2. A New Order
STRESS
Inthe horsh world of 2020, stress is
2 mojor problem and many peo-
ple crock under the strain of every-
doy life. However, there is also 0
desensitization which acts as 0
counter-balonce to lessen the im-
pac of these increasingly stressful
events, Asthe medic floods us with
images of horror and destruction,
we become more accustomed to
these events. The violent nature of
life in 2020 serves to lessen the
impoct of some stressful events.
Nevertheless, the world of
Gypberpunkisstil avery taxing place;
‘one can never get used to being
shot at.
This is not to soy that people ore
ony more stable than before or
‘without emotion. Indeed, the con-
stont strain of combat or living in on
“urbon battleground” can shoke
anyone's sanity. The stondard
Cyberpunk character deals with cir-
‘cumstances ond events beyond the
scope of typical contemporary ex-
perience, ond suffers amuchhigher
tisk of cracking. Therefore only the
most stable of choracters will last
for long in the horsh world of
Cyberpunk.
STRESS FACTOR
‘The Stress Factorisa measure ofthe amount of stressa character iscurrently
under, Stressful events will increase the character's Stress Factor, sometimes
gradually, other times very quickly. This measures how well a character will
react to those circumstances Cyberpunk characters find themselves in.
‘As the amount of pressure the characteris under increases, the Stress Factor
rises; when it gets too high, the character cracks. The worst case scenario is
person who cracksand goes over the edge. A character's COOL determines
theamount of StressPoints the character can take before reachingnew Stress
Levels, as shown on the Stress Table. When a character exceeds the Stress
Points fora level, they reach the next level and are subject to its full effects.
Acharacter with a COOL of and 4 Stress Points (UP), would be Normal, but three
‘more StP would make him Anxious, andhe would now geta-I penalty onal further
COOL checks
[Note that these are not permanent modifiers, and change asthe character's current
Stress Level changes. Characters with alow COOL will not deal with stress well.
Round down when dividing, These penalties will not take a stat below 2.
STRESS LEVELS
‘These are the effects of the different Stress Levels.
+ FRESH:
‘The characteris stress-free and perfectly calm. én unnatural state because i iso rae. It gives
1241 bonus to COOL checks due othe extremly calm state of mind.
= NORMAL:
“Thecharaterhas normal stessesandconcems, whichis mos commen for Cyberpunberstohave
As we must ll dal with stress i ou lives, this is considered the normal mental ate
* ANXIOUS:
The character isi more stresed cut than usual, making COOL checks with-1 penalty due
tw already being alice more mentally “ried” than usual. The character wil tend to bea litle
vercautious and be cher very tired (15 on 0) or very hyper, (6-10 on d10). The character
develops Insomnia. Note that fr most Cyberpunkers, hei actually the normal tate of being
‘STRESSED:
“The characte is quite stressed by extreme cicumseances and wil ufera-2 penalty onal COOL
chech, The character will be jumpy ard have a poor short-term memory, generally with only
‘enough concentration for ane task AI penalty sen to all INT tasks, addiction checks wl be
at-2 to resist and the character develops Insomnia (2 penalty to Insomnia check
TENS
Ifthe character gets worse, he begins tcrack under the pressure He suffers a3 penalty to all
COOL checks and wll begin to act ina bizarre manner, casing on one task and performing it
atthe exclusion ofall else, including loved ones. Characters under ture wil begin revealing
{information i promised release. 2 penalty is gen toal INT tas, addiction check wl beat
to resist and the character develops Insomnia 2 penalty to Insomnia checks).
+ CRACKED:
“The character has been pushed past normal limits and has gone over the edge, He suffers a3
penalty to COOL checks. A-3 penalty is gven to all INT tasks, addiction checks wll be at -6 10
resist and the characte develops Insomnia (2 penalty to Insomnia check). The character must
alsorll 1410 onthe Over The edge ableto determine what hs reaction istothisincrediblestain
The dificult levels of curing ther through therapy ae ised after the descriptionsOVER THE EDGE TABLE
a HOMICIDAL:
‘Thecharacte becomes murderous and will seek oil he perceved source of he tess perhaps
Haning someone unrelated), Heyl also be violent toward anyone who stands in his way. After
the source ofthe tress hasbeen eliminated, rll 1410 again on this table ignoring rls of Tfor
the character's next reaction. However, ifthe character ever goes Over The Edge again, he wll
automatically become Homicidal. Dif 20
2 CATATONIA:
(Characters with catatonia withdraw completely into themseves, No cutie stimu, including
being injured, will awahen them. The characters are stil alive, but wll nat move, sped or react
Theresa lin 10 chance every week ha they wil come cutoff an exremeaterps made
Ge. continuous contact with he characters), the chec may be made evry two days, but only as
Teng as those measures are el. Dif 30
3 ‘SUICIDAL TENDENCIES:
(Characters with suicidal tendencies wil eek to end thelr lives in any possible way, as soon as
possible, Every activity willbe centered on suicide. They wilbeprone(otaking extreme risks with
thar lives. Diff 20
a5 ‘SCHIZOPHRENIA:
‘Thecharacte lesa touch with reality. The character’ lrturers become trees, or hemay believe
himself tobe free, and carry on ashe ght at home. The character might thi he's bird, or that
Is roams the thre rom ofthe King) Spain. Realty ino lnger he character’ reality. Dif: 25
oT ‘SEVERE AGORAPHOBIA:
‘The character fears everthing. Homes the only safe place, Strangers ar all murderers. ouside
theres only pain and toraure, The character wil require a COOL check at -# to evn go ouside
Fis home, even then not going too far ike Wasfire inthe Nerolgy trilogy). Diff 30
HALLUCINATIONS:
‘The character begins to see, hear, and fee things that aren't thee. However, in every ker way,
they willappear normal. The particular hallucinations wll dependontestressinvaved,and note
that hallucinations are usually metaphors. For example, a character who was hunted and shot
right se snipers rooftopsand, when stressed al ofa sudden think he hasbeen shot. This wll
continent cured. Dif: 20
9 ‘OVERLOAD AMNESIA:
(Characters with Overload Amnesia have forgtten everything about ther pres ifeasacounter-
measure agaist therising tres, The characte’ Stes Points return o normal, 2 out of every
Osh wal be forgotten and he character wll nc be ableto remember anything about he previous
ef someone forces them to remember, they eguinall he Stress Pits to go Over Te Edge agin
cand roll 1410 on tis table again, I cured by a therape, hen this doesnot happen Dif 25,
10 ‘MULTIPLE PERSONALII
The character separates into multiple personalities. Generate 146 different mental tats and
chological profiles, exludingthemain one. Some ill bemsurdeers others timid and shy. Use
‘your imagination. They switch whenever a new stress is introduced, Df: 4,
EFFECTS
“44 on al COOL cheeks
=¥-0n al COOL checks; insomnle. -
-2 on al COOL checks; -4'0n ol other checks:
Insomnia (2). Addiction checis o-2.
-$ on all COOL checks, 2 on all other check
Insomnia (4); Addiction chedss of 4.
‘Son all COOL checks: “9 on all ofer che
soma (6); Adcetion checks Of 45
fol on OverThe Edge Tobie,| LOSING STRESS POINTS
Stress points disappear 1d10 houts afier the source ofthe stress is removed
orafter a night’s sleep (min. 8 hours). Ifthe source of the stress is ongoing,
the only way to eliminate itis through therapy.
= THERAPY
| The knowledge of psychology is used when conducting therapy. The Dificulty is 20 or
normal ies Ponts, However, he character has gone Over The Ed, then the
Gifaly ited afer te applicable sanity must be made. In hs case, the character
Sires Level ast return to Fresh before therapy for the insanity can en
ina 3 day period, andit cures 1d6/2 points (round up). This can cost up to 1000eb or
4s low as 100eb from trained professionals, or roma character with Psychology sil
However one
| very aempt other requresone hur whichis the mass amen ergy
treat himself
MEDITATION
} \ Meditation is one way for charactersto help themselves, Ata Difficulty of20, the
| (| character can remove 1 ongoing Stress Point fier one hour of meditation. This
can only be done once per 24 hours. Its one way tostay sane, so many modem
combat veterans leam meditation to deal with their stressful lives
a oe Mechiation
| ies The New Age movement did one gook thing or
¢, and that was to introduce meditation.
any soldiers in 2020 we meditation regularly
Be apse fae wes to keah hee tt
lary police forces ure meditation to counter the
eatremely treriful Lives of their officers