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Objective
The winner of the Battle would be the side that has the most Victory Points.
Note: The forces of order start with all 9 points, the object is for the forces of destruction to destroy the gates and walls, and/or hold the walls and center table.
Deployment
The game is to played on three tables, set up in an "I" or "H" pattern. Two parallel tables, with a perpendicular table centered between them, and touching both. There will be two sections of wall and a gate at both ends of the perpendicular table. The walls are 6" thick, and 48" wide. They will be place on the parallel tables, touching the edge of the perpendicular one. The gates are 12" wide, and centered in the walls. The forces of order may deploy in the center, perpendicular table, and within 6" of the walls and gates. The Forces of Destruction may deploy up to 18" away from their wide table edges.
Line of Retreat
Unit that are forced to flee must move towards their nearest deployment edge.
Special Reserve Deployment: Reserves can only come onto the "wide" tables. The forces of order can chose which side on each "wide" table their reserves, if any, are coming from. Their reserves can only come from that side for the rest of the game. The forces of destruction get to use the other side, and only the other side as well. The exception to this would be, for example, Wulfric the Wanderer's special Rule: SeaFang. Walls and Gates, Siege and Razing: Walls and gates can be destroyed (designated prior to deployment). Walls have Toughness 10, wounds 10. The gates have Toughness 6, Wounds 6. The forces of Order can open or close the gates at their discretion.
Calculating Victory
Each section of wall and each gate along with the three sections of the center table are worth 1 Victory Point The Team having the most points at the end of the game wins. Annihilated 0 or 1 Victory Point Major Lose 2 or 3 Victory Points Minor Lose 4 Victory Points Minor Victory 5 Victory Points Major Victory 6 or 7 Victory Points Massacre 8 or 9 Victory Points