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Imperial Forces

Troops M Soldier Marine Leaders Champion 6 6 M 6 6 Range 12 24 36 Template 36 12 24 36 12 48 24 36 24 12 48 24 36 Template 36 12 24 12 24 36 12 48 Template 12 12 24 36 WS 3 4 WS 4 5 S 4 4 5 4 7 5 5 6 4 X 4 4 3 3 9 7 6 5 8 8 8 3 3 5 4 8 6 7 X X 8 BS 3 4 BS 4 5 Type Pistol Rapid Heavy 3 Assault 1 heavy 1, blast Pistol rapid heavy 1, blast assault 2 heavy 1 pin assault 2 heavy 3 rapid pistol heavy 1 Heavy 1 Blast heavy 3 assault 1 heavy 2 assault 1 heavy 1 pistol 2 Rapid 2 heavy 4 assault 2 Heavy 1 Blast Assault 1 Pistol pistol assault 2 heavy 3 S 3 3 S 3 4 PTs 5 10 30 15 50 8 20 40 10 35 15 25 8 3 60 45 40 30 55 40 45 5 16 40 10 70 45 20 30 35 40 T 3 3 T 3 4 W 1 1 W 2 2 I 3 4 I 4 4 A 1 1 A 2 2 LD 7 8 LD 9 10 pts 10 15 pts 30 50

Must have one, no more, no less

Lieutenant Guns Bolt Pistol Bolt Gun Heavy Bolter Flamer Missile Launcher Plasma Pistol Plasma Gun Plasma Cannon Shotgun Sniper Rifle Storm Bolter Heavy Stubber Lasgun Laspistol Lascannon Grenade Launcher Assault Cannon Heavy Flamer Auto Cannon Melta Gun Multi Melta Hell Pistol Hell Gun Multi Laser Ripper Gun Exorcist Missile Launcher Incinerator Inferno Pistol Needle Pistol Stake Crossbow Psycannon

Armor effect standard Flak Carapace Power Terminator Combat Effect Dagger Sword Hammer Axe Spear Sheild Chain sword Power weapon Force weapon power fist Chain Fist Lightnig Claws Thunder Hammer Scythe Path Renegade Imperalists Holy Crusade Psychic Extra Effect Relic Cinnamon Gum Search Lights Assault Grenades Defense Grenades Jump packs Attack Grenades Scope Psychic Powers Stand Strong 5+ invulnerable save gain feel no pain may spot things in a night fight for everyone to see may assault into cover normally chargers do not get charge bonuses can double your movement when moving regularly and still shoot a gun range 2XS, S 8, Ap 3, assault 1 bs + 1 Only Available to Psychic path Effect All your units may pass any Ld test they must take, and units on back may get up and move Pts 50 Pts 15 30 10 5 15 40 30 25 Nothing parry Injury Roll +1 Sv-1 to enemy Strike First Parry 1 blow on 4+ Parry and sv-1 no saves enemy take LD if failed he dies SX2 and strikes last parry SX2 and strikes last 2X parry and -2 sv Blast and +2 S cancels inv Sv and strikes first the leader must choose one and his warband gains all effects too Effect Ld +1 and May Recruit Kroot (no Power armor or terminator armor) Marines are only 10 pts and soldiers are 5 (Sisters and Grey Knights and Marines and Guard) Hatred Towards all enemies and Ws +1 (use Grey knights and Sisters) Ld+1 and may take Psychic Powers (no Power or Terminator armor) pts 20 60 60 40 Pts 2 10 10 10 10 20 20 35 40 65 80 40 40 30 Limitation all may have all may have all may have all may have all may have all may have all may have Leaders only Psykers Leaders Leaders Leaders Leaders Holy 6+ sv 5+ sv 4+ sv M-1, S+1, T+1 W+1 and 3+ sv M-2, S+2, T+2 W+2 and 2+ sv pts 5 15 25 50 100

Protection Sheild Flames of the damned Demonic summoning Lightning bolt Luck

all your units receive a 4+ invulnerable save for the remainder of the turn a large blast template is placed on the Psycher and all around him suffer, 2 S6 hit no saves roll 1-2 demons kill him, 3-4, 1 demon may be commanded for 1 turn, 5-6, d3 demons may be commanded for 1 turn. a small blast is placed anywhere on the table, 1 S9 hit on all models under it all the units on the table may re roll to hit rolls.

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