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Table of Contents
Animal/Monster Hunt ................................................................................................................................................................................ 3
Armor vs. No-Armor................................................................................................................................................................................... 3
Bell Battle ................................................................................................................................................................................................... 3
Boat Battle ................................................................................................................................................................................................. 3
Bridge Battle .............................................................................................................................................................................................. 4
Capture the Monarchs Flag ....................................................................................................................................................................... 4
Category Circle ........................................................................................................................................................................................... 4
Cavalry Battle (A) ....................................................................................................................................................................................... 4
Cavalry Battle (B) ....................................................................................................................................................................................... 4
Chess Battle (A) .......................................................................................................................................................................................... 5
Chess Battle (B) .......................................................................................................................................................................................... 5
Circle of Death ........................................................................................................................................................................................... 5
Circle of Honor ........................................................................................................................................................................................... 5
Circle of Trust ............................................................................................................................................................................................. 6
Cut Throat/Free-For-All/Chaos .................................................................................................................................................................. 6
Dragon Quest ............................................................................................................................................................................................. 6
Fetch .......................................................................................................................................................................................................... 6
Field Flag Battle .......................................................................................................................................................................................... 6
Fjord Battle ................................................................................................................................................................................................ 6
Fort Siege (A).............................................................................................................................................................................................. 7
Fort Siege (B) .............................................................................................................................................................................................. 7
Four Corners .............................................................................................................................................................................................. 7
General Battles .......................................................................................................................................................................................... 7
Gladiator .................................................................................................................................................................................................... 8
Gladiator Pairs............................................................................................................................................................................................ 8
Gods War ................................................................................................................................................................................................... 8
Golem Battle .............................................................................................................................................................................................. 8
Grand Melee .............................................................................................................................................................................................. 8
Highlander Duels ........................................................................................................................................................................................ 9
The Hunt .................................................................................................................................................................................................... 9
Island Battle ............................................................................................................................................................................................... 9
Kill the King (A) ........................................................................................................................................................................................... 9
Kill the King (B) ........................................................................................................................................................................................... 9
Kill the King (C) ......................................................................................................................................................................................... 10
Kill Your Killer (A) ..................................................................................................................................................................................... 10
Bell Battle
Place a bell or other device which can be heard form a good distance away from the combatants
The first person to ring the bell wins
If you are killed, you must go back to the starting point
Boat Battle
The battle field will be considered one big body of water
"Boats" made from PVC will be able to move anybody upon the river
Hits from "beneath" the "boat frame" do not count; strikes must go over the side of the "boat"
Anyone with armor or a shield who enters the river dies
If a boat breaks, it is considered sunk (do not intentionally break boats!)
Anyone would could not swim due to shields or armor die after the boat sinks
A weapon, arrow, or shield that enters the water is immediately lost and can't be recovered (until the owner
resurrects)
Anyone without armor or a shield may "swim" across the "river" by walking across on their knees and leaving
one hand free at all times
"Swimmers" may attack, but must keep one hand free and keep knees on the ground
If two boats from opposite teams "hit" the pvc boat is dropped, and the two crews fight.
Optional: "Boats" can be "sunk" by two two-handed green thrusts or red hits (these hits need not be full force
for safety reasons, but two subsequent "quick-taps" are not a valid means of destroying the boat)
Optional: Have an area of land. "Sunken boats" can be repaired by a live swimmer taking them to the shoreline
and people may fight on land
Optional: May be combined with a bridge battle
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Category Circle
All fighters form a circle
The herald calls a category (weapon type, garb, eye color, etc.) and all fighters fitting into those categories go
into the center of the circle for a contained free-for-all
When a fighter dies, they return to the circle
Circle of Death
Participants form a circle with two people fighting in the center
The winner of the fight stays in the middle of the circle and is completely healed and another fighter is called in
When fighters get too close the edge of the circle, the circle is allowed to kill them
Optional: Wounds carry over from battle to battle
Circle of Honor
Participants form a circle with two people fighting in the center
The winner of the fight stays in the middle of the circle and is completely healed and another fighter is called in
Optional: Wounds carry over from battle to battle
Cut Throat/Free-For-All/Chaos
No teams
Any weapons, armor, or shields may be used
No healing or resurrections
Dragon Quest
Seven fighters joined by short lengths of rope tied to their belts become the "dragon"
o Four are the dragon's clawed feet and are armed with daggers or blues
o A red weapon or spear user serves as the tail
o An archer represents the fire-breathing head
o An armored weapon-and-shield fighter becomes the dragon's heart.
The only way for a dragon to die is its "heart" to be killed
Any non-heart part of the dragon is invincible
The Dragon must remain roped together and all wounds are cumulative
Have small groups try to slay the dragon individually or combine with other scenarios
Fetch
The herald throws an item (typically a rock) and the participants try to return the item
Any weapons may be used
Even teams of (X) combatants
No resurrection or healing
Fjord Battle
An area (X) feet wide that go across the field is marked off representing the fjord
Two teams line up on opposing sides
Anyone in the area marked off must be on their knees (simulates being knee-deep in water)
Last team alive wins
No healing or resurrections
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Four Corners
Divide people into 4 teams
Have each team start at one corner of the edge of the world
Each team is given a number
Teams come in to fight when their team number is called
After you die, go back to the corner you started from
After the Herald calls your team number again, all dead people in that team's corner return to the melee
General Battles
Begins as a Cut-Throat
Each person is their own general
When a general dies, their entire team goes to the team that killed them
Optional: Honor confrontations only (no breaking into fights or sudden attacks)
Optional: When a general dies, their entire team instead breaks apart and they go back to being their own
general
Gladiator Pairs
People form pairs with one person having a weapon and the other having a shield
The pair is "connected" by a section of rope to be held by both fighters
After one person of the pair dies, the living person must either drag the person by the rope or hack off their or
the other persons arm to get them to release the rope. Either way, the limb is now unusable (as it is either gone
or you are dragging a limb around).
Gods War
(X) fighters are designated as "gods".
Each god is to call out to the fighters what they control and why they should be followed
Fighters choose which "god" they would like to follow
"Gods" are immortal and invincible
Each god has a set number of tokens to resurrect their followers
A god dies when all of their followers die and he/she has no more tokens
Optional: The god selects one person to endow with the power of any hits counting as red and their shield
becoming unbreakable
Optional: Gods have the power of death (touch slaying mortals), healing (after a (X) count), heresy (give the
dead the option of using their tokens in exchange for following them), etc.
Optional: Gods can temporally kill other gods (with a (X) count resurrection)
Golem Battle
Golems are immune to missile weapons and considered fully armored.
Any strike from a golem deals red damage
Golems can't move faster than a walk
Optional: Rocks thrown from a golem deal red damage and go through head armor
Grand Melee
A basic field battle
There may be any number of teams
Any weapons may be used
No healing or resurrections
The Hunt
Minimum of 3 teams
One team will be the hunted; the other teams will band together and be the hunters
No healing or resurrections
The hunters may use any weapons, shields, or armor. The hunted are restricted to blues or daggers, no armor,
and no shields
The hunted team gets a (X) minute head start on the hunters
Scenario is repeated until all teams have had a chance to be the hunted
The hunted team that survives the longest wins
If the hunted team should kill the hunters, they get an for their time
If two teams should last the same amount of time, a two team battle will serve as the tie breaker
Island Battle
And area designated as land is surrounded on all sides by water
Regen points are on opposite sides of the island, out past the water
Everybody starts out at the regen points
The only way to get to the island is by way of ship
In order to swim, you must have one arm free, no armor, no shield, and must "knee-walk"
If two ships from opposite teams "hit" the pvc boat is dropped, and the two crews fight.
Ships can be stolen
When you die, you must go back to your team's regen point and wait for a ship to take you back to the island.
Abandoned ships in the water can be boarded by swimmers.
King's Choice
Fighters are divided into two teams with one member as their king
The King of each side picks a (X) combatant team to fight
The defeated team is replaced by the kings next (X) combatant team
Wounds and broken shields carry over from fight to fight
Live-Dead
Two teams are formed; the "live" team and the "dead" team
Dead team members must chant "Dead...Dead"
When killed, the combatant goes to the base other teams base and switches teams
Optional: Whenever a combatant is killed, they join the "dead" side
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Mix-It-Up
Divide people into (X) groups of at least (Y) people
Each group is given a number
Groups form up into (Z) equal teams
Teams are switched based on the group numbers that the herald groups together
Necromancer
Two unbalanced team battle
"Villagers" vastly outnumber "undead"
One of the Villagers is a necromancer (known by the undead, but not the villagers)
The necromancer can heal/resurrect undead and resurrect slain villagers who then fight as undead
If the villagers kill the necromancer and the undead, they win
If the undead kill or assimilate all the villagers, they win
Peasant Battle
Only one blue weapon is allowed per person
No armor or shields
Optional: Use a greater variety of or different weapons (only spears and axes would probably be most
realistically representative)
Optional: Have peasants fight against a group of Knights (armed with any melee weapons and a shield)
Race Riot
Teams are chosen based on the persona's race/species
The rules of a Grand Melee are used unless otherwise specified
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Rift War
Brightly-colored ropes on the ground mark out "rifts"
if you set foot into a rift, you die
Optional: Can be combined with having to hold certain points and be a resurrection battle
Snowball Fight
The only weapons allowed are javelins or rocks
Javelins must be thrown
Soccer
Two teams of equal numbers
Only a single blue may be used
A Nerf soccer ball works well for this, but a regular soccer ball works too
No shoes
Weapons may not be used to hit the ball unless you are goalie
The goalie may leave the goal, but are no longer allowed hit the ball with their arms or weapon
Arms (both the limbs and weapons) may not be used to move the ball
A goal preferably six feet wide shall be on either side of a 50 yard field (though using a regular soccer field and
goals is acceptable)
This is a resurrection game, with a resurrection point located on either side of the field near mid-field
Team Battle
People are split up into teams of between (X)
Unless otherwise specified, any weapons my be used
Unless otherwise specified, no healing or resurrections
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Thermopylae
A small gap between two objects is the only point at which teams may cross from one side of the field to the
other
Optional: The first team to get to their goal point on the opposing side wins
Treasure Hunt
An item representing the treasure is to be place or hidden somewhere in the forest
Even teams of at least (X) combatants
No healing or resurrections
Two people must be carrying the treasure
The first team to get the treasure back to the designated point or the last surviving team wins
Traitor
Some people on each team are picked by the herald as traitors who can betray their team at their whim.
Troll Battle
The troll gets 2-3 hits per location
Everybody forms a circle with their backs to the center
All weapons are in the center guarded by the troll when the battle starts
The troll does red damage with any weapon and by grappling
Last person alive becomes the new troll
Two-headed Giant
Warriors pair off, each with one arm draped over their companion (these arms cannot carry weapons or shields
and count as part of the torso)
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Vampire Battle
Vampires can only be killed by green weapons to the torso, yellow weapons to the head or torso, or a white
weapon to the head
Vampires ignore the two limb rule
If a Vampire kills a non-vampire with a torso shot from a melee weapon or head shot from a white weapon, that
person becomes a vampire and joins their team
Weapon Pit
Create a pile of weapons and shields in the middle of the field.
No teams.
All participants start in a circle around the pit and walk (X) paces directly outward from the pit, forming a larger
circle.
Participants have their backs turned to the pit, and await the call of "Lay on!" from the herald.
Upon the call of "Lay on!" all participants run towards the pit to grab whatever they can and begin fighting.
Last fighter standing wins.
All weapons and shields are universal and can be picked up by anyone.
Optional: Each fighter has multiple lives, and resurrects every (Y) seconds
Note: Best if done in groups of 25 or less using weapons with little haft or a lot of haft padding
Werewolf
Werewolves are sent into the woods or night
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Wizards
The wizard must have an identifying color and symbol on both his garb and magic items
No other wizard is allowed to use another wizard's magic
Wizards are to carry a hip pouch slung over their neck to carry their "book of spells" and magic weapons
Wizards may not use armor or shields
A wizard must have a staff
Staves are to be constructed out of a piece of pipe covered in at least one layer of pipe insulation and not be
used to fight with
Staves must be at least the distance from the ground to the wizards shoulders but no taller than the wizard
Four red hits break a staff
A wizard must have an unbroken staff to cast magic
Staves can block magic and weapons
Wizards are required to have a book of magic with their spells written in it
If the wizard is attacked, distracted, or contact is broken, the entire spell must be read again
A person must stand still when casting magic
Spells other than healing can be "charged", they do not have to be used on a target immediately after the poem
has been chanted
Only one spell may be charged or cast at a time
Wizards are allowed to carry a single short sword with no longer than a 19" blade that has a 12" strip of color
cloth in the color of the wizard tied around the blade
Exploding Stones
o A minimum 75 syllable poem must be read before the spell is cast
o Is constructed the same way as a Dagorhir foam rock and is covered in the color of the wizard it belongs
to
o The first thing an exploding stone hits is destroyed
o A maximum of 6 exploding stones per wizard
Healing
o A minimum 90 syllable poem must be read during the spells casting
o A wizard cannot heal themselves or their own staff
o A wizard must be in direct physical contact with the injured person and may not be under direct attack
o Wizards cannot resurrect
o Only one person may be healed at a time
o A wizard may heal as often as they wish
Magic Fire
o A minimum 95 syllable poem must be read before the spell is cast
o Magic fire is constructed out of a cloth or Nerf Frisbee
o Magic fire destroys anything it touches and chain reacts to destroy anything it is touching (i.e. if it hits
your sword, your sword is destroyed, you are killed, and all of your equipment is destroyed)
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Magic fire can hit multiple targets, but is considered to no longer be active after it stops moving (fire can
bounce off the ground and still cause damage, but cannot cause damage by someone simply stepping on
it)
o Maximum 3 magic fires per wizard
Lightning Bolt
o A minimum 95 syllable poem must be read before the spell is cast
o Is a one time use javelin with a yellow "sock" on it
o The sock will have 4 18" ribbons of the wizards color sown to it
o Lightning bolts destroy anything they touch and chain reacts to destroy anything it was touching (i.e. if it
hits your sword, your sword is destroyed, you are killed, and all of your equipment is destroyed)
o Lightning bolts can hit multiple targets, but are considered to no longer be active after they stops
moving (lightning can bounce off the ground and still cause damage, but cannot cause damage by
someone simply stepping on it)
o Maximum 2 lightning bolts per wizard
Woods Assassins
The objective is for one team to escort a particular player from one point to another while defending that player
from assassin attacks
The targeted player is to wear a distinguishing headband
Half of the participants will act as escorts; the other half will act as assassins
Assassins may not attack in groups of more than (X) at a time
All players are allowed to use any armor and weapons
There are no resurrections or healing
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Zombie Battle
Humans outnumber zombies by at least three to one at the start
Zombies regenerate/reanimate after 15 to 30 seconds
A person killed by a zombie becomes a zombie
The last human alive wins
Humans may kill other humans
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