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DIFFERENT INPUT AND OUTPUT DEVICES USED IN COMPUTER GRAPHICS

INPUT DEVICE: Graphics Tablet:


A graphics tablet (also digitizer, digitizing tablet, graphics pad, drawing tablet or pen tablet) is a computer input device that enables a user to hand-draw images and graphics, similar to the way a person draws images with a pencil and paper. These tablets may also be used to capture data or handwritten signatures. It can also be used to trace an image from a piece of paper which is taped or otherwise secured to the surface. Capturing data in this way, either by tracing or entering the corners of linear poly-lines or shapes is called digitizing. A graphics tablet (also called pen pad or digitizer) consists of a flat surface upon which the user may "draw" or trace an image using an attached stylus, a pen-like drawing apparatus. The image generally does not appear on the tablet itself but, rather, is displayed on the computer monitor. Some tablets, however, come as a functioning secondary computer screen that you can interact with images directly by using the stylus.

Wacom Intuos3

A Wacom Intuos4

A Wacom Graphire 4 tablet

A Gerber graphics tablet with 16-button puck

GENERAL USE:
Graphics tablets, because of their stylus-based interface and ability to detect some or all of pressure, tilt, and other attributes of the stylus and its interaction with the tablet, are widely considered to offer a very natural way to create computer graphics, especially two-dimensional computer graphics. Indeed, many graphics packages are able to make use of the pressure (and, sometimes, stylus tilt or rotation)

information generated by a tablet, by modifying the brush size, shape, opacity, color, or other attributes based on data received from the graphics tablet. In East Asia, graphics tablets, or pen tablets as they are known, are widely used in conjunction with input method editor software (IMEs) to write Chinese, Japanese, Korean characters (CJK). The technology is popular and inexpensive and offers a method for interacting with the computer in a more natural way than typing on the keyboard, with the pen tablet supplanting the role of the computer mouse. Uptake of handwriting recognition among users that use alphabetic scripts has been slower. Graphic Tablets are also very commonly found in the artistic world. Using a pen on a graphics tablet combined with a graphics editing program, such as Adobe Photoshop, give artists a lot of precision while creating digital drawings. Photographers can also find working with a graphics tablet during their post processing can really speed tasks like creating a detailed layer mask or dodging and burning. Educators make use of tablets in classrooms to project handwritten notes or lessons and allow students to do the same, as well as providing feedback on student work submitted electronically. Online teachers may also use a tablet for marking student work, or for live tutorials or lessons, especially where complex visual information or mathematics equations are required. Tablets are also popular for technical drawings and CAD, as one can typically put a piece of paper on them without interfering with their function. Finally, tablets are gaining popularity as a replacement for the computer mouse as a pointing device. They can be more intuitive to some users than a mouse, as the position of a pen on a tablet typically corresponds to the location of the pointer on the GUI shown on the computer screen. Those artists using a pen for graphics work will as a matter of convenience use a tablet and pen for standard computer operations rather than put down the pen and find a mouse. Graphics tablets are available in various sizes and price ranges; A6-sized tablets being relatively inexpensive and A3-sized tablets being far more expensive. Modern tablets usually connect to the computer via a USB interface.

LIGHT PEN:
A light pen is a computer input device in the form of a light-sensitive wand used in conjunction with a computer's CRT TV set or monitor. It allows the user to point to displayed objects, or draw on the screen, in a similar way to a touch screen but with greater positional accuracy. A light pen can work with any CRT-based display, but not with LCD screens (though Toshiba and Hitachi displayed a similar idea at the "Display 2006" show in Japan), projectors and other display devices. The device contains a light sensor which, when pointed at a cathode ray tube screen, generates a signal each time the electron beam raster passes by the spot the pen is pointing at. The VIC-II accepts this signal, generates the X and Y coordinates in a pair of registers, and, if desired, causes an interrupt to the CPU every time new coordinates are reported. A light pen is fairly simple to implement. Just like a light gun, a light pen works by sensing the sudden small change in brightness of a point on the screen when the electron gun refreshes that spot. By noting exactly where the scanning has reached at that moment, the X,Y position of the pen can be resolved. This is usually achieved by the light pen causing an interrupt, at which point the scan position can be read from a special register, or computed from a counter or timer. The pen position is updated on every refresh of the screen. The light pen found use during the early 1980s. It was notable for its use in the Fairlight CMI, and the BBC Micro.IBMPC compatible CGA, HGC and some EGA graphics cards featured a connector for a light pen as well. Even some consumer products were given light pens, in particular the Thomson MO5computer family. Because the user was required to hold his or her arm in front of the screen for long periods of time or to use a desk that tilts the monitor, the light pen fell out of use as a general purpose input device.The first light pen was created around 1952 as part of the Whirlwind project at MIT.Since the current version of the game show Jeopardy! began in 1984, contestants have used a light pen to write down their wagers and responses for theFinal Jeopardy! round.Since light pens operate by detecting light emitted by the screen phosphors, some nonzero intensity level must be present at the coordinate position to be selected, otherwise the pen won't be triggered.

Keyboard:
In computing, a keyboard is a typewriter-style keyboard, which uses an arrangement of buttons or keys, to act as mechanical levers or electronic switches. Following the decline of punch cards and paper tape, interaction via teleprinter-style keyboards became the main input device for computers. Despite the development of alternative input devices, such as the mouse, touchscreen, pen devices, character recognition and voice recognition, the keyboard remains the most commonly used and most versatile device used for direct (human) input into computers. A keyboard typically has characters engraved or printed on the keys and each press of a key typically corresponds to a single written symbol. However, to produce some symbols requires pressing and holding several keys simultaneously or in sequence. While most keyboard keys produce letters, numbers or signs (characters), other keys or simultaneous key presses can produce actions or computer commands. In normal usage, the keyboard is used to type text and numbers into a word processor, text editor or other program. In a modern computer, the interpretation of key presses is generally left to the software. A computer keyboard distinguishes each physical key from every other and reports all key presses to the controlling software. Keyboards are also used for computer gaming, either with regular keyboards or by using keyboards with special gaming features, which can expedite frequently used keystroke combinations. A keyboard is also used to give commands to the operating system of a computer, such as Windows'Control-Alt-Delete combination, which brings up a task window or shuts down the machine. Keyboards are the only way to enter commands on a command-line interface.
.The keys on computer keyboards are often classified as follows:

Alphanumeric keys all of the letters and numbers on the keyboard. A-Z and 0-9. Punctuation keys All of the keys associated with punctuation such as the comma,period, semicolon, brackets, parenthesis and so on. Also, all of the mathematical operators such as the plus sign, minus sign, and equal sign. Special keys All of the other keys on the computer keyboard such as the functionkeys, control keys, arrow keys, caps lock key, delete key, etc

Keyboard types
One factor determining the size of a keyboard is the presence of duplicate keys, such as a separate numeric keyboard, for convenience.Another factor determining the size of a keyboard is the size and spacing of the keys. Reduction is limited by the practical consideration that the keys must be large enough to be easily pressed by fingers. Alternatively a tool is used for pressing small keys.

Standard
Standard "full-travel" alphanumeric keyboards have keys that are on three-quarter inch centers (0.750 inches, 19.05 mm), and have a key travel of at least 0.150 inches (3.81 mm). Desktop computer keyboards, such as the 101-key US traditional keyboards or the 104key Windows keyboards, include alphabetic characters, punctuation symbols, numbers and a variety of function keys. The internationally common 102/105 key keyboards have a smaller 'left shift' key and an additional key with some more symbols between that and the letter to its right (usually Z or Y). Also the 'enter' key is usually shaped differently. Computer keyboards are similar to electric-typewriter keyboards but contain additional keys. Standard USB keyboards can also be connected to some non-desktop devices.

Laptop-size
Keyboards on laptops and notebook computers usually have a shorter travel distance for the keystroke and a reduced set of keys. They may not have a numerical keypad, and the function keys may be placed in locations that differ from their placement on a standard, full-sized keyboard.

Thumb-sized
Smaller external keyboards have been introduced for devices without a built keyboard, such as PDAs, and smartphones. Small keyboards are also useful where there is a limited workspace. A chorded keyboard allows pressing several keys simultaneously. For example, the GKOS keyboard has been designed for small wireless devices. Other two-handed alternatives more akin to a game controller, such as the AlphaGrip, are also used as a way to input data and text. A thumb keyboard (thumbboard) is used in some personal digital assistants such as the Palm Treo and BlackBerry and some Ultra-Mobile PCs such as the OQO. Numeric keyboards contain only numbers, mathematical symbols for addition, subtraction, multiplication, and division, a decimal point, and several function keys. They are often used to facilitate data entry with smaller keyboards that do not have a numeric keypad, commonly those of laptop computers. These keys are collectively known as a numeric pad, numeric keys, or a numeric keypad, and it can consist of the following types of keys:

arithmetic operators such as +, -, *, / numeric digits 09 cursor arrow keys navigation keys such as Home, End, PgUp, PgDown, etc. Num Lock button, used to enable or disable the numeric pad enter key.

IMAGE SCANNER:
A scanner is a device that images a printed page or grphic by digitizing it,producing an image made of tiny pixels of different brightness and color values which are represented numerically and send to the computer. Scanner scan graphics,but they can also scan pagesof text which are then run through OCR(Optional Character Recognition)software that identifies the individual letter shapes and creates a textfile of the pagescontents. In computing, an image scanneroften abbreviated to just scanneris a device that optically scans images, printed text, handwriting, or an object, and converts it to a digital image. Common examples found in offices are variations of the desktop (or flatbed) scanner where the document is placed on a glass window for scanning. Hand-held scanners, where the device is moved by hand, have evolved from text scanning "wands" to 3D scanners used for industrial design, reverse engineering, test and measurement, orthotics, gaming and other applications. Mechanically driven scanners that move the document are typically used for large-format documents, where a flatbed design would be impractical. Modern scanners typically use a charge-coupled device(CCD) or a Contact Image Sensor (CIS) as the image sensor, whereas older drum scanners use aphotomultiplier tube as the image sensor. A rotary scanner, used for high-speed document scanning, is another type of drum scanner, using a CCD array instead of a photomultiplier. Other types of scanners are planetary scanners, which take photographs of books and documents, and 3D scanners, for producing three-dimensional models of objects. Another category of scanner is digital camera scanners, which are based on the concept of reprographic cameras. Due to increasing resolution and new features such as anti-shake, digital cameras have become an attractive alternative to regular scanners. While still having disadvantages compared to traditional scanners (such as distortion, reflections, shadows, low contrast), digital cameras offer advantages such as speed, portability and gentle digitizing of thick documents without damaging the book spine. New scanning technologies are combining 3D scanners with digital cameras to create full-color, photo-realistic 3D models of objects. In the biomedical research area, detection devices for DNA microarrays are called scanners as well. These scanners are high-resolution systems (up to 1 m/ pixel), similar to microscopes. The detection is done via CCD or a photomultiplier tube (PMT)

Joystick:

A joystick is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Joysticks, also known as 'control columns', are the principal control in the cockpit of many civilian and military aircraft, either as a center stick or side-stick. They often have supplementary switches on them to control other aspects of the aircraft's flight. Joysticks are often used to control video games, and usually have one or more push-buttons whose state can also be read by the computer. A popular variation of the joystick used on modern video game consoles is the analog stick. Joysticks are also used for controlling machines such as cranes, trucks, underwater unmanned vehicles, wheelchairs, surveillance cameras and zero turning radius lawn mowers. Miniature finger-operated joysticks have been adopted as input devices for smaller electronic equipment such as mobile phones.

Mouse:
A mouse is a pointing device that functions by detecting two-dimensional motion relative to its supporting surface. Physically, a mouse consists of an object held under one of the user's hands, with one or more buttons. It sometimes features other elements, such as "wheels", which allow the user to perform various system-dependent operations, or extra buttons or features that can add more control or dimensional input. The mouse's motion typically translates into the motion of a pointer on a display, which allows for fine control of a graphical user interface.The mouse is a hand-held device with optical laser protruding from its base. As you push the mouse over the surface of the desk, the movements of the laser are detected by the internal mechanism and converted to electrical signals. These are fed to the computer via cable

and converted by the associated software to corresponding movements of the cursor across the screen. At the front of the mouses casing are two or three buttons. You press these to perform tasks as picking options displayed on the screen. Similar to the mouse is the trackball, used on some computers. In this, the casing remains stationary while the ball, which is at the top, rolled with the fingers. The mouse has proved very popular and is now utilized by a great deal of software. In particular, it is much easier to use than the keyboard for the following operations.

Picking, that is, selecting options from a list displayed on the screen. Pointing, that is, moving rapidly from one point to another in a word-processed document, file of records or table of data. Drawing, that is, creating lines and other shapes on the screen. Mouse is an essential part of the hardware on almost the microcomputers running Windows software and other application software.

Mouse types Mechanical mice


German company Telefunken published on their early ball mouse, called "Rollkugel" (German for "rolling ball"), on 2 October 1968. Telefunken's mouse was then sold commercially as optional equipment for their TR-440 computer, which was first marketed in 1968. Telefunken did not apply for a patent on their device. Bill English, builder of Engelbart's original mouse, created a ball mouse in 1972 while working for Xerox PARC. The ball mouse replaced the external wheels with a single ball that could rotate in any direction. It came as part of the hardware package of the Xerox Alto computer. Perpendicular chopper wheels housed inside the mouse's body chopped beams of light on the way to light sensors, thus detecting in their turn the motion of the ball. This variant of the mouse resembled an inverted trackball and became the predominant form used with personal computers throughout the 1980s and 1990s. The Xerox PARC group also settled on the modern technique of using both hands to type on a full-size keyboard and grabbing the mouse when required.

Mechanical mouse, shown with the top cover removed. The scroll wheel is grey, to the right of the ball.

The ball mouse has two freely rotating rollers. They are located 90 degrees apart. One roller detects the forwardbackward motion of the mouse and other the leftright motion. Opposite the two rollers is a third one (white, in the photo, at 45 degrees) that is spring-loaded to push the ball against the other two rollers. Each roller is on the same shaft as an encoder wheel that has slotted edges; the slots interrupt infrared light beams to generate electrical pulses that represent wheel movement. Each wheel's disc, however, has a pair of light beams, located so that a given beam becomes interrupted, or again starts to pass light freely, when the other beam of the pair is about halfway between changes. Simple logic circuits interpret the relative timing to indicate which direction the wheel is rotating. This scheme is sometimes called quadrature encoding of the wheel rotation, as the two optical sensor produce signals that are in approximately quadrature phase. The mouse sends these signals to the computer system via the mouse cable, directly as logic signals in very old mice such as the Xerox mice, and via a data-formatting IC in modern mice. The driver software in the system converts the signals into motion of the mouse cursor along X and Y axes on the computer screen. The ball is mostly steel, with a precision spherical rubber surface. The weight of the ball, given an appropriate working surface under the mouse, provides a reliable grip so the mouse's movement is transmitted accurately.
Hawley Mark II Mice from the Mouse House

Ball mice and wheel mice were manufactured for Xerox by Jack Hawley, doing business as The Mouse House in Berkeley, California, starting in 1975. Based on another invention by Jack Hawley, proprietor of the Mouse House, Honeywell produced another type of mechanical mouse. Instead of a ball, it had two wheels rotating at off axes. Keytronic later produced a similar product. Modern computer mice took form at the cole polytechnique fdrale de Lausanne (EPFL) under the inspiration of Professor Jean-Daniel Nicoud and at the hands of engineer and watchmaker Andr Guignard. This new design incorporated a single hard rubber mouseball and three buttons, and remained a common design until the mainstream adoption of the scroll-wheel mouse during the 1990s. In 1985, Ren Sommer added a microprocessor to Nicoud's and Guignard's design. Through this innovation, Sommer is credited with inventing a significant component of the mouse, which made it more "intelligent;" though optical mice from Mouse Systems had incorporated microprocessors by 1984. Another type of mechanical mouse, the "analog mouse" (now generally regarded as obsolete), uses potentiometers rather than encoder wheels, and is typically designed to be plug-compatible with an analog joystick. The "Color Mouse", originally marketed by Radio Shack for their Color Computer (but also usable on MS-DOS machines equipped with analog joystick ports, provided the software accepted joystick input) was the best-known example.

Optical and laser mice

A wireless optical mouse on a mousepad

Optical mice make use of one or more light-emitting diodes (LEDs) and an imaging array of photodiodes to detect movement relative to the underlying surface, rather than internal moving parts as does a mechanical mouse. A laser mouse is an optical mouse that uses coherent (laser) light.

Inertial and gyroscopic mice


Often called "air mice" since they do not require a surface to operate, inertial mice use a tuning fork or other accelerometer (US Patent 4787051) to detect rotary movement for every axis supported. The most common models (manufactured by Logitech and Gyration) work using 2 degrees of rotational freedom and are insensitive to spatial translation. The user requires only small wrist rotations to move the cursor, reducing user fatigue or "gorilla arm". Usually cordless, they often have a switch to deactivate the movement circuitry between use, allowing the user freedom of movement without affecting the cursor position. A patent for an inertial mouse claims that such mice consume less power than optically based mice, and offer increased sensitivity, reduced weight and increased ease-of-use.] In combination with a wireless keyboard an inertial mouse can offer alternative ergonomic arrangements which do not require a flat work surface, potentially alleviating some types of repetitive motion injuries related to workstation posture.

3D mice
Also known as bats,] flying mice, or wands, these devices generally function through ultrasound and provide at least thre degrees of freedom. Probably the best known example would be3DConnexion/Logitech's SpaceMouse from the early 1990s. In the late 1990s Kantek introduced the 3D RingMouse. This wireless mouse was worn on a ring around a finger, which enabled the thumb to access three buttons. The mouse was tracked in three dimensions by a base station. Despite a certain appeal, it was finally discontinued because it did not provide sufficient resolution. A recent consumer 3D pointing device is the Wii Remote. While primarily a motion-sensing device (that is, it can determine its orientation and direction of movement), Wii Remote can also detect its spatial position by comparing the distance and position of the lights from the IR emitter using its integrated IR camera (since the nunchuk accessory lacks a camera, it can only tell its current heading and orientation). The obvious drawback to this approach is that it can only produce spatial coordinates while its camera can see the sensor bar. A mouse-related controller called the SpaceBall has a ball placed above the work surface that can easily be gripped. With spring-loaded centering, it sends both translational as well as angular displacements on all six axes, in both directions for each.

In November 2010 a German Company called Axsotic introduced a new concept of 3D mouse called 3D Spheric Mouse. This new concept of a true six degree-of-freedom input device uses a ball to rotate in 3 axes without any limitations.

Tactile mice
In 2000, Logitech introduced the "tactile mouse", which contained a small actuator that made the mouse vibrate. Such a mouse can augment user-interfaces with haptic feedback, such as giving feedback when crossing a window boundary. To surf by touch requires the user to be able to feel depth or hardness; this ability was realized with the first electrorheological tactile mice but never marketed.

Touch pad:
A touchpad (or trackpad) is a pointing device featuring a tactile sensor, a specialized surface that can translate the motion and position of a user's fingers to a relative position on screen. Touchpads are a common feature of laptop computers, and are also used as a substitute for a mouse where desk space is scarce. Because they vary in size, they can also be found on personal digital assistants (PDAs) and some portable media players. Wireless touchpads are also available as detached accessories.

Touchpads operate in one of several ways, including capacitive sensing and conductance sensing. The most common technology used as of 2010 entails sensing the capacitive virtual ground effect of a finger, or the capacitance between sensors. Capacitance-based touchpads will not sense the tip of a pencil or other similar implement. Gloved fingers may also be problematic. If the computer is powered by an external power supply unit (PSU), the PSU will influence the virtual ground effect, with the influence depending on the circuitry of the PSU. Laptop manufacturers account for this in the design of their PSUs, meaning that the use of generic PSUs can cause touchpads to malfunction and pointer movement to become erratic. This misbehaviour can be rectified by restoring proper grounding, either by touching a metallic part of the computer with the other hand, touching the (insulated) power supply with some part of the body, or using the computer on the lap instead of on a desk. While touchpads, like touchscreens, are able to sense absolute position, resolution is limited by their size. For common use as a pointer device, the dragging motion of a finger is translated into a finer, relative motion of the cursor on the screen, analogous to the handling of a mouse that is lifted and put back on a surface. Hardware buttons equivalent to a standard mouse's left and right buttons are positioned below, above, or beside the touchpad. Netbooks sometimes employ the last as a way to save space. Some touchpads and associated device driver software may interpret tapping the pad as a click, and a tap followed by a continuous pointing motion (a "click-and-a-half") can indicate dragging.Tactile touchpads allow for clicking and dragging by incorporating button functionality into the surface of the touchpad itself. To select, one presses down on the touchpad instead of a physical button. To drag, instead performing the "click-and-a-half" technique, one presses down while on the object, drags without releasing pressure and lets go when done. Touchpad drivers can also allow the use of multiple fingers to facilitate the other mouse buttons (commonly two-finger tapping for the center button). Some touchpads have "hotspots", locations on the touchpad used for functionality beyond a mouse. For example, on certain touchpads, moving the finger along an edge of the touch pad will act as ascroll wheel, controlling the scrollbar and scrolling the window that has the focus vertically or horizontally. Many touchpads use two-finger dragging for scrolling. Also, some touchpad drivers support tap zones, regions where a tap will execute a function, for example, pausing a media player or launching an application. All of these functions are implemented in the touchpad device driver software, and can be disabled.

Touch screen:
A touchscreen is an electronic visual display that can detect the presence and location of a touch within the display area. The term generally refers to touching the display of the device with a finger or hand. Touchscreens can also sense other passive objects, such as a stylus. Touchscreens are common in devices such as game consoles, all-in-one computers, tablet computers, and smartphones. The touchscreen has two main attributes. First, it enables one to interact directly with what is displayed, rather than indirectly with a pointer controlled by a mouse or touchpad. Secondly, it lets one do so without requiring any intermediate device that would need to be held in the hand (other than astylus, which is optional for most modern touchscreens). Such displays can be attached to computers, or to networks as terminals. They also play a prominent role in the design of digital appliances such as the personal digital assistant (PDA), satellite navigation devices, mobile phones, and video games. The first touch screen was a capacitive touch screen developed by E.A. Johnson at the Royal Radar Establishment, Malvern, UK. The inventor briefly described his work in a short article published in 1965 and then more fully - along with photographs and diagrams - in an article published in 1967.A description of the applicability of the touch technology for air traffic control was described in an article published in 1968. Contrary to many accounts, while Dr. Sam Hurst played an important role in the development of touch technologies, he neither invented the first touch sensor, nor the first touch screen.

This touch sensitive pad on the Acer Aspire 8920 laptop can increase and reduce the volume of the speakers.

Touchscreens have subsequently become familiar in everyday life. Companies use touchscreens for kiosk systems in retail and tourist settings, point of sale systems, ATMs, and PDAs, where a stylus is sometimes used to manipulate the GUI and to enter data. From 19791985, the Fairlight CMI (and Fairlight CMI IIx) was a high-end musical sampling and re-synthesis workstation that utilized light pen technology, with which the user could allocate and manipulate sample and synthesis data, as well as access different menus within its OS by touching the screen with the light pen. The later Fairlight series IIT models used a graphics tablet in place of the light pen. The HP-150 from 1983 was one of the world's earliest commercial touchscreen computers. Similar to the PLATO IV system, the touch technology used employed infrared transmitters and receivers mounted around the bezel of its 9" Sony Cathode Ray Tube (CRT), which detected the position of any non-transparent object on the screen. An early attempt at a handheld game console with touchscreen controls was Sega's intended successor to the Game Gear, though the device was ultimately shelved and never released due to the expensive cost of touchscreen technology in the early 1990s. Touchscreens would not be popularly used for video games until the release of the Nintendo DS in 2004.

iPad tablet computer on a stand

Until recently, most consumer touchscreens could only sense one point of contact at a time, and few have had the capability to sense how hard one is touching. This is starting to change with the commercialization of multi-touch technology. The popularity of smartphones, tablet computers, portable video game consoles and many types of information appliance is driving the demand and acceptance of common touchscreens, for portable and functional electronics. With a display of a simple smooth surface, and direct interaction without any hardware (keyboard or mouse) between the user and content, fewer accessories are required. Touchscreens are popular in the hospitality field, and in heavy industry, as well as kiosks such as museum displays or room automation, where keyboard and mousesystems do not allow a suitably intuitive, rapid, or accurate interaction by the user with the display's content. Historically, the touchscreen sensor and its accompanying controller-based firmware have been made available by a wide array of aftermarket system integrators, and not by display, chip, or motherboard manufacturers. Display manufacturers and chip manufacturers worldwide have acknowledged the trend toward acceptance of touchscreens as a highly desirable user interface component and have begun to integrate touchscreens into the fundamental design of their products

Trackball:
A trackball is a pointing device consisting of a ball held by a socket containing sensors to detect a rotation of the ball about two axeslike an upside-down mouse with an exposed protruding ball. The user rolls the ball with the thumb, fingers, or the palm of the hand to move a pointer. Compared with a mouse, a trackball has no limits on effective travel; at times, a mouse can reach an edge of its working area while the operator still wishes to move the screen pointer farther. With a trackball, the operator just continues rolling. Some trackballs, such as Logitech's optical-pickoff types, have notably-low friction, as well as being dense (glass), so they can be spun to make them coast. Large trackballs are common on CAD workstations for easy precision. Before the advent of the touchpad, small trackballs were common on portable computers, where there may be no desk space on which to run a mouse. Some small thumbballs clip onto the side of the keyboard and have integral buttons with the same function as mouse buttons. The trackball was invented by Tom Cranston and Fred Longstaff as part of the Royal Canadian Navy's DATAR system in 1952, eleven years before the mouse was invented. This first trackball used a Canadian five-pin bowling ball. When mice still used a mechanical design (with slotted 'chopper' wheels interrupting a beam of light to measure rotation), trackballs had the advantage of being in contact with the user's hand, which is generally cleaner than the desk or mousepad and does not drag lint into the chopper wheels. The late 1990s replacement of mouseballs by direct optical tracking put trackballs at a disadvantage and forced them to retreat into niches where their distinctive merits remained more important. Most trackballs now have direct optical tracking which follows dots on the ball. As with modern mice, most trackballs now have an auxiliary device primarily intended for scrolling. Some have a scroll wheel like most mice, but the most common type is a scroll ring which is spun around the ball. Kensington's SlimBlade Trackball similarly tracks the ball itself in three dimensions for scrolling. Three major companies Logitech, A4Tech, and Kensington currently produce trackballs, although A4Tech has not released a new model in several years.Microsoft was a major producer, including a product for kids called EasyBall, but has since discontinued all of its products. The Microsoft Trackball Explorer continues to be extremely popular (it has no analogous design in production by another company), with used models selling for ~$200 on ebay.

Application:
Large trackballs are sometimes seen on computerized special-purpose workstations, such as the radar consoles in an air-traffic control room or sonar equipment on a ship or submarine. Modern installations of such equipment may use mice instead, since most people now already know how to use one. However, military mobile anti-aircraft radars and submarine sonars tend to continue using trackballs, since they can be made more durable and more fit for fast emergency use. Large and well made ones allow easier high precision work, for which reason they may still be used in these applications (where they are often called "tracker balls") and in computer-aided design.

Trackballs have appeared in computer and video games, particularly early arcade games (see a List of trackball arcade games) notably Atari's Centipede andMissile Command though Atari spells it "trak-ball". Football, by Atari, released in 1978, is commonly misunderstood to be the first arcade game to use a trackball, but in The Ultimate History of Video Games by Steven L. Kent the designer of Football, Dave Stubben, claims they copied the design from a Japanese soccer game. Console trackballs, once common in the early 1980s, are now fairly uncommon: the Atari 2600 and 5200 consoles had one as an optional peripheral, with a joystick as standard. The Apple Pippin, a console introduced in 1995 had a trackball built into its gamepad as standard. Trackballs are also preferred by many professional gamers, who value their consistency highly. A trackball requires no mousepad and enables the player to aim swiftly (in first person shooters). Trackballs remain in use in pub golf machines (such as Golden Tee) to simulate swinging the club. Computer gamers have been able to successfully use trackballs in most modern computer games, including FPS, RPG, and RTS genres, with any slight loss of speed compensated for with an increase in precision. Many trackball gamers are competent at "throwing" their cursor rapidly across the screen, by spinning the trackball, enabling (with practice) much faster motion than can be achieved with a ball-less mouse and arm motion.However, many gamers are deterred by the time it takes to 'get used to' the different style of hand control that a trackball requires. Trackballs have also been regarded as excellent complements to analog joysticks, as pioneered by the Assassin 3D 1996 trackball with joystick pass-through capability. This combination provides for two-hand aiming and a high accuracy and consistency replacement for the traditional mouse and keyboard combo generally used on first-person shooter games. Many such games natively support joysticks and analog player movement, like Valve's Half-Life and id Software's Quake series. Trackballs are provided as the pointing device in some public internet access terminals. Unlike a mouse, a trackball can easily be built into a console, and cannot be ripped away or easily vandalised. Two examples are the Internet browsing consoles provided in some UK McDonald's outlets, and the BTBroadband Internet public phone boxes. This simplicity and ruggedness also makes them ideal for use in industrial computers. Because trackballs for personal computers are stationary, they may require less space for operation than a mouse, and may simplify use in confined or cluttered areas such as a small desk or a rack-mounted terminal. They are generally preferred in laboratory setting for the same reason.

Card reader:
A card reader is a data input device that reads data from a card-shaped storage medium. Historically, paper or cardboard punched cards were used throughout the first several decades of the computer industry to store information and programs for computer system, and were read by punched card readers. More modern card readers are electronic devices that use plastic cards imprinted with barcodes, magnetic strips, computer chips or other storage medium. A memory card reader is a device used for communication with a smart card or a memory card. A magnetic card reader is a device used to read magnetic stripe cards, such as credit cards. Abusiness card reader is a device used to scan and electronically save printed business cards. Smart card reader: A smart card reader is an electronic device that reads smart cards. Some keyboards have a built-in card reader. There are external devices and internal drive bay card reader devices for PC. Some laptops have a built-in smart card reader. Some laptops have a flash upgradeable firmware. The card reader supplies the integrated circuit on the smart card with electricity. Communication is done via protocols and you can read and write to a fixed address on the card.

If the card is not using any standard transmission protocol, but uses a custom/proprietary protocol, it has the communication protocol designation T=14. The latest PC/SC CCID specifications has defined a new smart card framework. It works with USB devices with the specific device class 0x0B. Readers with this class do not need device drivers when used with PC/SC-compliant operating systems, because the OS supplies it by default.PKCS#11 is an API, designed to be platform independent, defining a generic interface to cryptographic tokens such as smart cards, allowing applications to work without knowledge of the reader details.

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