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"The year 1994.

From out of space comes a runaway planet, hurtling between the Earth and the Moon, unleashing cosmic destruction. Man's civilization is cast in ruin. Two thousand years later, Earth is reborn... A strange new world rises from the old: a world of savagery, super science, and sorcery. But one man bursts his bonds to fight for justice! With his companions Ookla the Mok and Princess Ariel, he pits his strength, his courage, and his fabulous Sun Sword against the forces of evil. He is Thundarr, the Barbarian!"

THUNDARR the Barbarian

F: IN (40) A: RM (30) S: EX (20) E: EX (20) R: TY (6) I: RM (30) P: EX (20) Health: 110 Karma: 56 Resource: PR Popularity: 10 Weapons: Sun Sword: Is an energy blade of Monstrous intensity that can only be used by Thundarr, the Sun Sword is made an Unearthly Material Strength. It can slice and cut through material up to Monstrous strength and cause Amazing energy damage to an opponent. Thundarr also can use the Sun Sword to deflect energy bolts and ranged attacks as well as magical energy. He can deflect up to Monstrous attacks and must make an Agility FEAT roll to do this. Talents: Weapons Master (Sun Sword), Acrobatics, Tumbling, Tracking, Stealth, and Horsemanship.

Princess Ariel
F: GD (10) A: EX (20) S: TY (6) E: EX (20) R: EX (20) I: EX (20) P: AM (50) Health: 56 Karma: 90 Resource: TY Popularity: 15

Powers: Magical Ability: Ariel has Amazing rank magical ability and can use any powers listed in the player's handbook as spell of Amazing rank. She can use Personal, Universal, and some dimensional energy, although she cannot travel through time. Established spells and/or power stunts are as follows: Eldritch Bolts (U) Amazing intensity and range. Levitation (P) Incredible rank. Fire Darts (U) Excellent intensity and range. Shield (U) Amazing strength. Magical Entrapment Bands (U) Amazing strength grappling attack. Talents: Acrobatics, Tumbling, Mystical Sense, Trance, Stealth, History/Occult Lore, and Horsemanship.

OOKLA the Mok


F: RM (30) A: GD (10) S: IN (40) E: AM (50) R: PR (4) I: EX (20) P: RM (30) Health: 130 Karma: 54 Resource: FB Popularity: 5 Powers: True Invulnerability: Good (10) power rank. Night Vision: Incredible ability. Limitation: Fear of Water: Although he can swim, Ookla has a severe fear of water and must make a successful Psyche Feat roll to willingly enter it. Weapons: Longbow; Ookla uses a longbow that fires stunning arrows. He has a 6 area range with this and the arrows stun an opponent with Remarkable ability. Talents: Weapons Master (Longbow), Tracking, and Horsemanship (Equort horse)

Ookla and Ooklas Equort horse

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