------------------[G01] Name: Bitter Farewell | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: Macalania Woods | | Speak to the Hypello in chapter 2 after completing the mission to | find Donga and Pukutak for Bayra. | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G02] Name: Black Tabard | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: ?? | | ?? | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G03] Name: Blood of the Beast | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: ?? | | ?? | --------------------------------------------------------------------------------------

----------------------------------------------------------------------------[G04] Name: Bum Rush | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: ?? | | ?? | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G05] Name: Chaos Maelstrom | ----------------------------------------------------------------------------Auto Effect: Use Arcana Abilities | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| 6 | 4 | G = Magic + 15 | | | R = Magic + 15 | | | Y = Magic + 15 | | | B = Magic + 15 | | | GRYB = Arcana wait down | -----------------------------------------------------------------------------| Location: Kilika Island | | You get this item by returning 13 monkeys to the woman playing | with the Squatter Monkey in Kilika in chapter 3. You must get the | monkeys in chapter 1 however. | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G06] Name: Conflagration | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: ?? | | ?? | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G07] Name: Covenant of Growth | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses |

------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: ?? | | ?? | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G08] Name: Covetous | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: ?? | | ?? | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G09] Name: Disaster in Bloom | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: ?? | | ?? | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G10] Name: Downtrodder | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: ?? | | ?? | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G11] Name: Enigma Plate |

----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: ?? | | ?? | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G12] Name: First Steps | ----------------------------------------------------------------------------Auto Effect: None | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| 6 | 0 | None | -----------------------------------------------------------------------------| Location: You start with this Garment Grid. | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G13] Name: Flash of Steel | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: ?? | | ?? | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G14] Name: Font of Power | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: ?? | | ?? | --------------------------------------------------------------------------------------

----------------------------------------------------------------------------[G15] Name: Healing Light | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: Guadosalam (Chateau Leblanc) | | Received after defeating Leblanc, Ormi, and Logos in the basement | of Chateau Leblanc during chapter 2. | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G16] Name: Healing Wind | ----------------------------------------------------------------------------Auto Effect: Use Cure | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| 3 | 2 | B = Use Cura | | | BR = Use Curaga | -----------------------------------------------------------------------------| Location: Luca | | Received after returning to Luca and completing the mission there | in chapter 1. | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G17] Name: Heart of Flame | ----------------------------------------------------------------------------Auto Effect: Fire Eater, Use Fire | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| 3 | 3 | Y = Firestrike | | | GR = Use Fira | | | GRY = Use Firaga | -----------------------------------------------------------------------------| Location: Mushroom Rock Road (Youth League Headquarters) | | Received by going to the Youth League Headquarters and speaking | with Elma at the lift just before you reach the Headquarters in | chapter 1. | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G18] Name: Heart Reborn | ----------------------------------------------------------------------------Auto Effect: Use Life, Use Cure | -----------------------------------------------------------------------------|

# of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| 3 | 2 | R = Use Cura | | | BR = Use Curaga | -----------------------------------------------------------------------------| Location: Zanarkand Ruins | | Received upon answering "Is that you, Isaaru?" when asked what the | meaning of life is deep inside the temple. | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G19] Name: Helios Guard | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: ?? | | ?? | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G20] Name: Higher Power | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: ?? | | ?? | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G21] Name: Highroad Winds | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: Calm Lands (Old Monster Arena) | | After returning Clasko to the Calm Lands in chapter 2, head to the | old monster arena and wipe out all the fiends inside for Clasko. | -----------------------------------------------------------------------------

-------------------------------------------------------------------------------------[G22] Name: Horn of Plenty | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: ?? | | ?? | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G23] Name: Hour of Need | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: Bikanel Desert | | Travel to the Oasis from Bikanel Desert via the airship in chapter | 2 and you will receive this Garment Grid after defeating Logos and | the two Fem-Goons. | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G24] Name: Howling Wind | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: ?? | | ?? | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G25] Name: Ice Queen | ----------------------------------------------------------------------------Auto Effect: Ice Eater, Use Blizzard | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| 3 | 3 | Y = Waterstrike |

| | GR = Use Watera | | | GRY = Use Waterga | -----------------------------------------------------------------------------| Location: Macalania Woods | | Received upon completion of the mission to hide O'aka onboard the | Celsius. | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G26] Name: Immortal Soul | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: ?? | | ?? | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G27] Name: Megiddo | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: ?? | | ?? | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G28] Name: Menace of the Deep | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: ?? | | ?? | ------------------------------------------------------------------------------------------------------------------------------------------------------------------

[G29] Name: Mercurial Strike | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: ?? | | ?? | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G30] Name: Mortal Coil | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: ?? | | ?? | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G31] Name: Mounted Assault | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: ?? | | ?? | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G32] Name: Pride of the Sword | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: ?? | | ?? | -----------------------------------------------------------------------------

-------------------------------------------------------------------------------------[G33] Name: Protection Halo | ----------------------------------------------------------------------------Auto Effect: Defense + 5, Magic Defense + 5 | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| 5 | 4 | Y = Defense + 5 | | | B = Magic Defense + 5 | | | R = Defense + 5 | | | G = Magic Defense + 5 | -----------------------------------------------------------------------------| Location: Besaid Island | | Received after defeating the Flame Dragon in Besaid. | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G34] Name: Raging Giant | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: ?? | | ?? | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G35] Name: Ray of Hope | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: ?? | | ?? | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G36] Name: Restless Sleep | ----------------------------------------------------------------------------Auto Effect: Use Sleep, Use Bio | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses |

------------------|------------|---------------------------------------------| 5 | 4 | G = Sleepproof | | | GR = Sleeptouch | | | Y = Poisonproof | | | YB = Poisontouch | -----------------------------------------------------------------------------| Location: Mushroom Rock Road (Youth League Headquarters) | | Received by going to the Youth League Headquarters in chapter 1. | Directly to the right of the save sphere is a small path visible | on the mini-map. Fall down it and you will find the Garment Grid | inside the treasure chest there. | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G37] Name: Sacred Beast | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: ?? | | ?? | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G38] Name: Salvation Promised | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: ?? | | ?? | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G39] Name: Samurai's Honor | ----------------------------------------------------------------------------Auto Effect: Use Bushido Abilities | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| 6 | 4 | G = Strength + 15 | | | R = Strength + 15 | | | Y = Strength + 15 | | | B = Strength + 15 | | | GRYB = Bushido wait down |

-----------------------------------------------------------------------------| Location: Thunder Plains | | Received by successfully or unsuccessfully attempting to calibrate | all 10 towers for the Al Bhed in chapter 2. You must complete 5 | out of the 10 towers however. Speak to him at the first tower to | start the mission and then again at the travel agency after you | complete it. | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G40] Name: Scourgebane | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: ?? | | ?? | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G41] Name: Seething Cauldron | ----------------------------------------------------------------------------Auto Effect: Magic + 10 | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| 4 | 4 | G = Magic + 15 | | | R = Magic + 15 | | | Y = Magic + 15 | | | B = Magic + 15 | -----------------------------------------------------------------------------| Location: Moonflow | | Received for completing the ticket selling mission for Tobli in | chapter 2. | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G42] Name: Selene Guard | ----------------------------------------------------------------------------Auto Effect: SOS Shell, Use Shell | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| 4 | 1 | R = Auto-Shell | -----------------------------------------------------------------------------| Location: Mi'ihen Highroad | | You receive this after defeating the Chocobo Eater. |

-----------------------------------------------------------------------------------------------------------------------------------------------------------------[G43] Name: Shining Mirror | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: ?? | | ?? | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G44] Name: Still of Night | ----------------------------------------------------------------------------Auto Effect: Use Silence, Use Blind | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| 5 | 4 | G = Silenceproof | | | GR = Silencetouch | | | Y = Darkproof | | | YB = Darktouch | -----------------------------------------------------------------------------| Location: Bikanel Desert | | Received from Nhadala after completion of the Bikanel Desert | digging mission in chapter 1. | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G45] Name: Stonehewn | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: ?? | | ?? | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G46] Name: Strength of One | ----------------------------------------------------------------------------Auto Effect: ?? |

-----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: ?? | | ?? | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G47] Name: Supreme Light | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: ?? | | ?? | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G48] Name: Tempered Will | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: ?? | | ?? | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G49] Name: Tetra Master | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: ?? | | ?? | --------------------------------------------------------------------------------------

----------------------------------------------------------------------------[G50] Name: The End | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: ?? | | ?? | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G51] Name: Thunder Spawn | ----------------------------------------------------------------------------Auto Effect: Lightning Eater, Use Thunder | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| 3 | 3 | Y = Lightningstrike | | | GR = Use Thundara | | | GRY = Use Thundaga | -----------------------------------------------------------------------------| Location: Luca | | Head one screen to the right from the Blitzball Stadium. Then | take the first branch to the docks. The Garment Grid is in a | treasure chest hidden at the far end behind some crates. | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G52] Name: Treasure Hunt | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: ?? | | ?? | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G53] Name: Tricks of the Trade | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? |

-----------------------------------------------------------------------------| Location: ?? | | ?? | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G54] Name: Undying Storm | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: ?? | | ?? | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G55] Name: Unerring Path | ----------------------------------------------------------------------------Auto Effect: None | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| 2 | 0 | None | -----------------------------------------------------------------------------| Location: Macalania Woods | | Received after speaking with Tromell four times. | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G56] Name: Unwavering Guard | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: ?? | | ?? | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G57] Name: Valiant Lustre | ----------------------------------------------------------------------------Auto Effect: ?? |

-----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: ?? | | ?? | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G58] Name: Vanguard | ----------------------------------------------------------------------------Auto Effect: Strength + 5, Magic + 5 | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| 5 | 4 | Y = Strength + 5 | | | B = Magic + 5 | | | R = Strength + 5 | | | G = Magic + 5 | -----------------------------------------------------------------------------| Location: Celsius | | Received after speaking to Shinra onboard the Celsius and reading | the entire Garment Grid Tutorial. | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G59] Name: White Signet | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: ?? | | ?? | -----------------------------------------------------------------------------------------------------------------------------------------------------------------[G60] Name: Wishbringer | ----------------------------------------------------------------------------Auto Effect: ?? | -----------------------------------------------------------------------------| # of Sphere Nodes | # of Gates | Bonuses | ------------------|------------|---------------------------------------------| ? | ? | ? | -----------------------------------------------------------------------------| Location: ?? | | ?? |

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-----------------------------------------------------------------------------[011] -- Dresspheres/Special Dresspheres ------------------------------------The [D##] is the search code for Dresspheres ONLY. Use it to search for specific Dresspheres in this section. First I will list the Dresspheres in the game. Each Dressphere has its own information about it such as abilities and commands attached to it. Use the search code listed next to a particular Dressphere to jump to that section for it or simply scroll down to it. There are 17 Dresspheres in the game. 14 standard Dresspheres and 3 special Dresspheres. [D00] Dresspheres (Explanation on how to use them) [D01] Gunner [D02] Thief [D03] Gun Mage [D04] Warrior [D05] Songstress [D06] Black Mage [D07] White Mage [D08] Alchemist [D09] Dark Knight [D10] Lady Luck [D11] Trainer [D12] Berserker [D13] Samurai [D14] Mascot [D20] Special Dresspheres (Explanation on how to use them) [D21] Yuna's Floral Fallal [D22] Rikku's Machina Maw [D23] Paine's Full Throttle - [D00] Dresspheres ---------------------------------------------------------There are many Dresspheres in Final Fantasy X-2. When a character puts on a Dressphere they not only have new abilities and commands available to them, but they also change their physical appearance during battle. For example, if Yuna wears her Gunner Dressphere, she uses two guns to attack and looks like a Gunner. If she changes to a Warrior Dressphere, she uses a large sword to attack and has different clothes on. In order to use a Dressphere it must be placed on something called a Garment Grid. Please read the Garment Grid section above for more information on them. Each Dressphere has it's own abilities attached to it. While a Dressphere is equipped to a character during battle, it will gain AP that will go into learning abilities. Please see the next section Abilities for more information on them. In this section I will list the Dressphere name, commands associated with the Dressphere, Abilities associated with the Dressphere, and information on each ability. Commands are abilities that show up on the main battle menu. These commands are executed quickly and require no MP for use.

Abilities are accessed via a submenu. For example, to access the Gunner's ability "Potshot" you must choose the Gunplay command from the main battle window. This will open a submenu with all the available abilities you can use. These abilities usually take a little longer to cast than a command takes to execute. They also require the MP for use. Here is a list of the Dressphere's in the game and the abilities attached to them: - [D01] Gunner --------------------------------------------------------------{Commands} Attack Trigger Happy Gunplay - Submenu used to access abilities Item {Abilities} Attack Trigger Happy Potshot Cheap Shot Enchanted Ammo Target MP Quarter Pounder On the Level Burst Shot Tableturner Scattershot Scatterburst Darkproof Sleepproof Trigger Happy Lv. 2 Trigger Happy Lv. 3 - [D02] Thief ---------------------------------------------------------------{Commands} Atrack Steak Flimflam - Submenu used to access abilities Flee Item {Abilities} Attack Steal Pilfer Gil Borrowed Time Pilfer HP Pilfer MP Sticky Fingers Master Thief Soul Swipe Steal Will Flee Item Hunter

First Strike Initiative Slowproof Stopproof - [D03] Gun Mage ------------------------------------------------------------{Commands} Attack Blue Bullet - Submenu used to access abilities Fiend Hunter Scan Item {Abilities} Attack Blue Bullet Scan Shell Cracker Anti-Aircraft Silver Bullet Flan Eater Elementillary Killasaurus Drake Slayer Dismantler Mech Destroyer Demon Muzzle Fiend Hunter Lv. 2 Scan Lv. 2 Scan Lv. 3 Blue Bullet Abilities Fire Breath Seed Cannon Stone Breath Absorb White Wind Bad Breath Mighty Guard Supernova Cry in the Night Drill Shot Mortar Annihilator Heaven's Cataract 1000 Needles Storm Cannon Blaster - [D04] Warrior -------------------------------------------------------------{Commands} Attack Swordplay - Submenu used to access abilities Assault Sentinal Item

{Abilities} Attack Sentinal Flametongue Ice Brand Thunder Blade Liquid Steel Demi Sword Excalibur Power Break Armor Break Magic Break Mental Break Delay Attack Delay Buster Assault SOS Protect - [D05] Songstress ----------------------------------------------------------{Commands} Dance - Submenu used to access abilities Sing Item {Abilities} Darkness Dance Samba of Silence MP Mambo Magical Masque Sleepy Shuffle Carnival Cancan Slow Dance Brakedance Jitterbug Dirty Dancing Battle Cry Cantus Firmus Esoteric Melody Disenchant Perfect Pitch Matador's Song - [D06] Black Mage ----------------------------------------------------------{Commands} Black Magic - Submenu used to access abilities Focus MP Absorb Item {Abilities} Fire Blizzard Thunder Water Fira

Blizzara Thundara Watera Firaga Blizzaga Thundaga Waterga Focus MP Absorb Black Magic Lv. 2 Black Magic Lv. 3 - [D07] White Mage ----------------------------------------------------------{Commands} Pray Vigor White Magic - Submenu used to access abilities Item {Abilities} Pray Vigor Cure Cura Curaga Regen Esuna Dispel Life Full-Life Shell Protect Reflect Full-Cure White Magic Lv. 2 White Magic Lv. 3 - [D08] Alchemist -----------------------------------------------------------{Commands} Attack Mix Stash Item {Abilities} Attack Potion Hi-Potion Mega-Potion X-Potion Remedy Dispel Tonic Phoenix Down Mega Phoenix Ether Elixer

Items Lv. 2 Chemist Elementalist Physicist - [D09] Dark Knight ---------------------------------------------------------{Commands} Attack Darkness Arcana Charon Item {Abilities} Drain Demi Confuse Break Bio Doom Death Black Sky Charon Poisonproof Stoneproof Confuseproof Deathproof

- [D10] Lady Luck -----------------------------------------------------------{Commands} Attack Gamble Tantalize Bribe Item {Abilities} Attack Two Dice Four Dice Attack Reels Magic Reels Item Reels Random Reels Luck Felicity Tantalize Critical Double EXP SOS Spellspring Gillionaire Double Items

- [D11] Trainer -------------------------------------------------------------The Trainer Dressphere has different abilities for each character. Yuna has a dog-like pet that looks like Yojimbo's pet. Rikku has a little monkey and Paine has a bird. {Yuna's Commands} Attack Kogoro Item {Yuna's Abilities} Attack Holy Kogoro Kogoro Blaze Kogoro Freeze Kogoro Shock Kogoro Deluge Kogoro Strike Doom Kogoro Kogoro Cure Kogoro Remedy Pound! Half MP Cost HP Stroll MP Stroll Kogoro Lv. 2 Kogoro Lv. 3 {Rikku's Commands} Attack Ghiki Item {Rikku's Abilities} Attack Sneaky Ghiki Ghiki Gouge Ghiki Gag Mugger Ghiki Pesky Ghiki Bully Ghiki Ghiki Meds Ghiki Pep Ghiki Cheer Swarm, Swarm! Half MP Cost HP Stroll MP Stroll Ghiki Lv. 2 Ghiki Lv. 3 {Paine's Commands} Attack Flurry Item {Paine's Abilities}

Attack Carrier Flurry Poison Flurry Stone Flurry Death Flurry Flurry Guard Flurry Speed Flurry Shield HP Flurry Recovery Flurry Maulwings! Half MP Cost HP Stroll MP Stroll Flurry Lv. 2 Flurry Lv. 3 - [D12] Berserker -----------------------------------------------------------{Commands} Attack Berserk Instinct Howl Item {Abilities} Attack Berserk Cripple Mad Rush Crackdown Eject Unhinge Intimidate Envenom Hurt Howl Itchproof Counterattack Magic Counter Evade & Counter Auto-Regen - [D13] Samurai -------------------------------------------------------------{Commands} Attack Bushido Spare Change Zantetsu Item {Abilities} Attack Spare Change Mirror of Equity Magicide

Dismissal Fingersnap Sparkler Fireworks Momentum Shin-Zantetsu Nonpareil No Fear Clean Slate Hayate Zantetsu SOS Critical - [D14] Mascot --------------------------------------------------------------The Trainer Dressphere has different abilities for each character. Yuna is a Moogle, Rikku is Cait Sith, and Paine is a Tonberry. {Yuna's Commands} Attack Moogle Arcana Swordplay Item {Yuna's Abilities} Attack Moogle Jolt Moogle Cure Moogle Regen Moogle Wall Moogle Life Moogle Curema Moogle Regenja Moogle Wallja Moogle Lifeja Moogle Beam Ribbon Auto-Shell Auto-Protect Swordplay Arcana {Rikku's Commands} Attack Cait Sith Instinct White Magic Item {Rikku's Abilities} Attack Cait Fire Cait Thunder Cait Blizzard Cait Water Power Eraser Armor Eraser

Magic Eraser Mental Eraser Speed Eraser Pupu Platter Ribbon Auto-Shell Auto-Protect Instinct White Magic {Paine's Commands} Attack Tonberry Black Magic Bushido Item {Paine's Abilities} Attack Dark Knife Silence Knife Sleep Knife Berserk Knife Poison Knife Stone Knife Stop Knife Quartet Knife Arsenic Knife Cactling Gun Ribbon Auto-Shell Auto-Protect Bushido Black Magic - [D20] Special Dresspheres -------------------------------------------------There are 3 Special Dresspheres in the game, 1 for each character. SHORT EXPLANATION: To use them you have to transform into each Dressphere on your Garment Grid at least once during the same battle. Once you have done that you can press L1 to bring up the Garment Grid Window and then press R1 and then "X" to transform. LONG EXPLANATION: Okay. Here's how they work. You don't need to equip them, they are automatically ready after you get them. You cannot use them until you change into every dressphere on your garment grid. For example, say you are using the "First Steps" Garment Grid. There are 6 places on the garment grid that you can put dresspheres. We'll say you have White Mage, Black Mage, Gun Mage, Thief, Warrior, and Gunner attached to the garment grid. Now, you have Yuna in your party equipped with the "First Steps" Garment Grid and the Gunner dressphere equipped (look on the equip screen in the main menu). So Yuna starts every battle as a Gunner. Now you are walking around

and you get into a fight against enemy. During the battle you use L1 to change Yuna into the White Mage. Then on her next turn you change her into the Black Mage. Then her next turn you change her into the Gun Mage, then the Thief, then the Warrior. So now you have transformed into all 6 dresspheres on that garment grid in the same battle. Notice I say the SAME battle. Once a battle is over you have to start all over again. So now that you have transformed into all the 6 dresspheres you had attached to the Garment Grid Yuna is using, you are FINALLY able to transform into the Special Dressphere. (To keep track of where you have gone on the garment grid, press L1 during battle and look for the blue line on the garment grid). Now press L1 to bring up the same garment grid window, when it comes up, press R1. You should notice that on the right of the screen it says something about Foral Fallal (Yuna's special dressphere). When that is showing, press X to choose it. The window should go away and you should change into the special dressphere. I know it's a lot of work, but they are quite powerful. If you have a Garment Grid called "Unerring Path", you will notice it only has 2 places for dresspheres. This is a good grid to use if you want to use Special Dresspheres a lot because you only have to change dresspheres in battle once and then you can use the special dressphere. While in special mode, your character will transform into something with 3 parts and your other 2 characters will be gone. All three parts are controlled by you and have very powerful attacks and abilities. - [D21] Yuna's Floral Fallal ------------------------------------------------Location: Djose Highroad This special dressphere is found during chapter 2 on Djose Highroad while trying to get a Syndicate Uniform. {Floral Fallal Commands} Attack Fallalery Great Whirl Libra {Floral Fallal Abilities} Attack Heat Whirl Ice Whirl Electric Whirl Aqua Whirl Barrier Shield Flare Whirl Great Whirl All-Life Ribbon Double HP Triple HP Break HP Limit Break Damage Limit

{Right Pistil Commands} Right Stigma Right Pistilplay {Right Pistil Abilities} White Pollen White Honey Hard Leaves Tough Nuts Mirror Petals Floral Rush Floral Bomb Fallal Bomb Floral Magisol Fallal Magisol Right Stigma Ribbon Double HP Triple HP Break HP Limit Break Damage Limit {Left Pistil Commands} Left Stigma Left Pistilplay {Left Pistil Abilities} Dream Pollen Mad Seeds Sticky Honey Halfdeath Petals Poison Leaves Death Petals Silent White Congealed Honey Panic Floralysis Ash Floralysis Left Stigma Ribbon Double HP Triple HP Break HP Limit Break Damage Limit - [D22] Rikku's Machina Maw -------------------------------------------------Location: Bikanel Desert This special dressphere is found during chapter 2 at the Oasis. Talk to Nhadala and then the pilot to go there. {Machina Maw Commands} Attack Machinations Revival Vajra {Machina Maw Abilities}

Attack Revival Death Missile Bio Missile Break Missile Berserk Missile Stop Missile Confuse Missile Shockwave Shockstorm Varja Ribbon Double HP Triple HP Break HP Limit Break Damage Limit {Smasher-R Commands} Homing Ray Smash HP Repair MP Repair {Smasher-R Abilities} Howitzer Blind Shell Silence Shell Anti-Magic Shell Anti-Mental Shell Boostet Offense Defense HP Repair MP Repair Homing Ray Ribbon Double HP Triple HP Break HP Limit Break Damage Limit {Crusher-L Commands} Homing Ray Crush HP Repair MP Repair {Crusher-L Abilities} Howitzer Sleep Shell Slow Shell Anti-Power Shell Anti-Armor Shell Scan Shelter Protector HP Repair MP Repair

Homing Ray Ribbon Double HP Triple HP Break HP Limit Break Damage Limit - [D23] Paine's Full Throttle -----------------------------------------------Location: Macalania Woods This special dressphere is found during chapter 1 by speaking with Tromell four times in the small clearing near Lake Macalania. {Full Throttle Commands} Attack Throttle Fright Sword Dance {Full Throttle Abilities} Attack Fright Aestus Winterkill Whelman Levin Wisenen Fiers Deeth Assoil Sword Dance Ribbon Double HP Triple HP Break HP Limit Break Damage Limit {Dextral Wing Commands} Dextral Arts Stamina Mettle Reboot {Dextral Wing Abilities} Venom Wing Blind Wing Mute Wing Rock Wing Lazy Wing Violent Wing Still Wing Crazy Wing Stamina Mettle Reboot Ribbon Double HP Triple HP

Break HP Limit Break Damage Limit {Sinistral Wing Commands} Sinistral Arts Stamina Mettle Reboot {Sinistral Wing Abilities} Steel Feather Diamond Feather White Feather Buckle Feather Cloudy Feather Pointed Feather Pumice Feather Ma'at's Feather Stamina Mettle Reboot Ribbon Double HP Triple HP Break HP Limit Break Damage Limit -----------------------------------------------------------------------------[012] -- Abilites -----------------------------------------------------------Abilities are all your commands and spells in the game. Since abilities are attached to specific dressphere grids, I will list all of them under the appopriate dresspheres in the section above. Please see that section for the actual list of abilities. Now, as far as how to gain abilities and how to use them, I will go over that here. As you progress through the game you will encounter random battles. During battle you will perform actions like attacking, using an item, casting a spell, etc. Everytime you perform an action, you will gain AP (Action Points). Now, you must have a Dressphere equipped in order to gain AP. Otherwise it just goes into oblivion. As an example we will take the Gunner Dressphere. It has 16 abilities attached to it. If you look at the Dressphere, some of them may not show up yet bacause they have a prerequisite ability that must be learned first before it will show up. Now, you can only choose to learn one ability at a time. So before a battle you need to go into the Abilities section of the main menu and go to a character. Then select the Dressphere you currrently have equipped from the menu on the left and the abilities for that Dressphere will show up. If you look closely at the abilities you will notice that one of them has a gold/yellow transparent bar over top of it. This is the ability you

currently have selected to learn. To the right of that ability should be a number like 10/100. This means you have gained 10 AP through the course of battling and they have been applied to that ability. When you get 100 AP for that ability, you will have learned it and now be able to use it in battle. However, to use that ability you must be wearing that Dressphere during the battle. If you change to another Dressphere, that ability will no longer be available until you switch back to that Dressphere. For more information on Dresspheres, see the above section. When you learn an ability during a battle, the game will automatically switch to another ability for you so you the points won't go into oblivion. However, you may want to go in an manually select what ability you want to learn next because it may select something you don't want to waste time learning yet. I recommend always manually selecting abilities to learn. I recommend going in and manually setting the abilities to learn on all the Dresspheres you have for all your characters, so that when you switch between Dresspheres during battle, you will automatically start building up AP for the exact abilities you want to learn. As you learn abilities for a specific Dressphere, you will notice that the percentage next to the Dressphere like: Gunner 10% That number will rise as you learn more of the abilities. When you have all the abilities learned from a Dressphere the percentage next to the Dressphere name will turn to a "gold crown" image denoting that you have mastered the Dressphere. The upside is that you mastered it. The downside is that using that Dressphere from here on out means your AP you get from battles goes into oblivion while you use it. Hopefully this helps to explain abilities. Again, see the Dressphere section for the complete list of abilities. -----------------------------------------------------------------------------[013] -- Gaining AP ---------------------------------------------------------One of the most common questions I get asked is how do you get AP in the game. SO I've decided to add this section to explain ALL the ways you can get AP. There are only 2 ways to get AP in the game: 1. Defeat an enemy 2. Perform a valid action in battle Now, let me explain each of them. Each enemy and boss in the game has a certain amount of AP. EVERY normal enemy in the game has 1 AP. EVERY oversoul version of a normal enemy has 2 AP. Most of the bosses in the game only have 1 AP until later in the game when some of the bosses can have 40 or more AP. So, let's say we get into an encounter with 3 normal enemies. We'll call them Flan's. Flan 1 - has 1 AP Flan 2 - has 1 AP

Flan 3 - has 1 AP Now, Yuna and Rikku do nothing the entire battle. Paine however decides to use Trigger Happy to attack Flan 1. It dies. Yuna, Rikku, and Paine IMMEDIATELY gain 1 AP each. Paine however gets 1 more AP IMMEDIATELY because she performed a valid action (Trigger Happy). Now, the Paine does the same thing again to kill the second Flan and again to kill the third Flan. So overall during the battle, Paine received 6 AP (1 for each enemy that died and 1 for each action she took). Yuna and Rikku only got 3 AP each because they didn't do anything during the battle but were alive when Paine killed the Flan's. In otherwords, everytime a fiend dies, any character in the battle who is still alive, IMMEDIATELY gets 1 AP. The game doesn't keep track of AP gained and then give it to you at the end of the battle. It gives it to you immediately. That is why you see "******* Learned" pop up over your characters head sometimes during battle. When you learn a new ability, it will IMMEDIATELY be available to use during that battle. You don't have to wait until the next battle to use it. Again, your character has to be ALIVE to get the AP. Certain Dresspheres have the command "Attack". Using this command will never give you AP. You will still get the AP for killing an enemy with Attack, but not for using "Attack". Now, a valid action doesn't have to be a command like Trigger Happy. It can also be a spell or even a command like "Pray". However it has to actually do something for it to count as a valid action. For example, if you use the White Mage command "Pray" to heal it has to actually heal someone if you want the AP point. If party is at full HP, and you use "Pray", you will not get any if just 1 person has less than full HP (even 999/1000 HP) and just 1 HP or more, you will get the AP point. your party, your entire AP. However it heals for

That is why I say a valid action. The action has to actually do something. Now, if you fight a boss that has 40 AP, all three characters will get 40 AP when it dies, plus any AP they got for taking valid actions during battle. The 40 AP is NOT DIVIDED. All three characters get the FULL 40 AP. Hopefully this clears up how you gain AP. -----------------------------------------------------------------------------[014] -- Gaining AP Quickly -------------------------------------------------There are a few ways to gain more AP at a much faster rate. Throughout the game there are 4 things you can get to increase the amount of AP you receive. Here is a list: - Key to Success Double All (Doubles AP, EXP, Gil, Items) To get this accessory you must NOT complete the mission to stop the Ronso during chapter 3. Then you can find it in a treasure chest inside the far right room in Guadosalam during chapter 5. You cannot get 100% completion if you get this accessory.

- Covenant of Growth Garment Grid Double AP, Double EXP To get this Garment Grid, you must beat Frailea (cactuar game). - AP Egg Triple AP To get this accessory, you must open the Chocobo Ranch Secret Dungeon. The accessory is in a treasure chest inside. See my section "Chocobo Ranch Secret Dungeon" in this FAQ for more information. - Lure Bracer Increases random encounter rate You can get this item in chapter 2 by going to the Bikanel Desert Oasis and defeating Logos. These are the only ways to increase the amount of AP you receive in the game. -----------------------------------------------------------------------------[015] -- Leveling Up Quickly ------------------------------------------------This section is intended to give you a helpful way to level up very quickly in chapter 5. Some of the principles can be applied earlier in the game as well but it is geared towards power-leveling near the end of the game to max out your characters to level 99 in about one hour. There are a few ways to gain more EXP at a much faster rate. Throughout the game there are 4 things you can get to increase the amount of EXP you receive. Here is a list: - Key to Success Double All (Doubles AP, EXP, Gil, Items) To get this accessory you must NOT complete the mission to stop the Ronso during chapter 3. Then you can find it in a treasure chest inside the far right room in Guadosalam during chapter 5. You cannot get 100% completion if you get this accessory. - Covenant of Growth Garment Grid Double AP, Double EXP To get this Garment Grid, you must beat Frailea (cactuar game). - Lady Luck Dressphere Double EXP, Gillionaire (Doubles Gil), Double Items To get this Dressphere you must win against Shinra during the Sphere Break Tournament in Luca during chapter 3. If you miss it here, you can get it by visiting Luca and challenging Shinra (located near locker rooms). You must beat him to get the Dressphere. However, in chapter 5, he is much more difficult to beat. - Lure Bracer Increases random encounter rate You can get this item in chapter 2 by going to the Bikanel Desert Oasis and defeating Logos. These are the only ways to increase the amount of EXP you receive in the game. Now, the best of the three for gaining EXP is the Lady Luck Dressphere. This is because all three characters can have it equipped at once. If you have the

other two items, use them on top of the Lady Luck Dressphere. Note: You must learn the ability Double EXP on the Lady Luck Dressphere before it begins working. Equip the Lure Bracer to increase you random encounter rate. Once you have everything eqipped and ready, simply go to the Farplane Abyss in chapter 5, and save the game at the save sphere there. Then jump into the orange/brown vortex. Simply walk around and you should get into a random encounter every couple steps thanks to the Lure Bracer. The enemies here give huge amounts of experience and gil. The Omega Weapon gives 12000 gil per battle. If you have Gillionaire on all three characters you will get 48000 gil per battle! With your double EXP you will receive over 10000 EXP per battle! Most of the enemies here give huge amounts of experience and gil. They may be difficult for the first twenty minutes in this area, but just go out and save every battle or two that you survive. Eventually they will get easier and easier until you eventually kill them in a couple of hits. Also, equip a ribbon on one character if you have it in this area because one of the enemies is the Great Marlboro that uses "Really Bad Breath" against you. By the end you will be taking Great Marlboro's out in 1-2 hits. Using this method you can get from level 50 to 99 in about 1-2 hours. You will also end up with over 3 million gil. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[016] VIII. Items -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-----------------------------------------------------------------------------[017] -- Items --------------------------------------------------------------The [I##] is the search code for items ONLY. Use it to search for specific items in this section. First I will list the items in the game and then I will give detailed information about each one. Use the search code listed next to a particular item to jump to that section for it or simply scroll down to it. Here is a list of the items in the game and descriptions of each: (Arranged in alphabetical order) [I01] [I02] [I03] [I04] [I05] [I06] [I07] [I08] [I09] [I10] [I11] [I12] [I13] Antarctic Wind Antidote Arctic Wind Blessed Gem Bomb Core Bomb Fragment Budget Grenade Candle of Life Chocobo Feather Chocobo Wing Dark Grenade Dark Matter Dispel Tonic [I35] [I36] [I37] [I38] [I39] [I40] [I41] [I42] [I43] [I44] [I45] [I46] [I47] Lunar Curtain Mana Spring Mana Tablet Mana Tonic M-Bomb Mega Phoenix Megalixir Mega-Potion Mimett Greens Pahsana Greens Petrify Grenade Phoenix Down Poison Fang

[I14] [I15] [I16] [I17] [I18] [I19] [I20] [I21] [I22] [I23] [I24] [I25] [I26] [I27] [I28] [I29] [I30] [I31] [I32] [I33] [I34]

Dragon Scale Echo Screen Electro Marble Elixir Ether Eye Drops Farplane Shadow Fire Gem Fish Scale Gold Hourglass Grenade Gysahl Greens Healing Spring Hero Drink Hi-Potion Holy Water Ice Gem L-Bomb Light Curtain Lightning Gem Lightning Marble

[I48] [I49] [I50] [I51] [I52] [I53] [I54] [I55] [I56] [I57] [I58] [I59] [I60] [I61] [I62] [I63] [I64] [I65] [I66] [I67] [I68]

Potion Remedy S-Bomb Shadow Gem Shining Gem Silence Grenade Silver Hourglass Sleep Grenade Soft Soul Spring Stamina Spring Stamina Tablet Stamina Tonic Star Curtain Supreme Gem Sylkis Greens Three Stars Turbo Ether Twin Stars Water Gem X-Potion

[I01] Antarctic Wind [I02] Antidote [I03] Arctic Wind [I04] Blessed Gem [I05] Bomb Core [I06] Bomb Fragment [I07] Budget Grenade [I08] Candle of Life [I09] Chocobo Feather [I10] Chocobo Wing [I11] Dark Grenade [I12] Dark Matter [I13] Dispel Tonic [I14] Dragon Scale [I15] Echo Screen [I16] Electro Marble [I17] Elixir [I18] Ether [I19] Eye Drops

[I20] Farplane Shadow [I21] Fire Gem [I22] Fish Scale [I23] Gold Hourglass [I24] Grenade [I25] Gysahl Greens [I26] Healing Spring [I27] Hero Drink [I28] Hi-Potion [I29] Holy Water [I30] Ice Gem [I31] L-Bomb [I32] Light Curtain [I33] Lightning Gem [I34] Lightning Marble [I35] Lunar Curtain [I36] Mana Spring [I37] Mana Tablet [I38] Mana Tonic [I39] M-Bomb [I40] Mega Phoenix [I41] Megalixir [I42] Mega-Potion [I43] Mimett Greens [I44] Pahsana Greens [I45] Petrify Grenade [I46] Phoenix Down [I47] Poison Fang [I48] Potion [I49] Remedy

[I50] S-Bomb [I51] Shadow Gem [I52] Shining Gem [I53] Silence Grenade [I54] Silver Hourglass [I55] Sleep Grenade [I56] Soft [I57] Soul Spring [I58] Stamina Spring [I59] Stamina Tablet [I60] Stamina Tonic [I61] Star Curtain [I62] Supreme Gem [I63] Sylkis Greens [I64] Three Stars [I65] Turbo Ether [I66] Twin Stars [I67] Water Gem [I68] X-Potion

-----------------------------------------------------------------------------[018] -- Key Items ----------------------------------------------------------Al Bhed Primer's I-XXVI Aurora Rain Awesome Sphere Baralai's Sphere Besaid Key Besaid Sphere Calm Lands Discount Pass Calm Lands Free Pass Corpus Invictus Crimsom Sphere's 1-10 Desert Key Everyman's Repair Manual Gagazet Sphere Gaol Sphere Gippal's Sphere

How to Repair with Soul Lebanc's Sphere Letter of Introduction Logos's Sphere Machina Booster Machina Reactor Magical Dances, Vol.I Magical Dances, Vol.II New Beginnings Sphere Nooj's Sphere Ormi's Sphere Paine's Sphere Reassembled Sphere Repairing for Dummies Sphere Fragment Syndicate Uniform's 1-3 The ABC's of Repair The Spirit of Recycling Twilight Rain Victor Primoris War Buddy Sphere -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[019] IX. Accessories -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=The [A###] is the search code for accessories ONLY. Use it to search for specific accessories in this section. First I will list the accessories in the game. Each accessory has its own information about it such as what it does and the location as to where you will find it. Use the search code listed next to a particular accessory to jump to that section for it or simply scroll down to it. Here is a list of the accessories in the game and descriptions of each: (Arranged in alphabetical order) [A001] [A002] [A003] [A004] [A005] [A006] [A007] [A008] [A009] [A010] [A011] [A012] [A013] [A014] [A015] [A016] [A017] [A018] [A019] [A020] [A021] [A022] Adamantite Amulet Angel Earrings AP Egg Arcane Lore Arcane Tome Beaded Brooch Black Belt Black Choker Black Lore Black Ring Black Tome Blind Shock Bloodlust Blue Ring Bushido Lore Bushido Tome Cat Nip Cat's Bell Cerulean Ring Champion Belt Chaos Shock [A065] [A066] [A067] [A068] [A069] [A070] [A071] [A072] [A073] [A074] [A075] [A076] [A077] [A078] [A079] [A080] [A081] [A082] [A083] [A084] [A085] [A086] Muscle Belt Mute Shock Mystery Veil Mythril Bangle Mythril Gloves Nature's Lore Nature's Tome NulBlaze Ring NulFrost Ring NulShock Ring NulTide Ring Oath Veil Ochre Ring Pearl Necklace Pixie Dust Potpourri Power Gloves Power Wrist Pretty Orb Rabite's Foot Ragnarok Recovery Bracer

[A023] [A024] [A025] [A026] [A027] [A028] [A029] [A030] [A031] [A032] [A033] [A034] [A035] [A036] [A037] [A038] [A039] [A040] [A041] [A042] [A043] [A044] [A045] [A046] [A047] [A048] [A049] [A050] [A051] [A052] [A053] [A054] [A055] [A056] [A057] [A058] [A059] [A060] [A061] [A062] [A063] [A064]

Charm Bangle Circlet Crimson Ring Crystal Ball Crystal Bangle Crystal Gloves Defense Bracer Defense Veil Diamond Gloves Dragonfly Orb Dream Shock Electrocutioner Enterprise Faerie Earrings Favorite Outfit Fiery Gleam Force of Nature Freezerburn Fury Shock Gauntlets Glass Buckle Gold Anklet Gold Bracer Gold Hairpin Gris-Gris Bag Haste Bangle Heady Perfume Hyper Wrist Hypno Crown Icy Gleam Invincible Iron Bangle Iron Duke Kaiser Knuckles Key to Success Kinesis Badge Lag Shock Lightning Gleam Lure Bracer Minerva's Plate Moon Bracer Mortal Shock

[A087] [A088] [A089] [A090] [A091] [A092] [A093] [A094] [A095] [A096] [A097] [A098] [A099] [A100] [A101] [A102] [A103] [A104] [A105] [A106] [A107] [A108] [A109] [A110] [A111] [A112] [A113] [A114] [A115] [A116] [A117] [A118] [A119] [A120] [A121] [A122] [A123] [A124] [A125] [A126] [A127] [A128]

Red Ring Regal Crown Regen Bangle Ribbon Rune Bangle Safety Bit Shining Bracer Shmooth Shailing Short Circuit Silver Bracer Silver Glasses Snow Ring Soul of Thamasa Speed Bracer Sprint Shoes Star Bracer Star Pendant Stone Shock Subliminator Sword Lore Sword Tome System Shock Talisman Tarot Card Tetra Band Tetra Bracelet Tetra Gloves Tetra Guard Tiara Titanium Bangle Twist Headband Venom Shock Wall Ring Watery Gleam White Cape White Lore White Ring White Tome Wizard Bracelet Wring Wristband Yellow Ring

--------------------[A001] [A002] [A003] [A004] [A005] [A006] [A007] [A008] [A009] [A010] [A011] [A012] [A013] [A014] [A015] Adamantite Amulet Angel Earrings AP Egg Arcane Lore Arcane Tome Beaded Brooch Black Belt Black Choker Black Lore Black Ring Black Tome Blind Shock Bloodlust Blue Ring

[A016] [A017] [A018] [A019] [A020] [A021] [A022] [A023] [A024] [A025] [A026] [A027] [A028] [A029] [A030] [A031] [A032] [A033] [A034] [A035] [A036] [A037] [A038] [A039] [A040] [A041] [A042] [A043] [A044] [A045] [A046] [A047] [A048] [A049] [A050] [A051] [A052] [A053] [A054] [A055] [A056] [A057] [A058] [A059] [A060] [A061] [A062] [A063] [A064] [A065] [A066] [A067] [A068] [A069] [A070] [A071] [A072] [A073] [A074] [A075]

Bushido Lore Bushido Tome Cat Nip Cat's Bell Cerulean Ring Champion Belt Chaos Shock Charm Bangle - eliminates random enemy encounters. Circlet Crimson Ring Crystal Ball Crystal Bangle Crystal Gloves Defense Bracer Defense Veil Diamond Gloves Dragonfly Orb Dream Shock Electrocutioner Enterprise Faerie Earrings Favorite Outfit Fiery Gleam Force of Nature Freezerburn Fury Shock Gauntlets Glass Buckle Gold Anklet Gold Bracer Gold Hairpin Gris-Gris Bag Haste Bangle Heady Perfume Hyper Wrist Hypno Crown Icy Gleam Invincible Iron Bangle Iron Duke Kaiser Knuckles Key to Success Kinesis Badge Lag Shock Lightning Gleam Lure Bracer - increases random enemy encounters. Minerva's Plate Moon Bracer Mortal Shock Muscle Belt Mute Shock Mystery Veil Mythril Bangle Mythril Gloves Nature's Lore Nature's Tome NulBlaze Ring NulFrost Ring NulShock Ring NulTide Ring

[A076] [A077] [A078] [A079] [A080] [A081] [A082] [A083] [A084] [A085] [A086] [A087] [A088] [A089] [A090] [A091] [A092] [A093] [A094] [A095] [A096] [A097] [A098] [A099] [A100] [A101] [A102] [A103] [A104] [A105] [A106] [A107] [A108] [A109] [A110] [A111] [A112] [A113] [A114] [A115] [A116] [A117] [A118] [A119] [A120] [A121] [A122] [A123] [A124] [A125] [A126] [A127] [A128]

Oath Veil Ochre Ring Pearl Necklace Pixie Dust Potpourri Power Gloves Power Wrist Pretty Orb Rabite's Foot Ragnarok Recovery Bracer Red Ring Regal Crown Regen Bangle Ribbon Rune Bangle Safety Bit Shining Bracer Shmooth Shailing Short Circuit Silver Bracer Silver Glasses Snow Ring Soul of Thamasa Speed Bracer Sprint Shoes Star Bracer Star Pendant Stone Shock Subliminator Sword Lore Sword Tome System Shock Talisman Tarot Card Tetra Band Tetra Bracelet Tetra Gloves Tetra Guard Tiara Titanium Bangle Twist Headband Venom Shock Wall Ring Watery Gleam White Cape White Lore White Ring White Tome Wizard Bracelet Wring Wristband Yellow Ring

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[020] X. Characters -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=------------------------------------------------------------------------------

[021] -- Yuna ---------------------------------------------------------------Name: Sex: Age: Height: Weight: Yuna Female 19 ?? ?? lbs

Description Yuna is the main character of Final Fantasy X-2. She was once a high summoner of Spira. She followed in the footsteps of her father who was also a high summoner who defeated Sin many years ago. Yuna defeated Sin 2 years ago with the help of her friend Tidus and brought about a calm that has lasted for the past two years. However, in the battle with Sin, Tidus was lost due to the circumstances of what was actually happening. See Final Fantasy X for more details. Yuna is on a quest to find information about Tidus from Final Fantasy X. Kimahri found a sphere movie with someone who looked like Tidus locked in a cell. This gives her hope that he is still alive so she teams up with Rikku and Paine on a quest as a Gullwing to find more spheres and hopefully unlock the mystery of if this person in the movie is indeed Tidus and more importantly, if he is still alive. Yuna is also half Al Bhed denoted by the fact that one of her eyes is blue and one is the green swirl of the Al Bhed. No longer a summoner due to the fact that the Fayth's are no more, she has taken on the inherent job of a gunner. -----------------------------------------------------------------------------[022] -- Rikku --------------------------------------------------------------Name: Sex: Age: Height: Weight: Rikku Female 17 ?? ?? lbs

Description Rikku is a spirited youth. She is an Al Bhed and daughter of the famous Cid. She is also partially related to Yuna since Yuna is half Al Bhed. She is more mature in this Final Fantasy, 2 years older and a bit seasoned, she brandishes dual knives and is typically of the thief variety. By changing dresspheres she can change her job, but she is inherently a thief. She orgainized this expedition and basically forced Yuna to come along at first. -----------------------------------------------------------------------------[023] -- Paine --------------------------------------------------------------Name: Sex: Age: Height: Weight: Paine Female 18 ?? ?? lbs

Description Paine is a new face to the Final Fantasy X characters. She is mysterious and little is known about her at the start of the game. More will be revealed later. She is part of the Gullwings and wields a massive blade. -----------------------------------------------------------------------------[024] -- Others --------------------------------------------------------------------------------------------------------------

Name: Auron Sex: Male Description The coolest character of any video game, EVER. He wielded an enormous blade and a jug on his hip. One arm rested inside his jacket until it was time to battle when he would thrust it out to reveal his true might. Part of his face was always covered by the collar of his jacket and his cool sunglasses. Even his voice was cool. ------------------------------------------------------------------------------------------------Name: Baralai Sex: Male Description Leader of the New Yevon movement. Resides in Bevelle. ------------------------------------------------------------------------------------------------Name: Barkeep Sex: Male Description He is the barkeep onboard the Celsius. He runs the inn and the store. He is a Hypello. ------------------------------------------------------------------------------------------------Name: Barthello Sex: Male Description Barthello was once the guardian of summoner Dona. He and Dona now live together in Kilika. Their relationship is strained however because Barthello is part of New Yevon and Dona is with the Youth League. ------------------------------------------------------------------------------------------------Name: Beclam Sex: Male Description A Youth League trainer trying to condition the Besaid Aurochs in Besaid. Talk to him to initiate a mini-game. -------------------------------------------------

------------------------------------------------Name: Brother Sex: Male Description The captain of the Celsius and the gullwings. He was the pilot for Cid on the airship in Final Fantasy X. He is trying to learn the language of Spira so he can communicate with Yuna. He was also a very fast blitzball player for the Al Bhed Psyches. ------------------------------------------------------------------------------------------------Name: Buddy Sex: Male Description Pilot/Navigator onboard the Celsius. He is the person to talk to on the airship when you want to go somewhere. ------------------------------------------------------------------------------------------------Name: Calli Sex: Female Description You meet her on the Mi'ihen Highroad. She wants to ride a chocobo. ------------------------------------------------------------------------------------------------Name: Clasko Sex: Male Description Once a crusader, then a member of the Youth League, he is desperately searching for his place in this world. ------------------------------------------------------------------------------------------------Name: Dona Sex: Female Description A summoner from Final Fantasy X. She is living with Barthello in Kilika now. Their relationship is strained however because Barthello is part of New Yevon and Dona is with the Youth League. -------------------------------------------------------------------------------------------------

Name: Elma Sex: Female Description A member of the Youth League. Found on the Mushroom Rock Road. ------------------------------------------------------------------------------------------------Name: Gippal Sex: Male Description Leader of the machine faction. You must speak with him and get the Letter of Introduction from him before you can go digging in the Bikanel Desert. ------------------------------------------------------------------------------------------------Name: Hana Sex: Female Description One of the Kinderguardians. ------------------------------------------------------------------------------------------------Name: Isaaru Sex: Male Description Once a summoner of Spira. He was accompanied by his guardians and brothers Maroda and Pacce. ------------------------------------------------------------------------------------------------Name: Kimahri Sex: Male Description Leader of the Ronso on Mt. Gagazet. He was once and outcast of the Ronso because his horn was broken. He was once a guardian of high summoner Yuna. He reconciled with the Ronso and after Yuna defeated Sin, he became their leader. ------------------------------------------------------------------------------------------------Name: Leblanc Sex: Female Description

She is a sphere hunter commanding Logos and Ormi. They are continually harrassing Yuna, Rikku, and Paine. ------------------------------------------------------------------------------------------------Name: Lenne Sex: Female Description An important character in Final Fantasy X-2. You'll have to figure this one out on your own. ------------------------------------------------------------------------------------------------Name: Lilia Sex: Female Description Second in command under Meyvn Nooj of the Youth League. ------------------------------------------------------------------------------------------------Name: Logos Sex: Male Description The tall knife wielder goon of Leblanc. ------------------------------------------------------------------------------------------------Name: Lulu Sex: Female Description Lulu was once a guardian of high summoner Yuna. She was bold and beautiful as well as sarcastic and cold at times. After Yuna defeated Sin, she and Wakka got together. She is pregnant now. ------------------------------------------------------------------------------------------------Name: Maechen Sex: Male Description An old man found at the Youth League Headquarters on Mushroom Rock Road. He talks forever and forgets what he is thinking. You must listen to his long speech without skipping or quitting, as well as shake his hand at the end in order to receive the completion percentage. He was also in Final Fantasy X and just as old and slow.

------------------------------------------------------------------------------------------------Name: Maroda Sex: Male Description Isaaru's brother and once guardian of him. He is part of the Youth League now. ------------------------------------------------------------------------------------------------Name: Meyvn Nooj Sex: Male Description Leader of the Youth League and once a proud and exceptional crusader. ------------------------------------------------------------------------------------------------Name: Nhadala Sex: Female Description Al Bhed in charge of the digging at Bikanel Desert. ------------------------------------------------------------------------------------------------Name: O'aka Sex: Male Description The shady shopkeeper from Final Fantasy X. He returns here and is in serious debt with the Al Bhed. ------------------------------------------------------------------------------------------------Name: Ormi Sex: Male Description The short shield goon of Leblanc. ------------------------------------------------------------------------------------------------Name: Pacce Sex: Male Description

Isaaru's younger brother and once guardian of him. Also one of the Kinderguardians. ------------------------------------------------------------------------------------------------Name: Picket Sex: N / A Description A machine that helps you during your digs at Bikanel Desert. ------------------------------------------------------------------------------------------------Name: Rin Sex: Male Description Rin runs a chain of travel agencies. He is also the creator of Sphere Break. He helped you learn Al Bhed in Final Fantasy X. ------------------------------------------------------------------------------------------------Name: Seymour Sex: Male Description An evil Guado from Final Fantasy X who tried to marry Yuna at one point. ------------------------------------------------------------------------------------------------Name: Shinra Sex: ?? Description A mysterious young kid who knows everything. He is on the Celsius and gives you access to tutorials, besteary, dossiers, and the treasure spheres. ------------------------------------------------------------------------------------------------Name: Shuyin Sex: Male Description An important character in Final Fantasy X-2. You'll have to figure this one out on your own. -------------------------------------------------------------------------------------------------

Name: Taro Sex: Male Description One of the Kinderguardians. ------------------------------------------------------------------------------------------------Name: Tidus Sex: Male Description The main character from Final Fantasy X. He is the reason Yuna is on her quest. Will she find him? ------------------------------------------------------------------------------------------------Name: Tobli Sex: Male Description Organizer/manager of a concert event to be held at the moonflow. ------------------------------------------------------------------------------------------------Name: Tromell Sex: Male Description The leader of the Guado. After Seymour's terrible acts in Final Fantasy X, the Guado have hidden in shame among the Macalania Woods. They are also hiding from the Ronso who seek revenge for the deaths of almost all the Ronso on Mt. Gagazet. ------------------------------------------------------------------------------------------------Name: Wakka Sex: Male Description Blitzball champion of the Besaid Aurochs and once a guardian of high summoner Yuna. After Yuna defeated Sin, he settled down with Lulu in his hometown of Besaid. -------------------------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[025] XI. Enemies/Bosses/Optional Bosses -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=This section lists all the enemies in the game. I have broken it up into three subsections: Enemies, Bosses & Mini-Bosses. The listing is in alphabetical order. -----------------------------------------------------------------------------[026] -- Enemies ------------------------------------------------------------The [E###] is the search code for enemies ONLY. Use it to search for specific enemies in this section. First I will list the enemies in the game. Each enemy has its own information about it such as the HP, EXP, Items, etc. Use the search code listed next to a particular enemy to jump to that section for it or simply scroll down to it. Key: HP Weak EXP Rare Item Drop Gil = = = = = = = Hit/Health Points of the enemy Weaknesses to be exploited Experience received after battle Rare item received from stealing (more difficult to steal) Standard item received from stealing Items received after battle Amount of Gil received after battle

Here is a list of the enemies in the game and descriptions of each: (Arranged in alphabetical order) [E001] [E002] [E003] [E004] [E005] [E006] [E007] [E008] [E009] [E010] [E011] [E012] [E013] [E014] [E015] [E016] [E017] [E018] [E019] [E020] [E021] [E022] [E023] [E024] [E025] [E026] [E027] [E028] [E029] Aculeate Adamantoise Adamantortoise Aeshma Agama Ahriman Aka Manah Amorphous Gel Anole Aquila Arast Archaeothyris Armet Assassin Bee Assault Machina Balivarha Bandit Barbuta Barong Bascinet Battlesnake Behemoth Bicocette Big Bully Cap Blackguard Blue Elemental Bolt Drake Bomb Bully Cap [E091] [E092] [E093] [E094] [E095] [E096] [E097] [E098] [E099] [E100] [E101] [E102] [E103] [E104] [E105] [E106] [E107] [E108] [E109] [E110] [E111] [E112] [E113] [E114] [E115] [E116] [E117] [E118] [E119] League Mage League Master League Raider League Ranger League Scout League Slasher League Soldier League Trooper League Veteran League Warrior Lesser Drake Leucophylla Lich Lupus Machina Hunter Machina Leader Machina Ranger Machina Soldier Machina Striker Malboro Mega Tonberry Monolith Mr. Goon Ms. Goon Mushroom Cloud Mycotoxin Nashorn Ochu Omega Weapon

[E030] [E031] [E032] [E033] [E034] [E035] [E036] [E037] [E038] [E039] [E040] [E041] [E042] [E043] [E044] [E045] [E046] [E047] [E048] [E049] [E050] [E051] [E052] [E053] [E054] [E055] [E056] [E057] [E058] [E059] [E060] [E061] [E062] [E063] [E064] [E065] [E066] [E067] [E068] [E069] [E070] [E071] [E072] [E073] [E074] [E075] [E076] [E077] [E078] [E079] [E080] [E081] [E082] [E083] [E084] [E085] [E086] [E087] [E088] [E089]

Cactuar Canis Major Cephalotus Chocobo Claret Dragon Coeurl Coyote Creeper Crimson Shadow Critical Bug Daeva Dark Elemental Death Dauber Deep Haizhe Detonater Dinictus Divebeak Dolmen Dr. Goon Drowsy Ochu Earth Worm Elder Drake Elder Zurvan Epitaph Fem-Goon Flailing Ochu Flak Python Flan Amarillo Flan Azabache Flan Azul Flan Blanco Flan Palido Flan Rojo Fly Eye Gecko Gemini Gigas Gold Elemental Goon Great Haunt Great Malboro Greater Drake Grim Gaze Guard Machina Gucumatz Gug Haizhe Haunt Hexapod Hrimthurs Hug Bug Insect Matriarch Iron Giant Ironside Jahi Killer Hound Killer Machina King Takouba Kukulcan Lacerta

[E120] [E121] [E122] [E123] [E124] [E125] [E126] [E127] [E128] [E129] [E130] [E131] [E132] [E133] [E134] [E135] [E136] [E137] [E138] [E139] [E140] [E141] [E142] [E143] [E144] [E145] [E146] [E147] [E148] [E149] [E150] [E151] [E152] [E153] [E154] [E155] [E156] [E157] [E158] [E159] [E160] [E161] [E162] [E163] [E164] [E165] [E166] [E167] [E168] [E169] [E170] [E171] [E172] [E173] [E174] [E175] [E176] [E177] [E178] [E179]

Pairika Peregrine Phantom Pop Fry Protean Gel Proto Chimera Purpurea Quadricorn Queen Coeurl Recoil Red Elemental Rhyos Ronso Youth Ruffian Rukh Sahagin Sahagin Chief Sahagin Prince Sallet Sand Worm Scout Machina Shantak She Goon Shell Shocker Skink Spine Drake Stalwart Takouba Taromati Tentacles Tindalos Tomb Tonberry Ultima Weapon Varan Vertigo Vespa Viper Sniper Volcano Wasp Queen Watcher-A Watcher-R Watcher-S White Elemental White Fang Wight Wild Wolf Xiphactinus YAC-13 YAC-62 YAU-28 YAU-71 Yellow Elemental Yevon Defender Yevon Guard Yevon Striker Yevon's Finest YSLS-99 Zu Zurvan

[E090] League Fighter

------------------------------------------------- [E001] ---------------------------------------Name: HP: MP: Weak: EXP: Aculeate 776 27 Ice 177 Echo Screen Poison Fang Echo Screen Remedy 72 260 ------------------------------------------------------------------------------------------------- [E002] ---------------------------------------Name: HP: MP: Weak: EXP: Adamantoise 7850 210 None 1500 X-Potion Muscle Belt Hi-Potion X-Potion 650 1300 ------------------------------------------------------------------------------------------------- [E003] ---------------------------------------Name: HP: MP: Weak: EXP: Adamantortoise 14580 270 None 2582 X-Potion Black Belt X-Potion X-Potion 1000 1800 ------------------------------------------------------------------------------------------------- [E004] ----------------------------------------

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Name: Aeshma HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E005] ---------------------------------------Name: Agama HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E006] ---------------------------------------Name: Ahriman HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E007] ---------------------------------------Name: Aka Manah HP: MP: Weak: EXP:

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E008] ---------------------------------------Name: Amorphous Gel HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E009] ---------------------------------------Name: Anole HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E010] ---------------------------------------Name: Aquila HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil:

Pilfered Gil: ------------------------------------------------------------------------------------------------- [E011] ---------------------------------------Name: Arast HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E012] ---------------------------------------Name: Archaeothyris HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E013] ---------------------------------------Name: Armet HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E014] ----------------------------------------

Name: Assassin Bee HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E015] ---------------------------------------Name: Assault Machina HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E016] ---------------------------------------Name: Balivarha HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E017] ---------------------------------------Name: Bandit HP: MP: Weak: EXP:

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E018] ---------------------------------------Name: Barbuta HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E019] ---------------------------------------Name: Barong HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E020] ---------------------------------------Name: Bascinet HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil:

Pilfered Gil: ------------------------------------------------------------------------------------------------- [E021] ---------------------------------------Name: Battlesnake HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E022] ---------------------------------------Name: Behemoth HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E023] ---------------------------------------Name: Bicocette HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E024] ----------------------------------------

Name: Big Bully Cap HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E025] ---------------------------------------Name: Blackguard HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E026] ---------------------------------------Name: Blue Elemental HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E027] ---------------------------------------Name: Bolt Drake HP: MP: Weak: EXP:

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E028] ---------------------------------------Name: Bomb HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E029] ---------------------------------------Name: Bully Cap HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E030] ---------------------------------------Name: Cactuar HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil:

Pilfered Gil: ------------------------------------------------------------------------------------------------- [E031] ---------------------------------------Name: Canis Major HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E032] ---------------------------------------Name: Cephalotus HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E033] ---------------------------------------Name: Chocobo HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E034] ----------------------------------------

Name: Claret Dragon HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E035] ---------------------------------------Name: Coeurl HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E036] ---------------------------------------Name: Coyote HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E037] ---------------------------------------Name: Creeper HP: MP: Weak: EXP:

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E038] ---------------------------------------Name: Crimson Shadow HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E039] ---------------------------------------Name: Critical Bug HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E040] ---------------------------------------Name: Daeva HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil:

Pilfered Gil: ------------------------------------------------------------------------------------------------- [E041] ---------------------------------------Name: Dark Elemental HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E042] ---------------------------------------Name: Death Dauber HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E043] ---------------------------------------Name: Deep Haizhe HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E044] ----------------------------------------

Name: Detonater HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E045] ---------------------------------------Name: Dinictus HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E046] ---------------------------------------Name: Divebeak HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E047] ---------------------------------------Name: Dolmen HP: MP: Weak: EXP:

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E048] ---------------------------------------Name: Dr. Goon HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E049] ---------------------------------------Name: Drowsy Ochu HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E050] ---------------------------------------Name: Earth Worm HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil:

Pilfered Gil: ------------------------------------------------------------------------------------------------- [E051] ---------------------------------------Name: Elder Drake HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E052] ---------------------------------------Name: Elder Zurvan HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E053] ---------------------------------------Name: Epitaph HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E054] ----------------------------------------

Name: Fem-Goon HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E055] ---------------------------------------Name: Flailing Ochu HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E056] ---------------------------------------Name: Flak Python HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E057] ---------------------------------------Name: Flan Amarillo HP: MP: Weak: EXP:

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E058] ---------------------------------------Name: Flan Azabache HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E059] ---------------------------------------Name: Flan Azul HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E060] ---------------------------------------Name: Flan Blanco HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil:

Pilfered Gil: ------------------------------------------------------------------------------------------------- [E061] ---------------------------------------Name: Flan Palido HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E062] ---------------------------------------Name: Flan Rojo HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E063] ---------------------------------------Name: Fly Eye HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E064] ----------------------------------------

Name: Gecko HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E065] ---------------------------------------Name: Gemini HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E066] ---------------------------------------Name: Gigas HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E067] ---------------------------------------Name: Gold Elemental HP: MP: Weak: EXP:

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E068] ---------------------------------------Name: Goon HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E069] ---------------------------------------Name: Great Haunt HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E070] ---------------------------------------Name: Great Malboro HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil:

Pilfered Gil: ------------------------------------------------------------------------------------------------- [E071] ---------------------------------------Name: Greater Drake HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E072] ---------------------------------------Name: Grim Gaze HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E073] ---------------------------------------Name: Guard Machina HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E074] ----------------------------------------

Name: Gucumatz HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E075] ---------------------------------------Name: Gug HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E076] ---------------------------------------Name: Haizhe HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E077] ---------------------------------------Name: Haunt HP: MP: Weak: EXP:

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E078] ---------------------------------------Name: Hexapod HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E079] ---------------------------------------Name: Hrimthurs HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E080] ---------------------------------------Name: Hug Bug HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil:

Pilfered Gil: ------------------------------------------------------------------------------------------------- [E081] ---------------------------------------Name: Insect Matriarch HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E082] ---------------------------------------Name: Iron Giant HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E083] ---------------------------------------Name: Ironside HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E084] ----------------------------------------

Name: Jahi HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E085] ---------------------------------------Name: Killer Hound HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E086] ---------------------------------------Name: Killer Machina HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E087] ---------------------------------------Name: King Takouba HP: MP: Weak: EXP:

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E088] ---------------------------------------Name: Kukulcan HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E089] ---------------------------------------Name: Lacerta HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E090] ---------------------------------------Name: League Fighter HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil:

Pilfered Gil: ------------------------------------------------------------------------------------------------- [E091] ---------------------------------------Name: League Mage HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E092] ---------------------------------------Name: League Master HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E093] ---------------------------------------Name: League Raider HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E094] ----------------------------------------

Name: League Ranger HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E095] ---------------------------------------Name: League Scout HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E096] ---------------------------------------Name: League Slasher HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E097] ---------------------------------------Name: League Soldier HP: MP: Weak: EXP:

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E098] ---------------------------------------Name: League Trooper HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E099] ---------------------------------------Name: League Veteran HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E100] ---------------------------------------Name: League Warrior HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil:

Pilfered Gil: ------------------------------------------------------------------------------------------------- [E101] ---------------------------------------Name: Lesser Drake HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E102] ---------------------------------------Name: Leucophylla HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E103] ---------------------------------------Name: Lich HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E104] ----------------------------------------

Name: Lupus HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E105] ---------------------------------------Name: Machina Hunter HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E106] ---------------------------------------Name: Machina Leader HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E107] ---------------------------------------Name: Machina Ranger HP: MP: Weak: EXP:

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E108] ---------------------------------------Name: Machina Soldier HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E109] ---------------------------------------Name: Machina Striker HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E110] ---------------------------------------Name: Malboro HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil:

Pilfered Gil: ------------------------------------------------------------------------------------------------- [E111] ---------------------------------------Name: Mega Tonberry HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E112] ---------------------------------------Name: Monolith HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E113] ---------------------------------------Name: Mr. Goon HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E114] ----------------------------------------

Name: Ms. Goon HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E115] ---------------------------------------Name: Mushroom Cloud HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E116] ---------------------------------------Name: Mycotoxin HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E117] ---------------------------------------Name: Nashorn HP: MP: Weak: EXP:

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E118] ---------------------------------------Name: Ochu HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E119] ---------------------------------------Name: Omega Weapon HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E120] ---------------------------------------Name: Pairika HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil:

Pilfered Gil: ------------------------------------------------------------------------------------------------- [E121] ---------------------------------------Name: Peregrine HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E122] ---------------------------------------Name: Phantom HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E123] ---------------------------------------Name: Pop Fry HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E124] ----------------------------------------

Name: Protean Gel HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E125] ---------------------------------------Name: Proto Chimera HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E126] ---------------------------------------Name: Purpurea HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E127] ---------------------------------------Name: Quadricorn HP: MP: Weak: EXP:

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E128] ---------------------------------------Name: Queen Coeurl HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E129] ---------------------------------------Name: Recoil HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E130] ---------------------------------------Name: Red Elemental HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil:

Pilfered Gil: ------------------------------------------------------------------------------------------------- [E131] ---------------------------------------Name: Rhyos HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E132] ---------------------------------------Name: Ronso Youth HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E133] ---------------------------------------Name: Ruffian HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E134] ----------------------------------------

Name: Rukh HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E135] ---------------------------------------Name: Sahagin HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E136] ---------------------------------------Name: Sahagin Chief HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E137] ---------------------------------------Name: Sahagin Prince HP: MP: Weak: EXP:

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E138] ---------------------------------------Name: Sallet HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E139] ---------------------------------------Name: Sand Worm HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E140] ---------------------------------------Name: Scout Machina HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil:

Pilfered Gil: ------------------------------------------------------------------------------------------------- [E141] ---------------------------------------Name: Shantak HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E142] ---------------------------------------Name: She Goon HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E143] ---------------------------------------Name: Shell Shocker HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E144] ----------------------------------------

Name: Skink HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E145] ---------------------------------------Name: Spine Drake HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E146] ---------------------------------------Name: Stalwart HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E147] ---------------------------------------Name: Takouba HP: MP: Weak: EXP:

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E148] ---------------------------------------Name: Taromati HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E149] ---------------------------------------Name: Tentacles HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E150] ---------------------------------------Name: Tindalos HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil:

Pilfered Gil: ------------------------------------------------------------------------------------------------- [E151] ---------------------------------------Name: Tomb HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E152] ---------------------------------------Name: Tonberry HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E153] ---------------------------------------Name: Ultima Weapon HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E154] ----------------------------------------

Name: Varan HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E155] ---------------------------------------Name: Vertigo HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E156] ---------------------------------------Name: Vespa HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E157] ---------------------------------------Name: Viper Sniper HP: MP: Weak: EXP:

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E158] ---------------------------------------Name: Volcano HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E159] ---------------------------------------Name: Wasp Queen HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E160] ---------------------------------------Name: Watcher-A HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil:

Pilfered Gil: ------------------------------------------------------------------------------------------------- [E161] ---------------------------------------Name: Watcher-R HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E162] ---------------------------------------Name: Watcher-S HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E163] ---------------------------------------Name: White Elemental HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E164] ----------------------------------------

Name: White Fang HP: Weak: EXP: Rare: Item: Drop: Gil: ------------------------------------------------------------------------------------------------- [E165] ---------------------------------------Name: Wight HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E166] ---------------------------------------Name: Wild Wolf HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E167] ---------------------------------------Name: Xiphactinus HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop:

Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E168] ---------------------------------------Name: YAC-13 HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E169] ---------------------------------------Name: YAC-62 HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E170] ---------------------------------------Name: YAU-28 HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: -------------------------------------------------

------------------------------------------------- [E171] ---------------------------------------Name: YAU-71 HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E172] ---------------------------------------Name: Yellow Elemental HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E173] ---------------------------------------Name: Yevon Defender HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E174] ---------------------------------------Name: Yevon Guard HP: MP:

Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E175] ---------------------------------------Name: Yevon Striker HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E176] ---------------------------------------Name: Yevon's Finest HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E177] ---------------------------------------Name: YSLS-99 HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop:

Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E178] ---------------------------------------Name: Zu HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: ------------------------------------------------------------------------------------------------- [E179] ---------------------------------------Name: Zurvan HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------[027] -- Bosses -------------------------------------------------------------The [B##] is the search code for bosses ONLY. Use it to search for specific bosses in this section. First I will list the bosses in the game. Each boss has its own information about it such as the HP, EXP, Items, etc. Additionally, all bosses will have strategies listed on how to defeat them. Use the search code listed next to a particular boss to jump to that section for it or simply scroll down to it. Key: HP Weak EXP Rare = = = = Hit/Health Points of the enemy Weaknesses to be exploited Experience received after battle Rare item received from stealing (more difficult to steal)

Item = Standard item received from stealing Drop = Items received after battle Gil = Amount of Gil received after battle Here is a list of the bosses in the game and strategies for each: (Arranged in alphabetical order) [B01] [B02] [B03] [B04] [B05] [B06] [B07] [B08] [B09] [B10] [B11] [B12] ??? [B13] Cindy, Sandy, Mindy (The Magus Sisters) Anima [B14] Ormi, Logos, Leblanc Bahamut [B15] Precepts Guard Baralai [B16] Shiva Boris [B17] Shuyin Elma, League Warrior x2 [B18] Valefor Flame Dragon [B19] Vegnagun (Core), Left & Right Bulwark Georapella [B20] Vegnagun (Head), Left & Right Redoubt Guardian Beast [B21] Vegnagun (Leg), Node A, Node B, Node C Humbaba [B22] Vegnagun (Tail) Ifrit [B23] YSLS-Zero Ixion [B24] Zalamander

------------------------------------------------- [B01] ----------------------------------------Name: ??? HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: Strategy: ------------------------------------------------------------------------------------------------- [B02] ----------------------------------------Name: HP: MP: Weak: EXP: Anima 36000 9999 ?? 6000 Fury Shock Fury Shock Tetra Band Tetra Band 2000 4000

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Strategy: This battle is very easy considering we just came from the Magus Sisters. Anima is very slow and very weak (in contrast to the Anima from Final Fantasy X). When he uses his Pain attack it does around 500-1000 damage to one character. It might also cause that character to not be able to act in the battle. If this happens just toss a Remedy or Esuna spell on that character to fix it. Anima's Oblivion attack is just as cool as we remember, however, it is ridiculously weak. Maybe 1000 damage to all your characters. Just keep attacking Anima and it will go down easily. Heal your characters when needed. ------------------------------------------------------------------------------------------------- [B03] ----------------------------------------Name: HP: MP: Weak: EXP: Bahamut 8400 9999 ?? 1000 Mute Shock Mute Shock Gris-Gris Bag Gris-Gris Bag 1000 2200

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Strategy: This boss can cause you some problems. The aeon Bahamut has some very damaging spells. Speed is the key to this battle. Bahamut has a standard punch attack that doesn't do much, however his Impulse attack does around 300-400 damage to all your characters. Eventually Bahamut will start a countdown starting at 5. If he reaches 0 before you kill him, Bahamut will unleash his Mega-Flare attack that will pretty much kill you. So take him down quick. Now don't get too scared, using the strategy below, I took him down when he was on 4. A good strategy is to use two gunners and one white mage during this boss fight. Just keep hitting Trigger Happy with the two gunners and then use Pray every round with the White Mage. Revive and heal when needed. You shouldn't have any problems with this mini-boss. ------------------------------------------------------------------------------------------------- [B04] ----------------------------------------Name: HP: MP: Weak: EXP: Baralai 3380 540 Poison, Darkness, Stop 1000

Normal Steal: Charm Bangle Rare Steal: Charm Bangle

Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Pearl Necklace Pearl Necklace 1300 2000

Strategy: Baralai is extremely simple. Just a token battle really. He has a few decent attacks like an explosive gun attack, however he should be simple. He is very fast and will get a lot more attacks in than you are probably used to. A good strategy is to use two gunners and one white mage during this boss fight. Just keep hitting Trigger Happy with the two gunners and then use Pray every round with the White Mage. Revive and heal when needed. You shouldn't have any problems with this boss. ------------------------------------------------------------------------------------------------- [B05] ----------------------------------------Name: HP: MP: Weak: EXP: Boris 480 0 ?? 26 Remedy Remedy x2 Star Pendant Star Pendant 300 700

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Strategy: This boss is quite easy. He looks like a large crab/spider-like creature. Just attack with each character. Don't forget to steal from him once and pilfer gil from him once. Heal up with potions when needed. He will go down quickly. Special Items Received: Black Mage Dressphere (You will get this item from the treasure sphere after you watch it onboard the Celsius) Zanarkand's Prime Treasure Sphere ------------------------------------------------------------------------------------------------- [B06] ----------------------------------------Name: Elma, League Warrior x2 HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil:

Pilfered Gil: Strategy: ------------------------------------------------------------------------------------------------- [B07] ----------------------------------------Name: HP: MP: Weak: EXP: Flame Dragon 980 84 ?? 26 Hi-Potion Hi-Potion x2 Red Ring Red Ring 300 700

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Strategy: If you haven't already, equip the Black Mage Dressphere on one of your characters. Use the black magic Blizzard on the dragon every turn. Attack and use healing potions as needed with your other characters. He should go down in no time. Special Items Received: White Mage Dressphere Besaid Sphere (Treasure Chest Treasure Sphere) Protection Halo Garment Grid ------------------------------------------------------------------------------------------------- [B08] ----------------------------------------Name: HP: MP: Weak: EXP: Georapella 4420 9999 Holy 800 Water Gem Water Gem x2 NulTide Ring NulTide Ring 1000 1300

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Strategy: This mini-boss basically just uses third level Black Magic spells like Thundaga, Blizzaga, etc. A good strategy is to use two gunners and one white mage during this boss fight. Just keep hitting Trigger Happy with the two gunners and then use Pray every round with the White Mage. Revive and heal when needed. You shouldn't have any problems with this mini-boss.

------------------------------------------------------------------------------------------------- [B09] ----------------------------------------Name: HP: MP: Weak: EXP: Guardian Beast 2886 1000 ?? 170 Defense Veil Defense Veil Amulet Amulet 300 1320

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Strategy: This boss is not too difficult however it does have an attack that can do around 300-400 damage to all your characters so keep you HP up. If you have a White Mage, just use a cure spell every round for all characters (by pressing right when selecting target) or use Pray. Attack with the other characters. The Warrior spell "Excalibur" did 1300 holy damage to the boss for me so if you have that use it. Special Items Received: Sphere Fragment ------------------------------------------------------------------------------------------------- [B10] ----------------------------------------Name: HP: MP: Weak: EXP: Humbaba 27772 785 ?? 1800 Hi-Potion x2 Ether Hi-Potion x4 NulShock Ring 550 1800

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Strategy: This battle can be quite difficult. Humbaba uses Mighty Guard almost immediately to reduce the damage you can inflict. This is also a chance to get this ability for your Gun Mage if you missed it earlier in the game. Now Humbaba uses an attack called Uppercut that does about 1500-2000 damage to one character quite often. Humbaba also use Thundaga that does about 800 to all your characters. His Tyrant Tail attacj does about 800-1200 damage to all characters as well. Now, when you defeat Humbaba he'll drop a final attack on you called Meteor that can do 1500 to all though it randomly hits your characters so it could kill one of them and barily touch another. But it's safe to say that about

1500 damage on average will inflict them all. That way as long as all three of your characters are above that then you should easily survive. Now, if you are using a White Mage then cast Curaga with that character on all three characters every round. I however used Paine instead with a maxed out Trainer Dressphere. That way I could use HP Flurry every round for only 5 MP each time. HP Flurry heals all three of my characters for about 1700 each. Attack with the other characters and it will eventually go down. Make sure you don't use Thunder attacks because Humbaba absorbs them. Just be sure to heal every round. It is the key to this battle. Be patient and Humbaba will go down. ------------------------------------------------------------------------------------------------- [B11] ----------------------------------------Name: HP: MP: Weak: EXP: Ifrit 8820 9999 Ice 1800 Fiery Fiery Angel Angel 1300 1800 Gleam Gleam Earrings Earrings

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Strategy: This battle should be extremely easy considering we've just come from battling Bahamut and Yojimbo. Ifrit's Meteor attack does about 500 damage to one character. Just attack Ifrit until it goes down. It should be very easy. ------------------------------------------------------------------------------------------------- [B12] ----------------------------------------Name: HP: MP: Weak: EXP: Ixion 12380 9999 Water 2600 Sprint Shoes Sprint Shoes Soul of Thamasa Soul of Thamasa 1800 3000

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Strategy: This battle shouldn't be too difficult. Just be careful because Ixion's Aerospark does around 1200 damage to one character. Ixion's normal

attacks does around 150 damage to one character. Ixion also Recharges once in a while that gives it 200 HP/MP back. The only thing to really look out for is Ixion's "Thor's Hammer" attack that will do around 1000 damage to all your characters. So keep yourself at around full health. If you are using Paine as a trainer, her HP Flurry is bery useful. Just continue attacking Ixion Ifrit until it goes down. It shouldn't be too difficult. ------------------------------------------------------------------------------------------------- [B13] ----------------------------------------Name: HP: MP: Weak: EXP: Cindy, Sandy, Mindy (The Magus Sisters) 12240, 10330, 9788 9999, 9999, 9999 ??, ??, ?? 0, 3000, 3000 White Cape, Potpourri, Chaos Shock White Cape, Potpourri, Chaos Shock Faerie Earrings, Pixie Dust, Faerie Earrings Pixie Dust, Crystal Gloves, Faerie Earrings 0, 1000, 1000 0, 3000, 3000

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Strategy: This battle can be somewhat difficult. Mostly because the Magus Sisters are fairly quick and difficult to hit. I suggest using two Gunners and a White Mage or Paine as a Trainer so she can use HP Flurry every round. Mindy will use her Passado attack that will take one of your characters down to near death. Sandy will user her Razzia attack that barely does anything to one character (this is suprising since it was so powerful in Final Fantasy X). Cindy will cast Not So Mighty Guard on her and the other two Magus Sisters, as well as perform her attack, Camisade. Camisade doesn't do much damage, around 500 each time, however it takes about two minutes for her to do it because she does it like 5 times in a row to random characters. Take Cindy out first because she is the defensive juggernaut of the group and because her Camisade is just annoying. Then take out Mindy to stop her devastating Passado attack. Lastly, focus on Sandy since she basically does nothing. ------------------------------------------------------------------------------------------------- [B14] ----------------------------------------Name: HP: MP: Weak: EXP: Ormi, Logos, Fem-Goon 1150, 1030, 167 22, 48, 172 ?? 80, 80, 10 X-Potion, Mega-Potion, Potion Elixer, Elixer, Potion x2 Iron Bangle, Silver Bracer, Potion Iron Bangle, Silver Bracer, Hi-Potion 120, 120, 70

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil:

Pilfered Gil: 380, 400, 200 Strategy: These guys are easy. You've fought them before. Use Esuna to remove the darkness Ormi inflicts on you. Take Ormi out first, then Logos. Simple. Special Items Received: Syndicate Uniform ------------------------------------------------------------------------------------------------- [B15] ----------------------------------------Name: HP: MP: Weak: EXP: Precepts Guard 3680 9999 Holy 700 Mana Tablet Mana Tablet x2 Regen Bangle Regen Bangle 800 1600

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Strategy: This mini-boss has a few decent attacks like Demi that cuts your HP by 1/4. However the only real dangerous spell is its instant K.O. spell that kills one character instantly. So watch out for that and revive your character if they die from it. A good strategy is to use two gunners and one white mage during this boss fight. Just keep hitting Trigger Happy with the two gunners and then use Pray every round with the White Mage. Revive and heal when needed. You shouldn't have any problems with this mini-boss. ------------------------------------------------------------------------------------------------- [B16] ----------------------------------------Name: HP: MP: Weak: EXP: Shiva 14800 9999 Fire 8000 Snow Ring Snow Ring Crystal Gloves Regal Crown 2000 5000

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Strategy: This battle is very easy. Shiva has a high evade so use attacks with high accuracy. I would use a Gunner's Trigger Happy attack to take her out quickly. She is also vulnerable to fire attacks.

------------------------------------------------------------------------------------------------- [B17] ----------------------------------------Name: HP: MP: Weak: EXP: Shuyin ?? ?? ?? ??

Strategy: This battle is not quite the same token battle like the end of Final Fantasy X. It is similar but you actually have the chance of dying so don't take this battle lightly. Shuyin attacks with the same overdrives that Tidus had in Final Fantasy X. That's right, you'll get Blitz Ace dropped on you and it will almost certainly kill one of your characters. Spiral Cut and Slice and Dice aren't too bad however. The name of them has changed to Hit & Run and Spin Cut but they are the same moves. I'm not sure about Energy Rain because I've never seen him do it. I kill him too quickly. One attack that he does that is new is the "Terror of Zanarkand" that does around 2500 damage to one character. I used 2 Gunners and one White Mage for this battle. I equipped my White Mage with accessories that doubled her HP/MP so she could survive easier and wouldn't run out of MP. Cast Protect and Shell on your party with the White Mage right away and then use her for healing the rest of the time. Use your two gunners to take him out quickly using Trigger Happy and he'll go down without too much effort. ------------------------------------------------------------------------------------------------- [B18] ----------------------------------------Name: HP: MP: Weak: EXP: Valefor 8430 9999 ?? 1500 Healing Spring x4 Healing Spring x4 Moon Bracer Moon Bracer 1200 1500

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Strategy: This battle should be extremely easy considering we've just come from battling Bahamut and Yojimbo. Valefor's Energy Ray attack does about 300 damage to all and it's regular attack does about 300 to one character. Just attack Valefor until it goes down. It should be very easy. -------------------------------------------------

------------------------------------------------- [B19] ----------------------------------------Name: HP: MP: Weak: EXP: Vegnagun (Core), Left Bulwark, Right Bulwark 33040, 3000, 3000 9999, 9999, 9999 ??, ??, ?? 7000, 200, 200 Turbo Ether, Phoenix Down, Phoenix Down Turbo Ether, L-Bomb, L-Bomb Megalixer, Mega-Potion, Mega-Potion Megalixer, X-Potion, X-Potion 3000, 150, 150 4000, 300, 300

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Strategy: This battle is extremely easy. Using my strategy, I never even got attacked once. I used 2 Gunners and one White Mage for this battle. I equipped my White Mage with accessories that doubled her HP/MP so she could survive easier and wouldn't run out of MP. Cast Protect and Shell on your party with the White Mage right away and then use her for healing the rest of the time. Use your two gunners to attack the Left and Right Bulwarks with Trigger Happy. It should only take one Trigger Happy for each, so you can destroy them both in one round. Then focus all your attacks on the Core. It will eventually revive the Bulwarks. Take them out quickly again and focus on the Core again. It should go down fairly quickly. ------------------------------------------------------------------------------------------------- [B20] ----------------------------------------Name: HP: MP: Weak: EXP: Vegnagun (Head), Left Redoubt, Right Redoubt 38420, 2500, 2500 99999, 99999, 99999 ??, ??, ?? 0, 0, 0 Megalixer, Phoenix Down, Phoenix Down Megalixer, Mega Phoenix, Mega Phoenix None, None, None None, None, None 0, 0, 0 8000, 350, 350

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Strategy: This battle is somewhat easy but you can die. Before you can attack the Head, you must destroy the Left and Right Redoubts. I used 2 Gunners and one White Mage for this battle. I equipped my White Mage with accessories that doubled her HP/MP so she could survive easier and wouldn't run out of MP.

Cast Protect and Shell on your party with the White Mage right away and then use her for healing the rest of the time. Use your two gunners to take out the Left and Right Redoubts with Trigger Happy. The Head casts "Acta Est Fabula" that revives the Redoubts, so when it does that, take them out again and return focus to the Head. It also has an attack called "Necro...(something)" that does about 1000 damage to all your characters. It also uses "Lacrimosa" that does minor damage and steals MP. It should only take one Trigger Happy for each, so you can destroy them both in one round. Then focus all your attacks on the Head. There is a time limit on this battle so if you mess around too long Vegnagun will fire and you will lose. So get moving! ------------------------------------------------------------------------------------------------- [B21] ----------------------------------------Name: HP: MP: Weak: EXP: Vegnagun (Leg), Node A, Node B, Node C 18220, 30000, 30000, 30000 9999, 9999, 9999, 9999 ??, ??, ??, ?? 6000, 8000, 8000, 8000 Elixer, None, None, None Elixer x2, None, None, None Mythril Bangle, Megalixer, Megalixer, Megalixer Mythril Bangle, Hero Drink, Hero Drink, Hero Drink 3000, 3000, 3000, 3000 3000, 10000, 10000, 10000

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Strategy: This battle is extremely easy if you ignore the Node's, but extremely difficult if you want to take out the Node's. The Node's are very difficult to take out. So ignore the Node's and focus all attacks on the leg/foot. I used 2 Gunners and one White Mage for this battle. I equipped my White Mage with accessories that doubled her HP/MP so she could survive easier and wouldn't run out of MP. Cast Protect and Shell on your party with the White Mage right away and then use her for healing the rest of the time. Use your two gunners to attack the leg/foot every round with Trigger Happy. It should go down fairly quickly. ------------------------------------------------------------------------------------------------- [B22] ----------------------------------------Name: HP: MP: Weak: EXP: Vegnagun (Tail) 34200 9999 ?? 5000

Normal Steal: X-Potion x4 Rare Steal: X-Potion x6

Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Megalixer Megalixer 3000 3000

Strategy: This battle is probably the hardest part of the end battle. The tail will use a laser attack that does around 1000-1500 damage to one character. This is easy enough to fix, however its main attack is called "Noli Me... (something)" and it does around 1500 damage to all your characters. So keep yourself healed up at all times. I used 2 Gunners and one White Mage for this battle. I equipped my White Mage with accessories that doubled her HP/MP so she could survive easier and wouldn't run out of MP. Cast Protect and Shell on your party with the White Mage right away and then use her for healing the rest of the time. Use your two gunners to attack every round with Trigger Happy. It should go down fairly quickly. ------------------------------------------------------------------------------------------------- [B23] ----------------------------------------Name: HP: MP: Weak: EXP: YSLS-Zero 1935 0 ?? 350 Mythril Gloves Mythril Gloves Wristband Wristband 1000 1330

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Strategy: This boss is not as difficult as the last boss however it does have an attack called "Blast Punch" that does over half damage to a single character. It also has the familiar "Haymaker" attack that is not as powerful. If you have a White Mage, just use a cure spell every round for all characters (by pressing right when selecting target) or use Pray. Attack with the other characters. Special Items Received: Awesome Sphere (You don't get to keep this sphere as it is part of the story. So watch it before you lose it.) ------------------------------------------------------------------------------------------------- [B24] ----------------------------------------Name: Zalamander HP: 12850

MP: 276 Weak: ?? EXP: 1200 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: Subliminator Subliminator Crimson Ring Crimson Ring 930 1300

Strategy: This battle shouldn't be too difficult. It's attack does 700-800 damage to one character. It's Tail Smash does about 500 to all characters and it's Flame Breath does around 400-500 to all. Just make sure you steal the Subliminator from it before you kill it. -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------[028] -- Optional Bosses ----------------------------------------------------The [O##] is the search code for optional bosses ONLY. Use it to search for specific optional bosses in this section. First I will list the optional bosses in the game. Each optional boss has its own information about it such as the HP, EXP, Items, etc. Additionally, all optional bosses will have strategies listed on how to defeat them. Use the search code listed next to a particular optional boss to jump to that section for it or simply scroll down to it. Key: HP Weak EXP Rare Item Drop Gil = = = = = = = Hit/Health Points of the enemy Weaknesses to be exploited Experience received after battle Rare item received from stealing (more difficult to steal) Standard item received from stealing Items received after battle Amount of Gil received after battle

Here is a list of the optional bosses in the game and strategies for each: (Arranged in alphabetical order) [O01] [O02] [O03] [O04] [O05] [O06] [O07] [O08] [O09] [O10] [O11] [O12] [O13] Angra Mainyu, Tawrich, Zarich Anything Eater Aranea Azi Dahaka Baralai Black Elemental Chac Chocobo Eater Concherer Elma, League Warrior x2 Experiment Garik Ronso, Ronso Youth (x2) Gippal [O14] [O15] [O16] [O17] [O18] [O19] [O20] [O21] [O22] [O23] [O24] [O25] [O26] Heavy Sallet Humbaba Jumbo Cactuar, Cactuar x2 King VERMIN! Lucil Machina Panzer Nooj Paine Paragon Rikku Trema Yaibal Yojimbo

------------------------------------------------- [O01] ----------------------------------------Name: HP: MP: EXP: Angra Mainyu, Tawrich, Zarich 333444, 5540, 5540 9999, 9999, 9999 5000, 0, 0 Ribbon, None, None Ribbon, None, None Megalixer, None, None Megalixer, None, None 5000, 0, 0 7500, 0, 0

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Strategy: This battle is one of the most difficult in the game. It is an optional battle if you aren't going for 100%. I recommend being at level 70 or higher before attempting Angra Mainyu. I know you can beat him at low levels around 40, however, I don't see the point. See my section on Leveling Up Quickly if you want to level up fast. There are many different strategies out there. Some better, some worse. I will give the strategy that I used that worked very well for me. I WILL NOT be using Dark Knights or Darkness attacks in my strategy. I get sick of hearing everyone say, just use Darkness this and Darkness that on EVERY single boss. It's cheap if you ask me and there is more to the game than Darkness people!! Here is the lineup: - Berserker - Samurai - Alchemist You don't have to have these maxed out, but it helps! There are 3 parts to Angra Mainyu. Angra Mainyu, Tawrich, and Zarich. Tawrich is immune to magic attacks and Zarich is immune to physical attacks. Here are the attacks they can and will use if alive: -- Angra Mainyu -- Curaga Heals for around 2000-2500 - Demi Cuts all your characters HP by 1/4 - Bio Poisons one character - Flare Does around 9999 damage to one character - Full-Life Revives Tawrich or Zarich - Osmose Steals MP - Perdition's Flame This is a major attack that can kill your entire party (can only use when

Tawrich and Zarich are both alive) -- Tawrich -- Attack Minimal damage to one character - Bloody Breath Minimal damage to all characters but inflicts them all with Confusion, Darkness, Poison, and Silence. -- Zarich -- Blizzaga Magic damage to one character - Firaga Magic damage to one character - Glimmer of Despair Lowers stats and drains MP from all characters - Thundaga Magic damage to one character Now I will explain why I chose the Samurai, Berserker, and Alchemist. If you don't have the abilities listed, the I would suggest getting them before you fight Angra Mainyu. The Samurai has several things I liked for this battle: - Attack The Samurai has good power and can deal out heavy damage with regular attacks - Fingersnap Use to revert stats back to normal periodically - Clean Slate Use to remedy effects and restore HP - SOS Critical Does heavy damage at low HP levels - No Fear Casts Shell and Protect on the user The Berserker has several things I liked for this battle: - Attack The Berserker has huge power and can easily dish out 9999 damage - Howl Doubles user's max HP - Auto-Regen Free Regen! - Counterattack Free hits! - Evade & Counter Evades physical attacks and counters The Alchemist has several things I liked for this battle: - Mix Tons of attacks and curative spells available when needed - Stash Free Mega-Potions, X-Potions, Mega Phoenix's, Ethers, and Elixers! - No MP Required Since the alchemist doesn't use MP for her Stash command, you can restore

huge amounts of health to all characters even with 0 MP. Remember, Angra Mainyu and Zarich constantly bring your MP down to 0 during the fight. As far as equipment goes, equip a Moon Bracer (Auto-Shell) and a Shining Bracer (Auto-Protect) on your Alchemist. She is the one we need to keep alive. The Moon Bracer will help guard against Flare and magic attacks, and the Shining Bracer will help guard against physical attacks and Perdition's Flame. Equip a Champion Belt (STR+40, DEF+40) and Kaiser Knuckles (STR+50) on the Berserker. Equip Hyper Wrist (STR+30) and Diamond Gloves (DEF+40) on the Samurai. If you have better equipment like the Iron Duke, Adamantite, or Catnip, then by all means, equip them instead. I just listed the equipment you would have so far if you followed my FAQ. We won't be getting those until later. So now that you have the setup, let's talk about the battle. The key to this battle is keeping either Tawrich or Zarich alive. You don't need to get rid of them both! You can if you want to however. Angra Mainyu will keep reviving them peiodically though. We will focus on killing Tawrich and IGNORING Zarich. Since we don't have a particularly magical party, we will focus on Tawrich. Zarich doesn't do much except Flare. It will kill your Samurai if it hits her. You can just revive her with a Phoenix Down or a "free" Mega Phoenix. When the battle starts, have your Berserker use "No Fear" on herself. This will give her Shell and Protect. So now you have two characters with Shell and Protect on them. The only one you really have to worry about dying now is your Samurai. *Note: THAT DOESN'T MEAN THE OTHERS WON'T DIE!! Shell and Protect will help, but there is always a chance they could get killed anyway depending on their HP. With your Samurai, attack Tawrich. It should only take one hit to kill it. If you are weaker, then take it out the next turn. With your Alchemist, use a Mega-Potion EVERY TURN!! If someone dies, revive them and return to using the Mega-Potion. If you are feeling good about your health you can sneak an attack in or a Mix command to do some damage to Angra Mainyu. When it is your Berserker's turn again, use Howl to double your max HP. From then on, simply attack Angra Mainyu. If it revives Tawrich, attack it quickly to kill it and then return to attacking Angra Mainyu. Use the Samurai's Fingersnap periodically to revert your stats back to normal if you notice your characters are doing weak damage. If by chance you don't kill Tawrich quickly enough, it will use Bloody Breath. This attack can kill you. Use the Samurai's Clean Slate, the Alchemist's Remedy Stash, or have the Berserker use a Remedy item to remove the status effects. If you wait to long, Perdition's Flame will come out and devastate you even if you kill Tawrich. This is because Angra Mainyu will start casting when

Tawrich and Zarich are still alive. So once you kill one of them, it will be too late. Angra Mainyu will still finish the cast and use it. If this happens, prey that your Protect holds and keeps one of your characters at the least alive. Then revive them quickly and get your health back up. This will be a tough battle, but eventually you will defeat Angra Mainyu. ------------------------------------------------------------------------------------------------- [O02] ----------------------------------------Name: HP: MP: Weak: EXP: Anything Eater 11600 310 None 3400 Mega-Potion Mega-Potion x2 Power Gloves Power Gloves 1500 3000

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Strategy: This battle isn't too difficult. Just use physical attacks against him. Do not use magic, it will be reflected. All of Anything Eater's attacks only damage one character, so just revive/heal them when needed and attack with the others. He'll go down in no time at all. ------------------------------------------------------------------------------------------------- [O03] ----------------------------------------Name: HP: MP: Weak: EXP: Aranea 18280 178 None 4000 Turbo Ether x1 Kinesis Badge x1 Stamina Tonic x1 Mythril Bangle x1 800 2200

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Strategy: This battle isn't too difficult. He's similar to Boris that you fought early on in the game, however with higher HP. Just attack and heal and he will go down easy enough. ------------------------------------------------------------------------------------------------- [O04] -----------------------------------------

Name: HP: MP: Weak: EXP:

Azi Dahaka 146200 869 None 4850 X-Potion x1 X-Potion x1 Ether X1 Talisman x1 1300 5000

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Strategy: Coming Soon... ------------------------------------------------------------------------------------------------- [O05 ----------------------------------------Name: HP: MP: Weak: EXP: Baralai 12220 720 ?? 1200 Nature's Lore Nature's Lore Crystal Ball Crystal Ball 200 300

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Strategy: This battle is very easy considering you have Yuna, Rikku, and Paine in your party now. Just use whatever combination you normally like and take him out like any other enemy. If you feel like it, try switching to the Thief dressphere to swipe the Nature's Lore. ------------------------------------------------------------------------------------------------- [O06] ----------------------------------------Name: HP: MP: EXP: Black Elemental 9999 2380 770 Ether Rune Bracer Mana Tonic Tetra Gloves 380 500

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Strategy: There are several ways to defeat this enemy. Black Elemental will cast Ultima that can do 9999 damage to all of your party. So to survive in a fight, you will have to have over 9999 HP on your character. You can't reflect Ultima. Your other alternative is to do 9999 damage against Black Elemental before it can cast Ultima. There are also several "cheap" ways to defeat it: - Berserker Eject - Dark Knight with 5000+ MAX HP + Charon = 9999 damage - Lady Luck Bribe with 60,000 gil Get 777 using Random Reels - Samurai Spare Change Zantetsu - Thief Steal Will - Trainer Carrier Flurry (Paine) Kogoro Strike (Yuna) - Drain all of its MP using 3 Soul Springs ------------------------------------------------------------------------------------------------- [O07] ----------------------------------------Name: HP: MP: EXP: Chac 437850 820 2200 Ether Ether x2 Shining Gem Pixie Dust 750 1000

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Strategy: Coming Soon... ------------------------------------------------------------------------------------------------- [O08] ----------------------------------------Name: HP: MP: Weak: EXP: Chocobo Eater 2350 230 ?? 350

Normal Steal: X-Potion Rare Steal: X-Potion x2 Normal Drop: Wall Ring

Rare Drop: Wall Ring Dropped Gil: 500 Pilfered Gil: 1590 Strategy: This boss is so simple I can hardly offer a strategy other than attack it. If you have a White Mage, just use a cure spell every round for all characters (by pressing right when selecting target) or use Pray. Attack with the other characters. Special Items Received: Selene Guard Garment Grid ------------------------------------------------------------------------------------------------- [O09] ----------------------------------------Name: HP: MP: EXP: Concherer 343280 170 6000 Ether Ether x2 Blessed Gem Crystal Gloves 1200 2400

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Strategy: This battle is very easy. Concherer does insane amounts of damage, however, all his attacks only damage one character. So it is easy to stay alive. This battle could take a long time to finish since he has high defense. I used a Berserker, Samurai, and an Alchemist for this battle. Equip a Champion Belt (STR+40, DEF+40) and Kaiser Knuckles (STR+50) on the Berserker. Equip Hyper Wrist (STR+30) and Catnip on the Samurai. Use the Alchemist to revive the other characters. If she dies, have another character use a phoenix down on her. Simply attack for a long time and revive when needed and you will defeat him. ------------------------------------------------------------------------------------------------- [O10] ----------------------------------------Name: Elma, League Warrior x2 HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop:

Rare Drop: Dropped Gil: Pilfered Gil: Strategy: ------------------------------------------------------------------------------------------------- [O11] ----------------------------------------Name: HP: MP: Weak: EXP: Experiment 18324 0 ?? 0 Turbo Ether Turbo Ether Elixer Elixer 0 5000

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Strategy: This battle shouldn't be very easy. This is only the initial level of the experiment so it will be easy. It's main attack only does about 700-800 damage to one of your characters. ------------------------------------------------------------------------------------------------- [O12] ----------------------------------------Name: HP: MP: Weak: EXP: Garik Ronso, Ronso Youth (x2) 6880, 4060 238, 170 ?? 380, 220 Icy Gleam, Mythril Bangle Icy Gleam, Mythril Bangle Shining Bracer, Remedy Shining Bracer, Remedy x2 90, 20 130, 60

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Strategy: Depending on your answers earlier in the game to the Ronso your trust level with the Ronso will be either high or low. If the trust is low then Garik will have 2 Ronso Youth with him. Garik himself will also be stronger and will cast Mighty Guard. If your trust is high, Garik will be weaker and will not use Mighty Guard. He will also only have 1 Ronso Youth with him. This battle is hardly a battle. Just attack and heal. Not much strategy needed here. Just make sure you steal the items from them before you kill them off. I went into this battle at level 46 with all three of my characters using the Trainer Dressphere. I had to try not to kill them in order to steal the items

from them. ------------------------------------------------------------------------------------------------- [O13] ----------------------------------------Name: HP: MP: Weak: EXP: Gippal 14800 235 ?? 1200 White Lore White Lore Magical Dances, Vol. I Magical Dances, Vol. I 5000 15000

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Strategy: This battle is very easy considering you have Yuna, Rikku, and Paine in your party now. Just use whatever combination you normally like and take him out like any other enemy. If you feel like it, try switching to the Thief dressphere to swipe the White Lore and to Pilfer some gil since you can get so much in one swipe. ------------------------------------------------------------------------------------------------- [O14] ----------------------------------------Name: Heavy Sallet HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: Strategy: ------------------------------------------------------------------------------------------------- [O15] ----------------------------------------Name: HP: MP: Weak: EXP: Humbaba 27772 785 ?? 1800

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Hi-Potion x2 Ether Hi-Potion x4 NulShock Ring 550 1800

Strategy: This battle can be quite difficult. Humbaba uses Mighty Guard almost immediately to reduce the damage you can inflict. This is also a chance to get this ability for your Gun Mage if you missed it earlier in the game. Now Humbaba uses an attack called Uppercut that does about 1500-2000 damage to one character quite often. Humbaba also use Thundaga that does about 800 to all your characters. His Tyrant Tail attacj does about 800-1200 damage to all characters as well. Now, when you defeat Humbaba he'll drop a final attack on you called Meteor that can do 1500 to all though it randomly hits your characters so it could kill one of them and barily touch another. But it's safe to say that about 1500 damage on average will inflict them all. That way as long as all three of your characters are above that then you should easily survive. Now, if you are using a White Mage then cast Curaga with that character on all three characters every round. I however used Paine instead with a maxed out Trainer Dressphere. That way I could use HP Flurry every round for only 5 MP each time. HP Flurry heals all three of my characters for about 1700 each. Attack with the other characters and it will eventually go down. Make sure you don't use Thunder attacks because Humbaba absorbs them. Just be sure to heal every round. It is the key to this battle. Be patient and Humbaba will go down. ------------------------------------------------------------------------------------------------- [O16] ----------------------------------------Name: HP: MP: Weak: EXP: Jumbo Cactuar, Cactuar x2 22222, 2002 1111, 120 ??, ?? 0, 0 Stamina Tonic, None Stamina Tonic x2, None Stamina Tonic, None Rabite's Foot, None 0, 120 0, 180

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Strategy: This battle isn't too difficult unless you get the misfortune of the Jumbo Cactuar going into oversoul mode. The Jumbo Cactuar just sits there doing nothing except casting Hastega on itself and the smaller cactuars. So ignore it and focus on killing the smaller cactuars first. I would recommend using 1 or 2 gunners for this battle. They can easily kill the smaller cactuars in one Trigger Happy. Use Trigger Happy against them because their evasion is so high that you can hardly hit them otherwise.

After they are gone take out the Jumbo Cactuar quickly. You shouldn't have any trouble with this battle. If the Jumbo Cactuar goes into oversoul form then it will start using high level Black Magic spells along with Flare so you could have problems then. Just hope that doesn't happen. The rare drop for this battle is a Rabite's foot. Try to get this item if you can because it gives you Luck +100 which is an excellent accessory. ------------------------------------------------------------------------------------------------- [O17] ----------------------------------------Name: King VERMIN! HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: Strategy: ------------------------------------------------------------------------------------------------- [O18] ----------------------------------------Name: Lucil HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: Strategy: ------------------------------------------------------------------------------------------------- [O19] ----------------------------------------Name: HP: MP: Weak: EXP: Machina Panzer 30500 1247 ?? 4300

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Oath Veil Oath Veil Crystal Bangle Crystal Bangle 10000 2500

Strategy: This battle can be quite difficult if you don't know what you are doing or if you didn't do things correctly earlier in the game. Machina Panzer is accompanied by a Watcher-A, Watcher-S, and Watcher-R. The Watcher-A will lock out attacks, Watcher-S locks out special attacks, and Watcher-R locks out recovery abilities. They will only lock out abilities that they saw you use previously in battles around Spira. If you did a good job of taking them out first with normal attacks then you shouldn't have any problems with this boss. If you didn't then you could be in trouble. Now Machina Panzer's attacks aren't particularly devastating. It's normal attack does around 250 damage to one character, it's Gatling Gun does about 200 damage to all characters, and it's Sorcery Ray does around 600 damage to all characters. Sometimes Sorcery Ray will hit for double that however for some reason (so around 1200). First of all, take out the Watcher's quickly. After they are all defeated, focus all your attacks on the main Machina Panzer boss. I found this battle very simple. My characters were at level 58 for this battle. ------------------------------------------------------------------------------------------------- [O20] ----------------------------------------Name: HP: MP: Weak: EXP: Nooj 23800 720 ?? 1800 Arcane Lore Arcane Lore Magical Dances, Vol. I Magical Dances, Vol. I 30000 20000

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Strategy: This battle is the hardest of the five, however it is still very easy considering you have Yuna, Rikku, and Paine in your party now. Just use whatever combination you normally like and take him out like any other enemy. If you feel like it, try switching to the Thief dressphere to swipe the Arcane Lore and to Pilfer some gil since you can get so much in one swipe. ------------------------------------------------------------------------------------------------- [O21] -----------------------------------------

Name: HP: MP: Weak: EXP:

Paine 9200 55 ?? 800 Sword Lore Sword Lore Champion Belt Champion Belt 200 300

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Strategy: This battle isn't too difficult, however since Yuna is alone you won't have anyone to revive her if you die. I would suggest using Yuna as a Trainer. This way you have good attacking capability and good healing ability as well. Just keep attacking with Kogoro and use Kogoro Cure when your HP gets low. If you feel like it, try switching to the Thief dressphere to swipe the Sword Lore. ------------------------------------------------------------------------------------------------- [O22] ----------------------------------------Name: HP: MP: EXP: Paragon 200000 9999 9000 Supreme Gem Supreme Gem Supreme Gem Dark Matter 3000 5000

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Strategy: Coming Soon... ------------------------------------------------------------------------------------------------- [O23] ----------------------------------------Name: HP: MP: Weak: EXP: Rikku 7800 92 ?? 800 Bushido Lore Bushido Lore Black Lore Black Lore 200 3000

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Strategy: This battle isn't too difficult, however since Yuna is alone you won't have anyone to revive her if you die. I would suggest using Yuna as a Trainer. This way you have good attacking capability and good healing ability as well. Just keep attacking with Kogoro and use Kogoro Cure when your HP gets low. If you feel like it, try switching to the Thief dressphere to swipe the Bushido Lore. ------------------------------------------------------------------------------------------------- [O24] ----------------------------------------Name: HP: MP: EXP: Trema 999999 999 10000 Ether Turbo Ether Dark Matter Dark Matter x2 10000 5000

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Strategy: Coming Soon... ------------------------------------------------------------------------------------------------- [O25] ----------------------------------------Name: Yaibal HP: MP: Weak: EXP: Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: Strategy: ------------------------------------------------------------------------------------------------- [O26] ----------------------------------------Name: HP: MP: Weak: Yojimbo 22000 9999 ??

EXP: 2000 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: Power Wrist Power Wrist Recovery Bracer Recovery Bracer 1500 2000

Strategy: This boss can be extremely difficult to defeat depending on what level you are at. The aeon Yojimbo inflicts poison often. While this is not particularly devastating by itself, it kills you instantly when your HP is only at 1. We'll get to that in a second. First, make sure you equip a Ribbon, Glass Buckle, or some other poisonproof accessory on each character so that they won't get poisoned. Trust me, you'll need it. Now, all but one of Yojimbo and Daigoro's (his pet dog) attacks will be fairly weak. However his ultimate attack is called Zanmato. It automatically reduces all three of you characters HP and MP to 1. Now you can easily tell when Yojimbo is about to perform this move because before he does it he will put his hand up in front of his face, covering it partially. When you see this, stop whatever you are doing and start throwing Hi-Potions, healing spells, etc. at everyone. If you have a White Mage in your party I would throw the healing items and ethers at her with the other two characters and use her to cast Curaga on all three characters. If Daigoro manages to jump in and kill one of your characters before they are healed (which he often annoyingly does), quickly toss a Phoenix Down at them to revive them. You don't need to be anywhere near full health at any time during this battle. It's useless. Just stay at a decent level so as not to get killed by the weaker attacks. Now, you could also throw a Mega Phoenix at your party when you see Yojimbo is about to perform Zanmato, but I prefer to save such items. Also, if you are using a White Mage in your party, you can cast Regen on everyone before your MP is reduced to try and help them from getting killed by Daigoro. White Mage's are weak during this battle since their MP gets reduced to 1 every few moves, so by the time you use and Ether to build it up, it's quickly back down to 1. A good strategy is to use two or three gunners or two gunners and an alchemist, warrior, etc. Just keep hitting Trigger Happy with the gunners. -------------------------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[100] XII. Walkthrough -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=This is the walkthrough section of this FAQ. I will attempt to avoid spoiling the game when I can. The game is broken down into several chapters, however each chapter contains multiple missions. Since this game is designed to be completely non-linear, you start the game with the ability to go anywhere you want. Certain places/events will trigger the advancement of the story. If

you simply go from point A to point B in the game to advance the story, you will miss out on a lot of great content. This section will concentrate on going full out in the game. If you want to just fly through the game, then read the short walkthrough section. If it is your intent to get 100% completion, consult the 100% Completion Guide section as you are going through this section. I will also list the completion percentages in this section as well. -----------------------------------------------------------------------------[101] Introduction ----------------------------------------------------------------------------------------------------------------------------------------------------------[102] -- Luca ---------------------------------------------------------------The game begins with a movie (FMV) of Yuna on-stage and singing up a storm. After the movie, you will have control of Rikku and Paine. You will be fighting against Yuna and 2 other goons. Now this fight can seem a bit chaotic since you don't really know much about the controls or what is going on. Also, it will automatically be in "active" time mode so the enemies will continue to attack you while you are muddling around through the menus trying to figure out what action to take. To make it easy, just hit attack repeatedly to win the battle. Don't worry, it's quite simple. Once the battle is over, you will have control of Rikku and you need to chase after Yuna. However, first go into the menu and go to the options page to adjust the settings the way you want them. I would suggest setting the ATB to "wait" mode. This will set it up so that enemies will not attack you while you are in the menus. They will however still attack you even if it is your turn if you are on the top level of the menu (where it says attack, item, etc.). But once you go down one level in the menu, it pauses everything else. This is an easier mode to start out with. I would also recommend turning the speed on the ATB to the slowest setting for now until you get comfortable with battling. Once you get a grip on it, crank it up to the fastest to speed up battles. You can also turn on the rumble feature if you want. Now, Follow the path around and at the first fork on the left that you can actually take there will be a moogle cowering near some crates. If you touch it you will get full health and magic. This will help if you want to fight a few random battles and then heal before continuing so you can get used to the battle controls. Once you are ready, continue following the path around and you will trigger the next event. Logos and Ormi will attack you and Yuna will join the fight brandishing dual handguns. Take them out easily and another event will trigger. You will then find out that the Yuna who was singing and the Yuna you have been chasing was an imposter by the name of Leblanc. She apparantly stole Yuna's Garment Grid. She gives it back and attacks you. During the battle press L1 to access the Garment Grid. Move the cursor to the purple sphere and press the confirm button. Yuna will transform. Then attack until it is Yuna's turn again. when it is Yuna's turn use the "Darkness Dance" and then attack with the others. Repeat this and eventually the battle will be won. ** Mission Complete! **

You will then be presented with your first after battle screen displaying the experience, gil, and items you received from the battle. Get used to these, you will be seeing quite a few of them. Once you are finished reviewing what you got, press X to continue. This concludes the introduction. -----------------------------------------------------------------------------[103] Chapter 1. ----------------------------------------------------------------------------------------------------------------------------------------------------------[104] -- Celsius ------------------------------------------------------------Chapter 1 starts onboard the airship Celsius. After a brief sequence you will have control of Yuna. Talk to Shinra sitting on the right side of the bridge in front of a computer screen. Shinra is the source for a wealth of information. Don't skip this part, talk to him and read everything that he has for you. The main things he offers are: - Shinra's Guide to Everything - Treasure Spheres - Shinra's Bestiary - Shinra's Dossiers Read everything. Trust me. After you have read the Garment Grid tutorial, you will receive the Vanguard Garment Grid. Once you get this, equip it and perform and auto allocate on the dresspheres you have. Also, if you look at the treasure spheres, you will be able to watch the sphere Kimahri found at Mt. Gagazet containing the footage of a person who looks like Tidus trapped in a cage. Once you are done perusing, talk to the rest of the people on the bridge. Buddy will give you an Al Bhed Primer, and brother will give you three Al Bhed Primers. Al Bhed Primers help you learn the Al Bhed language. There are 26 of them in the game. After you get them all you will understand what everyone is saying in Al Bhed. Once you have beaten the game you can play through a new game and keep all the Primers with you so you can understand what all the Al Bhed were saying in the beginning of the game. When you receive an Al Bhed Primer the primer itself will be random. So the first primer you get might be I, IV, X, XXI, or any other number. After you are finished on the bridge, leave and you will find a save sphere just outside the door. When you touch a save sphere, it will automatically fill your health and magic. You can save the game here and when you are at a save sphere anywhere in Spira and not on the airship, it will also give you the option of going back to the airship. One thing to keep in mind however is that you will be dropped off by the airship at the same predefined location as always and not necessarily at the save sphere you just left. For example, there are multiple save spheres in Luca, however the airship always drops you in the same place at the save sphere near the Mi'ihen Highroad no matter which save sphere you used to return to the airship. Now explore the ship. Go to the elevator. The locations the elevator can take you to are: - Deck

- Bridge - Cabin - Engine Room Go to the Engine Room and grab the Phoenix Down, Ether, Potion x4, and Remedy x3 from the 4 treasure chests. Then head back to the elevator and go to the Cabin. You can talk to the Barkeep to see the store or to rest. When you are ready, select "rest" to advance the story. After resting, head back to the Bridge. You will get a brief scene and then you will be off to the Mt. Gagazet Ruins to find the sphere Buddy detected there. -----------------------------------------------------------------------------[105] -- Mt. Gagazet Ruins --------------------------------------------------At Mt. Gagazet Ruins, you will be high up on a ledge. Follow Rikku and Paine and hold the "O" button on your controller down to jump gaps and climb ledges. Fall down when it gives you the hint to do so and grab the Yellow Ring from the treasure chest. Then climb back up the ledge on the left. Then this time jump across. Now head down the steps to the save sphere and save. You can walk around and fight a little here if you want to. This could be a good time to try and learn how to time your attacks to chain them together. When you are ready examine the button on the wall to operate the elevator, but be warned, it is a one way trip. You will be cut-off from the save sphere. At the bottom follow the path down and around to the left and grab the treasure chest containing an Elixer. Then head back down and around to the right and up a little to where you can see some grey stone pillars. Climb up near there to the right. Keep going up and you will trigger another sequence with Leblanc and her two goons. They will attack. Take them out easily. After the battle you will find out that Leblanc is a sphere hunter as well and she is after the sphere you are here to get. They will take off running and you will see a 6 minute timer at the top right of your screen begin counting down. The objective is to try and reach the top before the timer runs out. This is not that big of a deal. If you don't reach the top quickly enough, you will just miss out on a Muscle Belt. A decent item but not great. You won't die or anything. It's up to you how fast you want to go. Now, start running after them and you will see in the background that they go inside a door. Follow the path around and go up the first ledge near the first ramp/pillar and then go left and down instead of going up the second ramp/pillar. This will take you to the entrance they went in. Logos will hop out and some goons will atack you. Take them out and head inside. Once inside, follow the corridor and fall down into the first pit to grab a White Ring from the chest. climb back up and continue on. If you want, just before the first pit there is a sidequest. To the left and right is a button. You have to climb up to get them. After you press each one it will lower a platform up ahead. Now jump across that first pit and continue on until you hit the fork in the hallway. If you hit the switch earlier, take the right fork and jump across and head outside to grab the item from the chest. Then head back inside, back across and to the fork in the road. This time head up toward the red arrow in the mini-map (If you don't have a mini-map then you can turn it on

in the options menu). When you come outside, head left along the path until you reach Ormi. A battle with some goons takes place. Knock them off and head across the little bridge. Hold "O" to climb up the small piller on the right. Then head to the right all the way around to grab a Star Pendant from the chest. Then head back to the left to where you will see a broken pillar just off to the right by itself with a ramp going up off of it. Hold "O" to jump over to it and follow the ramp up. At this point the timer stops. Save the game. If you made it before the timer reached zero then you will be able to get the item in the chest and you will see a little sequence with Leblanc, Ormi, and Logos. Head on up and grab the Muscle Belt from the chest where Leblanc and the others are. Now, prepare yourself for a Boss battle. It is quite simple but I wanted to warn you just in case. Head up the next ramp when you are ready. -- Boss Battle -Name: Boris HP: 480 MP: 0 Weak: ?? EXP: 26 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: Remedy Remedy x2 Star Pendant Star Pendant 300 700

Strategy: This boss is quite easy. He looks like a large crab/spider-like creature. Just attack with each character. Don't forget to steal from him once and pilfer gil from him once. Heal up with potions when needed. He will go down quickly. Special Items Received: Black Mage Dressphere (You will get this item from the treasure sphere after you watch it onboard the Celsius) Zanarkand's Prime Treasure Sphere -** Mission Complete! ** After you complete the mission, you will be back on the airship. When you get control talk to brother laying on the ground. Choose "Comfort him". This has an impact on your percentage rating. Now go over and talk to Shinra to watch sphere and get a Black Mage Dressphere. This is a good dressphere. You can get powerful black magic from it. You will now get complete control over the airship. You can go anywhere you want in Spira. Almost all of the places you could visit in Final Fantasy X. Here is the list of available places: Besaid Island

Kilika Island Luca Mi'ihen Highroad Mushroom Rock Road Djose Temple Moonflow Guadosalam Thunder Plains Macalania Woods Bikanel Desert Bevelle Calm Lands Mt. Gagazet Zanarkand Ruins Now, as I said earlier, you can get as little or as much out of this game as you want. You can simply go to places to advance the story or you can go exploring. To simply trigger events and finish the game, read my short walkthrough section. If you want to go exploring, then stay with me here. So at this point we know where two sphere's are possibly located. Besaid and Zanarkand. Let's head to Besaid and drop in on some old friends. -----------------------------------------------------------------------------[106] -- Besaid Island ------------------------------------------------------You'll start just outside of Besaid Village. Make for the village and you will run into Wakka. After you speak with Wakka you will need to find and speak to Lulu. Feel free to wander about the town for a while. When you are ready, enter the middle hut on the right and speak with Lulu. After you speak to her, she will mention resting. If you speak with her again you can choose to rest to advance the story. After resting, go outside and find Lulu in the middle area. Speak with her to find out that Wakka is missing. Tell her you will help to find him. If you speak with all the townsfolk they can give you clues about how and where to find Wakka. When you are ready, leave the village and head up the road past the save sphere. Examine the ruined pillar where high summoners used to pray (there should be a shiny thing on it) to get the first number you will need for the four number passcode to enter the cave cipher door. This number is random so I can't give you the actual codes as it will be different from what I got. Now follow the path up and jump up on top of the short red pillar using "O" and examine the shiny thing there to get the second number. Climb back down and keep following the road, pass over the bridges to the next screen where you will see a door with a symbol on it. It will ask you to enter the Cipher Code. Pass it up and take the south fork in the road. On the next screen climb up where the little kids are playing, and then climb up again to the right. Climb up until you see the ruin area and a shiny thing. Examine it to get the third number. Now head back down and head towards the beach. Go all the way to the water line and follow it up until you reach the rock wall. Climb up near there to another small ruin to get the fourth number.

Now head back to the Cipher door and enter the code in the order you found them starting with the one closest to Besaid Village. Head through the door and you will see Wakka sitting down. Speak to him to trigger a short sequence. Now to the right is another coded door. You can't do anything with that yet so ignore it and head to the left. At the first fork, take a left and grab the Potion x2 from the treasure chest. Now head back to the fork and take the right path and jump across the platforms to the save sphere. Save and prepare for a Boss battle. I would recommend equipping the Black Mage Dressphere on one of your characters if you haven't already. -- Boss Battle -Name: Flame Dragon HP: 980 MP: 84 Weak: ?? EXP: 26 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: Hi-Potion Hi-Potion x2 Red Ring Red Ring 300 700

Strategy: If you haven't already, equip the Black Mage Dressphere on one of your characters. Use the black magic Blizzard on the dragon every turn. Attack and use healing potions as needed with your other characters. He should go down in no time. Special Items Received: White Mage Dressphere Besaid Sphere (Treasure Chest Treasure Sphere) Protection Halo Garment Grid -** Mission Complete! ** After a brief sequence, you will take a look at the Besaid Sphere. You will get the Black Mage Dressphere from it. Now you can either go to Zanarkand Ruins to advance the story and search for the next sphere, or you can go exploring. Let's go exploring. I would recommend returning to Luca at this point to get a little more information on what the introduction of the game was all about. Head to Luca. -----------------------------------------------------------------------------[107] -- Luca ---------------------------------------------------------------This section will start with a movie sequence. Head down the stairs in your moogle suit. Then talk to the guy with the balloons. He'll give you balloons to hand out. You will need to hand out 10. 8 of the people are easy enough to find. The only 2 you might have trouble finding are the two people you can't see. Head over to the jumbotron television hanging up on the building.

There is a large window closed below it. Examine it and it will open revealing the last two people you need to give balloons to. After some sequences you should then get the Healing Wind Garment Grid. You will also see that the healing moogle from the beginning of the game was actually Yuna! ** Mission Complete! ** Now, let's go back to Luca again to get some stuff. Head down the stairs again and at the first landing you come to there should be a treasure chest out in the grass. Jump over holding "O" to grab the Lunar Curtain x2. Continue on down and follow the path. You will come to a fork in the road. Up will lead you to the movie/music sphere theater exactly as it was in Final Fantasy X. Since they are very expensive at this point in the game, skip it. Instead head left at the fork towards the stadium. Head up the stairs past the save sphere and down the stairs on the right to take you to the Blitzball locker room hallway. Rin will greet you and give you an Al Bhed Primer. Now head back up and go down the stairway on the left to the other side of the locker rooms. Talk to the kid with the bird face to get all the rules on a mini-game called Sphere Break. You will also get: 5 5 5 5 Helm Coins Zurvan Coins Coyote Coins Flan Coins

These are coins you will need to play Sphere Break. Now it's up to you whether or not you want to try your hand at Sphere Break. For details on playing it, see the Sphere Break section under the Mini-Games area of this FAQ. Now head back to the save sphere near the ticket counter in front of the Blitzball stadium and go to the right. At the first branch off, take a right and you will find a treasure chest all the way at the back behind the crates containing a Thunder Spawn Garment Grid. Now head back to the airship via a save sphere. Now, at this point you can still go to Zanarkand Ruins, however a good place to go now is the Mi'ihen Highroad. You won't get anything great there or much story, however it is a great place to get some experience and abilities. It's up to you. I'll cover Mi'hen Highroad next. Skip it if you don't care. -----------------------------------------------------------------------------[108] -- Mi'ihen Highroad ----------------------------------------------------Many of you who played Final Fantasy X will remember Mi'ihen Highroad as the road that never ended. It was setup via story to produce a little terror in you as a difficult place to cross and a long part of the journey. It certaintly lived up to those expectations. As it is, however, it is now much easier, but just as long. So it will take a good chunk of time to travel. You used to be able to travel it via chocobos, however they have been replaced with hover vehicles. We will

however be walking. Go to Luca and head up the stairs to the beginning of the Mi'ihen Highroad. I good strategy I used was equipping Yuna with the White Mage Dressphere and casting Pray every round. I also used Paine with the Warrior command of Assault. This casts Haste, Berserk, Shell, and Protect on everyone. After she casts this Yuna will no longer be able to cast Pray but it won't matter. Everything will die so fast it won't matter. You will still be able to get a couple of Pray's in before Paine's Assault gets cast. You could also equip an item on Yuna to help protect against Berserk so she won't always get affected by it. I used this method and got down the entire Mi'ihen Highroad without using a healing item like a potion or a healing spell like cure, even once. Using this you will fly through the battles and get lots of AP/EXP/Gil. This is a good time to start focusing on switching your abilities around on your characters so they can learn them all. I learned tons of things for Rikku off her Thief Grid and tons for Paine on her Warrior Grid. Yuna had most of the available White Mage spells learned in just one trip down the Highroad. Now start on down the road. Grab the chest to Down x2. Keep going and up on the hill to the treasure chest containing 500 gil. Keep going from the treasure chest on the right. Further chest containing a Antidote x2. Further up on is a chest with Holy Water x2. the right for a Phoenix left under the ruin is a up the road and grab a Circlet up to the left is a treasure the left near the hover vehicle

Later up on the right you will find a Potion x2 from the chest near the 3 machina. Farther up behind the machina on the left is a treasure chest containing an Iron Bangle. When you finally reach Rin's Travel Agency you find a chest containing Eye Drops x2 on the outcropping to the left of the agency. Now continue up along the path and you will find a chest with a Potion in it. Farther up ahead on the left near the grass is a treasure chest with Phoenix Down x2. At the end of the Mi'ihen Highroad behind 3 people talking together you will find a chest containing Budget Grenade x2. Now near the 3 people talking, take the fork to the right and down. You will come across a chest with a Mana Spring in it. Keep going and near a save sphere you will see a chest containing Echo Screen x2. A little farther you will come across a treasure chest containing Soft x2. Now head back to the nearest save sphere and return to the airship. At this point you can continue exploring or head to Zanarkand Ruins to advance the story. Let's head to Mushroom Rock Road. -----------------------------------------------------------------------------[109] -- Mushroom Rock Road -------------------------------------------------Head to Mushroom Rock Road via the airship. You will be dropped at the entrance to the road near the save sphere. Head up the road and you will see Ormi and Logos. Follow them. You will be greeted at that point by the Youth League. Say "yes, you know him" to Yaibal. After a brief scene he will ask you if you are ready to go, say "yes". Now, instead of following Clasko to the left, go up and at the next fork in the road, take a left. Take the lift up and grab 1000 gil from the chest behind the statue. Now head back down and talk to the Youth League members again and say "Yes" you are ready again and take the fork to the left to follow Clasko. This doesn't really matter too much, if you say "No", Clasko simply goes a little up instead of

to the left to show you which way leads to Djose Highroad. Anyhow, take the left for this time. You will then start a new mission. You must try and reach the Youth League Headquarters. Fiends will attack more often in this area under the cover of fog. You will know when fog has moved in because the screen will get a darker shade of bluish-purple. Now, one thing I want to point out in this area is that if you haven't been following this FAQ, or you have been running from battles instead of fighting, this area could give you some trouble. This is the setup I had in this area and it was a breeze. Yuna equipped with White Mage Dressphere. Rikku equipped with Thief Dressphere. Paine equipped with Warrior Dressphere. Now, here is how a typical battle went for my team. Yuna used Pray every round. Rikku either used steal/sticky fingers, Pilfer Gil, or attacked every round. Paine either attacked every round or most of the time I just used her Assault command. Assault casts, Haste, Protect, Shell, and Berserk on everyone on your team. This makes the battles go extremly quick. I also have my speed for the ATB turned to the fastest setting. This is the same technique I used on the Mi'ihen Highroad. However, there is one exception to this structure. There is an enemy in this area called a Tonberry. He has high HP and does a lot of damage. These battles can take a while. So if you come across one of these, don't use Assault because you need to have control over Yuna to cast Pray every round. Unless you have something that resists Berserk on Yuna. Instead just attack manually with Paine. In any event, if you run into one of these, make sure you steal and pilfer it. You could also use Yuna's Vigor command in a pinch if her HP drops really low. Take the first lift up and follow the path until you see Ormi and Logos again. They will jump down into the crevasse. Follow them down. Once down in the crevasse, grab the treasure chest to the left and up for a Turbo Ether. Now, keep heading up on the screen towards the red arrow on the mini-map. After you pass through a narrow passage, grab the chest for a Phoenix Down. Keep going straight to grab a Hi-Potion from the next treasure chest and continue on until you reach the save sphere. The head up through the doorway/opening right above you. You will see a scene with Ormi and Logos. They drop a Crimson Sphere 9 that you will automatically receive. When you get control back run up and touch the statue. Then leave back to the save sphere. You will get another scene with Maroda telling you about where you are, the Den of Woes. Afterwards, head all the way back out and climb out of the cravasse. This time, instead of dropping into the ravine, head left around and up. Continue along the path and take the next lift up when you get to it. After the lift keep going and you will trigger another event. ** Mission Complete! ** You will receive a Glass Buckle and the Heart of Flame Garment Grid. When you get control back, instead of taking the lift up, head down first and grab the Favorite Outfit from the chest. Then take the lift up to the Youth League

Headquarters. Head up to the save sphere and save if directly to the right of the save sphere and look for the right side of the cliff on the mini-map. You may little. Fall down to grab the Restless Sleep Garment chest and then head back up.

you want. Now go the little off-shoot on have to backtrack a Grid from the treasure

Now head up to the large tent entrance and speak to Lucil at least twice. She will tell you about Meyvn Nooj, but you can't do this part yet. Now find the old man sitting down and speak with him. His name is Maechen. Don't cut him off or skip ahead. Just let him talk the whole long thing out and then shake his hand at the end. This affects your percent rating. Now go back to the save sphere back to Mushroom Rock Road and start looking out by the cliff choose "The more the merrier!" and go back to your airship. Then go directly find Clasko up and to the right of where you and shaking his head. Speak with him and when he asks to come aboard your airship.

Then go back to the ship and speak with Shinra and watch the Crimson Report 1 that you received from the sphere you obtained earlier. Then go to the Cabin and speak with him. Now, you can either go to Zanarkand or continue exploring. I say we head to Kilika Island via the aiship. -----------------------------------------------------------------------------[110] -- Kilika Island ------------------------------------------------------Head to Kilika via the airship. From where you start near the save sphere, hold the "O" button down and walk to the left side of the pier. You will jump over to a boat and onto the next pier to grab the Ether from the treasure chest. Then go back to the save sphere and hold "O" and walk along the top of the pier and directly across from where the dog is barking you will jump across to a boat and over to the next treasure chest to grab a Mana Tablet. Then head back over and into town. Take the second set of steps up and follow it to grab an Antidote x2 from the chest just across the bridge. Then continue on across the next bridge and back south to grab the Eye Drops x2 from the chest. Keep going and then down the steps at the end to where three people are standing to grab a Phoenix Down from the chest. Now go around to the left to see two children and a woman with a monkey. Talk to them and the woman will tell you it is a Squatter Monkey. She wants you to collect them for her in the forest. Now head back up and across bridge to where you first took the second stairway up. Then head up on the screen along the lower dock where the man is sitting in a boat. You can ride in this to take you up, but don't for now. Keep going until you see two kids jumping from the top level to the lower level near a large rug. Behind that hut on the top level is a chest with a Light Curtain. Go back around to the front of the hut and take the next ramp up to the next hut. You will see Barthello. After he goes running off enter the hut and get a scene with Dona. Then go upstairs in her house to grab 1500 gil from the chest outside. Then go back down and to the hut where the kids are jumping off and follow around behind it to the far right of the town. All the way to the right side of the town you will come across a man with a telescope. Take a look at the new Youth League Base being constructed through the telescope/camera the guy is holding. Then grab the chest to the left for a Lunar Curtain.

Now head back towards the forest entrance along the lower pier to grab Holy Water x2 from the treasure chest. Then head up the stairs from that chest to grab a Star Curtain from the next treasure chest. Now head back to the airship and let's head to Djose Temple. -----------------------------------------------------------------------------[111] -- Djose Temple -------------------------------------------------------After a brief cutscene you will see Gippal, the leader of the machine faction. Grab the Phoenix Down from the chest to the left. Talk to the people around until the line to the registration house thins out. Then go inside and register. Now head inside the temple and after a brief scene you will reveive an Al Bhed Primer. Now head through the door on the left side and grab an Echo Screen from the treasure chest. Then leave the temple and go down to the next screen to the bridge. This will trigger another scene. Seem like Paine and Gippal may already know each other. Choose "We're sure" and you'll get the Letter of Introduction. Now head to the far end of the bridge to grab a Potion x2 from the treasure chest. Then go down to the next screen and to the crossroads on the Djose Highroad. Take the fork up/left towards the Moonflow. -----------------------------------------------------------------------------[112] -- Moonflow -----------------------------------------------------------Head up along the road all the way up until you see a small man in a red outfit named Tobli and he will tell you about his caravan. Now return to the moonflow entrance and head back up along the road until you see a Hypello near a wagon. Speak with the Hypello to trigger a new mission. Bandits have been attacking caravans and you must stop them and see to it that the cargo reaches the destination safely. If you see a bandit, intercept it and attack. If a bandit get hold of your cargo, chase it down and attack. If the wagon stops, simply walk ahead of it a little to make it start again. Make sure the bandits don't get anything from the wagon. This affects your completion percentage. At the end of the trip you will receive a Gun Mage Dressphere. ** Mission Complete! ** Now let's head to Guadosalam. -----------------------------------------------------------------------------[113] -- Guadosalam ---------------------------------------------------------You can either walk from the moonflow and take a shoopuff to Guadosalam, or go back to the airship and get there that way. Go up to the top of the city to see a short scene about the Farplane. Try to enter but you won't be able to. Then go all the way down to the bottom of the city and take the left exit to the Thunder Plains.

-----------------------------------------------------------------------------[114] -- Thunder Plains -----------------------------------------------------When you reach the Thunder Plains you will get a brief cutscene. Now start by going straight up and a ways up and to the right you will find a treasure chest containing a Black Choker. When you get to a fork in the road, take the left path to reach the old travel agency. Just past it is a chest with a Phoenix Down inside it. Up a little farther is a chest containing Grenade x2. Eventually you will see a shelter off to the left. Grab the Ether from the chest under the shelter. Continue going until you finally reach Macalania Woods. -----------------------------------------------------------------------------[115] -- Macalania Woods ----------------------------------------------------You will be greeted with a small scene, then continue up a little for another scene. You will find that the missing Guado from Guadosalam are hiding out here. Talk to all the people here in this area near the base of the glitter bridge. Occasionally you may run into an Amorpheus Gel in this area. It can be deadly. If you are not strong enough yet, flee. Otherwise use scan and the appropriate elemental magic to defeat it. Then take the path to the right to the next screen. Pass this fork in the road and continue right to the next screen. Go down at the next intersection and continue to the waters edge. Speal with Donga standing there. He will disappear. Now go all the way back to the save sphere at the entrance to the woods. Now go up the gitter bridge and at the first for go up to grab the Turbo Ether from the treasure chest. Then go back down and left to return to the save sphere. This time take the path (not glitter) leading up. Follow it around for several screens. Along the way make sure you grab the White Ring from the treasure chest. When you come across Pukutak, make sure you speak with her. She will disappear. Eventually you will get to a small screen that looks like and "X" on the mini-map. Down and to the left takes you back to where you just came from. Down and right takes you up the glitter bridge. Up and right takes you to a clearing where Tromell awaits. Up and left takes you to Lake Macalania. Let's go up and to the right first. Enter the clearing and speak with the Guado there. Then go all the way in and speak with Tromell 4 times to get Paine's special dressphere Full Throttle. You will also get the Unerring Path Garment Grid. This Grid makes it quick and easy to transform to your characters special sphere. Now head back out to the "X" crossroads area and head up and left. This takes you to Lake Macalania where you will see a quick scene. You will then get an Al Bhed Primer. Now go to the right of O'aka's and grab the Hi-Potion from the treasure chest. Now re-enter Macalania Woods to trigger a new mission. The objective is to find and corner O'aka.

Take the down and right path from the "X" crossroads and follow the glitter bridge all the way back to the entrance. Then head to the right twice to the second crossroads and go up. Search around that area where the Guado is sitting and who tells you he had a lot of visitors and you will find O'aka. Choose "Let's hide him on the airship!" ** Mission Complete! ** You will receive the Ice Queen Garment Grid. Now find a save sphere and return to the airship. Desert is now a hotspot because of your encounter to the cabin to find O'aka. You will see that he You must pay this off before the end of chapter 2 percentage. You will see that Bikanel with Gippal earlier. Go has a debt of 100,000 gil. to get the completion

-----------------------------------------------------------------------------[116] -- Bevelle ------------------------------------------------------------Enter Bevelle via the airship to get the brief introduction to it. When you get control back, head straight up towards the city & the New Yevon Headquarters. Eventually you will be met by Baralai and speak with him. Then head inside the headquarters and take the lift up and speak with Baralai again to get a Tiara. Now head back to the save sphere and go back to the airship. -----------------------------------------------------------------------------[117] -- Mt. Gagazet --------------------------------------------------------Head to Mt. Gagazet via the airship and after the brief story, head down towards the Calm Lands. On the next screen cross the bridge and circle up and around back under the bridge and head down towards where you found Yojimbo in Final Fantasy X. Grab a Phoenix Down from the chest and then head back up to Mt. Gagazet. On the screen with Kimahri and the other Ronso, speak with Kimahri again and choose the option "We'll take care of Lian and Ayde." Speak with all the other Ronso and try to be understanding and agreeable with them to get good points towards your relationship with them. This will matter later in the game. There is also a Ronso up in the cave near the top of the mountain. You can either warp to him or walk the entire trail for experience. Choose the option "a change for the better, I hope" to him. If you decide to walk up the mountain beware of thw White Fang. it has a Killer Fang attack that kills instantly. Now head back to the airship. -----------------------------------------------------------------------------[118] -- Calm Lands ---------------------------------------------------------Enter the Calm Lands via the airship and watch the brief introduction. Now head down the ramp towards the first hover vehicle and speak with the two people standing there. This is the mini-game Lupine Dash. You can choose to play this or not. See the [Mini-Games] section of this FAQ for more information.

You can also choose to campaign for either Argent, Inc. or Open Air, Inc. by accepting from one of them. Use the "Square" button to people throughout Spira after you have chosen which company to campaign for. See the "Secrets/Sidequests" section of this FAQ for more information. Now head to the travel agency in the center of the Calm Lands and speak with man to the right. He will ask you to help him find a wife for his son. Agree to help. You also use the "Square" button to talk to people in this sidequest. See the "Secrets/Sidequests" section of this FAQ for more information. Now head far behind the travel agency and to the right a little to find the Sky Slots mini-game. See the [Mini-Games] section of this FAQ for more information. Now go far to the right near the monster arena entrance to find the mini-game Reptile Run. See the [Mini-Games] section of this FAQ for more information. Then at the far right is the old monster arena, but you can't go in there yet. Head back to the airship. -----------------------------------------------------------------------------[119] -- Bikanel Desert -----------------------------------------------------Now let's go to Bikanel Desert. Head there via the airship. After a brief story introduction, Rikku will take off out into the desert. Follow her. After a long way, you will get a brief scene about possibly being lost. Eventually some Al Bhed find you and you will get an Al Bhed Primer. When you get control of your characters back, you will be at the Al Bhed camp. Go to the right a little and speak to Rikku and Paine to trigger another short scene. Now speak with everyone in the camp and a ship will fly in with Nhadala onboard. Find Nhadala and show her the letter you received from Gippal and you will receive a new mission to go and dig up parts in the desert and return to camp with them. You can also speak with the Al Bhed to the right of Nhadala wearing red to get survey results about the surrounding areas. When you are ready speak with the hover pilot and go to the Western Expanse. Picket will join you. When you get out in the desert you will get a brief tutorial. As the tutorial is going on, study the mini-map with the X's on it and gather a plan of attack to try and get all the X's before returning to the hover vehicle. When you get control try and grab all the X's (some may be off screen) but make sure get the yellow X. The white one's are optional. Then return to the hover vehicle. You will be taken back to the camp. Nhadala will talk to you and give you 100 gil, an Elixer, and the Still of Night Garment Grid.

** Mission Complete! ** Now save your game and return to the airship. -----------------------------------------------------------------------------[120] -- Zanarkand Ruins ----------------------------------------------------Head to Zanarkand Ruins via the airship and watch the introduction. You will get a new mission to get the treasure sphere. Now walk ahead and go up on top of the hill to the right to meet and speak with Isaaru. After speaking with him head back down and follow the path towards Zanarkand. You will see a scene with some kids that mention a clue they have "key". Now go inside the building to see another scene. Keep following the kids and avoid any monkeys you see because they will steal 1 gil everytime they touch you. Eventually you will catch the kids so you need to speak with them. You will find out they are the Kinderguardians comprised of Pacce, Hana, and Taro. Then continue going along the path until you come across a goon with another clue of "mon". At this point you will realize the clue is actually "monkey". Go up a little to reach a circular platform and grab the chest on the right branch of it for a Mega Phoenix. Continue along the path and take out the goons blocking your path. Just past the goon is a chest with a Phoenix Down. Keep going through the circular doorway to the next goons and take them out. Then go on upstairs and into the old Zanarkand temple. Go to the next area of the temple and examine the monkeys near the screen. One of them will have hearts coming off it depicting it is in love and it's name is Maxx. Now take the lift down and go deeper into the temple to meet Cid. Choose "You bet I do." to his question about having a bone to pick with him. Then go up into the chamber to grab an Ether, Remedy, Remedy x2, Hi-Potion, Phoenix Down, and an Elixer from the six chests. Head upstairs and through the door for another scene. Then walk forward a little to trigger another scene where someone will ask you the meaning of life. Answer "Is that you, Isaaru?" You will receive the Heart Reborn Garment Grid. After you get control back, head up and down the stairs at the far end. Follow the path for a while and you will find a sphere along with a boss battle. -- Boss Battle -Name: Guardian Beast HP: 2886 MP: 1000 Weak: ?? EXP: 170 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Defense Veil Defense Veil Amulet Amulet

Dropped Gil: 300 Pilfered Gil: 1320 Strategy: This boss is not too difficult however it does have an attack that can do around 300-400 damage to all your characters so keep you HP up. If you have a White Mage, just use a cure spell every round for all characters (by pressing right when selecting target) or use Pray. Attack with the other characters. The Warrior spell "Excalibur" did 1300 holy damage to the boss for me so if you have that use it. Special Items Received: Sphere Fragment -** Mission Complete! ** After the mission you will be back on the Celsius and after some story unfolds you will be forced to go to Kilika Island to find the "Awesome Sphere" in the woods. -----------------------------------------------------------------------------[121] -- Kilika Island ------------------------------------------------------Head towards the far end of town where the gate to the Kilika woods was. You will get a little story scene. Then continue on towards the gate. After another scene with Meyvn Nooj you will receive a new mission. To break through and grab Awesome Sphere for yourself. Now it's time to enter the woods. The woods contain 13 monkeys you will need to find as a sidequest. If you remember earlier when we spoke to the woman in Kilika who asked us about finding the Squatter Monkey's. We won't be able to complete this sidequest until later, however we will get the monkey's now. I have provided a detailed map of the forest along with the locations of all 13 monkeys. When you return to the woman later in the game you will receive the Chaos Maelstrom Garment Grid. It's easy to know when a monkey is near because you will hear a monkey sound like I squeaking when you are near one. When you hear that sound examine the area using the "X" button. Looking at the map you will see a {P}. This is where you will be able to spy on the guards to get the password to get past them and reach Kilika Temple. I will explain this after the map farther down. The {T} on the map is a treasure. You must go to this area and press "O" to jump up to where treasure is. Grab the Megalixer from the chest. Here is a map: To Kilika Temple --------------------------| Map Legend | |---------------------------| | X - Monkey | |{S} - Save Sphere | |{T} - Treasure | M M M M M M M M M MMMMMMMMMMMMMM M MM M{S} MM

|{P} - Get Password | ---------------------------

MMMMMMMMMMMMMMM MM MM M

MM M M

M MMMMMMMMMMMMM{P} M M M MMM M M M X M M M MMMMMMMMMM M M M MM M M M M M M M MMMMMMMMM MMMMMMMMMMMMMMMMMMMM X M M X X M M M M MMMMMM MMMMMMMMMMMMMMMMMMMMMM M M M M M M M {T} M M M M M M M M M M MM X M M M M M MMM M MMMMMMMMMMMMMMMMMM MMMMMM MMMMMMMMMMMMMMM M M MM M MMM M MMMMMMMMMMM MMMMMM MMMMMMMMMMMMMMMMMM M M M M M M M X M MX M M M M M M M M M M M M M M M M M M M M M M M MX M M M M MM M M M M M MM M M MX M M X MM MMMMMM MMMMMMMMMMMMMMMMMMM MMM X X M MMM M MMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMM M XM M{S}M M M M M To Kilika Village Now, once you have gotten all the monkeys, head to Kilika Temple on the map. You will be greeted by guards asking for the password. Now, if you spied on the guards as I indicated earlier, you would have received the information on what the passwords were. Basically they say that if there are an "odd" number of guards then the password is "Carved Monkey". If there are an "even" number of guards then the password is "Craven Monkey". Here is a chart for the correct answers and the items you receive for them. ----------------------------------------------------Password | Item | ------------------------------------------------------| Craven Monkey | None | Carved Monkey | Hi-Potion | Craven Monkey | Ether | Carved Monkey | Turbo Ether | Carved Monkey | Menace of the Deep Garment Grid | -----------------------------------------------------

For the last password, if you wait a moment after the prompt pops up asking you to enter the password, you will hear footsteps of another guard joining. Then if you wait and look you will see there are actually 5 guards instead of the 4 that you might have initially thought. After passing all the guards, head up the stairs and prepare for another boss battle. -- Boss Battle -Name: YSLS-Zero HP: 1935 MP: 0 Weak: ?? EXP: 350 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: Mythril Gloves Mythril Gloves Wristband Wristband 1000 1330

Strategy: This boss is not as difficult as the last boss however it does have an attack called "Blast Punch" that does over half damage to a single character. It also has the familiar "Haymaker" attack that is not as powerful. If you have a White Mage, just use a cure spell every round for all characters (by pressing right when selecting target) or use Pray. Attack with the other characters. Special Items Received: Awesome Sphere (You don't get to keep this sphere as it is part of the story. So watch it before you lose it.) -** Mission Complete! ** ****************************************************************************** ** Chapter 1 Complete! ******************************************************* ****************************************************************************** -----------------------------------------------------------------------------[122] Chapter 2. ----------------------------------------------------------------------------------------------------------------------------------------------------------[123] -- Celsius ------------------------------------------------------------At the start of this chapter you will be back onboard the Celsius after a introduction scene. Speak with Shinra to look at the Awesome Sphere. You will see a person that looks very similar to Tidus standing in front of something called the Vegnagun. The person also mentions the name Lenne. After viewing the sphere you will receive an Al Bhed Primer. Now speak to brother to trigger the next scene. Afterwards, head down to the

engine room to grab an Ether x2, Phoenix Down x5, Potion x8, and Remedy x4 from the four chests. Then head to the cabin and rest. Then speak with the third musician in the hallway named Paraya. You will then need to push everyone into the elevator. This will start a concert event. After a lengthy scene and a somewhat disturbing FMV you will need to head to the bridge. At this point you have a decision to make. Choose carefully because it affects the rest of your game. You must choose who to give the Awesome Sphere to. New Yevon or Youth League. Here are the pros and cons: New Yevon - If you pick New Yevon you will not be able to get 100% completion for this game. You will meet with Baralai and a grand reception in Bevelle and all the New Yevon people of Spira will love you. However if you attempt to go to Mushroom Rock Road and the Youth League Headquarters you will be attacked with the culmination being a battle against Elma. The highest percentage you can get with this scenario is 99%. Youth League - If you choose the Youth League you can get 100% completion. You will meet with Meyvn Nooj and a grand reception from Elma, Lucil, and the others. All the Youth League members in Spira will love you. However if you enter Bevelle, you will be attacked. It really is up to you. For the purposes of this FAQ we will choose to give the sphere to the Youth League. You will be treated to a grand reception and told about the Vegnagun by Meyvn Nooj. Buddy will come running in and you will then be back onboard the Celsius. Back onboard the Celsius you will find out that Leblanc has stolen the broken sphere you found in Zanarkand. You will get Leblanc's Sphere that depicts her, Ormi and Logos on the Celsius rubbing it in your face. You will then get a new mission to aquire 3 women's Syndicate uniforms and to use them to sneak into Chateau Leblanc to steal the sphere back. Now, you can head directly to Djose Highroad to grab the first uniform, however you will miss out on some great story and sidequests. So instead, we'll be heading back to Besaid. -----------------------------------------------------------------------------[124] -- Besaid Island ------------------------------------------------------When you get to Besaid you will encounter a Youth League member named Beclam who is training the Besaid Aurochs to be Youth League members. Choose "You're on, Beclam" to initiate a new mission. This is basically a mini-game called Gunner's Gauntlet. The objective is to score more than 500 points and make it along the path to the beach were Beclam awaits within the time limit. A guage at the bottom of the screen will begin to rise as you kill fiends without getting hit. If you get hit, the gauge resets. As the gauge fills, the point value of killing a fiend gets higher. This game depends solely on not getting hit!! If you get it is very difficult

to get to 500 points before the time limit runs out. Not impossible, but difficult. So just don't get hit. For information on the controls of the game see the [Mini-Games] Section of this FAQ. Now my strategy is simply this: Go along the path and kill all the enemies on the first screen using the regular ammo. Press the "O" button to get the enemies in your sights even if they are not yet in screen. After they are gone, head to the next screen towards where the large red ruins are. Kill everything using regular ammo until you get to the first bridge. By this time you should have at least 1 Death ammo and maybe some dual ammo. Use the regular and dual ammo on the brown lupine and the grey/red lupine. Use the 1 Death ammo on the large flying fiend. This is important so that you don't run out of ammo. After killing them run up and grab the treasure chests when you see a break to get more ammo. The back up to before the bridge again and repeat this process until you have either 500 points or onlt 1 minute remaining and then make a break for the beach. Try and save 1 Death ammo. When you finally reach the next screen, take out the large Golem with 1 Death ammo and head to the beach and speak with Beclam. You will get the Enigma Plate Garment Grid as well as the satisfaction of stuffing your high score in Beclam's face. ** Mission Complete! ** Now head back to Besaid and go to that first bridge/waterfall again and this time fall down to the left of the bridge to grab a Wall Ring from the treasure chest. Now head back to the airship and then on to Kilika Island. -----------------------------------------------------------------------------[125] -- Kilika Island ------------------------------------------------------Head to Kilika Island via the airship. Jump to the left of the save sphere again like we did earlier in the game to grab a Turbo Ether from the treasure chest. Then go back and jump up across the boat to grab the Mana Tablet x2 from that chest. Then head back and go to the right where you will see and talk with Dona. She will be happy to see you if you chose Youth Leagure earlier, but not happy if you chose New Yevon. Either way you will not be able to enter Kilika Island yet so head back to the airship. -----------------------------------------------------------------------------[126] -- Luca ---------------------------------------------------------------Head down the steps and then down the smaller set of steps and grab the Light Curtain x2 from the chest on the small landing in the grass again. Then continue back down the steps and you will get roped into a story. Just watch a listen and then respond whatever you want to her question to get the Covetous Garment Grid. Now let's return to the airship. -----------------------------------------------------------------------------[127] -- Mi'ihen Highroad ---------------------------------------------------Head to the Mi'ihen Highroad via the airship. Go inside the travel agency to trigger a short segment. Then head outside to follow the girl to the cliff

edge over-looking the water. Speak with the girl named Calli. After a quick scene choose "Of course" to helping her catch a chocobo. This will initiate a new mission to try and catch a chocobo. Follow Rikku down the path and grab all the feathers along the way. When Rikku stops and you choose wheter or not to follow her, choose no. Do this a second time and then the third time follow her to grab a Chocobo Wing x3 from the chest. This will start the quest over. This time, only grab 1 feather on the ground and don't follow her to any of the three branches. Just keep going. At the next screen continue going and eventually you will have to play a quick game of trying to block guess which way the chocobo is going to go. Just hold right the entire time and hopefully you will nab it enough to where it will finally say the chocobo is losing it's concentration. At this point the chocobo will face the direction it is going to run enabling you to block it everytime. So just press the appopriate direction or nothing at all depending on the direction the chocobo is facing. Eventually the chocobo will get away and you will need to follow Rikku again. Head for the circle with the arrow in it on the mini-map and keep following the arrow grabbing any treasure along the way. There should be a chest with 1000 gil in it. Eventually it will escape again. Rikku and Paine will suggest trying something else. So now, head down towards Luca and grab the Muscle Belt from the chest just before the exit. Then turn and talk to the lady at the hover vehicle twice. Choose "Please, yes!" to get her help. You will then catch the chocobo. After you catch the chocobo, someone will run and tell you that Calli needs help. Follow the red arrow on the mini-map until you eventually see a cutscene of Calli getting ready to be attacked. Clasko flies in and tries to help. At this point you will have a time limit in which to get down the road and reach her. Get moving! Grab any chest you see along the way. You should find chests containing, Phoenix Down x3, Grenade x2, and an Ether. Once you reach Calli you will trigger a boss fight. -- Boss Battle -Name: Chocobo Eater HP: 2350 MP: 230 Weak: ?? EXP: 350 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: X-Potion X-Potion x2 Wall Ring Wall Ring 500 1590

Strategy: This boss is so simple I can hardly offer a strategy other than attack it. If you have a White Mage, just use a cure spell every round for all characters (by pressing right when selecting target) or use Pray. Attack with the other characters. Special Items Received:

Selene Guard Garment Grid -** Mission Complete! ** After the mission you will be back onboard the airship. Now head back to the Mi'ihen Highroad and speak with Clasko near the travel agency by the chocobo. Choose "All aboard!" to have him, Calli, and the chocobo board the Celsius. Return to the airship. You will now see that the Calm Lands is now a hotspot. We will take care of this later. For now, let's head to Mushroom Rock Road. -----------------------------------------------------------------------------[128] -- Mushroom Rock Road -------------------------------------------------Go to Mushroom Rock Road via the airship and from the save sphere travel up. Skip the first fork to the left for now and continue up and take the second left and go up the lift. Grab the Hi-Potion from the chest and 1500 gil from the other chest. Then go back down and to the first fork that went left towards the Youth League Headquarters again. After a scene, they will offer to escort you to the Headquarters. Follow them closely until Buddy calls down with a sphere report. Then head down into the ravine towards the Den of Woes. Grab the Turbo Ether, Phoenix Down, and the Ether from the chests along the way. When you reach the Den of Woes through the opening, you will get a scene with Meyvn Nooj. You will receive the Crimson Sphere 7. Now go back out of the ravine and return to the guards waiting. Follow them farther along the path. You will come to a large Drowsy Ochu. If you walk slowly with them you will not have to fight it. I fought it because it was easy. Walk past the second one or fight it. Then take the lift at the end up. At the main lift grab the Shining Bracer from the chest behind it, then take lift up to Headquarters. At the save sphere, go to the right again and fall down the small little path on the mini-map to grab a Mythril Bangle. This accessory raises max HP by 60%!! That's massive. Now go back up and head toward the main tent and talk to everyone for a brief scene. Then head back to the airship. Back on the airship, talk to Shinra to watch the Crimson Record 7. Then we will head to Djose Highroad via the airship to Mushroom Rock Road and walking along it upwards until the next screen. -----------------------------------------------------------------------------[129] -- Djose Highroad -----------------------------------------------------Head to Djose Highroad by taking the airship to Mushroom Rock Road and then traveling upwards along it to the next screen. When you get there you will see that the Leblanc Syndicate has seized control of the Highroad and will get a new mission. You must swipe the lost sphere and grab some Syndicate clothing along the way. Follow the Highroad until you see a orange shining ball near a rock pillar

on the right. Grab the sphere. It is Yuna's special dressphere, Floral Fallal. This will also initiate a Mini-Boss battle against Ormi and Logos. -- Mini-Boss Battle -Name: Ormi, Logos, Fem-Goon HP: 1150, 1030, 167 MP: 22, 48, 172 Weak: ?? EXP: 80, 80, 10 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: X-Potion, Mega-Potion, Potion Elixer, Elixer, Potion x2 Iron Bangle, Silver Bracer, Potion Iron Bangle, Silver Bracer, Hi-Potion 120, 120, 70 380, 400, 200

Strategy: These guys are easy. You've fought them before. Use Esuna to remove the darkness Ormi inflicts on you. Take Ormi out first, then Logos. Simple. Special Items Received: Syndicate Uniform -** Mission Complete! ** You will then be returned to the Celsius. Now let's head to the Moonflow. -----------------------------------------------------------------------------[130] -- Moonflow -----------------------------------------------------------Go to the Moonflow via the airship. Go right one screen and speak with Tobli. You will receive a new mission to sell tickets for the upcoming concert. You simply need to walk up to people and press the "Square" button to initiate the sell. You only get one chance to sell to each person and you only get 10 chances to sell overall. If you spoke with Tobli prior to undertaking the "Shave the Hypello?" mission the base price of the tickets will be 500. If not the base price will be 1000. You can try and sell the tickets at any price up to 2000 gil and you get to keep the profits. Following my FAQ you could earn up to 11500 gil or 6500 gil if you didn't speak to Tobli earlier in the game. Now, here are all the people you need to speak to and the asking price for each. - 1 Head down all the way to the entrance of the Moonflow where you first saw the Hypello earler who needed help with his wagon. Near the entrance should be a woman wearing red on the left side of the road. Talk to her and offer the ticket for 1500 gil. - 2 Now head back up to the screen Tobli was on and just as you enter that screen you will see a woman on the left with a red headband on. Sell for 1500 gil.

- 3 Speak to the woman just to the left of Tobli standing with the child and sell the ticket for 1000 gil. - 4 Go left to the next screen to the save sphere and speak to the woman below the save sphere wearing an orange skirt. Sell for 1500 gil. - 5 Go left again to the Shoopuff area and sell to the person sitting on the stairs for 1500 gil. - 6 Now speak with the tall man wearing green to the left of the stairs and sell for 2000 gil. - 7 Ride the Shoopuff across to the next area and go down the steps to speak with the kid wearing the white shirt next to the Hypello and sell for 2000 gil. - 8 Go up the ramp and speak to the person wearing the yellow/green dress and sell for 2000 gil. - 9 Go left to the next screen and talk to the person wearing green standing to the left of the Hypello and across from the bench. Sell for 2000 gil. - 10 Head left again to the next screen and speak to the man wearing blue and white standing on the left side of the path going towards Guadosalam. Sell for 1500 gil. At this point you will have sold 10 tickets for a 6500-11500 profit. You will receive a Muscle Belt and the Seething Cauldron Garment Grid. ** Mission Complete! ** Now let's head to Guadosalam. -----------------------------------------------------------------------------[131] -- Guadosalam ---------------------------------------------------------Head to Guadosalam via the airship. Go up to the main red door where the two goons are waiting to get a quick scene. Now go back and save the game. *Note: Make sure you save the game, this is extremely important. Then head down stairs to the inn and speak with the man behind the counter. The inn is directly in front of the entrance to Guadosalam from the Moonflow. Choose "Got any data?". Then pay the 10,000 gil for it by choosing "Sounds good, I'll take it." Now the object is to try and find the person in Guadosalam that wants the data he gave you. The person is random and the value you will get paid for the data is dependant on the person. After you pay for the data he will give you a hint. Then speak to him again

for a second hint. Unless the hints are the exact ones listed below, reset the game, reload your save inside Guadosalam, and try it again. Hint 1 "It's the last person you'd expect, no question." Hint 2 "It's the closest person you can find." If the hints are the ones I listed, press the "Square" button to speak with him again. You will receive 100,000 gil!! That's all there is in Guadosalam for now, so now let's head down to the Thunder Plains. You can walk there from Guadosalam. -----------------------------------------------------------------------------[132] -- Thunder Plains -----------------------------------------------------Walk to the Thunder Plains from Guadosalam. Head up and talk to the Al Bhed fixing the first tower. Tell him you will help him calibrate the towers and he will head off to the travel agency. Now this is a mini-game of sorts. There are 10 towers in all. Simply walk up to a tower and press "X" to start the game for that tower. A button will appear over Rikku's head. Either "X", "O", "Triangle", or "Square". When the symbol pops up, quickly press that button on your controller. You will have to do this 30 times to successfully calibrate the tower. The closer you get to thirty, the harder it becomes. The towers farther on in to the Thunder Plains are much more difficult as well. The game changes slightly between each tower. You'll understand when you play them. There are 5 towers before you reach the travel agency. Then there are 5 after the travel agency. 1 of the towers is difficult to find. It is after the travel agency. Walk along the left side of the screen and you should get a little scene saying you need to get closer. Keep going up the left side examining the shoreline for it and you will find it. Simply attempt to calibrate all 10 towers and successfully calibrate 5 out of the 10 and you can talk to the Al Bhed inside the travel agency in the center of the Thunder Plains to get the Samurai's Honor Garment Grid. On your way to the travel agency you will find Cid along the right side of the screen. Talk to him. The continue on and grab the Pearl Necklace along the way from the chest. After you reach the travel agency you will see a chest containing a Ether x2. That all for this place right now. Let's head to Macalania Woods. -----------------------------------------------------------------------------[133] -- Macalania Woods ----------------------------------------------------Near the entrance to Macalania Woods you will see a Hypello. Speak with him to initiate a sidequest. Now head up the path and grab the Icy Gleam from the treasure chest along the way. It's kind of hard to see. Keep on going and head towards Macalania Lake. When you reach the "X" shaped crossroads take the top right path to where you first spoke with Tromell in chapter 1.

You will find Bayra where Tromell used to be. Speak to him. This will give you a new mission to find Donga and Pukutak. They will look like a circle of blue butterflies. Now head back out and take the up left path to Lake Macalania and grab the Hi-Potion x2 from the treasure chest. Now head back to the crossraods and take the bottom right path. This will put you on the glitter bridge. Along the way you will find Donga. Afterwards, go up at the fork to grab a Silver Bracer from the treasure chest. Now continue on the bridge back to the entrance of Macalania Woods where the save sphere is. Now go two screens to the right where you will find a fork in the road. Take the down fork and follow to the waterline to find Pukutak. Then speak to Bayra again. ** Mission Complete! ** You will receive a Haste Bangle. Choose "Yes" to go back to the Celsius. Once onboard the airship, go back to Macalania Woods. Walk up and speak to the Hypello again to get the Bitter Farewell Garment Grid and a Minerva Plate. Now return to the airship and go to Bikanel Desert. -----------------------------------------------------------------------------[134] -- Bikanel Desert -----------------------------------------------------Head to Bikanel Desert via the airship and speak to Nhadala. She'll tell you to go to the Oasis. If you speak to the person near the locked chest you will also get a hint that the key to the chest is somewhere in the Central Expanse. However you cannot go there yet. Speak to the pilot twice and choose to go to the Oasis and you will receive a new mission to investigate the Oasis and report back to Nhadala. When you reach the Oasis, run up and grab Rikku's special sphere, Machina Maw. Upon receiving the sphere, you will have to fight Logos and 2 Fem-Goons. Take them out. ** Mission Complete! ** You will get a Lure Bracer that is dropped by Logos. This item increases random enemy encounters. You will also receive a Synicate Uniform and the Hour of Need Garment Grid. -----------------------------------------------------------------------------[135] -- Calm Lands ---------------------------------------------------------Go to the Calm Lands via the airship. If you have Clasko onboard the Celsius by completing certain events earlier in the game, you will see a scene with him talking about his fate and then run off to the old monster arena. When you get control back, follow him and enter the monster arena at the far right of the Calm Lands. Talk to him inside and choose to help him. This will start a new mission to wipe out all the fiends inside the ruins. This mission is very simple, however be careful when you fight a Queen Coeurl

because the have an attack called the Death Blast that instantly kills one character. Now, all but one of the fiends at a time inside the ruins is a ghost. Only the real fiend can be touched because if you touch to many ghosts before finding the real one, you will have to start over and the real fiend changes locations randomly everytime. You will have to find the real fiend five times to complete the mission. Now, in order to find the real fiend, you simply need to walk around and look at all the fiends. Pay close attention to the direction they are facing. All the ghost fiends will be facing the real fiend. So just find the fiend they are all looking at. Usually the real fiend will be facing the opposite direction as the others. However this is not always the case. I have seen times where the real fiend was on the end of a row and it was looking the same direction as the others. In thses cases just pick the one on the end of the row. Here is a map of the ruins and the locations of all the fiends: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X {F} | {D} | {F} X XXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXX X X X X XXXXXX X X XXXXXX X {F} X X {F} X XXXXXX X XXXXX XXXXX XXXXX XXXXX XXXXX X XXXXXX X X X X X X X X X X X X X X XXXXXX X X{F}X X{F}X X{F}X X{F}X X{F}X X XXXXXX X {F} X X X X X X X X X X X X {F} X XXXXXX X XXXX XXXX XXXX XXXX XXXX XXXX X XXXXXX X X X X X X XXXXXX X X X X XXXXXX X {F} X XXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXX X {F} X XXXXXX X X X X XXXXXX X X X X X X XXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXX XXXXXX X {F} {F} X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X X X X XXXXXXXXX --------------------------X X X X | Map Legend | X X X X |---------------------------| X X X X |{F} - Fiend | X{S} XXXXXXXX {C2} X |{F1} - Final Fiend | X X |{C} - Clasko | X {C} {F2} X |{C2} - Clasko (Ranch) | X X |{S} - Save Sphere | X XXXXXXXX X |{D} - Hidden Dungeon* | X X X X --------------------------X X X X X X X X X X XXXXXXXXX To Calm Lands *See Secrets/Sidequests section (Chocobo Ranch Secret Dungeon) to find out how to open this hidden dungeon.

Okay, so you understand the map right? I thought so. The {F} is the location of all the fiends, ghosts or real. The real fiend location is random. So if all the fiends are facing one direction towards a particular fiend, then the fiend they are looking at is the real one. The {C} is where you will find Clasko after getting the first 5 fiends. The {F2} is where you will find the 6th fiend you will need to get to finish the mission. The {C2} is where Clasko will be standing after the mission is complete and the ruins have been turned into a Chocobo Ranch. ** Mission Complete! ** After you complete the mission you will receive the Alchemist Dressphere and the Highroad Winds Garment Grid. Now, go back inside the ruins and speak to Clasko again to get the Gysahl Greens and Pahsana Greens from him. You can use the Gysahl Greens to catch chocobos now. You will also notice the ruins have been turned into the Chocobo Ranch where you can raise, feed, and breed chocobos. You will need to catch at least one chocobo before the end of Chapter 3 to get the completion percentage. So let's head to the travel agency at the center of the Calm Lands. Keep walking around until you get an encounter with a chocobo on your way to the travel agency. When the battle starts, quickly use the item Gysahl Greens on the chocobo before taking any other action. Then kill the enemies quickly. Once the chocobo is alone, give it another Gysahl Green to catch it. Now that we have that out of the way, go the the travel agency and speak to Lian and Ayde. They will run off. Let's head to Mt. Gagazet. -----------------------------------------------------------------------------[136] -- Mt. Gagazet --------------------------------------------------------Travel to Mt. Gagazet from the Calm Lands and along the way grab the Phoenix Down x2 from the chest in the area between the Calm Lands and Mt. Gagazet. Then go down under the bridge to the area where you found the entrance to the cave where Yojimbo was in Final Fantasy X. Grab the Phoenix Down from the chest there. Now go up to Mt. Gagazet and speak to Kimahri. He'll tell you about the Fayth Scar. Talk to him a second time and answer "You'll have to figure this out on your own." Speak to the remaining Ronso and answer accordingly to each one. Try to be on there side to gain there trust. Then go to the warp pad and warp to the Mountain Path. Follow the path up the mountain until you get a scene with a Fem-Goon. Instead of following her up the cliff, go up the normal path and into the cave to speak to the final Ronso inside. Answer with the second option on the list. Then head back down to where the Fem-Goon was to start a new mission to get the Syndicate Uniform. Climb up the rockface until you reach an entrance. From just outside the entrance, WALK slowly (Don't run) to the right and jump across to the rock pillar and grab an Elixer from the treasure chest. If you run, the rock will move and you won't be able to get the item until you start over. To start

over if you mess up, just walk away and off-screen from it and try again. Now go inside the entrance. Take the first right and climb up to grab a Hi-Potion from the treasure chest. Then go back down and take the up fork this time. On the next screen you will see the Fem-Goon again. Go down to the save sphere and save/heal if you want. However DON'T follow the Fem-Goon down the path to the right. From the save sphere, backtrack to the left and up the cliff and go up this time, instead of dropping down to the save sphere. Keep going up until you eventually reach a landing where you can go up to the left or up to the right. Go up to the left first. WALK slowly again to the left and hop across to grab a White Cape from the treasure chest. Then go back to the landing and go up and right this time. Go inside the cave on the left and grab a Phoenix Down from the treasure chest. Then go back outside and go to the right. You will eventually see an off-shoot to the left. Go to it and walk into it to trigger a scene where you are spying down on the hot springs and the Fem-Goons. This scene counts towards the completion percentage so if you don't get it, you went the wrong way. After the scene, you will fall down into the hot springs. You will receive the Syndicate Uniform. After the hot springs scene, continue on along the path and you will have to fight the two Fem-Goons. Take them out and continue along and you will have to fight Ormi just past the save sphere. Take him out to complete the mission. ** Mission Complete! ** You will receive the Stonehewn Garment Grid for completing the mission to get the Syndicate Uniform. If this was your final Syndicate Uniform to get of the three, you will also receive the Bum Rush Garment Grid. Take the time to switch from the Vanguard Garment Grid to the Bum Rush Garment Grid. It has better attributes (+5 over the Vanguard). Before we go to Guadosalam, let's go to Zanarkand Ruins. -----------------------------------------------------------------------------[137] -- Zanarkand Ruins ----------------------------------------------------Go to Zanarkand Ruins via the airship and follow the path towards the temple. After a brief scene head on down the road. When you come to that same circular stone landing with the branches leading off it, grab the Dispel Tonic from the treasure chest. Just before the circular door, grab the Phoenix Down from the treasure chest. When you reach the stairway, grab the Hi-Potion x2, and Grenade x2 from the chests. Eventually you will come to find Isaaru. Speak to him to trigger a new mission: Operation: Monkey! The object of this mission is to play match maker with all the little monkeys. Head up the steps and grab the L-Bombx 2 from the chest. Inside the temple area, grab the Remedy, Lunar Curtain, then the Mana Spring, Light Curtain, and 1000 gil from the chests you find. In the room with the six chests you'll find an Elixer x2, Phoenix Down x2, Hi-Potion x2, Remedy x3, Remedy x2, and an Ether x2.

Now, to match make the monkeys, you simply need to find their opposites. For example, the monkey named Sol has a mate named Luna (Sun and Moon). To start match-making, find the first monkey with a bunch of heart's floating over it's head. Then walk around and try to find its mate. After you match one, you will need to find the next one with hearts over its head. You can only do one at a time and yes, you will be doing ALL of them. If you leave the temple area, Isaaru will block you and confiscate your monkey. You will have to go and get that monkey again from the same place and start again. So don't leave the temple area. The temple area starts at the screen with the stairs and broken columns, all the way to the room with the stars floating overhead and multiple stairs leading into nothing. Where you met Yunalesca in Final Fantasty X. After you match them all, you will get the Soul of Thamasa. ** Mission Complete! ** Now return to the airship and take care of a little housekeeping. We need to quickly pay off O'aka's debt. Find O'aka in the Cabin and buy as many Holy Waters as you can or need to. Then go to the Hypello Barkeep and sell them all to him. Repeat this process as many times as needed to pay off O'aka's debt. You may want to know why I recommend buying and selling the Holy Water's instead of Hi-Potions since they are more expensive and would require less buying and selling. This is because the buy/sell ration on the Holy Water's is higher than that of the Hi-Potion. That way you won't lose as much money when you sell them. It's up to you though. It doesn't really matter. ******************* * UNLIMITED GIL!! * ****************************************************************************** * After you pay off O'aka's debt, he will thank you by selling you stuff * * very cheap for now. Simply buy 99 of the cheap items and sell them to * * Barkeep. You will make a huge profit and can do this as many times as you * * want to or until you get extremely bored. Once O'aka leaves the ship in * * the next chapter, you can no longer do this. * ****************************************************************************** He will also be able to re-open his shop later in the game and sell some great stuff. -----------------------------------------------------------------------------[138] -- Guadosalam ---------------------------------------------------------Before going to Guadosalam make sure you have payed off O'aka's debt. To do this simply find O'aka in the Cabin and buy as many Holy Waters as you can or need to. Then go to the Hypello Barkeep and sell them all to him. Repeat this process as many times as needed to pay off O'aka's debt. You may want to know why I recommend buying and selling the Holy Water's instead of Hi-Potions since they are more expensive and would require less buying and selling. This is because the buy/sell ration on the Holy Water's is higher than that of the Hi-Potion. That way you won't lose as much money when you sell them. It's up to you though. It doesn't really matter. After you pay off his debt, he will thank you by selling you stuff very cheap for now. He will also be able to re-open his shop later in the game and sell some great stuff. Save the game right before you go to Guadosalam.

Now, it's off to Guadosalam. Go to Guadosalam via the airship and walk up to the Chateau Leblanc (Seymour's old place). Choose "Okay" to change your clothes and start a new mission to recover the stolen sphere. You will then witness a brief scene inside with Leblanc and Meyvn Nooj. When you get control back, go through the purple door and speak to Ormi and Logos inside the room. Then head back out and go upstairs and down the hall on the left. Go inside the room and you will get a scene with Leblanc who wants a massage. This is a somewhat annoying mini-game because it forces you to play it. If you get it on the first try, you will later get a Gold Hairpin that cuts MP usage in half when equipped. If you don't, you will get the Heady Perfume that raises some stats when equipped. It's up to you. The object is to try and get the statisfaction meter up to 32 in 15 rounds. Point Scoring Controls --------------------------------------------------------5 pts = Red Heart X = Massage 2 pts = Yellow Heart 1 pt = Green Heart ^ 0 pts = Blue Heart <-|-> = Select a spot V XXXXXXXXXXXXXXXXXXXXXXXXX X X X X X 1 X A X X X X X X XXXXXXXXXXXXXXXXXXXXXXXXX X X X X X A X {D} X B X X X X X XXXXXXXXXXXXXXXXXXXXXXXXX X X X X X X B X 2 X X X X X XXXXXXXXXXXXXXXXXXXXXXXXX

--------------------------| Diagram Legend | |---------------------------| |{D} - Default Position | | 1 - Try 1 | | 2 - Possible Try 2 | | A - Possible Try 2 | | B - Try 3 | ---------------------------

Okay, here is a basic strategy to get it on the first attempt through the mini-game. Always start by massaging "1" on the diagram. If you get a yellow heart, then try one of the "A" positions. Then continue until you get the red heart. If you get a blue heart on try "1" then go to try "2" on the diagram. If you get a yellow heart on try "2" then try one of the "B" positions until you get a red heart. If you get a yellow heart on a "B" position, don't forget to try the "{D}" position as well. Hopefully you understand what I am saying and will be able to use this to complete the mini-game. If you mess up and want the Gold Hairpin, you must reset the game and try again. Once you complete the mini-game, Leblanc will fall asleep and Ormi and Logos will come in and tell you to check the switch. Go downstairs to the room where you saw Ormi and Logos before. Examine the door at the top left. You will hit the switch that reveals a secret passage. Follow the corridor and you will have to fight Ormi. Take him out and continue on to the save sphere. Now go up through the door and grab the item from the chest. This chest is where you will get either the Gold Hairpin or the Heady Perfume. Go back out and go down the corridor to the next room. Go inside to grab the Crimson Sphere 10 on top of the dresser.

You will then have to fight Logos and Ormi. Take them out. Then you will get a message saying "booby traps armed". Go out of the room and hang a right. Then take a left at the next fork. Climb up and fall into the first pit. Examine the wall to activate one of the overrides. Climb up and fall down into the next pit and activate the next override. Climb up and continue on. You will get a spiked wall chasing you. Run back and jump the first pit but fall into the next one. As soon as the spikes pass over, climb out of the pit. This will trigger a scene where you barily miss dodge the spikes. You will now be up on the ledge. activate the third override. Then go back up and down the corridor again but this time the spikes won't appear. Hit the switch to open the security door. Go through the new opening and enter the circular door on the right. This will trigger another scene and you will have to fight Leblanc, Ormi, and Logos. They are relatively simple as usual, however they have a "No Love Lost" trio attack that does decent damage. Leblanc also has a move called "Mach Fan" that does around 100 damage to all of your characters. Defeat them easily. ** Mission Complete! ** You will receive a Twist Headband, Charm Bangle, and the Reassembled Sphere. You will also get the Healing Light Garment Grid. The Charm Bangle is a useful item if you don't feel like fighting and are at a decent level. It eliminates random enemy encounters. Be careful when equipping this item for too long. You may do more harm than good as the bosses may become to difficult for you eventually. Notice there is a treasure chest in the same room that you can't get yet. After you defeat them, you will get the sphere and watch it. It basically shows you some Yevon Guards protecting the Vegnagun, leading you to assume that the Vegnagun is in Bevelle. Leblanc and her goons team up with you and it's off to Bevelle. You are forced to Bevelle. -----------------------------------------------------------------------------[139] -- Bevelle ------------------------------------------------------------When you reach Bevelle, Leblanc, Ormi, and Logos will run off and you will have to fight some New Yevon Guards. Take them out and you will get a new mission to find Vegnagun. At this point in the game my characters were level 28 and I had no problems with any battles. Fight your way along and enter the main city area. Follow the path along and enter the temple area where you met Baralai in chapter 1. Once inside, go to the right and jump up on top of the small table. This will open a passage. Then head back and go to the left this time. Climb up into the opening and touch the blue pillar of light on the bottom of the screen to change the direction of the main lift. Now return to the center area where the lift is and take the lift down. This takes you to the Bevelle Temple that will be VERY familiar to those of you who played Final Fantasy X. Here is a map of the area:

--------------------------------------------------| Map Legend | |---------------------------------------------------| | LA = Lift from Bevelle | | LB = Lift to level 2 | | F = Fiend encounter (Starts walkway movement) | | | --------------------------------------------------| Treasure Chests | |---------------------------------------------------| | 1 = 3000 Gil 4 = Phoenix Down x4 | | 2 = Hi-Potion 5 = Remedy x3 | | 3 = Potion x 8 6 = Remedy x3 | | | --------------------------------------------------XXXXX X 3 X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX---XXXXXXXXXXXXXXXXXXXXXXXXXXXX X 2 --> --> --> --> --> X LB XXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXX---XXXXXXXXXXXXXXXXXXXXXXXXXXXX X | X X 4 X X | X XXXXX X v X X X X X X X XXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X --> --> --> --> --> X XXXXXXXXXX XXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXX XXXXXXXX X X X X ^ X X X X ^ X X | X X | X X ^ X X | X X | X XXXXX X | X X | X X | X X V X X 1 X X X X | X X X X X X X X---X X X X---X X X X---X X X X X X X X X X X X F X X X X X X X X ^ X X---X X---X X X X X X | X X X X X X X X X X | X X X X X X X X XXXX X X XXXXXXXXXXXXXXXXX X 5 X X 6 X X --> X X LA X X X X X XXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXX XXXXX XXXXX After you get all the treasure chests, head to LB and take the lift to the next level. Head to the right and grab the Chocobo Feather from the treasure chest near the save sphere. Then save the game. Now head right to the next room for a quick scene. Then jump down the hole and walk forward to trigger the next scene. Now basically you just need to go up and walk along the side of the ledge to slide down the chain to the center part of the room. If you have trouble finding the chain just talk to Leblanc and she will show you were the chain is at. Slide down the chain when you find it. If you want you can go back up and slide down as many times as you want. When you reach the bottom platform you will be greeted by two YAC-13 enemies. Take care of them and then you will be near the center of the platform. Now

in order to advance you have to deactivate the security devices. There are 3 blue towers and 3 red towers. You will have to go to each one and go up the short stairs and touch the control panel on each. After touching each one you will have to fight a YSLS-Zero or a YSLS-99. They have the usual Hay Maker and Blast Punch attacks. Here is a map of the area: --------------------------------------------------| Map Legend | --------------------------------------------------| S = Starting Point | | D = Device (Inactive) | -------------------- -----------------------------| Blue Towers | Red Towers | |-------------------- ------------------------------| | B1 R1 | | B2 R2 | | B3 R3 | --------------------------------------------------| Treasure Chests | |---------------------------------------------------| | T1 = Pearl Necklace | | T2 = Glass Buckle | | T3 = 500 Gil | --------------------------------------------------| Steps (From Highest to Lowest) | |---------------------------------------------------| | 1 = First Step 4 = Fourth Step | | 2 = Second Step 5 = Fifth Step | | 3 = Third Step 6 = Sixth Step | | (Leads to next area) (Leads to treasure) | | | --------------------------------------------------T2 XX XX XX \ \ \ \ XXXXXXXXXX XXXXXXXXXX X X X X X X X X X X X X X X X X X XX XXX XXX XX X XX X XXX XXX X XX X X X X X X X X X B3 XXXXXXXXX R3 X X X X X X XXXXXXX X X XXXX XXXX X X XX XX X X X {3} {2} X X X X X X / XXX X X D X X X X X X XXXX X X EXIT X ->> X XXXX X X / / XX XX / XX T3

XXXX XXXX X XX X XXX X R2 X XXX XX X XX XXXX XXXX XX

X X XXXX XXXX X X X XX X XX X X X XXX X X X {4} PIT {1} X B1 X~~~~~~X S X X XXX X X X X XX X XX X X X XXXX XXXX XXX X X X X X X {5} {6} X X X XX XX XX XX XXXX XXXX X X XXXXX X X X X X X B2 XXXXXX R1 X X X X X X X X X XX X XXX XXX X XX X XX XXX XXX XX X X X X X X X X X X X X X X X X X XXXXXXXXX XXXXXXXXX

/ / / XX / XX XX T1 Alright, now, you can deactivate the security devices in any order you want, but the easiest is to just start with B1 and go clockwise around the platform disabling R1, B2, R2, B3, then R3. Now, after you have deactivated all 3 blue devices, you will have to fight a mini-boss. -- Mini-Boss Battle -Name: Precepts Guard HP: 3680 MP: 9999 Weak: Holy EXP: 700 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: Mana Tablet Mana Tablet x2 Regen Bangle Regen Bangle 800 1600

Strategy: This mini-boss has a few decent attacks like Demi that cuts your HP by 1/4. However the only real dangerous spell is its instant K.O. spell that kills one character instantly. So watch out for that and revive your character if they die from it. A good strategy is to use two gunners and one white mage during this boss fight. Just keep hitting Trigger Happy with the two gunners

and then use Pray every round with the White Mage. Revive and heal when needed. You shouldn't have any problems with this mini-boss. -After defeating the blue tower mini-boss, you can deactivate the last red tower. After all the red towers are deactivated, you will have to fight another mini-boss. -- Mini-Boss Battle -Name: Georapella HP: 4420 MP: 9999 Weak: Holy EXP: 800 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: Water Gem Water Gem x2 NulTide Ring NulTide Ring 1000 1300

Strategy: This mini-boss basically just uses third level Black Magic spells like Thundaga, Blizzaga, etc. A good strategy is to use two gunners and one white mage during this boss fight. Just keep hitting Trigger Happy with the two gunners and then use Pray every round with the White Mage. Revive and heal when needed. You shouldn't have any problems with this mini-boss. -Okay, now, you can either choose to move on to the next area by going down the steps in the center pit to step #3 and go inside the orange door opening or you can try for the treasure chest containing a Ribbon. The Ribbon is an awesome item in many other Final Fantasy games. It protects your character against ALL status ailments. So, why not go for it? Well, if you had trouble with the two mini-bosses, you will have a hard time getting it because we will be manipulating the steps using the towers again, and each time you move a step you will have to fight one of the mini-bosses. I didn't have any trouble with them so I got it. Of course it took me quite a while to figure out the way to get the steps lined up correctly so I had to fight them many times. One helpful hint is that you can go back up the chain and up the hole in the floor to the save point anytime you want to heal and save or buy items from Barkeep. Is it just me or are items worthless in this game. I haven't used even one the entire game so far. I have 99 of most of them so everytime I get something like a Hi-Potion or Phoenix Down from a treasure chest I think to myself "Oh...wow...whoop de friggin' doo...!" Okay, back to the walkthrough. So we're going for the Ribbon right? Good. Go to the B1 tower and touch it. Fight the mini-boss and repeat this process until you see that the very bottom step {6} is in front of the bottom orange doorway in the pit. Now go to touch R1 then immediately go and touch B1. Then fight the mini-boss. Repeat this process until you see that the step {4} is directly

to the left and concentric (in order) after the third step. Finally, go to touch R2 then immediately go and touch B2. Fight the mini-boss. Repeat this process until you see that step {5} is directly to the left and below step {4}. It should be in-between steps {4} and {6}. Now you should be finished. The six steps should form a concentric spiraling staircase down. At the last step should be an orange doorway. Jump down the steps and go through it to grab the Ribbon from the treasure chest. After grabbing the Ribbon, head back up to the third step {3} and take the orange doorway there to go to the next area. Climb the small pillar to grab the Ether x4 from the chest. Continue on to grab the Remedy x4 from the chest up on the left just after the slight ramp down. At the T-Fork, go to the right and step to the edge. Take the lift that appears across and follow the path to grab the Downtrodder Garment Grid. Now head back to the T-Fork and go to the left this time and climb up both pillars once. Take the new bridge across to the next area. After a brief scene you will be in a room with a large moving machine. Go all the way to the left past Ormi and grab the Phoenix Down x5 (Wow...). Then go back to where Ormi is and far behind him you will find a large glyph. When you step on it the large moving machine will stop. Step on it again to start it again. In order to get the optional treasures, you need to wait until one of the moving platform arms comes to the opening across from you where Ormi is standing. If the platform drops to where the very top of the platform thing is just a little above the main floor, stop the machine. When I say the top platform, I don't mean the little platform sticking off the side of the column, I mean the top of the column part attached to the arm that is in turn attached to the main center pillar. Here is a diagram of the device from the side: XX X X X X X XXXX XXX <-- This X X XXX X X X X XXX X X X X X X X X X X X X XXXX <-- Not this XXXXXX XXXXX XXXXXX GLYPH XXXXXXX So the part I have labelled as "This" needs to be just slightly above the main floor. You can then stop the device and run over to the pillar and jump up onto it. After jumping onto it, you will get a brief scene and Rikku will stay down at the Glyph to operate the machine while Yuna runs around on it. Now, you cannot start the machine while Yuna is on it. So in order to get it going you need to go out one of the arms and to a pillar and then jump off it to one of the levels along the back wall. When you jump off onto one of the levels, you will need to press the "Square" button to tell Rikku to make the

machine move again. Then you can stop it again when you are ready. On the third level on the far left is a treasure chest containing Bloodlust. On the bottom level to the right is a doorway leading to a treasure chest containing a Wring. To get to the bottom doorway, the two platforms in the back need to be stopped where the one in the back left is at level 3 and the one at the back right is at the doorway (bottom level, on right). After you get the two items, head back to the main floor and go to the left and follow the corridor on the left. At the next screen you will come to a wall. It will move away. Continue going and you will come to three lifts. Take the one on the right down first. At the next level grab the Hi-Potion from the treasure chest. Then step climb up the two small blocks on this level. After that, walk all the way down on the screen. This will take you back to where the three lifts were however the one on the right is gone now. Then take the center lift up and climb up the block there. This will raise some blocks on a different screen. Then take the lift back down and then take the left lift down this time. Now go to the right side of the screen and take the right lift back up. You will be back where the three lifts were but this time the left lift will be missing. Take the center lift up again and climb up the block to raise some other blocks on a different screen again. Now go back down and then take the right lift back down to bottom. Now go up to the bridge and get on the last lift. This will take you up to the next screen where you were raising the blocks before. Jump across them to grab the Dark Knight Dressphere from the treasure chest! Now go back across the blocks and save the game. Prepare for a boss battle. Follow the corridor along. At the end of the bridge you will have to fight a boss. -- Boss Battle -Name: Baralai HP: 3380 MP: 540 Weak: Poison, Darkness, Stop EXP: 1000 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: Charm Charm Pearl Pearl 1300 2000 Bangle Bangle Necklace Necklace

Strategy: Baralai is extremely simple. Just a token battle really. He has a few decent attacks like an explosive gun attack, however he should be simple. He is very fast and will get a lot more attacks in than you are probably used to. A good strategy is to use two gunners and one white mage during this boss fight. Just keep hitting Trigger Happy with the two gunners and then use Pray every round with the White Mage. Revive and heal when needed. You shouldn't have any problems with this boss. -Continue on and prepare for another boss battle with an old, old friend.

-- Boss Battle -Name: Bahamut HP: 8400 MP: 9999 Weak: ?? EXP: 1000 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: Mute Shock Mute Shock Gris-Gris Bag Gris-Gris Bag 1000 2200

Strategy: This boss can cause you some problems. The aeon Bahamut has some very damaging spells. Speed is the key to this battle. Bahamut has a standard punch attack that doesn't do much, however his Impulse attack does around 300-400 damage to all your characters. Eventually Bahamut will start a countdown starting at 5. If he reaches 0 before you kill him, Bahamut will unleash his Mega-Flare attack that will pretty much kill you. So take him down quick. Now don't get too scared, using the strategy below, I took him down when he was on 4. A good strategy is to use two gunners and one white mage during this boss fight. Just keep hitting Trigger Happy with the two gunners and then use Pray every round with the White Mage. Revive and heal when needed. You shouldn't have any problems with this mini-boss. -****************************************************************************** ** Chapter 2 Complete! ******************************************************* ****************************************************************************** -----------------------------------------------------------------------------[140] Chapter 3. -----------------------------------------------------------------------------*Note: Chapter 3 introduces an enemy called the "Watcher". There are three versions of this little machine (Watcher-A, Watcher-R, and Watcher-S). They look like Picket from the Bikanel desert. This enemy watches what you do in battle and transmits it to an Boss later in the game. depending on what you use and how many times you use it, that skill or ability might get locked out of the Boss battle and you won't be able to use it. So if you see one of these, use ONLY "Attack" against until it is destroyed. After it is gone you can use what you want. -----------------------------------------------------------------------------[141] -- Celsius ------------------------------------------------------------At the start of this chapter you will be back onboard the Celsius after a brief scene about fiends pouring out of all the temples in Spira. If you payed off O'aka's debt you will see that he jumped ship and went back to his travel agency at Lake Macalania. Let's head back down to the engine room and grab the Ether x3, Remedy x5,

Hi-Potion x4, and Phoenix Down x6 from the four treasure chests. Now head to the cabin and speak to Barkeep and rest. After you wake up return to the bridge and go to Luca. If you want of course you can go directly to one of the three new hotspots, but of course for the purposes of this walkthrough, we will be going to them last. I sure hope you like Sphere Break or your time at Luca will be a painful one. -----------------------------------------------------------------------------[142] -- Luca ---------------------------------------------------------------When you arrive at Luca you will see that the Sphere Break tournament run by Rin is in full swing. You will receive 5 Reptile Coins, 5 Bird Coins, 5 Wasp Coins, and 5 Ahriman Coins. Once you get control back, head up the stairs and grab the Lunar Curtain x3 from the treasure chest in the grass at the first landing. Now, let's head all the way to the Blitzball stadium area and down into the locker room on the right. You will notice that you cannot go to the docks during this time as they are closed off. Save the game at the save sphere there. Now, the object of this part of the game is to win 3 matches before losing 3 matches. You can only play each person once and each person has a varying level of difficulty. There are 3 people around Luca that have the easiest level of difficulty. Now, it's time to go and find one of them. The reason I told you to save at the locker room is because it is the closest save to the first person and if you lose you simply need to reset the game and try again. The first person is just out front of the Blitzball stadium wearing a blue dress. You will know it is her by the name of her Core Sphere. ----------------------------------Intimidator Core Sphere ----------------------------------Turns: 15 Quota: 20 coins Time Limit: 60 seconds per turn Difficulty: ** ----------------------------------Just try and get a 2 or 3 coin count echo bonus going until you win. For in-depth information on the game Sphere Break and the rules/strategies, see the Sphere Break section of the mini-games portion of this FAQ. After winning the match, return to the save sphere under the stadium and save the game. Then head back out and go towards the Luca square. On the road leading between the stadium and the square is an old man sitting down on the ground. He's our mark. Play him. ----------------------------------Grandpa Core Sphere -----------------------------------

Turns: 15 Quota: 20 coins Time Limit: 60 seconds per turn Difficulty: ** ----------------------------------After you beat him, head towards the square and go up towards Mi'ihen Highroad. Just before the last staircase leading to the Highroad is a save sphere. Save the game there. Now head down to the square and find the guy wearing green and brown walking around. He's our last guy. ----------------------------------Fresh Catch Core Sphere ----------------------------------Turns: 15 Quota: 20 coins Time Limit: 60 seconds per turn Difficulty: ** ----------------------------------After you beat him you will immediately have to play in the finals against Shinra. This is kind of annoying because if you lose you have to reset and play the guy again and then play Shinra again. Trust me, it's worth trying to beat Shinra now. If you don't you can't get the Lady Luck Dressphere until Chapter 5. ----------------------------------Shinra Core Sphere ----------------------------------Turns: 15 Quota: 50 coins Time Limit: 45 seconds per turn Difficulty: **** ----------------------------------So you can see he is more difficult. The best way to defeat him is to go for a 3 coin count echo bonus. Unfortunately Shinra's core sphere throws the number 1 often and automatically kills your echo bonus. Just hope you get lucky and he throws it early and not again for a long time. It took me 4 tries to win against him. See the Sphere Break section of the Mini-Games portion of this FAQ for more information on Sphere Break and getting a 3 coin count echo bonus. After you defeat him, you will get the Lady Luck Dressphere! Now head back to the airship. I had enough money laying around that I went to the movie/music theater and bought all the available movie and music sphere while I was in Luca. It's up to you. -----------------------------------------------------------------------------[143] -- Mi'ihen Highroad ---------------------------------------------------*Note: Chapter 3 introduces an enemy called the "Watcher". There are three versions of this little machine (Watcher-A, Watcher-R, and Watcher-S). They look like Picket from the Bikanel desert. This enemy watches what you do in battle and transmits it to an Boss later in the game. depending on what you use and how many times you use it, that skill

or ability might get locked out of the Boss battle and you won't be able to use it. So if you see one of these, use ONLY "Attack" against until it is destroyed. After it is gone you can use what you want. Return to Luca via the airship and head up the steps to Mi'ihen Highroad. A man will approach you and tell you about the machina going out of control. You will get a new mission to incapacitate 13 tandems of machina. This mission is basically running along the entire highroad and whenever you see a machina onscreen pestering a pedestrian, run up to it and fight it. Random encounters on the highroad do not count. The number of machina you fight does not matter. There are also Al Bhed running around taking out machina as well and after 13 total machina have been destroyed, the mission will end. You don't have to beat them unless you want to. At the start of the highroad there is a chest containing Phoenix Down x4. Now head along the highroad and grab the 2000 gil from the chest on the left. Near that chest will be the first machina. Take it out and continue along. Grab the Hypno Crown from the chest up on the left behind the structure. Keep going to the next screen. There will be a chest containing Hi-Potion x2 on left. Then go to the next screen and grab the Holy Water x4 on the left. Then grab the Hi-Potion x4 up on the right. You should then run across your and you will run across another There will be a Hi-Potion x2 up screen there will be a chest up containing Eye Drops x3. next machina. Take it out and continue on machina. Get rid of it and keep moving. on the right in a treasure chest. At the next on the left just past the travel agency

At the next screen grab the Soft x4 at the start on the left. Then keep going to the next screen and grab the Phoenix Down x4 near the next machina. Then take out the machina and keep going to the next screen. Grab the S-Bomb x2 from the treasure chest on the right at the start of the screen. Then take the right fork down to the next screen. Grab the Ether x2 on the path. Then at next screen go out the next machina. Save the game and heal the Hi-Potion x2 up on to the left over to where the hover vehicle is and take Then grab the Echo Screen x4 from the treasure chest. at the save sphere. Now head down the path and grab the ledge to the right.

Now go all the way down the path to the end and take out the last machina. You should now have 7 and the Al Bhed will have 6 bringing the total to 13 machina. ** Mission Complete! ** You will receive 10,000 gil and the Undying Storm Garment Grid. You will then be back onboard the Celsius. Take the time to switch to using the Undying Storm Garment Grid. It's a great grid. It automatically boosts your Strength and Magic +15 and each gate has either a STR+15 or MAG+15 on it. This is better than the previous Bum Rush Garment Grid that we equipped (+5 over the Bum Rush and +10 over the Vanguard). Now let's head to Mushroom Rock Road. -----------------------------------------------------------------------------[144] -- Mushroom Rock Road --------------------------------------------------

Head to Mushroom Rock Road via the airship. You will see that the Youth League Headquarters has been barricaded. So just speak to Yaibal and Lucil to get some quick percentage points. Now head up along the road and take the left fork to the lift. Take the lift up and grab the 2000 gil from the treasure chest behind the statue. Now take the lift back down and head up the path to the next screen towards Djose Highroad.

-----------------------------------------------------------------------------[145] -- Djose Highroad -----------------------------------------------------Speak to the Al Bhed and take a ride to the end of the road. Then take the up fork towards Djose Temple. Grab the Hi-Potion x3 on the left and head up to the next screen to the temple. Once at the temple screen, grab the Phoenix Down x3 from the treasure chest on the right. Then approach the temple and speak to Gippal. After a brief scene you will receive an Al Bhed Primer. Now head back down to the crossroads at Djose Highroad and take the upleft fork towards the Moonflow. -----------------------------------------------------------------------------[146] -- Moonflow -----------------------------------------------------------Follow the road all the way up until you see the band playing on top of a wagon and speak to Tobli standing there watching it. After you speak to him and you have control back speak to him again. Yes, that means you need to speak to him TWICE. Now keep going down the road and take the shoopuff across the lake and follow the road along until you get to Guadosalam. -----------------------------------------------------------------------------[147] -- Guadosalam ---------------------------------------------------------Once you enter the city go up and try to get into the mysterious house you can't get into for a quick little scene about it. Then head back down to Leblanc's Chateau and talk to the goons out front. Then go inside the Chateau and enter the door on the lower level and speak to Logos and Ormi. After the brief scene with Logos and Ormi, head upstairs to Leblanc's room and go inside and talk to Leblanc. When you get control back go downstairs and into the lower level room again where Logos and Ormi were. They will tell you about a sphere they have and to meet them in Logos room. So go up and into the secret passage. At the save sphere hang a left and go into the room with the large blue sphere in it. Grab the Tetra Band from the treasure chest and then climb up onto the crates on the left side of the room. You should reach a little balcony. Follow it over to the right and grab the Crimson Sphere 4 from the treasure chest. Now go back to the save sphere and take a right past Ormi's room to go to Logos room. Once there you will see a scene that is kind of funny. You will

then get Logos's Sphere and Ormi's Sphere. If you talk to Logos again he will mention something about another sphere. Go over to the dresser on the right side of the room and grab it. While you are watching the movie with the person who looks like Tidus in it, Maechen sneaks in. You will receive the Gaol Sphere. Talk to Maechen again to get the rest of the story. After you are done, head back out of the secret passage and out of the Cheateau. Then head down the path towards the Thunder Plains and save the game just before entering. -----------------------------------------------------------------------------[148] -- Thunder Plains -----------------------------------------------------Use caution in this area. I would suggest saving at the first sphere or before you get here. There are Marlboro's here in this area and they can kill you very easily if you don't know they are coming. When you reach the Thunder Plains, head along the plains until you see Cid on the left near a small pond. Speak to him and he will apologize to Yuna. Grab the Echo Screen x5 up on the left, the Hi-Potion x2 on the right, and then the Safety Bit towards the end of the screen on the left. Take the fork on the right and grab the Phoenix Down x3 from the chest on the next screen. Keep going and grab the Dark Grenade x2 from the chest on the right. Then head over to the left of the screen where the shelter is. Speak to Lian and Ayde who are there. They will ask you where they should search for a way to fix Kimahri's horn. The choices are Djose Temple, Moonflow, or Kilika Island. Pick one, it doesn't matter. This just determines where you will see them later on in chapter 4. I chose Kilika Island. Now head on up and grab the Ether x3 on the left. Then head up to Macalania Woods. -----------------------------------------------------------------------------[149] -- Macalania Woods ----------------------------------------------------Once at Macalania Woods, head up and take the glitter bridge along and at the first fork on the glitter bridge take the up fork to grab the Gold Bracer from the treasure chest. Then head back to the fork and go to the left. Follow it around and down to the next screen. This is the familiar X crossroads. Take the up fork to the left to Lake Macalania. This will start a new mission to win six consecutive battles. Betweem each fight you can quit or continue, however if you quit you have to start over. So always choose "Fight" instead of "Flee" unless you can't hack it. I would suggest having a White Mage in the party and two attackers. Now there are three different battles and you will have to do them twice giving you six battles in all. I'm not sure about the order, but here are the battles as I received them: 1. 1 Ryhos, 1 Vertigo 2. 3 Barbuta 3. 1 Barbuta, 2 Flan Blanco

Now the only battle you should have trouble with is the one with the Ryhos and the Vertigo. The Ryhos can cast Thundaga against all your party for around 400-500 damage each! As well as using Aqua Breath which damages all your characters. The strongest attack it will do is the Chaos Flame that could kill one of your characters in a single attack for around 1200-1500 damage. So heal/revive every round with you white mage and attack with the others. The other two battles are easy and you can use them to heal up your characters while you are fighting them. After them, the cycle repeats once. ** Mission Complete! ** You will receive the Pride of the Sword Garment Grid. You will receive the Berserker Dressphere. You will also receive an Al Bhed Primer. The Pride of the Sword is a great garment grid with 6 slots, as well as +15 Strength. It also allows any character with it equipped to access all there Swordplay abilities as well. After all gates are passed, your Swordplay wait goes down also. This is a good grid for a character who has their Warrior Dressphere maxed out. The only downside is that you don't get access to the Warrior's commands as well, only abilities. After you complete the mission you will see a scene with O'aka. After you get control back, grab the X-Potion from the chest on the left outside the agency. Go back inside the agency and save the game and return to the airship. Now let's head to Bikanel Desert. -----------------------------------------------------------------------------[150] -- Bikanel Desert -----------------------------------------------------Upon entering the Bikanel Desert, you will get a brief scene. After you get control back, speak to the Pilot and have him take you to the Cactuar Nation. This will start a scene with you talking to the Cacti Mother Marnela. When the question comes up, choose "That makes perfect sense!" to advance the story. When you get control back, talk to the cactus again and she will tell you about Great Haboob, the Ten Gatekeepers, Cactuar Mothers and then you will get a new mission to find the Ten Gatekeepers. Now at this point in the game you can only find 6 of them. The others aren't available until chapter 5. To start with your first gatekeeper, find the mother that is awake. Mothers that are awake have green waves of light around them like Marnela has. The others are all asleep. After you find one of the Gatekeepers and return it, another Mother will wake up. So you have to do them one at a time in order. Find the mother that is awake (green square on the map). She will tell you she is Lobivia's mother and that he was supposed to head north from the Oasis with his friends. Return to your hover and go back to camp. Then talk to the pilot and go to the Oasis. Find Lobivia (the green cactuar on the left). Now in order to get one of the gatekeepers you have to play a little mini-game with each one.

The screen will split into 2 vertical panes. The one on the left will have three pictures flipping through it. 1 of them will be Lobivia. The object is to shoot him when he pops up. Sometimes you will miss. The best way to win is if you do manage to shoot him once, he will spin off the screen for moment and come back to the center of his pane. When he comes back near the center, shoot again. Repeat this process until you miss. Then do it again until you reduce his life to zero. Here are his stats: ---------------Lobivia | ----------------| HP: 10 | Strength: 3/10 | Agility: 2/10 | ---------------After you win you will return to the mother. Then talk to the next mother. She will be the mother of Toumeya. She says he went to waters vaster than our Oasis with white sandy beaches. Sounds like Besaid Island right? Yep. Instead of going to Besaid for now, we will be going to Bevelle. Return to the airship and let's head to Bevelle. -----------------------------------------------------------------------------[151] -- Bevelle ------------------------------------------------------------When you reach Bevelle, watch Shinra deploy his Comm Sphere and then talk to everyone there. Then head back to the airship. Now let's go to the Calm Lands. -----------------------------------------------------------------------------[152] -- Calm Lands ---------------------------------------------------------Select "Mission 2" from airship map for the Calm Lands. Go and talk to Clasko and then head up to the upper level of the Chocobo Ranch so Shinra will deploy his Comm Sphere there. Then go back to the airship and select "Mission 1" from the airship map menu for the Calm Lands. You should now be out front of the old Cavern of the Stolen Fayth. Walk up to the cave and offer to help. This will start a new mission to save the 13 tourists from the cave. Here is a map of the cave: XXXXXXXXXXXX X X X X X BOSS X X X X T5 X X X X X XXXXXXXXXXXX --------------------------| Map Legend | |---------------------------| | O - Teleport Pads | | #'s - 1-15 tourists | | BOSS - Dungeon Boss | | | --------------------------| Treasures | |---------------------------| | T1 - White Ring |

XXXXXXX XXXXXXXXXX XXXXXXX | T2 - Blue Ring | X 15 X X 9 10 X X 14 X | T3 - Lightning Gleam | X O X X O X X O X | T4 - Wall Ring | X T4 X X X X T3X | T5 - Star Bracer | XXXXXXX X X XXXXXXX | | X X --------------------------X X X X X X X X X X X X X X XXX X X X X X X X X X X XXXX XXXX X XXXXXX X XX X T2 7 X X 3 XX X 8 X XXXX XXXXX XXXX X X X X X X X X X X X X X X XXXX X X X XXXXXXXXXXX XXXX XX 4 X XXXX X XXXXXXXXXXXX XXXX X X X X X X X X X X X X X X X X X X X X X X X X XXX XXXXXXX X X X X X X X X X 2 X X 11 12 X X XXXX XXXXXXXXXXXXXX 13 X X X X X XXXXXXX XXXXXXXXXXXXXX X X X X T1 X X X X X XXXX XXXX XXXXXXX X X X X X 6 X X 1 X X X XXX XXX X X X X X XXXXXXXXX X 5 X X X

X X X X XX XXXXXXXXXXX X X X X X X X X X X X X XXXX X X X XXXX X X X X X X X XXXXX XX X O XXXXX X X X X XXXX XX XX XX XX XX XX X X XX X X X

XXXXXXXXX X X

To Calm Lands Now, use the map to find all 15 people. You can only get the first 13 people at once however because you need the "Energy Core's" the people will give you to activate the teleporters and give you access to the last 2 people. You must go in the order of the numbers on the map starting with 1 and going to 13 if you want to get all 13 of them at one time. Otherwise you will have to lead them out in smaller groups. It doesn't make any difference as far as the story, items receive, or completion percentage goes as to how you do it. After you get the first 13 people, lead them back to the entrance. You will get the Besaid Key and 6 Energy Core's. Go outside and talk to the guy in front of the cave wearing green to get the 7th Energy Core. Now go back inside and step on the teleport pad near the entrance. Go to the back of the cave. Now, on the teleport pad at the back of the cave, press right -> to get the arrow to point that direction and go there. You will find the 14th person and some treasure. Now go back to the teleport and then teleport again to the entrance. You will get the 8th Energy Core. Now step back on the teleport pad to go back to the back of the cave again and this time go to the <- left. Grab the treasure and get the 15th and final person and take them back to the cave entrance via the teleporters. Now, go outside the cave and go to save the game. It will ask you if you want to quit the mission. Say "Yes" to quit. Then go and heal/save and prepare for a difficult boss battle. When you are ready return to the cave and teleport to the back of the cave. Then on that teleport pad, teleport up ^ to where the boss is. -- Boss Battle -Name: Yojimbo HP: 22000 MP: 9999

Weak: ?? EXP: 2000 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: Power Wrist Power Wrist Recovery Bracer Recovery Bracer 1500 2000

Strategy: This boss can be extremely difficult to defeat depending on what level you are at. The aeon Yojimbo inflicts poison often. While this is not particularly devastating by itself, it kills you instantly when your HP is only at 1. We'll get to that in a second. First, make sure you equip a Ribbon, Glass Buckle, or some other poisonproof accessory on each character so that they won't get poisoned. Trust me, you'll need it. Now, all but one of Yojimbo and Daigoro's (his pet dog) attacks will be fairly weak. However his ultimate attack is called Zanmato. It automatically reduces all three of you characters HP and MP to 1. Now you can easily tell when Yojimbo is about to perform this move because before he does it he will put his hand up in front of his face, covering it partially. When you see this, stop whatever you are doing and start throwing Hi-Potions, healing spells, etc. at everyone. If you have a White Mage in your party I would throw the healing items and ethers at her with the other two characters and use her to cast Curaga on all three characters. If Daigoro manages to jump in and kill one of your characters before they are healed (which he often annoyingly does), quickly toss a Phoenix Down at them to revive them. You don't need to be anywhere near full health at any time during this battle. It's useless. Just stay at a decent level so as not to get killed by the weaker attacks. Now, you could also throw a Mega Phoenix at your party when you see Yojimbo is about to perform Zanmato, but I prefer to save such items. Also, if you are using a White Mage in your party, you can cast Regen on everyone before your MP is reduced to try and help them from getting killed by Daigoro. White Mage's are weak during this battle since their MP gets reduced to 1 every few moves, so by the time you use and Ether to build it up, it's quickly back down to 1. A good strategy is to use two or three gunners or two gunners and an alchemist, warrior, etc. Just keep hitting Trigger Happy with the gunners. -** Mission Complete! ** You will receive the Tetra Master Garment Grid. After defeating Yojimbo, return to the Calm Lands on the airship. This will take you to the travel the Calm Lands. Leave the agency by foot and you and drop a Comm Sphere. Head to the left edge of Sprint Shoes from a Treasure chest. by selecting "Mission 1" agency in the center of should see Shinra run up the Calm Lands to grab some

Now head all the way back to the right side and grab the Mega Phoenix from a chest on your way back to Yojimbo's cave. On the next screen heading towards Mt. Gagazet, grab the Hi-Potion x2 from the chest just across the small bridge. Then head back a little and under the bridge towards Yojimbo's. Go inside the cave and teleport to the back of the cave and back to where you fought Yojimbo and grab the Star Bracer from the treasure chest inside. Then teleport back to the entrance and head back up and across the bridge to Mt. Gagazet. -----------------------------------------------------------------------------[153] -- Mt. Gagazet --------------------------------------------------------Upon entering Mt. Gagazet you will see Shinra run off and set the Comm Sphere up. Approach Kimahri and speak to him. After a brief scene you will get the Trainer Dressphere (only if you answered his questions correctly in chapter 1 and 2 earlier in the game). Choose "Let's go" to start a new mission to climb to the top of the mountain and stop Garik's attack. Now, since I just received a new dressphere and I had just maxed out a dressphere with all three of my characters, I decided to try out the Trainer Dressphere. So what I did was I equipped one of my characters with the Lure Bracer to increase my random encounters during my entire climb up Mt. Gagazet. So by the time I reached the summit I had some decent trainer abilities. The Trainer Dressphere is quite unique and I like it a lot. Each character has a different pet. Yuna has a dog similar to what Yojimbo has. Rikku has a monkey, and Paine has a bird. They are very powerful and have a great variety of spells to use. Paine has HP Flurry that heals all in my party for 1500-2000 each. This is like Curaga and it only uses 10 MP. They also have an ability that reduces MP cost by 1/2 so you can get more out of your MP. See the dresspheres section of this FAQ for more info about the Trainer Dressphere, but needless to say, with 3 Trainers in my party I had no trouble going up Mt. Gagazet. If you step on the teleport pad at the start you will find that the teleporter pads have been turned off. In order to reactivate them you will have the climb the mountain on foot and step on the destination pad to activate it. Climb up the mountain until you reach the first teleport pad. Step on it to activate it and teleport down. At the screen with Kimahri, save and heal up. Then take the teleport back to the newly activated Mountain Path. Continue climbing the mountain until you reach the cliffs that you climbed previously when you followed the Syndicate woman to the hot springs. If you missed any items the first time through the Mt. Gagazet Ruins during the chase scene up the mountain after Leblanc, then you can climb all the way up the cliffs to revisit the ruins. If you didn't miss anything, then continue going up the mountain path. When you enter the large cavern, step on the second teleport pad and return to the Mountain Gate. Save and heal and the return to the newly activated Fayth Scar. Keep going up through the cavern, up the steps and then hang a left and go up the rock steps along the left wall. At the top will be the final teleport pad near a save sphere. Step on it to activate it. Then save and heal at the save sphere and continue going up the mountain path. At the next screen will be a boss battle.

-- Boss Battle -Name: Garik Ronso, Ronso Youth (x2) HP: 6880, 4060 MP: 238, 170 Weak: ?? EXP: 380, 220 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: Icy Gleam, Mythril Bangle Icy Gleam, Mythril Bangle Shining Bracer, Remedy Shining Bracer, Remedy x2 90, 20 130, 60

Strategy: Depending on your answers earlier in the game to the Ronso your trust level with the Ronso will be either high or low. If the trust is low then Garik will have 2 Ronso Youth with him. Garik himself will also be stronger and will cast Mighty Guard. If your trust is high, Garik will be weaker and will not use Mighty Guard. He will also only have 1 Ronso Youth with him. This battle is hardly a battle. Just attack and heal. Not much strategy needed here. Just make sure you steal the items from them before you kill them off. I went into this battle at level 46 with all three of my characters using the Trainer Dressphere. I had to try not to kill them in order to steal the items from them. -** Mission Complete! ** You will receive the Wishbringer Garment Grid. You will then be back onboard the Celsius. -----------------------------------------------------------------------------[154] -- Zanarkand Ruins ----------------------------------------------------Enter Zanarkand Ruins via the airship and you will see Shinra run off. Follow the path all the way to the temple. Make sure you grab the Dispel Tonic x2 from the branch off the circular platform and the Phoenix Down x3 from the treasure chest just before the circular doorway. When you enter the hallway leading to the temple dome, grab the Hi-Potion x3 from the chest on the left. Then grab the S-Bomb x2 on the right. Then talk to Isaaru who should be standing in your way. After speaking to him, grab the Stamina Spring from the chest on the right and the Remedy x2 up further on the right. Inside the temple grab the Lunar Curtain x2 on the left and the Mana Spring x2 at the top right. At the next screen grab the Light Curtain x2 from the bottom right and the 2000 gil from the chest at the top left. Now take the lift down and continue going to grab the Mythril Bangle, Phoenix Down x3, Hi-Potion x3, Remedy x4, Remedy x4, and Ether x3 from the room with

the six treasure chests. Then head to the nearest save sphere and return to the airship. Now it's time to go to Besaid Island. -----------------------------------------------------------------------------[155] -- Besaid Island ------------------------------------------------------Head to Besaid via the airship. Enter the village and go inside the second hut on the right and speak to Lulu. Then leave the hut and you will see a scene with Shinra and the Comm Sphere. Then after a scene with Wakka and Beclam, enter the temple and speak to Beclam standing at the main steps. This will start a new mission to protect Besaid temple and purge all the fiends from it. Now, in the door to the right of the main steps is a chest you should now be able to open after getting the Besaid Key. It contains a Search Sphere. You don't need to get it now however so ignore it. Enter the Cloister of Trials through the main steps entrance. Just follow the path along until you see Wakka. To the right of Wakka is a wall you can walk through at the fork. Go through it and grab the Mana Spring x2. Then talk to Wakka. When you are ready, heal up and prepare for a boss fight. Take the lift down and walk forward to the next screen. -- Boss Battle -Name: Valefor HP: 8430 MP: 9999 Weak: ?? EXP: 1500 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: Healing Spring x4 Healing Spring x4 Moon Bracer Moon Bracer 1200 1500

Strategy: This battle should be extremely easy considering we've just come from battling Bahamut and Yojimbo. Valefor's Energy Ray attack does about 300 damage to all and it's regular attack does about 300 to one character. Just attack Valefor until it goes down. It should be very easy. -** Mission Complete! ** Now, return to Besaid and go back to the temple and go inside the room on the right to grab the Search Sphere from the treasure chest inside. Now, to use the Search Sphere simply hold down the "O" button and a bar will slide out to the left of the Search Sphere visible in the bottom right corner of your screen. It's basically a hot and cold game. As you get closer to one of the Comm Sphere looking items you are trying to find, the gauge will fill up. If you are really close it will fill and start filling red at the end of the gauge. If the blue sphere itself turns red or blinks red, then you are standing directly on the spot where you need to dig. At that point press

the "X" button and you will dig up the item. To find the first sphere, go outside and go to the left side of the village. Between to the two huts on the left is a little alcove. Go all the way to the back of the alcove and the sphere is just to the right of the very back of the alcove. Find it and dig it up. Once you have done that, use the sphere laying on the ground and look through it. Use it to look over at the temple and at the top of the temple in a bell tower looking thing should be a green sphere with the first number on it. Zoom in on it to see the number clearer. The numbers are random so I can't tell you what you will have. I can only tell you the location since what I get will be different from what you may see. Now leave the village to the first screen with the save sphere just outside the village and walk over directly to the left of the save sphere and just in front of Letty who is stretching. Find and dig up the sphere there and look through it over at the top of the cliffside to the right. On top of the cliffs is a green sphere with the second number on it. Now continue going up the path to the main path after the screen with the large red ruins on it. The path I am talking about is the one with the waterfalls on it. Hug the right side of the path and before the first bridge will be the next sphere. Dig it up and look at the waterfall on the far right. Near the top of it is a ledge sticking out. The next sphere is sitting on the far left side of that small ledge. It is a green sphere with the third number on it. Now go to the first bridge and drop down under it by falling down to the left of the bridge and grab the Moon Bracer from the chest. Now go back up and follow the path over towards the beach. When you reach the screen with the cipher door, go to the right to the next screen that is a small alcove overlooking a large body of water. The sphere is at the edge of the cliff in the top left corner. Dig it up and look across the water to the top of the cliffs. All the way to the right is a palm tree. The green sphere with the fourth number on it is sitting on top of the palm tree. Now return to the cipher door and go inside. At the fork go to the right and touch the control on the wall. Enter the code starting with the first number (the one closest to Besaid Village). This will open the door. Go through it and follow the winding path. Grab the Ether x3 from the chest on the path. Eventually you will go outside and be up on the cliffs where you saw the treasure chest earlier in the game through the Treasure Map treasure sphere. Follow the cliff all the way to the left and grab the Raging Giant Garment Grid. Yep, that's it. Lame. Now go back to the fork inside the cipher door cave. Go to the left and then left again at the next fork to grab the Hi-Potion x2 from the chest. Then go back to the fork and go up and across the rocks to save the game. Now head to the beach and at the first screen with the ledge on the left before you reach were Beclam the far top right part of this area and you should into a little alcove that you were able to swim to the sand on it, climb up is standing. Climb up to then be able to drop down in Final Fantasy X.

Grab the X-Potion and the 2500 gil from the two chest there and then climb back up and return to the beach. Go all the way to the far end of the beach and grab the green Cactuar stuck in the sand. This is Toumeya.

Here are his stats: ---------------Toumeya | ----------------| HP: 10 | Strength: 3/10 | Agility: 3/10 | ---------------After you catch him return to the Celsius and then go to Bikanel Desert. Return to the Cactuar Nation and talk to the Mother (green square on map). Find the next Mother (green square on map). This is Lobeira's Mother. She says he's in a treasure box in a sphere hunters house. This refers to a treasure box in Ormi's room at the Chateau Leblanc. So let's go there now. Return to Guadosalam and go into the secret passage to Ormi's room. Open the box that is moving in Ormi's room. This is Lobeira. Here are his stats: ---------------Lobeira | ----------------| HP: 12 | Strength: 7/10 | Agility: 2/10 | ---------------After you get Lobeira, return him to his Mother and find the next one. It will be Areq & Arroja's Mother. She says they are putting off seeing the snow to play with some yellow birds. This refers to the Calm Lands at the base of Mt. Gagazet. So let's head to Mt. Gagazet. When you reach Mt. Gagazet via the ariship, go down towards the Calm Lands. On the next screen on the other side of the bridge you will see a chocobo walking around with 2 Cactuars riding around on it. They are Areq & Arroja. Here are their stats: ---------------Areq & Arroja | ----------------| HP: 16 | Strength: 6/10 | Agility: 4/10 | ---------------Return them to their Mother and talk to the next Mother. She will tell you about Islaya. Islaya is at the Thunder Plains. Go to the Maclania Woods via the airship and go down to the Thunder Plains from there. When you enter the Thunder Plains keep going down until you reach the shelter on the left. Islaya is directly across from the shelter to the right side of the screen. Here are his stats: ----------------

Islaya | ----------------| HP: 12 | Strength: 6/10 | Agility: 5/10 | ---------------Return him to his Mother and speak to the next Mother. She will tell you about Chiapa but will tell you to leave him alone for now. So we can't continue this quest again until chapter 5. So let's head to Kilika Island. -----------------------------------------------------------------------------[156] -- Kilika Island ------------------------------------------------------Enter Kilika Island via the airship. Jump across the boat on the left and grab the Ether from the chest. Hop back across and then hop across the boat up across from the barking dog to grab the Mana Tablet x2 from the chest. Then hop back across and continue into the village. Take the second set of steps you come to on the left and follow the path around to get the Antidote x3 from the chest. Now go across the bridge to the right and grab the Eye Drops x3 from the chest along the path. Continue going along the upper level path until you reach the end where the stairs are going down. Go down the steps and grab the Phoenix Down x2 from the treasure chest. Circle around to the left and talk to the Squatter Monkey lady to get the Chaos Maelstrom Garment Grid. You will only get this item if you successfully found all 13 monkey's in Kilika Woods earlier in the game. If you didn't get them earlier, don't worry, you can get them later in chapter 5. Now go all the way back to where you first went up the second set of steps you came to upon entering the village. This time go up along the lower path to the next screen. At the next screen go up the steps and then up the steps on the left and go inside Dona's house. After a brief scene go upstairs and grab the 2000 gil from the chest outside. Then go back down and leave the house. Choose "Not now" to the question. Go back behind the house next to Dona's to grab the Light Curtain x2 from the chest there. Then go down a little and cross the bridge to the far right side of town. Grab the Lunar Curtain x2 from the chest near the guy with the telescope/camera thing. Then talk to the guy with the telescope/camera thing and take a look at the Youth League Headquarters. Now follow the path up towards the Kilika Woods gate. Take the stairs up on the right first and grab the Star Curtain from the treasure chest. Then go back down the steps and then up towards the gate to grab the Holy Water x3 from the chest on the lower level. Now go all the way back to the start of Kilika Island and save the game at the save sphere there. You want to save the game because you only get one chance to sneak past the guards at the gate. If you successfully sneak through then you will get the Bushido Lore accessory that allows you to use Bushido abilities without having the Samurai Dressphere equipped. When you are ready, head to the gate at the far end of the town. Dona will be distracting one of the guards. Simply approach the gate to start the sequence.

Here is an overhead diagram: ----------------------------------------------------| Map Legend | |-----------------------------------------------------| | G = Guard | | [B] = Button that opens gate | | . = Path of G2 when he opens the gate | | @ = Where G2 should be when you switch to view 2 | | | -----------------------------------------------------

X WALL GATE WALL X XXXXXXXXXXXXXXXXXX[B]X-------------XXXXXXXXXXXXXXXXXXXXXX X ..@.............G2 X X X X G1 G3 DONA X X X X X X X XXXX- - - - - - - - XXXXXXXXXXXXXXXXX- - - - - - - - XXXX X X ~~~~~~~~~~~~~ X X X- - - - - - - - X ~~~~~~~~~~~~~ X- - - - - - - - X X STEPS X ~~~~~~~~~~~~~ X STEPS X X- - - - - - - - X ~~~~~~~~~~~~~ X- - - - - - - - X X X ~~~~~~~~~~~~~ X X XXXX- - - - - - - - X ~~~~~~~~~~~~~ X- - - - - - - - XXXX X X ~~~~~~~~~~~~~ X X X X ~~~~~~~~~~~~~ X YUNA X X X ~~~~~~~~~~~~~ X X X X ~~~~~~~~~~~~~ X X X X ~~~~~~~~~~~~~ X X X X ~~~~~~~~~~~~~ X X To Kilika To Kilika

Now, there are 3 different views you can use to see the guards. 1. This is the default view. You can see Yuna, G1, and G2 in the same view. 2. You can see G3 and Dona. 3. You can see G1 and G2. When this part begins you can choose to either practice or try the real thing. When you are ready, here is the strategy. Use view 1 until you see a youth league member approach G1. G1 will tell G2 to open the gate. G2 will say "Yes sir!". After saying that G2 will walk over to [B] on the diagram to open the gate following the path (...) I have put on the diagram. When G2 reaches the @ on the diagram quickly use "R1" to switch to view 2. Then wait for the sound of the gate opening (a clanking sound). If you don't ever hear a sound then it's because you switched to view 2 too soon. Make sure G2 is at the @ before switching. Now keep your eye on G3 and as soon as you hear the sound of the gate opening if G3 is looking directly at Dona, then press "X" to make a run for it. You only have about 1-2 seconds from the time you hear the sound of the gate opening to the time you press "X", so if G3 is looking at the gate during those 1 or 2 seconds, you need to wait until the next time.

If you couldn't press "X" because G3 was watching, return to view 1 and repeat the process. You will notice that we did not use view 3. You don't need it. During my game I was unable to sneak in during the first two youth league members that approached the gate because G3 was always looking. But everytime I was able to sneak in on the third person. I am not sure if it will be the same for you, but the key to this is patience. Follow my method and you will get in everytime. If you mess up and get caught, reset your game and try again. Otherwise you will miss the Bushido Lore accessory. When you make it through grab the Bushido Lore from the chest at the end of the bridge. Head toward the woods or back to the gate (it doesn't matter) and after a scene you will be in the woods. Here is a map: --------------------------| Map Legend | |---------------------------| |{S} - Save Sphere | | X - Hidden Treetop Path | | B - Barricade | | | --------------------------M M MMMMMMMMMMM MMMMMM MMMMMMM M M M M M M M M M MBBBM MBBBBBBM M M M M M M MBBBM M M M M M M M M M M M M M M M MM M M M M M MM M M M M M MM MMMMMM MMMMMMMMMMMMMMMMMMM MMM X M MMM M MMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMM M M M{S}M M M M M To Kilika Village Use the map to find the three barricades. Run up to all three of them to see the little scene for each. After you have done that, go to the X on the map and look around and try to climb up around there. That will trigger a sequence of the girls clmbing up into the treetops and you will come out at the steps leading up to the temple. Head up the steps and you will get a scene and then a new mission to stop the fiends pouring out of the temple. Go inside the temple and you will see some large machina. To the right of the stairs leading to the Cloister of Trials is a save sphere partially obscured by the machina. Use this save sphere to heal and save.

Now go inside and take the lift down. Follow the path and go through the door to get a scene. Take out the Daeva that attacks you. You will then get a scene with Barthello. When you get control back, run up to the blue flame blocking your path and touch it. Take out the next Daeva that attacks you. The blue flame blocking your path will go out. Continue deeper into the temple to the room with three blue flames. Touch the flame on the right wall and take out the Daeva. Then touch the one on the left and take out the next Daeva. Then touch the center one and take out the Daeva. Go through the door that opens and take out the next two Daeva's that attack you. After the flames go out, go down the steps and grab the Samurai Dressphere laying on the ground. Then go up the steps and then up the next set of steps through the doorway. You will get a scene and a boss battle. -- Boss Battle -Name: Ifrit HP: 8820 MP: 9999 Weak: Ice EXP: 1800 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: Fiery Fiery Angel Angel 1300 1800 Gleam Gleam Earrings Earrings

Strategy: This battle should be extremely easy considering we've just come from battling Bahamut and Yojimbo. Ifrit's Meteor attack does about 500 damage to one character. Just attack Ifrit until it goes down. It should be very easy. -** Mission Complete! ** You will be taken back to the Celsius. Let's head to Bevelle for a bit of the story. -----------------------------------------------------------------------------[157] -- Bevelle ------------------------------------------------------------Head to Bevelle via the airship. You will see a brief scene where you see Gippal. Follow the path all the way up and enter the main door. Keep going and enter the temple door. Take the main lift up and go outside via the door on the balcony. Walk along outside to the right and talk to the first man to get the Electrocutioner accessory. Then continue over and talk to the second man to get the Hypno Crown. Now all the way at the end is Baralai's lift. If you touch this it will toggle between red/blue and will be either direct or not. If the lift is red then the main lift in the main hall will be set to direct

mode and will take you directly to the area with the hole you jump down into. If it is blue it will take you to the normal area with the moving sidewalks. Let's set it to direct mode. Then head back and down. Get off and go to the left room and touch the wall at the bottom side of the screen to set to go down. Then go back and take the main lift take you to the area with the hole. take the main lift back the blue lift obelisk behind the direction of the lift again. This time it will the save sphere and from the chest in that hole, head back to the and take the other

Get off the lift and go to the right to the screen with you will see Gippal again. Grab the Chocobo Feather x2 room. Then save the game. Now instead of going to the left and at the screen with the lift, go down the steps lift down. You will be at the moving sidewalks screen. Here is a map of the area: --------------------------------------------------| Map Legend | |---------------------------------------------------| | LB = Lift to level 2 | | | --------------------------------------------------| Treasure Chests | |---------------------------------------------------| | 1 = 5000 Gil 4 = Phoenix Down x5 | | 2 = Hi-Potion x5 5 = Remedy x4 | | 3 = Potion x 9 6 = Oath Veil | | | ---------------------------------------------------

XXXXX X 3 X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX---XXXXXXXXXXXXXXXXXXXXXXXXXXXX X 2 --> --> --> --> --> X LB XXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXX---XXXXXXXXXXXXXXXXXXXXXXXXXXXX X | X X 4 X X | X XXXXX X v X X X X X X X XXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X --> --> --> --> --> X XXXXXXXXXX XXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXX XXXXXXXX X X X X ^ X X X X ^ X X | X X | X X ^ X X | X X | X XXXXX X | X X | X X | X X V X X 1 X X X X | X X X X X X X X---X X X X---X X X X---X X X X X X X X X X X X X X X X X X X X ^ X X---X X---X X X X X X | X X X X X X X X X X | X X X X X X X X XXXX X X XXXXXXXXXXXXXXXXX X 5 X X 6 X X --> X X X X X X X XXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXX XXXXX XXXXX

After you get all the treasure chests, head back to LB and take the lift to the next level. Head to the right and save the game. Now go to the right and hop down into the hole. Head over to the top right and slide down the chain to the main platform. Here is a map of the area: --------------------------------------------------| Map Legend | --------------------------------------------------| S = Starting Point | | D = Device (Inactive) | -------------------- -----------------------------| Blue Towers | Red Towers | |-------------------- ------------------------------| | B1 R1 | | B2 R2 | | B3 R3 | --------------------------------------------------| Treasure Chests | |---------------------------------------------------| | T1 = Beaded Brooch | | T2 = Faerie Earrings | | T3 = 800 Gil | --------------------------------------------------| Steps (From Highest to Lowest) | |---------------------------------------------------| | 1 = First Step 4 = Fourth Step | | 2 = Second Step 5 = Fifth Step | | 3 = Third Step 6 = Sixth Step | | (Leads to next area) (Leads to treasure) | | | --------------------------------------------------T2 XX XX XX \ \ \ \ XXXXXXXXXX XXXXXXXXXX X X X X X X X X X X X X X X X X X XX XXX XXX XX X XX X XXX XXX X XX X X X X X X X X X B3 XXXXXXXXX R3 X X X X X X XXXXXXX X X XXXX XXXX X X XX XX X X X {3} {2} X X X X X X XXXX X X XXXX / XXX X X D X X X X X X XXXX X X EXIT X ->> X XXXX X X X / / XX XX / XX T3

XXXX

XXXX

X X XX X XX X X X XXX X X X R2 X {4} PIT {1} X B1 X~~~~~~X S X XXX X X XXX X X XX X XX X X XX X XX X XXXX XXXX X X XXXX XXXX XXX X X X X X X {5} {6} X X X XX XX XX XX XXXX XXXX X X XXXXX X X X X X X B2 XXXXXX R1 X X X X X X X X X XX X XXX XXX X XX X XX XXX XXX XX X X X X X X X X X X X X X X X X X XXXXXXXXX XXXXXXXXX / / / XX / XX XX T1 X Grab the treasure from this area. If you missed the item earlier in the game off the 6th step then you can get it now. See the Bevelle section earlier in this FAQ to see how to set the steps up correctly. Hop down to the third step and go through the orange doorway. Follow the path and grab the Ether x5 from the chest on top of the pillar. Continue going and grab the Remedy x5 from the chest at the bottom left of the slight ramp leading down. At the fork in the road, take a left and hop on top of both pillars. Go across the newly formed bridge to the next screen. At the far left of the screen with the large moving machine, grab the Phoenix Down x6. If you missed any items using the machine earlier you can get them now. Take the path to the left and follow the corridor. The wall blocking your way will move away. Head up to the area with the three lifts. Take the lift on the right down. Grab the Remedy from the chest. Then climb up the two small blocks near you. Take the lift to the north up to the next area. If you missed the Dark Knight Dressphere earlier you can get it now, however see that section earlier in this FAQ for how to do it. Save the game. Now continue following the corridor and when you reach the room where Vegnagun was you will get a very interesting scene with Meyvn Nooj, Baralai, and Gippal. You will then be attacked by a Marlboro. Take it out quickly. After you defeat it you will see a short scene. When you finally get control back grab the Crimson Sphere 1 off the ground. Then head back to a save sphere

XX

X XX XXX

and return to the airship. Onboard the Celsius talk to Shinra and watch the Crimson Record 1 for more story. Now before you head to Djose Temple, our last destination in Chapter 3, make sure you have completed what you need to get done regarding the bride quest and the publicity campaign for the Calm Lands. You should try and get at least 400 publicity points before you head to Djose Temple. You won't be able to do much during Chapter 4, so you must have it done during this chapter. During Chapter 5 you will get your rewards for all your hard work. Now let's head to Djose Temple. -----------------------------------------------------------------------------[158] -- Djose Temple -------------------------------------------------------Head to Djose Temple via the airship. You will get a scene and a new mission to liberate the temple. You will also receive an Al Bhed Primer. Be careful when entering the temple because there are fiends called "Tomb" inside that use "Stone Breath". This attack can easily petrify your entire party giving you the popular "Game Over" screen. So equip one of your people with a Ribbon to prevent it. Enter the temple and head up the steps for a quick scene. Follow the path up and all the way to the back of the hallway. Take a running leap across the small pit with the broken machina in it. Grab the Stamina Spring from the chest and jump back. Then go down a little and stand in the center of the symbol on the floor and press "X" to take the lift up. Now go up and grab the Wristband from the treasure chest. Then go up and push all the pedestals back until the electric barrier at the doorway is deactivated. Now I've heard that the pedestal is random, however for me it was always the same one. The top center one. If you choose the wrong one then you will get a fight. Just keep trying until you get it. After the barrier is deactivated, go up the steps for a quick scene and a boss battle. -- Boss Battle -Name: Ixion HP: 12380 MP: 9999 Weak: Water EXP: 2600 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: Sprint Shoes Sprint Shoes Soul of Thamasa Soul of Thamasa 1800 3000

Strategy: This battle shouldn't be too difficult. Just be careful because Ixion's Aerospark does around 1200 damage to one character. Ixion's normal attacks does around 150 damage to one character. Ixion also Recharges once in a while that gives it 200 HP/MP back. The only thing to really look out

for is Ixion's "Thor's Hammer" attack that will do around 1000 damage to all your characters. So keep yourself at around full health. If you are using Paine as a trainer, her HP Flurry is bery useful. Just continue attacking Ixion Ifrit until it goes down. It shouldn't be too difficult. -** Mission Complete! ** You will receive the Unwavering Guard Garment Grid. A brief scene will ensue and Yuna will jump down the hole. You will get a scene where the person who looks like Tidus says his name is Shuyin and he calls Yuna Lenne. He also seems to be using Vegnagun. Shuyin then turns into Baralai and Nooj and Gippal go after him. Before they leave they will give you the Crimson Sphere 2 & 3. When you get control back, you can move around or wait. Eventually Yuna will fall to her knees and say "I'm all alone" When she says that press the "X" button on the controller. You will hear a familiar whistle. Keep pressing "X" and you will see a yellow ghost-like person. Yuna will chase after it. Keep pressing "X". After pressing "X" 4 times Yuna will run off the platform onto a yellow glitter bridge after the ghost and the scene will end. If you miss this and do not see all that I have described then you will not get the completion percentage needed. Reset and do it again. Yuna will wake up in the Vegnagun chamber. ****************************************************************************** ** Chapter 3 Complete! ******************************************************* ****************************************************************************** -----------------------------------------------------------------------------[159] Chapter 4. -----------------------------------------------------------------------------Chapter 4 mostly revolves around the CommSphere's that Shinra has setup all over Spira. You will be spending a lot of time on the Celsius. -----------------------------------------------------------------------------[160] -- Celsius ------------------------------------------------------------You will be onboard the Celsius at the start of chapter 4. When you get control back, take the elevator to the Engine Room and grab the Remedy x6, Turbo Ether x3, Phoenix Down x7, and Hi-Potion x8 from the four treasure chests there. Now take the elevator to the Cabin and speak to Barkeep and select "Rest". After resting take the elevator to the Deck. Go outside and talk to Paine. After the scene return to the Bridge and you will receive an Al Bhed Primer.

Now speak to Shinra and watch the Crimson Record 2 and Crimson Record 3 from the treasure spheres menu. Save the game and it's CommSphere time! The CommSphere system will be up and running now and as long as you went to all the locations in the game and saw Shinra plant the CommSphere there then it will be available to you. If you want to get 100% completion then this part is not optional. It can be very boring however if you don't like this kind of thing. To start off only four of the CommSphere's will be active. They are Besaid, Kilika, Mushroom Rock Road, and Bevelle. Now it is imperative that you do not skip any of the talking or the scenes. By doing that you will not get the full percentage points. So yes, you have to wait it out. First we will look in on Besaid Island. Talk to Shinra and go to the CommSphere section. Once the map comes up you will notice there are only four blue pulsing circles on the map. These identify the four places you can look at for now. Eventually they will all be available. For now choose Besaid Island. After waiting a moment, pan over to look at Wakka's house. He will eventually come out and begin talking to you. After he is finished and the scene is over you can leave. Next we'll look in on Dona at Kilika Island. After this scene you can leave. Now look at Mushroom Rock Road and speak to Yaibal. Finally look at Bevelle and speak to Maroda. After viewing all four scenes, leave the CommSphere network and talk to Buddy on the bridge. Then speak to Paine. Now go ahead and save the game and get ready to watch a lot more CommSphere stuff. I am going to list the scenes you need to watch in order to get all the percentage points. Make sure you view them all without skipping anything. You will know when the scene is over because the background music will get slightly louder. View the Besaid Island CommSphere seven times View the Kilika Temple CommSphere View the Luca CommSphere three times View the Mi'ihen Highroad CommSphere and participate in the investigation. You must complete the sidequest and make it so that the culprit is Rikku or the Chocobo Eater in order to get the completion percentage. See the Secrets/Sidequests section of this FAQ for more information. View the Djose Temple CommSphere five times and you will get two Al Bhed Primers View the Guadosalam CommSphere View the Thunder Plains CommSphere and catch a chocobo using the Choco-Porter View the Macalania Woods Entrance CommSphere View the Macalania Woods Travel Agency CommSphere View the Bikanel Desert Excavation Camp CommSphere View the Calm Lands Chocobo Ranch CommSphere twice

- View the Calm Lands Travel Agency CommSphere until you see the father of the lonely unmarried young man run around behind the agency and play with a chest. This will make that chest available later in the game and contain 50,000 gil. - View the Mt. Gagazet Mountain Gate CommSphere - View the Mt. Gagazet Hot Springs CommSphere 16 times until the hot springs are empty. After you are finished with all of the CommSphere stuff, talk to Buddy to go to the Moonflow. -----------------------------------------------------------------------------[161] -- Moonflow -----------------------------------------------------------When you arrive at the Moonflow path, head up towards the area where the wagon is. You will see Tobli run off ahead. Follow him. Eventually you will see another scene with Tobli running away from some people. Continue going and you will see yet another scene. Head up to the next screen and pass by the wagon to the next screen with the save sphere. Now return to the previous screen heading towards the entrance to the Moonflow. You will see Tobli run off again eventually. Follow him again. Eventually you will see a hover pass you driven by Tobli back towards the wagon. Return to the wagon and you will hear a crash. When you get to the wagon you will see Tobli wrecked into the wagon. Continue going past the screen with the save sphere to the shoopuff screen and take the shoopuff across towards Guadosalam. On the other side, continue going towards Guadosalam. You will see a scene where Tobli gets knocked out of a tree and runs off. Keep going up the path and you will get a scene with a shoopuff. Continue going and when you get to the Guadosalam entrance, speak to Tobli. ** Mission Complete! ** You will receive the Black Tabard Garment Grid. You will then be back onboard the Celsius. -----------------------------------------------------------------------------[162] -- Celsius ------------------------------------------------------------Once you are back onboard the Celsius, save the game. Then head to the Cabin to rehearse for the big concert. Speak to Rikku in the corner to start this mini-game. The object is to time certain movements and musical notes by pressing the correct buttons at the correct times. Here is a list of the prizes obtained according to your total groove you receive: -------------------------------------| Total Groove | Prize | |--------------------------------------| | 0-49 | Pearl Necklace | | 50-99 | Safety Bit | | 100-149 | Subliminator |

150+ | Shmooth Shailing | --------------------------------------

Now, instead of trying to time everything correctly and in the proccess drive yourself mad, simply press all four buttons ("X", "O", "Square", & "Triangle") as many times as you can during the time limit. Just keep mashing the buttons until the game stops. Here is my score by doing this: ------------------| Your Groove | |-------------------| | Rhythm 305 | | Fitness 728 | | Synch 191 | |-------------------| | Total Groove 808 | ------------------Yep, needless to say, I got the 150+ prize (Shmooth Shailing). Now, return to the bridge and let's take a look at the next round of CommSphere scenes. I am going to list the scenes you need to watch in order to get all the percentage points. Make sure you view them all without skipping anything. You will know when the scene is over because the background music will get slightly louder. View View View View View onto - View - View - View the the the the the the the the the Besaid Island CommSphere twice Kilika Island Port CommSphere four times Kilika Island Temple CommSphere Mushroom Rock Road CommSphere twice Moonflow CommSphere where Elma tries to take her chocobo shoopuff Guadosalam CommSphere Macalania Woods Travel Agency CommSphere Zanarkand Ruins CommSphere three times

After you are finished with all of the CommSphere stuff, talk to Buddy to go to the Thunder Plains. -----------------------------------------------------------------------------[163] -- Thunder Plains -----------------------------------------------------Upon entering the Thunder Plains you will receive a new mission to clean up the monsters and defeat the boss fiend. Just head on up the right side of the Thunder Plains (you can just follow the red arrow on the mini-map) until you see a Hypello standing near the little off-shoot on the right. Talk to him to get full HP/MP. Head on inside the entrance to the right. At the first fork in the road, go right and follow the path to grab the X-Potion from the treasure chest. Now return to the fork in the path and go left this time. Pass up the rocks on the right and head down to the dead end to grab the Haste Bangle from the chest. Now return to the rocks and climb up them. Hang a left and then a right to grab the Phoenix Down x2 from the chest.

Turn back around and at the fork hang a right and fall down into the pit. In the pit hand a right and climb up the rocks to grab the Elixer from the treasure chest. Jump back down into the pit and return to the fork and go up the other set of rocks towards the boss. Hop across the rocks to the boss. -- Boss Battle -Name: Zalamander HP: 12850 MP: 276 Weak: ?? EXP: 1200 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: Subliminator Subliminator Crimson Ring Crimson Ring 930 1300

Strategy: This battle shouldn't be too difficult. It's attack does 700-800 damage to one character. It's Tail Smash does about 500 to all characters and it's Flame Breath does around 400-500 to all. Just make sure you steal the Subliminator from it before you kill it. -After you defeat the creature, grab the Black Ring from the treasure chest. Now leave the cave and return to the Thunder Plains. ** Mission Complete! ** You will be back onboard the Celsius. -----------------------------------------------------------------------------[164] -- Celsius ------------------------------------------------------------When you return to the Celsius, speak to everyone except Tobli. You should also see a scene where it shows the crowd at the Thunder Plains arguing. Save the game and when you are ready and confident you have completed everything in Chapter 4, speak to Tobli and select "On with the show!". What follows is arguably one of the best CG cutscenes I've seen in a Final Fantasy game (and I've seen them all). After the concert, head up to the bridge and speak to Maechen. Eventually Buddy will tell you that Leblanc is waiting to speak with you in the Engine Room. Now if you speak to Shinra, Leblanc will come bursting onto the bridge and the scene will continue. Instead of doing this, go down to the Engine Room and speak to Leblanc who is waiting down there. The scene will continue from there and you will get the Crimson Sphere 5. ****************************************************************************** ** Chapter 4 Complete! ******************************************************* ****************************************************************************** ------------------------------------------------------------------------------

[165] Chapter 5. -----------------------------------------------------------------------------In Chapter 5 you can go immediately to the end of the game by speaking to Brother on the bridge. However you will miss out on a lot of story and gameplay if you do. You may also be too weak at the start of Chapter 5. -----------------------------------------------------------------------------[166] -- Celsius ------------------------------------------------------------Chapter 5 begins with you onboard the Celsius. Talk to Shinra and watch the Crimson Record 5. Then talk to Buddy on the bridge. This is the ultimate moment of truth to see if you got everything in the game so far. If so, every place on the map, except Bevelle, will become a hotspot. If not, then better luck in your next game. If you do have all of them then you will be able to visit each of them and after completing everything in an area you will get an Episode Complete! for it. After obtaining and Episode Complete! in every area except Bevelle, you will receive the Mascot Dressphere. If Zanarkand Ruins is the last place you obtain the Episode Complete! in, the game glitches and you will not receive the Mascot Dressphere. So make sure you visit Zanarkand Ruins and obtain the Episode Complete! there first. Now head to the Cabin and rest. If you rested in the Cabin at least once in every chapter (automatic resting doesn't count), you will be awoken in the middle of the night to overhear Brother talking to Barkeep. After you wake up, head down to teh Engine Room and try to open one of the chests. You will get a scene with Buddy concerning how the Gullwings got their name. Now grab the four chests containing Remedy x7, Turbo Ether x4, Phoenix Down x8, and the X-Potion x4. Now let's head to Zanarkand Ruins. Talk to Buddy on the bridge and go there. -----------------------------------------------------------------------------[167] -- Zanarkand Ruins ----------------------------------------------------When you arrive at Zanarkand Ruins you will get a brief scene. ****************************************************************************** ***************************** EPISODE COMPLETE! ****************************** ****************************************************************************** Now speak to Maechen standing near the save sphere to find out why Maechen seems to know so much. Choose "Yes, please!" to listen to his story. Now head towards the Zanarkand Temple and grab the Dispel Tonic x3 and Phoenix Down x4 from the chests along the way. When you reach the entrance you will find it is locked and you can warp back to the beginning. Return to the Celsius. Now let's head to Besaid Island. -----------------------------------------------------------------------------[168] -- Besaid Island ------------------------------------------------------Head to Besaid Island via the airship. After a brief scene, head into the

village and run up and follow Wakka to the temple. Talk to Wakka for a quick scene. Now head out of the village along the path to the beach. At the first bridge on the screen with the waterfalls, fall down to the left side of the first bridge and grab the Twilight Rain accessory. This accessory allows Yuna's Floral Fallal to learn the Break Damage Limit ability. Now head to the Cipher cave and inside take the right fork to grab the Ether x4 from the chest. Now go back to the fork and go left this time and then take the next left to grab the Mega-Potion from the chest. Now head to the beach and walk up to the docks to speak to Beclam. You will receive the War Buddy Sphere. Head back to the village and you will see Wakka running towards you. Speak to him for a brief scene. Then return to the village for another scene where you find out that Wakka and Lulu's baby has finally been named, Vidina. ****************************************************************************** ***************************** EPISODE COMPLETE! ****************************** ****************************************************************************** You will be back onboard the Celsius. Let's head now to Kilika Island. -----------------------------------------------------------------------------[169] -- Kilika Island ------------------------------------------------------Enter Kilika Island via the airship. Jump across the boat on the left and grab the Ether from the chest. Hop back across and then hop across the boat up across from the barking dog to grab the Mana Tablet x2 from the chest. Then hop back across and continue into the village. Take the second set of steps you come to on the left and follow the path around to get the Remedy from the chest. Now go across the bridge to the right and grab the Remedy from the chest along the path. Continue going along the upper level path until you reach the end where the stairs are going down. Go down the steps and grab the Phoenix Down x3 from the treasure chest. Now go all the way back to where you first went up the second set of steps you came to upon entering the village. This time go up along the lower path to the next screen. At the next screen you will get a scene that shows the gate is closed. Head back a little and grab the Light Curtain x3 from behind the house next to Dona's. now go inside Dona's house and go upstairs and grab the 3000 gil from the chest outside. Then go back down and leave the house. Then go to the right and take the bridge to the far right side of town. Grab the Lunar Curtain x3 from the chest near the guy with the telescope/camera thing. Then talk to the guy with the telescope/camera thing and if you spoke to him previously in chapter 1 and 3 then you will have the option to take a ferry across to see the new Youth League Headquarters. Take the ferry across and on the left is a chest. It is hard to see from the angle you get viewing through the camera lens, however you can use the mini-map to find it. Grab the Invincible from the chest. This accessory allows the character that has it equipped to use Break Damage Limit of 9999. Now, before heading back, go up the steps from left to right. You should see a kid running back and forth on them (use the mini-map). Talk to him and he

will give you 5 Georapella Coins. Now take the ferry back across. Now follow along the bottom path towards the gate and grab the Dispel Tonic from the chest. Now go back a little and up the steps to grab the Star Curtain x3 from the chest on the upper level. Now head up the path to the gate and after a brief scene the gates will open and you should now head into the forest. Once in the forest, take the second fork to the right and follow it along on the right side of the path. When it starts to curve upward press the "O" button to jump up to the secret ledge. Grab the Arcane Lore from the treasure chest. You will also see Chiapa the cactuar lounging there. Grab him. Here are his stats: ---------------Chiapa | ----------------| HP: 9 | Strength: 6/10 | Agility: 4/10 | ---------------After you get him, climb back down and continue up the path towards the temple. Head up the steps and you will finally get a scene with Dona and Barthello. ****************************************************************************** ***************************** EPISODE COMPLETE! ****************************** ****************************************************************************** You will receive the Tricks of the Trade Garment Grid. You will be back onboard the Celsius. Let's head back to Kilika Island to grab a few more items. Return to Kilika Island and go inside the temple. In the room to the right of the entrance to the Cloister of Trials is a chest containing a Mega-Potion. Now go inside the Cloister of Trials and in the first room grab the Cat's Bell and an Ether x2 from the treasure chests. In the second room grab the Turbo Ether x2 and the Wizard Bracelet from the chests there. Now return to the Celsius and head to Luca. -----------------------------------------------------------------------------[170] -- Luca ---------------------------------------------------------------Head to Luca via the airship. You will see a scene about the Blitzball season being in full swing now. When Buddy asks you to play Blitzball say "I don't think so" for now. If you want to you can talk to the woman at the counter to play anytime you want. Head towards Mi'ihen Highroad and grab the Light Curtain x3 from the chest on the bridge just before the steps leading up to the Mi'ihen Highroad. Now, go to the foot of the steps leading up and walk straight across the path downward on the screen to the edge of the semi-circle part of the balcony overlooking Luca Square. This is the same location Tidus taught Yuna to

whistle in Final Fantasy X. You should get a scene remembering this and then a moogle will appear. After the scene is over you will get a new mission to follow the moogle. Follow the moogle down the steps toward Luca Square and you will get a scene. Then follow the moogle towards the Blitzball stadium. You should get another scene at the fountain. Afterwards, head to the stadium and follow the moogle to the docks on the left. At the next screen take the first fork to the dock on the left and go up to the moogle waiting for you at the ramp leading onto the boat. This will give you the last scene. ****************************************************************************** ***************************** EPISODE COMPLETE! ****************************** ****************************************************************************** You will be back onboard the Celsius. Now let's go to Mi'ihen Highroad. -----------------------------------------------------------------------------[171] -- Mi'ihen Highroad ---------------------------------------------------Head to Mi'ihen Highroad and speak to Rin. He will tell you the results of your investigation and you will get the appropriate reward for who you found the culprit to be. ****************************************************************************** ***************************** EPISODE COMPLETE! ****************************** ****************************************************************************** You will now be able to ride the chocobo on the Mi-ihen Highroad. Take the chocobo to the entrance leading from Luca. Now ride up along the path and grab the Phoenix Down x5 from the chest. Continue going up the path and grab the Black Belt from behind the structure/building on the left. The chest is behind the structure and not visible. It's sitting right up against the back of the structure. Continue up along the path and grab the 3000 gil from up on the right. At the next screen grab the Remedy x2 from the chest. On the next screen grab the Hi-Potion x3, the Titanium Bangle, and the Holy Water x6 from the chests along the way. At the travel agency screen, grab the Remedy x2 from the chest past the agency and behind the hover. Continue going to the next screen and pass over the two bridges. At the next screen find the first stone pillar along the left side of the path. Just to the left of the pillar is an opening in the grass. Stand there a moment with your chocobo and eventually a menu will come up asking you if you want to jump. Jump up and grab the Phoenix Down x5. Now go back down and do this again. This time your chocobo will fall down into a pit. Grab the Victor Primoris from the chest. This item allows Paine's Full Throttle to learn Break Damage Limit. Continue along the path to the next screen and grab the M-Bomb x2 on the left. Now take the down/right fork and follow the path to the next screen. When you reach the large open area, grab the Soft x5 from the treasure chest. Then keep going down the path and grab the Hi-Potion x3 on the right side of the path. Keep going and at the end of the path is a chest containing

Echo Screen x5. Now return to the Celsius and let's head to Mushroom Rock Road. -----------------------------------------------------------------------------[172] -- Mushroom Rock Road -------------------------------------------------Head up the path and take the first fork to the left to get a scene with Lucil and Elma. Now go back to the fork and go up towards Djose Highroad and take the next fork to the left. Take the lift up and grab the Mega-Potion and the 2500 gil from the two treasure chests. Go back down the lift and return to the area you spoke to Lucil and Elma at. Find Yaibal standing there and talk to him. Choose "You bet!" to get a new mission. The object is to simply win seven battles in a row. This is quite simple. Your first battle will be with Yaibal and two soldiers. Take them out and continue following along the path to defeat the next four sets of fighters. Heal between battles if you need to. Eventually you will have to fight Elma. Take her out and you will face your final challenger, Lucil. Take her out. ** Mission Complete! ** You will then see a brief scene. ****************************************************************************** ***************************** EPISODE COMPLETE! ****************************** ****************************************************************************** You will automatically be taken back to the Celsius. Return to Mushroom Rock Road and follow the path all the way back to the Youth League Headquarters. Along the way fall down into the Ravine and grab the Turbo Ether x3, Elixer, and Elixer from the three chests down there. Now climb back up and continue going along the path. At the lift just before the headquarters, grab the Machina Booster from the treasure chest near the lift. This allows Rikku's Machina Maw to learn the Break Damage Limit ability. You should now have all the Break Damage Limit abilities for all three special dresspheres. Take the lift up to the Youth League Headquarters and enter inside the main building. Go out onto the Observation Deck (not the Balcony) and walk up to Lucil to get a scene. You will receive Nooj's Sphere. Return to the Celsius and talk to Shinra and watch Nooj's Sphere (Deathseeker). Now let's go to Djose Temple. -----------------------------------------------------------------------------[173] -- Djose Temple -------------------------------------------------------Go to Djose Temple via the airship and enter the temple. You will get a scene about an experimental new weapon they have created. Choose "Take on the Experiment" to get a new mission. You must defeat the experiment. This will begin a boss battle. -- Boss Battle -Name: Experiment

HP: MP: Weak: EXP:

18324 0 ?? 0 Turbo Ether Turbo Ether Elixer Elixer 0 5000

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Strategy: This battle shouldn't be very easy. This is only the initial level of the experiment so it will be easy. It's main attack only does about 700-800 damage to one of your characters. -After you defeat the Experiment you will receive an Al Bhed Primer. In order to get the Episode Complete! for Djose Temple you will need to defeat the Experiment once at it's lowest level and once at it's highest level of five. We just defeated it once at the lowest level so all we need to do now if defeat it at it's highest level. In order to do that we will need to dig up a bunch of part/upgrades in Bikanel Desert. However we will do that a little later. For now go inside the door to the left of the stairs leading up to the Cloister of Trials. Talk to the man sitting on the floor to get the "How to Repair with Soul". This item allows you to challenge the Experiment again. There are only five items total in the game that allow you to challenge the Experiment so don't waste them. We won't be using this item until we make sure the Experiment is at it's highest level. Now grab the Remedy x2 from the chest inside the room. Now return to the Celsius and let's head to the Moonflow. -----------------------------------------------------------------------------[174] -- Moonflow -----------------------------------------------------------Head to the Moonflow via the airship. Head one screen to the right and talk to Tobli. Choose "Let's go onstage!". When you are done watching the performance, press "O" to exit. ****************************************************************************** ***************************** EPISODE COMPLETE! ****************************** ****************************************************************************** Return to the Celsius and then go to Guadosalam. -----------------------------------------------------------------------------[175] -- Guadosalam ---------------------------------------------------------Head to Guadosalam via the airship and head up to the main part of the city just in front of the Chateau Leblanc entrance to trigger a scene. Now enter the Chateau to get another quick scene. Then head back out and go up the path on the right and go inside the door on the right.

Inside will be a chest and depending on your actions throughout the game a different item will be contained inside. If you completed all the Moonflow missions but did not defeat Garik at Mt. Gagazet in chapter 3, then the chest will contain the Key to Success. This is a great accessory, however, you cannot get 100% completion and get this item. If you completed all the Moonflow missions and defeated Garik in chapter 3 then the chest will contain the Kaiser Knuckles. If you did not complete the Moonflow missions and defeated Garik in chapter 3 then the chest will contain the Crystal Ball. If you followed this FAQ then you should get the Kaiser Knuckles. Now head back out of the house and go down the path and speak to Tromell again standing next to the musicians playing music. This will trigger another scene. ****************************************************************************** ***************************** EPISODE COMPLETE! ****************************** ****************************************************************************** You will be back onboard the Celsius. Let's go back to Guadosalam to get a few more items. Go up and over to the left to the house that has been locked the entire game. Talk to Tromell for a quick scene. Now go inside the house that used to be locked and you will get another scene and receive the Tempered Will Garment Grid. Now grab Baralai's Sphere from the chest inside the room and the Tetra Bracelet from the other treasure chest. Now return to the Celsius and watch Baralai's Sphere (Yevon's Secret). After you are finished, go to the Thunder Plains. -----------------------------------------------------------------------------[176] -- Thunder Plains -----------------------------------------------------Upon entering the Thunder Plains you will get a scene and a new mission to defeat the fiends at each lightning rod tower. Each tower has a Rhyos at it and when you defeat it the fiend will leave behind a treasure chest containing an item. Here is a list of the towers and the items they leave behind. 1. 2. 3. 4. 5. 6. 7. 8. 9. Elixer Megalixer Megalixer Champion Belt Pixie Dust Yellow Ring Blue Ring Red Ring White Ring

After defeating the 9th fiend, you will get scene with Yuna and the others. Now follow the red arrow on the mini-map over to the 10th tower across the lake. At the edge of the water you will get the option to check out the last tower or not. Choose yes to check out the tower and you will get a boss

battle. -- Boss Battle -Name: Humbaba HP: 27772 MP: 785 Weak: ?? EXP: 1800 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: Hi-Potion x2 Ether Hi-Potion x4 NulShock Ring 550 1800

Strategy: This battle can be quite difficult. Humbaba uses Mighty Guard almost immediately to reduce the damage you can inflict. This is also a chance to get this ability for your Gun Mage if you missed it earlier in the game. Now Humbaba uses an attack called Uppercut that does about 1500-2000 damage to one character quite often. Humbaba also use Thundaga that does about 800 to all your characters. His Tyrant Tail attacj does about 800-1200 damage to all characters as well. Now, when you defeat Humbaba he'll drop a final attack on you called Meteor that can do 1500 to all though it randomly hits your characters so it could kill one of them and barily touch another. But it's safe to say that about 1500 damage on average will inflict them all. That way as long as all three of your characters are above that then you should easily survive. Now, if you are using a White Mage then cast Curaga with that character on all three characters every round. I however used Paine instead with a maxed out Trainer Dressphere. That way I could use HP Flurry every round for only 5 MP each time. HP Flurry heals all three of my characters for about 1700 each. Attack with the other characters and it will eventually go down. Make sure you don't use Thunder attacks because Humbaba absorbs them. Just be sure to heal every round. It is the key to this battle. Be patient and Humbaba will go down. -** Mission Complete! ** You will receive the Valiant Lustre Garment Grid. You will then get a scene and be offered the option to go into a hole that has appeared at one of the towers. This is a secret dungeon. Choose "Maybe later". Now grab the Tetra Band from the treasure chest. Then head down to the travel agency screen and save the game. Now equip Poisonproof and Lightning Eater/Proof/Ward accessories on all three of your characters. Then return to the Al Bhed and choose "Yup, in the hole". This will take you into the dungeon. I am going to show you a partial map of the dungeon because you can only access this part for now. Later on in a sidequest you will be able to access the entire dungeon and I will show you the entire map then.

Here is a partial map of the dungeon: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X S B XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X X X X ------------------------X X | Map Legend | X X |-------------------------| X X | S - Starting Point | X X XXXX | O - Cid | X X X X | B - Button (Inactive) | X X X X | T1 - Diamond Gloves | X X X X | T2 - Hyper Wrist | X X X X | T3 - Mystery Veil | X X X X ------------------------X X X X X X X OX X X X X X X X X XXXX X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X XXXXXXXXXXXXXXXXXXXX X X X X X XXXXXXXXXXXXXXXXXXXX X T2 | X X X X X X T3 X XXX XXXXXXXXXXXXXXX X X X X X XXXXXXXXXXXXXXX XXX X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X XXX XXXXXXXXX XXX X X X X X X X T1 X X X X X X X XXXXXXXXX XXXXXXXX X X X X X X X X X X XXXX X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X XXX XXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXX XXXXXXXXXXX XXXXXXXXXXXX XXX B B XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Now, grab the three treasures from the dungeon and when you are ready head to Cid ("O" on the map") and talk to him. Cid will only be here if you talk to him previously and he apologized to Yuna after she yelled at him. After a scene with Cid, you will have to fight a boss battle. -- Boss Battle -Name: Machina Panzer HP: 30500 MP: 1247 Weak: ?? EXP: 4300

Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil:

Oath Veil Oath Veil Crystal Bangle Crystal Bangle 10000 2500

Strategy: This battle can be quite difficult if you don't know what you are doing or if you didn't do things correctly earlier in the game. Machina Panzer is accompanied by a Watcher-A, Watcher-S, and Watcher-R. The Watcher-A will lock out attacks, Watcher-S locks out special attacks, and Watcher-R locks out recovery abilities. They will only lock out abilities that they saw you use previously in battles around Spira. If you did a good job of taking them out first with normal attacks then you shouldn't have any problems with this boss. If you didn't then you could be in trouble. Now Machina Panzer's attacks aren't particularly devastating. It's normal attack does around 250 damage to one character, it's Gatling Gun does about 200 damage to all characters, and it's Sorcery Ray does around 600 damage to all characters. Sometimes Sorcery Ray will hit for double that however for some reason (so around 1200). First of all, take out the Watcher's quickly. After they are all defeated, focus all your attacks on the main Machina Panzer boss. I found this battle very simple. My characters were at level 58 for this battle. -****************************************************************************** ***************************** EPISODE COMPLETE! ****************************** ****************************************************************************** You will receive an Al Bhed Primer. You will be back onboard the Celsius. Head up to the Deck to find Cid. He'll mumble something and go inside. Now return to the bridge to witness an argument between Brother and Cid. Now save the game because we'll be returning to the Thunder Plains one more time. Now, before we return to the secret cave again, we first need to equip a Charm Bangle to prevent random encounters. This will make it much easier to complete the sidequest. MAKE SURE YOU EQUIP THE CHARM BANGLE! Return to the Thunder Plains and talk to the same Al Bhed who will take you to the secret dungeon again and choose "Yup, in the hole." again. This time upon entering the cave you will get a brief introduction on the sidequest in the cave. After the introduction, you will see two boxes on your screen. One in the top left corner of the screen and one in the bottom right corner of the screen. Top left box: ------------

| [] No Data | (Yellow text) -----------Bottom right box: -------| []>> # | (Yellow text) | | | ## | (White text) -------Okay, this sidequest may seem complex but stay with me and you will see that it is extremely simple. The bottom right box is information concerning the next door you need to open. There are 16 doors in all inside this cave. Each one can only be opened in an exact order given to you at each door. So the []>> # refers to the next door you need to go open. In this case it is the first door. So let's assume the number says 3. So on the screen it would say in yellow text in the bottom right box []>> 3. This tells us we need to go and find door number 3 somwhere in the cave. The ## in white text is the first part of the code to open door 3 (or whatever door number you actually have). Here is a map of the entire cave: -------------------------------------------------------------------------| Map Legend | |--------------------------------------------------------------------------| | S - Starting Point | | B1 - Shows gil gained since entering cave | | B2 - Shows the number of battles fought since entering cave | | B3 - Code Compendium, shows all codes found so far | | | |--------------------------------------------------------------------------| | Treasure Chests | |--------------------------------------------------------------------------| | T1 - Diamond Gloves T5 - Nature's Lore | | T2 - Hyper Wrist T6 - Corpus Invictus | | T3 - Mystery Veil T7 - Salvation Promised Garment Grid | | T4 - Talisman T8 - Force of Nature | | | -------------------------------------------------------------------------XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X S 1 2 3 T8 4 5 6 7 B1 XXXXXXX--XXXXXXXXXXXXXX--XXXXX--XXXXX--XXXXX--XXXXX--XXXXXXXXXXXXX--XXXXXXXX X X X X X X X X X X X X X X X X X X X X X X X X X X X X XXXXXX XXXXXXXXXX X X X X X X X X X X XXXXXXXXX XXXXXXX X X X X X X X X X X X X X X XXX XXXXXXXX XXX X X X X X X X X X X XXX XXXXXXXX XXX X X X X X X X X X16X X X X X X X X X X X X X X X X X X--X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X XT7X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X XXXXX X X X X X X X X X X X X XXXXX X X X X X T5 X X X X X X X X X X X X T6 X X X X X XXXXX X X X X X X X X X X X X XXXXX X X

X X X X X X X X X X X X X X X X X X X X XXXX X X X X X X X X X X XXXX X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X15X X X X X X X X X X X X X X--X X X X X X X X XXXXXXXXXXXXXXXXX XXX X X X X X X XXX XXXXXXXXXXXXXXXXX X X 8 X X X X X X X X 9 X X XXXXXXXXXXX--XXXXXXXXX X X X X X X XXXXXXXXX--XXXXXXXXXXX X X X X X X X X X X X X X X X XXXX X X X X X X X X X X XXXX X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X XXXXXXXXXXXXXX X X X X X X X X XXXXXXXXXXXXXX X T2 |10X X X X X X X X11| T3 X XXX XXXXXXXXX X X X X X X X X XXXXXXXXX XXX X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X XXXXXX XXXXXXXXXXX XXX X X XXX XXXXXXXXXXX XXXXXX X X X X X T1 12 X X X X 13 T4 X X X X X XXXXXXXXXXXXXX--XXXXXXXX X X XXXXXXXX--XXXXXXXXXXXXXX X X X X X X X X X X X X X X X X X X X X X X XXX XXXXXXXXXXXXXXXXX XXXXXXXXXX--XXXXXXXXXX XXXXXXXXXXXXXXXXX XXX B2 14 B3 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Now, to keep track of all the codes I used a numbered list on a sheet of paper. I HIGHLY recommend you do the same thing. You will need to keep track of all the numbers. Like this: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16.

When you start the quest, quickly write down the first code in the appopriate door number slot. This is what my sheet looked like using the example we have been using. 1. 2. 3. 5 + 4. 9. 10. 11. 12.

5. 6. 7. 8.

13. 14. 15. 16.

My first code was 5 for door 3. This means that when I entered the dungeon my bottom right screen looked like this: -------| []>> 3 | (Yellow text) | | | 5 | (White text) -------So I wrote it down. Now, press a button to make the boxes go away and allow you to get control back. You will notice 2 treasure chest in front of you. These treasure chest will do 1 of 3 things. 1. Give you a helpful hint. 2. Automatically open the next door for you. 3. Nothing (the chest is empty). You only get to open one and after you open it they will both disappear. Don't worry about the chest that much. If you get lucky and it opens the next door for you, then good, you get to skip a door. Otherwise they are useless. *Note: If opening a chest opens the next door for you, the two boxes with the codes on them will pop up on the screen. Make sure you write down the information it gives you on your sheet for later. Now, go ahead and open one of the treasure chests (it doesn't matter which one because the first set of chest does the same thing regardless). When you open the chest you will get a tutorial. You will get the chance for the game to show and open the first door for you if you want to. If you do this however, make sure you write the codes down on paper anyway because you may need them later. So use the map to find the door you need to go to. Once you have found the door press "X" when you are next to it and you will get a new set of boxes on the screen. You can also just follow the red arrow on the mini-map to find the next door. The bottom box is the same with new information concerning the next door, however the top left box is different. Instead of "No Data" it now has some information in it. Here is the new top left box: -------| #>> [] | (Yellow text) | | | ## | (White text) -------You will notice the yellow box and the #>> are reversed now. This tells you that this is the second part of the code for door 3 (or whatever door number you actually have).

There is also a new box in the center: ----------------------------------------------| Code Entry | | 0000000 | | If there aren't enough digits, input all 9's. | | X Enter [] Cancel | ----------------------------------------------This box is simply where you will enter your code. Use the left/right arrows on your controller to move the cursor to the different numbers. Use the up/down arrows to increase/decrease the number. Now, don't let the text "If there aren't enough digits, input all 9's." throw you off. This just means if you get a code that is higher than 9999999 then just enter 9999999 since you can't enter anything higher. For me, the second part of the code (the white number in the top left box) was 6. So here is my sheet now. 1. 2. 3. 5 + 6 = 11 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16.

You can see that I took the two codes I had (5 and 6) and added them together. This gives me the number 11, the code for door number 3. So now I simply need to enter 0000011 in the code input box and press "X". The door should open if you wrote down the correct two codes and added them correctly. Now, after the door opens you will get two new treasure chests. They will randomly do one of the three things I talked about earlier. Now, if you skip the treasure chests and then go and unlock the next door, then these two will disappear and two new ones will appear at the next door you opened. Okay, so that's the basic gist of the sidequest. It's just basic math. Now there are a few other things. You can press the "Square" button on your controller at anytime to pull up the last information you received. You can only do this 3 times per door. After that it won't work until the next door. I never used this function because I wrote everything down. Now sometimes instead of a simple code being given to you like 6. You will see something like: Door 10's code or Amount of gil earned since door 3 or Number of battles fought since entering the cave or 6879 + door 5's code

This is why you need to write all the codes down. Now, if you equipped the Charm Bangle like I said to then the amount of gil question will always be 0. So if you see something like "10 + amount of gil received" the part of that code will be "10". The same applies to the number of battles fought question. Lastly, on the map you will see "B3". This is a button you can press to pull up the Code Compendium. If at any point you forget to write something down or wrote down the wrong code, you can check this as many times as you like to get a list of all the codes you have received so far. *Note: This only lists full codes, not parts of the codes, so if you forget a part of the code, you will have to use the "Square" button. Now, after you reach the last door the bottom right box will say: -----------| It ends. | | Well done. | -----------This is because there is not a next door. After you complete the puzzle the first time, exit the cave and go save the game. Now return to the cave and do the entire puzzle AGAIN! That's right, all over again. After you complete the puzzle the second time, a chest will appear (T8 on my map) in the first corridor containing the Force of Nature accessory. This accessory absorbs all elemental damage and adds elemental damage to your weapon. Now, let's head to Macalania Woods. -----------------------------------------------------------------------------[177] -- Macalania Woods ----------------------------------------------------Head to Macalania Woods via the airship or on foot from the Thunder Plains. Take the glitter bridge up and at the next screen, take the up fork to grab the Rune Bracer from the treasure chest. Now go all the way back down to the left to the save sphere area and take the normal path up and follow it to the next screen. Along the winding path is a treasure chest containing a Snow Ring. Continue following the path until you reach the "X" crossroads screen. Take the up/right fork to go to the alcove and speak to the person there for a quick scene. Now leave the alcove and return to the "X" crossroads screen. Take the up/left fork to take you to Lake Macalania. You will get a scene with O'aka and Wantz (if you followed everything correctly in this FAQ). ****************************************************************************** ***************************** EPISODE COMPLETE! ****************************** ****************************************************************************** Now grab the Elixer from the chest to the right of the travel agency. Now go back to the "X" crossroads screen and take the down/right fork to take the glitter bridge all the way back to the save sphere screen. At that screen

go two screens to the right and take the down fork to take you to the springs area for a scene. Now walk up to the water's edge to get another scene. ****************************************************************************** ***************************** EPISODE COMPLETE! ****************************** ****************************************************************************** You will receive the Ray of Hope Garment Grid. I'm not sure why you get two Episode Complete! screens in Macalania. Maybe it's a glitch. Now you should be returned to the Celsius. Let's head to Mt. Gagazet. -----------------------------------------------------------------------------[178] -- Mt. Gagazet --------------------------------------------------------Head to Mt. Gagazet via the airship and walk down towards the Calm Lands to trigger a scene with Kimahri and Garik. After the scene is over talk to Kimahri for another scene. Now, walk up to the warp pad at the foot of the hill and warp to the Mountain Trail. Follow the path up to the left and you will trigger another scene between Kimahri and Garik. ****************************************************************************** ***************************** EPISODE COMPLETE! ****************************** ****************************************************************************** You will receive the Sacred Beast Garment Grid. You will be back onboard the Celius. Return to Mt. Gagazet via the airship. You will be taken to the top of the mountain near the hot springs. Go to the left and climb up the cliffs. When you reach a group of Ronso along with Kimahri sitting down getting a shoulder rub, go directly to the right from the little cave opening and across a small bridge. You will find Lian and Ayde there along with Kimahri's statue. Talk to them to receive the Conflagration Garment Grid and a quick scene. Now return to the save sphere near the hot springs and use the save sphere to return to the Celsius. -----------------------------------------------------------------------------[179] -- Bikanel Desert -----------------------------------------------------Let's go to Bikanel Desert via the airship. Upon entering Bikanel Desert, Nhadala will approach you and ask you to help the Cactuar Nation because it is being attacked by a gigantic fiend. Talk to the pilot and go to the Cactuar Nation and you will get a scene telling you to find the ten gatekeepers again. Find the green square on the mini-map and return Chiapa (we found earlier in Kilika) to his mother. Now find the next green square and talk to that mother to get information on Erio. It says he saw some snow and went to a spring. This tells us he is somewhere on Mt. Gagazet. So let's go there again. Talk to Picket and return to the Al Bhed camp and use the save sphere there to return to the airship. Now go to Mt. Gagazet via the airship. If you start at the bottom of the mountain, take the warp pad up to the Mountain Gate and follow the path up to the next screen where there is an

open area with a cliff edge to the left overlooking the mountain. Erio is near the edge. If you start at the hot springs area, just climb down the cliffs and follow the path down until you reach the first screen with snow on it. It will be a large open area with a cliff edge to the left overlooking the mountain. Erio is near the edge. Here are his stats: ---------------Erio | ----------------| HP: 15 | Strength: 8/10 | Agility: 4/10 | ---------------After you get him find the nearest save sphere and return to the Celsius and go back to Bikanel Desert. Return to the Catuar Nation and return Erio to his Mother and find the next mother to find out about Bartschella. It says she likes money and is at a sphere hunter's house. This refers to Dona's house in Kilika. Return to the airship and then go to Kilika. Go to Dona's house and Bartschella is directly on the left upon entering. Here are her stats: ---------------Bartschella | ----------------| HP: 12 | Strength: 8/10 | Agility: 5/10 | ---------------After you get her find the nearest save sphere and return to the Celsius and go back to Bikanel Desert. Return to the Catuar Nation and return Bartschella to her Mother and find the next mother to find out about Frailea. It says he falls in with the wrong crowd sometimes. This tells us he is inside the rogue cactuar lair. Talk to Marnela to get a new mission to find the 10th cactuar. This will take you into the rogue cactuar lair, Cactuar Hollow. Follow the path along and eventually you will get a scene after a random encounter where the cactuars shoot a fiend to make it much larger. From here on all the fiends in random encounters will be over-sized fiends. At the first fork, take the up path and climb up on the rocks to grab an Ether from the treasure chest. Now climb back down and take the right fork this time. Fall down into the sand and you will find out it is a trap. The sand will slowly rise and you must try and make it to the other side before it gets to high. Don't panic! You can do this as many times as you want. In fact, to get all the items along the way you will have to do it several times. Each time you don't make it you will be placed back at the waterfall cliffs area where we just got the Ether.

So, make your way along and grab all the items you can. Take your time not to miss anything. I will list the items in the order they are found along the path. Faerie Earrings, Ether, Hi-Potion, Megalixer, Twist Headband, Ether, Mute Shock, Beaded Brooch, & Phoenix Down. At the end of the path you wil have to climb up from the side and jump across to get up to the ledge. Keep going down the path and you will eventually run into Frailea. Here are his stats: ---------------Frailea | ----------------| HP: 10 | Strength: 6/10 | Agility: 3/10 | ---------------Now Frailea has two cactuars with him. The way to tell which one is him, simply look at their mouths as they flip through. Frailea has an oval shaped mouth. The other two have a flat top part on their mouths. You don't have to defeat Frailea now if you don't want to. You will still be able to challenge him later to try and get the "Covenant of Growth Garment Grid". However, before you can challenge him again you will have to defeat Angra Mainyu. One of the most difficult bosses in the game! After you get him you will have to fight a boss battle. -- Boss Battle -Name: Jumbo Cactuar, Cactuar x2 HP: 22222, 2002 MP: 1111, 120 Weak: ??, ?? EXP: 0, 0 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: Stamina Tonic, None Stamina Tonic x2, None Stamina Tonic, None Rabite's Foot, None 0, 120 0, 180

Strategy: This battle isn't too difficult unless you get the misfortune of the Jumbo Cactuar going into oversoul mode. The Jumbo Cactuar just sits there doing nothing except casting Hastega on itself and the smaller cactuars. So ignore it and focus on killing the smaller cactuars first. I would recommend using 1 or 2 gunners for this battle. They can easily kill the smaller cactuars in one Trigger Happy. Use Trigger Happy against them because their evasion is so high that you can hardly hit them otherwise. After they are gone take out the Jumbo Cactuar quickly. You shouldn't have any trouble with this battle. If the Jumbo Cactuar goes into oversoul form then it will start using high level Black Magic spells along with Flare so you could have problems then. Just hope that doesn't happen.

The rare drop for this battle is a Rabite's foot. Try to get this item if you can because it gives you Luck +100 which is an excellent accessory. -** Mission Complete! ** Now, leave the Cactuar Hollow and you will get a scene with a new mission to defeat the desert fiend. Now this battle is one of the most difficult in the game (except Via Infinito area). If you feel the urge to take him on now, go would suggest skipping it for now unless you are at around level You can defeat it at low levels around 50, however it takes some strategy and a bit of work. for the for it. I 70 or higher. round about

For now, we'll be skipping it. We'll some back to it later when we need to get the parts for the Experiment battle. Choose "Yes" to return to he airship instead of fighting it now. Now let's head to Bevelle. -----------------------------------------------------------------------------[180] -- Bevelle ------------------------------------------------------------Head to Bevelle via the airship. Take the transport to the far end of the path. Now follow the path towards the temple and you will get a scene with Maroda (unless you gave the sphere to New Yevon earlier in the game). ****************************************************************************** ***************************** EPISODE COMPLETE! ****************************** ****************************************************************************** You will receive the Scourgebane Garment Grid. Now, go to the temple (the area with the lift up to the balcony) in Bevelle and head inside. Upon entering, take an immediate right to the next screen and you will get a scene with the Kinderguardians. Save the game and then jump onto the teleport pad. Move forward and you will get a brief scene. Grab the Crimson Sphere 6 from off the ground and choose not to watch it right now. Follow the path ahead and find a hole in the ground. Jump down into it. This secret dungeon is called Via Infinito. It is sort of like the monster arena in Final Fantasy X in that it contains monsters far more difficult than the end boss of the game. The deeper you go into the dungeon, the more difficult the fiends become. We are currently on level 1. We will only be going to level 20 for now, however to get the 100% completion we will have to go through all 100 levels of this dungeon. We are not strong enough for that yet though. This dungeon has standard floor layouts that you will see over and over and over again. They are randomly placed so I can't walk you through each level. However they are not difficult to get through navigationaly wise. Just

difficult to survive in. The object is to try and get to the far end of the path and find a pit that you can jump down into. Jumping into the pit will take you to the next level. Another important thing to note about this dungeon is that using a Charm Bangle will do NOTHING. So you cannot eliminate the random encounters. Along the way you will see Tonberry's walking around. Most of the time you can simply ignore them and go around them. However some of the levels require you to fight them in order to advance through the level. You will know when you need to fight one when you can't go ahead any farther. Sometimes fighting the Tonberry will offer up a shortcut to the end of the level as well. It's up to you whether you want to fight them or not. During the first 20 levels they are quite easy. Now, one final thing to look out for is traps along the way. The only thing you might come across in the first 20 levels is a large Elder Drake on the screen jumping out from an alcove. Avoid this fiend at all costs. If you get into a fight with this fiend you cannot escape from it and YOU WILL DIE!. You are not strong enough to tackle this monster. Avoid it like the plague. There are also teleport pads on every level. These simply take you back to the entrance allowing you to essentially quit the dungeon and save/heal. You can then re-enter the dungeon at the point you left off at. At 20 level increments you will fight a boss. Okay, so make your way along the dungeon levels and at level 20 you will get a scene with Kinoc and then you will have to fight a boss battle. -- Boss Battle -Name: Aranea HP: 18280 MP: 178 Weak: None EXP: 4000 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: Turbo Ether x1 Kinesis Badge x1 Stamina Tonic x1 Mythril Bangle x1 800 2200

Strategy: This battle isn't too difficult. He's similar to Boris that you fought early on in the game, however with higher HP. Just attack and heal and he will go down easy enough. -After the battle, grab the Crimson Sphere 8 on the ground and choose not to watch it for now. Find the nearest teleport pad and teleport out of the dungeon. Save the game at the save sphere and return to the Celsius. Once you are back onboard the Celsius, talk to Shinra and watch the Crimson Record 6 and Crimson Record 8.

Now let's head to Mushroom Rock Road. -----------------------------------------------------------------------------[181] -- Calm Lands ---------------------------------------------------------Head to the Calm Lands via the airship. If you successfully got over 400 PR points throughout the game, you will a scene here where the winner is decided. The two new mini-games will be unlocked (depending on how well you did) and you can now purchase some great items using credits from the two reps. ****************************************************************************** ***************************** EPISODE COMPLETE! ****************************** ****************************************************************************** Talk to the man to the left of the shop to get either the Calm Lands Free Pass or the Calm Lands Discount Pass (depending on how well you did). Now talk to the unmarried man's father to get your reward. Then head behind the travel agency and grab the 50,000 gil from the treasure chest there (only if you watched him put it there during chapter 4 through the CommSphere). Explore the Calm Lands and the area where the Cavern of the Stolen Fayth is to get all kinds of great items and accessories. Now let's head to Mushroom Rock Road. -----------------------------------------------------------------------------[182] -- Mushroom Rock Road -------------------------------------------------Head to Mushroom Rock Road via the airship. Make your way towards the Youth League Headquarters and fall down into the ravine. Follow the path along and save the game at the save sphere just before the Den of Woes. Now enter the cave and touch the door with the symbol on it to activate all the spheres. This will open the door to the Den of Woes. Go inside and you will get a scene. Now, there are no items inside this area so just follow the red arrow to the large open room at the end of the passage. When you reach the room you will get a scene. You will then have to fight Rikku. -- Boss Battle -Name: Rikku HP: 7800 MP: 92 Weak: ?? EXP: 800 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: Bushido Lore Bushido Lore Black Lore Black Lore 200 3000

Strategy: This battle isn't too difficult, however since Yuna is alone you won't have anyone to revive her if you die. I would suggest using Yuna as a Trainer. This way you have good attacking capability and good

healing ability as well. Just keep attacking with Kogoro and use Kogoro Cure when your HP gets low. If you feel like it, try switching to the Thief dressphere to swipe the Bushido Lore. -After defeating Rikku you will have to face Paine. -- Boss Battle -Name: Paine HP: 9200 MP: 55 Weak: ?? EXP: 800 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: Sword Lore Sword Lore Champion Belt Champion Belt 200 300

Strategy: This battle isn't too difficult, however since Yuna is alone you won't have anyone to revive her if you die. I would suggest using Yuna as a Trainer. This way you have good attacking capability and good healing ability as well. Just keep attacking with Kogoro and use Kogoro Cure when your HP gets low. If you feel like it, try switching to the Thief dressphere to swipe the Sword Lore. -After you defeat Paine you will have to fight Baralai. However for this battle you will have Rikku and Paine back in your party. -- Boss Battle -Name: Baralai HP: 12220 MP: 720 Weak: ?? EXP: 1200 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: Nature's Lore Nature's Lore Crystal Ball Crystal Ball 200 300

Strategy: This battle is very easy considering you have Yuna, Rikku, and Paine in your party now. Just use whatever combination you normally like and take him out like any other enemy. If you feel like it, try switching to the Thief dressphere to swipe the Nature's Lore.

-After you defeat Baralai you will have to fight Gippal. However for this battle you will have Rikku and Paine back in your party. -- Boss Battle -Name: Gippal HP: 14800 MP: 235 Weak: ?? EXP: 1200 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: White Lore White Lore Magical Dances, Vol. I Magical Dances, Vol. I 5000 15000

Strategy: This battle is very easy considering you have Yuna, Rikku, and Paine in your party now. Just use whatever combination you normally like and take him out like any other enemy. If you feel like it, try switching to the Thief dressphere to swipe the White Lore and to Pilfer some gil since you can get so much in one swipe. -After you defeat Gippal you will have to fight Nooj. However for this battle you will have Rikku and Paine back in your party. -- Boss Battle -Name: Nooj HP: 23800 MP: 720 Weak: ?? EXP: 1800 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: Arcane Lore Arcane Lore Magical Dances, Vol. I Magical Dances, Vol. I 30000 20000

Strategy: This battle is the hardest of the five, however it is still very easy considering you have Yuna, Rikku, and Paine in your party now. Just use whatever combination you normally like and take him out like any other enemy. If you feel like it, try switching to the Thief dressphere to swipe the Arcane Lore and to Pilfer some gil since you can get so much in one swipe. --

After you defeat Nooj you will get a scene. ****************************************************************************** ***************************** EPISODE COMPLETE! ****************************** ****************************************************************************** You will receive the Supreme Light Garment Grid. You will then be back onboard the Celsius. Now it's time to do some clean up. Before we can go to the final dungeon of the game we need to tie up some loose ends to get our 100% completion. -----------------------------------------------------------------------------[183] -- Tie Up Loose Ends --------------------------------------------------We have a lot of loose ends to tie up. We so we can gain access to the secret cave. Experiment and then defeat it at level 5. Infinito dungeon and we have to defeat the still have to raise some chocobo's We have to find the parts for the We have to complete the Via desert fiend at Bikanel Desert.

Now you can skip all this and go directly to the end of the game. This is what I suggest. Make sure you keep a save game at this point however so you can play from here and get the 100% Completion. Why, you ask? Because if you do all these sidequests, you will be so over-powered the end boss will seem like a joke and it will ruin the end of the game experience for you. You will also get to see the original ending of the game as well. Then you can go back to your save game and get 100% of everything and complete the game again to get the good ending. However, I will list in this section everything we need to finish up to get the 100% completion. But, again, I suggest skipping this section for now and going directly to the next section, [110] Farplane, to finish the game. --- SKIP SECTION AND GOTO END ([110] Farplane) --OR --- CONTINUE ON NOW AND GOTO END ([110] Farplane) LATER --Okay, so you have finished the game and now you want to get EVERYTHING or you said forget that garbage, I'm doing it all now, and then I'll beat the game. If you finished the game and came back here, then good for you. If not, then don't say I didn't warn you. So let's finish the Chocobo Ranch and Chocobo Ranch Secret Dungeon. Please see the sections titled "Chocobo Ranch" and "Chocobo Ranch Secret Dungeon" in the "Secrets/Sidequests" area for information on completing this quest. Now let's tackle the Mi'ihen Highroad Secret Dungeon. Please see the section titled "Mi'ihen Highroad Secret Dungeon" in the "Secrets/Sidequests" area for information on completing this quest. After you finish the all the chocobo quests, head to Bikanel Desert. It's time to take out Angra Mainyu.

After you finish the chocobo quests, head to Bikanel Desert. It's time to take out Angra Mainyu. Upon entering Bikanel Desert, you will get a scene and then you will be thrown into a boss battle. -- Boss Battle -Name: Angra Mainyu, Tawrich, Zarich HP: 333444, 5540, 5540 MP: 9999, 9999, 9999 EXP: 5000, 0, 0 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: Ribbon, None, None Ribbon, None, None Megalixer, None, None Megalixer, None, None 5000, 0, 0 7500, 0, 0

Strategy: This battle is one of the most difficult in the game. It is an optional battle if you aren't going for 100%. I recommend being at level 70 or higher before attempting Angra Mainyu. I know you can beat him at low levels around 40, however, I don't see the point. See my section on Leveling Up Quickly if you want to level up fast. There are many different strategies out there. Some better, some worse. I will give the strategy that I used that worked very well for me. I WILL NOT be using Dark Knights or Darkness attacks in my strategy. I get sick of hearing everyone say, just use Darkness this and Darkness that on EVERY single boss. It's cheap if you ask me and there is more to the game than Darkness people!! Here is the lineup: - Berserker - Samurai - Alchemist You don't have to have these maxed out, but it helps! There are 3 parts to Angra Mainyu. Angra Mainyu, Tawrich, and Zarich. Tawrich is immune to magic attacks and Zarich is immune to physical attacks. Here are the attacks they can and will use if alive: -- Angra Mainyu -- Curaga Heals for around 2000-2500 - Demi Cuts all your characters HP by 1/4 - Bio Poisons one character - Flare Does around 9999 damage to one character - Full-Life Revives Tawrich or Zarich

- Osmose Steals MP - Perdition's Flame This is a major attack that can kill your entire party (can only use when Tawrich and Zarich are both alive) -- Tawrich -- Attack Minimal damage to one character - Bloody Breath Minimal damage to all characters but inflicts them all with Confusion, Darkness, Poison, and Silence. -- Zarich -- Blizzaga Magic damage to one character - Firaga Magic damage to one character - Glimmer of Despair Lowers stats and drains MP from all characters - Thundaga Magic damage to one character Now I will explain why I chose the Samurai, Berserker, and Alchemist. If you don't have the abilities listed, the I would suggest getting them before you fight Angra Mainyu. The Samurai has several things I liked for this battle: - Attack The Samurai has good power and can deal out heavy damage with regular attacks - Fingersnap Use to revert stats back to normal periodically - Clean Slate Use to remedy effects and restore HP - SOS Critical Does heavy damage at low HP levels - No Fear Casts Shell and Protect on the user The Berserker has several things I liked for this battle: - Attack The Berserker has huge power and can easily dish out 9999 damage - Howl Doubles user's max HP - Auto-Regen Free Regen! - Counterattack Free hits! - Evade & Counter Evades physical attacks and counters The Alchemist has several things I liked for this battle: - Mix Tons of attacks and curative spells available when needed

- Stash Free Mega-Potions, X-Potions, Mega Phoenix's, Ethers, and Elixers! - No MP Required Since the alchemist doesn't use MP for her Stash command, you can restore huge amounts of health to all characters even with 0 MP. Remember, Angra Mainyu and Zarich constantly bring your MP down to 0 during the fight. As far as equipment goes, equip a Moon Bracer (Auto-Shell) and a Shining Bracer (Auto-Protect) on your Alchemist. She is the one we need to keep alive. The Moon Bracer will help guard against Flare and magic attacks, and the Shining Bracer will help guard against physical attacks and Perdition's Flame. Equip a Champion Belt (STR+40, DEF+40) and Kaiser Knuckles (STR+50) on the Berserker. Equip Hyper Wrist (STR+30) and Diamond Gloves (DEF+40) on the Samurai. If you have better equipment like the Iron Duke, Adamantite, or Catnip, then by all means, equip them instead. I just listed the equipment you would have so far if you followed my FAQ. We won't be getting those until later. So now that you have the setup, let's talk about the battle. The key to this battle is keeping either Tawrich or Zarich alive. You don't need to get rid of them both! You can if you want to however. Angra Mainyu will keep reviving them peiodically though. We will focus on killing Tawrich and IGNORING Zarich. Since we don't have a particularly magical party, we will focus on Tawrich. Zarich doesn't do much except Flare. It will kill your Samurai if it hits her. You can just revive her with a Phoenix Down or a "free" Mega Phoenix. When the battle starts, have your Berserker use "No Fear" on herself. This will give her Shell and Protect. So now you have two characters with Shell and Protect on them. The only one you really have to worry about dying now is your Samurai. *Note: THAT DOESN'T MEAN THE OTHERS WON'T DIE!! Shell and Protect will help, but there is always a chance they could get killed anyway depending on their HP. With your Samurai, attack Tawrich. It should only take one hit to kill it. If you are weaker, then take it out the next turn. With your Alchemist, use a Mega-Potion EVERY TURN!! If someone dies, revive them and return to using the Mega-Potion. If you are feeling good about your health you can sneak an attack in or a Mix command to do some damage to Angra Mainyu. When it is your Berserker's turn again, use Howl to double your max HP. From then on, simply attack Angra Mainyu. If it revives Tawrich, attack it quickly to kill it and then return to attacking Angra Mainyu. Use the Samurai's Fingersnap periodically to revert your stats back to normal if you notice your characters are doing weak damage. If by chance you don't kill Tawrich quickly enough, it will use Bloody Breath. This attack can kill you. Use the Samurai's Clean Slate, the Alchemist's Remedy Stash, or have the Berserker use a Remedy item to remove the status

effects. If you wait to long, Perdition's Flame will come out and devastate you even if you kill Tawrich. This is because Angra Mainyu will start casting when Tawrich and Zarich are still alive. So once you kill one of them, it will be too late. Angra Mainyu will still finish the cast and use it. If this happens, prey that your Protect holds and keeps one of your characters at the least alive. Then revive them quickly and get your health back up. This will be a tough battle, but eventually you will defeat Angra Mainyu. -After you take out Angra Maiyu, it's time to go digging. We need to get some additional Al Bhed Primers and some parts to raise the "Experiment's" level so we can defeat it at level 5 for the completion %. So since this will be ther first major digging event for us, let's go over a few things. First off, if you want to go digging in the Central Expanse, you will need to send a chocobo there. To do this, simply go to the Chocobo Ranch and send a chocobo to Bikanel Desert. *Note: Make sure you send a chocobo that you DON'T want like a chocobo who has a max level of 4 or less. This is because it will not return and you will no longer have it. It runs away. You don't need to wait until it runs away to dig in the Central Expanse. As soon as you send it out, simply return to Bikanel Desert and you will be able to choose Central Expanse. In the Central Expanse you will ride a chocobo while digging. The Central Expanse contains a key item called Desert Key. This is the key you need to open the locked treasure chest back at the Al Bhed camp. Just so you know ahead of time, it may take a LONG time to find the key. Some people get it right away, others it takes hours. There is no trick to it so you just have to dig and hope you get it fast. After you get the Desert Key, return to the camp and use it on the chest to receive the Horn of Plenty Garment Grid. Now go and dig in the many areas of the desert and try to gather a bunch of parts for the Experiment. More Information Comming Soon... After finding the parts, head to Djose Temple and defeat the "Experiment" when it's levels are all at 5 and defeat it. More Information Comming Soon... Finally we will tackle Via Infinito. This dungeon is extremly difficult and you should be at level 99 for all characters if you want to complete it. You can do it at lower levels, but it's very difficult.

So level up to 99 and then head to Bevelle and into Via Infinito starting at level 20 where we last left off. Please see the section titled "Via Infinito" in the "Secrets/Sidequests" area of this FAQ for information on how to gain entry to Via Infinito and how to complete it. Okay, now return to the Celsius and talk to Brother to get the Mascot Dressphere (only if you have Episode Complete! in every area except Bevelle). That's it, everything is tied up. You should now be ready to fight the end boss again and get your 100% Perfect Ending. -----------------------------------------------------------------------------[184] -- Farplane -----------------------------------------------------------Head to the Farplane by speaking to Brother on the bridge of the Celsius and choosing "Besaid Temple" as the hole you want to jump into. Choose "Yup" to go. You will get a brief scene. You may encounter an enemy called "Aeshma" in this area. It is immune to physical attacks but is weak against Holy attacks. So if you see one, use Holy attacks to take it out. After the scene you will be on a platform. Jump across to the main path and follow it along to the first fork. Take the left path and grab the Mega-Potion x2 from the chest. Return to the fork and take the right path and follow it along until you reach two small platforms. Take the left platform to continue. The other one takes you back to the beginning. Jump down to the large platform below for a boss battle. -- Boss Battle -Name: Shiva HP: 14800 MP: 9999 Weak: Fire EXP: 8000 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: Snow Ring Snow Ring Crystal Gloves Regal Crown 2000 5000

Strategy: This battle is very easy. Shiva has a high evade so use attacks with high accuracy. I would use a Gunner's Trigger Happy attack to take her out quickly. She is also vulnerable to fire attacks. -After you defeat Shiva, a save sphere will appear. Use it to heal and save. Now continue on to the far side of the platform and jump to the next path. Follow it along until you reach the next large platform and another boss battle. -- Boss Battle -Name: Cindy, Sandy, Mindy (The Magus Sisters) HP: 12240, 10330, 9788

MP: 9999, 9999, 9999 Weak: ??, ??, ?? EXP: 0, 3000, 3000 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: White Cape, Potpourri, Chaos Shock White Cape, Potpourri, Chaos Shock Faerie Earrings, Pixie Dust, Faerie Earrings Pixie Dust, Crystal Gloves, Faerie Earrings 0, 1000, 1000 0, 3000, 3000

Strategy: This battle can be somewhat difficult. Mostly because the Magus Sisters are fairly quick and difficult to hit. I suggest using two Gunners and a White Mage or Paine as a Trainer so she can use HP Flurry every round. Mindy will use her Passado attack that will take one of your characters down to near death. Sandy will user her Razzia attack that barely does anything to one character (this is suprising since it was so powerful in Final Fantasy X). Cindy will cast Not So Mighty Guard on her and the other two Magus Sisters, as well as perform her attack, Camisade. Camisade doesn't do much damage, around 500 each time, however it takes about two minutes for her to do it because she does it like 5 times in a row to random characters. Take Cindy out first because she is the defensive juggernaut of the group and because her Camisade is just annoying. Then take out Mindy to stop her devastating Passado attack. Lastly, focus on Sandy since she basically does nothing. -After you defeat the Magus Sisters, continue on down the paths to reach the next large platform and another boss battle. -- Boss Battle -Name: Anima HP: 36000 MP: 9999 Weak: ?? EXP: 6000 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: Fury Shock Fury Shock Tetra Band Tetra Band 2000 4000

Strategy: This battle is very easy considering we just came from the Magus Sisters. Anima is very slow and very weak (in contrast to the Anima from Final Fantasy X). When he uses his Pain attack it does around 500-1000 damage to one character. It might also cause that character to not be able to act in the battle. If this happens just toss a Remedy or Esuna spell on that character to fix it. Anima's Oblivion attack is just as cool as we remember, however, it is ridiculously weak. Maybe 1000 damage to all your characters. Just keep attacking Anima and it will go down easily. Heal your characters when needed.

-You will receive the Immortal Soul Garment Grid. After a brief scene you will find yourself in the Farplane Abyss. Go left and find Leblanc, Ormi, and Logos to get a short scene. Now, use the save sphere to return to the Celsius. Talk to Shinra for a short scene and then take the elevator to the Deck on the Celsius for another scene with Buddy and Brother. You will receive an Al Bhed Primer. Now take the elevator to the Cabin to get a scene with Cid, Brother, and Rikku. When the question comes up, respond whatever you want to. I responded that it was primitive. Now, return to the Bridge and talk to Brother and choose to go to "Kilika Temple". Whenn you arrive you will be on a platform. Hop across to the main path. You will notice there are flames along the path. Simply wait until the flame dies down before running past it. If you get hit by the flames, you will be taken back to an earlier point on the path. Anyone who plays any kind of platform games will find this dodging the flames to be quite simplistic. Continue down the path and grab the Mana Tonic from the chest you come across. Eventually you will reach the Farplane Abyss again. Use the save sphere near Leblanc and the others to return to the Celsius. Talk to Brother and choose to go to "Djose Temple" this time. Follow the path along and you will come to a group of small little island/platforms. Jump onto the right platform and it will take you over to another larger island. On the far end of the island is a glowing spot. Touching this spot will reset the platforms. Here is a diagram: --------------------| Map Legend | |---------------------| | S - Starting Point | | R - Reset Puzzle | | 1, 2, 3 - Platforms | | A, B, C - Platforms | --------------------XXXXXXXX R X X X X X X X X X X X X X X X X X X X X X X X X X X

XXXX X 3 X ####### X X <<-----XXXX # | # | XXXX # | X 2 X <<========= X X # | XXXX # | # | XXXX # |

XXXX X C X X X XXXX XXXX X B X X X XXXX XXXX

X 1 X # X X <<### XXXX

-- X A X X X XXXX

X X X X X XXX

X X X X X X XXX X XXX

XXXX X S X X X XXXX

So, take the lift "S" over to the island. Walk up to the small platform marked "A" and press "X". This brings up a menu and asky which island you want to push it into. Choose "3". Then push plaform "B" into "2", and platform "C" into platform "1". So basically you need to push: A into 3 B into 2 C into 1 Once you do that, you will notice the three platforms created a bridge you can now hop across farther up the path. Take the platform "S" back across and jump across the left platforms and follow the path around to the newly created bridge and hop across. The last platform will take you down to a larger platform with a save sphere on it. Go to the far left of the platform and continue going down the path there. Right before you reach the next large platform, jump on the small platform in front of it and it will take you over to a different path. Jump across to the path and open the first chest. It will be empty. Then keep going to find a second chest containing Turbo Ether x2. Return to the small platform and go back across and follow the path down again towards the large platform. Jump across to the large platform. When you reach the Farplane Abyss again, use the save sphere to return to the Celsius. Then speak to Brother and enter via Bevelle. Simply follow the path and grab the Elixer along the way. Once you are back at the Farplane Abyss again, return to the Celsius via the save sphere and talk to Brother one last time and enter via the Calm Lands Gorge. This area will also have the flames from earlier. Avoid them and keep on going down the path. You will see some teleport pads. They do nothing but try to disorient you. Just ignore them and keep on going along the path. If you get turned around just backtrack and eventually you will make it down to the last large platform. At the bottom, a treasure chest will appear. Grab the Meggido Garment Grid from it. Now, save at the Farplane Abyss. When you are ready, walk over into the red/orange fog. Choose "Yes" to continue. At this point in the game I was at level 65 and I had no problems. There are some tough enemies inside if you aren't prepared. Here is a list of some of the more difficult ones: Omega Weapon Adamantortoise Earth Worm Great Malboro Claret Dragon

Each one of these can kill you if you don't pay attention. They give you a good amount of experience though so if you are at lower levels you can level up inside here very quickly. Just fight a battle or two and go back out to the Farplane Abyss and heal/save. Then repeat the process until you are killing them with ease. As an aside, the Omega Weapon has a pretty cool looking way of dying. The Great Malboro has an attack called Really Bad Breath that can take you out easily if you don't have a Ribbon equipped. However it almost always seemed to miss me. Of course, he never really had a chance to do it much since I was killing him in 3 hits. The Adamantortoise is the only one you REALLY have to worry about. Not because he has super powerful attacks. It's because he constantly boosts his defense. When it gets up to 10 your attacks will be doing around 50 damage each time. Adamantortoise has 14580 HP, so you can see it can take a long time to kill him. One solution is to use the Samurai ability "Fingersnap" to revert Adamantortoise's defense and strength to normal levels. This helps you to kill him very quickly. If you have a Lure Bangle, you can equip it to increase your random encounters and level up really fast. You can also equip the Charm Bangle is you just want to focus on the puzzles. When you are ready, you will notice a barrier on the right of the screen. You cannot pass the barrier without deactivating it. To do this, go over to the left side of the screen and step on a circular symbol on the ground. This will bring up a series of musical notes. Don't worry about memorizing them, you don't need to. Now go over to the small piano/keyboard thing and press "X". This brings up some sheet music and the keyboard keys. Simply select the notes in the correct order: So Mi* Re* Notice there are two sets of notes for Mi and Re, one with the star and one without. Just make sure you pick the correct ones with the stars. Real tough huh? Yeah, I know...ZzzzZzzz... This will deactivate the barrier. Go up the path and take the left path. You will periodically in this area come to a different kind of barrier with static/lightning blocking the path. You will notice that it is intermittent so just wait until it goes off to pass by it. At the first barrier you come to will be another circular symbol. Wait until the barrier goes off and step on the symbol to get more music notes. Follow the path and at the next fork, go down/right and at the next barrier wait until the static stops and step on the symbol to get more notes. Return up to the fork to where you see a chest up on a platform to the right. DO NOT GO PAST THE CHEST!! If you continue up the main path past the chest you will be stopped by the next barrier and an enemy named "Azi Dahaka". I will list his stats here so you can see why I say not to advance. -- Boss Battle -Name: Azi Dahaka HP: 146200 MP: 869 Weak: None

EXP: 4850 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: -Now, if you want to, or if you think you are high enough in level, then by all means, go ahead and take him on. I would recommend against it unless you have already defeated Angra Mainyu and completed Via Infinito or are at an extremely high level. You don't need to defeat this fiend for the completion %. So, at the main path, jump up to the ledge on the right where the chest is and grab the Megalixer. From the chest, follow the path to the right and down. At the end of the path underneath, step on the symbol to get the next notes. Now return to the treasure chest and go over to the piano/keyboard and play the correct notes: Do* Ti La So This will lower the next barrier. Return to the main path and go up the the fork in the road. Take the up/right fork and about half way up the path, jump off to the right down to a path below you and step on the symbol to get the next musical notes. Now go to the left along the path and it will take you up to a ledge. Step on the symbol for more notes. Now jump down to the fork in the road and take the up/left path this time. Along the path step on the symbol for more notes. After you pass the second static barrier, climb up onto the ledge on the right. Don't go too far past the barrier or you will get "Azi Dahaka" after you again. Make sure you climb up onto the ledge on the right. Up on the ledge, go to the right past the piano/keyboard to grab a Turbo Ether x3 from the treasure chest. Return top the piano and play the correct notes: Fa Mi Fa So Do You now have all 12 of the musical notes and this will open the last barrier. Go back to the main path on the left. Follow the path up to get a scene with Gippal. You will receive Paine's Sphere. You will automatically watch it. After the scene you will be presented with a new puzzle to step on the platforms in the correct order that the musical notes were played. After watching the musical notes play press "Square" to exit. Save you game at the save sphere. You can talk to Picket to reset the puzzle or to view the musical notes again. Here is a map: --------------------------------------------| Map Legend | |---------------------------------------------| | S - Starting Point | | P - Picket | | G - Deactivates last barrier | | (Only if music played correctly) | | T1 - Mega Phoenix x2 | | | |---------------------------------------------| |Puzzle Parts | X-Potion x1 X-Potion x1 Ether X1 Talisman x1 1300 5000

|---------------------------------------------| | A through F - Lifts | | a through f - Lift destinations | | 1 through 7 - Order of platforms to step on | | | |---------------------------------------------| |Structures | |---------------------------------------------| | X - Normal map outlines | | M - Bolding to denote lifts | | . - Denotes where lifts go | | | --------------------------------------------XXXX X 5 X X X XXXX To Final Boss XXXX X T1X X X XXXX ... . f . . . ... ... XX . f . X 4X . . XX ... X X XXXX XXXX X 6 X X X XXXX MMM M F M M M MMM XX X X XX MM M AM MM XXX XXX X S X P X X X XXX XX XX XXX X X X X XXX XXXX X X X X XX-----XX X Barrier XX X X X X XXXX ... X 2 X . e .X X . . XXXX ... X X XX XXXX XXXXXX XXXX X 3 X X X XXXX .. . d. .. XXXX X 7 X X X XXXX .. .c . .. XXX XX X GX XX XX X X X X X X

XXXX X X

MMM M E M .. XX M M . a. X 1X MMM .. XX

XXX X XXXX X X XXXX XX X X MM MM MM M BM M CM M DM XX MM MM MM X .. X . b. X .. X

To Farplane Abyss

So take lift "A" to "a" and step on "1", then jump over to "E" and take it to "e" and jump over and step on "2". Now take "e" back to "E" and jump over to "1" and take "a" back to "A" and go back to "S". Now go over and hop on to "B" to take you to "b" and then hop onto "D" and take it to "d" and then hop over and step onto "3". Then take "d" back to "D" and then "b" back to "B". Now jump over to "A" and jump there jump to "F" and take it "4" and step on it. Hop back over to grab the Mega Phoenix step on "5". over to the platform between "A" and "F". From to the first "f" and then jump to the right to on "f" to take it to the second "f" and jump x2 from the chest ("T1"). Then jump over and

Now take "f" back to "F". Then take "F" back to the first "f". Hop over to the left and then step on "6". Jump back over to "f" and take it to the second "f" and then take it back to "F". Then go back to "A" and then to "S". Now go over to "B" and go to "b". Then jump over to "D" but don't activate the lift (if you do, just hop back to make it return). Jump from "D" over to "C" and take it to "c". Then jump over and step on "7". Now jump/climb up to "G" where the barrier is and step on "G". This will deactivate the barrier. Now go back and save/heal at "S". Then prepare for the final fight. Equip whatever dresspheres/garment grids/accessories you want and head back up to "G" and head up the path to the final boss. You will see a brief scene. Head up the path and climb up all the steps to the top and you will get a scene with Nooj and the others. After this long scene, head up the steps and follow the path and eventually you will come to the first part of the end battle. -- Boss Battle -Name: Vegnagun (Tail) HP: 34200 MP: 9999 Weak: ?? EXP: 5000 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: X-Potion x4 X-Potion x6 Megalixer Megalixer 3000 3000

Strategy: This battle is probably the hardest part of the end battle. The tail will use a laser attack that does around 1000-1500 damage to one character. This is easy enough to fix, however its main attack is called "Noli Me... (something)" and it does around 1500 damage to all your characters. So keep yourself healed up at all times. I used 2 Gunners and one White Mage for this battle. I equipped my White Mage with accessories that doubled her HP/MP so she could survive easier and wouldn't run out of MP. Cast Protect and Shell on your party with the White Mage right away and then use her for healing the rest of the time.

Use your two gunners to attack every round with Trigger Happy. It should go down fairly quickly. -After the battle you will need to help out Leblanc, Ormi, and Logos with the legs. When you get control back, heal your characters. Then go to the far side of the platform and fall down to the main path. Follow it along and up the steps to find Leblanc and the next part of the battle. -- Boss Battle -Name: Vegnagun (Leg), Node A, Node B, Node C HP: 18220, 30000, 30000, 30000 MP: 9999, 9999, 9999, 9999 Weak: ??, ??, ??, ?? EXP: 6000, 8000, 8000, 8000 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: Elixer, None, None, None Elixer x2, None, None, None Mythril Bangle, Megalixer, Megalixer, Megalixer Mythril Bangle, Hero Drink, Hero Drink, Hero Drink 3000, 3000, 3000, 3000 3000, 10000, 10000, 10000

Strategy: This battle is extremely easy if you ignore the Node's, but extremely difficult if you want to take out the Node's. The Node's are very difficult to take out. So ignore the Node's and focus all attacks on the leg/foot. I used 2 Gunners and one White Mage for this battle. I equipped my White Mage with accessories that doubled her HP/MP so she could survive easier and wouldn't run out of MP. Cast Protect and Shell on your party with the White Mage right away and then use her for healing the rest of the time. Use your two gunners to attack the leg/foot every round with Trigger Happy. It should go down fairly quickly. -After defeating the leg section, head up the path again and off to the left you will see some steps with Ormi and Logos on them. They ask you to help Leblanc. Continue up the steps and up the path for a scene with Leblanc, Gippal, and Nooj fighting the next part. You will jump in and take over. -- Boss Battle -Name: Vegnagun (Core), Left Bulwark, Right Bulwark HP: 33040, 3000, 3000 MP: 9999, 9999, 9999 Weak: ??, ??, ?? EXP: 7000, 200, 200 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: Turbo Ether, Phoenix Down, Phoenix Down Turbo Ether, L-Bomb, L-Bomb Megalixer, Mega-Potion, Mega-Potion Megalixer, X-Potion, X-Potion 3000, 150, 150 4000, 300, 300

Strategy: This battle is extremely easy. Using my strategy, I never even got attacked once. I used 2 Gunners and one White Mage for this battle. I equipped my White Mage with accessories that doubled her HP/MP so she could survive easier and wouldn't run out of MP. Cast Protect and Shell on your party with the White Mage right away and then use her for healing the rest of the time. Use your two gunners to attack the Left and Right Bulwarks with Trigger Happy. It should only take one Trigger Happy for each, so you can destroy them both in one round. Then focus all your attacks on the Core. It will eventually revive the Bulwarks. Take them out quickly again and focus on the Core again. It should go down fairly quickly. -After you defeat the Core you will get a scene and then another battle. -- Boss Battle -Name: Vegnagun (Head), Left Redoubt, Right Redoubt HP: 38420, 2500, 2500 MP: 99999, 99999, 99999 Weak: ??, ??, ?? EXP: 0, 0, 0 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: Megalixer, Phoenix Down, Phoenix Down Megalixer, Mega Phoenix, Mega Phoenix None, None, None None, None, None 0, 0, 0 8000, 350, 350

Strategy: This battle is somewhat easy but you can die. Before you can attack the Head, you must destroy the Left and Right Redoubts. I used 2 Gunners and one White Mage for this battle. I equipped my White Mage with accessories that doubled her HP/MP so she could survive easier and wouldn't run out of MP. Cast Protect and Shell on your party with the White Mage right away and then use her for healing the rest of the time. Use your two gunners to take out the Left and Right Redoubts with Trigger Happy. The Head casts "Acta Est Fabula" that revives the Redoubts, so when it does that, take them out again and return focus to the Head. It also has an attack called "Necro...(something)" that does about 1000 damage to all your characters. It also uses "Lacrimosa" that does minor damage and steals MP. It should only take one Trigger Happy for each, so you can destroy them both in one round. Then focus all your attacks on the Head. There is a time limit on this battle so if you mess around too long Vegnagun will fire and you will lose. So get moving! -After you defeat Vegnagun you will see a brief scene and your final battle.

-- Boss Battle -Name: Shuyin HP: ?? MP: ?? Weak: ?? EXP: ?? Strategy: This battle is not quite the same token battle like the end of Final Fantasy X. It is similar but you actually have the chance of dying so don't take this battle lightly. Shuyin attacks with the same overdrives that Tidus had in Final Fantasy X. That's right, you'll get Blitz Ace dropped on you and it will almost certainly kill one of your characters. Spiral Cut and Slice and Dice aren't too bad however. The name of them has changed to Hit & Run and Spin Cut but they are the same moves. I'm not sure about Energy Rain because I've never seen him do it. I kill him too quickly. One attack that he does that is new is the "Terror of Zanarkand" that does around 2500 damage to one character. I used 2 Gunners and one White Mage for this battle. I equipped my White Mage with accessories that doubled her HP/MP so she could survive easier and wouldn't run out of MP. Cast Protect and Shell on your party with the White Mage right away and then use her for healing the rest of the time. Use your two gunners to take him out quickly using Trigger Happy and he'll go down without too much effort. -After you defeat Shuyin you will see a scene. ****************************************************************************** ** Chapter 5 Complete! ******************************************************* ****************************************************************************** After a scene you will see Yuna at the Farplane Abyss. Press "X" immediately to trigger a whistle. A Fayth will appear and ask you if you want to see him again. Choose "Yes!". There are 3 possible endings for Final Fantasy X-2. Here is how to get them. 1. Normal Ending Don't get 100% completion and don't perform the whistle at the Farplane Abyss during the ending scene. 2. Good Ending Don't get 100% completion but perform the whistle at the Farplane Abyss during the ending scene. This will give you some additional scenes in addition to the Normal Ending. The extra scenes will be AFTER the credits. 3. Perfect Ending Get 100% completion and perform the whistle at the Farplane Abyss during the ending scene. This will give you the Normal and Good endings, and after the additional scenes from the Good ending after the credits, you will get one extra scene.

After the credits and after the additional scenes (if you got them), you have the option of saving a new game plus in a slot on your memory card. This will allow you to start a new game with most of the stuff you ended the game with. SAVE IN A NEW MEMORY CARD SLOT!! Don't save over your last save or you will lose the ability to use the old save. Save in a new slot! Congratulations! You have completed Final Fantasy X-2! Now what do you want to do? Well, if you took my suggestion on completing the game first and then tying up the loose ends, then don't forget to reload from a save just before the end battle and return to section "[109] Tie Up Loose Ends" to finish everything and get 100% completion. Then beat the end boss again and get the Perfect Ending. If you ignored me or this is your second time through, then load up your new game plus file and go at it again. This time, make different choices throughout the game to see how the game changes. Like giving the Awesome Sphere to New Yevon instead of the Youth League. Catch Rin as the culprit to get Gippal's Sphere. All kinds of things. Have fun! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[300] XIII. Short Walkthrough -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=This is the short walkthrough section of this FAQ. I will attempt to avoid spoiling the game when I can. The game is broken down into several chapters, however each chapter contains multiple missions. Since this game is designed to be completely non-linear, you start the game with the ability to go anywhere you want. Certain places/events will trigger the advancement of the story. If you simply go from point A to point B in the game to advance the story, you will miss out on a lot of great content. This section will concentrate on simply triggering the events to advance the story. If you want to go full out on the game then read the walkthrough section. If it is your intent to get 100% completion, consult the 100% Completion Guide section as you are going through this section. This section will not cover a huge amount of details, just the basics. -----------------------------------------------------------------------------[301] Introduction ----------------------------------------------------------------------------------------------------------------------------------------------------------[302] -- Luca ---------------------------------------------------------------The game begins with a movie (FMV) of Yuna on-stage and singing up a storm. You will the be thrown into a battle with Rikku and Paine against Yuna and two goons. Defeat them. You will then need to chase down Yuna and get your dressphere back from her. Once you catch her you will have to defeat Leblanc, Ormi, and Logos. ** Mission Complete! **

-----------------------------------------------------------------------------[303] Chapter 1 ----------------------------------------------------------------------------------------------------------------------------------------------------------[304] -- Celsius ------------------------------------------------------------You will now be onboard the Celsius airship. Speak with Shinra and the others to find out everything you can. Then go to the Cabin and talk to Barkeep to rest. After resting head to the bridge and it's off to Mt. Gagazet Ruins. -----------------------------------------------------------------------------[305] -- Mt. Gagazet Ruins --------------------------------------------------Make your way along the path. Take the elevator down and continue going along. You will run into Leblanc, Ormi, and Logos again. Defeat them and then you will have 6 minutes to reach the top. Once at the top you will have to defeat the boss Boris. After you defeat him you will get the sphere you were after. ** Mission Complete! ** -----------------------------------------------------------------------------[306] -- Besaid Island ------------------------------------------------------Head to Besaid Island via the airship. Enter the village and speak to Wakka. Find Lulu in the middle hut on the right and speak with her. Speak with her again and rest. After resting, head outside and offer to help Lulu find Wakka. Speak with the townsfolk to gather information about the cave. Leave the village and search the roadway for the first two numbers. Go to the beach and get the second two numbers. Head back to the Cipher door and enter the code in the order from closest to farthest away from the village in which they were found. Enter the cave and speak with Wakka. Continue down the path where you will have to fight the Flame Dragon boss. After defeating him you will get the sphere you were after. ** Mission Complete! ** -----------------------------------------------------------------------------[307] -- Zanarkand Ruins ----------------------------------------------------Head to Zanarkand Ruins via the airship and watch the introduction. You will get a new mission to get the treasure sphere. Now walk ahead and go up on top of the hill to the right to meet and speak

with Isaaru. After speaking with him head back down and follow the path towards Zanarkand. Continue down the path until you reach the temple. Once inside the temple where the sphere puzzle used to be in Final Fanstasy X go to the next area of the temple and examine the monkeys near the screen. One of them will have hearts coming off it depicting it is in love and it's name is Maxx. Now take the lift down and go deeper into the temple to meet Cid. Choose "You bet I do." to his question about having a bone to pick with him. Continue on until you reach the room where you met Yunalesca in Final Fantasy X and answer "Is that you, Isaaru?" After you get control back, head up and down the stairs at the far end. Follow the path for a while and you will find a sphere along with a boss battle against the Guardian Beast. Defeat him and you will get the broken sphere. ** Mission Complete! ** After the mission you will be back on the Celsius and after some story unfolds you will be forced to go to Kilika Island to find the "Awesome Sphere" in the woods. -----------------------------------------------------------------------------[308] -- Kilika Island ------------------------------------------------------Head towards the far end of town where the gate to the Kilika woods was. Once you pass the gate you will get your next mission to break through and grab Awesome Sphere for yourself. Make your way through the woods to the temple. Along the way get any monkeys you hear by examining areas that you hear a squeeking sound at. There are 13 monkeys in all. As you progress you should come to another save sphere and guards asking for a password. Here is a chart for the correct answers and the items you receive for them. ----------------------------------------------------Password | Item | ------------------------------------------------------| Craven Monkey | None | Carved Monkey | Hi-Potion | Craven Monkey | Ether | Carved Monkey | Turbo Ether | Carved Monkey | Menace of the Deep Garment Grid | ----------------------------------------------------After passing all the guards, head up the stairs and prepare for another boss battle against YSLS-Zero. You will receive the Awesome Sphere. ** Mission Complete! ** ****************************************************************************** ** Chapter 1 Complete! ******************************************************* ******************************************************************************

-----------------------------------------------------------------------------[309] Chapter 2 ----------------------------------------------------------------------------------------------------------------------------------------------------------[310] -- Celsius ------------------------------------------------------------At the start of this chapter you will be back onboard the Celsius after a introduction scene. Speak with Shinra to look at the Awesome Sphere. Now speak to brother to trigger the next scene. Then head to the cabin and speak with the third musician in the hallway named Paraya. You will then need to push everyone into the elevator. This will start a concert event. Afterwards, head to the bridge. At this point you have a decision to make. Choose carefully because it affects the rest of your game. You must choose who to give the Awesome Sphere to. New Yevon or Youth League. It really is up to you. For the purposes of this FAQ we will choose to give the sphere to the Youth League. Back onboard the Celsius you will get a new mission to aquire 3 women's Syndicate uniforms and to use them to sneak into Chateau Leblanc to steal the sphere back. Now head directly to Djose Highroad to grab the first uniform, -----------------------------------------------------------------------------[311] -- Djose Highroad -----------------------------------------------------Head to Djose Highroad by taking the airship to Mushroom Rock Road and then traveling upwards along it to the next screen. Follow the Highroad until you see a orange shining ball near a rock pillar on the right. Grab the sphere. It is Yuna's special dressphere, Floral Fallal. This will also initiate a Mini-Boss battle against Ormi and Logos. After the battle you will receive your first Syndicate Uniform. ** Mission Complete! ** You will then be returned to the Celsius. -----------------------------------------------------------------------------[312] -- Bikanel Desert -----------------------------------------------------Head to Bikanel Desert via the airship and speak to Nhadala. She'll tell you to go to the Oasis. Speak to the pilot twice and choose to go to the Oasis and you will receive a new mission to investigate the Oasis and report back to Nhadala. When you

reach the Oasis, run up and grab Rikku's special sphere, Machina Maw. Upon receiving the sphere, you will have to fight Logos and 2 Fem-Goons. Take them out. ** Mission Complete! ** You will receive a Synicate Uniform. -----------------------------------------------------------------------------[313] -- Mt. Gagazet --------------------------------------------------------Travel to Mt. Gagazet via the airship. Now go up to Mt. Gagazet and speak to Kimahri. He'll tell you about the Fayth Scar. Talk to him a second time and answer "You'll have to figure this out on your own." Then go to the warp pad and warp to the Mountain Path. Follow the path up the mountain until you get a scene with a Fem-Goon to start a new mission. Follow the Fem-Goon up the cliffs. Continue going until you see the Fem-Goon again. Instead of following her, continue going up all the way to the top and just before you are forcibly stopped by the wind look for an off-shoot to the left. Go to it to trigger the next sequence of events. After the scene, you will fall down into the hot springs. You will receive the Syndicate Uniform. After the hot springs scene, continue on along the path and you will have to fight the two Fem-Goons. Take them out and continue along and you will have to fight Ormi just past the save sphere. Take him out to complete the mission. ** Mission Complete! ** You will receive the final Syndicate Uniform. -----------------------------------------------------------------------------[314] -- Guadosalam ---------------------------------------------------------Head to Guadosalam via the airship after you get all three uniforms. When you finally get control back go upstairs and down the hall on the left. Go inside the room and you will get a scene with Leblanc who wants a massage. Once you complete the mini-game go downstairs and into the room with the purple door. Once inside the room examine the door at the top left. Follow the corridor and you will have to fight Ormi. Continue on to the next room and grab the Crimson Sphere 10 on top of the dresser. You will then have to fight Logos and Ormi. Take them out. Then you will get a message saying "booby traps armed". Go out of the room and hang a right. Then take a left at the next fork. Climb up and fall into the first pit. Examine the wall to activate one of the overrides. Climb up and fall down into the next pit and activate the next override. Climb up and continue on. You will get a spiked wall chasing you. Run back and jump the first pit but fall into the next one. As soon as

the spikes pass over, climb out of the pit. This will trigger a scene where you barily miss dodge the spikes. You will now be up on the ledge. activate the third override. Then go back up and down the corridor again but this time the spikes won't appear. Hit the switch to open the security door. Go through the new opening and enter the circular door on the right. This will trigger another scene and you will have to fight Leblanc, Ormi, and Logos. ** Mission Complete! ** After this mission you are forced to go to Bevelle. -----------------------------------------------------------------------------[315] -- Bevelle ------------------------------------------------------------When you reach Bevelle you will have to fight your way along. Fight your way along and enter the main city area. Follow the path along and enter the temple area where you met Baralai in chapter 1. Once inside, go to the right and jump up on top of the small table. This will open a passage. Then head back and go to the left this time. Climb up into the opening and touch the blue pillar of light on the bottom of the screen to change the direction of the main lift. Now return to the center area where the lift is and take the lift down. This takes you to the Bevelle Temple that will be VERY familiar to those of you who played Final Fantasy X. Find the next lift and get on it to take you to the next area. Follow the next path along and jump down the hole. Then continue on and when you reach the large room with the security towers, slide down the chain. Now you need to touch all six security tower control panels. After you fight the two bosses (Precepts Guard and Georapella) from deactivating all three blue and red towers, jump down the three steps and go through the orange doorway to the next area. Follow the corridor along and take a left at the first fork in the road. Keep going and you will enter a room with a large moving machine. Continue going and at the next screen you will come to a wall. It will move away. Continue going and you will come to three lifts. Take the one on the right down first. At the next level climb up the two small blocks on this level. After that go up to the bridge and get on the last lift. This will take you up to the next screen. Save the game follow the corridor along. At the end of the bridge you will have to fight Baralai. Take him out and continue to find and fight an old, old friend. ****************************************************************************** ** Chapter 2 Complete! ******************************************************* ****************************************************************************** -----------------------------------------------------------------------------[316] Chapter 3 ------------------------------------------------------------------------------

-----------------------------------------------------------------------------[317] -- Celsius ------------------------------------------------------------You will now be onboard the Celsius airship. Let's head to Besaid Island. -----------------------------------------------------------------------------[318] -- Besaid Island ------------------------------------------------------Head to Besaid via the airship. Enter the village and go inside the second hut on the right and speak to Lulu. Then enter the temple and speak to Beclam standing at the main steps. This will start a new mission to protect Besaid temple and purge all the fiends from it. Enter the Cloister of Trials through the main steps entrance. Just follow the path along until you see Wakka. Talk to Wakka. Take the lift down and walk forward to the next screen where you will fight the temple boss. ** Mission Complete! ** Now let's head to Kilika Island. -----------------------------------------------------------------------------[319] -- Kilika Island ------------------------------------------------------Enter Kilika Island via the airship. Enter the village and go inside Dona's house. After a brief scene leave the house and say you are ready to try and sneak past the guards with Dona's help. After you get through the gate head toward the woods. Find the three barricades and then take the hidden treetop path that is at the beginning of the left fork near the save sphere. Follow the path up and you will come out at the temple steps. Head up the steps and you will get a scene and then a new mission. Now go inside and take the lift down. Follow the path and go through the door to get a scene. Take out the enemy that attacks you. You will then get a scene. When you get control back, run up to the blue flame blocking your path and touch it. Take out the next enemy that attacks you. The blue flame blocking your path will go out. Continue deeper into the temple to the room with three blue flames. Touch the flame on the right wall and take out the enemy. Then touch the one on the left and take out the next enemy. Then touch the center one and take out the enemy. Go through the door that opens you. After the flames go out, laying on the ground. Then go through the doorway. You will ** Mission Complete! ** You will be taken back to the Celsius. and take out the next two enemies that attack go down the steps and grab the dressphere up the steps and then up the next set of steps get a scene and a boss battle.

-----------------------------------------------------------------------------[320] -- Djose Temple -------------------------------------------------------Head to Djose Temple via the airship. You will get a scene and a new mission. Be careful when entering the temple because there are fiends called "Tomb" inside that use "Stone Breath". This attack can easily petrify your entire party giving you the popular "Game Over" screen. So equip one of your people with a Ribbon to prevent it. Enter the temple and head up the steps for a quick scene. Follow the path up and all the way to the back of the hallway. Take a running leap across the small pit with the broken machina in it. Grab the Stamina Spring from the chest and jump back. Then go down a little and stand in the center of the symbol on the floor and press "X" to take the lift up. Now go up and grab the Wristband from the treasure chest. Then go up and push all the pedestals back until the electric barrier at the doorway is deactivated. Now I've heard that the pedestal is random, however for me it was always the same one. The top center one. If you choose the wrong one then you will get a fight. Just keep trying until you get it. After the barrier is deactivated, go up the steps for a quick scene and a boss battle. ** Mission Complete! ** Yuna will wake up in a chamber. ****************************************************************************** ** Chapter 3 Complete! ******************************************************* ****************************************************************************** -----------------------------------------------------------------------------[321] Chapter 4 ----------------------------------------------------------------------------------------------------------------------------------------------------------[322] -- Celsius ------------------------------------------------------------You will be onboard the Celsius at the start of chapter 4. When you get control back, take the elevator to the Engine Room and grab the items there. Now take the elevator to the Cabin and speak to Barkeep and select "Rest". After resting take the elevator to the Deck. Go outside and talk to Paine. After the scene return to the Bridge. Save the game and it's Commsphere time! The CommSphere system will be up and running now and as long as you went to all the locations in the game and saw Shinra plant the CommSphere there then it will be available to you. To start off only four of the CommSphere's will be active. They are Besaid, Kilika, Mushroom Rock Road, and Bevelle. First we will look in on Besaid Island. Talk to Shinra and go to the

CommSphere section. Once the map comes up you will notice there are only four blue pulsing circles on the map. These identify the four places you can look at for now. Eventually they will all be available. For now choose Besaid Island. After waiting a moment, pan over to look at Wakka's house. He will eventually come out and begin talking to you. After he is finished and the scene is over you can leave. Next we'll look in on Dona at Kilika Island. After this scene you can leave. Now look at Mushroom Rock Road and speak to Yaibal. Finally look at Bevelle and speak to Maroda. After viewing all four scenes, leave the CommSphere network and talk to Buddy on the bridge. Then speak to Paine. Talk to Buddy to go to the Moonflow. -----------------------------------------------------------------------------[323] -- Moonflow -----------------------------------------------------------When you arrive at the Moonflow path, head up towards the area where the wagon is. You will see Tobli run off ahead. Follow him. Eventually you will see another scene with Tobli running away from some people. Continue going and you will see yet another scene. Head up to the next screen and pass by the wagon to the next screen with the save sphere. Now return to the previous screen heading towards the entrance to the Moonflow. You will see Tobli run off again eventually. Follow him again. Eventually you will see a hover pass you driven by Tobli back towards the wagon. Return to the wagon and you will hear a crash. When you get to the wagon you will see Tobli wrecked into the wagon. Continue going past the screen with the save sphere to the shoopuff screen and take the shoopuff across towards Guadosalam. On the other side, continue going towards Guadosalam. You will see a scene where Tobli gets knocked out of a tree and runs off. Keep going up the path and you will get a scene with a shoopuff. Continue going and when you get to the Guadosalam entrance, speak to Tobli. ** Mission Complete! ** You will then be back onboard the Celsius. -----------------------------------------------------------------------------[324] -- Celsius ------------------------------------------------------------Once you are back onboard the Celsius, save the game. Then head to the Cabin to rehearse for the big concert. Speak to Rikku in the corner to start this mini-game. The object is to time certain movements and musical notes by pressing the correct buttons at the correct times. Here is a list of the prizes obtained according to your total groove you receive: --------------------------------------

| Total Groove | Prize | |--------------------------------------| | 0-49 | Pearl Necklace | | 50-99 | Safety Bit | | 100-149 | Subliminator | | 150+ | Shmooth Shailing | -------------------------------------Now, instead of trying to time everything correctly and in the proccess drive yourself mad, simply press all four buttons ("X", "O", "Square", & "Triangle") as many times as you can during the time limit. Just keep mashing the buttons until the game stops. Here is my score by doing this: ------------------| Your Groove | |-------------------| | Rhythm 305 | | Fitness 728 | | Synch 191 | |-------------------| | Total Groove 808 | ------------------Yep, needless to say, I got the 150+ prize (Shmooth Shailing). Now, return to the bridge and talk to Buddy to go to the Thunder Plains. -----------------------------------------------------------------------------[325] -- Thunder Plains -----------------------------------------------------Upon entering the Thunder Plains you will receive a new mission to clean up the monsters and defeat the boss fiend. Just head on up the right side of the Thunder Plains (you can just follow the red arrow on the mini-map) until you see a Hypello standing near the little off-shoot on the right. Talk to him to get full HP/MP. Head on inside the entrance to the right. At the first fork in the road, go right and follow the path to grab the X-Potion from the treasure chest. Now return to the fork in the path and go left this time. Pass up the rocks on the right and head down to the dead end to grab the Haste Bangle from the chest. Now return to the rocks and climb up them. Hang a left and then a right to grab the Phoenix Down x2 from the chest. Turn back around and at the fork hang a right and fall down into the pit. In the pit hand a right and climb up the rocks to grab the Elixer from the treasure chest. Jump back down into the pit and return to the fork and go up the other set of rocks towards the boss. Hop across the rocks to fight the boss Zalamander. After you defeat the creature, grab the Black Ring from the treasure chest. Now leave the cave and return to the Thunder Plains. ** Mission Complete! ** You will be back onboard the Celsius.

-----------------------------------------------------------------------------[326] -- Celsius ------------------------------------------------------------When you return to the Celsius, speak to everyone except Tobli. You should also see a scene where it shows the crowd at the Thunder Plains arguing. Save the game and when you are ready and confident you have completed everything in Chapter 4, speak to Tobli and select "On with the show!". What follows is arguably one of the best CG cutscenes I've seen in a Final Fantasy game (and I've seen them all). After the concert, head up to the bridge and speak to Maechen. Eventually Buddy will tell you that Leblanc is waiting to speak with you in the Engine Room. Now if you speak to Shinra, Leblanc will come bursting onto the bridge and the scene will continue. Instead of doing this, go down to the Engine Room and speak to Leblanc who is waiting down there. The scene will continue from there and you will get the Crimson Sphere 5. ****************************************************************************** ** Chapter 4 Complete! ******************************************************* ****************************************************************************** -----------------------------------------------------------------------------[327] Chapter 5. -----------------------------------------------------------------------------In Chapter 5 you can go immediately to the end of the game by speaking to Brother on the bridge. However you will miss out on a lot of story and gameplay if you do. You may also be too weak at the start of Chapter 5. See the full walkthrough in this FAQ if you want information on the optional missions in chapter 5. If not, let's head to the end of the game. -----------------------------------------------------------------------------[328] -- Farplane -----------------------------------------------------------Head to the Farplane by speaking to Brother on the bridge of the Celsius and choosing a hole you want to jump down into. Make your way down the paths and you will have to fight three different bosses. After defeating them you will be at the Farplane Abyss. Jump in the red/orange fog and you will be at a new area. You need to find the musical note pads on the ground and then enter the correct notes on the nearby piano near each barrier. This will deactivate them. Eventually you will come to a puzzle. See the full walkthrough for help on the puzzle. Continue up the path after the puzzle to encounter the final battle. It consists of several parts and then a final battle against a familiar face. Congratulations! You have completed Final Fantasy X-2! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[900] XIV. 100% Completion Guide -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=This section covers the 100% Completion Rating you are trying to score by the end of the game. This gives you an additional ending to the game that you

wouldn't normally get called the Perfect Ending. I will list everything you must do in the game to get the 100% Completion Rating. It is important that you don't miss anything. Some of these are one shot deals. Introduction Luca - Examine cowering moogle - Mission Complete! Chapter 1. Celsius - Speak with Brother, Shinra, Buddy, Rikku, Paine, & Barkeep - Rest at Cabin - Read all of Shinra's information Mt. Gagazet Ruins - Make it to the top within the 6 minutes - Mission Complete! Celsius - Comfort Brother Besaid Island - Mission Complete! Luca - Mission Complete! - Speak with Rin about Sphere Break near locker rooms Mi'ihen Highroad - Watch story about Mi'ihen Highroad at the entrance Mushroom Rock Road - Talk to Yaibal - Talk to Clasko before doing mission - Follow and get sphere from Ormi and Logos in the crevasse - Talk to Maroda - Talk to Elma - Mission Complete! - Talk to Lucil twice - Talk to old man Maechen and listen to the whole story - Shake Maechen's hand at the end - Watch Crimson Report 1 - Return to Mushroom Rock Road and allow Clasko to come aboard the airship - Speak with Clasko in the Cabin Kilika Island - Talk to Dona - Mission Complete! Djose Temple - Talk to Gippal and get the Letter of Introduction

Moonflow - Mission Complete! (Cannot lose any cargo) Guadosalam - Watch story about Farplane Thunder Plains - Watch story about Thunder Plains Macalania Woods - Talk to person near glitter bridge - Talk to Donga - Talk to Pukutak - Talk to Tromell 4 times - O'aka Mission Complete! - Talk to O'aka at the Cabin - Pay all of O'aka's debt before the end of Chapter 2 Bevelle - Talk to Baralai Mt. Gagazet - Watch story at Mt. Gagazet upon arrival Calm Lands - Watch story about Calm Lands upon arrival - Accept advertising for Argent, Inc. or Open Air, Inc. Bikanel Desert - Mission Complete! Zanarkand Ruins - Speak to Cid and choose "You bet I do" - Mission Complete! Kilika Island - Speak to Dona at her house - Mission Complete! Chapter 2. Celsius - Rest at Cabin - Give sphere to Youth League Besaid Island - Mission Complete! Kilika Island - Speak to Dona Luca - Interview with Shelinda Mi'ihen Highroad - Mission Complete! - Save Calli within time limit - Take Clasko, Calli, and chocobo to airship

Mushroom Rock Road - Talk to Meyvn Nooj in Den of Woes - Watch Crimson Record 7 - Talk to everyone at Youth League Headquarters Djose Highroad - Mission Complete! Moonflow - Mission Complete! Guadosalam - Talk to goons out front of large red door Thunder Plains - Talk to Cid Macalania Woods - Mission Complete! Bikanel Desert - Mission Complete! Calm Lands - Enter via airship and watch Clasko scene - Mission Complete! (Help Clasko) - Catch at least 1 chocobo before the end of Chapter 3 - Talk to Lian and Ayde at the travel agency Mt. Gagazet Talk to Kimahri twice Spy on Fem-Goons in Hot Springs from above Mission Complete!

Zanarkand Ruins - Talk to Isaaru - Mission Complete! Guadosalam - Mission Complete! Bevelle - Mission Complete! Chapter 3. Celsius - Rest at Cabin Luca - Win the Sphere Break tournament Mi'ihen Highroad - Mission Complete! Mushroom Rock Road - Talk to Yaibal and Lucil Djose Highroad

- Talk to Gippal Moonflow - Talk to Tobli Guadosalam - Talk to Logos & Ormi before talking to Leblanc - Talk to Leblanc - Talk to Logos & Ormi again - Watch spheres in Logos room - Talk to Maechen - Watch Crimson Record 4 Thunder Plains - Talk to Cid - Talk to Lian and Ayde Macalania Woods - Mission Complete! Bikanel Desert - Talk to Marnela at the Cactuar Nation Calm Lands - Mission Complete! - Watch Shinra deploy Comm Sphere (Chocobo Ranch) - Watch Shinra deploy Comm Sphere (Travel Agency) Mt. Gagazet - Mission Complete! Zanarkand Ruins - Talk to Isaaru Besaid Island - Mission Complete! Kilika Island - Successfully sneak past guards at the gate - Mission Complete! Bevelle - Watch the scene with Gippal upon entry to Bevelle - Watch scene with Meyvn Nooj, Baralai, and Gippal in the Vegnagun chamber - Get Crimson Sphere 1 from Vegnagun chamber - Watch Crimson Record 1 Djose Temple - Mission Complete! - When Yuna says "I'm all alone" in the Farplane Abyss, press "X" until you hear a whistle 4 times and Yuna runs off onto a yellow glitter bridge after a yellow ghost. Chapter 4. Celsius - Rest at Cabin - Watch Crimson Record 2

- Watch Crimson Record 3 - Talk to Paine outside on the Deck Celsius - CommSphere (Part 1) - View the Besaid Island CommSphere - View the Kilika Island CommSphere - View the Mushroom Rock Road CommSphere - View the Bevelle CommSphere Celsius - CommSphere (Part 2) - View the Besaid Island CommSphere seven times - View the Kilika Temple CommSphere - View the Luca CommSphere three times - View the Mi'ihen Highroad CommSphere and participate in the investigation. You must complete the sidequest and make it so that Rikku or the Chocobo Eater is the culprit. - View the Djose Temple CommSphere - View the Guadosalam CommSphere - View the Thunder Plains CommSphere and catch a chocobo using the Choco-Porter - View the Macalania Woods Entrance CommSphere - View the Macalania Woods Travel Agency CommSphere - View the Bikanel Desert Excavation Camp CommSphere - View the Calm Lands Chocobo Ranch CommSphere twice - View the Mt. Gagazet Mountain Gate CommSphere - View the Mt. Gagazet Hot Springs CommSphere 16 times until the hot springs are empty Moonflow - Mission Complete! Celsius - Rehearse for the concert in the Cabin Celsius - CommSphere (Part 3) - View the Besaid Island CommSphere twice - View the Kilika Island Port CommSphere four times - View the Kilika Island Temple CommSphere - View the Mushroom Rock Road CommSphere twice - View the Moonflow CommSphere where Elma tries to take her chocobo onto the shoopuff - View the Guadosalam CommSphere - View the Macalania Woods Travel Agency CommSphere - View the Zanarkand Ruins CommSphere three times Zanarkand Ruins - Mission Complete! Celsius - Talk to - Perform - Talk to - Talk to Chapter 5. Celsius - Watch Crimson Record 5 - Talk to Buddy on the Bridge Tobli the concert Maechen Leblanc in the Engine Room

- Rest at Cabin and watch scene with Buddy/Barkeep - Talk to Buddy in the Engine Room Zanarkand Ruins - Episode Complete! - Talk to Maechen Besaid Island - Episode Complete! Kilika Island - Episode Complete! Luca - Episode Complete! Mi'ihen Highroad - Episode Complete! Mushroom Rock Road - Mission Complete! - Receive Nooj's Sphere from Lucil at the Youth League Headquarters Observation Deck - Watch Nooj's Sphere (Deathseeker) - Complete the Den of Woes - Episode Complete! Djose Temple - Defeat Experiment at a level less than 5 - Defeat Experiment at level 5 - Episode Complete! Moonflow - Episode Complete! Guadosalam - Episode Complete! - Talk to Tromell outside of locked house - Obtain Baralai's Sphere from inside locked house - Watch Baralai's Sphere (Yevon's Secret) Thunder Plains - Mission Complete! - Episode Complete! - Talk to Cid on the Deck of the Celsius - Watch Brother and Cid argue on the Bridge of the Celsius Macalania Woods - View the scene at the alcove near Lake Macalania - View the scene at the springs near the Calm Lands. Episode Complete! - View the scene with O'aka and Wantz at the Lake Macalania Travel Agency. Episode Complete! Mt. Gagazet - Episode Complete! Bikanel Desert - Locate first 9 Gatekeepers. Mission Complete! - Defeat Jumbo Cactuar inside Cactuar Hollow - Defeat Angra Mainyu

- Speak to Benzo at the Cactuar Nation after defeating Angra Mainyu Bevelle - Episode Complete! - Obtain Crimson Sphere's 6 & 8 inside Via Infinito - Watch Crimson Sphere's 6 & 8 oboard the Celsius - Defeat Trema inside Via Infinito Calm Lands - Raise the publicity level of one company to level 5 before entering the Calm Lands. Episode Complete! - Defeat the Anything Eater inside the Chocobo Ranch secret dungeon Celsius - Obtain Mascot Dressphere - Jump into a hole to go to the Farplane Farplane - Talk to Leblanc in the Farplane Abyss Celsius - After entering the Farplane Abyss, return to the Celsius and talk to Shinra, then go to the Deck to view a scene with Brother and Buddy, and then go to the Cabin to view a scene with Cid, Brother, and Rikku. Farplane - Defeat Vegnagun - Defeat Final Boss - During the end sequence, when you see Yuna at the Farplane Abyss, immediately press "X" to hear a whistle - Answer "Yes!" when the Fayth asks you a question Congratulations! If you followed this guide you will receive the Perfect Ending! Enjoy!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[901] XV. Treasure Spheres -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=The [T##] is the search code for Treasure Spheres ONLY. Use it to search for specific Treasure Spheres in this section. First I will list the Treasure Spheres in the game. Each Treasure Spheres has its own information about it such as where it is found and a description of what it contains. Use the search code listed next to a particular Treasure Sphere to jump to that section for it or simply scroll down to it. This section gives you information on all the treasure spheres in the game. These are viewable by talking to Shinra onboard the Celsius and choosing the treasure spheres option. ---------------------------------------------------------| Treasure Spheres | |----------------------------------------------------------| | [T01] Journey's Start [T02] Zanarkand's Prime | | [T03] Treasure Map [T04] Reassembled Sphere | | [T05] Leblanc's Last Laugh [T06] As Logos Sees It | | [T07] The Lost Colossus [T08] Gaol, 1000 Years Ago | | [T09] Crimson Record 1 [T10] Crimson Record 2 |

| | | | | |

[T11] Crimson Record 3 [T12] Crimson Record 4 | [T13] Crimson Record 5 [T14] Crimson Record 6 | [T15] Crimson Record 7 [T16] Crimson Record 8 | [T17] Crimson Report 1 [T18] Crimson Report 2 | [T19] Winno Memories [T20] Deathseeker | [T21] Gippal's Sphere [T22] Yevon's Secret | ---------------------------------------------------------Awesome Sphere - You receive this sphere after defeating YSLS-Zero. You do not get to keep this sphere and it will not show up on Shinra's Treasure Sphere list. I just included it here because it is a treasure sphere.

-----------------------------------------------------------------------------Treasure Sphere Location -----------------------------------------------------------------------------[T01] Journey's Start Kimahri found this on Mt. Gagazet. You start the game with this sphere.

Description: This sphere contains footage on a person who looks like Tidus trapped in a cage and yelling things at an unseen person. -----------------------------------------------------------------------------[T02] Zanarkand's Prime Mt. Gagazet Ruins You receive this sphere when you defeat Boris.

Description: This sphere shows footage of a Zanarkand 1000 years or more ago. A man is talking about how he got a ticket and shook someone's hand. -----------------------------------------------------------------------------[T03] Treasure Map (Besaid Sphere) Besaid Island Cave After defeating the Flame Dragon you can grab this sphere from the cave in Besaid.

Description: This sphere contains footage of a treasure chest high up on a ledge near the waterfall on the road just outside of Besaid village. -----------------------------------------------------------------------------[T04] Reassembled Sphere Description: -----------------------------------------------------------------------------[T05] Leblanc's Last Laugh (Leblanc Sphere) Celsius Received automatically after returning the Awesome Sphere to either New Yevon or the Youth League.

Description: This sphere contains footage of Leblanc, Ormi, and Logos taunting Yuna, Rikku, and Paine about stealing the broken sphere off the Celsius.

-----------------------------------------------------------------------------[T06] As Logos Sees It (Logos's Sphere) Guadosalam Found in Logos room during chapter 3.

Description: This sphere contains footage of your time in Bevelle where Vegnagun was supposed to be. Kind of funny actually. -----------------------------------------------------------------------------[T07] The Lost Colossus (Ormi's Sphere) Guadosalam Found in Logos room during chapter 3.

Description: This sphere contains footage of your time in Bevelle where Vegnagun was supposed to be. You can see Meyvn Nooj was there. -----------------------------------------------------------------------------[T08] Gaol, 1000 Years Ago (Gaol Sphere) Guadosalam Found in Logos room during chapter 3.

Description: This sphere contains footage of someone who looks like Tidus. -----------------------------------------------------------------------------[T09] Crimson Record 1 (Crimson Sphere 1) Bevelle Found in the Vegnagun chamber during chapter 3 after completion the mission at Kilika Woods.

Description: This sphere contains footage of Meyvn Nooj, Baralai, and Gippal during their first meeting on a Crimson Squad exercise. -----------------------------------------------------------------------------[T10] Crimson Record 2 (Crimson Sphere 2) Farplane Abyss Received automatically in chapter 3 upon the completion of the mission at Djose Temple.

Description: This sphere contains footage of Meyvn Nooj, Baralai, Gippal, and Paine during a Crimson Squad exercise. Nooj is about to do something only a "Deathseeker" would do. -----------------------------------------------------------------------------[T11] Crimson Record 3 (Crimson Sphere 3) Farplane Abyss Received automatically in chapter 3 upon the completion of the mission at Djose Temple.

Description: This sphere contains footage of Meyvn Nooj, Baralai, and Gippal just before Operation Mi'ihen on an unknown vessel. -----------------------------------------------------------------------------[T12] Crimson Record 4 (Crimson Sphere 4) Guadosalam This sphere is found in chapter 3 inside the

room with the blue sphere in it in the secret passage inside Leblanc's Chateau. Climb the crates on the left side of the room to reach the balcony and the sphere is to the right in a chest. Description: This sphere contains footage of a Crimson Squad exercise. You can clearly see Baralai, Gippal, and Meyvn Nooj. -----------------------------------------------------------------------------[T13] Crimson Record 5 (Crimson Sphere 5) Celsius This sphere is given to you by Leblanc at the end of chapter 4.

Description: This sphere contains footage of a Crimson Squad exercise. The participants are killing each other. -----------------------------------------------------------------------------[T14] Crimson Record 6 (Crimson Sphere 6) Bevelle This sphere is found on level 0 of the Via Infinito dungeon in chapter 5.

Description: This sphere contains footage of Nooj, Baralai, Gippal, and Paine after the Crimson Squad exercise. They are shot at by their own people. -----------------------------------------------------------------------------[T15] Crimson Record 7 (Crimson Sphere 7) Den of Woes (Down in the Mushroom Rock Road Ravine) Given to you by Meyvn Nooj in chapter 2.

Description: This sphere contains footage of a woman running for help. -----------------------------------------------------------------------------[T16] Crimson Record 8 (Crimson Sphere 8) Bevelle This sphere is found on level 20 of the Via Infinito dungeon in chapter 5.

Description: This sphere contains footage of Nooj, Baralai, Gippal, and Paine after the Crimson Squad exercise. It shows Nooj shoot Baralai, Gippal, and Paine. -----------------------------------------------------------------------------[T17] Crimson Report 1 (Crimson Sphere 9) Den of Woes (Down in the Mushroom Rock Road Ravine) Ormi and Logos drop this sphere.

Description: This sphere contains footage of a Crimson Squad exercise in which there were zero survivors. -----------------------------------------------------------------------------[T18] Crimson Report 2 Guadosalam

(Crimson Sphere 10)

Found in Logos room during your mission to Guadosalam.

Description: This sphere contains footage of people discussing the Crimson Squad exercise. There were 4 survivors. -----------------------------------------------------------------------------[T19] Winno Memories (Paine's Sphere) Farplane You receive this sphere during chapter 5 from Gippal on your way to the final boss fight.

Description: This sphere shows Nooj, Baralai, Gippal, and Paine talking about being on an airship and what positions they would hold on it. -----------------------------------------------------------------------------[T20] Deathseeker (Nooj's Sphere) Mushroom Rock Road Given to you by Lucil at the Youth League Headquarters Observation Deck during chapter 5.

Description: This sphere shows Nooj's talking to Lucil about being a Deathseeker and wanting to die. -----------------------------------------------------------------------------[T21] Gippal's Sphere (Gippal's Sphere) Mi'ihen Highroad You receive this sphere for helping Rin in his inestigation during chapter 4.

Description: This sphere shows a conversation between Gippal and Auron. -----------------------------------------------------------------------------[T22] Yevon's Secret (Baralai's Sphere) Guadosalam Found in a chest inside of the locked house at Guadosalam during chapter 5. Tromell must give you access to it.

Description: This sphere shows Baralai talking to Seymour just before Yuna arrived in Guadosalam during Final Fantasy X. -----------------------------------------------------------------------------Awesome Sphere Kilika Island You receive this sphere after defeating YSLS-Zero. You do not get to keep this sphere and it will not show up on Shinra's Treasure Sphere list. I just included it here because it is a treasure sphere.

Description: This sphere contains footage of a person that looks very similar to Tidus standing in front of something called the Vegnagun. The person also mentions the name Lenne.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[902] XVI. Al Bhed Primers -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Al Bhed Primers help you learn the Al Bhed language. There are 26 of them in the game. After you get them all you will understand what everyone is saying in Al Bhed. Once you have beaten the game you can play through a new game and keep all the Primers with you so you can understand what all the Al Bhed were saying in the beginning of the game. When you receive an Al Bhed Primer the primer itself will be random. So the first primer you get might be I, IV, X, XXI, or any other number. In this section I will list all of the primers and what letter they translate. I will also list where all 26 primers can be found in the game. -------------------------------------------------Al Bhed Primer # Letter Al Bhed Letter | --------------------------------------------------| Al Bhed Primer I A Y | Al Bhed Primer II B P | Al Bhed Primer III C L | Al Bhed Primer IV D T | Al Bhed Primer V E A | Al Bhed Primer VI F V | Al Bhed Primer VII G K | Al Bhed Primer VIII H R | Al Bhed Primer IX I E | Al Bhed Primer X J Z | Al Bhed Primer XI K G | Al Bhed Primer XII L M | Al Bhed Primer XIII M S | Al Bhed Primer XIV N H | Al Bhed Primer XV O U | Al Bhed Primer XVI P B | Al Bhed Primer XVII Q X | Al Bhed Primer XVIII R N | Al Bhed Primer XIX S C | Al Bhed Primer XX T D | Al Bhed Primer XXI U I | Al Bhed Primer XXII V J | Al Bhed Primer XXIII W F | Al Bhed Primer XIV X Q | Al Bhed Primer XV Y O | Al Bhed Primer XVI Z W | -------------------------------------------------Locations Found: -----------------------------------------------------------------------------Celsius -----------------------------------------------------------------------------Watch the Djose Temple CommSphere during chapter 4 five times. Talk to Brother onboard the Celsius near the beginning of the game. Watch the Djose Temple CommSphere during chapter 4 five times. Received automatically after speaking with Shinra and viewing the Awesome Sphere.

Received automatically in chapter 4 after talking to Paine on the Deck and returning to the Bridge. Talk to Brother onboard the Celsius near the beginning of the game. Talk to Brother onboard the Celsius near the beginning of the game. Talk to Buddy onboard the Celsius near the beginning of the game. During Chapter 5, after you visit the Farplane Abyss at the end of the game, talk to Shinra for a short scene and then take the elevator to the Deck on the Celsius for another scene with Buddy and Brother. You will receive an Al Bhed Primer. -----------------------------------------------------------------------------Luca -----------------------------------------------------------------------------Talk to Rin in the locker room hallway down the stairs on the right side of the Blitzball stadium. -----------------------------------------------------------------------------Djose Temple -----------------------------------------------------------------------------After registering in the house outside the temple, go inside and after a scene with Gippal, you will automatically reveive the primer. Received automatically upon accepting the new mission during chapter 3 at Djose Temple. Speak to Gippal at the Djose Temple during chapter 3. Defeat the Experiment the first time during chapter 5. -----------------------------------------------------------------------------Thunder Plains -----------------------------------------------------------------------------You will receive this primer after defeating the Machina Panzer boss in the secret dungeon during chapter 5. -----------------------------------------------------------------------------Lake Macalania -----------------------------------------------------------------------------You receive a primer after completing the "Secure the Agency" mission at the shop in Lake Macalania during chapter 3. You will get this primer automatically upon entering Lake Macalania. -----------------------------------------------------------------------------Bikanel Desert -----------------------------------------------------------------------------Automatically received from the Al Bhed who find you lost in the desert in chapter 1. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[950] XVII. Secrets/Sidequests -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=---- BEGIN SPOILERS ----

-----------------------------------------------------------------------------[951] -- Unlimited Gil Trick ------------------------------------------------This trick is done onboard the Celius during chapter 2. After you pay off O'aka's debt, he will thank you by selling you stuff very cheap for now. Simply buy 99 of the cheap items and sell them to Barkeep. You will make a huge profit and can do this as many times as you want to or until you get extremely bored. Once O'aka leaves the ship in the next chapter, you can no longer do this. -----------------------------------------------------------------------------[952] -- Publicity Campaign -------------------------------------------------Speak with the one of the people at a mini-game in the Calm Lands to start this quest. You can choose to campaign for Argent, Inc. or Open Air, Inc. Each one provides different prizes. By campaigning you can open two additional mini-games called "Feed the Monkey" and Gull Force in the Calm Lands. In order to do this you must earn a rank of 3 or more for both companies. More Information coming soon. -----------------------------------------------------------------------------[953] -- Solicate a Wife -----------------------------------------------------Find a wife for the man's son in the Calm Lands. Speak with the man at the travel agency in the center of the Calm Lands to start this quest. More Information coming soon. -----------------------------------------------------------------------------[954] -- Mi'ihen Mystery ----------------------------------------------------This is a sidequest you must help Rin with to find out the culprit who made the machina go crazy and the person responsible for the hover accident. The possible suspects are Chocobo Eater, Rikku, The Prophet, Calli, and Rin. You must make it so that the Chocobo Eater or Rikku is the culprit if you want 100% completion. More Information coming soon. -----------------------------------------------------------------------------[955] -- Cactuar Hunting ----------------------------------------------------To start off with, there is only one item to be gained from completing this quest. The "Covenant of Growth Garment Grid". It has Double EXP and Double AP on it. To get it you simply need to find all 10 gatekeepers and WIN the shooting mini-game against Frailea (the last cactuar you find).

YOU DON'T HAVE TO WIN THE MINI-GAME AGAINST ANY OTHER CACTUAR! ONLY FRAILEA. To begin this sidequest, go to Bikanel Desert during chapter 3. Upon entering the Bikanel Desert, you will get a brief scene. After you get control back, speak to the Pilot and have him take you to the Cactuar Nation. This will start a scene with you talking to the Cacti Mother Marnela. When the question comes up, choose "That makes perfect sense!" to advance the story. When you get control back, talk to the cactus again and she will tell you about Great Haboob, the Ten Gatekeepers, Cactuar Mothers and then you will get a new mission to find the Ten Gatekeepers. During chapter 3 you can only find 6 of them. The others aren't available until chapter 5. To start with your first gatekeeper, find the mother that is awake. Mothers that are awake have green waves of light around them like Marnela has. The others are all asleep. After you find one of the Gatekeepers and return it, another Mother will wake up. So you have to do them one at a time in order. Find the mother that is awake (green square on the map). She will tell you she is Lobivia's mother and that he was supposed to head north from the Oasis with his friends. Return to your hover and go back to camp. Then talk to the pilot and go to the Oasis. Find Lobivia (the green cactuar on the left). Now in order to get one of the gatekeepers you have to play a little mini-game with each one. The screen will split into 2 vertical panes. The one on the left will have three pictures flipping through it. 1 of them will be Lobivia. The object is to shoot him when he pops up. Sometimes you will miss. The best way to win is if you do manage to shoot him once, he will spin off the screen for moment and come back to the center of his pane. When he comes back near the center, shoot again. Repeat this process until you miss. Then do it again until you reduce his life to zero. You don't have to win the Cactuar mini-game to get the cactuar. Even if you lose it will still come with you. Here are his stats: ---------------Lobivia | ----------------| HP: 10 | Strength: 3/10 | Agility: 2/10 | ---------------After you win you will return to the mother. Then talk to the next mother. She will be the mother of Toumeya. She says he went to waters vaster than our Oasis with white sandy beaches. Sounds like Besaid Island right? Yep. Go to Besaid Island and make your way to the beach. Go all the way to the far end of the beach and grab the green Cactuar stuck in the sand. This is Toumeya. Here are his stats:

---------------Toumeya | ----------------| HP: 10 | Strength: 3/10 | Agility: 3/10 | ---------------After you catch him return to the Celsius and then go to Bikanel Desert. Return to the Cactuar Nation and talk to the Mother (green square on map). Find the next Mother (green square on map). This is Lobeira's Mother. She says he's in a treasure box in a sphere hunters house. This refers to a treasure box in Ormi's room at the Chateau Leblanc. So let's go there now. Return to Guadosalam and go into the secret passage to Ormi's room. Open the box that is moving in Ormi's room. This is Lobeira. Here are his stats: ---------------Lobeira | ----------------| HP: 12 | Strength: 7/10 | Agility: 2/10 | ---------------After you get Lobeira, return him to his Mother and find the next one. It will be Areq & Arroja's Mother. She says they are putting off seeing the snow to play with some yellow birds. This refers to the Calm Lands at the base of Mt. Gagazet. So let's head to Mt. Gagazet. When you reach Mt. Gagazet via the ariship, go down towards the Calm Lands. On the next screen on the other side of the bridge you will see a chocobo walking around with 2 Cactuars riding around on it. They are Areq & Arroja. Here are their stats: ---------------Areq & Arroja | ----------------| HP: 16 | Strength: 6/10 | Agility: 4/10 | ---------------Return them to their Mother and talk to the next Mother. She will tell you about Islaya. Islaya is at the Thunder Plains. Go to the Maclania Woods via the airship and go down to the Thunder Plains from there. When you enter the Thunder Plains keep going down until you reach the shelter on the left. Islaya is directly across from the shelter to the right side of the screen. Here are his stats: ---------------Islaya | ----------------|

HP: 12 | Strength: 6/10 | Agility: 5/10 | ---------------Return him to his Mother and speak to the next Mother. She will tell you about Chiapa but will tell you to leave him alone for now. So we can't continue this quest again until chapter 5. During chapter 5, when you go to Bikanel Desert for the first time, Nhadala will approach you and ask you to help the Cactuar Nation because it is being attacked by a gigantic fiend. Once you are in chapter 5, head to Kilika Island. Go up through the village and head into the woods. Once in the forest, take the second fork to the right and follow it along on the right side of the path. When it starts to curve upward press the "O" button to jump up to the secret ledge. Grab the Arcane Lore from the treasure chest. You will also see Chiapa the cactuar lounging there. Grab him. Here are his stats: ---------------Chiapa | ----------------| HP: 9 | Strength: 6/10 | Agility: 4/10 | ---------------Let's go to Bikanel Desert via the airship to return Chiapa. Upon entering Bikanel Desert, Nhadala will approach you and ask you to help the Cactuar Nation because it is being attacked by a gigantic fiend (only if you didn't go there earlier in chapter 5, you won't get the same scene again). Talk to the pilot and go to the Cactuar Nation and you will get a scene telling you to find the ten gatekeepers again. Find the green square on the mini-map and return Chiapa (we found earlier in Kilika) to his mother. Now find the next green square and talk to that mother to get information on Erio. It says he saw some snow and went to a spring. This tells us he is somewhere on Mt. Gagazet. So let's go there again. Talk to Picket and return to the Al Bhed camp and use the save sphere there to return to the airship. Now go to Mt. Gagazet via the airship. If you start at the bottom of the mountain, take the warp pad up to the Mountain Gate and follow the path up to the next screen where there is an open area with a cliff edge to the left overlooking the mountain. Erio is near the edge. If you start at the hot springs area, just climb down the cliffs and follow the path down until you reach the first screen with snow on it. It will be a large open area with a cliff edge to the left overlooking the mountain. Erio is near the edge. Here are his stats: ----------------

Erio | ----------------| HP: 15 | Strength: 8/10 | Agility: 4/10 | ---------------After you get him find the nearest save sphere and return to the Celsius and go back to Bikanel Desert. Return to the Catuar Nation and return Erio to his Mother and find the next mother to find out about Bartschella. It says she likes money and is at a sphere hunter's house. This refers to Dona's house in Kilika. Return to the airship and then go to Kilika. Go to Dona's house and Bartschella is directly on the left upon entering. Here are her stats: ---------------Bartschella | ----------------| HP: 12 | Strength: 8/10 | Agility: 5/10 | ---------------After you get her find the nearest save sphere and return to the Celsius and go back to Bikanel Desert. Return to the Catuar Nation and return Bartschella to her Mother and find the next mother to find out about Frailea. It says he falls in with the wrong crowd sometimes. This tells us he is inside the rogue cactuar lair. Talk to Marnela to get a new mission to find the 10th cactuar. This will take you into the rogue cactuar lair, Cactuar Hollow. Follow the path along and eventually you will get a scene after a random encounter where the cactuars shoot a fiend to make it much larger. From here on all the fiends in random encounters will be over-sized fiends. At the first fork, take the up path and climb up on the rocks to grab an Ether from the treasure chest. Now climb back down and take the right fork this time. Fall down into the sand and you will find out it is a trap. The sand will slowly rise and you must try and make it to the other side before it gets to high. Don't panic! You can do this as many times as you want. In fact, to get all the items along the way you will have to do it several times. Each time you don't make it you will be placed back at the waterfall cliffs area where we just got the Ether. So, make your way along and grab all the items you can. Take your time not to miss anything. I will list the items in the order they are found along the path. Faerie Earrings, Ether, Hi-Potion, Megalixer, Twist Headband, Ether, Mute Shock, Beaded Brooch, & Phoenix Down. At the end of the path you wil have to climb up from the side and jump across to get up to the ledge. Keep going down the path and you will eventually run into Frailea.

Here are his stats: ---------------Frailea | ----------------| HP: 10 | Strength: 6/10 | Agility: 3/10 | ---------------Now Frailea has two cactuars with him. The way to tell which one is him, simply look at their mouths as they flip through. Frailea has an oval shaped mouth. The other two have a flat top part on their mouths. You don't have to defeat Frailea now if you don't want to. You will still be able to challenge him later to try and get the "Covenant of Growth Garment Grid". However, before you can challenge him again you will have to defeat Angra Mainyu. One of the most difficult bosses in the game! After you get him you will have to fight a boss battle. -- Boss Battle -Name: Jumbo Cactuar, Cactuar x2 HP: 22222, 2002 MP: 1111, 120 EXP: 0, 0 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: Stamina Tonic, None Stamina Tonic x2, None Stamina Tonic, None Rabite's Foot, None 0, 120 0, 180

Strategy: This battle isn't too difficult unless you get the misfortune of the Jumbo Cactuar going into oversoul mode. The Jumbo Cactuar just sits there doing nothing except casting Hastega on itself and the smaller cactuars. So ignore it and focus on killing the smaller cactuars first. I would recommend using 1 or 2 gunners for this battle. They can easily kill the smaller cactuars in one Trigger Happy. Use Trigger Happy against them because their evasion is so high that you can hardly hit them otherwise. After they are gone take out the Jumbo Cactuar quickly. You shouldn't have any trouble with this battle. If the Jumbo Cactuar goes into oversoul form then it will start using high level Black Magic spells along with Flare so you could have problems then. Just hope that doesn't happen. The rare drop for this battle is a Rabite's foot. Try to get this item if you can because it gives you Luck +100 which is an excellent accessory. -** Mission Complete! ** Now, leave the Cactuar Hollow and you will get a scene with a new mission to defeat the desert fiend. Now this battle is one of the most difficult in the game (except for the

Via Infinito area). If you feel the urge to take him on now, go for it. I would suggest skipping it for now unless you are at around level 70 or higher. You can defeat it at low levels around 50, however it takes some round about strategy and a bit of work. Choose "Yes" to return to he airship instead of fighting it now. That's it for the Cactuar Hunting sidequest! -----------------------------------------------------------------------------[956] -- Chocobo Ranch ------------------------------------------------------The [C##] is the search code for Chocobo Ranch ONLY. Use it to search for specific sections of the Chocobo Ranch Information. First I will list the Chocobo Ranch sections. Each section contains information about that part of the ranch. Use the search code listed next to a particular section to jump to it or simply scroll down to it. [C01] [C02] [C03] [C04] [C05] [C06] [C07] [C08] [C09] Opening the Chocobo Ranch Chocobo Ranch Layout Catching Chocobos Chocobos Type Sending Out Chocobos (Dispatching chocobos) Chocobos Heart Chocobos Level (Raising chocobos) Collecting Greens Items/Accessories Chocobos Can Find

-- [C01] Opening the Chocobo Ranch ------------------------------------------The Chocobo Ranch is located at the old monster arena in the Calm Lands. To the far right of the screen is a small path that leads you to it. During chapter 1 you cannot gain access to it. In order for the Chocobo Ranch to open, you must perform certain events throughout the game. The soonest you can get the Chocobo Ranch to open is chapter 2. You can also get it to open later if you wait, however, if you miss certain key events, the Chocobo Ranch will NEVER open no matter what you do. Here is the best way to open the Chocobo Ranch: - During chapter 1, visit Mushroom Rock Road and speak to the Youth League members just up the path on the left. Talk to Clasko and follow him to start a new mission to try and reach the Youth League Headquarters by getting past the fiends along the way under the cover of fog. The key here is making sure that you talk to Clasko himself and choosing to follow him. - After receiving a Mission Complete! by reaching the Youth League Headquarters, return to Mushroom Rock Road via the airship. From the save sphere, head up the path and up on the right you will find Clasko. Speak with him and choose "The more the merrier!" when he asks to come aboard your airship. - During chapter 2, visit Mi'ihen Highroad. Go inside the travel agency to in the middle of the Mi'ihen Highroad to trigger a short segment. Then head outside to follow the girl to the cliff edge over-looking the water. Speak with the girl named Calli. After a quick scene choose "Of course" to helping her catch a chocobo. This will initiate a new mission to try

and catch a chocobo. During the mission, Clasko will fly down on a chocobo and help you (see the walkthrough section of this FAQ for help on completing the mission). - After receiving a Mission Complete! by catching a chocobo and saving Calli, return to Mi'ihen Highroad and go back to the travel agency. Find Clasko standing near the agency and talk to him. Choose "All aboard!" to have him, Calli, and the chocobo board the Celsius. - Now, after you get Clasko onboard the airship, go to the Calm Lands and enter it via the airship. You will see a scene with him talking about his fate and then he'll run off to the old monster arena. When you get control back, follow him and enter the monster arena at the far right of the Calm Lands. Talk to him inside and choose to help him. This will start a new mission to wipe out all the fiends inside the ruins (see the walkthrough section of this FAQ for help on completing the mission). - After you complete the mission to clear out the fiends inside the old monster arena, the Chocobo Ranch will open. If you don't talk to Clasko in chapter 1, all is not lost, simply speak to him during chapter 2. After you talk to him he will run off. Now complete the same tasks listed above as though he didn't run off. If you do not talk to him in chapters 1 or 2, then the Chocobo Ranch will NEVER open. -- [C02] Chocobo Ranch Layout -----------------------------------------------Here is a map of the ranch: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X 10R | {D} | 5R X XXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXX X X X X XXXXXX X X XXXXXX X 9R X X 4R X XXXXXX X XXXXX XXXXX XXXXX XXXXX XXXXX X XXXXXX X X X X X X X X X X X X X X XXXXXX X X 1 X X 2 X X{A}X X 3 X X 4 X X XXXXXX X 8R X X X X X X X X X X X X 3R X XXXXXX X XXXX XXXX XXXX XXXX XXXX XXXX X XXXXXX X X X X X X XXXXXX X X X X XXXXXX X 7R X XXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXX X 2R X XXXXXX X X X X XXXXXX X X X X X X XXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXX XXXXXX X 6R 1R X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X X X X XXXXXXXXX --------------------------X X X X | Map Legend | X X X X |---------------------------| X X X X | 1-4 - Choco Runners | X{S} XXXXXXXX X | 1R-10R - Choco Reserves | X X |---------------------------| X {C} X

|{A} - Amazing Chocobo | |{C} - Clasko | |{S} - Save Sphere | |{D} - Hidden Dungeon* | ---------------------------

X X X X X X

X XXXXXXXX X X X X X X X X X X X XXXXXXXXX

To Calm Lands *See Secrets/Sidequests section (Chocobo Ranch Secret Dungeon) to find out how to open this hidden dungeon. Clasko is the key to the Chocobo Ranch. After you open the ranch, he will be inside of it taking care of it. Here is a list of what you can do when you speak to Clasko along with a brief explanation of what each one is used for: - Raise Chocobos This menu item allows you to raise the level of your chocobos. - Feed Chocobos This menu item allows you to raise the "heart" of your chocobos. - Browse Chocobos This menu item browses your current chocobos and gives you their stats. - Nutritive Greens This menu item allows you to change the mix of greens you collect for Clasko. - Dispatch Chocobos This menu item is used to send Choco Runners out into Spira. - Change Roster This menu item allows you to switch Choco Runners with Choco Reserves. - Release Chocobos This menu item allows you to get rid of unwanted chocobos. They will be gone forever when you release them. - Junk Food This menu item is used to get more Gysahl Greens to be used to catch chocobos. - Help This menu item brings up a virtually worthless help index on chocobos. -- [C03] Catching Chocobos --------------------------------------------------Initially, all the stalls will be empty. In order to use chocobos, you have to catch them first. You will need to catch at least one chocobo before the end of Chapter 3 to get the completion percentage. There are many areas in Spira where you can catch chocobos. First, you will need to speak to Clasko to get some Gysahl Greens. Go inside the ranch and speak to him at location {C} on the map. Sometimes Clasko will not be there because he is running around in the ranch. If you see him you can talk to him and he will automatically bring you back to location {C}. The easiest way is to simply go to location {C} and if he isn't there, a small chocobo-shaped whistle/bell will be on the floor. You can use it to call Clasko back. Talk to Clasko and he will give you some Gysahl Greens and Pahsana Greens the first time you speak

to him. Now let's head just outside the ranch to the Calm Lands and catch us a chocobo. Walk around the Calm Lands until you get an encounter with a chocobo. When the battle starts, quickly use the item Gysahl Greens on the chocobo before taking any other action. Then kill the enemies quickly. Once the chocobo is alone, give it another Gysahl Green to catch it. After you catch a chocobo, it will automatically be sent to the Chocobo Ranch. Note: A chocobos level is very important. See the section on Chocobos Level for more information. The level will determine if you should keep the chocobo or let it go. Okay, so now that we have caught ourselves a chocobo, let's talk some more about the map. The numbers 1-4 on the map are your Choco Runners. The numbers 1R-10R are your Choco Reserves. The ranch can hold up to 14 chocobos at once. If you catch more than 14, any extra ones will be automatically released. So NEVER catch more than 14 at one time. The first 4 chocobos you catch automatically get assigned as a Runner. The next 10 will be Reserves. Now, you can speak to Clasko and change the roster at anytime to switch them around. So what's the purpose of the Runners versus Reserves you ask? Well, the entire purpose of the Chocobo Ranch is simply to send chocobos out into Spira and hope they return safely with treasure. The majority of the items they find are worthless however. So, why do it? Well, because you have to if you want to unlock certain secret dungeons that contain AWESOME items/accessories. Chocobo Runners are the only chocobos that you can send out to look for stuff. Your reserves just sit around doing nothing. It is good to have Choco Reserves because occasionally, your Choco Runner will not come back. So instead of having to go out and catch one to replace it, you have one ready and waiting. Chocobos have a high chance of not returning when you send a chocobo with low heart to an environment that they don't really like. So how do you know what they like and what's all this talk about heart? I'll get to that in a little while. -- [C04] Chocobos Type ------------------------------------------------------Unlike some previous Final Fantasy games, there are no colored chocobos in the game. There are no, red, blue, black, etc. There is simply one yellow/gold colored type of chocobo in the game. However they do have different nature's. There are three types of nature a chocobo can have: Timid, Normal, & Bold Each type is suitable for different places around Spira. So in order to get items from all the different areas, you will need all three types unless you like waisting your time watching chocobos run away. Now, certain types of chocobos are more frequent in certain parts of Spira. For example, if you wanted to catch a whole bunch of "bold" chocobos, you would find lots of them in Kilika Woods, Thunder Plains, or Bikanel Desert. So you would think that by sending a "bold" chocobo to those places would be

where that type of chocobo is best suited. Nope! It doesn't. Don't ask me why, it doesn't make sense to me. Here is a list of where to "CATCH" certain types of chocobos: -------------------------------------------------------------------------| Location Timid Normal Bold | |--------------------------------------------------------------------------| | Besaid Island, Moonflow, Macalania Woods | 80% | 10% | 10% | | Kilika Island, Thunder Plains, Bikanel Desert | 10% | 10% | 80% | | Djose Highroad, Calm Lands | 10% | 80% | 10% | -------------------------------------------------------------------------Using the chart above you can easily find the type of chocobo you are looking for. Simply go to the place where 80% of the chocobos are of the type you want. -- [C05] Sending Out Chocobos (Dispatching) ---------------------------------Here is a list of where to "DISPATCH" certain types of chocobos: -------------------------------------------------------------------------| Chocobo Type Locations | |--------------------------------------------------------------------------| | Timid | Kilika Island, Thunder Plains, Bikanel Desert | | Normal | Besaid Island, Moonflow, Macalania Woods | | Bold | Djose Highroad, Calm Lands | | Any Type | Mi'ihen Highroad, Mushroom Rock Road, Mt. Gagazet, | | | Zanarkand Ruins | -------------------------------------------------------------------------Using the chart above, you will notice that four locations do not have a specific type associated with them. I have listed these locations as using "Any Type". There is no specific type better suited for these locations and if you send a chocobo to them, there is a chance it will run away. Unfortunately it is a risk you have to take if you want the items from those areas. If you send a chocobo to the wrong area, it has a very high chance of running away. DON'T DO IT! To send a chocobo out, simply talk to Clasko and choose "Dispatch Chocobos" and choose where to send it. After you send one or more chocobos out, you will have to fight 8 random battles before they will return. After 8 battles, simply return to the chocobo ranch and speak to Clasko to find out if they returned safely and if they found anything. *Note: There is a trick you can use here. BEFORE talking to Clasko to see if your chocobos returned/got any items, you can save the game. Then talk to Clasko. If any of your chocobos ran away, simply reset the game (L1, L2, R1, R2, SELECT, START) and talk to him again. Repeat this process until they all return safely. That way you don't have to worry about ever losing a chocobo. Now, when you send a chocobo out it will either return with nothing, return with 1 to 4 items, run away, or sometimes if it can't find anything, it will return with a Garment Grid as a consolation item.

-- [C06] Chocobos Heart -----------------------------------------------------When you send a chocobo out to a location it loses something called "Heart". The heart of a chocobo ranges from 0-100. When you catch a chocobo the, its heart will be at 100. As you send it out places, it will descrease. If you send a chocobo to a location it likes it will only lose 15 heart. If you send a chocobo to a location it doesn't like it will lose 60 heart. If you send a chocobo to a location it is impartial to it will lose 30 heart. The only time you should be sending a chocobo to a location other than one that it likes, is when you send one to an "Any Type" location I have listed above. In these cases it will lose 30 heart. All other times it will only lose 15 heart if you use my chart above. USE THE CHART! Don't worry about all the other possibilites of sending them to the other locations. IT IS POINTLESS! Everytime a chocobo returns, replenish its heart by choosing the "Feed Chocobos" option when talking to Clasko. This will bring up a list of all your chocobos. Next to each chocobo will be the amount of its heart. Select the chocobos with less than 100 heart and select the menu item that says "Enough to fully restore its heart". Th will automatically feed the chocobo enough Pahsana Greens to refill its heart to 100. ALWAYS keep your chocobos heart at 100. This reduces the chance of it running away when you send it out and it increases the chances of getting better items. Also, the more chocobos you have at the ranch, the less likely one of them will not return when sent out. This is because they get to know the other chocobos and start to bond with them, thus giving them a reason to come back (this is my own made up reason). -- [C07] Chocobos Level (Raising chocobos) ----------------------------------Chocobo levels are very simple. To raise the level of a chocobo, you must feed it, Pahsana Greens, Mimett Greens, or Sylkis Greens. Simply use the "Raising Chocobos" menu item when speaking to Clasko, and feed it the appropriate number of greens to increase its level. Here is a chart: --------------------------------------------------| Chocobo Level Greens Needed For Next Level | |---------------------------------------------------| | 1 10 Pahsana Greens | | 2 10 Mimett Greens | | 3 30 Mimett Greens | | 4 40 Sylkis Greens | | 5 Cannot advance, maximum level | --------------------------------------------------NOT ALL CHOCOBOS CAN REACH THE MAXIMUM LEVEL!! As you can see from my note, not all chocobos can advance to the maximum level. Many of them cannot even reach level 3. There are very few that can reach level 5.

How do I check? Well, enter the Chocobo Ranch and walk up to one of the chocobos (NOT CLASKO!). I say not Clasko because he does not have the information we are looking for at the moment. Walk up to a chocobo in its stall at the ranch and press "X" to bring up some information on the chocobo. Amoung the information that pops up is a "Max Level" stat. If the max level of the chocobo is 5, then keep it. If it is anything less than 5, then let it go. There is no reason to keep it. After you get 4 chocobos with a max level of 5, you can keep all the other ones that can't reach level 5 to fill up your ranch and reduce the possibility of them running away. But you need 4 with a max level of 5 for a secret sidequest in the game. The next section contains information on how to collect the greeens you need to level them up. -- [C08] Collecting Greens --------------------------------------------------Greens are the method for catching chocobos, refilling their heart, and raising their levels. You automatically collect greens by fighting random battles. The "Nutritive Greens" menu item when speaking to Clasko is the key to managing greens. You can change the ratio percentage of what greens you receive using this menu. Gysahl Greens are not part of the Nutritive Greens and the ratio of how many you receive cannot be changed. You will always receive the following amount of Gysahl Greens during the corresponding chapter: -----------------------------------| Chapter # of Gysahl Greens | |------------------------------------| | 1 | None | | 2 | 5 every 12 battles | | 3 | 5 every 10 battles | | 4 & 5 | 5 every 6 battles | -----------------------------------Talk to Clasko and look at the Junk Food menu item to get more Gysahl Greens. Pahsana, Mimett, and Sylkis Greens are also received through random battles. By default, the ratio of these greens you receive when fighting battles is set to 100% Pahsana Greens. So if you don't change the ration manually during the game, you will end up with thousands of Pahsana Greens at the end of the game and zero Mimett and Sylkis greens. Here is a chart of the number of Nutritive Greens you will receive during the corresponding chapter. Nutritive Greens (Pahsana, Mimett, & Sylkis Greens) -----------------------------------| Chapter # of Nutritive Greens | |------------------------------------| | 1 | None | | 2 & 3 | 10 every 6 battles | | 4 & 5 | 10 every 5 battles | -----------------------------------*Note: Mimett Greens aren't available until chapter 3. Sylkis Greens aren't available until chapter 5. Now for an example. You haven't touched your ratio settings so right now it

says 100% Pahsana Greens. Say you are in chapter 5 and you just fought 100 battles. You haven't spoken to Clasko about greens yet. So you have 200 Nutritive Greens waiting for you. At this point they have not been distributed using the ratio's you have assigned. Talk to Clasko and choose the "Nutritive Greens" menu item. It will show you your current ratio settings and ask you if you want to change them. If you choose "No, this is fine" you will get 200 Pahsana Greens. However, if you choose "Yes, please" you will get another screen asking you to define new ratio's. So we decide to change it to: - 10% Pahsana Greens - 10% Mimett Greens - 80% Sylkis Greens After choosing the new ratio, confirm your choices and you will see that you received 20 Pahsana Greens, 20 Mimett Greens, and 160 Sylkis Greens. So the distribution does not occur until you go into the "Nutritive Greens" menu item and confirm your ratio settings. -- [C09] Items/Accessories Chocobos Can Find --------------------------------More Information Coming Soon... -----------------------------------------------------------------------------[957] -- Chocobo Ranch Secret Dungeon ---------------------------------------If you successfully opened the Chocobo Ranch over the course of the game, you can access a secret dungeon within the Chocobo Ranch. Gaining access to the hidden dungeon takes a good deal of time and work. You can only access this secret dungeon in CHAPTER 5! The only reason you cannot open the Chocobo Ranch Secret Dungeon earlier in the game is because you need Sylkis Greens to raise level 5 chocobos and you need level 5 chocobos to open the dungeon. Sylkis Greens aren't available until chapter 5. Now, I will not discuss in detail how the Chocobo Ranch works and how you level up chocobos, etc... in this section because I cover all that in the previous section "Chocobo Ranch". See that section for details. OPENING THE SECRET DUNGEON -------------------------To open the entrance to the secret dungeon, you will need to perform the following actions: Raise 4 level 1 chocobos Send 3 of them out and have all return safely Raise 4 level 2 chocobos Send 3 of them out and have all return safely Raise 4 level 3 chocobos Send 3 of them out and have all return safely Raise 4 level 4 chocobos

Send 3 of them out and have all return safely Raise 4 level 5 chocobos Send 3 of them out and have all return safely Leave the chocobo ranch and re-enter it to see a scene where Clasko tells you the chocobos found a secret dungeon - Go to the back of the Chocobo Ranch and find the new corridor and jump down into the hole (Chocobo Ranch Secret Dungeon) Yep, that's it. It seems like an easy task, however, it will take some time and isn't as easy as it seems. Now I'll go into great detail on exactly how to go about completing this task. If you're like me, you didn't mess with the Chocobo Ranch at all once it opened until chapter 5. So to start with, enter the Chocobo Ranch and speak to Clasko and choose "Nutritive Greens". When the menu pops up and asks you if you want to change the ratio, say "YES!". This is because the game automatically sets the ratio of Nutritive Greens to 100% Pahsana Greens. If you choose "No" then you will end up with a couple thousand Pahsana Greens that you don't need. So choose "Yes" you want to change the ratio's. Change them to something like 50% Pahsana Greens, 25% Mimett Greens, and 25% Sylkis Greens. That way you will have a good supply of all the greens. You will need more Pahsana Greens than any because Pahsana Greens are not only used to level up your chocobo, but also to raise their heart. Okay, so now we are ready to begin. To reach the secret dungeon, you will need 4 chocobos that are able to reach level 5 (max level). NOT ALL CHOCOBOS CAN REACH THE MAXIMUM LEVEL!! As you can see from my note, not all chocobos can advance to the maximum level. Many of them cannot even reach level 3. There are very few that can reach level 5. How do I check? Well, enter the Chocobo Ranch and walk up to one of the chocobos (NOT CLASKO!). I say not Clasko because he does not have the information we are looking for at the moment. Walk up to a chocobo in its stall at the ranch and press "X" to bring up some information on the chocobo. Among the information that pops up is a "Max Level" stat. If the max level of the chocobo is 5, then keep it. If it is anything less than 5, then let it go. There is no reason to keep it right now. I had 35 chocobos so when I spoke to Clasko for the first time in chapter 5 he told me he had to let 21 go! This is because he can only hold 14 at a time. So, if you previously caught any chocobos up to this point in the game, simply walk to every single stall and see if you have and chocobos with a max level of 5. If you do, remember what number they are. Now return to Clasko and release EVERY chocobo that did NOT have a max level of 5. BE CAREFUL! When you release a chocobo, Clasko will tell you that another chocobo replaces it in line. Example Roster: - Choco Runner 1

Choco Choco Choco Choco Choco Choco

Runner 2 Runner 3 Runner 4 Reserve 1 Reserve 2 Reserve 3

Now, I tell Clasko to release Choco Reserve 1. Clasko will tell me that Choco Reserve 3 takes its place. So if Choco Reserve had a max level of 5, I need to make sure that I remember that he got moved to Choco Reserve 1 so that I don't release him on accident. The basic rule is that if you release a chocobo, then the LAST chocobo on the roster will fill the slot and all the others will stay in the same place. If you release the last chocobo on the roster, nothing will change. Confused? Good. Me too... Most likely, you will end up with an empty ranch after releasing all the worthless chocobos. If you were lucky and had a few max level 5 chocobos then good for you. If you had 4 max level 5 chocobos, then you can skip down to where I talk about raising them. If you were like me and had none, then we'll be heading out to find some. Now it doesn't matter what kind of chocobos you go after (Timid, Normal, Bold). The only thing that matters is that they have an available max level of 5. We will be heading off to Kilika to find us some Bold chocobos, simply because Kilika has a very high rate of chocobo encounters. This will help us get it done faster. If you want to go off and find chocobos somewhere else, then go for it. Head to Kilika Island via the airship and go all the way through town to the entrance to Kilika Woods. Enter the woods and save the game at the save sphere. Now walk up a little to the crossroads area near the save sphere. Equip a Lure Bracer on one of your characters. Now, go into your items and reorder your items manually and place "Gysahl Greens" as the first item in the list. You don't have to do either of these things, but they will make the process faster because you will get in an encounter every couple steps and you won't have to scroll down the items list everytime to find the "Gysahl Greens" to feed the chocobos. Walk around in a circle at the crossroads until you get an encounter with a chocobo. When the battle starts, quickly use the item Gysahl Greens on the chocobo before taking any other action. Then kill the enemies quickly. Once the chocobo is alone, give it another Gysahl Green to catch it. After you catch a chocobo, it will automatically be sent to the Chocobo Ranch. Catch as many chocobos as you can until the ranch is full. I needed to catch 14 since my ranch was empty. After you catch enough, return to the airship via the save sphere and return to the Chocobo Ranch at the Calm Lands. Enter the ranch and save the game. Now walk around to all of your chocobos again and see if you got any max level 5 chocobos. I was lucky and got 5 of them in my first try. You only need 4. If you did not get enough, release the ones you don't need and do the same process over again until you get 4 of them. If you did get 4 max level 5 chocobos, keep all the chocobos. Don't release

any. This is because chocobos have a better chance of returning when the ranch is full. You will notice that most if not all the ones you caught are Bold. This is because 80% of the chocobos in Kilika Woods are Bold. Now, once you have all 4 max level 5 chocobos, save the game. All chocobos start at level 1 and have 100 heart. Talk to Clasko and set all 4 max level 5 chocobos to be your Choco Runners. Now, talk to Clasko and Dispatch Choco Runners 1, 2, & 3 to a location below that suits them. Leave Choco Runner 4 alone. Here is a list of where to "DISPATCH" certain types of chocobos: -------------------------------------------------------------------------| Chocobo Type Locations | |--------------------------------------------------------------------------| | Timid | Kilika Island, Thunder Plains, Bikanel Desert | | Normal | Besaid Island, Moonflow, Macalania Woods | | Bold | Djose Highroad, Calm Lands | -------------------------------------------------------------------------You probably have all Bold chocobos, so send them to either the Calm Lands or Djose Highroad. Now go outside to the Calm Lands (or any area you want) and fight 8 random encounters. Leave the Lure Bracer on to increase encounters. After 8 or more battles, return to the Chocobo Ranch and SAVE THE GAME! Save the game before talking to Clasko!! Then talk to Clasko and he will tell you if your chocobos returned and give you any items they found. If all 3 did not return safely, reset the game and talk to Clasko again. Repeat this process until all 3 return safely. Once you have all 3 safely returned, talk to Clasko and choose "Raise Chocobos". Feed all 4 Choco Runners 10 Pahsana Greens to increase their level to 2. Dispatch them to the same area again, fight 8 battles, save the game, then speak to Clasko. Reset and talk to him again until all 3 return safely. Once you have all 3 safely returned, talk to Clasko and choose "Raise Chocobos". Feed all 4 Choco Runners 10 Mimett Greens to increase their level to 3. Dispatch them to the same area again, fight 8 battles, save the game, then speak to Clasko. Reset and talk to him again until all 3 return safely. Once you have all 3 safely returned, talk to Clasko and choose "Raise Chocobos". Feed all 4 Choco Runners 30 Mimett Greens to increase their level to 4. Dispatch them to the same area again, fight 8 battles, save the game, then speak to Clasko. Reset and talk to him again until all 3 return safely. Once you have all 3 safely returned, talk to Clasko and choose "Raise Chocobos". Feed all 4 Choco Runners 40 Sylkis Greens to increase their level to 5.

Dispatch them to the same area again, fight 8 battles, save the game, then speak to Clasko. Reset and talk to him again until all 3 return safely. Now, leave the Chocobo Ranch and return. If you did everything correctly, a scene will begin where Clasko tells you about a secret dungeon that has opened up. At the back of the Chocobo Ranch is a new corridor and a hole you can jump into. Before jumping into it, save the game. Now return to the hole in the floor and jump down into it to enter the Chocobo Ranch Secret Dungeon. NAVIGATING THE CHOCOBO RANCH SECRET DUNGEON ------------------------------------------The Chocobo Ranch Secret Dungeon can be quite confusing but it is worth the effort to get everything inside. There are some great items/accessories. Here is a map: -------------------------------------------------------------------------| Map Legend | |--------------------------------------------------------------------------| | S - Starting Point | | AE - Anything Eater (Boss) | | AC - Amazing Chocobo | | | | ---- Doors (They look like rock walls on the screen and can only be | | opened from south side) | | | | .... Change in Floor Height (They can be one way, so pay attention | | before you jump down) | | | |--------------------------------------------------------------------------| | Treasure Chests | |--------------------------------------------------------------------------| | T1 - Machina Reactor T9 - Mythril Bangle | | T2 - Shining Gem x2 T10 - Mega Phoenix x2 | | T3 - Pixie Dust T11 - Mana Spring x2 | | T4 - The ABC's of Repair T12 - Cat's Bell | | T5 - AP Egg T13 - Wizard Bracelet | | T6 - Mega-Potion x2 T14 - Poison Fang x2 | | T7 - Stamina Spring x2 T15 - Turob Ether x2 | | T8 - Blessed Gem x2 | | | -------------------------------------------------------------------------XXXXXX X AC X X X XXXXXXXXXXXXXXXXXXXXX----XXXXXXXXXXXXXXXXXXXXX X X X X X----XXXXXX----XXXXXX----XXXXXX----XXXXXX----X X T1 X X T2 X X AE X X T3 X X T4 X X X X X X X X X X X X----X X----X X----X X----X X----X X X X X X X X X X X

X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X....X X X X X XXXXXXXXXXX X X X X XXXXXX X X X X X X X X : X X X X X X X X : X X X X XXXXXX X X X X XXXXXXXXXXX X X X X X X X X X....X X X X X X T5 X X X X X X....X X X X X X X X X X X X X X....XXXXXX X X X XT6 X X X X X X X X X X X X X X X X X X X X XXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXX XXXXXX X X X X X : : : X X X X X X :T7 : : X X XXXXXX X X XXXXXXXXXXX....XXXXXXXXXXX X X : X X X X T8X X X X : X X X X X X T9X X....XXXXXX X X X X....XXXXXXXXXXX X X X X X X X X : X X X X X X X X : X XXXXXXXXXXX....XXXXXX X XXXXXX XXXXXX X XXXXXXXXXXX X X : : : X X X X X X X X : : T10: X X X X X X X X XXXXXXXXXXXXXXXX X X XXXXXX XXXXXX X X X X X X X X X X X X X X....X X X X X X X X X X XXXXXXXXXXXXXXXX XXXXXX XXXXXX XXXXXX X X X X T11: : X X X X X X : : X X X X X X XXXXXX....XXXXXXXXXXXXXXXX....XXXXXXXXXXX X XXXXXXXXXXX X X....X X X X X X : X X X X X X X X : X X X X X X XXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXX X X XT12 X X : X X X X X X : X X XXXXXX....X X XXXXXXXXXXXXXXXXXXXXX X X XT13 X X X X X XXXXXXXXXXX XXXXXXXXXXXXXXXX....X X : : X X :T14 : X XXXXXX XXXXXXXXXXXXXXXXXXXXX X X T15X X X X X X X X X X XXXXXXXXXXXXXXXX X X : X X : X X XXXXXXXXXXXXXXXXXXXXX X X X X X X X X X X X X X S X X X

To Chocobo Ranch So there you have it. The layout of the Chocobo Ranch Secret Dungeon. Pay close attention to the floor height changes when you are navigating the dungeon. Sometimes you will have to jump down into a pit to get an item but will not be able to get back out the way you came. So you will have to circle back around. It can be quite confusing and disorienting if you don't pay attention. Just keep your eye on the map above and you should be able to get around pretty easily. Now, first off, go to "AE" on the map. When you get to it you will notice that it seems like a dead end. Just press "X" up against the dead end wall and it will open to reveal a boss fight. -- Boss Battle -Name: Anything Eater HP: 11600 MP: 310 Weak: None EXP: 3400 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: Mega-Potion Mega-Potion x2 Power Gloves Power Gloves 1500 3000

Strategy: This battle isn't too difficult. Just use physical attacks against him. Do not use magic, it will be reflected. All of Anything Eater's attacks only damage one character, so just revive/heal them when needed and attack with the others. He'll go down in no time at all. -After you defeat Anything Eater, open the next door ahead of you. Now simply go around the dungeon and grab all the items and open all the other doors EXCEPT the door leading to the Amazing Chocobo. Don't open that door until you have everything from the dungeon. This is because after you receive the Amazing Chocobo, you will be taken out of the dungeon. It doesn't really matter because you can just go back inside, but why bother when you can get it all at once. After you get everything and open all the other doors, open the door to the Amazing Chocobo "AC" on the map. You will get a scene and the Amazing Chocobo will be yours! That's everything for the Chocobo Ranch Secret Dungeon! -----------------------------------------------------------------------------[958] -- Amazing Chocobo ----------------------------------------------------The Amazing Chocobo is found in the Chocobo Ranch Secret Dungeon. Please see that section for information on how to get it. The Amazing Chocobo is a chocobo that once you get it, will never run away and can help keep regular chocobos from running away. The downside is that it takes twice as many battles for it to return than regular chocobos and if

you use it to help regular chocobos, it will take the regular chocobos twice as long to return as well. In other words, it's pretty much worthless. The real benefit of the Chocobo Ranch Secret Cave is the items it has in it. The Amazing Chocobo is just an extra. -----------------------------------------------------------------------------[959] -- Mi'ihen Highroad Secret Dungeon ------------------------------------There is a secret cave opened by chocobos on this road. Simply level chocobo to Mi'ihen Highroad. It will discover the cave. is discovered, you can enter it buy going to Mi'ihen Highroad. of the road, take the down/right fork into the lower area. The is in the large open area near the save sphere. More Information coming soon. -----------------------------------------------------------------------------[960] -- Thunder Plains Secret Dungeon --------------------------------------During Chapter 5 the Thunder Plains contains a secret cave. When you travel there you will have to eliminate fiends at all ten lightning towers. After taking out the tenth one a secret cave will open up. You can go to it by talking to an Al Bhed standing near the 10th tower. After entering the cave you will have to make your way through it and fight a boss. After you do that and you will be taken to the Celsius. Now, before we return to the secret cave again, we first need to equip a Charm Bangle to prevent random encounters. This will make it much easier to complete the sidequest. MAKE SURE YOU EQUIP THE CHARM BANGLE! Return to the Thunder Plains and talk to the same Al Bhed who will take you to the secret dungeon again and choose "Yup, in the hole." again. This time upon entering the cave you will get a brief introduction on the sidequest in the cave. After the introduction, you will see two boxes on your screen. One in the top left corner of the screen and one in the bottom right corner of the screen. Top left box: -----------| [] No Data | (Yellow text) -----------Bottom right box: -------| []>> # | (Yellow text) | | | ## | (White text) -------send a high Once the cave At the end cave entrance

Okay, this sidequest may seem complex but stay with me and you will see that it is extremely simple. The bottom right box is information concerning the next door you need to open. There are 16 doors in all inside this cave. Each one can only be opened in an exact order given to you at each door. So the []>> # refers to the next door you need to go open. In this case it is the first door. So let's assume the number says 3. So on the screen it would say in yellow text in the bottom right box []>> 3. This tells us we need to go and find door number 3 somwhere in the cave. The ## in white text is the first part of the code to open door 3 (or whatever door number you actually have). Here is a map of the entire cave: -------------------------------------------------------------------------| Map Legend | |--------------------------------------------------------------------------| | S - Starting Point | | B1 - Shows gil gained since entering cave | | B2 - Shows the number of battles fought since entering cave | | B3 - Code Compendium, shows all codes found so far | | | |--------------------------------------------------------------------------| | Treasure Chests | |--------------------------------------------------------------------------| | T1 - Diamond Gloves T5 - Nature's Lore | | T2 - Hyper Wrist T6 - Corpus Invictus | | T3 - Mystery Veil T7 - Salvation Promised Garment Grid | | T4 - Talisman T8 - Force of Nature | | | -------------------------------------------------------------------------XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X S 1 2 3 T8 4 5 6 7 B1 XXXXXXX--XXXXXXXXXXXXXX--XXXXX--XXXXX--XXXXX--XXXXX--XXXXXXXXXXXXX--XXXXXXXX X X X X X X X X X X X X X X X X X X X X X X X X X X X X XXXXXX XXXXXXXXXX X X X X X X X X X X XXXXXXXXX XXXXXXX X X X X X X X X X X X X X X XXX XXXXXXXX XXX X X X X X X X X X X XXX XXXXXXXX XXX X X X X X X X X X16X X X X X X X X X X X X X X X X X X--X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X XT7X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X XXXXX X X X X X X X X X X X X XXXXX X X X X X T5 X X X X X X X X X X X X T6 X X X X X XXXXX X X X X X X X X X X X X XXXXX X X X X X X X X X X X X X X X X X X X X X X XXXX X X X X X X X X X X XXXX X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X15X X X X X X X X X X X X X X--X X X X X X X X XXXXXXXXXXXXXXXXX XXX X X X X X X XXX XXXXXXXXXXXXXXXXX X X 8 X X X X X X X X 9 X X XXXXXXXXXXX--XXXXXXXXX X X X X X X XXXXXXXXX--XXXXXXXXXXX X X X X X X X X X X X X X X X

X X X X X X X X X X XXXX X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X XXXXXXXXXXXXXX X X X X X X X X XXXXXXXXXXXXXX X T2 |10X X X X X X X X11| T3 X XXX XXXXXXXXX X X X X X X X X XXXXXXXXX XXX X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X XXXXXX XXXXXXXXXXX XXX X X XXX XXXXXXXXXXX XXXXXX X X X X X T1 12 X X X X 13 T4 X X X X X XXXXXXXXXXXXXX--XXXXXXXX X X XXXXXXXX--XXXXXXXXXXXXXX X X X X X X X X X X X X X X X X X X X X X X XXX XXXXXXXXXXXXXXXXX XXXXXXXXXX--XXXXXXXXXX XXXXXXXXXXXXXXXXX XXX B2 14 B3 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Now, to keep track of all the codes I used a numbered list on a sheet of paper. I HIGHLY recommend you do the same thing. You will need to keep track of all the numbers. Like this: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16.

XXXX

When you start the quest, quickly write down the first code in the appopriate door number slot. This is what my sheet looked like using the example we have been using. 1. 2. 3. 5 + 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16.

My first code was 5 for door 3. This means that when I entered the dungeon my bottom right screen looked like this: -------| []>> 3 | (Yellow text)

| |

| 5 | (White text) --------

So I wrote it down. Now, press a button to make the boxes go away and allow you to get control back. You will notice 2 treasure chest in front of you. These treasure chest will do 1 of 3 things. 1. Give you a helpful hint. 2. Automatically open the next door for you. 3. Nothing (the chest is empty). You only get to open one and after you open it they will both disappear. Don't worry about the chest that much. If you get lucky and it opens the next door for you, then good, you get to skip a door. Otherwise they are useless. *Note: If opening a chest opens the next door for you, the two boxes with the codes on them will pop up on the screen. Make sure you write down the information it gives you on your sheet for later. Now, go ahead and open one of the treasure chests (it doesn't matter which one because the first set of chest does the same thing regardless). When you open the chest you will get a tutorial. You will get the chance for the game to show and open the first door for you if you want to. If you do this however, make sure you write the codes down on paper anyway because you may need them later. So use the map to find the door you need to go to. Once you have found the door press "X" when you are next to it and you will get a new set of boxes on the screen. You can also just follow the red arrow on the mini-map to find the next door. The bottom box is the same with new information concerning the next door, however the top left box is different. Instead of "No Data" it now has some information in it. Here is the new top left box: -------| #>> [] | (Yellow text) | | | ## | (White text) -------You will notice the yellow box and the #>> are reversed now. This tells you that this is the second part of the code for door 3 (or whatever door number you actually have). There is also a new box in the center: ----------------------------------------------| Code Entry | | 0000000 | | If there aren't enough digits, input all 9's. | | X Enter [] Cancel | -----------------------------------------------

This box is simply where you will enter your code. Use the left/right arrows on your controller to move the cursor to the different numbers. Use the up/down arrows to increase/decrease the number. Now, don't let the text "If there aren't enough digits, input all 9's." throw you off. This just means if you get a code that is higher than 9999999 then just enter 9999999 since you can't enter anything higher. For me, the second part of the code (the white number in the top left box) was 6. So here is my sheet now. 1. 2. 3. 5 + 6 = 11 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16.

You can see that I took the two codes I had (5 and 6) and added them together. This gives me the number 11, the code for door number 3. So now I simply need to enter 0000011 in the code input box and press "X". The door should open if you wrote down the correct two codes and added them correctly. Now, after the door opens you will get two new treasure chests. They will randomly do one of the three things I talked about earlier. Now, if you skip the treasure chests and then go and unlock the next door, then these two will disappear and two new ones will appear at the next door you opened. Okay, so that's the basic gist of the sidequest. It's just basic math. Now there are a few other things. You can press the "Square" button on your controller at anytime to pull up the last information you received. You can only do this 3 times per door. After that it won't work until the next door. I never used this function because I wrote everything down. Now sometimes instead of a simple code being given to you like 6. You will see something like: Door 10's code or Amount of gil earned since door 3 or Number of battles fought since entering the cave or 6879 + door 5's code This is why you need to write all the codes down. Now, if you equipped the Charm Bangle like I said to then the amount of gil question will always be 0. So if you see something like "10 + amount of gil received" the part of that code will be "10". The same applies to the number of battles fought question. Lastly, on the map you will see "B3". This is a button you can press to pull up the Code Compendium. If at any point you forget to write something down or wrote down the wrong code, you can check this as many times as you like to get a list of all the codes you have received so far.

*Note: This only lists full codes, not parts of the codes, so if you forget a part of the code, you will have to use the "Square" button. Now, after you reach the last door the bottom right box will say: -----------| It ends. | | Well done. | -----------This is because there is not a next door. After you complete the puzzle the first time, exit the cave and go save the game. Now return to the cave and do the entire puzzle AGAIN! That's right, all over again. After you complete the puzzle the second time, a chest will appear (T8 on my map) in the first corridor containing the Force of Nature accessory. This accessory absorbs all elemental damage and adds elemental damage to your weapon. -----------------------------------------------------------------------------[961] -- Via Infinito -------------------------------------------------------To reach Via Infinito you must be in chapter 5. In chapter 5, go to Bevelle via the airship and go to the temple (the area with the lift up to the balcony) in Bevelle and head inside. Upon entering, take an immediate right to the next screen and you will get a scene with the Kinderguardians. Save the game and then jump onto the teleport pad. This secret dungeon is called Via Infinito. It is sort of like the monster arena in Final Fantasy X in that it contains monsters far more difficult than the end boss of the game. The deeper you go into the dungeon, the more difficult the fiends become. This dungeon has 100 levels. Move forward and you will get a brief scene. Grab the Crimson Sphere 6 from off the ground and choose not to watch it right now. Follow the path ahead and find a hole in the ground. Jump down into it. This dungeon has standard floor layouts that you will see over and over and over again. They are randomly placed so I can't walk you through each level. However they are not difficult to get through navigationaly wise. Just difficult to survive in. The object is to try and get to the far end of the path and find a pit that you can jump down into. Jumping into the pit will take you to the next level. Another important thing to note about this dungeon is that using a Charm Bangle will do NOTHING. So you cannot eliminate the random encounters. Along the way you will see Tonberry's walking around. Most of the time you can simply ignore them and go around them. However some of the levels require you to fight them in order to advance through the level. You will know when you need to fight one when you can't go ahead any farther. Sometimes fighting the Tonberry will offer up a shortcut to the end of the level as well. It's up to you whether you want to fight them or not. During the first 20 levels they are quite easy.

Now, one final thing to look out for is traps along the way. The only thing you might come across in the first 20 levels is a large Elder Drake on the screen jumping out from an alcove. Avoid this fiend at all costs. If you get into a fight with this fiend you cannot escape from it and YOU WILL DIE!. You are not strong enough to tackle this monster. Avoid it like the plague. There are also teleport pads on every level. These simply take you back to the entrance allowing you to essentially quit the dungeon and save/heal. You can then re-enter the dungeon at the point you left off at. At 20 level increments you will fight a boss. Okay, so make your way along the dungeon levels and at level 20 you will get a scene with Kinoc and then you will have to fight a boss battle. -- Boss Battle -Name: Aranea HP: 18280 MP: 178 Weak: None EXP: 4000 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: Turbo Ether x1 Kinesis Badge x1 Stamina Tonic x1 Mythril Bangle x1 800 2200

Strategy: This battle isn't too difficult. He's similar to Boris that you fought early on in the game, however with higher HP. Just attack and heal and he will go down easy enough. -After the battle, grab the Crimson Sphere 8 on the ground and choose not to watch it for now. Find the nearest teleport pad and teleport out of the dungeon. Save the game at the save sphere and return to the Celsius and watch the two Crimson Sphere's (6 & 8) that you got in the dungeon (for % completion points). Now return to the dungeon and pick up where you left off on level 20. At level 40 you will encounter a boss. -- Boss Battle -Name: Black Elemental HP: 9999 MP: 2380 EXP: 770 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: Ether Rune Bracer Mana Tonic Tetra Gloves 380 500

Strategy: There are several ways to defeat this enemy. Black Elemental will cast Ultima that can do 9999 damage to all of your party. So to survive in a fight, you will have to have over 9999 HP on your character. You can't reflect Ultima. Your other alternative is to do 9999 damage against Black Elemental before it can cast Ultima. There are also several "cheap" ways to defeat it: - Berserker Eject - Dark Knight with 5000+ MAX HP + Charon = 9999 damage - Lady Luck Bribe with 60,000 gil Get 777 using Random Reels - Samurai Spare Change Zantetsu - Thief Steal Will - Trainer Carrier Flurry (Paine) Kogoro Strike (Yuna) - Drain all of its MP using 3 Soul Springs -At level 60 you will encounter a boss. -- Boss Battle -Name: Concherer HP: 343280 MP: 170 EXP: 6000 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: Ether Ether x2 Blessed Gem Crystal Gloves 1200 2400

Strategy: This battle is very easy. Concherer does insane amounts of damage, however, all his attacks only damage one character. So it is easy to stay alive. This battle could take a long time to finish since he has high defense. I used a Berserker, Samurai, and an Alchemist for this battle. Equip a Champion Belt (STR+40, DEF+40) and Kaiser Knuckles (STR+50) on the Berserker. Equip Hyper Wrist (STR+30) and Catnip on the Samurai. Use the Alchemist to revive the other characters. If she dies, have another character use a phoenix down on her. Simply attack for a long time and revive when needed and you will defeat him.

-At level 80 you will encounter a boss. -- Boss Battle -Name: Chac HP: 437850 MP: 820 EXP: 2200 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: Ether Ether x2 Shining Gem Pixie Dust 750 1000

Strategy: Coming Soon... -At level 100 you will encounter two bosses in a row with no chance of recovering or saving between them. -- Boss Battle -Name: Paragon HP: 200000 MP: 9999 EXP: 9000 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: Supreme Gem Supreme Gem Supreme Gem Dark Matter 3000 5000

Strategy: Coming Soon... --- Boss Battle -Name: Trema HP: 999999 MP: 999 EXP: 10000 Normal Steal: Rare Steal: Normal Drop: Rare Drop: Dropped Gil: Pilfered Gil: Ether Turbo Ether Dark Matter Dark Matter x2 10000 5000

Strategy: Coming Soon... --

For defeating Trema and completing the Via Infinito dungeon, you will receive the Iron Duke accessory. This is the best accessory in the game. Iron Duke: - Max HP +100 - Max MP +100 - STR +100 - DEF +100 - MAG +100 - MDEF +100 - Speed +100 - Accuracy +100 - Evasion +100 - Luck +100 That's it, you've completed Via Infinito! ---- END SPOILERS ----=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[970] XVIII. Mini-Games -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=This section covers all the mini-games contained within Final Fantasy X-2. -----------------------------------------------------------------------------[971] -- Sphere Break -------------------------------------------------------Sphere Break is a mathmatical game of numbers. There are 16 coins on a game board. The four in the middle are gold colored and are called "Entry Coins". They are called that because in order to initiate a turn you must select an Entry Coin. So every turn will always have at least 1 Entry Coin used in it. The entry coins are not randomly placed. They are always the same and are dependant on what coins you currently have. Later on in the game you can shuffle around which Entry Coins you want to use in a game. To start the game you will probably have the 4 I have listed below (3, 5, 2, 6). The remaining 12 coins are randomly generated out of numbers from 1-9 and are called "Border Coins". When you use them to create a sphere break, they will disappear. Don't worry, the come back eventually. You just have to be careful not to use too many during every turn. You can usually get away with using 1 Entry Coin and between 1 and 2 Border Coins to achieve a sphere break. Here is a diagram of the game board: -------------------------------------------------------------------------| | | | Turn 1 / 15 | Sum: 0 Choose an entry coin | | Time 0:60:0 | Break Multiples: 5 10 15 -| | Quota 0 / 20 | |D| ||--------------------------------------------------| |A| | | |-----------------------| XXX XXX XXX XXX | | | XX XX XX XX XX XX XX XX | | --------------| XX 3 XX XX 5 XX XX 5 XX XX 7 XX |

| | Coin Count: 0 | | XX XX XX XX XX XX XX XX | | --------------| XX XX XX XX XX XX XX XX | | Echo x0 | XXX XXX XXX XXX | | | | | | XXX MMM MMM XXX | | | XX XX MM MM MM MM XX XX | |_ | XX 8 XX MM 3 MM MM 5 MM XX 1 XX | |B| | XX XX MM MM MM MM XX XX | |-----------------------| XX XX MM MM MM MM XX XX | | | XXX MMM MMM XXX | | | (5) | | -------------| XXX MMM MMM XXX | | | Entry/Border | | XX XX MM MM MM MM XX XX | | | Coin | | XX 9 XX MM 2 MM MM 6 MM XX 4 XX | | -------------| XX XX MM MM MM MM XX XX | | | XX XX MM MM MM MM XX XX | | No. 1 | XXX MMM MMM XXX | | Value 100 gil | | | Stock 5 coin(s) | XXX XXX XXX XXX | | Trait +10 gil | XX XX XX XX XX XX XX XX | | | XX 4 XX XX 8 XX XX 6 XX XX 2 XX | | | XX XX XX XX XX XX XX XX | | | XX XX XX XX XX XX XX XX | |_ | XXX XXX XXX XXX -| |C| | |E| -------------------------------------------------------------------------I have labeled each section with a letter (A-E) in the bottom left or bottom right corners. I will use these below to describe each section of the game board. ------------- Section A ------------This section contains information on your opponents core sphere. Depending on your opponents core sphere, these numbers will change. Some will be much harder, some easier. Play people with easy core spheres like the one I am using in the example to start off with. Once you get better at the game you can try harder ones. Here are the parts of this section: Turn - This tells you how many turns you have used and how many total turns you get to try and win. If the turns reaches the max number (15 in this case) before you have reached the quota, you will lose. Time - This tells you how much time you have each turn to move. So in this case you have 60 seconds each turn to complete your turn. If this reaches 0 before you complete your turn, you lose. Quota - This shows you how many points you must get before your turns run out. As soon as you go over the quota, the game will end and you will win. If you don't hit the quota before your turns are over, you lose. I will talk a little later on how to score points. ------------- Section B ------------This section will be empty until you have taken a turn. After you take a turn this section records what you did and your echo bonus.

Here are the parts of this section: Coin Count - This count records the number of coins you used (entry and border) in your last turn to make a sphere break. Echo - This records how many times IN A ROW you have used the same number of coins (entry and border combined) to make a sphere break. Each time you use the same number of coins to achieve a sphere break as the last turn, this number will go up by 1. ------------- Section C ------------This section just shows you stats on the coin you are selecting. Here are the parts of this section: Entry/Border Coin - This will say either Entry Coin or Border Coin depending on what coin you are selecting. No. - Just the number on the coin you are selecting. Value - The value of the coin. Stock - The number of coins you have of this type. Trait - This will fluctuate depending in the coin. Sometimes you will just see a line denoting that this coin doesn't have any special traits to it. You could see things like +/- 5 gil saying if you use this coin you will immediately get 5 gil or lose 5 gil depending on whether it show a + or -. It could also say Item. This means if you use this coin you will get an item for it. Most of the time the item is a Hi-Potion or something like that but sometimes you can get good things like a Garment Grid. There are other traits as well but I'll leave those for you to figure out. ------------- Section D ------------This section shows you information on where you are currently with your turn. Here are the parts of this section: Sum - This displays the current count you have accumulated by selecting the various coins. Break Multiples - This shows you the core number, as well as the next to multiples of it. In this case the core sphere number is 5 and 10, 15 are the next to multiples of it. If you combine coins to hit any of the 3 numbers you will achieve a sphere break. The text "Choose an entry coin" will change to "Choose another coin" after you have selected your first Entry Coin. ------------- Section E ------------This is the actual game board that houses the 16 coins and the core sphere

number. The four "bolded" coins in my diagram are the "Entry Coins". The other 12 are the "Border Coins". The number in the center "(5)" is the core sphere number. Now let's talk a little about point scoring. In order to score points in sphere break, you must achieve a sphere break using "BORDER" coins. If you create a sphere break using only "Entry" coins you will get 0 points that round. For every "Border" coin you use in a sphere break you will get 1 point. So if you use 1 entry coin and 2 border coins to achieve a sphere break that turn you will get 2 points that turn. Simple right? Well, there are some advanced tactics as well. Let's go over them now. So what's this coin count and echo garbage? Well, it very simple. The coin count just keeps track of how many total coins you used last turn to achieve the sphere break. Keeping with our example we'll say we used 1 entry coin and 2 border coins to achieve the last sphere break giving us 2 points so far. So our quota say 2/20. The "Coin Count" will now display 3. Now during our next turn we will use 3 "Entry Coins" to achieve the next sphere break. Well the quota will still say 2/20 because we didn't use any "Border" coins this time so we didn't get any points. Why would you do that you ask. Well, because in most cases it is better to forfeit a point or two to maintain the echo bonus. You see I just increased my "Echo" bonus to x1. This means that every point I get the next round will be multiplied by 1. In this case that's not a bonus since any number times 1 is still the same number. But let's say the next round I use 1 "Entry" coin and 2 "Border" coins to achieve the next sphere break. Well, my coin count stays at 3 because I used 3 coins to achieve the sphere break. My "Echo" goes up to x2. So I would normally get only 2 points for my last turn because I used 2 "Border" coins to achieve the sphere break. However this time I have an echo of x2 so 2pts x 2 echo bonus = 4 pts. So my quota is now 6/20 in just 3 turns. So sacrificing points to keep your echo bonus is well worth it. Just think of how many points I will have if I continue my echo bonus for a few more rounds! Here's a chart where I use 1 entry coin and 2 border coins each round: --------------------------------------------------------------------| Turn # Echo Bonus Points/Turn Total Points | ---------------------------------------------------------------------| | 1 x0 2 2 | | 2 x1 2 4 | | 3 x2 4 8 | | 4 x3 6 14 | | 5 x4 8 22 | | 6 x5 10 32 | | 7 x6 12 44 | | 8 x7 14 58 | | 9 x8 16 74 | | 10 x9 18 92 | --------------------------------------------------------------------So you can see that using the echo bonus will increase your points

dramtically. With 92 pts after only 10 turns, you should be able to beat even the best sphere break players! There are many combinations for you to use. Just starting out you could try getting a streak going with just using 1 "Entry" coin and 1 "Border" and trying to maintain the coin count of 2. You will get less points but enough to beat most of the weaker players for practice. Just don't forget that you don't have to just try and get the core number but multiples of it as well. I rarely achieve a sphere break hitting the core number. I almost always hit it at the 2nd or 3rd multiple level. Well, that's it for sphere break. I hope this helped and you have a better understanding of it now! -----------------------------------------------------------------------------[972] -- Blitzball ----------------------------------------------------------Blitzball is completely different in Final Fantasy X-2 from what it was in Final Fantasy X. It now plays on it's own and you more manage the team than actually play the game. More Information coming soon. -----------------------------------------------------------------------------[973] -- Lupine Dash --------------------------------------------------------The basic premise of this game is to bet on a Lupine and hope it wins the race. More Information coming soon. -----------------------------------------------------------------------------[974] -- Sky Slots ----------------------------------------------------------This game is basically trying to line up fiends in the sky to win the prize. More Information coming soon. -----------------------------------------------------------------------------[975] -- Reptile Run --------------------------------------------------------This is basically the game Frogger. Maneuver the lizard through the course without getting hit. The faster you go, the more credits you get. More Information coming soon. -----------------------------------------------------------------------------[976] -- Feed the Monkey ----------------------------------------------------More Information coming soon. -----------------------------------------------------------------------------[977] -- Gull Force ----------------------------------------------------------

More Information coming soon. -----------------------------------------------------------------------------[978] -- Gunner's Gauntlet --------------------------------------------------This mini-game is initiated by going to Besaid at chapter 2. When you get to Besaid you will encounter a Youth League member named Beclam who is training the Besaid Aurochs to be Youth League members. Choose "You're on, Beclam" to initiate a new mission. This is basically a mini-game. The objective is to score more than 500 points and make it along the path to the beach were Beclam awaits within the time limit. A guage at the bottom of the screen will begin to rise as you kill fiends without getting hit. If you get hit, the gauge resets. As the gauge fills, the point value of killing a fiend gets higher. This game depends solely on not getting hit!! If you get it is very difficult to get to 500 points before the time limit runs out. Not impossible, but difficult. So just don't get hit. Controls on the game coming soon. Now my strategy is simply this: Go along the path and kill all the enemies on the first screen using the regular ammo. Press the "O" button to get the enemies in your sights even if they are not yet in screen. After they are gone, head to the next screen towards where the large red ruins are. Kill everything using regular ammo until you get to the first bridge. By this time you should have at least 1 Death ammo and maybe some dual ammo. Use the regular and dual ammo on the brown lupine and the grey/red lupine. Use the 1 Death ammo on the large flying fiend. This is important so that you don't run out of ammo. After killing them run up and grab the treasure chests when you see a break to get more ammo. The back up to before the bridge again and repeat this process until you have either 500 points or onlt 1 minute remaining and then make a break for the beach. Try and save 1 Death ammo. When you finally reach the next screen, take out the large Golem with 1 Death ammo and head to the beach and speak with Beclam. You will get the Enigma Plate Garment Grid as well as the satisfaction of stuffing your high score in Beclam's face. You can choose to play this game again but the points are up to 750 now instead of 500. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[995] XIX. Glitches -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Mascot Dressphere If Zanarkand Ruins is the last place you obtain the Episode Complete! in, the game glitches and you will not receive the Mascot Dressphere. So make sure you visit Zanarkand Ruins and obtain the Episode Complete! there first during chapter 5.

Kilika Woods Entrance At the entrance to Kilika Woods in chapter 5. If you enter the woods and then from just inside the woods where the save sphere is, head back toward Kilika Village hugging either the left or right side of the path, Yuna will walk off the screen to the left or right of the bridge railing instead of onto the bridge itself. To the right or left of the bridge is water so in essence Yuna is walking into the water. Not much of a glitch, just an interesting thing I noticed. Episode Complete! There are two glitches in my opinion as far as Episode Complete! goes in this game. The first one is if Zanarkand Ruins is the last place you receive an Episode Complete! in during chapter 5, you will not get the Mascot Dressphere. The second one is that you will receive multiple Episode Complete! screens in certain locations during chapter 5. Macalania Woods is one location that does this. While not really a glitch, it is still annoying and I see no reason why the programmers couldn't determine what consitutes an Episode Complete!. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[996] XX. Thanks -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-----------------------------------------------------------------------------[997] -- Thanks -------------------------------------------------------------Me - for playing the game and creating this walkthrough (pats self on back) CJayC - for creating and maintaining GameFaqs.com, and keeping it free... Sony - for creating the PS2 Square-Enix - for creating Final Fantasy X-2 -----------------------------------------------------------------------------[998] -- Credits ------------------------------------------------------------None so far! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[999] XXI. Contact -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=GameFaqs ID: bremen Email: bremen@3ddelta.com [co-founder] Website: http://www.3ddelta.com THANX, AND I SINCERELY HOPE YOU FOUND THIS FAQ HELPFUL -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Copyright 2004 3D Delta Developers. All rights reserved. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

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