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DAGORHIR BATTLE SCENARIOS

Table of Contents
Animal/Monster Hunt ................................................................................................................................................................................ 3
Armor vs. No-Armor................................................................................................................................................................................... 3
Bell Battle ................................................................................................................................................................................................... 3
Boat Battle ................................................................................................................................................................................................. 3
Bridge Battle .............................................................................................................................................................................................. 4
Capture the Monarchs Flag ....................................................................................................................................................................... 4
Category Circle ........................................................................................................................................................................................... 4
Cavalry Battle (A) ....................................................................................................................................................................................... 4
Cavalry Battle (B) ....................................................................................................................................................................................... 4
Chess Battle (A) .......................................................................................................................................................................................... 5
Chess Battle (B) .......................................................................................................................................................................................... 5
Circle of Death ........................................................................................................................................................................................... 5
Circle of Honor ........................................................................................................................................................................................... 5
Circle of Trust ............................................................................................................................................................................................. 6
Cut Throat/Free-For-All/Chaos .................................................................................................................................................................. 6
Dragon Quest ............................................................................................................................................................................................. 6
Fetch .......................................................................................................................................................................................................... 6
Field Flag Battle .......................................................................................................................................................................................... 6
Fjord Battle ................................................................................................................................................................................................ 6
Fort Siege (A).............................................................................................................................................................................................. 7
Fort Siege (B) .............................................................................................................................................................................................. 7
Four Corners .............................................................................................................................................................................................. 7
General Battles .......................................................................................................................................................................................... 7
Gladiator .................................................................................................................................................................................................... 8
Gladiator Pairs............................................................................................................................................................................................ 8
Gods War ................................................................................................................................................................................................... 8
Golem Battle .............................................................................................................................................................................................. 8
Grand Melee .............................................................................................................................................................................................. 8
Highlander Duels ........................................................................................................................................................................................ 9
The Hunt .................................................................................................................................................................................................... 9
Island Battle ............................................................................................................................................................................................... 9
Kill the King (A) ........................................................................................................................................................................................... 9
Kill the King (B) ........................................................................................................................................................................................... 9
Kill the King (C) ......................................................................................................................................................................................... 10
Kill Your Killer (A) ..................................................................................................................................................................................... 10

DAGORHIR BATTLE SCENARIOS


Kill Your Killer (B)...................................................................................................................................................................................... 10
Kill Your Killer (C)...................................................................................................................................................................................... 10
King's Choice ............................................................................................................................................................................................ 10
Live-Dead ................................................................................................................................................................................................. 10
Meat Grinder (A) ...................................................................................................................................................................................... 11
Meat Grinder (B) ...................................................................................................................................................................................... 11
Mix-It-Up .................................................................................................................................................................................................. 11
Necromancer ........................................................................................................................................................................................... 11
Peasant Battle .......................................................................................................................................................................................... 11
Race Riot .................................................................................................................................................................................................. 11
Regeneration Team Battle ....................................................................................................................................................................... 12
Rift War .................................................................................................................................................................................................... 12
Shields vs. No-Shields............................................................................................................................................................................... 12
Snowball Fight .......................................................................................................................................................................................... 12
Soccer ....................................................................................................................................................................................................... 12
Team Battle .............................................................................................................................................................................................. 12
Team Fire ................................................................................................................................................................................................. 13
Thermopylae ............................................................................................................................................................................................ 13
Touch the Shields ..................................................................................................................................................................................... 13
Treasure Hunt .......................................................................................................................................................................................... 13
Traitor ...................................................................................................................................................................................................... 13
Troll Battle................................................................................................................................................................................................ 13
Two-headed Giant ................................................................................................................................................................................... 13
Vampire Battle ......................................................................................................................................................................................... 14
The Water Gem ........................................................................................................................................................................................ 14
Weapons Class Battle............................................................................................................................................................................... 14
Weapon Pit .............................................................................................................................................................................................. 14
Werewolf ................................................................................................................................................................................................. 14
Wizards .................................................................................................................................................................................................... 15
Woods Assassins ...................................................................................................................................................................................... 16
Woods Flag Battle .................................................................................................................................................................................... 16
Woods Flags Battle .................................................................................................................................................................................. 17
Woods Gold Battle ................................................................................................................................................................................... 17
Zombie Battle ........................................................................................................................................................................................... 17
Zombie Fjord Battle ................................................................................................................................................................................. 17

DAGORHIR BATTLE SCENARIOS


Animal/Monster Hunt
A woods battle
Teams of hunters are formed
Volunteers are animals/monsters
Teams are awarded points for skins brought back to a designated area, regardless of who made the kill
Animals/monsters are given points based on their abilities
Ideas for animals and monsters are
o Bear-2 points-immune to green weapons, has an indestructible shield
o Stag-2 points-fights with 2 weapons, ignores the 2 limb=death rule
o Bird-1 point-fights with one blue/green sword or a dagger, may only be killed with missile weapons
o Skeleton-2 points-immune to greens and yellows
o Ogre-3 points-immune to greens and yellows, all hits from the ogre count as red
o Giant-3 points-immune to greens and yellows, takes all hits as blue, combatants must be on their knees
when facing a giant

Armor vs. No-Armor


A two team battle with armor on one side and non-armor on the other
The rules of a Grand Melee are used unless otherwise specified

Bell Battle
Place a bell or other device which can be heard form a good distance away from the combatants
The first person to ring the bell wins
If you are killed, you must go back to the starting point

Boat Battle
The battle field will be considered one big body of water
"Boats" made from PVC will be able to move anybody upon the river
Hits from "beneath" the "boat frame" do not count; strikes must go over the side of the "boat"
Anyone with armor or a shield who enters the river dies
If a boat breaks, it is considered sunk (do not intentionally break boats!)
Anyone would could not swim due to shields or armor die after the boat sinks
A weapon, arrow, or shield that enters the water is immediately lost and can't be recovered (until the owner
resurrects)
Anyone without armor or a shield may "swim" across the "river" by walking across on their knees and leaving
one hand free at all times
"Swimmers" may attack, but must keep one hand free and keep knees on the ground
If two boats from opposite teams "hit" the pvc boat is dropped, and the two crews fight.
Optional: "Boats" can be "sunk" by two two-handed green thrusts or red hits (these hits need not be full force
for safety reasons, but two subsequent "quick-taps" are not a valid means of destroying the boat)
Optional: Have an area of land. "Sunken boats" can be repaired by a live swimmer taking them to the shoreline
and people may fight on land
Optional: May be combined with a bridge battle
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DAGORHIR BATTLE SCENARIOS


Bridge Battle
The battle field will consist of two sides separated by a "river", but connected by a bridge (bridge and river size
and boundaries are to be determined by the event coordinators)
Two teams start on opposite sides of the bridge
Anyone who falls off the bridge dies
A weapon, arrow, or shield that enters the water is immediately lost and can't be recovered (until the owner
resurrects)
Optional: Each team will have a resurrection point on opposite sides of the river
Optional: Anyone with armor or a shield who enters the river dies
Optional: Anyone without armor or a shield may "swim" across the "river" by walking across on their knees and
leaving one hand free at all times
Optional: "Swimmers" may attack, but must keep one hand free and keep knees on the ground

Capture the Monarchs Flag


Divide fighters into 3 or more teams
Each team has a Monarch with a cloth flag hung (not tied) from their belt
Win by your teams monarch having all the flags
Resurrection after a (X) count at the Valhalla point and healing by the Monarch in a (Y) count is allowed
If your Monarch dies, you cant be resurrected
In order for you Monarch to resurrect, they must have their flag brought to them at the Valhalla

Category Circle
All fighters form a circle
The herald calls a category (weapon type, garb, eye color, etc.) and all fighters fitting into those categories go
into the center of the circle for a contained free-for-all
When a fighter dies, they return to the circle

Cavalry Battle (A)


One team will be composed of footmen who are to remain on their knees at all times, and the other team will
be composed of cavalry who are free to walk on their feet
The legs of a footman are still valid targets
Any weapons and armor are open to both teams
The first hit to the leg of cavalry person counts as killing the horse and the cavalry person must now remain on
their knees at all times (however the leg hit does not go towards the 2 limbs=death count and is still a valid
target)
Cavalry must walk on their knees when going up hills

Cavalry Battle (B)


Each team will consist of footmen who are to remain on their knees at all times and up to (X) cavalry per (Y)
participants (cavalry should be outnumbered)
The legs of a footman are still valid targets
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DAGORHIR BATTLE SCENARIOS


Any weapons and armor are open to footmen and cavalry
The first hit to the leg of cavalry person counts as killing the horse and the cavalry person must now remain on
their knees at all times (however the leg hit does not go towards the 2 limbs=death count and is still a valid
target)
Cavalry must walk on their knees when going up hills

Chess Battle (A)


The two teams stand facing each other with a shield wall in front of each team
The Herald calls for different types of combat in the following order:
1. Missile weapons only.
2. Retrieval of missile weapons by owners.
3. Honor Duels (warriors step in between the two armies and issue personal challenges which may or may
not be answered).
4. Red berserkers (red weapons attack each other and the shield wall, trying to cleave shields).
5. Grand Melee.
The shield wall cannot travel; one foot must stay planted until the Grand Melee
Only the combat type called can attack or defend

Chess Battle (B)


Each team may have one king, one queen, 2 rooks, 2 bishops, 2 knights, and as many pawns as the number of
people allows
The team whose king dies first loses
The king has no armor, no shield, can use any weapons other than missile weapons, and is not immune to
missile fire
The queen can have any armor and weapons including missile weapons
The rooks can use any red weapon
The bishops can use two weapons of any combination of daggers or blue weapons
The knights can have any armor and a blue or spear and shield
The pawns may only have single blue weapons

Circle of Death
Participants form a circle with two people fighting in the center
The winner of the fight stays in the middle of the circle and is completely healed and another fighter is called in
When fighters get too close the edge of the circle, the circle is allowed to kill them
Optional: Wounds carry over from battle to battle

Circle of Honor
Participants form a circle with two people fighting in the center
The winner of the fight stays in the middle of the circle and is completely healed and another fighter is called in
Optional: Wounds carry over from battle to battle

DAGORHIR BATTLE SCENARIOS


Circle of Trust
All fighters form a circle with their backs to the center
A free-for-all is called

Cut Throat/Free-For-All/Chaos
No teams
Any weapons, armor, or shields may be used
No healing or resurrections

Dragon Quest
Seven fighters joined by short lengths of rope tied to their belts become the "dragon"
o Four are the dragon's clawed feet and are armed with daggers or blues
o A red weapon or spear user serves as the tail
o An archer represents the fire-breathing head
o An armored weapon-and-shield fighter becomes the dragon's heart.
The only way for a dragon to die is its "heart" to be killed
Any non-heart part of the dragon is invincible
The Dragon must remain roped together and all wounds are cumulative
Have small groups try to slay the dragon individually or combine with other scenarios

Fetch
The herald throws an item (typically a rock) and the participants try to return the item
Any weapons may be used
Even teams of (X) combatants
No resurrection or healing

Field Flag Battle


The first team to have all flags at their predetermined point wins
Each team must have a clearly visible flag (preferably of a brightly colored fabric)
No resurrections or healing
Carrying your flag around as a method of preventing its capture is not allowed

Fjord Battle
An area (X) feet wide that go across the field is marked off representing the fjord
Two teams line up on opposing sides
Anyone in the area marked off must be on their knees (simulates being knee-deep in water)
Last team alive wins
No healing or resurrections
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DAGORHIR BATTLE SCENARIOS


Fort Siege (A)
This is a two team battle
The team both controls their own base and captures the other teams base first wins
To capture or control a base, you must have at least one of your own team members and none of the other
team members in the base.
Bases are to be distinguished and fortified by downed logs and brush
Fortifications are to be considered one solid, high wall. Hits through or over walls don't count
Each base is to have at least one entrance/exit
Each team will be allotted one healer per (X) team members
Healers must be in contact with the person, undisturbed, for a (X) count
Healers can regenerate others' wounds and equipment anywhere, but may only resurrect somebody or heal
themselves at a base controlled or captured by their team and must be in contact with the person, undisturbed,
for a (Y) count

Fort Siege (B)


This is a two team battle
The team both controls their own base and captures the other teams base first wins
To capture or control a base, you must have at least one of your own team members and none of the other
team members in the base.
Bases are to be distinguished and fortified by downed logs and brush
Any hit through or over the wall is considered a valid hit
Each base is to have at least one entrance/exit
There will be no healing or resurrection

Four Corners
Divide people into 4 teams
Have each team start at one corner of the edge of the world
Each team is given a number
Teams come in to fight when their team number is called
After you die, go back to the corner you started from
After the Herald calls your team number again, all dead people in that team's corner return to the melee

General Battles
Begins as a Cut-Throat
Each person is their own general
When a general dies, their entire team goes to the team that killed them
Optional: Honor confrontations only (no breaking into fights or sudden attacks)
Optional: When a general dies, their entire team instead breaks apart and they go back to being their own
general

DAGORHIR BATTLE SCENARIOS


Gladiator
The group forms a circle with one person in the center
People in the center jump in for one-on-one fights with the person in the center
You do not choose what you fight with, weapons are thrown into the ring for you to use
When you die, take your place in the circle and the winner continues on.

Gladiator Pairs
People form pairs with one person having a weapon and the other having a shield
The pair is "connected" by a section of rope to be held by both fighters
After one person of the pair dies, the living person must either drag the person by the rope or hack off their or
the other persons arm to get them to release the rope. Either way, the limb is now unusable (as it is either gone
or you are dragging a limb around).

Gods War
(X) fighters are designated as "gods".
Each god is to call out to the fighters what they control and why they should be followed
Fighters choose which "god" they would like to follow
"Gods" are immortal and invincible
Each god has a set number of tokens to resurrect their followers
A god dies when all of their followers die and he/she has no more tokens
Optional: The god selects one person to endow with the power of any hits counting as red and their shield
becoming unbreakable
Optional: Gods have the power of death (touch slaying mortals), healing (after a (X) count), heresy (give the
dead the option of using their tokens in exchange for following them), etc.
Optional: Gods can temporally kill other gods (with a (X) count resurrection)

Golem Battle
Golems are immune to missile weapons and considered fully armored.
Any strike from a golem deals red damage
Golems can't move faster than a walk
Optional: Rocks thrown from a golem deal red damage and go through head armor

Grand Melee
A basic field battle
There may be any number of teams
Any weapons may be used
No healing or resurrections

DAGORHIR BATTLE SCENARIOS


Highlander Duels
Everyone has only one blue weapon
Last person alive wins
Everybody starts out in a circle and does one on one duels with the first person they make eye contact with
If you win the battle, you must make a slashing motion over the loser's neck and say, "There can be only one."
All of the winner's wounds are regenerated

The Hunt
Minimum of 3 teams
One team will be the hunted; the other teams will band together and be the hunters
No healing or resurrections
The hunters may use any weapons, shields, or armor. The hunted are restricted to blues or daggers, no armor,
and no shields
The hunted team gets a (X) minute head start on the hunters
Scenario is repeated until all teams have had a chance to be the hunted
The hunted team that survives the longest wins
If the hunted team should kill the hunters, they get an for their time
If two teams should last the same amount of time, a two team battle will serve as the tie breaker

Island Battle
And area designated as land is surrounded on all sides by water
Regen points are on opposite sides of the island, out past the water
Everybody starts out at the regen points
The only way to get to the island is by way of ship
In order to swim, you must have one arm free, no armor, no shield, and must "knee-walk"
If two ships from opposite teams "hit" the pvc boat is dropped, and the two crews fight.
Ships can be stolen
When you die, you must go back to your team's regen point and wait for a ship to take you back to the island.
Abandoned ships in the water can be boarded by swimmers.

Kill the King (A)


One person from each team will be the King
The team that kills the other team's King first wins
Kings are immune to missile weapons

Kill the King (B)


One person from each team will be the "King"
The team that kills the other team's "King" first wins
Everybody other than the King may not use armor and may only use one weapon or a shield
The King may use any armor and have as much equipment as they wish
Corpse looting and giving somebody your equipment is not allowed
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DAGORHIR BATTLE SCENARIOS


The king is not immune to missile weapons
Optional: Rather than using any one weapon, they may only use a blue

Kill the King (C)


One person from each team will be the King
Everybody can use any equiptment they wish
Teams ressurect as long as their king is alive
The king is immune to missile weapons

Kill Your Killer (A)


Everybody may use any weapons, armor, or shields they wish to
The person who kills everybody else without being killed wins
After the person who kills you has been killed, you are resurrected

Kill Your Killer (B)


Everybody may use any weapons, armor, or shields they wish to
After you die, you must go to the resurrection point for 10 to 15 seconds
Your first target after you are resurrected is the person who killed you

Kill Your Killer (C)


Everybody may use any weapons, armor, or shields they wish to
Battle takes places as a regular cut-throat/free-for-all
After the battle ends and the next begins, your first target is the person who killed you

King's Choice
Fighters are divided into two teams with one member as their king
The King of each side picks a (X) combatant team to fight
The defeated team is replaced by the kings next (X) combatant team
Wounds and broken shields carry over from fight to fight

Live-Dead
Two teams are formed; the "live" team and the "dead" team
Dead team members must chant "Dead...Dead"
When killed, the combatant goes to the base other teams base and switches teams
Optional: Whenever a combatant is killed, they join the "dead" side

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DAGORHIR BATTLE SCENARIOS


Meat Grinder (A)
Form 2 lines
Staying in the lines, the two groups walk past each-other, killing as they go
Goes on until the pile of dead is too big to walk over or only one team is standing

Meat Grinder (B)


Form 2 lines
The first person in each line fights
The person that loses goes to the back of the opposite line
Wounds carry over from battle to battle
After one line is gone, the person in the center turns around and faces the remaining line

Mix-It-Up
Divide people into (X) groups of at least (Y) people
Each group is given a number
Groups form up into (Z) equal teams
Teams are switched based on the group numbers that the herald groups together

Necromancer
Two unbalanced team battle
"Villagers" vastly outnumber "undead"
One of the Villagers is a necromancer (known by the undead, but not the villagers)
The necromancer can heal/resurrect undead and resurrect slain villagers who then fight as undead
If the villagers kill the necromancer and the undead, they win
If the undead kill or assimilate all the villagers, they win

Peasant Battle
Only one blue weapon is allowed per person
No armor or shields
Optional: Use a greater variety of or different weapons (only spears and axes would probably be most
realistically representative)
Optional: Have peasants fight against a group of Knights (armed with any melee weapons and a shield)

Race Riot
Teams are chosen based on the persona's race/species
The rules of a Grand Melee are used unless otherwise specified

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DAGORHIR BATTLE SCENARIOS


Regeneration Team Battle
People are grouped into teams of (X) people
A point is set for resurrections
After as many people as there were on a team die, they are grouped together into a team and are resurrected

Rift War
Brightly-colored ropes on the ground mark out "rifts"
if you set foot into a rift, you die
Optional: Can be combined with having to hold certain points and be a resurrection battle

Shields vs. No-Shields


A two team battle with shields on one side and non-shields on the other
The rules of a Grand Melee are used unless otherwise specified

Snowball Fight
The only weapons allowed are javelins or rocks
Javelins must be thrown

Soccer
Two teams of equal numbers
Only a single blue may be used
A Nerf soccer ball works well for this, but a regular soccer ball works too
No shoes
Weapons may not be used to hit the ball unless you are goalie
The goalie may leave the goal, but are no longer allowed hit the ball with their arms or weapon
Arms (both the limbs and weapons) may not be used to move the ball
A goal preferably six feet wide shall be on either side of a 50 yard field (though using a regular soccer field and
goals is acceptable)
This is a resurrection game, with a resurrection point located on either side of the field near mid-field

Team Battle
People are split up into teams of between (X)
Unless otherwise specified, any weapons my be used
Unless otherwise specified, no healing or resurrections

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DAGORHIR BATTLE SCENARIOS


Team Fire
Form teams of (X) combatants
If one person on the team dies, all team members die
No healing, but a (X) second resurrection point is recommended
When you die, should out "[your name] is dead"

Thermopylae
A small gap between two objects is the only point at which teams may cross from one side of the field to the
other
Optional: The first team to get to their goal point on the opposing side wins

Touch the Shields


Each team has one distinctive shield that is unbreakable
The goal is to have your team touch both shields together
The rule of one shield being carried at a time still applies

Treasure Hunt
An item representing the treasure is to be place or hidden somewhere in the forest
Even teams of at least (X) combatants
No healing or resurrections
Two people must be carrying the treasure
The first team to get the treasure back to the designated point or the last surviving team wins

Traitor
Some people on each team are picked by the herald as traitors who can betray their team at their whim.

Troll Battle
The troll gets 2-3 hits per location
Everybody forms a circle with their backs to the center
All weapons are in the center guarded by the troll when the battle starts
The troll does red damage with any weapon and by grappling
Last person alive becomes the new troll

Two-headed Giant
Warriors pair off, each with one arm draped over their companion (these arms cannot carry weapons or shields
and count as part of the torso)
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DAGORHIR BATTLE SCENARIOS


The two torsos count as one
The two middle legs count as one leg
The first hit to a leg counts as a hit to the middle leg and both combatants must put that knee on the ground

Vampire Battle
Vampires can only be killed by green weapons to the torso, yellow weapons to the head or torso, or a white
weapon to the head
Vampires ignore the two limb rule
If a Vampire kills a non-vampire with a torso shot from a melee weapon or head shot from a white weapon, that
person becomes a vampire and joins their team

The Water Gem


Each team takes turns trying to get across the field carrying the "Water Gem" without breaking it
The "Water Gem" is a water balloon
This is a three team battle
The team that gets the gem the farthest across the field wins
You must have a live fighter holding the "Water Gem" for its position to count (no last ditch throwing)
Other teams fight to destroy the "Water Gem" or kill off the team
The "Water Gem" may be taken from a dead carrier by a member of the same team
The other team may not carry the "Water Gem" or the person carrying it

Weapons Class Battle


Teams are chosen based on the weapon combination being used
If teams become to disproportional, break some up based on another criteria (will usually apply to shields: large
shields and small shields, etc.)

Weapon Pit
Create a pile of weapons and shields in the middle of the field.
No teams.
All participants start in a circle around the pit and walk (X) paces directly outward from the pit, forming a larger
circle.
Participants have their backs turned to the pit, and await the call of "Lay on!" from the herald.
Upon the call of "Lay on!" all participants run towards the pit to grab whatever they can and begin fighting.
Last fighter standing wins.
All weapons and shields are universal and can be picked up by anyone.
Optional: Each fighter has multiple lives, and resurrects every (Y) seconds
Note: Best if done in groups of 25 or less using weapons with little haft or a lot of haft padding

Werewolf
Werewolves are sent into the woods or night
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DAGORHIR BATTLE SCENARIOS


Werewolves must howl or growl
A werewolf may turn a human into a werewolf by grabbing them and calling "bite"
Werewolves can only be killed by a sword deemed "silver," and the attacker must call "silver" while attacking
with it
Werewolves regenerate wounds from non-silver weapons every (X) seconds and resurrect every (Y) seconds
Werewolves may only use blue weapons or daggers, but hits from them count as red or double green
respecively
All who die return to the "Inn" were a herald determines whether they reanimate as a werewolf or villager

Wizards
The wizard must have an identifying color and symbol on both his garb and magic items
No other wizard is allowed to use another wizard's magic
Wizards are to carry a hip pouch slung over their neck to carry their "book of spells" and magic weapons
Wizards may not use armor or shields
A wizard must have a staff
Staves are to be constructed out of a piece of pipe covered in at least one layer of pipe insulation and not be
used to fight with
Staves must be at least the distance from the ground to the wizards shoulders but no taller than the wizard
Four red hits break a staff
A wizard must have an unbroken staff to cast magic
Staves can block magic and weapons
Wizards are required to have a book of magic with their spells written in it
If the wizard is attacked, distracted, or contact is broken, the entire spell must be read again
A person must stand still when casting magic
Spells other than healing can be "charged", they do not have to be used on a target immediately after the poem
has been chanted
Only one spell may be charged or cast at a time
Wizards are allowed to carry a single short sword with no longer than a 19" blade that has a 12" strip of color
cloth in the color of the wizard tied around the blade
Exploding Stones
o A minimum 75 syllable poem must be read before the spell is cast
o Is constructed the same way as a Dagorhir foam rock and is covered in the color of the wizard it belongs
to
o The first thing an exploding stone hits is destroyed
o A maximum of 6 exploding stones per wizard
Healing
o A minimum 90 syllable poem must be read during the spells casting
o A wizard cannot heal themselves or their own staff
o A wizard must be in direct physical contact with the injured person and may not be under direct attack
o Wizards cannot resurrect
o Only one person may be healed at a time
o A wizard may heal as often as they wish
Magic Fire
o A minimum 95 syllable poem must be read before the spell is cast
o Magic fire is constructed out of a cloth or Nerf Frisbee
o Magic fire destroys anything it touches and chain reacts to destroy anything it is touching (i.e. if it hits
your sword, your sword is destroyed, you are killed, and all of your equipment is destroyed)

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DAGORHIR BATTLE SCENARIOS


o

Magic fire can hit multiple targets, but is considered to no longer be active after it stops moving (fire can
bounce off the ground and still cause damage, but cannot cause damage by someone simply stepping on
it)
o Maximum 3 magic fires per wizard
Lightning Bolt
o A minimum 95 syllable poem must be read before the spell is cast
o Is a one time use javelin with a yellow "sock" on it
o The sock will have 4 18" ribbons of the wizards color sown to it
o Lightning bolts destroy anything they touch and chain reacts to destroy anything it was touching (i.e. if it
hits your sword, your sword is destroyed, you are killed, and all of your equipment is destroyed)
o Lightning bolts can hit multiple targets, but are considered to no longer be active after they stops
moving (lightning can bounce off the ground and still cause damage, but cannot cause damage by
someone simply stepping on it)
o Maximum 2 lightning bolts per wizard

Woods Assassins
The objective is for one team to escort a particular player from one point to another while defending that player
from assassin attacks
The targeted player is to wear a distinguishing headband
Half of the participants will act as escorts; the other half will act as assassins
Assassins may not attack in groups of more than (X) at a time
All players are allowed to use any armor and weapons
There are no resurrections or healing

Woods Flag Battle


The goal is to have all flags in your teams base camps
Each team must have a clearly visible flag (preferably of a brightly colored fabric)
There will be one resurrection point shared by all teams
The area around the flag may be fortified by downed logs and brush
Do not fortify an area near barbed wire, thorn bushes, sharp rocks, deep rivers, or cliffs
No living plants should be harmed
All team members are to start at the area in which the flag has been planted
Carrying your flag around as a method of preventing its capture is not allowed
All participants are given two headbands; one of the teams color, the other a bright color used by all teams to be
worn when dead.
After killed, put on your dead headband and go to the resurrection point for one to ten minuets (as determined
by the event coordinator)
Each team will be allotted one healer per 10 team members
Healers must be in contact with the person, undisturbed, for 10-60 seconds (as determined by the event
coordinator)
Healers can only regenerated other's wounds and equipment, not resurrect or heal themselves
If at the end of two hours nobody has won, no more resurrections will be called

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DAGORHIR BATTLE SCENARIOS


Woods Flags Battle
Same rules as woods flag battle, but there are a few uncontrolled flags scattered by the heralds

Woods Gold Battle


Each participant is given the same number of tokens to represent gold
Who ever has the most "gold" at the end of the battle wins
To get the "gold" from another person, you can kill them and take their "gold", rob them, or extort "gold" from
them.
A person may steal the gold from a person that you killed if they get to it before you
If you are killed, you must give the first person who searches for your "gold" all the "gold" you have on you
No hiding your "gold"
There are no healers and is only one resurrection point when not played along with another scenario

Zombie Battle
Humans outnumber zombies by at least three to one at the start
Zombies regenerate/reanimate after 15 to 30 seconds
A person killed by a zombie becomes a zombie
The last human alive wins
Humans may kill other humans

Zombie Fjord Battle


One person starts off designated as the zombie
The field is divided by a "valley" which the zombie is confined to
Humans must cross the "valley"
All zombies regenerate after all the humans cross
Humans do not regenerate
A human killed by a zombie becomes a zombie
The last one alive gets to start out as the zombie the next battle
Optional: Only humans can run, zombies must walk

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