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FAQ/Walkthrough by Sir Pobalot


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Phantasy Star IV - The End of the Millennium

For the Sega Genesis / Mega Drive system

Complete Walkthrough and Strategy Guide - By Seb Holt (aka Sir Pobalot)

75 characters per line, approx. 300 pages, 1.01MB in size

Copyright 2004 Seb Holt

___________________________________________________________________________
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v1.00 - August 2004

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___________________________________________________________________________
Table of Contents
___________________________________________________________________________

To find a section instantly, press CTRL+F and enter the code by the entry,
preceeded by the letter 'C'. For example, to instantly find 6.4.8. A Living
Tower, press CTRL+F and type 'CLVTW' then enter.

_________________________________________________

1. Introduction INRO

1.1. Foreword FRWR

1.2. Version History VRHS


_________________________________________________

2. Controls CNTL
_________________________________________________

3. Game Mechanics GMCN

3.1. The Field TFLD

3.2. Battle BTTL


3.2.1. On Foot ONFT
3.2.2. In a Vehicle INVC

3.3. Menus MNUS


3.3.1. Title Menu TTLM
3.3.2. System Menu SSTM
3.3.3. Party Menu PRTM
_________________________________________________

4. Terminology TMLG
_________________________________________________

5. Setting the Scene STTS


_________________________________________________

6. Walkthrough WKTH

6.1. An Ancient Civilization ANCV


6.1.1. The Town of Learning TWLR
6.1.2. Cleaning the Cellar CLCL
6.1.3. Mile to the Next Town MTNX
6.1.4. Valley of Stone VLST
6.1.5. Rune in the Ruin RITR
6.1.6. Hahn's Hometown HNHT
6.1.7. Finding a Hidden Village FAHV
6.1.8. Meeting the Natives MTNT
6.1.9. Tonoe Storage Facility TNSF
6.1.10. Stone to Flesh STFL
6.1.11. Fruit of a Thousand Years FOTY

6.2. System Shutdown STSD


6.2.1. Return to the Guild RTTG
6.2.2. The Parmanian Escape PMES
6.2.3. Detour to Fort DTFT
6.2.4. Castle in the Sands CITS
6.2.5. New Transportation NWTP
6.2.6. Gryz Quakes in his Boots GQHB
6.2.7. A Tectonic Diversion TCDV
6.2.8. The Furthest Point East TFPE
6.2.9. Work for a Wizard WFAW
6.2.10. Dearly Departed DRDP
6.2.11. An Act of Nurves AAON
6.2.12. Upward Mobility UWMB
6.2.13. Artificial Satellite ATST

6.3. Cold New World CNWD


6.3.1. Crash Landing CSLD
6.3.2. Tales of Tyler TLTY
6.3.3. Leaving in the Landale LITL
6.3.4. Malign Manifestation MLMF
6.3.5. Crushed Ice and Musk Cats CIMC
6.3.6. Food Fit for a Penguin FFFP
6.3.7. The Weather System WTST
6.3.8. Raja's not Laughing RJNL
6.3.9. Bi-Millennial Man BMLM
6.3.10. A Surprising Revelation SPRV

6.4. Quest for the Torch QFTT


6.4.1. Dezolis' Largest Town DZLT
6.4.2. Factory for Firearms FCFA
6.4.3. Theft in the Temple TITT
6.4.4. Castle in the Skies CTSK
6.4.5. Terrible Triumvirate TRTV
6.4.6. Castle Catacombs CSCC
6.4.7. Slash and Burn SSBN
6.4.8. A Living Tower LVTW
6.4.9. End of the Blizzard EOTB
6.4.10. Return to Motavia RTMV

6.5. Stare into Darkness SIDK


6.5.1. Trip to the Temple TTTT
6.5.2. No Turning Back NTNB
6.5.3. The Fourth Planet FTPN
6.5.4. Proving Your Strength PRST
6.5.5. Proving Your Courage PRCR
6.5.6. Genesis of Algo GNAG
6.5.7. Sword of the Espers SWES
6.5.8. Holey Disaster HLDS
6.5.9. Final Preparations FNPP
6.5.10. Destiny DTNY
6.5.11. The Cycle is Broken TCIB

6.6. Walkthrough Summary WTSM


_________________________________________________

7. Side Quests SDQS

7.1. The Hunters' Guild THTG


7.1.1. The Ranch Owner TROW
7.1.2. Tinkerbell's Dog TBDG
7.1.3. Missing Student MGSD
7.1.4. Fissure of Fear FSOF
7.1.5. Stain in Life SNLF
7.1.6. Dying Boy DYBY
7.1.7. Man with twist MWTW
7.1.8. Silver Soldier SVSD

7.2. Megid - The Anger Technique MGID


_________________________________________________

8. Cast of Characters COCR

8.1. Playable Characters PLYC


8.1.1. Chaz Ashley CCHZ
8.1.2. Alys Brangwin CALY
8.1.3. Hahn Mahlay CHHN
8.1.4. Rune Walsh CRUN
8.1.5. Gryz CGRZ
8.1.6. Rika CRKA
8.1.7. Demi CDMI
8.1.8. Wren CWRN
8.1.9. Raja CRJA
8.1.10. Kyra Tierney CKYR
8.1.11. Seth CSTH

8.2. Non-playable Characters NPLC


_________________________________________________

9. Character Statistics CRST


_________________________________________________

10. Techniques TCNQ

10.1. By Character TBYC

10.2. Heal Techniques HLTC

10.3. Attack Techniques AKTC

10.4. Misc Techniques MCTC


_________________________________________________

11. Skills SKLS

11.1. By Character SBYC

11.2. Heal Skills HLSK

11.3. Attack Skills AKSK

11.4. Misc Skills MCSK

11.5. Enemy Skills ENSK


_________________________________________________

12. Abilities - General ABGN

12.1. Combinations CMBN


12.2. Elemental and Status Types EMST
12.2.1. Fire ESFR
12.2.2. Water ESWT
12.2.3. Energy ESNG
12.2.4. Force ESFC
12.2.5. Gravity ESGR
12.2.6. Electric ESLC
12.2.7. Radiation ESRD
12.2.8. Light ESLT
12.2.9. Death ESDT
12.2.10. Destroy ESDS
12.2.11. Cleanse ESCL
12.2.12. EMP ESMP
_________________________________________________

13. Items ITMS

13.1. Expendables XPND

13.2. Weapons WPNS


13.2.1. List WPLS
13.2.2. Daggers WPDG
13.2.3. Swords WPSW
13.2.4. Slashers WPSL
13.2.5. Rods WPRD
13.2.6. Axes WPAX
13.2.7. Claws WPCL
13.2.8. Guns WPGN

13.3. Shields SLDS

13.4. Head Protection HDPR


13.4.1. List HPLS
13.4.2. Bands HPBD
13.4.3. Helms HPHM
13.4.4. Crowns HPCN
13.4.5. Gear HPGR
13.4.6. Rings HPRN

13.5. Body Protection BDPR


13.5.1. List BPLS
13.5.2. Suits BPST
13.5.3. Mails BPML
13.5.4. Robes BPRB
13.5.5. Armour BPAM

13.6. Vehicles VHCL


13.6.1. Land Rover LDRV
13.6.2. Ice Digger ICDG
13.6.3. Hydrofoil HYDF

13.7. Special SPCL


_________________________________________________

14. Enemies ENMS

14.1. By Location ENBL


14.1.1. On Foot ENOF
14.1.2. In a Vehicle ENIV

14.2. By Type ENBT


14.2.1. Biomonsters ENBM
14.2.2. Machines ENMC
14.2.3. Darkspawn ENDK
14.2.4. Evil Beings ENEB
14.2.5. Unique ENUQ

14.3. Bestiary BSTY


_________________________________________________

15. Boss Strategies BSST

15.1. Act I BSAI


15.1.1. Igglanova 1 BSIG
15.1.2. Igglanova 2 BSIN

15.2. Act II BSII


15.2.1. Juza BSJZ
15.2.2. Zio 1 BSZI
15.2.3. Gy-Laguiah 1 BSGY
15.2.4. Zio 2 BSZO
15.2.5. ChaosSorcr BSCS

15.3. Act III BIII


15.3.1. Dark Force 1 BSDR
15.3.2. Gy-Laguiah 2 BSGL
15.3.3. D-Elm-Lars BSDL
15.3.4. Carnivorous Trees BSCT

15.4. Act IV BSIV


15.4.1. Xe-A-Thouls BSXT
15.4.2. Lashiec BSLC
15.4.3. Dark Force 2 BSDF

15.5. Act V BSAV


15.5.1. Dark Force 3 BSDC
15.5.2. De-Vars BSDV
15.5.3. Sa-Lews BSSL
15.5.4. Profound Darkness BSPD

15.6. Side Missions BSSM


15.6.1. Fract Ooze BSFO
15.6.2. King Rappy BSKR
15.6.3. Dominators BSDM
15.6.4. Alys BSAL
_________________________________________________

16. Geography GGRP

16.1. Algo GALG

16.2. Motavia GMOT

16.3. Dezolis GDEZ


16.4. Rykros GRYK

16.5. Towns and Villages GTAV

16.6. Special Locations GSPL

16.7. Dungeons GDNG


_________________________________________________

17. Party Conversation PRCV


_________________________________________________

18. Sound Test SDTS


_________________________________________________

19. Acknowledgements AKNW


_________________________________________________

20. Contact Information CNIF


_________________________________________________

___________________________________________________________________________
***************************************************************************
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1. Introduction CINRO

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1.1. Foreword CFRWR
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***************************************************************************

Welcome to the Phantasy Star IV walkthrough and strategy guide.

Why, you may ask, write a walkthrough for a game that was released ten
years ago? Well, the answer is quite simple. This was the first console-
based RPG I ever played, and I loved every minute of it. After playing the
other games in the series, I came to the conclusion that The End of The
Millennium is the best of them all, and worthy of my time and effort to
fully flesh it out. This guide contains no reference, apart from the one
above, to any of the other Phantasy Star games. Although Phantasy Star IV
does refer to many elements from previous games (it is a sequel after all),
this guide is not written for those games, and any links are ignored. I
may, in the future, compose guides for the earlier games in the series, but
that remains to be seen.

This guide contains everything you will need to make your way through the
game, including all of the side areas. The first part of the guide contains
general playing information, including explanations of the controls, layout
and mechanics of the game, and a section to explains the terms used. After
this is the full walkthrough. I have split the walkthrough into acts, each
covering the main stories of the game, and these are split into chapters
that outline each separate mission. The idea of this is to make finding a
specific area that little bit easier. Finally, there are a number of
sections that go into great detail on the characters, abilities, items,
enemies, places and all the other aspects of the game. This reference area
is about as exhaustive as it can be, and will hopefully answer any specific
question you may have about the game. There is no FAQ section in this guide
at the moment, which is hardly surprising as noone has asked me anything.

As far as its completion is concerned, this guide is almost there. There is


only one thing I have yet to finish, and that is the Character Statistics
section. Once this is completed, I will update this guide. Even without the
last few statistics (which you don't really need anyway), this is probably
the best guide you will find for this game anywhere. If you disagree, and
feel that there is anything that could be improved, please let me know. I
will gladly do whatever is required to make this guide flawless, and credit
those that aid me in the task.

Ready? Then let's begin!

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1.2. Version History CVRHS
___________________________________________________________________________
***************************************************************************

This section is a little sparse at the moment, but I hope that any mistakes
or omissions I have made will be brought to my attention so that I can make
any required adjustments and fill this list up a bit.

August 2004 - v1.00 - Added the Dungeons chapter to the Geography


section, and included elemental affinities for
all the weapons and detailed enemy descriptions
Also revamped the entire layout, making it much
clearer and easier to follow

August 2004 - v0.99b - Update to the first version, including detailed


elemental and status affinities of enemies and
damage scales of Techniques and Skills

August 2004 - v0.99 - The first version, and almost complete

___________________________________________________________________________
***************************************************************************
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2. Controls CCNTL

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***************************************************************************
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The controls for Phantasy Star IV are very simple, requiring only a three-
button control pad. They are as follows:

Title Menu:

START - Select option


A,C - Select option
B - Cancel choice, open Sound Test (once game is completed)
D-Pad - Scroll options

The Field:

START - Open System Menu


A - Open Party Menu
B - Cancel choice
C - Talk, open, use, read, examine, select option
D-Pad - Walk in that direction

Game/Party Menu:

START - Exit Menu


A,C - Select option
B - Cancel choice
D-Pad - Scroll options

Battle:

START - No function
A,C - Select option
B - Cancel choice
D-Pad - Scroll options

___________________________________________________________________________
***************************************************************************
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3. Game Mechanics CGMCN

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***************************************************************************
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3.1. The Field CTFLD
___________________________________________________________________________
***************************************************************************

All travelling, exploration and conversation takes place in the field.


There are three different field types - outside, town and dungeon. These
field types are explained below:

Outside - All travel between towns and dungeons takes place here. You can't
examine things when outside, but you can use vehicles once you
have acquired them. Random battles will initiate here. You may
save the game anywhere outside.

Town - Located around the world are towns and villages. They are safe
havens from the monsters outside, and also provide opportunity
to rest and shop. Useful information can often be found in towns,
mainly by speaking to its inhabitants. There may also be items to
find. Random battles will not take place in towns. You may save
the game in towns.

Dungeon - Most of the action in the game takes place in dungeons. This is
just a general term - dungeons can be caves, towers, castles, or
any other enclosed space inhabited by monsters. Most dungeons
contain a specific objective, and this is occasionally guarded by
a boss (sometimes more than one) - usually the most powerful
creature(s) in that dungeon. Random battles will initiate here.
You may not save the game in a dungeon.

***************************************************************************
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3.2. Battle CBTTL
___________________________________________________________________________
***************************************************************************

There are two types of battle in the game - on foot or in a vehicle. The
way the battle is run depends on which type of battle it is. The two types
are explained below:

***************************************************************************
3.2.1. On Foot CONFT
***************************************************************************

Most battles take place while you are walking. Nearly all battles occur
randomly, while walking around outside or in a dungeon. There are also boss
battles, that occur when a specific location is reached. These are
unavoidable and inescapable. When combat begins, the screen will split
horizontally and combat music will begin.
Along the bottom of the screen will be the characters in your party,
facing your enemy near the middle of the screen. Along the top will be the
name(s) of the opponent(s), and there will be a small menu on the left of
the screen. This is where you choose your actions for the following round
of combat. The options are described below:

COMD - This allows you to select the individual actions of each member of
your party. The first character in the marching order will be shown
alongside a pictoral menu of up to five options. These represent the
different actions the character may take, and are described below:
Attack - Use equipped weapon to hit one or all enemies.
(Sword) You must select a target if necessary.

Technique - Choose a technique from the list. Those marked


(Blue sparkles) in red are unavailable due to lack of TP.
You must select a target if necessary.

Skill - Choose a skill from the list. Those marked in


(Red light) red have been exhausted, and cannot be used.
You must select a target if necessary.

Item - Choose an item from the list. Those marked in


(Chest) red have already been selected by someone else.
You must select a target if necessary.

Defend - Take a defensive stance, to reduce damage from


(Shield) attacks. Only uasble on self.

MACR - Another menu will open listing the letters A-H. These represent
battle macros, that can be set in the Party Menu. The purpose of
macros is to allow you to program in commands for each character
beforehand, so that you don't have to select them individually
from the COMD option. See the MACRO section in the Party Menu for
more details on macros.

RUN - Discretion is the better part of valour. If all seems lost, or if


you feel you are facing an opponent that is beyond your power to
defeat, this option is here to allow the party to attempt escape.
One of two things will happen if you select RUN. Either a message
will say '[First character in marching order] retreated!', and you
will return to the field (with no reward for any monsters you had
defeated). Otherwise, a message will say 'Cannot escape!', and your
enemy will get a free attack against you. Nearly all boss battles
can never be left, so don't even try.

After you have chosen your battle strategy, the round of combat will take
place, with each participant acting in an order based on their Agility
and an element of randomness. If a macro has been chosen, the characters
will act in the order of the macro, with the enemies acting accordingly.
You may find that enemies act earlier when using macros, as slower
characters may be programmed to act sooner in the round.
The battle continues until the party escapes or one side defeats the
other. If all of the enemies are defeated, the battle is won, and the
party will be awarded experience points and mesetas (and perhaps an item).
If all of the characters are reduced to 0 HP or are Paralyzed, the battle
is lost and the game is over. You can reload again from a saved game.

***************************************************************************
3.2.2. In a Vehicle CINVC
***************************************************************************
Even while travelling in a vehicle you may encounter hostility. Only random
battles begin while in a vehicle, as they only ever take place when you are
outside. Battles in vehicles are quite different from those on foot. Combat
starts the same way, by the screen splitting and (different) combat music
beginning. You will then see the battlefield from the view of the vehicle,
with the dashboard at the bottom of the screen. The menu on the left also
has different options, and these are described below:

ATTAC - Fire at an enemy with the vehicle's standard weapon. You must
select a target if more than one.

OPTIN - Choose a special weapon from the list. Those marked in red have
been exhausted, and cannot be used.

RUN - Exactly the same as on foot.

The combat then takes place in pretty much the same way as it does on foot,
except that damage inflicted by enemies drops the vehicle's SP, not the
characters' HP. If the vehicle's SP drops to 0, the battle is lost and the
game is over. All lost SP is restored at the end of battle.

***************************************************************************
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3.3. Menus CMNUS
___________________________________________________________________________
***************************************************************************
3.3.1. Title Menu CTTLM
***************************************************************************

____________
|o CONTINUE |
____________ | |
|o START | |o START |
������������ | |
|o ERASE DATA|
������������

The Title Menu appears after the initial introduction sequence and Title
Screen. It has either one or three options:

START - Select to begin a Phantasy Star IV game from scratch.

CONTINUE - Select to load a saved game from one of the three files.

ERASE DATA - Select to delete a saved game from one of the three files.
***************************************************************************
3.3.2. System Menu CSSTM
***************************************************************************

__________
|o SAVE |
| |
|o MESSAGE |
| |
|o BTL SPD |
| |
|o BUTTONS |
| |
���SYS����

The System Menu is accessed by pressing START while in the field. It allows
you to change some of the settings and also to save the game.

SAVE - Displays the three save files. Selecting one of the files allows
you to write or overwrite save data, meaning you can restore the
game at a later date. Can only be used in towns or outside.

MESSAGE - Allows you to set the message speed, from 1 (Fast) to 5 (Slow).

BTL SPD - Allows you to set the battle speed, from 1 (Fast) to 5 (Slow).

BUTTONS - Allows you to choose the configuration of the A, B and C buttons,


from all six possibilities.

***************************************************************************
3.3.3. Party Menu CPRTM
***************************************************************************

__________
_______ |Name Lv99|
|o ITEM | | |
| | |HP:999/999|
|o TECH | |TP:999/999|
| | | |
|o SKILL| |Name Lv99|
| | | |
|o EQUIP| |HP:999/999|
| | |TP:999/999|
|o STATE| | |
| | |Name Lv99|
|o TALK | | |
| | |HP:999/999|
|o MACRO| |TP:999/999|
������� | |
|Name Lv99|
| |
|HP:999/999|
|TP:999/999|
| |
|Name Lv99|
___________ | |
|9999999 MST| |HP:999/999|
����������� |TP:999/999|
����������

The largest and most commonly used menu is the Party Menu. This is accessed
by pressing 'A' in the field, and contains seven main options:

ITEM - Opens the item list. From here you can select items to be used,
examined or discarded.

TECH - Opens another small menu of the characters. Select one and a list
of that character's usable Techniques will appear. From here you
can use curative Techniques and travel Techinques.

SKILL - Opens another small menu of the characters. Select one and a list
of that character's usable Skills will appear. From here you can
use curative Skills.

EQUIP - __________
_______________ _____|______ v99|
|ATK POW 99> 99| |o NEW-EQUIP | |
| | | |999|
|DFS POW 99> 99| |o NEW-EQUIP |999|
| | | | |
|AGILITY 99> 99| |o NEW-EQUIP |v99|
| | | | |
|MTL POW 99> 99| |o NEW-EQUIP |999|
�|�������|����� | |999|
|o STATE| |o NEW-EQUIP | |
|_______|____ | |v99|
| HEAD-EQUIP | |o NEW-EQUIP | |
|| | | |999|
|| RIGHTEQUIP | |o NEW-EQUIP |999|
|| | | | |
|| LEFT-EQUIP | |o NEW-EQUIP |v99|
|| | | | |
|| BODY-EQUIP | ��EQUIP����� 999|
|| | |TP:999/999|
| ����Name����� | |
|o Name | |Name Lv99|
| |____ | |
|WHO?�� MST| |HP:999/999|
����������� |TP:999/999|
����������

Opens another small menu of the characters. Select one and a new
set of windows will open. At the top left are the character's
battle statistics, below this is a list of their current equipment,
and on the right is a list of items that may be equipped to the
charcter. From here you can change the character's equipment. The
numbers on the left display how an item being equipped will affect
the character's statistics.

STATE - Gives another two options.

STATUS - __________
________ __________ |__________|
| x%**+. || Name ||STRNGTH: 99|
|*+ +#.|| || |
|*=x*x=#*|| TYPE ||MENTAL : 99|
||*x-x@%xx|| || |
||+xx@#%@x|| LV : 99 ||AGILITY: 99|
|| ##-#=#%|| || |
| -== .#-|| AGE : ?? ||DEXTRTY: 99|
| %- @##|| || |
|###%@#-#||HP:999/999||ATK POW: 99|
| ������|�||TP:999/999|| |
|o Name | | ���������� |DFS POW: 99|
| ______|_|_ |����������|
||HEAD-EQUIP| |TP:999/999|
|| | | |
||RIGHTEQUIP| |Name Lv99|
|| | | |
||LEFT-EQUIP| |HP:999/999|
|| | |TP:999/999|
||BODY-EQUIP| |_________ |
���������� |EX:9999999||
___________ | ||
|9999999 MST| |NX: 0||
����������� |��������� |
����������

Opens another small menu of the characters. Select one to


view all information about the character.

ORDER - Opens another small menu of the characters. From here you
can set their marching order by selecting the characters
in your preferred sequence. It is worth noting that those
characters at the top of the list are more likely to be
attacked in battle than those at the bottom.

TALK - This starts a small dialogue between the members of your party,
allowing you to recap on the current situation and to give you
clues as to where to go next.

__________
MACRO - __________ ________|_________ |
_|___ EM|o A| |Name == ||
|MACRO| | | | == ||
�|��� CH|o B| | ||
| | | |Name == ||
|o SKIL|o C| | == ||
| | || ||
|o EQUI|o D| |Name == ||
| | || == ||
|o STAT|o E| | ||
| | ||Name == ||
|o TALK|o F| | == ||
| | || ||
|o MACR|o G| |Name == ||
������| || == ||
|o H| ��������|��������� |
��� | |
|HP:999/999|
|TP:999/999|
| |
|Name Lv99|
___________ | |
|9999999 MST| |HP:999/999|
����������� |TP:999/999|
����������

Opens a list consisting of the letters A to H. These represent the


eight Macros that may be set. Macros are sets of actions that can
be pre-programmed for use in battle. By defaul, the Macro A is in
white, and this means that it has been assigned and that it is
usable. Initially, Macro A is set to Attack for all characters, and
it is probably best to leave it that way.
You can set a Macro by selecting one marked in red (unset). A list
of characters appears. Select the first character you want to
perform an action, and then a menu, similar to the battle command
menu, appears. Choose an action as you would in battle, and then
repeat the process for each character to create the Macro. This
Macro will then be marked in white.
Selecting a Macro that is already assigned will allow you to delete
a Macro. Use this if the Macro involves characters not in your
party or if you need more space.
If a Macro is marked in yellow it means that the Macro will not be
able to be carried out as specified. This occurs when a character
is set to perform an action that they are unable to perform. In
this case a Macro will still be run as instructed, but characters
marked in red on the battle Macro screen will do nothing.

___________________________________________________________________________
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���������������������������������������������������������������������������

4. Terminology CTMLG

___________________________________________________________________________
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���������������������������������������������������������������������������

The Phantasy Star IV game uses a lot of common RPG terminology, and if you
are familiar with RPGs you should pick up the terms used quite quickly.
For those of you that aren't, I will now explain all of the different terms
and abbreviations you are likely to see in the game:
Level - Each playable character in the game has a Level, ranging from
1 to 99. A character's Level determines their statistics: HP,
TP, Strength, Mental, Agility and Dexterity. Level also
determines the Techniques and Skills a character has learned,
and the stock of Skills they have available. Level is based on
the total EXP that the character has acquired.

EXP - An abbreviation for Experience Points, EXP is awarded after


defeating enemies. Each enemy has a particular EXP value, and
this value is distributed equally to each party member that
defeats it. The total EXP a character has earned determines
the character's Level.

HP - An abbreviation for Hit Points, HP is the measure of the


endurance of any living thing in the game. Each character and
enemy has a maximum HP value, and damage caused by physical
and magical means can lower this value. When a character drops
to 0 HP they are flatlined, the character's text turns red, a
line is shown in the action box, and they can't do anything
until revived. If every party members' HP falls to 0 the game
is over. If an enemy's HP reaches 0 they are destroyed.
However, HP can be restored by using certain items, Techniques
and Skills, resting at an Inn or using a Regen Platform, but
it can never exceed the maximum HP value. The maximum HP value
of a character is based on who they are and what Level they
have attained.

TP - An abbreviation for Technique Points, TP represents a being's


mental energy. Most characters have a TP value, and the use of
Techniques will reduce this value by the Technique's TP Cost.
TP can be restored by using Raja's ATARAXIA Skill, resting at
an Inn or using a Regen Platform, and, like HP, can never
exceed a character's maximum TP value. The maximum TP value of
a character is based on who they are and what Level they have
attained.

Strength - Shortened to Strngth in the game, Strength is the measure of a


character's physical power. It is used as the base value for a
character's Attack Power. A character's Strength score is
based on who they are and what Level they have attained.

Mental - This represents a character's mental power. It affects the


potency of certain Techniques and Skills. A higher MTL PWR
increases the effects of curative and offensive abilities used
by the character, and reduces the effect of enemies' offensive
abilities used against them. A character's Mental score is
based on who they are and what Level they have attained.

Agility - This is the measure of a character's speed and initiative. It


is used in battle to decide who fast a character acts in a
round of combat. The higher a character's Agility, the sooner
they will act in the round. It is also used as the base value
for a character's Defence Power. A character's Agility score
is based on who they are and what Level they have attained.

Dexterity - Shortened to Dextrty in the game, Dexterity represents a


character's talent at manoeuvring. It is used in battle to
determine the chance of a character hitting an enemy and the
chance of a character avoiding an enemy attack. It is also
used to determine the likelihood of a critical attack. A
character's Dexterity is based on who they are and what Level
they have attained.

ATK PWR - An abbreviation for Attack Power, ATK PWR (or ATK) determines
how much damage a character deals with physical attacks. The
greater a character's ATK, the more damage they will inflict.
A character's ATK is the sum of their Strength and the ATK
bonuses of their equipment.

DFS PWR - An abbreviation for Defence Power, DFS PWR (or DFS) determines
how much damage a character takes from physical attacks. The
greater a character's DFS, the less damage they will receive.
A character's DFS is the sum of their Agility and the DFS
bonuses of their equipment.

Technique - Sometimes abbreviated to Tech, a Technique is one of the two


types of character ability in the game. There are lots of
different Techniques, and most of the characters will be able
to learn a number of these during the game. Less powerful
Techniques are usually learned at lower Levels, and the most
powerful Techniques will be learned at higher Levels. Every
Technique has a specific TP Cost, which is the amount of TP a
character must spend in order to use the Technique. If a
character does not have the required TP, they won't be able to
use the Technique. Some enemies may also have Techniques.

Skill - These are the second of the two types of ability in the game.
Unlike Techniques, Skills are more character-specific, most of
them only being learned by one character. The majority of
Skills are learned in the same manner as Techniques, by a
character attaining a certain Level, although some of the
androids' Skills have to be found. Each Skill has a particular
stock, which increases when characters increase in Level, and
using a Skill reduces this number by 1. If a character has 0
stock of a Skill, they will be unable to use that Skill. All
Skills can be restored to their maximum stock value by resting
at an Inn or using a Regen Platform. Many enemies may have
their own Skills.

SP - This is an abbreviation for Shield Power. Each of the vehicles


in the game has a fixed maximum SP value, and it is equivalent
to HP when involved in a vehicle combat. Damage from enemies
reduces SP, and if a vehicle's SP reaches 0 the vehicle is
destroyed and the game is over. SP is immediately restored to
its maximum value once the battle is over.

Enemy - Throughout the game, the party will have to face a great many
enemies. These are hostile biomonsters, machines, darkspawn
and evil beings that engage the party in combat with the sole
aim of killing them. Each type of enemy has its own specific
statistics, similar to those of characters, and may also have
its own Techniques and/or Skills. Enemies have individual EXP
and Meseta values, and these are awarded to the party once the
battle is over. They may also carry items that will be dropped
after battle. Most enemy encounters occur randomly while
outside or in a dungeon, although a few are triggered by the
party reaching a specific location.

Boss - Some dungeons have one or more bosses, which are generally the
most powerful of the enemies in the dungeon and are most often
found just before the area's goal (or sometimes are, in fact,
the area's goal). They are usually quite difficult and use up
a large portion of the characters' abilities, and they are
nearly always unique. Bosses, like all other enemies, have
their own statistics, EXP and Meseta awards, but they never
drop items. The party cannot escape from the vast majority of
boss battles. All encounters with bosses are triggered by the
party reaching a specific location.

Meseta - Often abbreviated to MST, the Meseta is the unit of currency


used in all of the Algo star system, and is used to purchase
items from stores and to stay at Inns. They can be gained in a
variety of ways, including defeating enemies, procuring from
chests, earning from missions, and selling items in stores.

Elements - There are eight different elements in the game, each causing
different amounts of damage to different beings, based on
their affinity to them (weakness, resistance or immunity).
The eight elements are as follows:

Fire,Water,Energy,Force,Gravity,Electric,Radiation,Light

In certain descriptions Gravity may be shortened to Grav,


Electric may be shortened to Elec, and Radiation to Rad.

Poison - One of the three status effects in the game, Poison can be
inflicted on organic characters by certain enemies. It enters
the character's blood stream and immediately causes them to
become feverish. Poison is indicated by the character's text
being displayed in yellow. During battle, a Poisoned character
suffers no ill effects. On the field, however, a Poisoned
character loses 1 HP for every four steps they take, indicated
by the screen flashing red. This continues until the Poison
is removed or the character drops to 0 HP. Note that damage
from Poison will not occur in towns or villages. Poison can be
removed by using an ANTIDOTE or SOL-DEW, the ANTI or REGEN
Technique, resting at an Inn or using a Regen Platform.

Paralysis - One of the three status effects in the game, Paralysis can be
inflicted on organic beings by certain enemies and characters.
It affects the nervous system, causing the being inflicted to
be incapable of moving. Paralysis is indicated by the
character's text being displayed in blue. During battle, a
Paralysed being will be unable to perform any action at all.
On the field, this effect is the same, indicated by the fact
that the character does not walk, although the Paralysis will
fade off after travelling a short distance. If all characters
are Paralysed in battle, the game is over. Paralysis can be
removed by using a CURE-PARAL or SOL-DEW, the RIMPA or REGEN
Technique, walking a certain distance, resting at an Inn or
using a Regen Platform.

Sleep - One of the three status effects in the game, Sleep can be
inflicted on organic beings by certain enemies. It causes the
metabolism of a being to drop so harshly that a state of
unconsciousness ensues. Sleep is indicated by the character's
text being displayed in green. During battle, a Sleeping
character will be unable to take any action. A character
will normally wake up after a couple of rounds, or after the
battle is over. Sleep can be removed by using a SOL-DEW, the
AROWS or REGEN Technique, waiting a short while, or finishing
the battle.

Weakness - Some enemies have particular weaknesses to certain forms of


damage, and will lose more HP from attacks that they are weak
against. An enemy's level of weakness may vary, and can
sometimes double an attack's damage. Knowing an enemy's
weakness is a valuable tool in defeating them quickly.
In the guide, Weakness is often abbreviated to Weak.

Resistance - Some enemies have particular resistances to certain forms of


damage, and will lose less HP from attacks that they resist.
An enemy's level of resistance may vary, and can sometimes
lower an attack's damage to 1 HP. Knowing an enemy's
resistances helps avoid choosing poor actions.
In the guide, Resistance is often abbreviated to Res.

Immunity - Some enemies have particular immunities to certain forms of


damage, and will only take 1 HP of damage from such attacks.
Knowing an enemy's immunities prevents wasting actions.
In the guide, Immunity is often abbreviated to Imm.

Critical - A critical attack can be inflicted by characters and enemies,


and the chance of landing one is determined by the attacker's
and the defender's Dexterity. They are random, and deal around
1.5 times as much damage as a regular attack. Very useful if
scored by a character, but possibly devastating if landed by
an enemy, critical attacks can sometimes tip the balance of
combat in either side's favour.

___________________________________________________________________________
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5. Setting the Scene CSTTS

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"The long, long struggle of


ancient times finally ended...

The victor sacrificed


the vanquished to the heavens.

Four bells tolled.


Four torches were lit.

And the world continued


for thousands of years..."

PHANTASY STAR

The End of the Millennium

"The Algo solar system,


somewhere in space...

Once a brilliant civilization


flourished here.
The citizens devoted themselves
to art and the sciences,
and life was prosperous
and good.

Then a series of disasters


struck.
The system-wide management
system, 'Mother Brain,' was
destroyed.
So was the first planet, Parma.
Over 90% of the system's
population died, and the
advanced technological culture
was lost.

Society declined,
spiralling downward until
at last only a few scattered
groups even remembered there
once were better times.

A thousand years passed.

At last, civilization is once


more on the rise across the Algo
system.
People are again turning to
thoughts of an easier life.
Old knowledge is being
rediscovered.

But just as things look


brighter, beyond a threshold
long thought closed, a dark and
very ancient evil stirs..."

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���������������������������������������������������������������������������

6. Walkthrough CWKTH

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���������������������������������������������������������������������������

#######################################################################
# #
# WARNING!! This walkthrough is replete with spoilers. It describes #
# every event that occurs in the game, including all of the plot #
# points. If you do not wish to know how the story unfolds, do not #
# read beyond the point for which you are seeking help. #
# #
# I have tried to avoid giving information about events before they #
# take place, although it has been necessary to give small hints in #
# the interest of good strategy. However, when a scene takes place #
# in the game it is described fully at that point in the guide, so #
# only read what you need to if you don't want the plot ruined. #
# #
#######################################################################

Select START from the Title Menu to begin a new game. The screen goes blank
and an anonymous voice calls to Chaz, telling him to wake up. He does, and
the screen brightens into a room. Chaz gets out of bed, and heads out to
the hallway to meet Alys. She tells him about putting his heart into his
first job for the Hunters' Guild, as he is no longer a trainee anymore.
They then head out of the house, and Chaz asks where they are going. Alys
replies that their destination is Motavia Academy in Piata, but she knows
no more than that. They then leave the town, and Chaz expresses his wish
to tour the academy. Alys doesn't share his interest, and they promptly
set off to Piata, and off the screen. A short narration begins, over a
background of Chaz and Alys standing on a precipice overlooking Piata.
"AW 2284. Monster attacks
have swelled the ranks of those
who call themselves 'Hunters.'
But as the attacks become ever
more frequent and powerful, an
elite few begin to wonder what
is behind this outbreak... and
when and how will it all end?"

***************************************************************************
���������������������������������������������������������������������������
6.1. An Ancient Civilization CANCV
___________________________________________________________________________
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6.1.1. The Town of Learning CTWLR
***************************************************************************
___________________________________________________________________________
Starting Party: Chaz
Starting Level: 1
���������������������������������������������������������������������������

You begin with 500 Mesetas


��������������������������
__________
Starting | Chaz |
Equipment |�����|����������|
|Head |LTHR-HELM |
|Right|HUNT-KNIFE|
|Left |HUNT-KNIFE|
|Body |LTHR-CLOTH|
����������������

Chaz will be outside two rooms, but he's on his own as he has become
separated from Alys. You must find her. Control now passes to you. Alys is
to your left, and there are another three people you can talk to in the
rooms nearby. They speak a little of monsters in the basement and the
principal's commission, but nothing important, so go over to Alys. She will
tell you off for getting lost, and then mention going to the principal.

Alys joins the party (Level 7)


��������������������
_____________________
Recommended | Alys | Chaz |
Equipment |�����|����������|����������|
|Head |LTHR-CROWN|LTHR-HELM |
|Right|BOOMERANG |HUNT-KNIFE|
|Left | |HUNT-KNIFE|
|Body |LTHR-CLOTH|LTHR-CLOTH|
���������������������������

You are now free to explore the rest of the academy and the town of Piata,
but you cannot leave the town as there are two guards who will stop you.
________
�������\|���������������|����������������������\
Piata |Inn |Per person 5 MST /
_______/|_______________|______________________/
��������|���������������|����������������������\
|Tool Store |MONOMATE 20 MST /
|_______________|______________________/

Speaking to people will yield a lot of information about the current


situation, although none of it is essential. You'll generally find out a
bit more about the monster threat, a village called Mile, problems with
the planet, and general information about the history of the Algo system.
If you try to enter the academy basement (the middle door on the ground
floor) you will be stopped by a student walking back and forth and talking
to himself, so just head to the principal's office behind the middle door
on the top floor. Address the principal to begin a cut-scene.

The principal explains that the academy basement has been taken over by
monsters, and that he wishes Chaz and Alys to destroy them. When asked how
the monsters got into the town in the first place, the principal takes on
a different tone, shouting that he doesn't know and that they should just
get on with it.

When they leave, Alys tells Chaz that she thinks the prinipal was acting
very suspiciously, although Chaz feels he may just be afraid of the
monsters. Make your way downstairs, then through the door behind the
statue to find yourself at the entrance to the basement. Speak to the
student guarding the stairs to begin another cut-scene.

The student, whose name is Hahn, requests that he goes with you,
explaining that his mentor, Professor Holt, went missing while researching
a place called Birth Valley. He also says that after this event occured,
the principal barred anyone from entering Birth Valley, and then the
monster scare began. He feels there is a connection, and wants to find the
truth, but was waiting for Chaz and Alys to arrive as he didn't want to go
into the basement alone. Alys lets him tag along for 100 Mesetas.

100 Mesetas gained


������������������

Hahn joins the party (Level 1)


��������������������
________________________________
Recommended | Alys | Chaz | Hahn |
Equipment |�����|����������|����������|����������|
|Head |LTHR-CROWN|LTHR-HELM |LTHR-BAND |
|Right|BOOMERANG |HUNT-KNIFE|DAGGER |
|Left | |HUNT-KNIFE|LTHRSHIELD|
|Body |LTHR-CLOTH|LTHR-CLOTH|LTHR-CLOTH|
��������������������������������������

Now take the stairs into the first dungeon of the game.
***************************************************************************
6.1.2. Cleaning the Cellar CCLCL
***************************************************************************
___________________________________________________________________________
Starting Party: Alys , Chaz , Hahn
Starting Level: 7 , 1 , 1
���������������������������������������������������������������������������
______________
// DUNGEON #1 ����������\
|/ Academy Basement \_________________________________
���������������������������������������������������������������������
Enemies: Xanafalgue, Zoran Bult
_______________________________________________________________

Treasure: MONOMATE, 100 MST, ANTIDOTE


____________________________________________________________
\
\ Boss: Igglanova
\______________________________

Go down, then see a little pink monster scurry off to the left. Turn left
and then almost immediately up to go into the room and collect a MONOMATE.
Go back down to the passageway, then continue left and then up past the
bookshelf. Turn left, then go down and into a room to pick up 100 MST.
Go back up then all the way right and down the stairs.

Go down out of the room, then go left and then up into a large room. Head
to the left side and pick up the ANTIDOTE before returning to the passage.
Go left until the end, then down the stairs. You will be in a room filled
with strange capsules. Go up and meet the first boss of the game.

__________
| BOSS #1 \____________ ____________________
| Igglanova || |
|�����������������������|| Recommended Level: |
| HP: 300 || |
| EXP: 173 MST: 54 || Alys: 7 /
| || Chaz: 2-3 /
| Weak: - || Hahn: 2-3 /
| Res: - || /
| Imm: - || /
| || /
����������������������� ��������������
To defeat the Igglanova quickly, have Alys use her VORTEX skill and Chaz
and Hahn attack in the first round. The Igglanova will spawn a Xanafalgue
every round until there are two on the screen, at which point it will
attack, so make sure that Chaz attacks the Xanafalgue each round and keep
having Alys use VORTEX. Hahn should be attacking whatever necessary
(usually Igglanova) or using RES if anyone needs healing (which shouldn't
happen). Igglanova should go down in four or five rounds.

Alternatively, to gain a lot of experience quite quickly at this stage of


the game, have Alys defend every round and Chaz and Hahn hack away at
Xanafalgues. Let Hahn use RES when anyone gets low on HP, and just keep
going until you get fed up, at which point use VORTEX to finish off the
Igglanova. How long you do this, if at all, is up to you.
_______________________________________
���������������������������������������

Once the battle is over, Alys will ask Hahn why all the capsules are
there, and he will state that he doesn't know. They decide to see the
principal, so return up the stairs and make your way out of the basement.
Go back up to the top floor of the academy and visit the principal's room.
Speak to the principal to begin another cut-scene.

Alys will ask him why all the capsules are there, and after a little
persuasion he tells her. Apparently, the new breed of monster that had
emerged in the area originated from Birth Valley, so Professor Holt went
to investigate. The principal tells Alys that Holt had found evidence of
an ancient and advanced civilization, and he brought back the breeding
capsules to be studied before setting out to Birth Valley again. But this
time he didn't return. Hahn asks why the principal didn't send a rescue
team, so the principal replies that he was visited by a man who called
himself Zio.

A flashback then ensues, where you see Zio warning the prinicipal not to
send anyone else to Birth Valley, on pain of being turned into stone. Hahn
then resolves to go to Birth Valley, and Alys kindly informs him that it's
egg-laying season for sand worms. She agrees to accompany him for a
further 300 Mesetas. Hahn then says that Birth Valley is to the northeast.

300 Mesetas gained


������������������

***************************************************************************
6.1.3. Mile to the Next Town CMTNX
***************************************************************************
___________________________________________________________________________
Starting Party: Alys , Chaz , Hahn
Starting Level: 7 , 3-4 , 3-4
���������������������������������������������������������������������������

Leave the academy and rest at the inn to recover any lost HP and TP from
your trip through the basement. Pick up some MONOMATEs from the Tool Shop
if you wish, then leave Piata. You are now outside.

Enemies around Piata and Mile: Crawler, Mini Worm, MonsterFly


�����������������������������

There is nothing to the west, so head east a little, then continue north
until you reach a small village to the south of some quicksand. You may
also notice that there is a castle on the other side of the quicksand.
Enter the village of Mile.

________
�������\|���������������|����������������������\
Mile |Inn |Per person 10 MST \
_______/|_______________|______________________/
��������|���������������|����������������������\
|Tool Store |MONOMATE 20 MST /
| |ANTIDOTE 10 MST \
|_______________|______________________/
|���������������|���������������������|���������������������������\
|Weapon Store |DAGGER 40 MST| +2 ATK /
| |HUNT-KNIFE 120 MST| +5 ATK \
| |STEL-SWORD 280 MST| +14 ATK +2 DFS \
| |BOOMERANG 80 MST| +1 ATK /
| |SLASHER 160 MST| +4 ATK \
|_______________|_____________________|___________________________/
|���������������|���������������������|���������������������������\
|Armour Store |LTHR-HELM 80 MST| +1 DFS /
| |LTHR-CROWN 90 MST| +1 DFS \
| |LTHR-BAND 70 MST| +1 DFS /
| |LTHRSHIELD 140 MST| +2 DFS \
|_______________|_____________________|___________________________/

Before doing anything else, head to the Weapon Store at the north side of
the village and buy a STEL-SWORD and two SLASHERs. Don't buy anything from
the Armour Store. You've got it already. Equip the STEL-SWORD to Chaz and
equip his two HUNT-KNIFEs to Hahn. Also, equip both SLASHERs to Alys. Sell
the DAGGER, the BOOMERANG and the LTHRSHIELD. They have no further value.

________________________________
Recommended | Alys | Chaz | Hahn |
Equipment |�����|����������|����������|����������|
|Head |LTHR-CROWN|LTHR-HELM |LTHR-BAND |
|Right|SLASHER |STEL-SWORD|HUNT-KNIFE|
|Left |SLASHER | /2-HAND |HUNT-KNIFE|
|Body |LTHR-CLOTH|LTHR-CLOTH|LTHR-CLOTH|
��������������������������������������

Stock up on any more MONOMATEs you require and pick up a few ANTIDOTEs,
then rest at the Inn if you need to before speaking to the people around
the village. They will talk to you about a strange new religion that has
started, the wizard Zio, the Sand Worm Ranch (see the man in the southwest
corner for more information), and that Birth Valley can be found near
Zema, to the northeast. Once you are done here, leave the village.

Continue northeast between the mountains, until you see the village of
Zema just south of a mountain range. There is a broken bridge to the
northwest of Zema, but you can't do anything with this at the moment.
Instead, continue wandering around the area near Zema until both Chaz and
Hahn are at least Level 5. You will find this helps later. If you get low
on HP, return to Mile to refresh yourself. When you are ready, save and
enter Zema.

Zema has no amenities at the moment. Nearly all of its residents have been
turned into stone. The only two inhabitants who were not are hiding in the
basement of the southwest house. It seems that Zio has been at work here.
Make your way to the north end of town, and enter the cave.

***************************************************************************
6.1.4. Valley of Stone CVLST
***************************************************************************
___________________________________________________________________________
Starting Party: Alys , Chaz , Hahn
Starting Level: 7 , 4-5 , 4-5
���������������������������������������������������������������������������
______________
// DUNGEON #2 ����������\
|/ Birth Valley \_________________________________
���������������������������������������������������������������������
Enemies: FlattrPlnt, Xanafalgue, Zoran Bult
_______________________________________________________________

Treasure: CRBNSHIELD, MONOMATE, CRBN-SUIT


____________________________________________________________

Head up and then turn right at the first junction. Follow this path to the
end and collect the CRBNSHIELD. Don't bother equipping it, though. Return
to the junction and then head up, ignoring the passage on your right to
pick up the MONOMATE at the end. Now go back and take the right passage.
Continue along this path, then turn up then left and go downstairs.

Go up, and take the right passage at the junction. Go up at the turning and
collect the CRBN-SUIT. Equip it to Hahn, as he has the lowest DFS at the
moment. Go down then all the way to the left, then turn up at the end. Go
past the statues and address the stone man blocking the door at the end.
This is Professor Holt, and he will begin a cut-scene.

Hahn seems shocked by the Professor's petrification, and asks if there is


any way to undo what has been done. Alys then speaks of a medicine called
Alshline, that is supposed to turn stone to flesh. She informs them that it
used to be available at the Motavian town of Molcum, far to the south.
Hahn then suggests they set off, and Alys is nice enough to set the price
at 500 Mesetas. Hahn is not too pleased.

500 Mesetas gained


������������������

***************************************************************************
6.1.5. Rune in the Ruin CRITR
***************************************************************************
___________________________________________________________________________
Starting Party: Alys , Chaz , Hahn
Starting Level: 7 , 4-5 , 4-5
���������������������������������������������������������������������������

You will now be back outside the cave in Zema. There is nothing else to be
done here, so leave the town.

Enemies between Zema and Molcum: Crawler, Locusta, Mini Worm, MonsterFly,
������������������������������� Sand Newt

Head a little south, then southwest along the coast before heading directly
south between the mountains. You should see the village of Molcum ahead.
However, don't enter it just yet. Spend some time fighting monsters in this
area, returning to Mile when you need to rest. Try to get Chaz and Hahn up
to Level 6, and perhaps get Alys to Level 8. When you are ready, enter.

Molcum is in ruins, all of the buildings having been burnt down. There seem
to be no people about either. Head north through the village until you see
a man dressed in white facing away from you. Approach and speak to him to
begin a cut-scene.

Alys seems to know the man, and calls him Rune. He greets her, and then he
and Chaz have a little squabble. Alys breaks it up and asks what happened,
and Rune replies that Zio burned the village down. It seems he's been up to
a lot recently. Hahn then cuts in by asking how they are going to get the
Alshline, and Rune suggests they go to Tonoe. He then gives directions that
take the party past a village called Krup, although Hahn seems strangely
averse to going into this particular place. Rune then invites himself to
join the group, but Chaz doesn't seem to happy with this. He also gets fed
up with Rune calling him Shorty, but before he can say what his name is,
Rune says that he had already said his name was Chaz (although he didn't).
They then decide to leave.

Rune joins the party (Level 17)


��������������������

Rune will be a great asset to the group, being far more powerful than all
of the other characters. He will also give you access to some powerful
spells. As he is much tougher than everyone else at the moment, put Rune at
the front of the party, followed by Alys, Chaz and then Hahn. Also, swap
Rune's CIRCLET and Hahn's LTHR-BAND, as Hahn will benefit more from the
better head protection.

___________________________________________
Recommended | Rune | Alys | Chaz | Hahn |
Equipment |�����|����������|����������|����������|����������|
|Head |LTHR-BAND |LTHR-CROWN|LTHR-HELM |CIRCLET |
|Right|WOOD-CANE |SLASHER |STEL-SWORD|HUNT-KNIFE|
|Left | /2-HAND |SLASHER | /2-HAND |HUNT-KNIFE|
|Body |WHITEMANTL|LTHR-CLOTH|LTHR-CLOTH|CRBN-SUIT |
�������������������������������������������������

Go out of Molcum, then head east to the coast. You will find the village of
Krup here. Enter it.

***************************************************************************
6.1.6. Hahn's Hometown CHNHT
***************************************************************************
___________________________________________________________________________
Starting Party: Rune , Alys , Chaz , Hahn
Starting Level: 17 , 7-8 , 5-6 , 5-6
���������������������������������������������������������������������������
________
�������\|���������������|����������������������\
Krup |Inn |Per person 15 MST \
_______/|_______________|______________________/
��������|���������������|����������������������\
|Tool Store |MONOMATE 20 MST /
| |ANTIDOTE 10 MST \
| |TELEPIPE 130 MST /
| |ESCAPIPE 70 MST \
|_______________|______________________/
|���������������|���������������������|���������������������������\
|Armour Store |CRBN-HELM 200 MST| +4 DFS /
| |CRBN-CROWN 150 MST| +3 DFS \
| |CIRCLET 100 MST| +2 DFS /
| |CRBN-SUIT 550 MST| +10 DFS \
| |CRBNSHIELD 220 MST| +5 DFS \
|_______________|_____________________|___________________________/

Go to the Armour Store and purchase some equipment. The best things to get
at the moment are a CRBN-HELM for Chaz, a CRBN-CROWN for Alys, and two
CRBN-SUITs (one for Chaz and one for Alys). Equip these, then sell the
remaining armour.

___________________________________________
Recommended | Rune | Alys | Chaz | Hahn |
Equipment |�����|����������|����������|����������|����������|
|Head |LTHR-BAND |CRBN-CROWN|CRBN-HELM |CIRCLET |
|Right|WOOD-CANE |SLASHER |STEL-SWORD|HUNT-KNIFE|
|Left | /2-HAND |SLASHER | /2-HAND |HUNT-KNIFE|
|Body |WHITEMANTL|CRBN-SUIT |CRBN-SUIT |CRBN-SUIT |
�������������������������������������������������

Head through the door to the left of the Armour Store, and you'll find
yourself in Hahn's parents' house. Apparently, his father owns the store,
and he is annoyed with his son because Hahn wastes his time studying when
he should be helping with the family business. Now you see why Hahn wanted
to avoid this place.

Now go to the building at the north side of town. Enter, and you will find
yourself in a classroom. Hahn races over to the front and embraces the
teacher. This is Saya, and it turns out that she is Hahn's fiancee. A
conversation ensues between everyone, after which you may leave.
There is little else to do here, so buy any MONOMATEs and ANTIDOTEs you
feel are necessary (and an ESCAPIPE may come in handy too), then rest at
the Inn. When you are ready, leave Krup.

Enemies between Krup and Valley Maze: Crawler, Locusta, Mini Worm,
������������������������������������ MonsterFly, Sand Newt

Head northeast along the coast, until you see a cave entrance to the
north ahead of you. Enter this location, and you will find the party
standing outside of a tunnel blocked by rocks. Rune steps out, and with a
raise of his arm and the word 'Flaeli', a fireball shoots from his
fingers and blasts to rocks to pieces. Rune calls this technique 'magic'.
Save your game, then enter.

***************************************************************************
6.1.7. Finding a Hidden Village CFAHV
***************************************************************************
___________________________________________________________________________
Starting Party: Rune , Alys , Chaz , Hahn
Starting Level: 17 , 7-8 , 6 , 6
���������������������������������������������������������������������������
______________
// DUNGEON #3 ����������\
|/ Valley Maze \_________________________________
���������������������������������������������������������������������
Enemies: Blob, Carrion Cr, Sand Newt
_______________________________________________________________

Treasure: ANTIDOTE, 300 MST


____________________________________________________________

Go up, turning right then up, ignoring the passage on the left and taking
the door above. Go up and collect the ANTIDOTE by the pool. Return back to
the junction and turn left, continuing to the end before going up and
through the door.

Head up and then left, and take the second turning up. The first turning
just leads to a dead end. Go through the door, and keep going up until you
reach a junction, where you should turn right. Go up at the turning, then
through the door. Head to the top end of the room, round the pool, and
pick up 300 MST before returning to the junction.

Continue left until the end, then go up through the door. Now, simply walk
all the way up to the top and through the door to leave this place. Don't
bother increasing your levels just yet. You'll see why in a moment.

Back outside, head up to the village of Tonoe.

***************************************************************************
6.1.8. Meeting the Natives CMTNT
***************************************************************************
___________________________________________________________________________
Starting Party: Rune , Alys , Chaz , Hahn
Starting Level: 17 , 8 , 6-7 , 6-7
���������������������������������������������������������������������������
________
�������\|���������������|����������������������\
Tonoe |Inn |Per person 15 MST /
_______/|_______________|______________________/
��������|���������������|����������������������\
|Tool Store |MONOMATE 20 MST /
| |ANTIDOTE 10 MST /
| |CURE-PARAL 120 MST \
| |TELEPIPE 130 MST /
| |ESCAPIPE 70 MST \
|_______________|______________________/
|���������������|���������������������|���������������������������\
|Weapon Store |HUNT-KNIFE 120 MST| +5 ATK /
| |TITNDAGGER 240 MST| +10 ATK \
| |STEL-SWORD 280 MST| +14 ATK +2 DFS /
| |TITN-SWORD 560 MST| +29 ATK +5 DFS \
| |SLASHER 160 MST| +4 ATK /
| |TITNSLASHR 360 MST| +9 ATK \
|_______________|_____________________|___________________________/
|���������������|���������������������|���������������������������\
|Armour Store |CIRCLET 100 MST| +2 DFS /
| |TITN-HELM 570 MST| +7 DFS \
| |CRBN-SUIT 550 MST| +10 DFS /
| |TITN-MAIL 1120 MST| +15 DFS \
| |CRBNSHIELD 220 MST| +5 DFS /
| |TITNSHIELD 600 MST| +7 DFS \
|_______________|_____________________|___________________________/

Go to the Inn and refresh yourself, then unequip Rune completely. He won't
be needing his things for a while. Head to the east side of town, then
enter a hut north of the stalls. Speak to the old Motavian sitting on the
chair in the middle. Different music will begin and he will introduce
himself as Grandfather Dorin. He will ask if you wish to know the secret of
refining titanium. Reply that you don't. Also reply 'no' to whether you
wish to know why the path to the village is blocked by a rock. However,
when Grandfather Dorin asks if you wish to know Alys Brangwin's chest
measurements, say 'yes'. Alys will then punch Dorin, and threatens to punch
him again when he sees Rune and asks for his help. A cut-scene then begins.

Rune begins by requesting an item he had left there and asking Dorin about
Alshline. Dorin replies that they can take whatever they need, and that
it's in the warehouse basement out back. They're about to leave when Dorin
warns them it might be a tad risky, so he asks Gryz to accompany them. He
agrees, and then Rune bids farewell, telling Chaz not to get any silly
ideas about taking on Zio by himself. This surprises the group, as the idea
of Chaz fighting Zio hadn't even been brought up. Alys then thanks Rune,
and he leaves.

Rune leaves the party


���������������������

Gryz joins the party (Level 6)


��������������������

Gryz is very useful in gritty combat, being a strong character with very
damaging weapons. He has more HP than any of the other characters at the
moment, so place him at the front of the party, followed by Alys, then
Chaz and then Hahn.

___________________________________________
Recommended | Gryz | Alys | Chaz | Hahn |
Equipment |�����|����������|����������|����������|����������|
|Head |TITN-HELM |CRBN-CROWN|CRBN-HELM |CIRCLET |
|Right|TITN-AXE |SLASHER |STEL-SWORD|HUNT-KNIFE|
|Left | /2-HAND |SLASHER | /2-HAND |HUNT-KNIFE|
|Body |TITN-MAIL |CRBN-SUIT |CRBN-SUIT |CRBN-SUIT |
�������������������������������������������������

Go to the stalls at the southeast of town. The three stores are to be found
in these locations (the other stalls will have nothing to sell):
___________
| |W| | | | |
T - Tool Store �����������
W - Weapon Store ___________
A - Armour Store | | |A| |T| |
�����������

As you make your way around the stores, you should buy a TITN-SWORD, two
TITNSLASHRs. two TITNDAGGERs, a TITN-HELM and two TITN-MAIL. It is unlikely
you will be able to afford all these at the moment, as they come to a total
of 4570 Mesetas. Even with selling the STEL-SWORD, two HUNT-KNIVES, two
SLASHERs, CRBN-HELM, LTHR-BAND, two CRBN-SUITs and WHITEMANTL (which you
should do), you'll still need another 3265 Mesetas to buy all this
equipment. If you can't afford it yet, buy the remaining equipment later.
Don't sell the WOOD-CANE, as this weapon can be used in combat as the RES
spell, which saves TP.

Before heading onto the next chapter, go back to Valley Maze and get Chaz,
Hahn and Gryz up to Level 8 or even Level 9, and take Alys up to around
Level 9 ot 10. Once you are done, return to Tonoe and buy whatever
equipment you couldn't buy before, then head past Grandfather Dorin's hut
and around to the west until you find another hut. Enter here, then
examine the trapdoor at the top. Gryz will open the door, after which you
should head on into the basement.

***************************************************************************
6.1.9. Tonoe Storage Facility CTNSF
***************************************************************************
___________________________________________________________________________
Starting Party: Gryz , Alys , Chaz , Hahn
Starting Level: 8-9 , 9-10 , 8-9 , 8-9
���������������������������������������������������������������������������
___________________________________________
Recommended | Gryz | Alys | Chaz | Hahn |
Equipment |�����|����������|����������|����������|����������|
|Head |TITN-HELM |CRBN-CROWN|TITN-HELM |CIRCLET |
|Right|TITN-AXE |TITNSLASHR|TITN-SWORD|TITNDAGGER|
|Left | /2-HAND |TITNSLASHR| /2-HAND |TITNDAGGER|
|Body |TITN-MAIL |TITN-MAIL |TITN-MAIL |CRBN-SUIT |
�������������������������������������������������
______________
// DUNGEON #4 ����������\
|/ Warehouse Basement \_________________________________
���������������������������������������������������������������������
Enemies: Abe Frog, Blob, Carrion Cr, Toadstool
_______________________________________________________________

Treasure: 100 MST, MONOMATE, 500 MST, 300 MST, ANTIDOTE,


TITN-CROWN, ESCAPIPE, ALSHLINE
____________________________________________________________

Head up a little, then right through the gap in the wall. Then, go all the
way up to the top of the room and pick up 100 MST. Return back to the
stairs then take the left opening and follow this all the way to the top to
collect the MONOMATE from the left corner. Go back to the entrance and then
follow the central passage all the way to the top and go down the stairs.

Head left then turn down, and take the first junction to the right. Head
into the first room along the bottom wall and pick up 500 MST from the
lower-right corner. Leave the room, then continue to the right and enter
the next room along the bottom wall. In here, take the 300 MST near the
left wall. Exit the room and go all the way left back to the first passage.
Go down and then right, and take the stairs at the end.

Go left at the junction, then turn up at the corner. Ignore the door to the
first room and the passage to the right, and go into the room that follows.
Pick up the ANTIDOTE from the lower-right corner then go back left, down,
and right along the passage you skipped just now. At the next junction,
go up a little, then right into the room. Retrieve the TITN-CROWN from
here, then equip it to Alys immediately. Go back to the entrance to this
room, then go all the way down to the first junction near the stairs. Head
right here, until you find the next staircase going down. Take it.

Go up then left, and you will see a door against the top wall. This door is
sealed, so continue left into a stone tunnel. Follow the tunnel left, up,
right, and then down into the room behind the sealed door. There are three
chests here. The top-right one is open, so open the one beneath it to
obtain an ESCAPIPE. Finally, open the left-most chest to acquire the
ALSHLINE and begin a short cut-scene.

Alys takes the medicine, after which Gryz requests joining the group, as it
turns out that his father and mother were killed by Zio when his village
was burned down. Chaz points out that they are not necessarily going after
Zio, to which Gryz brings up what Rune said earlier. Either way, Gryz wants
to go, as he is beginning to get bored of staying in Tonoe. Alys agrees,
and Hahn impatiently suggests they leave.

You have two options now - you can use the ESCAPIPE you just collected (or
HINAS if Chaz has learnt it) to leave the basement, or you can make your
way back to Tonoe on foot. Either way, try to get everyone up to at least
Level 9 if they are not already there.

***************************************************************************
6.1.10. Stone to Flesh CSTFL
***************************************************************************
___________________________________________________________________________
Starting Party: Gryz , Alys , Chaz , Hahn
Starting Level: 9 , 9-10 , 9 , 9
���������������������������������������������������������������������������

You now need to go back to Zema. You can either use a TELEPIPE or Chaz's
RYUKA Technique to get there, or you can walk back to gain some more
experience. If you intend to walk, make sure you rest at the Inn before
you leave. Once you are at Zema, walk in to begin a lengthy cut-scene.

The party will use the Alshline to restore the residents of Zema and the
research team. Professor Holt is glad to see Hahn, although he has no
recollection of what has happened. He instructs Hahn to go back to the
academy and tell them what has happened, and tells him that he's off to
explore further into Birth Valley.

With this problem over with, the group decide to take it easy for the rest
of the day. Hahn decides to return to Piata, and Gryz resolves to go after
Zio (alone, if he has to). Alys suggests that she and Chaz go back to the
Hunters' Guild in Aiedo, when suddenly there is a scream.

The group rush over to the entrance to Birth Valley to find an Igglanova
blocking their path. You are automatically flung into battle (with fully
restored HP and TP).

__________
| BOSS #2 \____________ ____________________
| Igglanova || |
|�����������������������|| Recommended Level: |
| HP: 300 || |
| EXP: 173 MST: 54 || Gryz: 9 /
| || Alys: 9-10 /
| Weak: - || Chaz: 9 /
| Res: - || Hahn: 9 /
| Imm: - || /
| || /
����������������������� ��������������
The Igglanova is extremely easy this time. The recommended levels given
above are only there because this should be the state of play when you
fight. Don't waste Techniques or Skills. Just have everyone attack the
Igglanova. When it spawns Xanafalgues, Alys will easily destroy them with
her TITNSLASHRs. This battle will be over in a couple of rounds.
_______________________________________
���������������������������������������

The villagers think it is a curse, and Chaz becomes curious about what is
further inside. Hahn realises the Professor is inside, and Alys is kind
enough to join him for the fair price of 1000 Mesetas. It seems Hahn won't
be getting married for a while.

1000 Mesetas gained


�������������������

________
�������\|���������������|����������������������\
Zema |Inn |Per person 20 MST /
_______/|_______________|______________________/
��������|���������������|����������������������\
|Tool Store |MONOMATE 20 MST /
| |ANTIDOTE 10 MST \
| |CURE-PARAL 120 MST \
| |TELEPIPE 130 MST /
| |ESCAPIPE 70 MST \
|_______________|______________________/
|���������������|���������������������|���������������������������\
|Weapon Store |HUNT-KNIFE 120 MST| +5 ATK /
| |STEL-SWORD 280 MST| +14 ATK +2 DFS \
| |SLASHER 160 MST| +4 ATK /
| |BROAD-AXE 1000 MST| +32 ATK +14 DFS \
|_______________|_____________________|___________________________/
|���������������|���������������������|���������������������������\
|Armour Store |CIRCLET 100 MST| +2 DFS /
| |CRBN-SUIT 550 MST| +10 DFS \
| |GRPT-SUIT 1200 MST| +16 DFS /
| |CRBNSHIELD 220 MST| +5 DFS \
| |GRPTSHIELD 900 MST| +11 DFS /
|_______________|_____________________|___________________________/

Rest at the Inn if you need to (unlikely), then go shopping. Buy just a
BROAD-AXE for Gryz and a GRPT-SUIT for Hahn, then sell the CRBN-CROWN, the
TITN-AXE and the CRBN-SUIT. Save your game, and go into Birth Valley.

***************************************************************************
6.1.11. Fruit of a Thousand Years CFOTY
***************************************************************************
___________________________________________________________________________
Starting Party: Gryz , Alys , Chaz , Hahn
Starting Level: 9-10 , 10 , 9-10 , 9-10
���������������������������������������������������������������������������
___________________________________________
Recommended | Gryz | Alys | Chaz | Hahn |
Equipment |�����|����������|����������|����������|����������|
|Head |TITN-HELM |TITN-CROWN|TITN-HELM |CIRCLET |
|Right|BROAD-AXE |TITNSLASHR|TITN-SWORD|TITNDAGGER|
|Left | /2-HAND |TITNSLASHR| /2-HAND |TITNDAGGER|
|Body |TITN-MAIL |TITN-MAIL |TITN-MAIL |GRPT-SUIT |
�������������������������������������������������

Make your way through Birth Valley as before, going up and then taking the
second right. Go right until the end, then go up then left and down the
stairs. Head up and then left, and then up past some injured people and
through the door that is now accessible. This will take you to a new area.

______________
// DUNGEON #5 ����������\
|/ Bio-Plant \_________________________________
���������������������������������������������������������������������
Enemies: Arm Drone, FlattrPlnt, Gicefalgue, Guilgenova,
Ismounos, Neowhistle, Sensor Bit
_______________________________________________________________

Treasure: CURE-PARAL, GRPT-CROWN, CRMC-SWORD, ANTIDOTE


____________________________________________________________

Go up through the first short corridor. A little way along the next
passage, a red light will flash. Chaz and Hahn are terrified, but Alys
calms them down. Walk over to the panel on the wall and have a look.

"Sterilization Treatment Completed.


Please follow the line on the floor."

Head through the door on the right, and head up through passage beyond.
Go down in the elevator, then follow the passage down to the central
column, where you should turn right. Follow the passage round upwards and
collect the CURE-PARAL from the end. Head back to the column and then go
down to the junction. Read the panel on the left.

"Elevator W3 To the West Section"

Take the elevator nearby down to the West Section. Go down the corridor,
then all the way to the left, then head up. Ignore the two open chests to
the left, and obtain the GRPT-CROWN from the next alcove on the left. Give
this to Alys, then read the panel a little further along the passage if
you wish.

"West Section Unauthorized Entry Prohibited Beyond This Point"

This is very true, as the next passage is blocked by a cave-in, so return


back down, right, and then up back to the elevator. Take it to the floor
above, then head right and read the panel on the opposite wall.

"Elevator E3 To the Central Block"

Take this elevator down, then follow the passage right, up, then left. Go
all the way up the corridor between the capsules until you reach a
junction. Turn right here, then descend in the next elevator. You will now
be on a suspended walkway. Follow this all the way to the bottom to procure
the CRMC-SWORD, and equip this to Chaz straight away.

Go back up and take the path to the left. Turn down at the junction, then
go left and down, then take the junction to the right to acquire the
ANTIDOTE. Return to the main walkway and continue down, right, then down
through a door. In the following passage, go down, then left and descend in
the elevator. Go either left or right (it doesn't matter) and then up
through the door, then go around and speak to Professor Holt to begin a
cut-scene. Everyone should be at least Level 10 by now.

The Professor is fine, as he seems to have been aided by a pink-haired


stranger. She introduces herself as Rika, and explains that they are in a
research facility for genetic engineering, built over a thousand years ago.
Hahn asks if the place is still operational, and Rika replies that it is,
and also that it is not the only one of its kind. There are many such
systems that control the planet's ecology, soil and climate conditions.
The Professor asks why, if that is the case, such problems have occurred
recently. Rika explains that the system has run out of control, and then
suggests you speak to 'Seed' for more information.

Rika and Professor Holt disappear through the door above, so follow them
through. Rika will then introduce you to Seed, the control computer for the
Bio-Plant. The scholars are impressed. Seed warns the party that the
monster outbreak was caused here and that if things are left to continue,
the planet may be destroyed. Alys suggests they shut down the system, but
Hahn is dubious about the problems this may cause for the planet. Gryz then
points out, quite wisely, that no system is better than one that is ruining
everything. Chaz notes that to do that will require each system being shut
down, but Rika cuts it by saying that only the control system, Nurvus, must
be turned off.

Seed tells the group that in order to shut down Nurvus they will need to
rescue Demi, an android, who is being held hostage by Zio at Zio's Fort.
This just so happens to be the castle beyond the quicksand near Mile. Alys
is up for it, and Gryz is glad to hear that she's also up for getting rid
of Zio. Seed asks them to take Rika along, and it turns out that she is
Seed's child, an artificial lifeform based on a prototype from before the
'Great Collapse'. Alys agrees, and Rika seems excited about seeing the
outside world. Professor Holt decides to go to academy to let them know
what is happening, and then everyone leaves the Bio-Plant.

Seed knows that he must stem the outbreak of monsters, and so he shuts
himself down. Outside, Rika is overjoyed with all the new sensations. Then,
suddenly, the mountain above Zema explodes. The Bio-Plant is destroyed.

Rika joins the party (Level 1)


��������������������

Rika starts at a disadvantage, but gains Levels very quickly. She is an


agile and fairly strong character, and should go after everyone except Hahn
in the marching order.

______________________________________________________
Recommended | Gryz | Alys | Chaz | Rika | Hahn |
Equipment |�����|����������|����������|����������|����������|����������|
|Head |TITN-HELM |GRPT-CROWN|TITN-HELM |GRPT-CROWN|CIRCLET |
|Right|BROAD-AXE |TITNSLASHR|CRMC-SWORD|CLAW |TITNDAGGER|
|Left | /2-HAND |TITNSLASHR| /2-HAND |CLAW |TITNDAGGER|
|Body |TITN-MAIL |TITN-MAIL |TITN-MAIL |GRPT-SUIT |GRPT-SUIT |
������������������������������������������������������������

Your next destination is Zio's Fort, but you won't be able to get there
directly. Our first stop will be Aiedo.

***************************************************************************
���������������������������������������������������������������������������
6.2. System Shutdown CSTSD
___________________________________________________________________________
***************************************************************************
6.2.1. Return to the Guild CRTTG
***************************************************************************
___________________________________________________________________________
Starting Party: Gryz , Alys , Chaz , Rika , Hahn
Starting Level: 10 , 10-11, 10-11, 1 , 10
���������������������������������������������������������������������������

Enemies between Zema and Aiedo: Crawler, InfantWorm, Locusta, Mini Worm,
������������������������������ MonsterFly, Scorpirus

Head a little west, then north across the bridge. There is a village called
Nalya to the north, and you can visit it if you wish.

________
�������\|���������������|����������������������\
Nalya |Inn |Per person 25 MST /
_______/|_______________|______________________/
��������|���������������|����������������������\
|Tool Store |MONOMATE 20 MST /
| |ANTIDOTE 10 MST \
|_______________|______________________/

There is nothing of any importance in this village, so head back down and
continue round to the west, then keep going until you enter the town of
Aiedo, south of a small forest. This is a big place.

________
�������\|���������������|����������������������\
Aiedo |Inn |Per person 50 MST \
_______/|_______________|______________________/
��������|���������������|����������������������\
|Tool Store #1|MONOMATE 20 MST /
| |DIMATE 160 MST \
| | /
| #2|TELEPIPE 130 MST \
| |ESCAPIPE 70 MST /
| | \
| #3|ANTIDOTE 10 MST /
| |CURE-PARAL 120 MST \
|_______________|______________________/
|���������������|���������������������|���������������������������\
|Weapon Store #1|DAGGER 40 MST| +2 ATK /
| |STEL-SWORD 280 MST| +14 ATK +2 DFS \
| |BOOMERANG 80 MST| +1 ATK /
| | | \
| #2|HUNT-KNIFE 120 MST| +5 ATK /
| |SLASHER 160 MST| +4 ATK \
| |CLAW 1000 MST| +12 ATK /
| | | \
| #3|TITNDAGGER 240 MST| +10 ATK /
| |TITN-SWORD 560 MST| +29 ATK +5 DFS \
| |TITNSLASHR 360 MST| +9 ATK \
| |TITN-AXE 640 MST| +26 ATK +8 DFS /
| |BROAD-AXE 1000 MST| +32 ATK +14 DFS \
|_______________|_____________________|___________________________/
|���������������|���������������������|���������������������������\
|Armour Store #1|LTHR-HELM 80 MST| +1 DFS /
| |LTHR-CROWN 90 MST| +1 DFS \
| |LTHR-BAND 70 MST| +1 DFS /
| |LTHR-CLOTH 160 MST| +2 DFS \
| |LTHRSHIELD 140 MST| +2 DFS /
| | | \
| #2|CRBN-HELM 200 MST| +4 DFS /
| |CRBN-CROWN 150 MST| +3 DFS \
| |CIRCLET 100 MST| +2 DFS /
| |CRBN-SUIT 550 MST| +10 DFS \
| |CRBNSHIELD 220 MST| +5 DFS /
| | | \
| #3|TITN-HELM 570 MST| +7 DFS /
| |TITN-CROWN 490 MST| +7 DFS \
| |TITN-MAIL 1120 MST| +15 DFS /
| |TITNSHIELD 600 MST| +7 DFS \
|_______________|_____________________|___________________________/
|���������������|���������������������|���������������������������\
|Hunter's Guild |CRMC-KNIFE 1600 MST| +14 ATK /
|Weapon Store |CRMC-SWORD 3600 MST| +43 ATK +7 DFS \
| |SABER-CLAW 1700 MST| +18 ATK /
| |STRUGGL-AX 4600 MST| +38 ATK +20 DFS \
|_______________|_____________________|___________________________/
|���������������|���������������������|���������������������������\
|Hunter's Guild |GRPT-CROWN 1000 MST| +9 DFS /
|Armour Store |CRMC-HELM 1800 MST| +12 DFS \
| |GRPT-SUIT 1200 MST| +16 DFS /
| |CRMC-MAIL 3700 MST| +25 DFS \
| |GRPTSHIELD 900 MST| +11 DFS /
| |CRMCSHIELD 2300 MST| +15 DFS \
|_______________|_____________________|___________________________/
|���������������|����������������������\
|Naura Cake Shop|SHORTCAKE 280 MST /
| |SHORTCAKE 280 MST \
| |SHORTCAKE 280 MST /
| |SHORTCAKE 280 MST \
| |SHORTCAKE 280 MST /
| |SHORTCAKE 280 MST \
|_______________|______________________/

Speak to the guy near the entrance and he will oddly compliment Alys before
running off. Now, go across the bridge to the left and then go into the
northern-most house on the left side of town. This is Alys' house, so you
can rest here for free. After that, it's time to go shopping again. There
are two shopping areas in Aiedo - a large market complex in the centre of
town, and an equipment store near the Hunters' Guild. The best equipment
can be found at the stores just south of the Hunters' Guild, so head south
then east across the bridge, then go up and right once you pass the wall.

The best things to buy are one CRMC-KNIFE for Hahn, a STRUGGL-AX for Gryz,
two SABER-CLAWs for Rika, two CRMC-HELMs for Chaz and Gryz, and three
CRMC-MAILs for Chaz, Alys and Rika. This will be very expensive, totalling
24300 Mesetas, although this price will be reduced to 19865 by selling the
TITN-CROWN, TITN-SWORD, TITNDAGGER, BROAD-AXE, two CLAWS, two TITN-HELMS,
two TITN-MAILs and the GRPT-SUIT. As you will have some other things to do
before setting off on the next part of the journey to Zio's Fort, buy what
you can now and wait until later to get the rest. You may have noticed that
to fully optimize the party's equipment you could buy another CRMC-KNIFE
and a CRMC-MAIL, but you will get these for free in a little while.

Outside the shops, head north and enter the Hunters' Guild. This is where
hunters all over the land go to find work and earn money. There are eight
jobs that you can take from here throughout the game, but only one will be
available at the moment. If you wish, you can sign up for this job. See
'7.1.1. The Ranch Owner' for more details.

Before leaving the Hunters' Guild, head to the very east side of the
building then go up the right-most door. You will be in a small theatre
with a stage occupying the top part of the room. Approach the stage to
watch a short dance if you wish, then walk through the door on the left.
Continue through the next left door, then pass to the left above the
receptionist and into the far left room. Pick up the 1000 MST and a TRIMATE
from the top-left corner, then go back.

Another thing you can do while you are in this area is visit the wreckage
of a crashed ship. Exit Aiedo and head a little east and then north. A
little further than the village of Nalya you will see a pile of junk on the
ground. Make sure that Rika is at least Level 4, then enter this area.

***************************************************************************
6.2.2. The Parmanian Escape CPMES
***************************************************************************
___________________________________________________________________________
Starting Party: Gryz , Alys , Chaz , Rika , Hahn
Starting Level: 10-11, 10-11, 10-11, 4-7 , 10-11
���������������������������������������������������������������������������
______________________________________________________
Recommended | Gryz | Alys | Chaz | Rika | Hahn |
Equipment |�����|����������|����������|����������|����������|����������|
|Head |CRMC-HELM |GRPT-CROWN|CRMC-HELM |GRPT-CROWN|CIRCLET |
|Right|STRUGGL-AX|TITNSLASHR|CRMC-SWORD|SABER-CLAW|CRMC-KNIFE|
|Left | /2-HAND |TITNSLASHR| /2-HAND |SABER-CLAW|TITNDAGGER|
|Body |TITN-MAIL |CRMC-MAIL |CRMC-MAIL |CRMC-MAIL |GRPT-SUIT |
������������������������������������������������������������
______________
// DUNGEON #6 ����������\
|/ Wreckage \_________________________________
���������������������������������������������������������������������
Enemies: Tracer, Warren286, Whistle
_______________________________________________________________

Treasure: CRMCSHIELD, 1500 MST, DIMATE, CRMC-KNIFE, CRMC-MAIL


____________________________________________________________

You are in some sort of ruined building from the same era as the Bio-Plant.
Head up and then left, and then up again at the turning. Go left at the
next junction then up towards the door. Instead of going through the door,
however, turn right and follow the path down and right to go through the
next door. Collect the CRMCSHIELD and 1500 MST from this room then go back
to the first door again, this time heading through it.

Go up and take the turning on the left. Continue left, picking up the
DIMATE from the alcove along the way, then head upwards and take the
elevator to the floor below. Follow the walkway all the way to the left,
then turn upwards and acquire the CRMC-KNIFE at the junction. Equip this
to Hahn, replacing his TITNDAGGER. Turn right, then go up all the way to
the door, ignoring the path on the left. Go in and retrieve the CRMC-MAIL,
which you should equip to Gryz. Return to the walkway on the left that you
passed a moment ago, and follow this left then up and then left again
before descending in the elevator.

Head left along this passage and then go up and through the door. Continue
up along the walkway, and then all the way to the left and then upwards at
the corner. Go through the door, along the corridor, then through the next
door. Go up and you will see an array of panels. Examine them, and Rika
will point out that she knows what it is, and begin fiddling with the
controls. She breaks the security code, switches on the computer, and
begins a short cut-scene.
An image of some biospheres appears, and Rika says that they are on a ship
that crashed here from Parma a thousand years ago. Just before the
satellite Gaira crashed into Parma in AW 1284, causing it to explode, the
ship had escaped with some Parmanians. Unfortunately, the ship was caught
in Motavia's orbit, and while trapped in space all of it's passengers died.
As the orbit decayed, the ship grew closer and closer to the planet, until
it finally crashed. Rika then finds out that there were, in fact, dozens of
ships that escaped from Parma. Some of them landed on Motavia, some on a
planet called Dezolis, and the others just disappeared into space.

Once you have control again, you may as well leave. Use an ESCAPIPE or
HINAS if you wish. Now, you'll want to get Chaz, Alys, Hahn and Gryz up to
at least Level 12 and Rika to at least Level 9. Pop into Nalya and have a
look around if you wish. This will be useful if you ever want to teleport
here later. Once your done, return to Aiedo to pick any remaining equipment
and fully restore yourselves. When ready, leave Aiedo and go through the
trees to the north to enter the cave behind.

***************************************************************************
6.2.3. Detour to Fort CDTFT
***************************************************************************
___________________________________________________________________________
Starting Party: Gryz , Alys , Chaz , Rika , Hahn
Starting Level: 12-13, 12 , 12-13, 9-10 , 12
���������������������������������������������������������������������������
______________________________________________________
Recommended | Gryz | Alys | Chaz | Rika | Hahn |
Equipment |�����|����������|����������|����������|����������|����������|
|Head |CRMC-HELM |GRPT-CROWN|CRMC-HELM |GRPT-CROWN|CIRCLET |
|Right|STRUGGL-AX|TITNSLASHR|CRMC-SWORD|SABER-CLAW|CRMC-KNIFE|
|Left | /2-HAND |TITNSLASHR| /2-HAND |SABER-CLAW|CRMC-KNIFE|
|Body |CRMC-MAIL |CRMC-MAIL |CRMC-MAIL |CRMC-MAIL |GRPT-SUIT |
������������������������������������������������������������
______________
// DUNGEON #7 ����������\
|/ Passageway \_________________________________
���������������������������������������������������������������������
Enemies: Meta Slug, Speard, Zol Slug
_______________________________________________________________

Treasure: DIMATE, CURE-PARAL


____________________________________________________________

Go straight up, turning left along the way. Take the first turning down
when you reach it, and follow it to its end to get the DIMATE. Return to
the top, then continue on to the left all the way to the end. Go down and
ignore the passage to the right and the following one to the left, and
continue down and right to acquire a CURE-PARAL. Go back up and take the
left passage you skipped just now, following it around and down until you
reach another junction. Take the path to the left and continue down until
you reach the exit. You will now be in a different area.

Enemies around Kadary: Scorpirus, Speard, Tech User


���������������������

Head a little southeast and enter the village of Kadary.

________
�������\|���������������|����������������������\
Kadary |Inn |Per person 40 MST /
_______/|_______________|______________________/
��������|���������������|����������������������\
|Tool Store |MONOMATE 20 MST /
| |DIMATE 160 MST \
| |ANTIDOTE 10 MST /
| |CURE-PARAL 120 MST \
| |TELEPIPE 130 MST /
| |ESCAPIPE 70 MST \
|_______________|______________________/

Most people in this village seem to be either under the evil spell of Zio,
or mortally afraid of him (the ruin you passed on the way here being a
village before he came along). There is a church dedicated to him here, and
a possessed man convulsing in front of it. You won't find much of any value
in terms of information here, but there is a weapon worth getting.
Go to the very bottom of town and step just outside the gate. Head to the
left and then up, hugging the wall. Take the entrance to the left, and
enter the right-hand building. There is an opened chest in here, and the
other one contains a LASRSLASHR, which you should give to Alys.

Rest at the Inn if you like, and purchase any more supplies you need, then
leave Kadary. Wander around outside, returning when you need to, until you
have got everyone in the party up to at least Level 14, preferably Chaz and
Gryz up to Level 15. If you have completed the first Hunters' Guild job,
you should already be well on the way to achieving this. Once you have
finished, fully restore your party before going south to Zio's Fort. Save
and then enter.

***************************************************************************
6.2.4. Castle in the Sands CCITS
***************************************************************************
___________________________________________________________________________
Starting Party: Gryz , Alys , Chaz , Rika , Hahn
Starting Level: 14-15, 14 , 14-15, 14 , 14
���������������������������������������������������������������������������
______________
// DUNGEON #8 ����������\
|/ Zio's Fort \_________________________________
���������������������������������������������������������������������
Enemies: Ripper, ShadowSabr, Speard, Tech User
_______________________________________________________________

Treasure: 2000 MST, MOON-DEW, LASR-SWORD, DIMATE, LASRBARRIR


LASR-CLAW
____________________________________________________________
\
\ Boss: Juza, Zio
\______________________________

Head up through the entrance corridor, and you will see a yellow forcefield
protecting the door to a room in the centre of this large chamber. You can
examine this 'invisible' barrier if you wish, but there is no way to get
past it at this stage. Walk to the left or right around this structure and
through the door at the top. There are two staircases here. The one on the
right doesn't lead to anything at all, so take the one on the left.

Head left and down, then turn upwards and take the staircase down to grab
2000 MST. Return up the stairs, then continue down the passage and turn
left. Drop down the large black hole here, then pick up the MOON-DEW from
the right side of the room. Exit the fort through the door on the left,
then go back into Zio's Fort and make your way back through until you are
back at the hole again. Take the stairs to the left.

Head through the opening to the right and walk through the corridor that
follows. When you are out, walk up to the top of the room and collect the
LASR-SWORD. Equip this to Chaz, then return through the corridor and go
back down the stairs.

Head right, around the bottom side of the hole, then take the thin passage
to the right. Don't bother taking the path below you, as there is nothing
there. Continue along the thin passage, ignoring the hole and the stairs
for the moment, and continue around them and down the passage. Take the
stairs at the very bottom, and then head up to obtain a DIMATE. Go back up
the stairs and up along the corridor, then drop down the hole you passed
a little while ago. Retrieve the LASRBARRIR from the left, then exit the
castle through the door on the right.

Go back to Kadary and rest up, then save and re-enter Zio's Fort. Return
all the way upstairs and back round to the hole you just dropped down, and
ascend the stairs to the right. Take the door to the left and follow the
corridor that follows until you are in another chamber. Pick up the
LASR-CLAW from the top of the room and equip it to Rika, then head down
and around to the left. Walk up the central passage until you are standing
in front of the dark-robed man. Heal up anyone who needs it, then address
the man to learn that his name his Juza and that you will need to get past
him if you intend to see Zio. A battle then ensues.

__________
| BOSS #3 \____________ ____________________
| Juza || |
|�����������������������|| Recommended Level: |
| HP: 1523 || |
| EXP: 5150 MST: 800 || Gryz: 15-16 /
| || Alys: 14-15 /
| Weak: Energy || Chaz: 15-16 /
| Res: - || Rika: 14-15 /
| Imm: - || Hahn: 14-15 /
| || /
����������������������� ��������������
This guy is pretty tough compared to what you have faced so far. In the
first round, have Alys use VORTEX, Chaz use CROSSCUT, Hahn use WAT, Gryz
use WAR CRY and Rika use DBLSLASH. This will inflict a fair amount of
damage and increase Gryz's ATK for the rounds to come. In the rounds that
follow, use the same attack strategy. Let Gryz just attack each round, and
Chaz use TSU if he runs out of CROSSCUT.

Juza only uses magic, so have Hahn or Rika heal when a character is hit by
a targeted spell. If Juza uses ZAN, CORROSION or FORCEFLASH (especially the
latter), it may be best to let both of them heal, and maybe even get Chaz
to lend a hand if necessary. Although Gryz has the most HP at this time,
give him priority over other characters as he will take the most damage
from Juza. If you are unlucky and one of your characters falls in this
battle, get a fast character to use the MOON-DEW and a slower one to follow
this up with GIRES or a DIMATE. This should restore them back to a decent
level of health.

If you keep the pressure on Juza, and heal when necessary, this battle
shouldn't last more than four or five rounds.
_______________________________________
���������������������������������������

After you defeat Juza, a staircase will appear to the left. Heal up if you
need to (you're not out yet), then ascend the stairs. Go down and around to
the right, and take the next set of stairs up to the top floor. Remove all
of Alys' and Hahn's equipment (you'll see why in a little while), then head
up and approach the unusual-looking object to begin a cut-scene.

Rika identifies the being as Demi, the android you've been looking for.
Alys cuts her free, and then introduces herself. Demi is very grateful, and
uses her Medical Power to heal the party before telling them that she is
responsible for controlling Nurvus. While Gryz and Hahn are awed by her
human likeness, Alys asks if Demi can stop Nurvus from supplying energy to
the system. Demi begins to explain that she had already tried to do so,
when she is interrupted by an unseen voice. Zio appears in his menacing
way, and accuses the group of breaking into his property. Chaz suggests
that Zio looks at his own actions before judging others, although Zio
doesn't seem to see anything wrong with what he has done. He taunts Gryz
a little, before Alys points out that if Zio continues to do as he has
done then the whole of Motavia could be destroyed. Zio seems pleased with
this, pointing out that his god wants there to be no life in Algo, and then
he sees red. He makes a short speech, vowing to destroy them all in the
name of his god, Dark Force, and begins another battle.

__________
| BOSS #4 \____________ ____________________
| Zio || |
|�����������������������|| Recommended Level: |
| HP: N/A || |
| EXP: N/A MST: N/A || Gryz: N/A /
| || Alys: N/A /
| Weak: - || Chaz: N/A /
| Res: - || Rika: N/A /
| Imm: - || Hahn: N/A /
| || /
����������������������� ��������������
You will not win this fight, and you are not meant to. Before you get a
chance to do anything, Zio will use MAG.BARRIR, reducing any magical damage
you inflict to 1 (you won't even hit him with regular attacks).

The simplest way to get through the battle is to let everyone attack each
round (use Macro A if you haven't changed it). In the first round, Zio will
set his hands on fire (no effect), and do nothing in the second round. In
the round that follows he will summon NIGHTMARE, then use BLACK WAVE on
Chaz in the round after that. The battle ends abruptly with a cut-scene.
_______________________________________
���������������������������������������

Alys jumps in front of the wave to protect Chaz, then Hahn and Rika suggest
they retreat. Chaz uses HINAS to escape, and they all appear outside Zio's
Fort. Rika attempts to use GIRES on Alys but it has no effect, so Hahn
decides that they should go back to his village. A RYUKA later, and the
party are back in Krup.

***************************************************************************
6.2.5. New Transportation CNWTP
***************************************************************************
___________________________________________________________________________
Starting Party: Gryz , Alys , Chaz , Rika , Hahn
Starting Level: 15-16, 14-15, 15-16, 14-15, 14-15
���������������������������������������������������������������������������

The party meet Saya in Krup, and take Alys to a bed at the Inn. Her
condition has not improved. Chaz notes that Zio was unlike anything he has
ever fought, and Rika diagnoses that Alys seems to be possessed by an evil
force. Demi explains that Zio built his fort upon Nurvus, and Chaz realises
that Nurvus must be behind the barrier they couldn't cross before. Alys
then mentions that Rune may be able to help, pointing out that there is no
way they can get past Zio's magical barrier with what they have now. Rika
asks who Rune is, and Chaz replies with his opinion, reluctantly agreeing
that they may need his help after all. As Rune went off with Grandfather
Dorin, Gryz decides that they must have gone to a place called Ladea Tower,
located on a small island across the quicksand to the east. While Hahn and
Gryz try to work out how they will cross, Demi suggests that they can use
the Land Rover, an all-purpose, armour-plated car. Apparently, there should
be one located at the Machine Centre to the south. They decide to leave,
although Chaz asks Hahn to stay behind and look after Alys. Hahn isn't too
happy about the idea at first, but he agrees in the end. You are then free
to go.

Alys leaves the party


���������������������

Hahn leaves the party


���������������������

Demi joins the party (Level 12)


��������������������

Demi is an android, and is therefore knowledgable in the use of advanced


technology. This, coupled with her regenerative powers, makes her a very
useful ally. As Demi restores HP between battles, it is best to place her
at the front of the party, followed by Gryz, Chaz and then Rika.

___________________________________________
Recommended | Demi | Gryz | Chaz | Rika |
Equipment |�����|����������|����������|����������|����������|
|Head |HEAD-GEAR |CRMC-HELM |CRMC-HELM |GRPT-CROWN|
|Right|IMPACTER |STRUGGL-AX|LASR-SWORD|LASR-CLAW |
|Left | /2-HAND | /2-HAND | /2-HAND |SABER-CLAW|
|Body |TITN-ARMOR|CRMC-MAIL |CRMC-MAIL |GRPT-SUIT |
�������������������������������������������������

Make your way downstairs and leave Krup. Don't bother staying at the Inn
unless you desperately need to, as you can heal for free in a moment.

Enemies around Krup: Crawler, Locusta, Mini Worm, MonsterFly, Sand Newt
�������������������

Head south along the coast, continuing until you stop and view a metal
structure rise from the ground ahead. Chaz is shocked, and Demi says that
they are free to enter. Continue south and enter the Machine Centre.

There are no monsters in the Machine Centre, so simply walk up and take
the elevator to the floor below. Pick up the CONTROLKEY from the left side
of the passage and use the Regen Platform on the right to restore yourself
to full strength. When ready, continue down the passage and through the
door to a huge chamber.

Demi approaches the panel, using the control key to access the computer. As
she stands at the terminal she notes that there are many machines housed in
the centre, although most of them are quite old and will need repairs. Chaz
is impressed, and asks Demi if Zio caught her while she was trying to get
the system back under control. She concurs, but then goes on to state that
getting rid of Zio won't solve the problem. It seems that Zelan, the main
control system for Motavia's environment, is the source of the malfunctions
on the planet, but the fact that Zelan is an orbiting satellite makes this
fact a little useless at present. After this, a huge vehicle rolls into
view. A little while afterwards, the party are outside the Machine Centre
and in their very own Land Rover.

***************************************************************************
6.2.6. Gryz Quakes in his Boots CGQHB
***************************************************************************
___________________________________________________________________________
Starting Party: Demi , Gryz , Chaz , Rika
Starting Level: 12 , 15-16, 15-16, 14-15
���������������������������������������������������������������������������

The Land Rover is a vehicle that can traverse quicksand and makes travel a
lot faster. It counts as an item in your inventory. While you are outside,
select LAND-ROVER from the item list to use the vehicle, and press the
cancel button to get out again.

Enemies in a vehicle on Motavia land: Forced Fly, GrassHound, DesrtLeach


������������������������������������

Now that you have the Land Rover, the second job will be available from the
Hunters' Guild. It won't provide you with any experience points, but you
can earn a little cash. See '7.1.2. Tinkerbell's Dog' for more details.
Head north past Krup, turning right when you reach the entrance to Valley
Maze. Continue east until you reach the quicksand. Drive the Land Rover
northeast across the quicksand and then head a little north and into the
village of Monsen.

________
�������\|���������������|����������������������\
Monsen |Inn |Per person 45 MST /
_______/|_______________|______________________/
��������|���������������|����������������������\
|Tool Store |MONOMATE 20 MST /
| |DIMATE 160 MST \
| |ANTIDOTE 10 MST /
| |CURE-PARAL 120 MST \
| |TELEPIPE 130 MST /
| |ESCAPIPE 70 MST \
|_______________|______________________/

Head up and follow the path to the east side of the village. You will
notice a large crack in the ground surrounded by a fence to the south.
There is a sign blocking entry to the crack. It reads:
'Danger: No Trespassing Cracks In The Ground'

Speak to the man on the right, and he will tell you that Monsen has been
suffering from earthquakes recently. As if on cue, the ground then shakes
violently. Gryz gets into a panic, and Rika teases him for being afraid.
Demi supposes that the Plate System, to the north, must be the cause of
the problem, and Gryz proposes that they shut it down. This attracts the
attention of the villagers nearby, and they gather to thank the party for
their help. Although Chaz isn't entirely happy about it, he doesn't seem to
have much choice.

Rest at the Inn and stock up on any items you may require, then head out of
Monsen. It would be best to get Chaz and Gryz up to Level 16, Rika up to at
least Level 15 if you haven't already, and get Demi up to Level 13.

Enemies around Monsen: Caterpillr, Depcen, Fanbite, InfantWorm, Sand Worm


���������������������

Be extremely wary of Sand Worms while on foot, as you are yet nowhere near
powerful enough to overcome one of these beasts. If you encounter any, my
advice is to flee.

Once you are prepared, spend a night in Monsen then head northeast around
the mountains to the Plate System. Save and enter.

***************************************************************************
6.2.7. A Tectonic Diversion CTCDV
***************************************************************************
___________________________________________________________________________
Starting Party: Demi , Gryz , Chaz , Rika
Starting Level: 13 , 16 , 16 , 15-16
���������������������������������������������������������������������������
______________
// DUNGEON #9 ����������\
|/ Plate System \_________________________________
���������������������������������������������������������������������
Enemies: Gunner Bit, Loader, Seeker, Slave, Worker Pod
_______________________________________________________________

Treasure: REPAIR-KIT, CRMC-ARMOR, TITN-GEAR, PHONON (Skill),


LASR-AXE, LASRBARRIR, LASR-KNIFE, STUN-SHOT
____________________________________________________________

Head up the passage, and turn right at the junction. Head down the short
passage and pick up the REPAIR-KIT from the end. Ignore the passage leading
up as this is a dead end, and head all the way to the left along the
corridor. Go up and use the elevator.

Go left and then up the thin corridor, then go to the right side of the
large room you come to. Head along the passage to the right, then take the
upper path at the junction. Walk up to the upper left corner and procure
the CRMC-ARMOR. As noone else can use this, equip it to Demi. Go back down
and then take the junction below you, continuing to the bottom to get the
TITN-GEAR. Again, equip this to Demi. Head back up and then return to the
large room, Make your way across the room, take the passage on the left,
then head up and then right and take the elevator to the next floor.

Head down and then left at the junction. When you reach the left wall, go
down the passage, ignoring the path to the right, and then turn right at
the bottom. Descend in the elevator. Go left and then all the way up to
the top, then go a little to the right and open the chest.

Chaz states that the chest is full of weird machines, and Demi points out
that they are internal weapon units for androids. She asks for everyone to
look away, then the screen goes black. A few upgrade noises later, and Demi
is fully equipped with her new weapon, Phononmezer.

Demi acquires the PHONON Skill


������������������������������

Return to and use the elevator, the go back up to the passage until you
reach a path to your right. Follow this all the way to the right until you
hit the wall, then head down. Turn left at the bottom and descend to the
next floor in the elevator.

Head a little right and then all the way up to the top of the passage,
then go left. Turn down at the corner and pick up the LASR-KNIFE on the
right. Head over to the left of this area and collect the LASR-AXE. Make
sure you equip this to Gryz, as it is his best weapon so far. Now, go
right, down then right and pick up the LASRBARRIR. With all of these new
possessions, follow the bottom wall to the left and take the elevator down.

Head right, ignoring the junction above you, and continue to the end to get
the STUN-SHOT. Hand this to Demi, then return to the junction and walk up
the passage. Examine the panel on the top wall.

Demi accesses the panel and shuts down the controls for the Plate System.
This makes Gryz quite happy, but Demi points out that it hasn't solved the
problem. They still need to shut down Nurvus, and perhaps even Zelan.

Now you are done here, RYUKA, TELEPIPE or walk out of the Plate System, and
return to Monsen to recuperate.

***************************************************************************
6.2.8. The Furthest Point East CTFPE
***************************************************************************
___________________________________________________________________________
Starting Party: Demi , Gryz , Chaz , Rika
Starting Level: 13-14, 16-17, 16-17, 16-17
���������������������������������������������������������������������������

After a good night's sleep, leave Monsen and get in your Land Rover. Head
northeast towards the Plate System, then continue past it to the east until
you reach a mountain range. From here, head south through the quicksand and
head into the village of Termi.

________
�������\|���������������|����������������������\
Termi |Inn |Per person 50 MST \
_______/|_______________|______________________/
��������|���������������|���������������������|���������������������������\
|Armour Store |PSY-CROWN 2800 MST| +13 DFS +3 MTL /
| |PSY-CIRCLT 1800 MST| +3 DFS +5 MTL \
| |PSY-MAIL 7400 MST| +35 DFS +2 MTL /
| |PSY-SHIELD 4600 MST| +21 DFS +1 MTL \
|_______________|_____________________|___________________________/
|���������������|���������������������| _\
|Bayamare |ALIS-SWORD 500 MST| +1 ATK ___/��
|Gift Store |PEROLYMATE 40 MST \ _______/����
| |PENNANT 600 MST /�������
| |WOODCARVIN 3000 MST \
|_______________|______________________/

Termi is a village steeped in legend, as it is the hometown of Alis, a


legendary heroine from two thousand years ago. Most of the inhabitants are
proud of this, and look after their village well.

By now, you are probably carrying a lot of excess equipment, so go to the


Armour Store and sell the TITNDAGGER, two TITNSLASHRs, SABER-CLAW, two
CRMC-KNIFEs, CRMC-SWORD, STRUGGL-AX, LASR-KNIFE, LASRSLASHR, IMPACTER,
CRMCSHIELD, two LASRBARRIRs, CIRCLET, GRPT-CROWN, HEAD-GEAR, TITN-MAIL,
GRPT-SUIT, CRMC-MAIL and the TITN-ARMOR to free up your inventory.

Next, unequip Rika's GRPT-CROWN and the three CRMC-MAILs and sell these to
the Armour Store as well. You may also have some other redundant equipment
that you won from enemies, so sell all of this too. This, in total, should
net you a tidy sum of at least 26000 Mesetas.

Using this new income, you shouldn't have too much trouble purchasing a
PSY-CROWN for Rika and three PSY-MAILs for Chaz, Gryz and Rika, and still
have made a profit of over 1000 Mesetas from your sales. You may also want
to sell any MONOMATEs and other old curative items that are cluttering up
your item list.

___________________________________________
Recommended | Demi | Gryz | Chaz | Rika |
Equipment |�����|����������|����������|����������|����������|
|Head |TITN-GEAR |CRMC-HELM |CRMC-HELM |PSY-CROWN |
|Right|STUN-SHOT |LASR-AXE |LASR-SWORD|LASR-CLAW |
|Left | /2-HAND | /2-HAND | /2-HAND |SABER-CLAW|
|Body |CRMC-ARMOR|PSY-MAIL |PSY-MAIL |PSY-MAIL |
�������������������������������������������������

Unfortunately, there isn't a Tool Store in Termi, so if you need to stock


up on any supplies you will need to teleport to another village. You really
only need a few DIMATEs, a couple of ANTIDOTEs and CURE-PARALs, and perhaps
a TELEPIPE and an ESCAPIPE just in case.

Once you are fully prepared, spend a night at the Inn to refresh the party,
then leave Termi. Chaz, Gryz and Rika should now be safely into Level 17,
and Demi should be at least Level 14. If they are not, spend a little time
in the area earning them some experience points until they are.

Rest at the Inn at Termi again if you need to, then get in the Land Rover
and head southwest towards the coast until you reach a large white tower.
This is Ladea Tower. Save your game, then enter.

***************************************************************************
6.2.9. Work for a Wizard CWFAW
***************************************************************************
___________________________________________________________________________
Starting Party: Demi , Gryz , Chaz , Rika
Starting Level: 14 , 17 , 17 , 17
���������������������������������������������������������������������������
______________
// DUNGEON #10 ����������\
|/ Ladea Tower \_________________________________
���������������������������������������������������������������������
Enemies: Centaur, FlyScreamer, Haunt, Ripper, ShadowSabr
_______________________________________________________________

Treasure: DIMATE, STAR-DEW, ESCAPIPE, FRADEMANTL, STAR-DEW


1000 MST, PSYCO-WAND
____________________________________________________________
\
\ Boss: Gy-Laguiah
\______________________________

You are in a huge chamber whose sole feature is a staircase. Head up the
room until you find the stairs, then ascend them. Head through the thin
passage to the left and take the first turning above you. Walk to the end
to collect the DIMATE then go back to the passage.

Continue left until you reach the wall, then head up and take the junction
on the left. Keep walking down and to the right, then take the staircase up
to the next floor. Head around the path to the left, continuing upwards
past the alcove to the right, and collect the STAR-DEW from the top of the
passage. Now return back to the stairs and take them back down.

Head left and up to the junction, then return down and right to the area
below the first staircase. Continue along the right-hand corridor, ignoring
the passage above you and turn up along the passage at the end. Go right at
the junction and follow the path down and around to the left to take the
staircase at the end.

You will see Rune a little to the right, so go and talk to him. Rune teases
Chaz, but Chaz hasn't got time for games. He asks for Rune's help, and Rune
notices that Alys is missing. Chaz explains what has happened, and Rune
reassures him that everything will be fine once they get the Psycho-wand.
He goes on to say that the Psycho-wand is the only thing that can break
through Zio's magical barrier, and that he had come to Ladea Tower to get
it. Apparently, it is on the top level, so Rune agrees to help them deal
with Zio once they get it.

Rune rejoins the party


����������������������

As Rune is not so powerful compared to the rest of the party now, keep him
at the back of the party, as he is a useful character to keep alive.

______________________________________________________
Recommended | Demi | Gryz | Chaz | Rika | Rune |
Equipment |�����|����������|����������|����������|����������|����������|
|Head |TITN-GEAR |CRMC-HELM |CRMC-HELM |PSY-CROWN |PSY-CIRCLT|
|Right|STUN-SHOT |LASR-AXE |LASR-SWORD|LASR-CLAW |FORCE-CANE|
|Left | /2-HAND | /2-HAND | /2-HAND |SABER-CLAW| /2-HAND |
|Body |CRMC-ARMOR|PSY-MAIL |PSY-MAIL |PSY-MAIL |PSY-ROBE |
������������������������������������������������������������

Follow the passage left and up, past the alcove on the left, and then head
left and down the thin corridor. Turn left at the corner and enter a small
room. Go through the passage on the left, then head up and around to the
right to pick up the ESCAPIPE. Return to the small room and take the
staircase to the next level.

Head all the way down the thin corridor below you and turn right at the
bottom. Continue left and up around the path, then take the stairs to your
left. Head left into a large chamber and retrieve the FRADEMANTL from the
centre of the room. Replace Rune's PSY-ROBE with this new armour, then go
down through the thin corridor to the left, turning left at the bottom and
then descending the stairs that follow.

Head left and then up and around to the right, and take the STAR-DEW and
1000 MST from the small alcove below you. Return back left and down to the
staircase, then go back along the right passage into the large room. Head
to the bottom of the room and take the staircase at the bottom.

The next floor is a lot more decorative. Before taking the steps above you,
fully heal your party. When you are ready, head up and approach the chest
surrounded by a blue shield. Chaz supposes that it is the Psycho-wand, so
Rune steps up and breaks the barrier. At that moment, one of Zio's servants
appears, obviously having been waiting for the Psycho-wand to be released.
The party are not going to let the monster take the wand, so battle begins.

__________
| BOSS #5 \____________ ____________________
| Gy-Laguiah || |
|�����������������������|| Recommended Level: |
| HP: 2580 || |
| EXP: 10000 MST: 1224 || Demi: 14-15 /
| || Gryz: 17-18 /
| Weak: Water,Engy,Lght || Chaz: 17-18 /
| Res: Fire || Rika: 17-18 /
| Imm: - || Rune: 20 /
| || /
����������������������� ��������������
Not a particularly difficult opponent, as both of its attacks only affect
one character. In the first round, have Chaz use GITHU (if he is not Level
17 yet, which he should be, use CROSSCUT), Gryz use WAR CRY, Rika use SANER
(to ensure that Gy-Laguiah acts last in the round), Demi use her one round
of PHONON, and Rune use GIWAT.

In the subsequent rounds, have Chaz continue to use GITHU or CROSSCUT, let
Gryz just attack, get Rika to heal whoever was attacked in the round before
(unless it was Demi), get Demi to just attack, and keep Rune using GIWAT.
If Demi is attacked, have her use RECOVER in the following round. If any of
your party fall (due to a critical strike), let Demi use MEDIC PW and
follow this up with a curative Technique.

If you keep on top of things, there shouldn't be a problem in this battle,


and it should be over in about five to seven rounds.
_______________________________________
���������������������������������������

Walk up and procure the PSYCO-WAND to begin a cut-scene.

They have the Psycho-wand, and Gryz is confident that nothing can stop them
now. Suddenly, Rune and Rika have a strange feeling. Rune tells Chaz that
they must go to Krup immediately. A split second later, and they're there.

***************************************************************************
6.2.10. Dearly Departed CDRDP
***************************************************************************
___________________________________________________________________________
Starting Party: Chaz , Gryz , Rika , Demi , Rune
Starting Level: 17-18, 17-18, 17-18, 14-15, 20
���������������������������������������������������������������������������

The party enter Alys' room at the Inn, and Hahn informs Chaz that Alys'
condition has worsened. A cut-scene then begins.

Alys doesn't look too good. Chaz implores Rune to help her, but he cannot.
Rune explains that the 'Black Energy Wave' contains an evil power created
by something more than just Zio, and that it is beyond his powers to cure.
Alys tries to speak, asking Rune to take care of Chaz, and then tells Chaz
to come closer so that she may take one last look at him. Alys tells him
that from now on he must carve his own destiny, and with her dying breath
Alys thanks Chaz. Rika begins to cry. A short while later, a funeral is
held for Alys, attended by her friends.

That evening, Chaz is looking up at the stars alone, when Rune comes out to
talk to him. Chaz explains that, before he met Alys, he was living in a far
off country where he did some pretty bad things. When he became a hunter,
he was finally able to earn some money and live a good life. With Alys
gone, Chaz doesn't know what to do. He wants to avenge her death, but he
wouldn't understand why he was fighting anymore. Rune chastises Chaz,
asking if Chaz really thinks that Alys was only fighting for money. He
tells Chaz to think about it, then Rune returns indoors.

Rika comes outside to see Chaz, and tells him how glad she has been since
leaving the Bio-Plant. She learned a lot from Seed, but explains there's
a big difference between studying and experiencing. Chaz understands, and
puts his arm around Rika as they both look up at the stars.

The next day, Hahn tells the others that he is going to return to the
Academy and try to convince them to come up with a plan of action. Chaz
agrees and wishes him luck, then Hahn leaves. The rest of the party decide
to get going too.

Now that you can control the party again, your next destination is Nurvus.
Since you haven't had the chance yet, equip your new PSYCO-WAND to Rune.
You are already fully healed from your journey through Ladea Tower, so
teleport to Kadary. Chaz, Gryz and Rika should all be at least Level 18,
and Demi should be at least Level 15 by now. Rune may also have reached
Level 21. If not, try to get the characters up to these Levels before
heading into the next dungeon.

When you are fully prepared, save and enter Zio's Fort. Examine the
barrier just up from the entrance, and Rune will approach it. Using the
Psycho-wand, Rune breaks the seal, and Demi tells the group that below them
is Nurvus, the central control system. Chaz asks if Zio is down there, and
Rune reminds him that their first priority is shutting down Nurvus. When
you regain control, head up and descend the staircase.

***************************************************************************
6.2.11. An Act of Nurves CAAON
***************************************************************************
___________________________________________________________________________
Starting Party: Chaz , Gryz , Rika , Demi , Rune
Starting Level: 18-19, 18-19, 18-19, 15-16, 20-21
���������������������������������������������������������������������������
______________
// DUNGEON #11 ����������\
|/ Nurvus \_________________________________
���������������������������������������������������������������������
Enemies: Balduel, Blauzen, Centaur, FloatMine, Greneris,
Tarantella, TechMaster, Tower, Zios Guard
_______________________________________________________________

Treasure: WAVE-SHOT, REPAIR-KIT, CRMC-GEAR, SPACEDARMR,


PLSM-CLAW
____________________________________________________________
\
\ Boss: Zio
\______________________________

This is the largest and most difficult dungeon you have faced so far. You
may get dangerously low on HP and TP, so you may need to use HINAS or an
ESCAPIPE on occasion to rest up at Kadary before venturing back in.

You start in a green antechamber. Head up through the door and notice the
usual hi-tech d�cor. Continue along the passage and examine the panel at
the junction. Rika suggests Demi sends an interrupt command from there,
but Demi points out that the system isn't accepting any commands from the
outside. Apparently, they're going to have to get into its nucleus.

Turn left and head around and up through the doorway. Go up to the end of
this small passage and collect the WAVE-SHOT. Equip this new firearm to
Demi, replacing her STUN-SHOT in the process. Return back to the computer
terminal and take the right path, then head through the door at the top.
Follow the corridor upwards, turning left at the top, then take the top
path at the next junction and follow it to the elevator. Take it.

Head down the passage and turn left at the corner. Walk left until the end
then take the path downwards at the junction. Head along the walkway and
retrieve the REPAIR-KIT at the bottom. Return up to the junction then go
up and descend in the elevator.

Take the elevator immediately to the left, then go down through the short
passage. Turn a little right then continue down the long platform, and
pick up the CRMC-GEAR from the end. Equip this new head protection to Demi,
then go back up and around to the doorway. Go through and take the elevator
back up to the level above. Go right then down, and follow the path near
the right-hand wall all the way to the bottom. Turn left and head down at
the junction, then use the elevator to the left.

Head down and the right, and go through the doorway on the upper wall.
Cross the bridge that follows, then go right and then upwards at the next
corner, following the line on the floor until you reach another walkway.
Continue up this path until you are back in a corridor, then head up at the
following junction. Take the elevator to the floor below.

There will be an elevator to the right, but ignore it for the time being.
Instead, head down and aroung to the left, then take the left passage at
the junction. Keep going left and then turn up at the corner to enter a
small room. The chest on the left is empty, so open the one on the right to
obtain the SPACEDARMR, which should be equipped to Demi. Go back down, then
right and up towards the elevators, and then enter the one on the right
that you ignored earlier.

Go down through the short passageway, then head down and around to the left
and continue all the way down the long platform that follows. When you
enter a small area with a door on the left and an elevator just below and
to the right, head left and go through the door. Walk across the bridge
and out into a small area, where a walk around to the left will take you to
a PLSM-CLAW. Equip this to Rika alongside her LASR-CLAW and then go back
around and cross back over the bridge. Once you have returned, head down
and take the elevator to the right.
Head down and around to the left, then follow the passage all the way to
the end. If Chaz, Gryz and Rika are not at least Level 19 (preferably Level
20), Demi is not at Level 16 or 17, and Rune is not safely up to a minimum
of Level 21 yet, spend a little time in this corridor until they are. It
would also be a good idea to use HINAS or an ESCAPIPE to get out and
return to Kadary to fully refresh the party, then head all the way back
down to this passageway a little better prepared.

Once all the characters are at the right Level and are completely healed,
enter the doorway to the left of the corridor to find yourself in the main
control centre of Nurvus. Set up the following Macro, in the order given:

_____________________________
Rune: Use Item - PSYCO-WAND
Gryz: Skill - WAR CRY
Demi: Skill - BARRIER
Rika: Technique - DEBAN
Chaz: Skill - CROSSCUT
�����������������������������

Head up the walkway towards the main computer terminal, just before which
point the party will automatically stop and Zio will appear.

Zio seems to be a little impressed by your arrival, but informs you that
you shall be going no further. He calls upon his god for power, then the
true battle with Zio begins.

__________
| BOSS #6 \____________ ____________________
| Zio || |
|�����������������������|| Recommended Level: |
| HP: 2889 || |
| EXP: 25999 MST: 1 || Demi: 16-17 /
| || Gryz: 19-20 /
| Weak: Energy,Light || Chaz: 19-20 /
| Res: Water || Rika: 19-20 /
| Imm: - || Rune: 21-22 /
| || /
����������������������� ��������������
As before, Zio will set up his MAG.BARRIR at the very beginning of combat,
nullifying all of your attacks. However, this time you have a trick up your
sleeve. Go to the Macro menu and select the Macro you made above. In the
first round that follows, Zio will summon NIGHTMARE, Rune will cancel the
magical barrier with the PSYCO-WAND, Gryz will enhance his ATK, Demi will
create your own barrier, Rika will further amplify this by increasing the
party's DFS, and Chaz will start the ball rolling with an attack.

From this point Zio will begin his offensive. His arsenal includes Hewn,
Corrosion, Black Wave, and a nameless red energy beam. The first two of
these inflict damage on all the characters (although little on Rune), and
Black Wave and the red beam deal a lot of damage to one character.

In the second round, let Chaz use CROSSCUT again, have Gryz attack, get
Rika to use SANER to make sure everyone gets to act before Zio, have Demi
use her PHONON, and let Rune use GIFOI. In the following rounds, Chaz
should continue using CROSSCUT (or GITHU if he runs out), Gryz should
attack constantly, Rika should use GIRES, Demi should attack, and Rune
should keep on firing GIFOI.
Get Rika to heal characters low on HP, taking into account Zio only uses
magic and that Gryz has very poor magic defence and Rune's magic defence is
very good. Always use Demi's RECOVER Skill if her HP gets low, and in dire
circumstances it may be a good idea to use some DIMATEs and let Chaz do
some healing, or even use Demi's MEDIC PW or a STAR-DEW. Whatever happens,
try to keep your characters conscious. Losing a character means that in the
following round both they and the character that revives them lose a turn.

If you watch your health and keep bearing down on Zio, there's no reason
for the battle to last more than eight to ten rounds.
_______________________________________
���������������������������������������

A cut-scene follows the battle that begins with the demise of Zio. He is
confused by this as he was under the impression that he was immortal, but
it seems that Dark Force has abandoned him. Gryz is delighted, and Chaz
thinks about Alys.

***************************************************************************
6.2.12. Upward Mobility CUWMB
***************************************************************************
___________________________________________________________________________
Starting Party: Chaz , Gryz , Rika , Rune , Demi
Starting Level: 19-20, 19-20, 19-20, 21-22, 16-17
���������������������������������������������������������������������������

Demi informs the party that they she won't be able to shut down Nurvus by
normal means, and that she must connect to it directly to access it. She
bids farwell to the group, and then accesses Nurvus. A few seconds later
and the operation is a success, and all of the control systems on Motavia
have been stopped. She points out, however, that without the systems
operational Motavia will soon become uninhabitable and barren, and so all
of the controls must be sorted out individually and reset. Rika then points
out that in order to do that something must first be done about Zelan, the
artificial satellite that is sending abnormal signals. She suggests that
they go to Zelan, and Chaz concurs. Gryz then notes that Zelan is in outer
space, a location that may be quite difficult to reach. This doesn't really
pose a problem, as Demi informas them that Nurvus is equipped with a
shuttle. She tells the group that she cannot go with them, but that they
should seek her master, Wren, who is aboard the satellite. Demi then wishes
them the best of luck, and they depart.

The next thing you see is a spaceport rising from the sand a little to the
northwest of Zio's Fort. A bright, shiny shuttle glints in the sun, and
the party marvel at it for a while. But one of them won't be going. Gryz
can't leave his little sister, and apologises to Chaz, who understands.
You'll also notice that Zio's Fort has disappeared.

Gryz leaves the party


���������������������

Demi leaves the party


���������������������
________________________________
Recommended | Chaz | Rika | Rune |
Equipment |�����|����������|����������|����������|
|Head |CRMC-HELM |PSY-CROWN |PSY-CIRCLT|
|Right|LASR-SWORD|PLSM-CLAW |PSYCO-WAND|
|Left | /2-HAND |LASR-CLAW | /2-HAND |
|Body |PSY-MAIL |PSY-MAIL |FRADEMANTL|
��������������������������������������

Two new jobs have now become available at the Hunters' Guild. It would be
best to do them now as you won't be coming back to Motavia for a while. See
'7.1.3. The Missing Student' and '7.1.4. Fissure of Fear' for more details.

Head north and enter the Spaceport. Use one of the Regen Platforms that are
to the left and right of the entrance, then head up the passage and go
through the door.

A map of the Algo star system appears, and a single destination is shown at
the right-hand side of the screen: Zelan. Select it to begin the launch.
Watch the scene that follows and land at the artificial satellite.

***************************************************************************
6.2.13. Artificial Satellite CATST
***************************************************************************
___________________________________________________________________________
Starting Party: Chaz , Rika , Rune
Starting Level: 19-20, 19-20, 21-22
���������������������������������������������������������������������������

Head up the corridor and ascend in the elevator at the top. Turn left and
follow the short passage into a room. Collect the PLSM-SWORD, PLSM-CLAW and
PLSMDAGGER, then head back to the right, around the central column and
through the next passage to acquire the PLSM-FIELD, PULSE-LASR and the
CANCELLER. Equip the PLSM-SWORD to Chaz, and the PLSM-CLAW to Rika to
complete her set. The other items have little use right now.

Head back to the left and then around and up the corridor above the
elevator. Keep going until you reach a tall silver-clothed person. This is
Wren, so talk to him and begin the next cut-scene.

Wren introduces himself to the party. He then goes on to explain that Zelan
controls the environmental systems for all the planets in Algo, and that he
manages the system. He then asks Rika who the rest of the party are. She
introduces Chaz and Rune, telling him they are great friends, but Chaz
seems to disagree with that remark. Rika goes on to say that Demi informed
them that the problem with Motavia's systems was supposed to have been
caused by Zelan. Wren then explains that Zelan is not behind the systems
running out of control, but that Zelan has no control at all. It seems that
Kuran, the support satellite to Zelan, has somehow usurped Zelan's control
and is sending Motavia's systems the abnormal commands. The fact that Zelan
was at the top of the command chain led Demi to believe that it was the
cause, as Zelan's communications had been down for the last six months.
Chaz then suggests they go to Kuran, and Wren asks if he may accompany the
party, as there is nothing that he can do from Zelan. Rika vouches for
Wren, telling Chaz that Wren and Seed were her teachers. After another
little argument between Chaz and Rune, the party decide to leave.

Wren joins the party (Level 20)


��������������������

This new android has a high DFS and a huge quantity of HP, so make sure to
put him right at the top of the marching order, followed by Chaz, then Rika
and then Rune as before.

___________________________________________
Recommended | Wren | Chaz | Rika | Rune |
Equipment |�����|����������|����������|����������|����������|
|Head |CRMC-GEAR |CRMC-HELM |PSY-CROWN |PSY-CIRCLT|
|Right|PSLM-RIFLE|PLSM-SWORD|PLSM-CLAW |PSYCO-WAND|
|Left | /2-HAND | /2-HAND |PLSM-CLAW | /2-HAND |
|Body |SPACEDARMR|PSY-MAIL |PSY-MAIL |FRADEMANTL|
�������������������������������������������������

Head back down and around the central column to take the elevator to the
floor below. From here, head all the way down the passage and out onto the
shuttle again. Kuran was originally in Stealth Mode, making it undetectable
to radar, but using the CANCELLER they found earlier the party are able to
disable the Stealth Mode and locate Kuran. Select Kuran as the destination,
and the shuttle departs. A cut-scene then follows.

Chaz notices something is wrong, and then an alarm sounds. Wren reports
that there is an unidentified energy reaction coming from the engine room,
so the party decide to investigate. A short while later, and they discover
an uninvited guest playing around with the controls. It didn't expect to be
found out so soon, but it decides that it doesn't matter whether it
sabotages the engines or kills the party immediately, so long as they don't
get to Kuran. The Chaos Sorcerer then initiates a battle.

__________
| BOSS #7 \____________ ____________________
| ChaosSorcr || |
|�����������������������|| Recommended Level: |
| HP: 460 || |
| EXP: 18380 MST: 1200 || Wren: 20 /
| || Chaz: 19-20 /
| Weak: Energy || Rika: 19-20 /
| Res: - || Rune: 21-22 /
| Imm: - || /
| || /
����������������������� ��������������
A break in the pattern of increasing boss difficulty, the ChaosSorcr is
exceptionally easy to defeat. The ChaosSorcr will either use a laser beam
attack, Flaeli, Hewn or ShadowBind (a target-all Skill that has a small
chance of reducing the Agility of each character). Have all the characters
use their standard attacks, and the ChaosSorcr will go down in the second
round, probably only getting the chance to act once in the entire battle.
_______________________________________
���������������������������������������

The saboteur is dead, but it seems he did his work well. The ship is in
trouble, and Wren points out that they are off their intended flight-path.
He suggests that they make a crash landing on Dezolis, and asks the party
for their opinion. Chaz replies, rather alarmingly, that they don't have a
choice, and Wren makes preparations to crash. Rika seems to be enjoying
herself, and Chaz gets panicky, asking if she's thinking straight. Wren and
Rune tell Chaz to calm down, but Chaz can't understand how everyone can be
so relaxed about it all. The ship begins to descend.

***************************************************************************
���������������������������������������������������������������������������
6.3. Cold New World CCNWD
___________________________________________________________________________
***************************************************************************
6.3.1. Crash Landing CCSLD
***************************************************************************
___________________________________________________________________________
Starting Party: Wren , Chaz , Rika , Rune
Starting Level: 20 , 20-21, 20-21, 21-22
���������������������������������������������������������������������������

A short introduction to the planet of Dezolis begins this next section of


the game, after which a scene follows where you see the shuttle crashing
onto the snowy surface. The door opens and the party steps out, and Chaz
comments on their flamboyant landing. A green-faced old man approaches,
and jokes that it is raining machines. He seems to be a Dezolisian, and he
asks who they are, pointing out that they've destroyed his temple. Chaz
apologizes, and the Dezolisian notices his unusual-looking companions, Rika
and Wren. He figures they're from Motavia, then makes a joke about how they
came to arrive. Rika seems to find him quite amusing. Chaz doesn't share
her humour. Wren then approaches and informs them that the shuttle is
beyond repair. Rika asks the old man, who tells her that his name is Raja,
if there is anywhere they can fix the ship. He tells her there isn't, but
goes on to say that there is another space ship on the planet. Chaz asks
where, but Raja only agrees to say if they allow him to accompany them.
Chaz doesn't seem to keen on the idea, but Rika thinks he is interesting.
Rune makes the valid point that they have no choice, so they accept his
proposal. Raja then explains that Parmanians landed on Dezolis many years
ago, and that their spaceship is still in Tyler, the town of their
descendants, a short distance to the northwest. They then decide to leave.

Raja joins the party (Level 25)


��������������������

Raja is a weak character like Rune, so leave him at the back of the party
where he starts. Keep the rest of the party in the same order they were.
Before going anywhere, equip the PULSE-LASR to Wren. It is less powerful
than his LASR-RIFLE but it damages all enemies in one attack.

______________________________________________________
Recommended | Wren | Chaz | Rika | Rune | Raja |
Equipment |�����|����������|����������|����������|����������|����������|
|Head |CRMC-GEAR |CRMC-HELM |PSY-CROWN |PSY-CIRCLT|SILVCIRCLT|
|Right|PULSE-LASR|PLSM-SWORD|PLSM-CLAW |PSYCO-WAND|SILV-ROD |
|Left | /2-HAND | /2-HAND |PLSM-CLAW | /2-HAND | /2-HAND |
|Body |SPACEDARMR|PSY-MAIL |PSY-MAIL |FRADEMANTL|SILV-MANTL|
������������������������������������������������������������
Walk out of Raja's Temple, and you'll find yourself outside in the middle
of a massive snowstorm. A short conversation will then follow that begins
with Chaz commenting on the weather. Raja tells them that the storm has
been going on for three months, and even though Dezolis has a cold climate
he has never seen it so bad in all his life. Wren suggests that it must be
the Dezolisian climate control centre, but Raja thinks otherwise. He talks
of a place called the Garuberk Tower, which he thinks is responsible for
the snowstorm. He cracks another joke that only Rika finds funny, and then
you are given control again. Your next destination is Ryuon, so save and
and either get into your Land Rover or stay on foot, then head north.

Enemies between Raja's Temple and Ryuon: Dezo Owl, Helex, Mistralgec,
��������������������������������������� Rajago, Snow Mole

Enemies in a vehicle on Dezolis: Lw-Addmer, Owltalon, ProtectBit


�������������������������������

After a short distance you should find the village of Ryuon. Enter it.

***************************************************************************
6.3.2. Tales of Tyler CTLTY
***************************************************************************
___________________________________________________________________________
Starting Party: Wren , Chaz , Rika , Rune , Raja
Starting Level: 20 , 20-21, 20-21, 21-22, 25
���������������������������������������������������������������������������
________
�������\|���������������|����������������������\
Ryuon |Inn |Per person 100 MST /
_______/|_______________|______________________/
��������|���������������|����������������������\
|Tool Store |MONOMATE 20 MST /
| |DIMATE 160 MST \
| |ANTIDOTE 10 MST /
| |CURE-PARAL 120 MST \
| |TELEPIPE 130 MST /
| |ESCAPIPE 70 MST \
|_______________|______________________/
|���������������|���������������������|���������������������������\
|Weapon Store |FORCE-CANE 2500 MST| +26 ATK /
| |SILV-ROD 2700 MST| +18 ATK +2 MTL \
|_______________|_____________________|___________________________/
|���������������|���������������������|���������������������������\
|Armour Store |SILV-MANTL 7300 MST| +49 DFS +3 MTL /
| |SILVCIRCLT 3000 MST| +10 DFS +3 MTL \
|_______________|_____________________|___________________________/

There are some weapons and armour here, but none of it is worth buying as
it will all be available with much more equipment at the next town.
Instead, head over to the building directly north of the Inn to the right,
and enter. You'll notice the same music that played when you first met
Grandfather Dorin all the way back in Tonoe. This is not surprising, as you
are about to meet his Dezolisian counter-part, whose name is Gyuna. Go to
the bar and speak to Gyuna. He will see you are friends of Raja, and will
answer some questions for you. Reply 'no' to knowledge about the snowstorm,
the Garuberk Tower and Raja, but reply 'yes' to finding out about the
whereabouts of the space ship. He will tell you that the ship will be found
underground in Tyler, and that examining the grave will open up the path.

With this unusual information, head out of the building and buy whatever
supplies you may need. Dezolis is home to some tough enemies, so it might
be a good idea to stock up a little more than usual. Rest at the Inn to
recover the party, then leave Ryuon.

Continue north and then head around the mountains to the west and you
should soon reach Tyler. Walk on in.

________
�������\|���������������|����������������������\
Tyler |Inn |Per person 110 MST /
_______/|_______________|______________________/
��������|���������������|����������������������\
|Tool Store |MONOMATE 20 MST /
| |DIMATE 160 MST \
| |ANTIDOTE 10 MST /
| |CURE-PARAL 120 MST \
| |TELEPIPE 130 MST /
| |ESCAPIPE 70 MST \
|_______________|______________________/
|���������������|���������������������|���������������������������\
|Weapon Store |CRMC-SWORD 3600 MST| +34 ATK +7 DFS /
| |CRMC-KNIFE 1600 MST| +14 ATK \
| |SILV-ROD 2700 MST| +18 ATK +2 MTL /
| |SILV-MAIL 13200 MST| +49 DFS \
| |SILV-MANTL 7300 MST| +49 DFS +3 MTL /
| |SILVSHIELD 7200 MST| +25 DFS \
|_______________|_____________________|___________________________/
|���������������|���������������������|���������������������������\
|Armour Store |SILVCIRCLT 3000 MST| +10 DFS +3 MTL /
| |SILV-HELM 3800 MST| +14 DFS +2 MTL \
| |SILV-CROWN 5000 MST| +16 DFS \
|_______________|_____________________|___________________________/

First things first, sell all the old equipment you can. Also, sell any old
curative items that have no real use any more. Once you have done this,
you need to buy some new equipment. Purchase two SILV-MAILs for Chaz and
Rika, a SILV-MANTL and a SILV-CIRCLT for Rune, a SILV-HELM for Chaz, a
SILV-CROWN for Rika, and four SILVSHIELDs (two each for Rune and Raja).
This shopping bill will come to 74300 Mesetas, which you may find a little
more than you can afford. If so, buy as much as you can (leaving the
SILVSHIELDs till last), then equip the items and rest at the Inn.

Just to the north of the entrance to Tyler, head west and then ascend the
short flight of steps to the north. In the centre of this little hill is a
headstone. Examine this.

"Here lies the great leader Tyler...


Touch us... Listen to our voice...
Entrust that body to us..."
It is Tyler's grave, so Chaz inspects the stone as Gyuna suggested. While
examining the inscription again the plate moves, so Chaz pushes it and the
gravestone splits apart revealing a staircase below. Save, then descend.

***************************************************************************
6.3.3. Leaving in the Landale CLITL
***************************************************************************
___________________________________________________________________________
Starting Party: Wren , Chaz , Rika , Rune , Raja
Starting Level: 20 , 20-21, 20-21, 21-22, 25
���������������������������������������������������������������������������
______________
// DUNGEON #12 ����������\
|/ Hanger \_________________________________
���������������������������������������������������������������������
Enemies: Gerotlux, Helex, Snow Slug
_______________________________________________________________

Treasure: DIMATE, ZIRC-GEAR


____________________________________________________________

This is a relatively short dungeon for a change. Head down and then left at
the corner, then continue left by the top wall until you come to a small
chamber at the end. Pick up the DIMATE just to the left of the pool, then
go back to the right and head downwards a little way. Head through the
passage to the right and follow it until the end to acquire the ZIRC-GEAR.
Equip this to Wren, then return to the main passageway. Continue heading
down until you reach the bottom wall, then go left and down around the
corner that follows. Continue down and exit through the door at the bottom.

You have found the space ship, and Chaz is quite impressed. Rune takes a
closer look and realises that it is called the Landale. Raja tries to make
a funny remark, but Chaz ignores him and asks Wren about its condition.
Wren replies that it has been preserved almost perfectly, and that it will
only take a little maintenance to be up and running. Chaz tells Wren to
prepare for take-off, and the next thing you see is a Spaceport (identical
to the one on Motavia) rise from the ground just to the southwest of Tyler.

Take the party to the Spaceport and use one of the Regen Platforms, then
check the party's status. You ideally want everyone to be up to at least
Level 22 before taking the Landale to Kuran, so spend some time in the area
around Tyler to acquire enough EXP to achieve this. If you want more of a
challenge and more EXP you can head through the mountains north of Tyler.
The enemies there are more powerful.

Enemies in the area north of Tyler: Biter Fly, Gerotlux, Helex, Red Mole,
���������������������������������� Skytiara, Snow Slug, Snow Worm

Once everyone is up to a minimum of Level 22 and you have made sure that
they are all equipped with the correct gear, you are almost ready to leave.
______________________________________________________
Recommended | Wren | Chaz | Rika | Rune | Raja |
Equipment |�����|����������|����������|����������|����������|����������|
|Head |ZIRC-GEAR |SILV-HELM |SILV-CROWN|SILVCIRCLT|SILVCIRCLT|
|Right|PULSE-LASR|PLSM-SWORD|PLSM-CLAW |SILVSHIELD|SILVSHIELD|
|Left | /2-HAND | /2-HAND |PLSM-CLAW |SILVSHIELD|SILVSHIELD|
|Body |SPACEDARMR|SILV-MAIL |SILV-MAIL |SILV-MANTL|SILV-MANTL|
������������������������������������������������������������

Get a good night's rest at the Inn in Tyler, and buy a good supply of items
from the Tool Store. You'll want to have at least five or six DIMATEs and
an ESCAPIPE just in case. Don't bother getting any ANTIDOTEs or CURE-PARALs
as you won't need them on Kuran.

When you are completely set, head into the Spaceport, use a Regen Platform,
then head up and enter the Landale. Select Kuran from the destination list
on the right, and watch your new spaceship fly to the next dungeon.

***************************************************************************
6.3.4. Malign Manifestation CMLMF
***************************************************************************
___________________________________________________________________________
Starting Party: Wren , Chaz , Rika , Rune , Raja
Starting Level: 22 , 22-23, 23-24, 23-24, 25-26
���������������������������������������������������������������������������
______________
// DUNGEON #13 ����������\
|/ Kuran \_________________________________
���������������������������������������������������������������������
Enemies: CommndBall, C-Ray Tube, FloatMine, Piercer,
Sat.Minion, Siren386
_______________________________________________________________

Treasure: HIJAMMER (Skill), REPAIR-KIT, ZIRCOARMER, 3000 MST,


REPAIR-KIT, NAPALMSHOT
____________________________________________________________
\
\ Boss: Dark Force
\______________________________

After the short dialogue, head up the passageway and take the elevator at
the top to the floor above. Follow the platform to the left and take the
door around the corner. Go all the way along the corridor to the left and
then head up and open the chest in the small room. Chaz asks what's in
there, and Wren replies it is an internal weapon unit for androids. He
surmises that it is a Hyper-Jammer, a device that temporarily scrambles
the AI of machines using electromagnetic waves. Wren then installs it.

Wren acquires the HIJAMMER Skill


��������������������������������

Go back down and head around the wall section to the passage below the
elevator. Walk down and pick up the REPAIR-KIT, then return to the elevator
and take it down to the floor below. Go right, up and then right along the
long corridor, taking the door on the bottom wall at the end. Continue
right, ignoring the path below you, and head around the bend in the path
to reach another junction. Here, follow the line leading down and go
through the door at the bottom. Now go down, around the central column to
either the left or right, and ascend in the elevator.

Go left or right, then up around the elevator shaft and continue up along
the walkway. Turn left at the corner and keep going to the next corner
leading upwards. Follow the walkway all the way to the top then head right
and use the elevator in the wall above you.

Head left, down, left and then down again, and retrieve the ZIRCOARMER from
the small alcove to the left. Replace Wren's SPACEDARMR with this new
hardware, then return back up to the elevator. Continue right, down, right
and then all the way down past the open chest on the right. Head a little
to the left and the go down and through the door on the right.

Follow the passage all the way to the right, ignoring the elevator for the
moment, and then head up at the junction at the end. Go around into a small
room and collect the 3000 MST, then return to the junction and head down to
procure another REPAIR-KIT. Go back up to the junction again and go back
left along the corridor to the elevator you ignored just now. Take it.

Head right in the next passageway, and keep going along it, turning down
and then right at the end. Pick up the NAPALMSHOT, but don't equip it to
Wren just yet. His PULSE-LASR is far more useful at the moment. Go back up
and all the way along the corridor to the left, and then take the door in
the bottom wall opposite the elevator. Go down and then left, ignoring the
path below you, and then head up at the next corner. Continue up this
platform, shimmying left on the way, and turn left when you reach the top.
There are a few paths branching off here, but ignore all of them and enter
the elevator instead.

Go a little down and then either left or right along the walkway, and keep
going down and then around into the elevator to the floor below. Go around
to the left or the right and then up, ignoring the side branches, and
follow the line at the top of the room. The party will then stop and have
a short conversation. Chaz realises that they are in the main control
centre, and Wren says that he will look for the cause of the malfunction.
At that moment, however, Rika notices something in the shadows ahead.

Make sure all of the characters are up to at least Level 24. This will
likely mean that Chaz and Rune should be Level 25, Rika should be Level 26,
Wren should be Level 24 and Raja should be Level 27. If they are not, spend
a little time in Kuran (not the area you are currently in as there are no
enemies here), and build up your characters until they are. It may also be
a good idea to HINAS or ESCAPIPE out, return to Motavia or Dezolis
Spaceport, and use a Regen Platform to restore your party, then go back
through Kuran until you are back into this area.

Get Raja to heal everyone (except Wren who can heal himself by walking or
using RECOVER), and equip the NAPALMSHOT to Wren. Once you are completely
prepared, head up and approach the strange object covering the computer
terminal. The party stops just before, and Rika feels a great sense of
oppression. Rune recognizes the creature as Dark Force, the being that Zio
had revered as a god. Wren, in his unemotional way, diagnoses that Dark
Force seems to be the cause of the problem, and that they must remove it.
Rune remarks that it may be easier said than done, but Chaz has no fear.
He tells the party to go for it, and so a battle begins.

__________
| BOSS #8 \____________ ____________________
| Dark Force || |
|�����������������������|| Recommended Level: |
| HP: 4540 || |
| EXP: 32600 MST: 1 || Wren: 24 /
| || Chaz: 25 /
| Weak: Energy,Light || Rika: 26-27 /
| Res: Force || Rune: 25 /
| Imm: - || Raja: 27 /
| || /
����������������������� ��������������
Dark Force is, without a doubt, the most powerful enemy you will have faced
yet, and it's appearance certainly hints at this. However, if you are smart
in this battle you may find that it is easier than the fight with Zio.

In the first round, let Chaz use GITHU, Rika use SANER, Rune use NAFOI (or
NAWAT if he is Level 26), Wren use BARRIER and Raja use BLESSING. This
should inflict a decent 400-500 HP of damage on Dark Force, and also
prepare you for the rounds to come.

Dark Force will use either FLARE SHOT (an extremely powerful laser attack
that targets one character), PHONONMASR or BURSTROC (both of which are
fairly damaging hit-all spells).

In the rounds that follow, keep Chaz using GITHU, let Rika use DBLSLASH,
have Rune continue to use NAFOI or NAWAT, continue attacking with Wren,
and get Raja to maintain the party with healing Techniques.

If Dark Force uses FLARE SHOT in the previous round, get Raja to use
GIRES on the victim (or get Wren to use RECOVER if he was hit). If Dark
Force uses one of his party attacks, have Raja use SAR. In the unfortunate
event that a character should fall, have a fast character use REVER or a
MOON-DEW (if you have any) and get a slow character to heal them with GIRES
or a DIMATE. If Wren is the flatlined character, use a REPAIR-KIT.

If you are in a situation where Wren is using RECOVER to heal and everyone
else is at maximum HP, let Raja throw out a ST. FIRE, as this Skill hurts
Dark Force a lot.

Use this strategy, keeping your party's HP levels high and continually
pummelling your opponent, and Dark Force should crumble to dust after a
mere six or seven rounds.
_______________________________________
���������������������������������������

Dark Force explodes in a display of light. Chaz tells Wren to get Kuran
back to normal, and Wren efficienly obliges. Chaz then asks Rune how he
knew that the creature was Dark Force, and Rune replies that he has seen
it before. Chaz then asks where he saw it, but Rune doesn't seem in the
mood for answering. Both Chaz and Rika get a little suspicious, but this
is interrupted by Wren approaching and informing them that all of Kuran's
functions have been properly restored. He also tells them that all they
need to do now is to make some final adjustments at Zelan, so they go.
***************************************************************************
6.3.5. Crushed Ice and Musk Cats CCIMC
***************************************************************************
___________________________________________________________________________
Starting Party: Wren , Chaz , Rika , Rune , Raja
Starting Level: 24-25, 25-26, 26-27, 25-26, 27-28
���������������������������������������������������������������������������

A little while later, Wren has done his stuff and tells the party that all
of the maintenance systems for Algo's environment are working properly
again. Everything seems to be sorted out. But wait... It appears that
Dezolis' perpetual snowstorm still hasn't stopped. Chaz asks if their
systems have been restored, and Wren confirms that they have. Raja then
claims that he told them so, and that the demons in Garuberk Tower are
causing the blizzard on Dezolis. He moans that they never listen, and Wren
points out that if the snowstorm doesn't stop then the Parmanians and even
the Dezolisians may perish. They all decide to go back to Dezolis, but
Rune points out that it is covered with walls of ice, and they won't be
able to get anywhere on the surface. Wren suggest that they can use the
Ice Digger, a car that he had purposely built in preparation for any action
required on Dezolis. He then loads it onto the Landale.

Head down to the elevator, use it, then head out of Zelan. Select Dezolis
as the destination, then sit back and wait till the party arrives. Use one
of the Regen Platforms to restore yourselves after the battle with Dark
Force, then go outside.

The ICE-DIGGER is permanently in your inventory, and you can use it at any
point outside. It has the unique ability to clear snow that lays in its
path, and this will come in handy very soon. Apart from that it functions
in exactly the same way as the Land Rover.

Before anything else, equip Wren's PULSE-LASR, replacing the NAPALMSHOT.


Save your game then get in the Ice Digger. Head a little east then north
through the gap between the mountain range above. Continue north until you
reach an ice wall, then drive through the ice northwards, keeping to the
west as much as possible. Once you come out the other side, head a little
further north until you reach a cave entrance. Get out of the Ice Digger
then go into the cave.

______________
// DUNGEON #14 ����������\
|/ Mysterious Valley \_________________________________
���������������������������������������������������������������������
Enemies: HungryMole, Skytiara, Tech-Plant
_______________________________________________________________

Treasure: TRIMATE, STAR-DEW, SILVR-TUSK


____________________________________________________________

Head up and left, following the passage until you reach a turning to the
right. From here, head right and go past the steps above you to collect
the TRIMATE from the small area near the wall. Head back to the steps and
go up them, then head through the door above and a little to your right.

Continue upwards, keeping close to the right wall, then head right and go
up through another doorway above. Head up the short passage that follows
and turn left at the corner, then pick up a STAR-DEW from the alcove in the
top wall. Continue left and then go down, and head through the door at the
bottom of the corridor. Head left, passing around the protruding wall, and
address one of the cats guarding the next doorway. They welcome you to the
valley, and Chaz is surprised that they talk. They then explain that they
are musk cats, and hence they can talk. The musk cats say that they get a
special feeling from Chaz, and suggest he sees the old man. They then let
the party pass. Go through the door.

The next corridor is filled with several musk cats. If you speak to these
cats you will learn that they seem to have a fond remembrance of you, that
the valley is the only warm place in Dezolis, that no human has ever set
foot in the valley, and that the old man has a treasure. Go through the
door on the far right of the passageway.

Head up the passage into the large chamber that follows and speak to the
huge winged musk cat sitting on the raised platform above. He introduces
himself as the chief of the valley. He notes that there is good in Chaz's
eyes, and that he has a feeling that it is not the first time they have
met. He says he feels safe about giving something to you. It is a treasure
that has been passed down from generation to generation of the musk cats.
He then gives you the Silver Tusk.

Don't equip the SILVR-TUSK to Rika just yet, but do not sell it either.
It is far from the strongest claw in the game, but it is the most useful
against the Darkness. With your prize, use a HINAS or an ESCAPIPE or walk
out of the Mysterious Valley.

***************************************************************************
6.3.6. Food Fit for a Penguin CFFFP
***************************************************************************
___________________________________________________________________________
Starting Party: Wren , Chaz , Rika , Rune , Raja
Starting Level: 24-25, 25-26, 26-27, 25-26, 27-28
���������������������������������������������������������������������������

Jump into the Ice Digger and head south through the ice wall, then head
east at the first opening on the right. Continue east a short distance then
drive into the village of Zosa.

________
�������\|���������������|����������������������\
Zosa |Inn |Per person 120 MST /
_______/|_______________|______________________/
��������|���������������|����������������������\
|Tool Store |DIMATE 160 MST /
| |ANTIDOTE 10 MST \
| |CURE-PARAL 120 MST /
| |TELEPIPE 130 MST \
| |ESCAPIPE 70 MST /
| |PENGU-FEED 800 MST \
|_______________|______________________/
|���������������|���������������������|���������������������������\
|Weapon Store |FLAMESWORD 12900 MST| +81 ATK +15 DFS +4 STR /
| |THUNDRCLAW 8500 MST| +37 ATK +2 STR \
| |TORNDDAGGR 8300 MST| +34 ATK +2 STR /
| |DREAM-ROD 5400 MST| +20 ATK +4 DFS +2 MTL \
|_______________|_____________________|___________________________/
|���������������|���������������������|���������������������������\
|Armour Store |PHANTAROBE 8400 MST| +52 DFS +5 MTL /
|_______________|_____________________|___________________________/
|���������������|����������������������\
|Penguin Man |Hire Penguin 500 MST \
|_______________|______________________/

This Dezolisian village is home to a number of Dezolis Penguins. There is


a man on the west side of the village who rents out Penguins, and for 500
MST you can have the party followed by a Dezolis Penguin. The Penguin
leaves the party if they go in a building or leave the village, and it does
nothing of any value, so there isn't much point renting one.

There is also an item that may be bought in the Tool Store called the
PENGU-FEED. This item can cure Poison, although the result text says that
the character's HP have increased. However, if the party try to leave the
Tool Store with a PENGU-FEED in their possession, a Dezolis Penguin runs
across the front of the Store and steals the PENGU-FEED from them. Again,
a completely pointless thing to do.

On a more practical note, it is time to buy some new equipment for the
characters. You'll want to get a FLAMESWORD for Chaz, two THUNDRCLAWs to
replace Rika's PLSM-CLAWs, and a PHANTAROBE for Rune. You could buy a
PHANTAROBE for Raja, but this is a waste of money, as you shall soon find
out. These few items will set you back 38300, which should be easily
affordable after your visit to Kuran. Equip them, then rest at the Inn if
you need to, and purchase whatever other items you may need.

Once you are done, leave Zosa and get back in the Ice Digger. Continue to
the east, heading a little north until you reach another ice wall. Plough
through it to the northeast, then continue a little east on the other side
and stop just before the metal structure. Get out of the vehicle, swap
Chaz's FLAMESWORD back to the PLSM-SWORD, save the game, then enter.

***************************************************************************
6.3.7. The Weather System CWTST
***************************************************************************
___________________________________________________________________________
Starting Party: Wren , Chaz , Rika , Rune , Raja
Starting Level: 25-26, 26-27, 27-28, 26 , 28
���������������������������������������������������������������������������
______________
// DUNGEON #15 ����������\
|/ Climate Control Centre \_________________________________
���������������������������������������������������������������������
Enemies: Arthropod, Debugger, Dragerduel, ProtectBit, Wiredine
_______________________________________________________________
Treasure: REPAIR-KIT, PULSEVULCN, 5000 MST, COMPO-GEAR,
REPAIR-KIT, COMPO-ARMR
____________________________________________________________
\
\ Boss: Gy-Laguiah, D-Elm-Lars
\______________________________

__________
| BOSS #9 \____________ ____________________
| Gy-Laguiah || |
|�����������������������|| Recommended Level: |
| HP: 2580 || |
| EXP: 10000 MST: 1224 || Wren: 25 /
| || Chaz: 26 /
| Weak: Water,Engy,Lght || Rika: 27-28 /
| Res: Fire || Rune: 26 /
| Imm: - || Raja: 28 /
| || /
����������������������� ��������������
You have to fight this guardian as soon as you enter the Control Centre.
Technically, this guy isn't really a boss this time, as the music is just
normal battle music. However, the battle is unavoidable and inescapable, so
I thought it should be categorized as a boss battle. Besides, you only have
to fight the Gy-Laguiah twice in the entire game, and this is his final
chance in the spotlight, so I figured that he should go out in style.

As the Gy-Laguiah is no different from his debut fight, this battle should
be very easy. Don't bother with defensive preparations. Just have Chaz use
GITHU, Rika use DBLSLASH, Rune use NAWAT, Wren use FLARE, and Raja use RES
on the character hit in the round before. Ignore Wren getting damaged, as
the Gy-Laguiah will not be able to kill him before it is defeated.

Without needing to deviate from this pattern, the battle will conclude
after three or four rounds.
_______________________________________
���������������������������������������

Wren will announce that they are in the control system for the Dezolis
climate, and Chaz notes that the monsters have been making a nest. Wren
says that, as they suspected, the centre must be the cause of the abnormal
weather conditions, but Raja is adamant that it is the Garuberk Tower.

Head up the passageway until you reach an elevator, but instead of going in
it, head right until you reach the wall. Walk up and then head right at the
top, turning down at the corner that follows. In the room at the bottom,
collect a REPAIR-KIT, then head back up and left to the elevator shaft in
the centre of the room. Continue up the corridor until you reach the very
top. Turn left at this junction, and then head down at the corner. Continue
down the corridor, all the way to the bottom, and pick up the PULSEVULCN.
Equip this new hit-all weapon to Wren, then head back up and right to the
junction. Ignore the path to your right as it leads to a dead end, and go
back down around the central column. Take the elevator.

Walk all the way down the walkway until you reach a junction at the bottom.
Turn left, ignoring the elevator fot the moment, and walk left and then up
at the corner. Turn right when you need to, then go up to the end of the
walkway to procure 5000 MST. Return down, left, down and right to the
elevator you passed on the way, then ascend in it back to the surface.

Head a little left and pick up the COMPO-GEAR, then equip this to Wren. Go
back to the elevator and take it to the floor below. Turn right to the
junction, then head right and take the elevator here. Walk right in the
small corridor and enter the elevator in the upper wall on the right.

Head left along the walkway, turning up when you reach the corner. Keep
going up, then go left and then up again. When you reach the choice of the
wide walkway to the left and a thin path to the right, take the thin path
and then head up to the end to obtain another REPAIR-KIT. Go back down and
then left, and keep heading left until you reach the hole in the walkway.
Walk up from here and enter the elevator in the top wall.

Ignore the path to the right as it leads to a dead end, and instead follow
the line right and downwards, continuing down until you reach the bottom.
Head right and then up, still following the line, and descend in the
elevator at the top. Now, go down to the junction and turn left, then pick
up the COMPO-ARMR from the small alcove at the end. Replace Wren's old
ZIRCOARMER with this new protective outfit, then return to the junction and
head up, near to the elevator. Next, check your characters' Level status.
Chaz and Rune should be at least Level 27 by now, Rika is likely to be at
least Level 28, Wren should be around Level 26 or 27, and Raja should be
at Level 29. If this is not the case, spend a moment getting those last few
EXP for the characters falling behind.

Go around the elevator to either the left or the right, then walk up the
passage the is above you. There will be a blue-cloaked figure in front of
the computer panels, but don't approach him yet. First, fully heal your
party and check your recently acquired items are all equipped properly,
including replacing Wren's PULSEVULCN with the trusty NAPALMSHOT and
swapping one of Rika's THUNDRCLAWs with her SILVR-TUSK. Also, change the
PLSM-SWORD in Chaz's possession for the FLAMESWORD.

______________________________________________________
Recommended | Wren | Chaz | Rika | Rune | Raja |
Equipment |�����|����������|����������|����������|����������|����������|
|Head |COMPO-GEAR|SILV-HELM |SILV-CROWN|SILVCIRCLT|SILVCIRCLT|
|Right|NAPALMSHOT|FLAMESWORD|SILVR-TUSK|SILVSHIELD|SILVSHIELD|
|Left | /2-HAND | /2-HAND |THUNDRCLAW|SILVSHIELD|SILVSHIELD|
|Body |COMPO-ARMR|SILV-MAIL |SILV-MAIL |PHANTAROBE|SILV-MANTL|
������������������������������������������������������������

Once you are prepared, approach the sinister witch. He will laugh, and
call you foolhardy for coming here, as it is a trap. He then says it will
be a waste of time fighting stupid people like you, but he has to follow
orders. Chaz asks whose orders, pointing out they've defeated Zio and Dark
Force, but the witch disagrees. He will then engage you in battle.

__________
| BOSS #10 \____________ ____________________
| D-Elm Lars || |
|�����������������������|| Recommended Level: |
| HP: 777 || |
| EXP: 3919 MST: 500 || Wren: 26 /
| || Chaz: 27 /
| Weak: Energy*,Light || Rika: 28-29 /
| Res: - || Rune: 26-27 /
| Imm: - || Raja: 29 /
| || /
����������������������� ��������������
This fellow is ridiculously easy. All you need to do in this battle is
have Chaz, Rika and Wren attack, and let Rune and Raja just defend. Even
doing this, the battle will only last a couple of rounds.
_______________________________________
���������������������������������������

After the combat, Chaz will be uneasy about the fact that Dark Force may
still be alive, and Wren informs the party that there is nothing wrong with
the climate control system. Again, Raja says that it is the Garuberk Tower
that is behind it all.

Back in control, refit Wren with his PULSEVULCN and Rika with her other
THUNDRCLAW (keep the FLAMESWORD equipped), then use HINAS or an ESCAPIPE or
make your way out of the Climate Control Centre on foot.

***************************************************************************
6.3.8. Raja's not Laughing CRJNL
***************************************************************************
___________________________________________________________________________
Starting Party: Wren , Chaz , Rika , Rune , Raja
Starting Level: 26 , 27 , 28-29, 26-27, 29
���������������������������������������������������������������������������

Use RYUKA or a TELEPIPE to go back to Zosa, or pile into the Ice Digger.
Return west, back through the ice wall, then head south and west again, and
drive into Zosa.

Stay a night in the Inn and restock your inventory if you wish, then leave
Zosa and get in the Ice Digger. Head east, keeping to the south this time,
and pass east and south around a snow-topped forest. Just to the east of
this, below a mountain range, is a village. This is Reshel, but at the
moment there is nothing there but Zombies. Enter this place if you wish,
but the only things of value you will find are EXP and Mesetas.

Head a little south of Reshel, then continue east alongside the mountains
until you see another village tucked into the mountain range below. Unlike
Reshel, this village is inhabited, but it is not without problems. Drive
into the village of Meese.

________
�������\|���������������|����������������������\
Meese |Inn |Per person 140 MST /
_______/|_______________|______________________/
��������|���������������|����������������������\
|Tool Store |DIMATE 160 MST /
| |ANTIDOTE 10 MST \
| |CURE-PARAL 120 MST /
| |TELEPIPE 130 MST \
| |ESCAPIPE 70 MST \
|_______________|______________________/
|���������������|���������������������|���������������������������\
|Weapon Store |FLAMESWORD 12900 MST| +81 ATK +15 DFS +4 STR /
| |THUNDRCLAW 8500 MST| +37 ATK +2 STR \
| |TORNDDAGGR 8300 MST| +34 ATK +2 STR /
| |DREAM-ROD 5400 MST| +20 ATK +4 DFS +2 MTL \
|_______________|_____________________|___________________________/
|���������������|���������������������|���������������������������\
|Armour Store |RFLC-MAIL 26800 MST| +53 DFS /
| |RFLCSHIELD 15600 MST| +23 DFS \
|_______________|_____________________|___________________________/

As soon as you enter the village, remove all of Raja's equipment. He won't
be needing it any more. Meese is a Parmanian village, like Tyler, although
speaking to the villagers will reveal that the Meese seems to be overrun by
a terrible sickness. Those inflicted with the illness ofter die within a
month, and then return from the grave as zombies (explaining what happened
in Reshel).

Go to the Armour Store and sell all of the excess equipment you have been
carrying (including Raja's old equipment and Wren's NAPALMSHOT, as by the
time you will be fighting a boss again he will have a better single-target
gun). With the large sum of Mesetas you will have received, you shouldn't
have too much trouble buying two RFLC-MAILs, one for Chaz and one for Rika.
Equip their new armour and sell the old SILV-MAILs, then wander over to
the southeast corner of Meese. This used to be the Inn, but the owner had
made it into a public clinic since the disease outbreak. Go in.

There are a lot of sick people in this place, under the care of a group of
people known as Espers. They have been sent from Esper Mansion, a building
southeast of Meese, to try to help the villagers. Head up from the entrance
and then left along the corridor. Go upstairs, then go right and into the
right-hand room. Speak to the Esper here to learn that the illness started
as soon as the Garuberk Tower appeared, and Raja says that he told them
that the Garuberk Tower was the cause of everything. Suddenly, Raja feels
very dizzy and he collapses to the floor. Chaz thinks he's joking, but
Rika points out that he's got a tremendous fever. They carry him to a bed.

Chaz is still convinced that Raja is fooling around, but Rika chastises him
by saying that it's no laughing matter. Rune and Rika both sense something,
and Rune says that he has sensed it since they arrived on Dezolis, only it
is much stronger here. Chaz asks what they are talking about, and Rune
explains that the cause of the illness is the Black Energy Wave. He
surmises that it is coming from the Garuberk Tower, and that it must be
pretty close. At that moment, an Esper runs up into the room and shouts
that a girl named Kyra has gone to the Garuberk Tower all by herself. Chaz
asks who she is, and the Esper explains that she is a very courageous
person from their group. However, the Garuberk Tower is surrounded by a
forest of carnivorous trees. Chaz decides that they should go and save her,
and asks where the Garuberk Tower is. The Esper tells them that it is to
the northeast of Meese.

Raja leaves the party


���������������������

***************************************************************************
6.3.9. Bi-Millennial Man CBMLM
***************************************************************************
___________________________________________________________________________
Starting Party: Wren , Chaz , Rika , Rune
Starting Level: 26-27, 27-28, 29 , 27
���������������������������������������������������������������������������

Head downstairs and out of the clinic, then stay at the Inn to the left.
Leave Meese and pull out the Ice Digger. Drive north until you reach a
small wooded area, then head east and through a gap in the mountain range.
From here, head north between the mountains and drive straight into the
forest at the top. This immediately takes you out of the vehicle, and
Chaz points out that even with a vehicle they can't break through. Rika
then spots someone being attacked by the trees, and a battle then ensues.

__________
| BOSS #11 \____________ ____________________
| Carnivorous Trees x3 || |
|�����������������������|| Recommended Level: |
| HP: 240 || |
| EXP: - MST: - || Wren: N/A /
| || Chaz: N/A /
| Weak: Fire,Engy,Light || Rika: N/A /
| Res: Water || Rune: N/A /
| Imm: - || /
| || /
����������������������� ��������������
There are three Carnivorous Trees. Individually, they are not particularly
dangerous enemies. The only thing they do each round is attack (sometimes
inflicting Poison). However, each time a Carnivorous Tree is defeated it is
replaced with a new one. This cycle never, ever ends, and eventually the
party will be wiped out. Unlike all other boss battles, you can run from
this battle, and this is exactly what you should do. Don't do anything in
the first round except escape. There is no point fighting at all, as you
cannot possibly win. Just run.
_______________________________________
���������������������������������������

After escaping, a cut-scene begins. The girl thanks you the party for
rescuing her, and introduces herself as Kyra Tierney. She asks who they
are, and Rika explains that they were sent by Kyra's friends to save her.
Chaz says it was reckless of Kyra to go out on her own, but Kyra tells
them that she felt that she had to do something, as she couldn't stand
seeing all those people in pain. Chaz asks if there may be a better way
to get past the carnivorous trees, to which Kyra suggests that they see
the Esper leader, Lutz. She then tells the story of how the wizard Lutz and
a heroine named Alis saved Algo from an evil force two thousand years ago.
Chaz questions how Lutz can still be alive, and Kyra goes on to say that he
is hidden in the deepest depths of Esper Mansion, and that only top-ranking
people may be granted an audience with him. Kyra claims to have seen Lutz
from afar once, and that she could recognize it was him by how intelligent,
classy, graceful and generally wonderful he is. Chaz still can't understand
how Lutz could still be alive after 2000 years, but Kyra explains that he
is an unparalleled magician and a legendary hero, who may have even found
the secret of immortatility. Wren hypothesizes that it must involve
cryogenic hibernation. Kyra then tells them that she can't leave the people
of Meese in misery, and that they should go and meet Lutz. The rest of the
party agree, and then it's back on the road.
Kyra joins the party (Level 27)
��������������������

Kyra is the party's new Alys, as she also uses slashers. This means that
you now have two characters that can attack all enemies at once, which
should make battles much easier. Place Kyra just after Rika, as she is not
as strong as the physical characters but tougher than Rune.

______________________________________________________
Recommended | Wren | Chaz | Rika | Kyra | Rune |
Equipment |�����|����������|����������|����������|����������|����������|
|Head |COMPO-GEAR|SILV-HELM |SILV-CROWN|SILV-CROWN|SILVCIRCLT|
|Right|PULSEVULCN|FLAMESWORD|SILVR-TUSK|LACOSLASHR|SILVSHIELD|
|Left | /2-HAND | /2-HAND |THUNDRCLAW|RFLCSHIELD|SILVSHIELD|
|Body |COMPO-ARMR|RFLC-MAIL |RFLC-MAIL |RFLC-ROBE |PHANTAROBE|
������������������������������������������������������������

Kyra is the party's new Alys, as she also uses slashers. This means that
you now have two characters that can attack all enemies at once, which
should make battles much easier.

Return south and then west out of the mountains, continuing west and south
until you are back near Meese. Next, drive south through the ice wall just
to the east of Meese and then east when you come out the other side. Head
east and south around the forest, then go back north and then northeast
through the next ice wall. When you come out the other side, you should see
a large mansion to the east. This is Esper Mansion, so go on in.

***************************************************************************
6.3.10. A Surprising Revelation CSPRV
***************************************************************************
___________________________________________________________________________
Starting Party: Wren , Chaz , Rika , Kyra , Rune
Starting Level: 26-27, 27-28, 29 , 27 , 27
���������������������������������������������������������������������������

Address the guards blocking the entrance to Esper Mansion, and they will
see Kyra and let you pass. Walk into the building, and head down the
corridor to the right. Turn up at the corner and then turn right again,
passing the corridor above you and going through the door at the end of the
passage in the upper wall. Pick up the LACO-ROD, RFLC-ROBE, SOL-DEW and
10000 MST from this small room, and equip the RFLC-ROBE to Rune. You can
also equip the LACO-ROD if you wish, but his two SILVSHIELDs will be more
useful in the long run.

Leave the room then go left and up the long passage you passed earlier,
until you come to two doors. Head through the door on the left and continue
up the corridor, turning left at the corner at the top. Follow the passage
a little further left and then turn down to speak to one of the guards
standing in front of the doorway below you. The guard will tell Kyra that
she may not enter without permission. She gets agitated by this but the
guard will remain constant. At that moment, Rune cuts in and demands that
the guards let them pass. The guard begins to refuse but suddenly realises
who he is speaking to. He apologises profusely to Rune, and lets the party
through. Chaz is more suspicious than ever.

Go down through the door to find yourself in a courtyard. Go either left or


right and then down around the large central building, then head up and
walk through the doorway. Speak to the old man on the left and he will
welcome Rune back, saying that he is glad that Rune is safe. Rune says that
the old man can forget the formalities, and that he is going in. The old
man complies.

Walk towards the staircase and the party will stop. Rune will explain that
they are in the inner sanctuary and that, just beyond, there is a chamber
called Lutz's room. Kyra confirms this, and then gets anxious about meeting
Lutz, asking if her clothes are clean and her hair is alright. The party
will then head down the stairs automatically, and approach a small sphere
on a table in the centre of an otherwise empty room. Kyra looks around,
wondering where Lutz is, and a cut-scene begins.

Rune explains that Lutz is not here, having left this world long ago. Wren
adds to this by saying that no human could live for two thousand years, but
Kyra doesn't accept it, telling the party that she saw Lutz with her own
eyes. She also says that she believes in the legend of the Espers and of
Lutz, and that is why everyone is trying so hard. Rune tells Kyra to calm
herself down, telling her that even if Lutz's body is no more, his spirit
lives on. He adds that before Lutz died, he left his will and memory in the
Telepathy Ball, the sphere on the table. Rika asks Rune if he is saying
that the ball is Lutz, but Rune tells her that Lutz is not there now. He
says that if the chosen person appears, the Lutz's will and memory are
transferred into that person. In a grand gesture, Rune points at his own
head, and the party realise that Rune is Lutz.

The old man appears again, and confirms this. He explains that Rune Walsh
is the fifth-generation Lutz, and Kyra is left a little bewildered. Rune
then speaks to Chaz, telling him that since ancient times there has been a
cycle where disasters occur every thousand years, due to a personification
of evil called Dark Force that appears every thousand years. He adds that,
up until now, a courageous person would defeat the evil and bring peace
back to the world. Rika points out that they definitely did defeat Dark
Force on Kuran, but that the abnormal conditions are still continuing.
Rune goes on to say that Algo was shaken a thousand years ago by the
explosion of the planet Parma, upsetting the delicate balance they have
tried so hard to maintain. He surmises that this may be the cause. Chaz
asks Rune if that means that Dark Force is still alive. Rune replies that
doesn't know, but he is certain that the root of all evil is not yet
destroyed, and it must be defeated.

Rune then tells Chaz that he has chosen him as the soldier to fight the
final battle, explaining that he sensed from the start that Chaz had great
potential. In a more light-hearted manner, Rune apologises for keeping it a
secret all this time, and jokingly asks if they'll keep on cooperating.
Chaz, a little confuses, sort of agrees, then Rune announces that they have
to go to the Garuberk Tower. The old man then says that there is a forest
of carnivorous trees surrounding the tower (which you already know), but if
they use the 'Eclipse Torch' they will be able to destroy it. Rune then
states that their next destination is the Gumbious Temple, and the old man
tells them that it can be found in the valley to the west. Rune tells Chaz
to stop looking so dazed, and Kyra expresses her disappointment that Lutz
would be so insensitive. Rune apologises, telling her that he's always been
like that, but it doesn't seem to make Kyra any happier.
After that extensive and quite illuminating cut-scene, you finally have
control of the party again. Ascend the staircase out of Lutz's room (no
form of teleportation works in this room - it must be magically protected).
You can't use HINAS or an ESCAPIPE here as it isn't a dungeon, but a quick
way to get out of Esper Mansion is to use RYUKA or a TELEPIPE and select
EspMansion as the destination. Your next task is now set.

***************************************************************************
���������������������������������������������������������������������������
6.4. Quest for the Torch CQFTT
___________________________________________________________________________
***************************************************************************
6.4.1. Dezolis' Largest Town CDZLT
***************************************************************************
___________________________________________________________________________
Starting Party: Wren , Chaz , Rika , Kyra , Rune
Starting Level: 26-27, 27-28, 29 , 27 , 27
���������������������������������������������������������������������������

Get in the Ice Digger, then head southwest through the ice wall and return
west and south around the forest. Keep to the southwest, and head south
through the next ice wall. Head west out the other side, then drive a
little north and continue west until you see a large town to the north of
a mountain range. Drive into the town of Jut.

________
�������\|���������������|����������������������\
Jut |Inn |Per person 150 MST /
_______/|_______________|______________________/
��������|���������������|����������������������\
|Tool Store |TRIMATE 400 MST /
| |ANTIDOTE 10 MST \
| |CURE-PARAL 120 MST /
| |TELEPIPE 130 MST \
| |ESCAPIPE 70 MST \
|_______________|______________________/
|���������������|���������������������|���������������������������\
|Weapon Store |LACO-SWORD 20400 MST| +103 ATK +19 DFS +10 DEX/
| |LACODAGGER 9400 MST| +39 ATK \
| |LACO-CLAW 10200 MST| +51 ATK /
| |LACOSLASHR 21600 MST| +30 ATK \
|_______________|_____________________|___________________________/
|���������������|���������������������|���������������������������\
|Armour Store |RFLC-MAIL 26800 MST| +53 DFS /
| |RFLC-ROBE 18400 MST| +58 DFS /
| |RFLCSHIELD 15600 MST| +23 DFS \
|_______________|_____________________|___________________________/

This will be the last batch of equipment that you will be buying for a
while, but it is a mighty expensive one. Sell any equipment that is
cluttering your inventory (which will be hardly any since you wiped it
in Meese only a little while ago). Next, you should buy a LACO-SWORD, a
LACO-CLAW and a LACOSLASHR. Although this is only a few weapons, the bill
will come to a whopping 52200. If you can't afford this yet, buy what you
can, leaving the LACO-CLAW until last.

Equip the LACO-SWORD to Chaz and replace Kyra's RFLCSHIELD to set her up
with a pair of LACOSLASHRs. Once this is done, sell the FLAMESWORD and the
RFLCSHIELD. Don't equip the LACO-CLAW yet, instead replace the SILVR-TUSK
with Rika's other THUNDRCLAW, as this is more useful in the area to come.

______________________________________________________
Recommended | Wren | Chaz | Rika | Kyra | Rune |
Equipment |�����|����������|����������|����������|����������|����������|
|Head |COMPO-GEAR|SILV-HELM |SILV-CROWN|SILV-CROWN|SILVCIRCLT|
|Right|PULSEVULCN|LACO-SWORD|THUNDRCLAW|LACOSLASHR|SILVSHIELD|
|Left | /2-HAND | /2-HAND |THUNDRCLAW|LACOSLASHR|SILVSHIELD|
|Body |COMPO-ARMR|RFLC-MAIL |RFLC-MAIL |RFLC-ROBE |RFLC-ROBE |
������������������������������������������������������������

Get a night's sleep at the Inn and get a few TRIMATEs and other items if
you wish, then make your way out of Jut and jump into the Ice Digger. Drive
westwards until you reach a large forest, then head south into the ice wall
below. Head through the ice, turning to the west along the way, and get out
of the Ice Digger near the metal building on the other side. Save your game
and then enter.

***************************************************************************
6.4.2. Factory for Firearms CFCFA
***************************************************************************
___________________________________________________________________________
Starting Party: Wren , Chaz , Rika , Kyra , Rune
Starting Level: 26-27, 27-28, 29 , 27 , 27
���������������������������������������������������������������������������
______________
// DUNGEON #16 ����������\
|/ Weapons Plant \_________________________________
���������������������������������������������������������������������
Enemies: Arthropod, LifeDeletr, Servant, Silvalt, Star Drone,
Wiredine
_______________________________________________________________

Treasure: BURSTROC (Skill), PLSMLAUNCH, ELST-GEAR, ELST-ARMOR,


REPAIR-KIT (infinite supply)
____________________________________________________________

As soon as you enter, Rika asks what the place is, to which Wren replies
that it is a weapons plant that Mother Brain built a thousand years ago. It
was soon realised to be an unnecessary facility and was shut down, but
within the last six months it has begun manufacturing automatic weapons due
to orders from Kuran. Chaz asks if they should shut it down, but Wren tells
him that Zelan stopped the production once it was back in control. He sees
no problem with leaving the weapons plant it as it is.

Ignoring Wren's advice, head up across the room and take the elevator at
the top. Go right a short way and descend in the next elevator nearby. Go
left along the corridor and then up at the corner, turning right at the
top. Keep going to the right and then use the elevator in the upper wall.

Head to the left along the walkway, ignoring both the paths above and
below you, and continue to the left until the end. Walk up until you reach
a junction. The conveyor belt above is rolling against you, so take the
one to the right. From the end, head upwards and use the computer terminal
at the top to reverse the belt direction. Go back down and then left across
the conveyor, then take the conveyor above. At the top, go all the way to
the right, ignoring the first elevator, and take the next elevator to the
floor above.

Walk left, down, right, down and then left, and head up at the corner to
open the chest at the end. As usual, Chaz doesn't have a clue what the
things are inside, but Wren informs him that it is the Burst Roc unit, a
long range semi-automatic weapon that fires heat energy bursts. He installs
it. (Notice how he is less bashful than Demi at install weapon units).

Wren acquires the BURSTROC Skill


��������������������������������

Return all the way round to the elevator, then descend back to the level
below. Head back to the left, and take the elevator you ignored earlier. In
this next area, go right, down, left, down and then right to the corner.
Walk up and then a little right, and enter the elevator in the top wall.

Head to the right, then step on the platform to be taken down to a small
walkway. Step onto the next platform just to the right, and then get off at
the end. Go to the left and use the elevator. Walk a little down, then
follow the path left, up and then right, and obtain the PLSMLAUNCH from the
end. This is far more powerful than Wren's PULSEVULCN, but only hits one
target, so don't bother equipping it yet. Return back left, down and right
then take the elevator back up.

Go left and use the two sets of platforms to return to the top, then head
left along the walkway to another platform on the left. Take it down, then
walk a little to the left and take the next platform to the bottom. Go
left, then descend in the elevator nearby.

Walk a little down, then go right and up, ignoring the empty chest to your
left and instead turning right at the junction. In the small room that
follows, pick up the ELST-GEAR and the ELST-ARMOR, and equip them both to
Wren straight away. Finally, if you feel you need some more REPAIR-KITs,
examine the computer panel between the two chests. You will obtain a
REPAIR-KIT. Examine it again and you will get another REPAIR-KIT. You can
do this as many times as you want, up until you can't carry any more.

There is nothing else to do in the Weapons Plant, so use HINAS or an


ESCAPIPE, or make your way out of the place on foot. Also make sure to give
the SILVR-TUSK back to Rika once the party are out.

***************************************************************************
6.4.3. Theft in the Temple CTITT
***************************************************************************
___________________________________________________________________________
Starting Party: Wren , Chaz , Rika , Kyra , Rune
Starting Level: 27-28, 29-30, 30-32, 28-29, 28-29
���������������������������������������������������������������������������

Get out your Ice Digger and drive east through the ice wall, heading to the
north along the way. Continue east until you can see Jut again. This time,
however, go a little northeast of Jut and you will find a large building.
This is Gumbious Temple, your next port of call. Go inside.

There are three corridors here, and first you want to head right. Take the
staircase to the basement, then go a little left and up to the junction.
Two Dezolisian guards are blocking the right passage, so go left and up at
the corner to a small room. Pick up the TRIMATE, MOON-DEW, STAR-DEW and
SOL-DEW, then go back down and return to the staircase. Take it.

Walk back left along the passage, continuing past the entrance to the next
staircase. Ascend to the floor above, then head right to the end of the
corridor. Go up and speak to the priest-like Dezolisian standing on the
steps, below the Eclipse Torch. Chaz obviously asks him for the Torch, as
he blatantly refuses, saying that the holy flame cannot go beyond the gate.
He continues that he will not allow it, even if it is the wish of the
mighty Lutz. Chaz then gets a little annoyed, pointing out that the entire
future of Algo depends on it, but the priest won't hear of it.

At that moment, three purple-robed witches (not dissimilar to the one you
met in the Climate Control Centre) appear around the Eclipse Torch. The
middle one laughs, and tells them that he intends to take the Torch. Chaz
asks what the witch thinks he's doing, then the left witch laughs and tells
him that they are from the Air Castle. The one in the middle then addresses
Rune personally, saying that if he is Lutz he will remember. The left one
then adds that Rune will know how will be waiting for him at the Air
Castle. They then take the Eclipse Torch. The left one then tells them
the group that if they want the Torch back they will have to come and get
it, if they don't mind losing their life. The middle one then laughs one
more time (a common trait with these witches), and then they all vanish.

The Dezolisian is stricken, blaming himself for his narrow-mindedness. Chaz


and Rune try to cheer him up, and Chaz says that all they have to do is go
and retrieve it. The priest is very grateful, but Chaz adds that if they do
recover it then they must be allowed to borrow it. The Dezolisian priest
happily agrees, then Rika asks Rune about the Air Castle. He says that Lutz
does remember it, and that it was a castle that used to float in the sky
above Parma. Rika notes, however, that it would have been destroyed along
with the rest of Parma a thousand years ago, and Wren adds that an asteroid
belt is all that is left of where Parma used to be. Rune suggests that
perhaps, somehow, the Air Castle managed to survive. Wren is sceptical, but
says that he will check the sensors on the Landale. Chaz then asks Rune who
the person was that the witches were talking about, and Rune explains that
the first Lutz and his companions fought a man in the Air Castle, and that
his name was Lashiec. Chaz asks if that is the person they meant, but Rune
replies that Lashiec was defeated by Lutz, and doesn't know what they will
find until they get there.

***************************************************************************
6.4.4. Castle in the Skies CCTSK
***************************************************************************
___________________________________________________________________________
Starting Party: Wren , Chaz , Rika , Kyra , Rune
Starting Level: 27-28, 29-30, 30-32, 28-29, 28-29
���������������������������������������������������������������������������

Leave Gumbious Temple, save your game, and prepare for some Level building.
The next dungeon you are going to face is the biggest in the game, and the
most difficult so far. You will need to get all the characters up to an
absolute minimum of Level 32 before you even think of going anywhere else.
One of the best places to go to gain Levels quickly is the Weapons Plant,
as the enemies there provide the most EXP at this stage of the game. Try to
allow Arthropods and Wiredines to use their COMBINE ability, as LifeDeletrs
are very lucrative indeed.

By the time you have finished, Chaz should be at least Level 33 or 34, Rika
should be about Level 35 or 36, Rune and Wren should be at Level 32, and
Kyra should be around Level 32 or 33.

Go and buy all the equipment you may not have been able to afford earlier,
and replace Rika's THUNDRCLAW with the LACO-CLAW that you have yet to
equip. Also, ensure everyone else is equipped properly for the trial ahead.

______________________________________________________
Recommended | Wren | Chaz | Rika | Kyra | Rune |
Equipment |�����|����������|����������|����������|����������|����������|
|Head |ELST-GEAR |SILV-HELM |SILV-CROWN|SILV-CROWN|SILVCIRCLT|
|Right|PULSEVULCN|LACO-SWORD|SILVR-TUSK|LACOSLASHR|SILVSHIELD|
|Left | /2-HAND | /2-HAND |LACO-CLAW |LACOSLASHR|SILVSHIELD|
|Body |ELST-ARMOR|RFLC-MAIL |RFLC-MAIL |RFLC-ROBE |RFLC-ROBE |
������������������������������������������������������������

Once you are ready, use RYUKA or a TELEPIPE to teleport to Tyler, or hop
in the Ice Digger and head to this area, then go into the Spaceport.

The party automatically get into the Landale, and Wren begins his search
for the Air Castle. A moment later, he reports that he has got something,
although it is very faint. Rika asks if Wren can get it on-screen, so Wren
says he will try. An image of a floating castle amidst some asteroids
appears on the screen. Chaz says that it's the Air Castle, and Rune backs
this up. Chaz notes that it has a spooky atmosphere, so Kyra teases him,
asking if he's getting scared. Chaz says her to stop being ridiculous, and
announces that they are going in.

The Algo map screen appears, with a new destination on the list: A.CASTL.
Before you select it, though, cancel from the map and go down through the
Spaceport. Use one of the Regen Platforms to get the party fully prepared,
then return up and into the Landale. Select A.CASTL from the list, and
watch as the Landale cruises through space and lands next to the castle.

Wren says that gravity is normal and that there is a breathable atmosphere,
and notes that it must be an artificial condition. Chaz suggests that
whoever is there must be expecting them.

The Air Castle is, by far, the largest dungeon in the game, mainly because
it is really two dungeons merged into one. As such, the entire excursion is
split into two chapters, each outlining one of the distinct dungeon areas
of the Air Castle.
***************************************************************************
6.4.5. Terrible Triumvirate CTRTV
***************************************************************************
___________________________________________________________________________
Starting Party: Wren , Chaz , Rika , Kyra , Rune
Starting Level: 32 , 33-34, 35-36, 32-33, 32
���������������������������������������������������������������������������
______________
// DUNGEON #17 ����������\
|/ Air Castle \_________________________________
���������������������������������������������������������������������
Enemies: Bladeright, DimensWorm, FrostSaber, Spector, StoneHeads
_______________________________________________________________

Treasure: 1000 MST, TRIMATE, 2000 MST, TRIMATE, 4000 MST,


SWIFT-HELM, GENOCYCLAW, ESCAPIPE, 8000 MST, SOL-DEW
____________________________________________________________
\
\ Boss: Xe-A-Thoul x3
\______________________________

Go up and through the main entrance to the castle. Continue up across the
next small room and then up all the way to three flickering images of the
witches you met in Gumbious Temple. Examine them, and Kyra will notice that
they are just illusions. Rune adds that are also forming an 'invisible'
barrier (it's amazing how visible these barriers are). Chaz then suggests
that they will have to find the real witches and destroy them.

Go a little down and then right, taking the door in the upper wall along
this small passage. Head up, right and then down, and go straight into the
small room below you to acquire 1000 MST. Walk back up out of the room,
then continue to the right, down a little, right a bit more, and then up
through the next doorway. Continue up until you reach the crack in the
floor, then head left and up through the door.

Back outside, walk straight up and through the door back into the castle.
Head up actoss the small room, then turn right as soon as you pass the
doorway. Turn down at the corner and pick up the TRIMATE from the bottom of
the corridor. Go back up and a little to the left, then continue upwards.
Turn right after the doorway, then go down through the next door and ascend
the staircase to the floor above.

Head up, left at the corner and then down, and continue through the door
out onto the castle roof. Head a little down, then right to the edge. Walk
all the way down the battlement and through the doorway at the bottom to
take you back into the castle. Head down, completely ignoring the staircase
(it leads to a dead end), then go down into the small room to collect 2000
MST. Return back up, walk left, and then go all the way down the thin
corridor, across the small room, and back outside the castle.

Walk down, left, down and then left, and go up through the doorway. Turn
left again, then up along the balcony and go right at the top. Take the
doorway on the right and then go up the corridor, turning left and then
down. Head left, a little up and then left until you are below another door
that leads out onto the roof. You will also see the witch illusions below
you. Ignore this door, as it leads to a dead end, and continue left along
the balcony, a little down, then left and up through the next doorway.
Obtain the TRIMATE from the centre of this room, then go down through the
door on the left, following the corridor and out of the door at the bottom.
Head right, down and left along the balcony, then go through the doorway at
the end to take you back out onto the castle roof.

Go left, turn up and then left, and take the door back into the castle on
the left. Head up across the small room and up the thin corridor, then turn
right at the top. Ignore the stairs for the moment, and enter the small
room below to procure 4000 MST. Go back up and descend the staircase.

Head down and through the door out of the room. Ignore the path to the
right as it leads to a dead end, and instead continue downwards and then to
the right at the bottom. Turn up at the corner, then right again and down
into the next room. Retrieve the SWIFT-HELM and equip it to Chaz, before
returning all the way back round to the stairs. Take them.

Step a bit to the right, then go out onto the roof through the door above.
Head up across the battlements, turning right as soon as possible. Continue
right and take the door back into the castle at the end. In this single
room, pick up the GENOCYCLAW and equip it to Rika alongside the SILVR-TUSK.

Leave the room, then head a little to the left and up across the roof to
the next doorway. Step through and then continue upwards, turning left at
the corner and then heading down. Descend the staircase back down to the
level below, then walk up, right and down until you reach another larger
area. Go over to the left wall and then down into the small room to collect
the ESCAPIPE, then return out of the room and back to the right. Head down
and back out of the castle.

Turn right, down and then continue right all the way until you see a door
in the top wall. Directly opposite this door on the wall below is another
door. Go through the lower door and find yourself in a small chamber. This
is the room that the invisible barrier was guarding, and inside it is a
Regen Platform. Use this if you need to, then head up and out of the room.

Return up to the top door, then go through and head up to find another set
of the witch illusions. Walk left and go up through the next doorway, then
head right until you reach a junction. The right path takes you nowhere, so
go up between the chasms until you reach another junction. Again, the right
passage leads to a dead end, so head left and then up across the steps.
Turn left and then up through the doorway to take you back onto the roof.

Go left and then down along the roof, and descend the stairs at the bottom
(ignore the route to the right as it leads nowhere). Head right and then
up along the passageway, ignoring the stairs to the right for the moment
and continuing up the thin corridor into a small room. Acquire the 8000 MST
that are here, then return back down to the staircase and take them to the
floor above.

Head down along the thin balcony and then head right at the bottom. When
you reach a junction, head north and descend the stairs. Ignore the passage
above as it leads to a dead end, and go down the corridor to obtain the
SOL-DEW at the bottom. Return back up the passage, then go left and take
the stairs again. Go back down to the junction and turn right, then go up
through the doorway at the end. Take the stairs.

In the similar room above, head down and out onto the castle roof again,
then go left until you see a gap in the wall above. The doorway at the top
here leads to the three witches, and you'll want to make sure that each of
your characters is at least Level 34 before entering. It is unlikely that
anyone but Rika is at this Level at the moment, so spend some time in the
Air Castle gaining EXP until the others have caught up. Return to the
Spaceport to heal up when necessary, and save the game as often as you can.
You could even pay a visit to Motavia and test your skill against the
Sand Worms around Monsen, as they provide a lot of EXP when defeated.

Once everyone has fulfilled the Level 34 requirement, restore the party at
the Spaceport, save your game, and then carefully make your way back
through the Air Castle (escape from battles that you feel you may take a
lot of damage from). Once you have returned to the elaborate doorway, heal
any damage that the party may have received and then walk inside.

Walk up and approach the three witches. The party will stop just below
them and the witches will address you. The middle one will laugh, noting
that the party have come. The left one will then laugh, and tell you that
they have no use for anyone but Lutz, and the middle one will add that they
only have one use for him before laughing again. Finally, the left one will
say that they will kill him with their own hands. Battle then begins.

__________
| BOSS #12 \____________ ____________________
| Xe-A-Thoul x3 || |
|�����������������������|| Recommended Level: |
| HP: 1520 || |
| EXP: 7374 MST: 1000 || Wren: 34 /
| || Chaz: 36 /
| Weak: Energy*,Light || Rika: 38-39 /
| Res: - || Kyra: 34-35 /
| Imm: - || Rune: 34 /
| || /
����������������������� ��������������
Unless you are prepared and use the strategy given below, this will be an
exceptionally tough battle, and definitely the most difficult you will have
faced so far. If you are prepared, however, you may find that the battle is
no harder than the others. Even on their own, Xe-A-Thouls are considerably
powerful, but together they can combine their power to inflict a severe
amount of damage on the entire party. The most important things to do first
in this battle are to set up a Barrier to reduce your characters' damage
and to drop the Xe-A-Thouls' number to two.

In the first round, have Chaz use RAYBLADE, Rika use DBLSLASH, Rune use
EFESS, Wren use BARRIER, and Kyra use NAFOI. Make sure all three of the
single-target attacks are aimed at the same Xe-A-Thoul. This should inflict
around 1300-1350 HP of damage on that Xe-A-Thoul. Hopefully, Wren will be
able to set up his BARRIER before the Xe-A-Thouls can unleash their
combination attack, THNDRBLAST. Otherwise, each member of your party will
suffer a great deal of damage. Also, one or two of the Xe-A-Thouls may use
GIWAT or GIZAN, or they may just attack.

In the following rounds, have Chaz use AIRSLASH, Rika use SAR (or GISAR if
the party are very hurt), Rune continue to use EFESS, Wren use BURSTROC (or
RECOVER if he is low on HP), and Kyra use HEWN (or an appropriate curative
Technique if necessary). After your party has unleashed their first attack
or two, the most damaged Xe-A-Thoul will fall. This prevents them using
THNDRBLAST again. From now on, the battle will be much easier.

Keep following the above pattern, ensuring each member of your party stays
above half of their maximum HP, and the witches will be finished in a mere
three or four rounds.
_______________________________________
���������������������������������������

Nothing is said once the battle is over, which is an unusual event after a
major boss battle. The room that the Xe-A-Thouls were guarding above only
contains a Regen Platform, so don't bother going in there. Instead, use
HINAS or an ESCAPIPE to return to the Air Castle entrance, then take the
Landale to a Spaceport. Use a Regen Platform here and save the game.

***************************************************************************
6.4.6. Castle Catacombs CCSCC
***************************************************************************
___________________________________________________________________________
Starting Party: Wren , Chaz , Rika , Kyra , Rune
Starting Level: 34-35, 36-37, 38-39, 34-35, 34
���������������������������������������������������������������������������

Return to the Air Castle, and head up through the main entrance door as
before. Continue up through the first room, and then up the passage to the
door that the barrier was blocking earlier. Now that it is gone, head up
through the doorway and find yourself in the small chamber with the Regen
Platform. Head through the top door and cross the area outside to go back
into the castle. Continue upwards and through the top door that the second
group of witch illusions was guarding. In the tiny room that follows, take
the staircase to the basement.

______________
// DUNGEON #18 ����������\
|/ Air Castle Basement \_________________________________
���������������������������������������������������������������������
Enemies: Bladeright, ChaosSorcr, DimensWorm, FrostSaber, Spector,
StoneHeads
_______________________________________________________________

Treasure: MOON-DEW, STAR-DEW, ECLPSTORCH


____________________________________________________________
\
\ Boss: Lashiec
\______________________________

The route through the basement is a simple one. Head a little left and then
all the way down to the bottom of the passage, ignoring the junction to the
right along the way. Turn right and then up at the next junction, and take
the stairs at the top. Go a little up and then right, then take the upper
path at the junction. Turn left at the top corner and then go down at the
junction that follows. Descend the staircase.
Head down to the bottom of the corridor and turn left at the junction. Head
up around the corner and follow the passage all the way to the end to pick
up a MOON-DEW. Return down to the bottom and then go right, continuing
right at the junction. Head up the passage, turning left and then up again,
then take the next staircase to the floor below.

Walk down, then left, and then continue down to the bottom. Head right and
then go up at the junction. Go up a little way and take the stairs. Go up,
left, down and then right around the spiral, then go up at the next corner.
Head up through the small room and then into the next one. Collect the
STAR-DEW from the right of this room, then go up and out of it. Head left
all the way along the passage, then down at the end. At the bottom of this
corridor go left again, then up, right and then down. Ascend the staircase.

Go down to the junction and turn left, heading up at the corner that
follows. Keep going up, then turn right at the top and then up to use the
next staircase. Head down the passage to the junction, taking the right
path this time. Go up when you reach the corner, and follow the corridor
to the end, turning a little left and then up to take another staircase.

Head up a short way, then turn right at the junction. Go down at the next
corner, and continue down to another junction. Turn left here, then go
down and ascend the very last staircase. Follow the passage down and go
left at the junction. Head up when you reach the corner, and continue all
the way to the top, ignoring the path to your right en route. Go through
the door in this small room, then equip Wren with his PLSMLAUNCH.

Go a little up, then walk over to the right and stand in front of the next
doorway. Heal up all the characters, then head through the door. Walk up
across the thin bridge between the chasms, then take the ECLPSTORCH from
the box in the centre of the platform. Chaz realizes it is a fake, and you
are automatically flung into battle (you'll also discard the ECLPSTORCH).

Don't worry - it's only a Spector. Defeat it quickly and painlessly, then
your true adversary appears. This huge, dark figure will hobble towards
the party, and notice that Lutz has finally come. It appears to be Lashiec,
as Rune points out, and Lashiec continues by saying that he has waited for
this moment for so long. Rune asks why Lashiec is reincarnated, and Lashiec
replies that it is for revenge. He then vows that Lutz, and all who are
helping him, will suffer endless pain, and that he will kill them all. He
says that he will make them tortured souls like him, who can never leave
the castle. Chaz asks if that's why Lashiec lured them there, and Lashiec
replies that he has waited two thousand years to cut their throats. This
instigates the next boss battle.

__________
| BOSS #13 \____________ ____________________
| Lashiec || |
|�����������������������|| Recommended Level: |
| HP: 6383 || |
| EXP: 29999 MST: 1 || Wren: 34-35 /
| || Chaz: 36-37 /
| Weak: Fire,Engy,Light || Rika: 39-40 /
| Res: Water || Kyra: 34-35 /
| Imm: - || Rune: 34-35 /
| || /
����������������������� ��������������
Although he is on his own, Lashiec will be more of a threat than all three
of the Xe-A-Thouls. However, he is just one opponent and therefore very
susceptible to your party's best single-target attacks.

In the first round, get Chaz to use RAYBLADE, have Rika use SANER, let
Rune throw out an EFESS, have Wren set up a BARRIER, and get Kyra to use
WARLA. This should set up a decent defence and also start the offensive
against Lashiec.

Lashiec will use one of a few different Skills to begin with - either
THNDHALBRT or ANOTHRGATE (both of which are powerful hit-all Skills, the
latter being the most damaging), or POSSESSION (a single-target Skill that
inflicts Sleep on one character). In the following rounds, have Chaz keep
using RAYBLADE (or NATHU when this runs out), get Rika to use GISAR or
NARES (depending on who was damaged in the round before), get Rune to
continue using EFESS (or NAFOI when this runs out), let Wren just attack
(or use RECOVER if he needs HP), and keep Krya using NAFOI (or GIRES or
a curative item if you need a little extra healing).

Once Lashiec gets to 1/4 HP, he will use REINFORCE, which increases all of
his statistics. This makes him that extra bit tougher, but indicates that
he's almost down. Keep using the above strategy, putting a little more
emphasis on healing if you need it, or letting Rika use DBLSLASH if there
is no healing to be done.

If any of your characters go down, get a fast character to use REVER or a


MOON-DEW, and follow this up with a slower character using GIRES or a
DIMATE or TRIMATE. Alternatively, just use a SOL-DEW or a REPAIR-KIT.

Keep pummelling Lashiec and maintaining your party's HP levels, and this
ancient king will be dethroned in about six or seven rounds.
_______________________________________
���������������������������������������

Lashiec curses Lutz, raising a bright blue sphere above his head, and adds
that although Lutz has defeated him he will never get the Eclipse Torch.
Quick as a flash, Rika dives over Lashiec and grabs the Torch from him.
Kyra announces that they've done it, and Lashiec begins to dissolve. As
he melts away, Lashiec shouts that even now he will not die, and will
continue to be reincarnated again and again. He adds that he must continue
to serve 'Him', then he turns to dust. Wren reports that the Air Castle is
crumbling, so Chaz gets them out of there and they fly off in the Landale.

***************************************************************************
6.4.7. Slash and Burn CSSBN
***************************************************************************
___________________________________________________________________________
Starting Party: Wren , Chaz , Rika , Kyra , Rune
Starting Level: 35 , 37 , 39-40, 35-36, 34-35
���������������������������������������������������������������������������

The Air Castle explodes as the Landale heads into space, and Wren warns the
party of a shock wave. It passes unnoticed, then Rune expresses his opinion
of Lashiec. He thinks that Lashiec is pretty pathetic, being seduced by an
enormous power and ending up a mere puppet. Chaz asks Rune who the 'He' was
that Lashiec mentioned, and Rika proposes that it was Dark Force. The party
then return to Dezolis.

Back in Gumbious Temple, the Desolisian priest is very pleased that the
party have recovered the Eclipse Torch, and he has no qualms about lending
it to them. Chaz then announces that they are going to the forest of
carnivorous trees. The ECLPSTORCH will now be in your inventory.

First, remove the PLSMLAUNCH from Wren and reequip him with the PULSEVULCN.
You haven't had the opportunity to heal the party yet, so teleport to Meese
and spend the night at it's hostelry. Also, buy any required items that you
may be lacking from your trek through the Air Castle, such as TRIMATEs and
status-curing medicines. By now, your party should already be as powerful
as it really needs to be for the next area you will visit, so you won't
have to get any more EXP before you continue.

Leave Meese and jump into the Ice Digger. Head north and then east, going
through the gap in the mountains that leads to the carnivorous trees. Head
north and the party will get out of the vehicle just before the forest.

Chaz holds the Eclipse Torch aloft, and its intense light burns the trees
to ash. Rika cheers, and Kyra comments on the long mission you have
accomplished. Chaz suggests that the party now goes to the Garuberk Tower,
so head north and save just outside the tall tree-like structure. This is
the Garuberk Tower, so go inside.

***************************************************************************
6.4.8. A Living Tower CLVTW
***************************************************************************
___________________________________________________________________________
Starting Party: Wren , Chaz , Rika , Kyra , Rune
Starting Level: 35 , 37 , 39-40, 35-36, 34-35
���������������������������������������������������������������������������
______________
// DUNGEON #19 ����������\
|/ Garuberk Tower \_________________________________
���������������������������������������������������������������������
Enemies: DarkMaraud, D-Elm-Lars, Ghoul, Hakenleft, King Saber,
Radhin
_______________________________________________________________

Treasure: TRIMATE, POW-SHIELD, TRIMATE, MOONSLASHR, STAR-DEW,


MOON-DEW, ESCAPIPE, STAR-DEW
____________________________________________________________
\
\ Boss: Dark Force
\______________________________

You will be inside a stangely organic chamber. In fact, the entire tower is
organic, with different styles on different floors. It can be a little
confusing at first, but it really isn't as bad as it seems to be.

Head up and left across the snowy chamber, continuing up and around to the
right. There is a light flesh-coloured column in the wall. This functions
as an elevator, so use it as such.

There is nothing of any value in the area below you (except clear slime),
so go right and then up and around to the left. Continue left until you see
an eye protruding from the ground. Examine this and the whole floor will
tremble and make an odd noise. Walk up a little bit and collect the TRIMATE
from the right of the small room (you may need to look closely as the
chests are a little harder to spot in this dungeon).

Go back down and then head right. You will notice that touching the eye has
caused an opening to appear in the right wall, so continue through to the
right and then downwards. Head down and right, ignoring the junction to the
left for the moment, then walk all the way down to the bottom to retrieve
the POW-SHIELD. Return up the corridor then take the left turn you just
passed. Enter the elevator in the top wall.

Make your way down, heading straight past the passage to your right, and
continue all the way to the bottom right of the chamber, weaving in and out
of the green tubes. Pick up another TRIMATE, then go back up to the path
leading to the right. Continue right from here, then up, right and down,
then go left at the following junction. Ignore the next elevator you come
to, and head down, right and then up to use the elevator here instead.

This room is a dead end, and filled with green tubes. Go down around the
tubes and pick up the concealed MOONSLASHR from the bottom left. Equip this
to Kyra alongside one of the LACOSLASHRs, then return to the elevator. Go
back down, left and then up, and ascend in the elevator you passed earlier.

Head right, then go up and right along the corridor until you reach a
junction. Turn upwards, then turn left at the following junction to pick up
a STAR-DEW from the left side of the small room that follows. Go out of
this room and continue leftwards along the passage, turning down at the
corner. Head all the way to the bottom of the passage, turning a little
left along the way, then go around to the left and up to another elevator.
Enter it to get to the floor above.

Go right again, heading up and right until you get to a crossroad. Go down
a little from here and pick up the MOON-DEW, then return to the crossroad
and continue upwards (the right path is a dead end). Continue upwards and
leftwards until you reach a goo-plastered chamber. Use the elevator in the
top wall to go up yet another floor.

Walk a little to the left, then follow the passageway all the way around
upwards, left, down and then right until you reach a junction. Turn up into
the small chamber and collect the ESCAPIPE from the top right corner. Go
back down to the junction and continue to the right, heading up and then
left. Pass the first elevator you meet on the wall above, then head around
and then up, and take the second elevator just to the right.

In this small room, go to the bottom left and use the eye switch. This will
open up a room in the floor above. Once you have done this, ascend in the
elevator again and go back round to the one below that you ignored just
now. Take it to the floor below, then head a little down and then left.
Follow the corridor leftwards and upwards, then turn right at the corner
and continue upwards to another elevator. Enter it.

You are now in a large chamber, although the left part of it would have
been sealed before you activated the second eye. Head left to the newly
available elevator, and take it up to the final floor. Head down and then
into the corridor on the left, and procure the STAR-DEW from the bottom
corner before returning to the main passage. The path below is a dead end,
so head up and follow the passage until you see a weird creature occupying
the top wall. Before approaching, heal the party (you may even wish to
teleport out of the Tower, rest and then save first). Once you are ready,
equip the PLSMLAUNCH to Wren and then walk up to the creature.

The party will stop just before the monster, and Rika will ask if it is
Dark Force. Rune will reply that it is, but Wren will report that it is
nothing like anything they found on Kuran. Rika supposes there were two
Dark Forces, and Chaz adds that Raja was right about this one creating
havoc on Dezolis. Rune tells him that it is not just Dezolis, but that Dark
Force is destroying the whole Algo system. Wren informs the party that Dark
Force senses their presence, and it then attacks.

__________
| BOSS #14 \____________ ____________________
| Dark Force || |
|�����������������������|| Recommended Level: |
| HP: 7524 || |
| EXP: 46383 MST: 1 || Wren: 36 /
| || Chaz: 38-39 /
| Weak: Energy,Light || Rika: 40-41 /
| Res: - || Kyra: 36-37 /
| Imm: - || Rune: 35 /
| || /
����������������������� ��������������
This version of Dark Force is a lot more powerful than the one you met in
Kuran, but so are the characters. Regardless of this, however, the battle
will be more difficult than the first one.

In the first round, get Chaz to use his RAYBLADE, let Rika use SANER, have
Rune fire his new LEGEON, get Wren to set up a BARRIER, and have Kyra use
WARLA. This will set up the party for the following rounds, ensuring Dark
Force acts last, and also scratch the surface of Dark Force's HP total.

Dark Force has a different range of abilities this time, including a Skill
that sends a character to Sleep (EVIL EYE), a very damaging beam that hits
one character (SHDWBREATH), and a powerful hit-all attack (LIGHTSHOWR).

Hopefully, Wren will be able to set up his BARRIER before Dark Force uses
SHDWBREATH or LIGHTSHOWR, or you may find that you receive a crippling
amount of damage (including the possibility of immediate flat-lining).

In the following rounds, keep Chaz using RAYBLADE (or NATHU when he runs
out), let Rika use either SAR or GISAR following a LIGHTSHOWR (don't use
NASAR as it will not be necessary at this stage of the game), or GIRES or
NARES following SHDWBREATH, have Rune use EFESS (or NAWAT once the supply
is depleted), get Wren to attack or use RECOVER if needed, and let Kyra use
NAFOI or provide some additional healing. If the organic members of your
party do not need healing, have Rika add to the offence by using DBLSLASH.

If any of the party fall, follow the usual fast character revival and slow
character healing strategy, or use a SOL-DEW if you need to revive quickly.

Try not to let a character's HP stay below half their maximum total, as
there is the possibility that a single attack from Dark Force may knock
them down. Also, if any of the characters succumb to Dark Force's EVIL EYE,
let wake up naturally (don't use Rune's AROWS as this will waste his turn).

Stay offensive and heal quickly, and you'll find that the battle will be
over in around eight to ten rounds.
_______________________________________
���������������������������������������

***************************************************************************
6.4.9. End of the Blizzard CEOTB
***************************************************************************
___________________________________________________________________________
Starting Party: Wren , Chaz , Rika , Kyra , Rune
Starting Level: 36-37, 39 , 41-42, 36-37, 36
���������������������������������������������������������������������������

Following Dark Force's second annihilation, the Garuberk Tower shatters


before your very eyes. Rune tell's Chaz that they've done it, and Rika
announces that the storm is over. The sky clears and Rune notes that the
Black Energy Wave has stopped. He also guesses that the patients in Meese
will already be recovering. Kyra sighs that it's over, and thanks the party
for all their help, realizing it was presumptious of her to think she could
do it alone. She decides to return to Meese to help with the work that's
still to be done and bids farewell to Chaz, embarrassing him by saying that
he's like a baby brother. She then says goodbye to Lutz, commenting that he
wasn't as she expected but he lived up to his name. Kyra then leaves.

Chaz is still dwelling on being called Kyra's baby brother, and wonders if
he is still so undependable. Rune reassures him that he has improved, but
that Chaz is still a lot like him. The two of them joke around a little,
when suddenly there is a huge explosion beyond the mountains. Rika realizes
that it is Gumbious Temple. Chaz is confused, noting that they have beaten
Dark Force, and Rune suggests they find out what's going on.

Kyra leaves the party


���������������������

The snowstorm is no more, but a new problem has now arisen. Before finding
out what happened to Gumbious Temple, take the PLSMLAUNCH from Wren and
return the PULSEVULCN to him, then teleport or drive to Reshel. Now that
the blizzard is over, this village has been partially rebuilt. Go in.

________
�������\|���������������|���������������������|���������������������������\
Reshel |Armour Store |LACO-HELM 13800 MST| +22 ATK /
_______/| |LACO-CROWN 15000 MST| +19 ATK \
��������| |LACOCIRCLT 9600 MST| +12 ATK +4 MTL \
| |LACO-MAIL 43800 MST| +64 ATK /
| |LACOSHIELD 20400 MST| +29 ATK \
|_______________|_____________________|___________________________/

This will be your last, and definitely most expensive, equipment shopping
trip in the game. All of the remaining equipment that is available for the
characters will be acquired from treasure chests and dropped by enemies in
later dungeons. Purchase a LACO-HELM for Chaz, a LACO-CROWN for Rika, a
LACOCIRCLT for Rune, and two LACO-MAILs for Chaz and Rika. This will come
to the incredible total of 126000 Mesetas, which should be quite easily
affordable after traipsing through Air Castle and the Garuberk Tower.

Sell every possible piece of equipment that is left over, except for the
PLSMLAUNCH, then stay at the Inn to recover from your fight with Dark
Force. When you are prepared, leave Reshel.

It is also worth noting that the Meese Perfume Store is now open as well.
You will find it in the northeast corner of town:

________
�������\|���������������|����������������������\
Meese |Perfume Store |MOON-DEW 5000 MST /
_______/| |STAR-DEW 10000 MST /
��������| |SOL-DEW 20000 MST \
|_______________|______________________/

Once you have finished shopping and have refreshed the party, use RYUKA or
a TELEPIPE to GUMBIOUS, or get in the Ice Digger and drive to Gumbious
Temple. You will not find a large church, but a large hole in the ground.
Drop into the hole.

***************************************************************************
6.4.10. Return to Motavia CRTMV
***************************************************************************
___________________________________________________________________________
Starting Party: Wren , Chaz , Rika , Rune
Starting Level: 36-37, 39 , 41-42, 36
���������������������������������������������������������������������������

Walk north and through the door. You will find a secret, underground
worship site. Approach the very old Dezolisian sitting on the raised
platform, and he will speak to you. He will introduce himself as the bishop
of Gumbious Temple, which had stood for two thousand years. Rune asks him
what's going on, and Rika will add that the temple has disappeared without
a trace. Chaz tells the bishop that they've defeated Dark Force, and asks
if that isn't enough. The bishop replies that 'The Profound Darkness'
still exists, adding that it is the root of all evil, causing death and
destruction since long ago. Apparently, Dark Force is merely a tool in this
existence. This doesn't sound good. The bishop continues that Dark Force
had come to Dezolis to find the location of Rykros. Chaz asks what this is,
and the bishop tells him it is something that is beyond the party's
control, and that it is the reason why the Profound Darkness stirs. He
explains that if the Profound Darkness cannot get hold of Rykros, it will
not allow the party to get it.

Rune asks what Rykros is, and Chaz adds that he can't understand how
something could be so important that they must scramble to find it. The
bishop replies that Rykros is the place where all the secret answers lie,
but the party do not understand. He then confesses that he does not know
what or where Rykros is, but he does know that when Rykros returns, the
Aero-Prism will light the way. Rune has heard of this artifact, and tells
the party that the first-generation Lutz stored the Aero-Prism in a place
called Soldiers' Temple on Motavia. Chaz notes that this is in the lake
near Krup, and Wren adds that he will contact Demi to arrange a vehicle
capable of crossing water. Chaz thanks the bishop and tells him that they
will return the Eclipse Torch. The bishop then asks if they will go to
Rykros, and Chaz replies that they will. To this, the bishop adds that he
has done his part, and that it is now up to the party to shape history.

The party automatically board the Landale and fly to Motavia. They enter
the Spaceport, and Demi (calling from Nurvus) welcomes Wren. He asks about
the condition of Motavia, and Demi reports that it is still on hold. She
adds that everything Wren requested is on standby, and Wren compliments her
on her efficiency. Demi is very grateful for this praise, and unveils the
Hydrofoil, explaining that it has been taken from the Machine Centre and
completely overhauled. Wren tells them that they can now cross water, and
Rune proposes that they go straight to the Soldiers' Temple. Chaz asks if
Demi is ready to go, but she tells him that it will still be some time
before Motavia's systems are running normally again. Rika says that it's a
pity, but wishes Demi the best of luck.

You now have unlimited use of the Hydrofoil, and you can use it at any
point outside. It is much faster than both the Land Rover and the Ice
Ice Digger, but it is the least powerful of the three. In addition to this,
the Hydrofoil can cross water. Select HYDROFOIL to enter the vehicle.

Once you have been given the Hydrofoil, the remaining four Hunters' Guild
jobs become available. The first three of these can be carried out at your
leisure, but if you want to complete the last job (and acquire Wren's best
weapon, armour and Skill), you will need to do it before getting ELSYDEON.
See '7.1.5. Stain in Life', '7.1.6. Dying Boy', '7.1.7. Man with twist' and
'7.1.8. Silver Soldier' for more details.

It will probably be a good idea to get these jobs done now, as you really
should get all the characters up to at least Level 38 before attempting the
next section of the quest. You should be aiming to get Chaz up to Level 41
or 42, Rika should be around Level 43 or 44, Rune should be at Level 38,
and Wren should be around Level 38 or 39. If you don't want to do the jobs,
head over to Monsen and take out some Sand Worms to get the EXP you need.

Once you have got the Levels you need, teleport to Krup and jump into your
new Hydrofoil. Head east across the water and get out of the vehicle on the
small island. On top of the island is the Soldiers' Temple, but you've got
to get the party up there first.

***************************************************************************
���������������������������������������������������������������������������
6.5. Stare into Darkness CSIDK
___________________________________________________________________________
***************************************************************************
6.5.1. Trip to the Temple CTTTT
***************************************************************************
___________________________________________________________________________
Starting Party: Wren , Chaz , Rika , Rune
Starting Level: 38-39, 41-42, 43-44, 38
���������������������������������������������������������������������������
Try to enter the cave and a cut-scene will begin.

A man will be standing at the entrance to the cave, and will ask if the
party are there to inspect the ruins. Chaz will reply that they are (sort
of), and ask the man who he is. He apologises for not saying his name
earlier, and introduces himself as Seth, a travelling archaeologist. He
tells the party that he is looking for the ruins of an ancient temple, but
that monsters inhabit the cave that leads to it. Chaz tells Seth that the
temple is exactly where they're going, and Seth thinks this very fortunate.
Seth requests if he can accompany the party, pointing out that he has
confidence in his skills. Chaz wonders how an archaeologist can be of any
help, but Wren adds that there is strength in numbers. Chaz accepts, and
Seth is extremely grateful. Rika comments to Rune on how nice and polite
Seth is, but Rune's mind seems to be elsewhere.

Seth joins the party (Level 35)


��������������������

Feel free to use as many of any of Seth's Skills during this dungeon, as he
won't be needing them for the boss fight at the end. Also, don't bother
healing his damage or reviving him. In fact, you may choose to kill him off
as soon as possible, as any share of the EXP that he takes will be wasted.
However you play Seth, make sure to put him at the front of the party so
that he absorbs most of the damage.

______________________________________________________
Recommended | Seth | * Wren * | Chaz | Rika | Rune |
Equipment |�����|����������|����������|����������|����������|����������|
|Head |LACOCIRCLT|ELST-GEAR |LACO-HELM |LACO-CROWN|LACOCIRCLT|
|Right|LACODAGGER|PULSEVULCN|LACO-SWORD|SILVR-TUSK|SILVSHIELD|
|Left |RFLCSHIELD| /2-HAND | /2-HAND |LACO-CLAW |SILVSHIELD|
|Body |CYBER-SUIT|ELST-ARMOR|LACO-MAIL |LACO-MAIL |RFLC-ROBE |
������������������������������������������������������������
*If the Silver Soldier mission has been completed, Wren's
equipment should be LACO-GEAR, PULSEVULCN and LACO-ARMOR.

Once you are prepared, save the game then enter the cave.

______________
// DUNGEON #20 ����������\
|/ Island Cave \_________________________________
���������������������������������������������������������������������
Enemies: Flame Newt, Fract Ooze, Jr.Ooze, Shrieker
_______________________________________________________________

Treasure: ESCAPIPE, SOL-DEW, TRIMATE, MOON-DEW, STAR-DEW


____________________________________________________________

Head right straight away, then turn up when you get to the small ledge at
the end. Pick up the ESCAPIPE, then go down towards the wall. Walk left,
all the way along the bottom path, until you reach the left wall. Continue
up and left, ignoring both junctions to the right, until you reach a set of
steps leading up to a staircase. Go up and ascend to the floor above.
Go right and up into the large chamber, and procure the SOL-DEW from just
below the top wall. Head down and then back left to the stairs. Take them,
then go down the steps. Head right, up, right and down around the water,
then continue right, ignoring the steps above for the moment. Head up
again, then turn right at the top. Keep going right, making your way around
the ledge jutting out from the top wall, and then go through the doorway at
the end. Cross the room and descend the stairs at the top. Head left along
this small ledge, and pick up the TRIMATE from the end, then return back
to the floor above.

Return down out of the room, then go back left, down, and then left to be
below the steps you ignored just now. Head up the steps, and continue to
top to ascend the stairs. Seth will express his amazement at the party's
strength, pointing out that they must have felled many monsters, and Chaz
gets a little embarrassed.

Head to the right, ignoring the path below you en route, and continue all
the way along the corridor to the end. Grab the MOON-DEW, then head back to
the corridor you passed earlier. Head down to the next junction, and turn
left. Go down at the corner and pick up the STAR-DEW at the bottom. Go back
up again, then walk back to the left. Go through the gap at the top of the
wall to the left, then take the first path down. There are a few passages
and a staircase around this area, but none of these contains anything.
Instead, turn left when you can, and then continue going left until you hit
the wall at the end. Go left and down, then continue down to the corner,
where you should go right. Take the stairs.

Seth marvels at the party's abilities again, wishing that he had that kind
of strength. Chaz explains that it is the result of many hours training,
and tells Seth that he could be that strong if he put the effort into it.
Seth thinks about this, and Rika asks when Chaz ever did any training.

Follow the passage to the right, then turn up at the junction. Cross the
large chamber that follows, and go through the door at the top. You are now
outside at the top of the cave. Seth announces that they are at the temple,
and gives all credit to the party. He says there may still be monsters, and
asks to accompany the party just a little further. Chaz complies.

Remove all the equipment from Seth, as he will have no further use of it,
then head a little left and then up across the plateau. Walk up to enter
the temple at the top, then go around either left or right and up towards
the top of the room. Head down the steps in the middle and stop just before
the chest. Heal the party completely (not Seth), then open the chest. You
will acquire the AERO-PRISM.

Chaz announces his discovery, but asks how it will show the way to Rykros.
Rune replies that he has no idea, and Chaz sarcastically comments that he
is a big help. Walk up the steps and then around to the bottom of the
temple. Equip Wren's best single-target weapon (PLSMLAUNCH or PHOTNERASR),
then walk on out to begin a cut-scene.

The Aero-Prism suddenly becomes intensely radiant. Chaz comments on this,


and Rune tells him to hold the Aero-Prism to the sky. Chaz does this, and
a brilliant beam of light points directly upwards through the clouds. Chaz
asks what's going on, and Rune tells him that Rykros is at the end of the
light. Wren begins to calculate its direction, and Seth suddenly screams in
pain, clutching his face. Rika asks what's wrong, but Seth doesn't seem in
a position to answer. He continues screaming as he seems to be ripped apart
from the inside. A moment later, where Seth stood is now occupied by a
horrifying yet familiar figure. Rika sees that it is Dark Force, and Rune
is shocked to realise that Dark Force had been masquerading as a human.
Wren wonders if Dark Force can also evolve, but there doesn't seem time to
answer this question before the final battle with Dark Force begins.

Seth leaves the party


���������������������
__________
| BOSS #15 \____________ ____________________
| Dark Force || |
|�����������������������|| Recommended Level: |
| HP: 8240 || |
| EXP: 49999 MST: 1 || Wren: 38-39 /
| || Chaz: 41-42 /
| Weak: Energy,Light || Rika: 43-44 /
| Res: - || Rune: 38 /
| Imm: - || /
| || /
����������������������� ��������������
The final manifestation of Dark Force is far more humanoid than its
predecessors. It is also the most powerful of the three. Even using the
strategy below, you may find this battle considerably difficult, as you
only have four characters available.

In the first round, set up the standard defence by getting Chaz to use his
RAYBLADE, having Rika increase the party's Agility by using SANER, letting
Rune let loose an EFESS, and having Wren set up a BARRIER. Hopefully, Wren
will create the BARRIER before Dark Force uses a damaging Skill, else one
or all of the characters will take a severe beating.

Dark Force has exactly the same Skills that Seth had (except DTHSPELL),
including CORRSION (this hit-all Skill is far more powerful this time),
SHADOWBIND (reducing the Agility of all organic characters) and MINDBLST
(a hit-all Skill that may inflict Sleep on each character). It also has a
normal, fairly damaging, attack.

In the second round, get Chaz to use RAYBLADE again, have Rika use DEBAN,
get Rune to unleash another EFESS, and have Wren just attack normally. If
the party need healing in this round, get Wren to use a STAR-DEW instead of
attacking. If only one character is injured, let him use a TRIMATE or his
RECOVER Skill.

In the following rounds, keep Chaz using RAYBLADE (or NATHU when this runs
out), let Rika take over the healing by using SAR, GISAR or GIRES (or NASAR
or NARES if necessary), have Rune use EFESS (or LEGEON or NAWAT when you
run out), and get Wren to attack or use RECOVER on himself.

As usual, let Rika throw out a DBLSLASH if no healing needs to be done, and
do not use AROWS if any characters fall asleep. After all, it is likely
that any characters that don't wake up immediately will wake up in the next
round. Using AROWS would just be a waste of a chance to use one of Rune's
powerful offensive spells.

If Rika falls asleep and there is healing to be done, get Wren to cover for
her by using a STAR-DEW or a TRIMATE, or let Chaz use one of his curative
Techniques if you are low on items.

Try to keep every characters' HP above half their maximum value at all
times, and if one of your party members is flatlined, follow the standard
fast/slow revival strategy or use a SOL-DEW or a REPAIR-KIT.

A little more care may need to be taken in this battle, as Dark Force's
Sleep-inflicting Skill may take characters out of commission for a round or
two on a fairly regular basis. It may be necessary to postpone attacking
Dark Force for an entire round if healing needs to be done.

This battle will very likely take a lot longer than any of the previous
boss battles, and possibly use a few items in the process, but if you keep
the characters at a safe HP level, it should all be over in around ten to
thirteen rounds.
_______________________________________
���������������������������������������

Dark Force explodes in his usual dramatic way, and you can rest assured
that you won't be meeting him again. Rune thinks the situation is becoming
a bit sticky, and suggests that they go to Rykros as quickly as possible.
Chaz doesn't understand the hurry, but Rune explains that the followers of
Darkness are probably already aware of the location of Rykros through Dark
Force. Wren points out that they only know the direction of Rykros, but he
admits that there must be something there that the Darkness doesn't want
them to have. Chaz says that they had best get it, and Rika adds that they
will have to hurry before they are beaten to it. Wren reports that he has
the direction of Rykros stored in memory, but the distance is undetermined.
Rune proposes that they just head towards it in the Landale, so Chaz
decides to return to the Spaceport.

***************************************************************************
6.5.2. No Turning Back CNTNB
***************************************************************************
___________________________________________________________________________
Starting Party: Wren , Chaz , Rika , Rune
Starting Level: 39 , 41-42, 44-45, 38-39
���������������������������������������������������������������������������

At this point, the village of Reshel is fully repaired. You can now return
there at any point and make use of its additional facilities:

________
�������\|���������������|����������������������\
Reshel |Inn |Per person 130 MST /
_______/|_______________|______________________/
��������|���������������|����������������������\
|Tool Store |TRIMATE 400 MST /
| |ANTIDOTE 10 MST \
| |CURE-PARAL 120 MST /
| |TELEPIPE 130 MST \
| |ESCAPIPE 70 MST \
|_______________|______________________/
Teleport to Kadary and head down to the Spaceport. Don't bother with the
Regen Platforms, and instead head up to the Landale. Select Rykros as the
destination (suitably unmarked on the map), and watch the launch. Shortly
after, a cut-scene begins.

Chaz asks if they are going in the right direction, and Wren confirms that
they are on the correct course. Chaz wonders if it is a structure like the
Air Castle or an artificial satellite, but Wren simply responds that if
they stay on their current heading they will soon leave the Algo system.
Rune insists that they have to keep going, and Chaz remains astounded. At
that moment, the Aero-Prism flashes, and a green planet appears in front of
the Landale. Wren announces this, and Rune notices that it is not apparent
on the radar. Wren informs them that the planet is neither Motavia, Dezolis
or Parma, and that the planet is not recorded in his database. It is Chaz
who realises that it must be Rykros, and so they land on this new planet.

Arriving inside a strange building, the party head out of the Landale and
into a crystal chamber. They walk up to a glowing symbol in the centre of
the floor, and the room disappears around them into a starry deep-space
backdrop. The image of a galaxy appears below their feet, and a hidden
voice welcomes them, calling them Protectors. Chaz wonders what is going
on, and the source of the voice introduces itself as Le Roof of Rykros. It
explains that it remains on the planet to pass on the story of the genesis
of Algo. Chaz notes that he was right about the planet being Rykros, and Le
Roof confirms that it is, stating that it is the fourth planet in the Algo
star system. Wren disagrees, reporting that there are only supposed to be
three planets in the system, but Le Roof says that Rykros is protected by
a powerful and invisible barrier that stops any normal being from seeing or
otherwise sensing it. It continues by informing the party that Rykros'
orbit is highly elliptical, only passing near Algo once every thousand
years. Rune recalls the message the Dezolisian bishop gave, that the Aero-
Prism shows the way when Rykros returns, and adds that he now understands
what it meant by 'returns'.

Chaz gets to the point and tells Le Roof that they have come to Rykros to
find out about The Profound Darkness. He asks what it is, why it is
causing the disasters on Algo, and where it is now, and demands that Le
Roof tells them everything. Le Roof thinks for a moment, then says that he
will tell all to the courageous Protectors who had discovered Rykros (the
party), but adds that they must first perform a task. He informs them that
there are two towers on Rykros called The Courage Tower and The Strength
Tower. He charges the party to go and meet the guardians of these towers,
and tells them that he will truly recognise them as 'Protectors' when they
return and will tell them everything they wish to know. Chaz asks if Le
Roof is testing them, and Le Roof replies that it is absolutely necessary.
Chaz realises that they have no choice, so he announces their departure.
Before the party leave, Le Roof finishes by saying that they must hurry,
as the hand of the Darkness is already closing in. He awaits their return.

After the normal surroundings are restored, you will discover that the
symbol the party was standing on is also a Regen Platform. The party is
automatically refreshed, and you have a new planet to explore.

***************************************************************************
6.5.3. The Fourth Planet CFTPN
***************************************************************************
___________________________________________________________________________
Starting Party: Wren , Chaz , Rika , Rune
Starting Level: 39 , 41-42, 44-45, 38-39
���������������������������������������������������������������������������

You are in a building known as the Silence Temple. Head down from the Regen
Platform and out into the corridor. Continue a little further down until
you reach the junction. The exit from the Silence Temple is below you, but
there are a few items to collect first. Head left, up left and then up, and
pick up the GUARDSHILD in the small room that follows. Next, go up, right,
up and then right into another room, and collect the GUARDSWORD and a
TELEPIPE. Equip this brilliant new sword to Chaz immediately, then continue
right, down, right and then down. Procure a TRIMATE from this last room,
then follow the path down, left, down and then finally left back to the
exit of the temple. Go down and out of the Silence Temple.

Enemies on Rykros (in a vehicle or out): CrminHeads, Cula-Bellr, DeathBearr


���������������������������������������

The traversible area of Rykros is very small, and contains only four areas
that can be entered. You can go to the Strength Tower and the Courage Tower
in either order you wish, as they will both need to be completed. They are
very similar in nature, and each have exactly the same enemies inside. The
major difference between them is the fact that they have very different
guardians, and because I feel the guardian of the Strength Tower easier
than the guardian of the Courage Tower, I have put them in that order in
the walkthrough.

Before you visit either tower, however, it would be best to get a few EXP
to tip the odds in your favour. Spend a little time on the surface of
Rykros getting Chaz up to around Level 43, Rika up to at least Level 46,
Rune up to Level 40 and Wren up to around 40 or 41. Take note that you will
only receive half as many EXP for defeating an enemy in a vehicle than you
would for defeating the same enemy on foot. Return to the Silence Temple
when you are finished to regenerate the party.
___________________________________________________________________________

If you wish to follow the walkthrough exactly and tackle the Strength Tower
first, head directly northwest from the Silence Temple until you find a
secluded area containing red rocks. The largest and most central of these
rocks contains a door at the front. This is the Strength Tower. Save your
game outside, then go in. Follow '6.5.4. Proving Your Strength'.
___________________________________________________________________________

If you wish to try things a little differently and tackle the Courage Tower
first, go directly east from the Silence Temple until you hit a wall. From
here, head due south and you should spot a large purple rock with a door at
the front, just a little to the east. This is the Courage Tower. Save your
game outside, then go in. Follow '6.5.5. Proving Your Courage'.

***************************************************************************
6.5.4. Proving Your Strength CPRST
***************************************************************************
___________________________________________________________________________
Starting Party: Wren , Chaz , Rika , Rune
Starting Level: 40-42, 43-44, 46-48, 40-41
���������������������������������������������������������������������������
______________
// DUNGEON #21 ����������\
|/ Strength Tower \_________________________________
���������������������������������������������������������������������
Enemies: Bladeright, BloodSaber, CrminHeads, Dark Witch,
Hakenleft, Illusionst, Le-Faw-Gan, Twinarms
_______________________________________________________________

Treasure: MOON-DEW, GUARD-ROD, GUARD-CLAW, GUARD-CLAW, MOON-DEW,


PALMA-RING, MOTA-RING, DEZO-RING
____________________________________________________________
\
\ Boss: De-Vars
\______________________________

Head straight up, ignoring the paths to the left and right, and stop just
before the staircase. Go along the small passage to the left, just above
the stairs, and pick up a MOON-DEW. Return to the right and ascend the
staircase to the next floor. Go left and take another staircase, then head
down to the bottom of the corridor. Ascend the staircase to the right.

Go right along the corridor, then turn up and then right and acquire the
GUARD-ROD. Equip this to Rune if you want, but I would advise keeping the
shields. Go back left and down, then head left. Walk past the staircase and
go up, left and then up again, and turn right at the top corner. Head up
and then right again, and follow the thin passage at the top to the right
to obtain a GUARD-CLAW. Replace Rika's LACO-CLAW with this final model,
then head back left and down, and return down the stairs.

Head back up and take the next staircase to the floor below. Take the path
down between the staircases, and turn right at the bottom. Go up at the
corner, then take the thin passage to your left to get another GUARD-CLAW.
Don't equip this to Rika, as her SILVR-TUSK is far more useful. Instead,
go back to the right then up through the gap in the wall, and ascend the
stairs to your right.

Walk left to the wall, then go up and left and collect the MOON-DEW from
the alcove, then head back right and then down all the way to the bottom.
Continue left and then up, and take the next staircase on the left. Go
right and down, then climb the final stairs to the top floor.

When you arrive, you will see two Gi-Le-Farg witches attacking a large
fiery being. The witches are dispatched quite easily, and control returns
to you. Heal the characters, then equip Wren's best single-target weapon
(PLSMLAUNCH or PHOTNERASR). Speak to the fiery being, and it will inform
the party that they must pass his test. This begins a boss battle.

__________
| BOSS #16 \____________ ____________________
| De-Vars || |
|�����������������������|| Recommended Level: |
| HP: 5499 || |
| EXP: 35000 MST: 1 || Wren: 40-43 /
| || Chaz: 43-46 /
| Weak: - || Rika: 46-49 /
| Res: - || Rune: 40-42 /
| Imm: Fir,Frc,Grv,Lgt || /
| || /
����������������������� ��������������
The guardian of the Strength Tower, De-Vars is a master of physical combat.
In the first round, have Chaz use RAYBLADE, get Rika to set up DEBAN, let
Rune use LEGEON, and get Wren to just attack normally (a BARRIER would be a
waste of time, as De-Vars doesn't use magical attacks). De-Vars will either
perform a standard attack or unleash a hit-all Skill called DISRUPTARM.

In the following rounds, let Chaz continue using his RAYBLADE (or NATHU if
this is exhausted), get Rika to use GIRES or GISAR (you won't need more
powerful healing than this), get Rune to use LEGEON (or NAWAT if this runs
out), and keep Wren attacking (or use RECOVER if he is low on HP).

As usual, have Rika perform DBLSLASH if there is no organic healing to be


done, and revive fallen characters with the fast-slow method, a SOL-DEW or
a REPAIR-KIT (for Wren).

Follow the strategy above, and De-Vars will concede in around seven or
eight rounds.
_______________________________________
���������������������������������������

De-Vars will admit that the party is better than he thought, and find this
fact comforting. He will allow you to take some objects, stating that they
are the proof that the party needs. Three chests then appear below.

Collect the PALMA-RING, MOTA-RING and DEZO-RING, and equip these to Wren,
Rika and Rune, respectively. Also, replace Wren's PLSMLAUNCH or PHOTNERASR
with the PULSEVULCN again. Now, use HINAS or an ESCAPIPE, or make your way
out of the Strength Tower on foot. Head back to Silence Temple and into the
main chamber. If you have already completed the Courage Tower, follow the
walkthrough from '6.5.6. Genesis of Algo'. Otherwise, head up and use the
Regen Platform to restore the party, then leave the Silence Temple.

Next, go directly east from the Silence Temple until you hit a wall. From
here, head due south and you should spot a large purple rock with a door at
the front, just a little to the east. This is the Courage Tower. Save your
game outside, then go in. Follow '6.5.5. Proving Your Courage'.

***************************************************************************
6.5.5. Proving Your Courage CPRCR
***************************************************************************
___________________________________________________________________________
Starting Party: Wren , Chaz , Rika , Rune
Starting Level: 40-42, 43-44, 46-48, 40-41
���������������������������������������������������������������������������
______________
// DUNGEON #22 ����������\
|/ Courage Tower \_________________________________
���������������������������������������������������������������������
Enemies: Bladeright, BloodSaber, CrminHeads, Dark Witch,
Hakenleft, Illusionst, Le-Faw-Gan, Twinarms
_______________________________________________________________

Treasure: STAR-DEW, STAR-DEW, GUARD-MAIL, GUARDARMOR,


GUARD-ROBE, ALGO-RING, RYKR-RING
____________________________________________________________
\
\ Boss: Sa-Lews
\______________________________

Go up and then left, and procure a STAR-DEW from the alcove to the left.
Return to the centre of the chamber and continue upwards until you hit the
top wall. From here, head right and then down to ascend the stairs to the
floor above.

Head up, left and then down the passage, ignoring the path on the left near
the top wall. Keep going down until you see a small path to the right. Go
in and pick up another STAR-DEW, then go left, down and left again, then up
to a junction. Ignore the stairs to the left for a moment, and walk up,
right and down, then take the stairs in this small room.

Go up and left, and climb another set of stairs. Head right and then down,
then pick up the GUARD-MAIL from the alcove to the right and the GUARDARMOR
from the area below you. Equip the GUARD-MAIL to Rika (she needs it more
than Chaz), and equip the GUARDARMOR to Wren. Return back up and left to
the stairs, and take them.

Return right and down and take the next staircase, then go back up, left
and down to the junction you were at earlier. Take the left path this time,
and climb the stairs to the next level. Go right, down, right and up, and
acquire the GUARD-ROBE from next to the top wall. Replace Rune's RFLC-ROBE
with this new protection, then go back down, left, up and left, passing the
stairs as you head up the corridor. Turn right at the top, then continue to
the far wall and take the stairs below.

Head left, up, left, and then down at the corner. When you reach the corner
at the bottom, turn right and climb the final staircase.

When you arrive, you will see two BlindHeads attacking a large being made
blue fire. The StoneHeads are dispatched quite easily, and control returns
to you. Heal the characters, then equip Wren's best single-target weapon
(PLSMLAUNCH or PHOTNERASR). Speak to the fiery being, and it will inform
the party that they must pass his test. This begins a boss battle.

__________
| BOSS #17 \____________ ____________________
| Sa-Lews || |
|�����������������������|| Recommended Level: |
| HP: 5499 || |
| EXP: 35000 MST: 1 || Wren: 40-43 /
| || Chaz: 43-46 /
| Weak: - || Rika: 46-49 /
| Res: - || Rune: 40-42 /
| Imm: Fir,Frc,Grv,Lgt || /
| || /
����������������������� ��������������
The guardian of the Courage Tower, Sa-Lews is a master of magical combat.
In the first round, have Chaz use CROSSCUT, get Rika to use SANER, let Rune
use LEGEON, and get Wren to set up his BARRIER.

Sa-Lews will use a number of Rune's Skills, including FLAELI, HEWN, TANDLE
and LEGEON. As three of these are hit-all Skills, you may be in for a tough
time in this battle.

In the following rounds, let Chaz continue using his CROSSCUT, get Rika to
use GIRES or GISAR (you may need to use NASAR following some of Sa-Lews
attacks), get Rune to use LEGEON (or NAWAT if this runs out), and keep Wren
attacking (or use RECOVER if he is low on HP).

As usual, have Rika perform DBLSLASH if there is no organic healing to be


done, and revive fallen characters with the fast-slow method, a SOL-DEW or
a REPAIR-KIT (for Wren).

Follow the strategy above, and Sa-Lews will concede in around seven or
eight rounds.
_______________________________________
���������������������������������������

Sa-Lews will admit that the party has done well, and ask that they take
some objects as proof that they have met and passed Sa-Lews. Two chests
then appear below.

Collect the ALGO-RING and the RYKR-RING, and equip the former to Chaz.
Also, replace Wren's PLSMLAUNCH or PHOTNERASR with the PULSEVULCN again.
Now, use HINAS or an ESCAPIPE, or make your way out of the Courage Tower on
foot. Head back to Silence Temple and into the main chamber. If you have
already completed the Strength Tower, follow the walkthrough from '6.5.6.
Genesis of Algo'. Otherwise, head up and use the Regen Platform to fully
restore the party, then leave the Silence Temple.

Next, head directly northwest from the Silence Temple until you find a
secluded area containing red rocks. The largest and most central of these
rocks contains a door at the front. This is the Strength Tower. Save your
game outside, then go in. Follow '6.5.4. Proving Your Strength'.

***************************************************************************
6.5.6. Genesis of Algo CGNAG
***************************************************************************
___________________________________________________________________________
Starting Party: Wren , Chaz , Rika , Rune
Starting Level: 42-43, 45-46, 48-49, 41-42
���������������������������������������������������������������������������

The party will automatically walk up onto the Regen Platform as before. The
temple will fade into the starry background again, and Le Roof will appear.
He will congratulate the Protectors on having completed the missions well,
and adds that he can now enlighten them with the secret of Algo's genesis.

It begins billions of years ago, when a spiritual life form split into two
lesser beings, who eventually began to fight. After a long and terrible
battle, there emerged a victor. The winner banished the enemy spritual
life form to another dimension. Le Roof adds that they call the victorious
side The Great Light, and the defeated one The Profound Darkness. However,
The Great Light feared The Profound Darkness' return, and placed a seal
over the dimensional portal, consisting of three planets orbitting a fixed
star. This seal has become known as the Algo solar system.

Le Roof continues that The Great Light distributed Protectors between the
three tribes of Algo - the Parmanians, the Motavians and the Dezolisians.
Unfortunately, there were fluctuations in the strength of the seal, meaning
that it would be at its weakest once every thousand years. As a warning of
this phenomenon, The Great Light created Rykros, which would return every
thousand years, and himself, Le Roof. Chaz asks, rightly, how an invisible
planet can be any kind of warning, and Le Roof continues that the mission
would be forgotten by the generations of Protectors over a thousand years.
He then adds that Rykros was meant to break its silence when the seal's
final moment came, to remind the Protectors of the mission they were born
to do. Rika asks what Le Roof means by 'final moment', so Le Roof explains
that, throughout time, The Profound Darkness has seethed with animosity and
the need for revenge. He adds that, once every thousand years when the seal
is at its weakest, the most intense part of The Profound Darkness' spirit
is able to break through the portal and come to Algo in physical form. Rune
understands that this is Dark Force, and Le Roof continues. He tells the
party that every time Dark Force appeared, a courageous person would defeat
it, and bring about a brief period of peace. However, The Profound Darkness
is patient, and it eventually managed to destroy the planet Parma, removing
part of the seal.

Now, a thousand years later, The Profound Darkness is trying to free itself
completely. Chaz asks if that is what is happening now, but Le Roof just
replies that it may be. Rika questions this response, and Le Roof clarifies
it by saying that either The Profound Darkness will free itself completely,
or someone will conquer the Darkness and render the seal meaningless. Chaz
knows that someone means them. Le Roof then tells the Protectors that, if
The Profound Darkness escapes, the entirety of Algo will certainly be
destroyed. The only way to prevent this is to go to the Darkness' dimension
and destroy it. He explains that, as long as the party has the Rings of the
Stars, they will be able to withstand the strongest part of the Darkness.
He tells the party that the time has come, and to obey the will of The
Great Light by destroying The Profound Darkness, pointing out that it is
the very mission that they, as Protectors, were born to do. Chaz disagrees.

Chaz asks Le Roof who he thinks they are, insisting that he's not going to
fight for any mission. He also asks where The Great Light is now, and why
it isn't doing anything. Le Roof replies that it is no longer in their
galaxy, but somewhere far away. Chaz gets even madder, stating that The
Great Light just hands down missions and then disappears. He adds that he
doesn't care about Protectors or missions, and that he won't fight for
someone like The Great Light, but live by his own will. Chaz begins to walk
off, and Rika calls out to him. Rune tells him that there is no one single
truth, and Le Roof tells Chaz that now he has set foot on Rykros he must
hurry. He must choose his path.

Back at the Landale, Rika asks Chaz what they are going to do. Chaz doesn't
answer, instead telling Rune that he doesn't know what's going on. He adds
that, when Alys died, Rune explained things to him and Rika tried to lift
his spirits, but he still didn't understand. Chaz adds that all he knew was
that the person who had looked after him and taught him everything had
died. He continues that he would have gladly sacrificed his life for the
peaceful repose of Alys' soul, but gradually he learned that people
depended on him to fight. Rune asks if that isn't fine, but Chaz replies
that he can't have the fate of all Algo rest on his shoulders. He also adds
that the mission is handed down from The Great Light, and if they dance to
its tune they are no different from Zio. Rune understands why Chaz might
think that, and informs him that there is someone he wants Chaz to meet.
He proposes they go to the Esper Mansion.

You will now be at the Algo map screen. Select Dezolis as the destination,
then await your return to this cold planet.

***************************************************************************
6.5.7. Sword of the Espers CSWES
***************************************************************************
___________________________________________________________________________
Starting Party: Wren , Chaz , Rika , Rune
Starting Level: 42-43, 45-46, 48-49, 41-42
���������������������������������������������������������������������������

If you wish to complete the Silver Soldier job at the Hunter's Guild,
assuming you haven't done so already, then you must do so before continuing
the walkthrough. If you do not, the job will be withdrawn.

Back at the Spaceport, use a Regen Platform then teleport to Esper Mansion.
Save your game, then enter the building. Speak to the guards to get by,
then make your way all around the mansion and into the inner sanctuary.
Descend the stairs into Lutz's room, and the party will automatically head
to the top wall behind the Telepathy Ball. Rune opens a secret door in the
wall, then a cut-scene begins.

Rune informs Chaz that the sacred sword Elsydeon awaits him. Chaz asks what
it is, and Rune tells him that it's probably the only weapon that has the
power to destroy The Profound Darkness. Rune charges Chaz to go, alone, and
meet with Elsydeon, to which Chaz asks if Rune means 'meet'. Rune confirms
this, adding that Chaz should find the answers he is looking for.

Rika leaves the party


���������������������

Rune leaves the party


���������������������

Wren leaves the party


���������������������

You now control Chaz alone. You can speak to Rune to heal Chaz, but you
cannot leave or save your game. Go up through the secret door.

______________
// DUNGEON #23 ����������\
|/ Sacred Sword Cave \_________________________________
���������������������������������������������������������������������
Enemies: Phantom
_______________________________________________________________
Treasure: ELSYDEON
____________________________________________________________

Head up to the top of the passage, then turn to the right. Go down the set
of steps that follows, and keep next to the left wall as you continue down
the corridor. Head a little right at the bottom and take the staircase. Go
up the passageway and up the steps to the statue on top of the raised
platform. Examine it to begin a cut-scene.

The statue is holding what Chaz supposes to be the sacred sword Elsydeon.
Chaz then hears a voice in his head which welcomes him, calling him by
name. The voice continues that Chaz is in the place where the spirits of
those who fought to protect Algo return to, and that Elsydeon is the sword
sheltered by those spirits. The voice tells Chaz to take Elsydeon is his
hands, at which point Chaz has a vision.

He sees a woman fighting what appears to be Dark Force, followed by images


of other people involved in the battles against the Darkness, and the Algo
star system. The vision ends, and the voice confirms that Chaz is the one
that Rune had selected, and that he now understands. An apparition of a
girl appears, and tells Chaz that they entrust Elsydeon to his care, adding
that all their thoughts are in the sword. The voice finishes by saying that
they will be with Chaz, always. Chaz tells them not to worry, and that they
can leave it to him.

***************************************************************************
6.5.8. Holey Disaster CHLDS
***************************************************************************
___________________________________________________________________________
Starting Party: Wren , Chaz , Rika , Rune
Starting Level: 42-43, 45-46, 48-49, 41-42
���������������������������������������������������������������������������

The next thing you see is Chaz emerging from the cave with Elsydeon. The
rest of the party are still there, and Rune says that Elsydeon promised it
would give Chaz its power and that there was no mistake in his judgment.
Rune then tells Chaz that they should go and save Algo, and Chaz agrees
unhesitatingly, adding that they will protect all life on Algo and free the
world of terror once and for all. Suddenly, Wren reports that there is an
emergency, saying that Demi has informed him that a disaster has just
erupted on Motavia. Chaz proposes that they hurry to Motavia.

Rika rejoins the party


����������������������

Rune rejoins the party


����������������������

Wren rejoins the party


����������������������

You are in Lutz's room at Esper Mansion. Leave the room and then teleport
back to Tyler or make your own way back to the village.

Head into the Spaceport. The party will automatically head up, and find
that Raja and Kyra are there to meet them. Chaz asks if Raja is ok now, and
also acknowledges Krya. Raja jokes that a minor sickness like that couldn't
keep him in bed, and asks to go with them. Krya also informs the party of
her wish to accompany them, to which Chaz thanks both of them. The group
then head off to Motavia in the Landale.

Upon arrival, the group are welcomed by Hahn, Gryz and Demi, who were
waiting for them at the Spaceport. Chaz acknowledges them all, and Hahn
notes that Chaz seems to have become stronger since they last met. Gryz
says that he was scolded by Pana, but he came anyway, and Demi reports that
the system is finally stabilized, so she can go with them. Chaz thanks
everybody, and Wren asks Demi what the disaster is. Demi informs the party
that a large hole suddenly appeared north of Piata, and that life around
the area has started dying. She adds that there are no gas or radiation
emissions coming from the hole, but Rune knows it to be a very powerful
Black Energy Wave. He surmises that it must be coming from The Profound
Darkness itself, and that it must have finally opened the door from the
other dimension.

Hahn tells Chaz that they should go to fight the last battle, and Kyra adds
that she would like to go with them too, pointing out that they need taking
care of by their big sister. Chaz announces that, since they are all there,
he would like all of them to go, but there is a problem. Rune adds that
there are only five 'Rings of Stars' to protect them from the power of the
Darkness, and Chaz tells them that they will only be able to choose one
person to take.

Control passes back to you, and before you decide on your final companion
it is worth noting that you will now be able to acquire for Chaz the most
powerful Technique in the game - Megid. If you wish to obtain it, see '7.2.
Megid - The Anger Technique' for more details. This will also allow you to
obtain the final item of equipment for the party.

***************************************************************************
6.5.9. Final Preparations CFNPP
***************************************************************************
___________________________________________________________________________
Starting Party: Wren , Chaz , Rika , Rune
Starting Level: 42-43, 45-46, 48-49, 41-42
���������������������������������������������������������������������������

Hahn and Gryz are on the left side of the Spaceport, and Rika, Kyra and
Demi are on the right. Select one of the characters to join the party by
speaking to them and accepting their offer of help. Each of the characters
has their own strengths and weaknesses, and they will also be equipped with
some of the best equipment they can have.

The following lists show the starting equipment for each of the characters.

______________________________________________________
Rejoining | Hahn | Gryz | Demi | Raja | Kyra |
Equipment |�����|����������|����������|����������|����������|����������|
|Head |MAHLAYRING|LACO-HELM |LACO-GEAR |LACOCIRCLT|LACO-CROWN|
|Right|MAHLAYDGGR|LACO-AXE |SONICBUSTR|LACO-ROD |LACOSLASHR|
|Left |MAHLAYSHLD| /2-HAND | /2-HAND | /2-HAND |MOONSLASHR|
|Body |MAHLAYMAIL|LACO-MAIL |LACO-ARMOR|RFLC-ROBE |RFLC-ROBE |
������������������������������������������������������������

Hahn has a wide range of offensive Techniques and a high Mental score to
use them, so select him if you want more psionic power in your group.
If you select Hahn as the fifth party member, replace his MAHLAYDGGR with
the GUARDSHILD, as he will be using Techniques rather than attacking.
___________________________________________________________________________

Gryz is a strong character with powerful physical attacks, but has no real
skill elsewhere, so select him if you want some more muscle in the party.
If you select Gryz as the fifth party member, none of his equipment should
be changed unless you acquire a DEFEAT-AXE to replace his LACO-AXE.
___________________________________________________________________________

Demi is fairly strong, yet also has a few useful Skills to protect and cure
the characters, so select her if you want some back-up offence and defence.
Also note that Demi is an android, so she is immune to status effects.
If you select Demi as the fifth party member, swap her LACO-ARMOR with
Wren's GUARDARMOR, as Demi will benefit more from a higher defence.
___________________________________________________________________________

Raja is the ultimate physician, with a plentiful supply of TP to keep the


party alive, so select him if you want a healer and reviver for the party.
If you select Raja as the fifth party member, replace his LACO-ROD with two
SILVSHIELDs, as he will be mainly healing rather than attacking.
___________________________________________________________________________

Kyra has a mix of curative and offensive Techniques, miscellaneous Skills


and magic spells, so select her if you want an all-rounder for the party.
If you select Kyra as the fifth party member, none of her equipment should
be changed unless you get another MOONSLASHR to replace her LACOSLASHR.
___________________________________________________________________________

Once you have made your decision, you will need to place your party in the
most effective marching order. The following five lists give these:

Fifty party member: Hahn Gryz Demi Raja Kyra


���� ���� ���� ���� ����
Marching order: 1 Wren Wren Wren Wren Wren
2 Chaz Gryz Demi Chaz Chaz
3 Rika Chaz Chaz Rika Rika
4 Hahn Rika Rika Rune Kyra
5 Rune Rune Rune Raja Rune

Once you've set the marching order, you will need to boost the party's EXP
one last time. Before facing the final challenge you will want every member
of the party to be at least Level 45. This should mean that Chaz will be at
about Level 49, Rika will be at about Level 52, Rune will be at least Level
45, and Wren will be at about Level 46. The other party member will be of
a suitable Level as well. A good place to do this would be one of the
towers on Rykros, or Vahal Fort (if you have completed Silver Soldier).

It would also be a good time to sell off all your old items (excluding
REPAIR-KITs) and buy as many TRIMATEs, STAR-DEWs and SOL-DEWs as you can
afford and carry. Leave space for at least two or three items, as you may
acquire some useful things from enemies in the final dungeon.

Once you are done, fully restore your party, then make your way to the
village of Mile (by teleporting, driving or walking). Ignore the village
(it is dead) and head south to a large grey area. In the middle of the grey
patch is a massive hole, and this is your destination. Check your party are
fully prepared, save your game, hold your breath, then head on down.

***************************************************************************
6.5.10. Destiny CDTNY
***************************************************************************
___________________________________________________________________________
Starting Party: Wren , Chaz , Rika , Rune , Fifth
Starting Level: 46+ , 49+ , 52+ , 45+ . 45+
���������������������������������������������������������������������������
______________________________________________________
Recommended | Wren | * Chaz * | Rika | Rune | Fifth |
Equipment |�����|����������|����������|����������|����������|����������|
|Head |PALMA-RING|ALGO-RING |MOTA-RING |DEZO-RING | |
|Right|PULSEVULCN|ELSYDEON |SILVR-TUSK|SILVSHIELD| See List |
|Left | /2-HAND | /2-HAND |GUARD-CLAW|SILVSHIELD| Above |
|Body |GUARDARMOR|LACO-MAIL |GUARD-MAIL|GUARD-ROBE| |
������������������������������������������������������������
*If MEGID has been acquired, Chaz should have GUARD-MAIL

______________
// DUNGEON #24 ����������\
|/ The Edge \_________________________________
���������������������������������������������������������������������
Enemies: BlindHeads, ChaosBrngr, Dark Rider, Gi-Le-Farg,
Imagiomage, Outerbeast, Prophallus, Soldrfiend
______________________________________________________________
\
\ Boss: Profound Darkness
\______________________________

This is it. Welcome to the final dungeon of the game, and what an unusual
dungeon it is. It may be a little difficult to make out the path from time
to time, but the light streaks across it should help point it out.

First, head up, right, up, left, up, right and up, then enter the teleport
area to take you to the next area. Go right until you reach a junction,
and take the upper path, turning right at the top. Continue to the right
and step into the next teleport. Walk down all the way to the bottom, then
go left and down to another teleport area.

Go left, down, then left to the junction. Ignore the path leading up, and
keep heading left to use the next teleport. Head up to the junction and
turn left, then go up to the next junction and turn left again. Go upwards
at the corner and enter the teleport area to go to the next section. Head
left, down, left again, then up to yet another teleport. Head all the way
up to the next teleport, then head all the way up again. Stop before the
last teleport area and completely heal the party. Also, equip Wren with his
PLSMLAUNCH or PHOTNERASR. This is, after all, the last battle of the game,
so you'd best be prepared. Step onto the teleport.

The party will emerge in front of a huge, black, sprawling mass. Chaz asks
if this is the shape The Profound Darkness has taken, and Rune confirms it
is an emanation of it. He adds that he feels its anger and hatred of all
life, and its great need to destroy. Rune says that they must defeat it,
and that The Profound Darkness must not be allowed to get to Algo. Rika
notes that the portal is not yet completely open, and that they must take
advantage of this opportunity, so Chaz announces that they must do it now.
Wren and the other other party member concur, so Chaz finishes by saying
that this is the time they determine Algo's future - their future. The
final battle with Darkness then begins.

__________
| BOSS #18 \____________ ____________________
| Profound Darkness || |
|�����������������������|| Recommended Level: |
| HP: 4120/4620/12999 || |
| EXP: - MST: - || Wren: 46+ /
| || Chaz: 49+ /
| Weak: Energy,Light || Rika: 52+ /
| Res: - || Rune: 45+ /
| Imm: - || 5th: 45+ /
| || /
����������������������� ��������������
The Profound Darkness is the spirit of pure evil, a seething consciousness
filled with anger, hate and hostility. And now you have to fight it.
The final boss battle of the game consists of three stages, each involving
combat with one of the incarnations of The Profound Darkness. They all
differ in their strength and abilities, so this strategy guide will explain
each incarnation separately. Also, the fifth character you have chosen will
determine the best method of fighting The Profound Darkness, so there are
five different strategies representing each possible choice. Good luck!

Stage 1 - The first incarnation is fairly unsettling it its appearance, but


it is the weakest of the three. It will use only single-target
attacks, including RAY-BREATH, FIREBREATH and SHDWBREATH. They
are fairly similar in their strength, but certain characters will
be weaker or more resistant to certain attacks. You will only
need to use single-target healing to overcome these Skills.

Hahn - In the first round, have Chaz use RAYBLADE, Rika use SANER to
speed up the party, Rune use NAWAT, Wren throw up a BARRIER, and
Hahn use his VISION Skill.

In the second round, get Chaz to use RAYBLADE again, let Rika use
DEBAN, have Rune use NAWAT, have Wren just attack or use RECOVER,
and let Hahn use GIRES or NARES (or NAWAT if Wren uses RECOVER).

In the following rounds, keep Chaz using RAYBLADE, have Rika take
over the healing (or use DBLSLASH if no healing is required), let
Rune continue using NAWAT, get Wren to attack or use RECOVER, and
have Hahn use NAWAT as well.

Keep using this strategy until the incarnation dissipates and the
second form appears, which should take no more than six rounds.
Gryz - In the first round, have Chaz use RAYBLADE, Rika use SANER to
speed up the party, Rune use NAWAT, Wren throw up a BARRIER, and
Gryz perform a WAR CRY.

In the second round, get Chaz to use GIRES or NARES (or RAYBLADE
if Wren uses RECOVER), let Rika use DEBAN, have Rune use NAWAT,
have Wren just attack or use RECOVER, and let Gryz just attack.

In the following rounds, get Chaz to use RAYBLADE, have Rika take
over the healing (or use DBLSLASH if no healing is required), let
Rune continue using NAWAT, get Wren to attack or use RECOVER, and
have Gryz attack as well.

Keep using this strategy until the incarnation dissipates and the
second form appears, which should take no more than six rounds.

Demi - In the first round, have Chaz use RAYBLADE, Rika use SANER to
speed up the party, Rune use NAWAT, Wren attack normally, and
Demi set up a BARRIER.

In the second round, get Chaz to use GIRES or NARES (or RAYBLADE
if Wren uses RECOVER), let Rika use DEBAN, have Rune use NAWAT,
have Wren just attack or use RECOVER, and let Demi just attack or
use RECOVER too.

In the following rounds, get Chaz to use RAYBLADE, have Rika take
over the healing (or use DBLSLASH if no healing is required), let
Rune continue using NAWAT, get Wren to attack or use RECOVER, and
have Demi attack or use RECOVER as well.

Keep using this strategy until the incarnation dissipates and the
second form appears, which should take no more than six rounds.

Raja - In the first round, have Chaz use RAYBLADE, Rika use SANER to
speed up the party, Rune use NAWAT, Wren throw up a BARRIER, and
Raja use BLESSING.

In the second round, get Chaz to use RAYBLADE, let Rika perform a
DBLSLASH, have Rune use NAWAT, have Wren attack or use RECOVER,
and let Raja use RES or GIRES (or defend if Wren uses RECOVER).

In the following rounds, get Chaz to use RAYBLADE, have Rika keep
using DBLSLASH, let Rune continue using NAWAT, get Wren to attack
or use RECOVER, and have Raja continue the healing.

Keep using this strategy until the incarnation dissipates and the
second form appears, which should take no more than six rounds.

Kyra - In the first round, have Chaz use RAYBLADE, Rika use SANER to
speed up the party, Rune use NAWAT, Wren throw up a BARRIER, and
Kyra use her WARLA Skill.

In the second round, get Chaz to use RAYBLADE, let Rika use GIRES
or NARES (or DBLSLASH if no healing is required), have Rune use
NAWAT, have Wren attack or use RECOVER, and let Kyra use NAFOI.

In the following rounds, get Chaz to use RAYBLADE, have Rika keep
up the healing or using DBLSLASH, let Rune continue using NAWAT,
get Wren to attack or use RECOVER, and have Kyra use NAFOI.

Keep using this strategy until the incarnation dissipates and the
second form appears, which should take no more than six rounds.

Stage 2 - The second incarnation has only slightly more HP than the first,
but has far more powerful Skills. Apart from a lightning-style
normal attack, the second form has use of DISTORTION, LIGHTSHOWR
and ANOTHRGATE. These three Skills deal a considerable amount of
damage to all members of the party, so target-all healing will be
the order of the day this time. As there is no initial setup to
be done, the second stage shouldn't last as long as the first.

Hahn - From the beginning, keep Chaz using RAYBLADE (or CROSSCUT when
this runs out), have Rika use GIRES or GISAR (or use DBLSLASH if
no healing is required), let Rune continue using NAWAT, get Wren
to attack or use RECOVER, and have Hahn use NAWAT as well.

Keep using this strategy until the incarnation dissipates and the
final form appears, which should take no more than five rounds.

Gryz - From the beginning, keep Chaz using RAYBLADE (or CROSSCUT when
this runs out), have Rika use GIRES or GISAR (or use DBLSLASH if
no healing is required), let Rune continue using NAWAT, get Wren
to attack or use RECOVER, and have Gryz just attack as well.

Keep using this strategy until the incarnation dissipates and the
final form appears, which should take no more than five rounds.

Demi - From the beginning, keep Chaz using RAYBLADE (or CROSSCUT when
this runs out), have Rika use GIRES or GISAR (or use DBLSLASH if
no healing is required), let Rune continue using NAWAT, have Wren
attack or use RECOVER, and get Demi to use PHONOMEZER or RECOVER.

Keep using this strategy until the incarnation dissipates and the
final form appears, which should take no more than five rounds.

Raja - From the beginning, keep Chaz using RAYBLADE (or CROSSCUT when
this runs out), have Rika use DBLSLASH, let Rune continue using
NAWAT, get Wren to attack or use RECOVER, and have Raja keep up
his expert healing by using a RES or a SAR (or else just defend).

Keep using this strategy until the incarnation dissipates and the
final form appears, which should take no more than five rounds.

Kyra - From the beginning, keep Chaz using RAYBLADE (or CROSSCUT when
this runs out), have Rika use GIRES or GISAR (or use DBLSLASH if
no healing is required), let Rune continue using NAWAT, get Wren
to attack or use RECOVER, and have Kyra keep using NAFOI.

Keep using this strategy until the incarnation dissipates and the
final form appears, which should take no more than five rounds.

Stage 3 - The third and final incarnation of The Profound Darkness is the
toughest of them all, and with about three times as many HP it
will definitely take the longest. It has a standard attack which
is fairly damaging, and a few other abilities as well. These
consist of POSSESSION (that may inflict Sleep on a character),
CANCELING (extremely annoying, as it removes all assistance
effects from the party such as BARRIER, DEBAN, SANER, etc.), and
the powerful MEGID Technique. Don't hold back. This is it.

Hahn - From the beginning, have Chaz use MEGID (or CROSSCUT if you can't
use this Technique), get Rika to take care of the healing (or use
DBLSLASH if healing isn't required), let Rune throw out a LEGEON
(or EFESS when this runs out), get Wren to use POSIBOLT if he has
it (else attack, using RECOVER when needed), and have Hahn use
his ASTRAL Skill (or NAWAT when the stock is depleted).

After CANCELING, have Rika use DEBAN instead of healing, let Wren
use BARRIER instead of attacking or healing, and get Hahn to
cover the curative responsibility by using NARES or an item.

If Rika runs out of TP from healing, have Hahn take over by using
Techs, or by dipping into your (hopefully extensive) item supply.

Keep using this strategy until The Profound Darkness is finally


destroyed, which should between nine to twelve rounds.

Gryz - From the beginning, have Chaz use MEGID (or CROSSCUT if you can't
use this Technique), get Rika take care of the healing (or use
DBLSLASH if healing isn't required), let Rune throw out a LEGEON
(or EFESS when this runs out), get Wren to use POSIBOLT if he has
it (else attack, using RECOVER when needed), and have Grzy keep
attacking (this is his forte).

After CANCELING, have Rika use DEBAN instead of healing, let Wren
use BARRIER instead of attacking or healing, and get Gryz to
cover the curative responsibility by using appropriate items.

If Rika runs out of TP from healing, have Gryz take over the job
by dipping into your (hopefully extensive) item supply.

Keep using this strategy until The Profound Darkness is finally


destroyed, which should between nine to twelve rounds.

Demi - From the beginning, have Chaz use MEGID (or CROSSCUT if you can't
use this Technique), get Rika take care of the healing (or use
DBLSLASH if healing isn't required), let Rune throw out a LEGEON
(or EFESS when this runs out), get Wren to use POSIBOLT if he has
it (else attack, using RECOVER when needed), and have Demi use
PHONOMEZER if she can (else attack, using RECOVER when needed).

After CANCELING, have Rika use DEBAN instead of healing, let Wren
use BARRIER instead of attacking or healing, and get Demi to
cover the curative responsibility by using MEDIC PW or an item.

If Rika runs out of TP from healing, have Demi take over with her
MEDIC PW or by utilizing your (hopefully extensive) item supply.

Keep using this strategy until The Profound Darkness is finally


destroyed, which should between nine to twelve rounds.

Raja - From the beginning, have Chaz use MEGID (or CROSSCUT if you can't
use this Technique), get Rika to keep using DBLSLASH (or attack
when the stock is exhausted), let Rune throw out a LEGEON (or
EFESS when this runs out), get Wren to use POSIBOLT if he has
it (else attack, using RECOVER when needed), and have Raja keep
using curative Techs (or ST. FIRE if no healing is required).

After CANCELING, have Rika use DEBAN instead of attacking, and


let Wren use BARRIER instead of attacking or healing.

If Raja runs out of TP from healing, have Rika take over for a
round while Raja uses ATARAXIA on himself to regain some TP.

Keep using this strategy until The Profound Darkness is finally


destroyed, which should between nine to twelve rounds.

Kyra - From the beginning, have Chaz use MEGID (or CROSSCUT if you can't
use this Technique), get Rika take care of the healing (or use
DBLSLASH if healing isn't required), let Rune throw out a LEGEON
(or EFESS when this runs out), get Wren to use POSIBOLT if he has
it (else attack, using RECOVER when needed), and have Kyra use
TANDLE (or NAFOI if this runs out).

After CANCELING, have Kyra use WARLA instead of attacking, and


let Wren use BARRIER instead of attacking or healing.

If Rika runs out of TP from healing, have Kyra take over with her
Techs or by dipping into your (hopefully extensive) item supply.

Keep using this strategy until The Profound Darkness is finally


destroyed, which should between nine to twelve rounds.
_______________________________________
���������������������������������������

Eventually, The Profound Darkness will be defeated.

***************************************************************************
6.5.11. The Cycle is Broken CTCIB
***************************************************************************

The Profound Darkness is no more, but the party now have a new problem to
deal with. Rune points out that the force holding the dimensional door open
is gone, and Wren reports sensing a time warp. Rika asks what they are
supposed to do, when Elsydeon begins to shine. Rune realises that it is
protecting them, and Chaz thanks the spirits within.

A short while later, everyone is back on the surface of Motavia, watching


the sun rise. Rune announces that it is over, and Chaz agrees. Rika adds
that they were able to keep Algo safe. Wren reports that the departure
preparations are complete for the Landale, and Raja and Kyra decide to go
back to Dezolis. Raja says it was quite a journey, the likes of which he
hasn't had in a long time. Kyra suggests that the others should visit
Dezolis once in a while, but Raja points out they don't have a spaceship,
and that flapping their arms won't get them too far. Kyra and Raja say
goodbye. Demi reports that she will go back to Zelan to assist Wren, and
bids Chaz farewell too. She says that eventually the time will come when
both she and Wren will become unnecessary to Algo, but until that time she
will work to complete her duties. Wren adds that, after he has taken the
others to Dezolis, he will go back to Zelan. He guesses that they will
still need the support of the system a little while longer.

Chaz suddenly notices that Rika is missing, and Wren tells him that she is
already waiting by the Landale, adding that parting must be difficult for
her. Chaz doesn't seem too happy. Wren finally says goodbye to Chaz, and
assures him that they will meet again. He, Demi, Raja and Kyra head to the
Landale, and Wren tells Rika that they are leaving. They all get on board,
and fly off into the distance. Gryz says that they are gone. On board,
Rika tries to speak to Wren, but Wren knows what she is thinking. He tells
her that the road she chooses will probably be painful and difficult, but
says that she is their hope. Wren tells Rika that she must be strong and
live with pride. Rika understands, and thanks him.

Back on the surface, Gryz tells the others that he's got to go back to
Tonoe. He thanks Chaz, adding that he has learnt a lot from the trip. Hahn
decides to return to the academy. He says that he has become disgusted with
the sort of people there, but that he must learn to transform his feelings
into inner strength. He says goodbye to Chaz, and tells him that he will
always be proud to have fought beside him. Gryz and Hahn leave, and Rune
turns to Chaz and tells him that he guesses it is finally goodbye. He
continues that, although the battle against the ultimate fiend is over, his
mission as Lutz must continue. Rune explains that he must watch over all
Algo, and that he is still lacking in training and experience. He adds that
he must continue to improve himself, and eventually pass it on to the next
Lutz. Chaz asks if they will ever meet again, but Rune replies that it is
unlikely. Chaz begins to cry, bur Rune tells him that Chaz can live now
without anyone else's help.

At that moment, the Landale appears above them, and Rika is standing at the
doorway. Chaz and Rika call to each other, then Rika takes one last look at
Wren. With tears in her eyes, she leaps from the Landale and into the arms
of Chaz. Rune bids farewell to them both, and walks into the distance.
Under his breath, Chaz says his last goodbye to Rune, and thanks him. The
Landale soars off into space.

'The long battle is over.


We were able to free ourselves
from the terrible curse of yore.
To the souls of those who
sacrificed their lives for Algo
sleep in peace.
From person to person...
From age to age...
As long as memories last...
We will not forget the
sacrifices that have been made.'

Hahn goes back to teach at the academy, and Gryz and Pana live peacefully
back in Tonoe. Raja continues living leisurely, spending a lot of his time
at Gyuna's bar, and Kyra maintains her studies and prayer at the Esper
Mansion. Demi and Wren work together aboard Zelan, keeping Algo under
control, and Rune watches from afar as he wanders in the wilderness. Chaz
and Rika make a life together, and each finally find true happiness.
The epic story concludes.

'The eons-old struggle between


Light and Dark has ended,
and now the curtain
rises on a new age...'

The credits roll.

Fin.

***************************************************************************
���������������������������������������������������������������������������
6.6. Walkthrough Summary CWTSM
___________________________________________________________________________
***************************************************************************

In case you didn't want the exact guidelines to get through a particular
area of the game, I have compiled this summary to outline the different
stages of the game. This isn't entirely free of spoilers, but it doesn't
give any actual details either. It is also accompanied by the sections
that cover each specific area of the game.

Chaz and Alys go to Piata. 1.1.

Find Alys, then speak to the principal. 1.1.

Go down to the basement and Hahn joins the party. 1.1.

Go through the basement and fight the Igglanova. 1.2.

Go back to the principal. 1.3.

Leave Piata and head north then east to Zema. 1.3.

Go through Birth Valley to find the Professor. 1.4.

Leave Zema and go south to Molcum. 1.5.

Rune joins the party. 1.5.

Head east then north to Valley Maze. 1.6.

Go through then enter Tonoe. 1.7.

Speak to Grandfather Dorin. 1.8.

Rune leaves and Gryz joins the party. 1.8.

Go through the basement and get the Alshline. 1.9.


Return to Zema and use the Alshline. 1.10.

Fight the Igglanova, then go into Bio-Plant. 1.10.

Head through Bio-Plant to find the Professor. 1.11.

Rika joins the party. 1.11.

Go north then west to Aiedo. 2.1.

Head east then north and go through Wreckage. 2.2.

Head through Passageway north of Aiedo. 2.3.

Go east then south and into Zio's Fort. 2.3.

Go through Zio's Fort and fight Juza. 2.4.

Fight Zio, then Alys and Hahn leave the party. 2.4.

Demi joins the party and you get the Land Rover. 2.5.

Go northeast and into Monsen. 2.6.

Head northeast and go through the Plate System. 2.7.

Go south then southeast to Termi. 2.8.

Head southwest and go into Ladea Tower. 2.8.

Go up Ladea Tower and Rune joins the party. 2.9.

Go to the top and fight Gy-Laguiah. 2.9.

Get the Psyco-Wand, then Alys dies. 2.10.

Return to Zio's Fort and enter Nurvus. 2.10.

Head through Nurvus, and fight Zio again. 2.11.

Gryz and Demi leave the party. 2.11.

Go into the Spaceport and head to Zelan. 2.12.

Go through Zelan and Wren joins the party. 2.13.

Crash on Dezolis, and Raja joins the party. 3.1.

Go north to Ryuon and speak to Gyuna. 3.2.

Head northwest to Tyler and enter the Hanger. 3.2.

Go through the Hanger and raise the Spaceport. 3.3.

Get into the Landale and fly to Kuran. 3.3.

Go through Kuran and fight Dark Force. 3.4.


Get the Ice Digger, then go north. 3.5.

Go through Mysterious Valley and get the Silvr-Tusk. 3.5.

Head south then northeast to Zosa. 3.6.

Head northeast and go to the Climate Control Centre. 3.6.

Fight Gy-Laguiah, then through to fight D-Elm-Lars. 3.7.

Leave, then head southeast to Meese. 3.8.

Raja leaves the party. 3.8.

Go northeast to the Carnivorous Trees. 3.9.

Retreat, then Kyra joins the party. 3.9.

Go southwest then southeast to Esper Mansion. 3.10.

Meet Lutz, then leave Esper Mansion. 3.10.

Go southwest to Jut, then west to Weapons Plant. 4.1.

Go through, then go back to Gumbious Temple. 4.2.

Witness the theft of the EclpsTorch. 4.3.

Go back to the Spaceport, then fly to Air Castle. 4.4.

Head through Air Castle and fight Xe-A-Thouls. 4.5.

Leave, then go back into Air Castle. 4.6.

Go through Air Castle Basement and fight Lashiec. 4.6.

Get the EclpsTorch, then return to Dezolis. 4.7.

Destroy the Carnivorous Trees. 4.7.

Head north and go into Garuberk Tower. 4.7.

Go through Garuberk Tower and fight Dark Force. 4.8.

Kyra leaves the party, and Gumbious Temple explodes. 4.9.

Head back to Gumbious Temple and enter the hole. 4.9.

Speak to the Dezolisian bishop. 4.9.

Go to the Spaceport and fly back to Motavia. 4.10.

Get the Hydrofoil then head to Krup. 4.10.

Go east onto the island, and Seth joins the party. 5.1.

Head through Island Cave to the top. 5.1.


Go into Soldiers' Temple and get the Aero-Prism. 5.1.

Seth leaves the party, then fight Dark Force. 5.1.

Return to the Spaceport and go to Rykros. 5.2.

Speak to Le Roof, then go to the Strength Tower. 5.3.

Go through the Strength Tower and fight De-Vars. 5.4.

Get the Rings, then go to the Courage Tower. 5.4.

Go through the Courage Tower and fight Sa-Lews. 5.5.

Get the Rings, then return to Silence Temple. 5.5.

Speak to Le Roof and learn the Algo genesis. 5.6.

Head back to Dezolis and into Esper Mansion. 5.7.

Go to Lutz's room and enter Sacred Sword Cave. 5.7.

Get Elsydeon, then return to Motavia. 5.7.

Select the fifth party member. 5.8.

Go to Mile, then head south and into The Edge. 5.9.

Go through The Edge, then fight Profound Darkness. 5.10.

The game is complete. 5.11.

___________________________________________________________________________
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���������������������������������������������������������������������������

7. Side Quests CSDQS

___________________________________________________________________________
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7.1. The Hunters' Guild CTHTG
___________________________________________________________________________
***************************************************************************
7.1.1. The Ranch Owner CTROW
***************************************************************************
___________________________________________________________________________
Recommended Level: 12+
When Available: Immediately
Commission Awarded: 5000 MST
���������������������������������������������������������������������������

This is a request from a ranch owner at the village of Mile.


"The sand worms at my ranch have become so big that I'm at my wit's end.
Please help me..."

That is the message.

After accepting this job, teleport to Mile and speak to the man directly
opposite the entrance to the village. The ranch owner will tell you that he
can no longer look after the dangerous Sand Worms, so he asks you to deal
with the problem by whatever means necessary. Make sure you are fully
healed and the game is saved, then walk through the small gate and wander
around the ranch until a battle starts. You will now fight a Sand Worm.

Use your best skills and techniques available, as you will only need to
defeat one of these beasts. This Sand Worm will only attack individual
members of your party, so just heal whenever a character gets low on HP and
keep hacking away. After a short while it should go down.

Return to the rancher and he will lament the loss of his dream, but also
realise that it had to be done. He sends the commission to the guild, so
return to Aiedo and pick up your hard-earned cash.

***************************************************************************
7.1.2. Tinkerbell's Dog CTBDG
***************************************************************************
___________________________________________________________________________
Recommended Level: N/A
When Available: After obtaining the Land Rover
Commission Awarded: 2000 MST (-280 MST costs = 1720 MST profit)
���������������������������������������������������������������������������

This is a request from the house where Tinkerbell lives.

"Our household pet 'Rocky' has disappeared.


Please find him..."

That is the message.

After accepting this job, head to the east side of Aiedo. There are two
houses near the south wall next to the river. Tinkerbell's house is the one
on the left, so enter.

Speak to Tinkerbell's father on the left and he will explain the situation,
hinting that the dog is likely to be found outside of Aiedo, then speak to
Tinkerbell's mother near the door and she will inform you that Rocky is
very fat and that he likes sweet things. You can speak to Tinkerbell if you
wish, but you won't get any important information.

Leave the house, and go to the south gate. Step just outside and head left
along the wall. Turn north at the end, hugging the wall all the way, until
you reach a building at the corner. When you go in, you will see that the
room is deserted, so head down the stairs and you find yourself in Naura
cake shop. Speak to the man behind the counter and buy one SHORTCAKE for
280 MST, then leave Aiedo.
Rocky will either be in Krup, Monsen or Termi. In Krup and Monsen, you will
find Rocky to the southeast of the Tool Store. In Termi, he will be to the
southeast of the statue of Alis. Address Rocky when you find him, and the
dog will bark. Chaz will surmise that he is Rocky. Address the dog again
and you will give him the SHORTCAKE. You then take Rocky back to Aiedo.

A second later and your back in Tinkerbell's house. Her father will thank
you, and inform you that your commission will be sent to the guild. Return
to the Hunters' Guild and collect your 2000 MST.

***************************************************************************
7.1.3. Missing Student CMGSD
***************************************************************************
___________________________________________________________________________
Recommended Level: N/A
When Available: After shutting down Nurvus
Commission Awarded: 3000 MST (-40 MST costs = 2960 MST profit)
���������������������������������������������������������������������������

We have a request from the caretaker of the student dorms in Piata.

"One of the students entrusted to our care has disappeared.


Please find her..."

That is the message.

After accepting this job, teleport to Piata and head to the building in the
northwest corner of town. Walk in and speak to the man nearby. He will ask
for your help, explaining that one of the female students living in the
dorm has gone missing. She had apparently become a devotee of some sort of
religious cult, and he had hoped that the infatuation would pass and that
she would come back. Obviously, she hasn't. He goes on to point out that
something like this could tarnish the reputation of the entire Academy, and
begs for the party's help.

The only religious cult that we've come across so far is the one that was
worshipping Zio in Kadary. Before going there, however, teleport to Termi
and go to the Bayamare Gift Store. Purchase a PEROLYMATE for 40 MST.

Now, teleport to Kadary and go to the large church in the northwest of the
village. Head to the northwest corner of the church and speak to the blonde
girl that's there. She will cry, saying that she wants to go back to Piata.
This must be her. Chaz says that they will take her back, but then the girl
feels faint, says that she is hungry, and collapses.

They take her to the Inn in Kadary. The girl is resting in bed, and the old
man nearby explains that she was eating irregularly. She needs to eat
something nutritious. He will then notice that you have the PEROLYMATE, and
inform you of it's high nutritional value. You then give it to the girl.

Speak to the student, and she will be a little dazed. You will then all
appear back in the dorm in Piata. The caretaker will thank you, and tell
you that he will send the fee to the guild. He also asks if the party could
keep the matter to themselves. All done, teleport back to Aiedo and collect
your earnings from the guild.

***************************************************************************
7.1.4. Fissure of Fear CFSOF
***************************************************************************
___________________________________________________________________________
Recommended Level: 19+
When Available: After shutting down Nurvus
Commission Awarded: 5000 MST
���������������������������������������������������������������������������

This is a request from Eddie who lives in Monsen.

"My son has fallen into a crack in the earth!


Please help my son!"

That is the message.

After accepting this job, teleport to Monsen and visit the house directly
north of the crack in the ground. Speak to the woman inside, and she will
inform you that her son, Tallas, was playing outside when he fell through
the crack. She wants to go and rescue him, but tells the party that creepy
groaning sounds have been coming from the crack in the ground. She finishes
by asking the party to rescue Tallas.

Go outside and you will see that the sign has been removed from the fence.
Rest at the Inn if you need to, then save your game and drop down the hole.

______________
// DUNGEON #25 ����������\
|/ The Hole \_________________________________
���������������������������������������������������������������������
Enemies: Jr.Ooze, Meta Slug, Zol Slug
______________________________________________________________
\
\ Boss: Fract Ooze
\______________________________

Chaz will be surprised that there is a vast cave underneath Monsen, an Rika
will notice that Tallas is nowhere in sight. The path to the left leads to
a staircase that takes you to the surface outside Monsen, so head right.
Turn up at the corner, then continue right and down. Examine the shoes on
the floor, and Rika will wonder if they are Tallas' shoes. Continue to the
right until you reach a junction. The lower path leads nowhere, so head up
and follow the passage up and a little to the right until you see a large
orange slug. Examine it, and Rika will become concerned about the fate of
Tallas. Chaz will mention that it is bad luck to even think such a thing,
and then the creature will attack.

__________
| BOSS #19 \____________ ____________________
| Fract Ooze || |
|�����������������������|| Recommended Level: |
| HP: 1999 || |
| EXP: 42236 MST: 855 || Party: 19+ /
| || /
| Weak: Fire,Water,Elec || /
| Res: Force.Gravity || /
| Imm: Light || /
| || /
����������������������� ��������������
You could argue that this isn't really a boss battle, as the music is just
normal battle music. However, the battle is necessary to the completion of
the mission, so I thought it should be categorized as a boss battle.
Use your best Skills and Techniques to get the battle over as quickly as
possible, avoiding light Skills as the Fract Ooze is resistant to these.
Apart from its standard attack, the Fract Ooze only uses one Skill called
CELL SPLIT, a hit-all attack that does a small amount of damage. If you
stay on the offensive, it is unlikely you will need to heal at all, and the
battle should be over in no more than two or three rounds.
_______________________________________
���������������������������������������

Once the fight is over, Tallas will be standing where the Fract Ooze was.
He asks if they are on the other side of the planet, and Chaz asks Tallas
if he was really eaten. Rika is glad Tallas is safe, pointing out that he
would have been digested had they not come along in time. Tallas agrees,
then thanks Chaz before running off down the passage.

Use HINAS or an ESCAPIPE, or follow Tallas, heading all the way to the left
to the staircase that you ignored earlier. Go back into Monsen and return
to Eddie's house (see that the sign has been replaced). Speak to Tallas'
mother and she will thank you, saying that she had lost all hope. She tells
you that she will send the commission to the guild, so teleport back to
Aiedo and pick up your reward.

***************************************************************************
7.1.5. Stain in Life CSNLF
***************************************************************************
___________________________________________________________________________
Recommended Level: N/A
When Available: After obtaining the Hydrofoil
Commission Awarded: 50000 MST (-50000 MST costs = 0 MST profit)
���������������������������������������������������������������������������

This is a request from the village chief of Uzo via letter transmission.

"My two daughters have left the village and have not returned since.
Please find out where they are..."

That is the message.

Before you accept this job, take note that you will need 50000 MST in order
to complete it. Although you will get this money back, you will not get
anything else.
After accepting this job, teleport to Piata and get into the Hydrofoil.
Head north and then to the west end of the land, then go due south. You
will come to an island, and on this island is the village of Uzo. Drive in.

Uzo Inn | 80 MST per person|


| |
Tool Store |TRIMATE | 400 MST|
|ANTIDOTE | 10 MST|
|CURE-PARAL| 120 MST|
|TELEPIPE | 130 MST|
|ESCAPIPE | 70 MST|

Go to the house in the southwest corner of the village, and speak to the
woman at the back of the house. She informs you that their two daughters
made a raft and went to the mainland to do some shopping at the market.
However, that was a month ago, and there has been no sign of them. She is
not even sure whether they made it to the mainland or not. The woman then
explains that her husband makes out that he is stubborn and obstinate, but
he is really more worried than she is. She begs the party to find their
daughters.

There are only two places that have anything like a market on Motavia -
Tonoe and Aiedo. Of course, Tonoe is hidden within a mountain range and
protected by a monster-filled cave, so Aiedo seems like the most likely
location for the girls to be found. Teleport back there.

Head up to the market complex, but don't go in. Instead, head right and
then up around the building. Continue up the path to the river, then go a
little to the left and cross the bridge. Head up through the gate and into
the building. This is Aiedo prison.

In the left-most cell you will see two girls. Speak to the one on the left,
and she will tell you that they came to Aiedo from far away to do some
shopping. Unfortunately, they got a little carried away, were unable to pay
for their rooms, and were subsequently caught. She then finds out that the
party are there at the girls' parents' request, but points out the watchman
that is nearby.

Speak to the watchman on the left, and he will inform you that the girls
have a ten-year sentence. The seem to ask if the watchman can let them out,
but he tells them that he can only do that if they post the girls' bail.
However, the bail is 50000 Mesetas. Speak to the man again and he will ask
if you want to pay the bail. Agree, and the man is amazed by the party's
magnanimity, then he unlocks the girls' cell.

Speak to the girl on the left again, and she will also be amazed. Chaz then
suggests that they all go back to Uzo, so that's what they do. The girls'
father thanks the party, and tells them that he will send the commission to
the Hunters' Guild as promised. He will then express his gratitude once
more. Teleport back to Aiedo, and reclaim your expenses from the guild.

***************************************************************************
7.1.6. Dying Boy CDYBY
***************************************************************************
___________________________________________________________________________
Recommended Level: N/A
When Available: After obtaining the Hydrofoil
Commission Awarded: 10000 MST (-500 MST costs = 9500 MST profit)
���������������������������������������������������������������������������

This is a request from Mr. Culvers of Torinco via letter transmission.

"My son has fallen ill. I would like to dicuss a certain plan I have to
deal with this matter. I will go into more detail after we meet."

That is the message.

After accepting this job, teleport to Termi and go to the Bayamare Gift
Shop to buy an ALIS-SWORD. Leave the village, then get into the Hydrofoil
and head southwest to the west coast near the Ladea Tower. From here, go
due south onto a large island. The village of Torinco should be within
sight to the west, so drive in.

Torinco Inn | 90 MST per person|


| |
Tool Store |TRIMATE | 400 MST|
|ANTIDOTE | 10 MST|
|CURE-PARAL| 120 MST|
|TELEPIPE | 130 MST|
|ESCAPIPE | 70 MST|

Go north up the first few steps, then continue up and cross the next steps.
Head east and then north up another flight of steps, then go back west and
ascend the last steps to find a house just to the right. Go in.

Speak to the man standing next to the bed on the left side of the house. He
introduces himself as Culvers, and informs you that his son has become ill.
The doctors said that he had been cured, but Culvers says that the boy is
still convinced that he is going to die and that he can't be cured.
Apparently, it is one of those psychological illnesses. Culvers adds that,
back in the days when there were fewer monsters, they used to take family
trips to Termi. He wishes that they were able to go there now, but says
that it is not possible. However, Culvers thinks that if they were able to
take their son something connected with Termi, that it might restore his
strength. He asks the party if they can buy something from the gift shop
in Termi.

Fortunately, you have already bought something from the shop, so approach
the boy in bed and speak to him. The boy sees the Alis-Sword, and remembers
the heroine that he saw in Termi. The party step away from the bed, and
Chaz stands in the middle of the floor before the boy. Chaz tells the boy
to watch, then performs a few stylish sword moves. The boy is impressed,
and Chaz explains that the sword is filled with the strength and courage of
the heroine Alis. He gives the sword to the boy and tells him to get
better. The boy thanks Chaz, and tells him he is feeling better already.

Speak to Culvers once more, and Culvers will say that it is a miracle. He
thanks the party greatly, and says that he thinks Chaz is the second hero.
After that, he will tell the party they can collect their fee from the
guild. Return to Aiedo, and do what the man said.
***************************************************************************
7.1.7. Man with twist CMWTW
***************************************************************************
___________________________________________________________________________
Recommended Level: 36+
When Available: After obtaining the Hydrofoil
Commission Awarded: Nothing
���������������������������������������������������������������������������

This is a request from Mr.Sekreas of Torinco.

"We are at our wits' end due to a flock of birds who are eating up our
terraced fields. Please exterminate them..."

That is the message.

Before you accept this job, take note that although you are offered 20000
Mesetas to complete the task, you won't actually receive any money at all.

After accepting this job, teleport to Termi and get into the Hydrofoil.
Now, head southwest to the west coast near the Ladea Tower. From here, go
due south onto a large island. The village of Torinco should be within
sight to the west, so drive in.

Go north up the first few steps, then continue up and cross the next steps.
Head east and enter the house at the end. Speak to the man in here, and he
will introduce himself as Sekreas. He will tell you that a strange flock of
birds has been eating up the fields, and that he knows where the head
honcho bird can be found. He asks the party to exterminate the head honcho
bird, and explains it can be found in a cave to the northeast of Torinco.

Rest at the Inn if you need to, then head out of the village. Go a little
to the north, then east below the mountain range. Save your game just
outside the cave entrance, then go on in.

______________
// DUNGEON #26 ����������\
|/ Rappy Cave \_________________________________
���������������������������������������������������������������������
Enemies: Blue Rappy, Rappy
______________________________________________________________
\
\ Boss: King Rappy
\______________________________

Head up the passage until you reach a junction. Go right and then continue
upwards, crossing the set of steps when you come to them. Follow the path
up and then around to the left, continuing up until you reach another set
of steps. Ignore the corridor to the right, and head up the thin passage
above. Walk all the way to the top, then stop when you reach a larger
chamber. Heal up all the characters, and equip Wren's best single-target
weapon (PLSMLAUNCH or PHOTNERASR). Now, address the large yellow bird
sitting on the platform above. It won't speak, but it will attack.

__________
| BOSS #20 \____________ ____________________
| King Rappy || |
|�����������������������|| Recommended Level: |
| HP: 2911 || |
| EXP: 39852 MST: 555 || Party: 36+ /
| || /
| Weak: Fire || /
| Res: - || /
| Imm: Light || /
| || /
����������������������� ��������������
The master bird is not too difficult, and won't really require any serious
careful strategy to defeat.

In the first round, have Chaz use RAYBLADE, let Rika use DEBAN, have Rune
use LEGEON, and get Wren to use BARRIER. If there is another character in
your party, let them perform their best attack (avoiding light Skills).

King Rappy will either use a normal attack or its EARTHQUAKE Skill (which
damages all characters). With the defences set up, neither of these attacks
should pose too much of a threat.

In the rounds that follow, let Chaz continue using RAYBLADE, have Rika use
DBLSLASH, get Rune to use NAWAT, let Wren just attack, and have your other
character (if there is one) use their best abilities.

Obviously, have Wren use RECOVER if he needs to (unlikely), and get Rika to
heal any other characters that drop to low HP levels (also unlikely).

If you keep the pressure on, King Rappy should fly the nest in about four
or five rounds.
_______________________________________
���������������������������������������

After the battle, the boss bird will fly around the characters and down the
corridor. Chaz will tell it to stop, and start to run after it. At that
moment, Sekreas runs into the room and tells the party to stop. Sekreas
tells the party to let the bird go, but Chaz asks why, considering Sekreas
was the one who asked for it to be exterminated. Sekreas agrees, then asks
for the party's forgiveness. Rika demands to know what's going on, so
Sekreas explains. He starts by telling the group that he has always been an
animal lover, and that recently he discovered a new breed of bird. He goes
on to say that he used the cave to rear the birds, but eventually they
began looking for food. The birds went to Torinco and started to eat up the
fields, so the villagers decided to set about exterminating them. He asks
the party if they agree with him that this was a cruel thing to do, but
Chaz asks why, if that was the case, Sekreas commissioned the Hunters'
Guild to exterminate the boss bird. Sekreas replies that he knew a head
honcho bird had started to emerge in the flock, and that it was very
powerful. He (foolishly) thought that even a hunter wouldn't be able to
defeat it, and hoped that this would disuade the villagers from trying to
destroy the birds. Chaz realises that Sekreas had been using them, and
Sekreas admits that he had grossly underestimated their strength. Sekreas
says he is sorry, and consents to the party locking him up in prison or
whatever they want. Chaz can't be bothered with him, and tells Sekreas to
get out of his sight. Sekreas complies, running off down the passage.

Chaz tells the party that he can sort of understand why Sekreas did what he
did, and adds that the boss bird has flown away somewhere, and that it
won't eat up Torinco's fields any more. Rune points out that it could just
go and start on some other fields, but Chaz just says that they'll deal
with that when they come to it.

Don't bother returning to Torinco as Sekreas will only apologise for what
he has done. Instead, report to the Hunters' Guild and report what has
happened. The receptionist will say that no word has been received from
Torinco, and that action will be carried out to both reclaim Sekreas' debt
and to save face for the guild. Chaz insists not to bother, so the matter
is forgotten.

***************************************************************************
7.1.8. Silver Soldier CSVSD
***************************************************************************
___________________________________________________________________________
Recommended Level: 36+
When Available: After obtaining the Hydrofoil
Before obtaining Elsydeon
Commission Awarded: 80000 MST
���������������������������������������������������������������������������

This is a request from an old man in Zema.

"We are having problems with some strange machines that have begun to roam
the outskirts of the village. We have not yet been attacked, but we
villagers are afraid and would like something to be done about it."

That is the message.

After accepting this job, ensure that the party are fully healed and then
teleport to Zema. Head inside and you will be accosted by three Servants.
Defeat these guardians, then head to the house in the northeast corner of
the village. Speak to the old man in the room on the right, and he will
explain that, in the last week, unidentified machines have been roaming the
village. It seems like they are trying to investigate Birth Valley. They
are not doing any harm to the villagers, but it is making everyone uneasy.
He requests that the party drive the machines away. Chaz finds it strange
that they were attacked upon entering the village, but Wren points out that
he seemed to be their only target.

You could speak to the villagers to learn more about the problem, but all
you really need to do is go to the source of the machines. Teleport to
Nalya, then get into the Hydrofoil and head due east. Continue onto an
island, and stop outside the metal structure. This is Vahal Fort. Enter it.

______________
// DUNGEON #27 ����������\
|/ Vahal Fort \_________________________________
���������������������������������������������������������������������
Enemies: Browren486, Jurafaduel, Goldine, LifeDeletr,
VopalSphre, Dominator
_______________________________________________________________

Treasure: REPAIR-KIT, PHOTNERASR, LACO-GEAR, LACO-ARMOR,


POSIBOLT (Skill)
____________________________________________________________
\
\ Boss: Dominator x3
\______________________________

Wren will report that there is a transmission from Demi. She will inform
him that the Plate System has sustained an attack from a mysterious android
attack squad. She reports that she has kept the damage to a minimum, but
she judges from the sophistication of their attack that there must be a
sophisticated tactician behind it. Rika can't understand how someone could
still be sending spurious orders now that Kuran is silenced, and Wren
reports to Demi that they are investigating the matter as well. He advises
her to shift to Alert Mode 1. Demi agrees, then cuts out. Rika asks if the
attack squad could be anything like they met in Zema, and Wren replies that
it seems orders are being given for the destruction of all AI systems above
a certain level. Chaz then sees why Wren was attacked in Zema, and Rika
realises that the reason the machines were in Zema in the first place was
to destroy Seed. Rune asks if the person responsible for the attack didn't
know Seed had already self-destructed, and Wren theorizes that someone in
possession of old Parmanian data, and far removed from Zelan, must be
responsible, and Chaz suggests that they could be here.

Head up to the junction, then go right, up and then right, and pick up a
REPAIR-KIT. Return left, down, and then left past the entrance to the left
wall. Continue up, left and then up again, ignoring the alcove on the left,
and head up to the top wall. Go right and then up, right and down the
corridor until you reach a central elevator shaft. Go down around it to the
right, and take the passage to the right from here. Head up the corridor at
the end, then turn right and then down. Pick up the PHOTNERASR from the
bottom left of this chamber, then return up, left, down and left. Head down
and left to the elevator, and descend to the floor below.

Walk straight down the walkway, ignoring the paths to the left and right
for the moment. Continue to the bottom and pick up the LACO-GEAR. Unless
Wren already has the PALMA-RING, equip this new item to him. Return back up
and turn either left or right, and then up at the corner. Keep going up and
then back around to continue up the walkway to the top wall. There are two
ways to go here, but first you should go left. Head left, down, left and
down, and keep going down until you reach the bottom. Walk right, down and
right, then procure the LACO-ARMOR. As before, only equip this to Wren if
he hasn't already acquired the GUARDARMOR.

Return back left, up and then right to the junction, then continue right,
down, right and then down all the way to the bottom. Turn left, down and
left, then take the elevator in the wall above. Upon arrival, Rune will
comment that the place is awesome, and add that if everything here started
to move at once, Motavia would instantly fall under their control. Chaz
sarcastically asks Rune to remind him why they are here, and Wren tells
them that they have to hurry, as it is not a joking matter.

Walk a little down and then left, ignoring the platform above you, and use
the terminal on the left of the walkway. Head back to the right, and step
onto the conveyor belt at the end. On the other side, step onto the next
conveyor above you, then head right over the thin walkway and take the
elevator to the next floor.

Head straight down the corridor to the bottom and open the chest. Chaz asks
if they are more of Wren's spare parts. Wren looks in the chest and states
that he can't believe it, as he thinks it's a Positron Bolt unit. Wren
explains that it is a weapon developed for attacking space fortresses, and
that a 10-second burst could even destroy Zelan. Rune is amazed at the
power of the unit, yet notes how small it is. Wren adds that, under normal
circumstances, he would prefer to avoid using such a weapon, but admits
that in the current situation he has no choice. He installs it.

Wren acquires the POSIBOLT Skill


��������������������������������

Go back up the passage and use the elevator. Head left across the walkway,
then use the conveyor belt above you. At the top, walk left all the way to
the end of the walkway, ignoring the platform below, then step onto the
belt at the end. Back on the walkway again, head left and take the elevator
to the bottom floor. Go down to the corner, then left until you emerge in a
larger chamber. Walk up to the panels above, then completely heal your
party. Examine one of the panels.

As Wren is wondering what the system is, it speaks. The computer welcomes
them, and introduces itself as Daughter, the protector of Algo, responsible
for administering law and ensuring order. Rune asks of what it is a
daughter, but Rika seems to know, saying that Seed told her the plan had
been abandoned. Wren confirms that his data says that as well, but admits
that he must have an error in his data. Chaz asks Daughter if it was the
one that sent androids to Zema and the Plate System, and Daughter replies
that he is correct. Chaz then asks why, if Daughter is the protector of
Algo, it would destroy the environmental control system. Daughter explains
that it is trying to purge the AIs not under its control, and that its
primary objective is peace and prosperity for all of Algo. It adds that any
AI that does not obey its orders is an enemy of Algo and must be destroyed.

Rika takes control of the conversation now, asking Daughter if it was aware
that its network is not connected to external systems, and that any order
it did send would not reach the other systems. Daughter disagrees, saying
it was designed to take control of all remaining systems of Mother Brain,
and that all AI systems in Algo are under its control. Wren informs
Daughter that there is a fundamental error in its self-awareness. He tells
it that, because the environmental deterioration caused by the system
crash was greater than initially expected, the effects of the destruction
of Parma were calculated prior to the completion of the Daughter Project.
He goes on to say that the project was then abandoned at the prototype
manufacturing stage, and that Daughter is but a test machine. Daughter
questions this, but Wren continues that, subsequently, a network was
constructed in Zelan whose sole object was to restart and stabilize Algo's
environmental control system. Wren introduces himself as the AI in charge
of managing the entire system, and Daughter replies that it understands.

Daughter and Wren say little for a moment, then Daughter continues by
saying that it understands that Wren is the one creating disorder in its
system. It adds that it will use all its power to exterminate anything that
interferes with its programs, and then a boss battle begins.

__________
| BOSS #21 \____________ ____________________
| Dominator x3 || |
|�����������������������|| Recommended Level: |
| HP: 999 || |
| EXP: 14400 MST: 1500 || Party: 37+ /
| || /
| Weak: Electric || /
| Res: Fire,Watr,Force || /
| Imm: Light || /
| || /
����������������������� ��������������
Three Dominators are the sum total of Daughter's defences, and it shouldn't
be a great chore to defeat them. Use hit-all Techniques and Skills (try out
Wren's POSIBOLT), and the Dominators should only last a couple of rounds.
_______________________________________
���������������������������������������

After the battle, Wren approaches the computer terminal and tells Daughter
that he is going to shut it down. Daughter asks why Wren is doing it,
telling him that Algo would never retain its former prosperity without it.
Daughter, in desperation, adds that there is even a possibility that all
will be ruined. Wren explains to Daughter that he was only given minimal
environmental control ability, yet humans have continued to live for over a
thousand years. Daughter begs Wren not to shut it down, but Wren continues
by telling it that civilization has indeed fallen into decay, but that this
is exactly why humans have retained their vitality. He tells it that humans
worked together to overcome all of the problems they have faced. Daughter
sounds weak now, and all you can make out is the word 'stop'. Finally, Wren
tells Daughter than there is no need for excessive interference. Daughter
is then shut down.

Wren turns to the party and explains that technicians at the time planned
to reopen the project after the environment was stabilized. He supposes
that they must have had an independent AI at Nurvus that was keeping things
under control at Vahal Fort. He notes that both he and Demi were negligent,
ignoring the ancient facility because it was unrelated to their official
tasks. Rune adds that all efforts were put into starting Zelan, so Daughter
was forgotten. Rika concludes that a signal must have been sent to wake
Daughter after they had shut down Nurvus.

After this long dialogue, teleport out of Vahal Fort (or walk if you wish),
then get back to the Hunters' Guild to collect your dues.

**************************************************************************

7.2. Megid - The Anger Technique CMGID

**************************************************************************

You must have acquired ELSYDEON before you can complete this side mission.
Go to Rykros. Leave the Silence Temple, and head southeast to the Courage
Tower. From here, head due west through the thin passageway until you reach
an area filled with a few green rocks. The largest of these rocks has a
door at the front. Save your game, then enter.

______________
// DUNGEON #28 ����������\
|/ Anger Tower \_________________________________
���������������������������������������������������������������������
Enemies: Bladeright, BloodSaber, CrminHeads, Dark Witch,
Hakenleft, Illusionst, Twinarms
_______________________________________________________________

Treasure: GUARD-MAIL, SOL-DEW, MEGID (Technique)


____________________________________________________________
\
\ Boss: Alys, (Re-Faze)
\______________________________

Chaz will notice that Elsydeon is shining, and Rika states that a voice is
reverberating in her head. The voice tells them that the Anger Tower gladly
welcomes the Protectors of Algo.

Head up the corridor, then turn right when you reach the top. Head down at
the corner, then left a little, then continue down to take the stairs at
the bottom. Head up and right to acquire the GUARD-MAIL, which should be
equipped to Chaz immediately. Go back to the stairs, then descend to the
floor below. Return up and left to the junction, then continue left and
down, picking up the SOL-DEW in the middle of the floor. Go to the bottom
right corner and climb the staircase.

Go up to the top, then right to the far wall. Walk down and go left through
the small passage, then head down to the staircase. Take it to the top
floor. You emerge in a large room, in the middle of which is a person who
looks very familiar - Alys.

Chaz is also entirely alone, the rest of the party having been unable to
follow. You can return down the stairs to rejoin them if you wish, but it
would be best to approach the Alys-like figure. Address her, and Chaz will
ask why she is on Rykros. There is no response. Instead, Alys starts to
push Chaz, and a battle follows.

__________
| BOSS #22 \____________ ____________________
| Alys || |
|�����������������������|| Recommended Level: |
| HP: 420 || |
| EXP: 1 MST: 1 || Chaz: 45-46 /
| || /
| Weak: - || /
| Res: Force,Radiation || /
| Imm: Fire,Light || /
| || /
����������������������� ��������������
This is not really a boss fight, although the music is different and
ironically appropriate. Just have Chaz use normal attacks, as Alys should
not be able to inflict enough damage to kill him before she falls.
_______________________________________
���������������������������������������

After the battle, Chaz cries out for Alys, and an unseen laughter can be
heard. Chaz asks who it is, and the room disappears into blackness. A ball
of fire appears, and teases Chaz by saying he is a weakling for wailing and
lamenting for something he knows to be an illusion. Chaz is baffled, and
begins to get annoyed. The fire seems to take enjoyment from the anger and
hatred coming from Chaz, and comments that it is quite a show of Chaz's
force of character. It asks Chaz if he would like to be able to transform
those feelings into strength, but Chaz doesn't understand. The fire goes on
to explain that there is a technique to transform emotions of anger and
hatred into powers of destruction. It asks if Chaz wants to know about it.

Whatever you do, select 'No'. If you reply that Chaz does want to know, the
ball of fire will be disappointed with Chaz, and tell him that it finds it
ridiculous that a fellow like Chaz would consider himself worthy to wield
Elsydeon. It will then attack. Re-Faze (as this is its name) is immensely
powerful, and uses a technique called Megid. This inflicts severe damage on
Chaz, and will ultimately kill him. There is no way to win this fight.

After selecting 'No', Chaz will tell Re-Faze not to mess with him, and
Re-Faze will ask why. Chaz explains that winning with such a power would be
meaningless, and would only make them the same as the Darkness. Re-Faze
seems to be impressed, saying that Chaz has fought the illusion yet hasn't
lost sight of himself. It says it will trust Chaz with the forbidden
technique, Megid.

Re-Faze tells Chaz it is necessary to feel anger and hatred for humans to
be human, and he feels that there shouldn't be any danger that Chaz will be
corrupted by the power of Megid as long as he doesn't forget his true self.

Chaz acquires the MEGID Technique


���������������������������������

Make your way back to the Silence Temple by teleporting or otherwise, then
head into the Landale and select your next destination.

___________________________________________________________________________
***************************************************************************
���������������������������������������������������������������������������

8. Cast of Characters CCOCR

___________________________________________________________________________
***************************************************************************
���������������������������������������������������������������������������

This section contains a description of each important character in the


game, listed in the order in which they are first encountered or brought
to attention. The playable characters are also represented by excellent
ASCII pictures, courtesy of the ASCII Generator.
***************************************************************************
���������������������������������������������������������������������������
8.1. Playable Characters CPLYC
___________________________________________________________________________
***************************************************************************
8.1.1. Chaz Ashley CCCHZ
***************************************************************************

--------------------------------------------------------------------------
|Joins Party: At start |Starting Level: 1 | Initial Stats |
|-------------------+----------------+-------------------| |
| Initial Equipment |Initial Techniques: RES | HP - 25 |
| | | TP - 10 |
| Head LTHR-HELM +------------------------------------| Str - 8 |
| Right HUNT-KNIFE |Initial Skills: EARTH (3) | Men - 6 |
| Left HUNT-KNIFE | | Agl - 7 |
| Body LTHR-CLOTH | | Dex - 5 |
--------------------------------------------------------------------------

@%%@@x**x. Chaz Ashley


.+####= .x####%##@.x%@@%. �����������
x###@++x###x. =#*.=%*xx@####x
#@. ..... .=+==--.--------=--###@ Parmanian
.%x-@##*========--=========--=+@@x*x###x (Hunter)
+# @%=..-=---=========--=====**+--x**+*x##=
=#*# +.- *+---.-=-. .- ..+++**+***+x# Age: 16
*%=#. *#.- @# .=.+#-..##-#% ##- %#.x#+@x+*+x#
#-# . ## #.# #x=# +##########- *# %#-#+***@# Sex: Male
*# *=*# # @% -# # -##%== +#= # x#x+#+***#x
# #x=# .# #% @# #..+##**#%######@ # #%-#=***x# Lives:
-#%*=# -# #% x# # ###%##########x# -#@.#x+**+#. Aiedo
@x#.x#-#@-# =# *# ##@%@= . -@@# %#=###**+=#
#*# #--#-%#+x@ #.+@=+**+++x#@#@+%*#x#x +##=@# Hair Colour:
-##@x=#x+#x##x#*%##x+####@##%##+# x#*#*##+##. Blond
=%####x# #=##= .*=..+ #-@# .x+*#-#*#-###x
# #- x## # =-===- ###x-=x**# #=##%* Eye Colour:
# #. -=##@ ======= .*xx**# #=#- Green
# #* ==%#x=---==+==+xxx*++# %-#
*+@#* =..+*%@*+===-*x**+*##x#######
=.%#x ====x@+====.+*+*#@@##%###%@#
.=######%%##@ ----==-. -@x##@%##@*#x@@@#
####@@@@%@@@###* .x###%#@%@@* #%%%x#=
@##@@%%%%@%#%@####%%%###+. #x@@## #%@@@###
%@@@* *#@x@%%@#+ +##@####@+=+###x@@@## #%@%#@@######
######x++xx#####%x@%@##@..=.==x=##%####x@@@## #@##@%#%x@#x-
- *#%@%#@x@@@#@-*#############x@@x%x x###@#%@@##x
++*++++**###%@%x%#%@@%# =+x=%#########@x@@%###@+#%@@@@##+ +
++=*@@%x###x@@##@@##@@#@#############@@@##%#%- .*x%%###-.=x*

Chaz is the core character of the game, and he is the only member of your
party that is kept from beginning to end. As an orphaned child, Chaz lived
in a far off country, where struggle to survive taught him how to take care
of himself in a fight. He did some pretty bad things during this time,
until he happened to chance upon a hunter named Alys, who realised his
potential and helped Chaz sort himself out. After training with Alys, Chaz
finally qualified as a fully-fledged hunter, and it is at this point that
the game begins.

He is a headstrong and confident young man, very outwardly emotional and


sensitive. He is honest in his opinions of others, especially of Rune in
the beginning, although over time both Chaz and Rune begin to respect each
other's talents, and end up very close friends. Throughout the game, Chaz's
strength seems to flow from his feelings, and early in the game his passion
is what manages to scrape him through.

His relationships with the other party characters are varied. He sees Alys
as an older sister, someone he looks up to and loves dearly. He suffers
greatly after her death, and starts to share Gryz's need for revenge. He
also forms a close bond with Rika, and they're affection for each other
later forms the romantic element in the game.

As he journeys and meets new and very different friends, he learns to


control his emotions and finds that he has a tremendous power inside of
him. Through focusing this power he is capable of fulfilling a great
destiny that he never knew he had.

Chaz's favoured weapons are swords and daggers, and he wears mainly helms
and heavy armours.

Chaz has a range of Techniques, including curative Techs, thunder, force


and travel Techs. He is also able to acquire the most powerful Technique in
the game, but only after he has mastered his emotions.

His Skills consist of special attacks, a sleep ability, and instant-death.

***************************************************************************
8.1.2. Alys Brangwin CCALY
***************************************************************************

--------------------------------------------------------------------------
|Joins Party: In Motavia Academy |Starting Level: 7 | Initial Stats |
|-------------------+----------------+-------------------| |
| Initial Equipment |Initial Techniques: FOI,SHIFT,SANER | HP - 53 |
| | | TP - 40 |
| Head LTHR-CROWN +------------------------------------| Str - 12 |
| Right BOOMERANG |Initial Skills: VORTEX (5) | Men - 12 |
| Left | | Agl - 15 |
| Body LTHR-CLOTH | | Dex - 13 |
--------------------------------------------------------------------------

+x@#%%%%%%%%###%###=+*+==== Alys Brangwin


###@%#%xx+==---++x*x@@%##@xx#@#####@ �������������
.##x+*#x+++++@#########%@@%%%%%#########*
##+x*+#x****@##x*---+=*x#%%%%%@#@+-*+%%%###* Parmanian
.#++x**#%+**+%#x+++x###%%%@@%%%%@%@%##%%@@@#####x%## (Hunter)
#=.==* #-x**+##+**@#@*%%%%%%%%@@@@%%%%%%%%@@#%####+
#.-@-- #+.@x**#+**x#*=##x*@#@@##%@%#@%%@@@%%@##@# Age: Unknown
#x+@@.x=#.+@=+%@+*x*+*+#@+##=*x@@@@#@x@##%#%%@#%%%##=
#%*xxx=x+# = =*# -.=*%x # *# +##*######%-#+#+@%#x#@@##* Sex: Female
+#****xx**#xx-=# =x.*@# #- ##+=#*.----.*#-#*%x@%#x%#@@%#@
#*******+#%+*%##.x#@+##+#++#+#%###%%%#x##x#x##@%#@@%#@@## Lives:
x%******+@#=+@##*+##=x#@*##@#*-#@#+*#x###%%#x#%@@##@@%#@## Aiedo
#+***+@**#++##@=-x#*x##x#%##%#x-#%#-+**=##%###@@@##@@@###x
*****%#=#x+%#*%###+*##--.*xx####@##+xx+@%+x@x#@@@#%@@%##+ Hair Colour:
****+%#-#-%## -=%%+##=%######=+##*%=+-x#####=#@%###@%#@ Brown
****+#x=#=#%# #x #%#=.-*%####*.- .--.*##%x-=%###x ###%
*+#x+#=+@#@%#* #+# #+ . .-=====.@#+-+=#### ### Eye Colour:
*##=##=++=+#%##=+#.#* ... .++======+- #@*=##+ x Blue
x#**#@=#++##@%##%#.#+ .... .+==++.....@#=+*##x
#x-@#-+#=x#%@%#x%#*@% ...-+==+@##x*%x*+*#@#x
#=@##=x#=##%x%#x#-#*###= ++==-..#%x*+@%#@#x
*+x#-+x#-#####x%#=#.#+x###+ .-==-.-+=#%-#x#x
*+x#-*x#*@#x%###x-#.%#=.=#####x- -###**%=#x
+###-++%#*#%@@x@####@#== +x##########%@##x=#-
##xx#=+@###%@%@@@x@@x##@##- .-%#####@@@@%#=+#####@#
@@@x#%==x##%@@@@@@@@@%# #.- #####x@%%@#%-%#%@@@%####.
@@@x@##x=*%#%@@@@@@@@## =#*= #x%###x@@%#-x%#@%%%@@x##x
#%##xx%##*-@#%@@@@@@@# #**= #%x@%##@@#@=@##@%%@@%##-
=#@@#@x@%#%-x#x@@@@@#@ +#x@* @%.-+##@x#.+%#@@%@@##x+-
.+#@%#%@@@#%=##%@@@@# ##+@*@-.+x*+#%@#+%#@@%@@%#- =@@

Alys is in the party from the beginning, but she doesn't remain for very
long. She is the most famous hunter on Motavia, and has acquired the
nickname of the Eight Stroke Warrior because of her reputation as a skilled
fighter. Nothing is really known about Alys' past, nor even how old she is,
but she and Rune seem to know each other from a long time ago. Alys found
Chaz while he was living as a criminal, and helped him sort his life out.

She is an attractive and strong woman, and she always needs to be on top of
the situation. Alys is also very open-minded, accepting other people's
views but at the same time being very attentive to their intentions. She
knows her talents, and seems to have a very mercenary attitude to using
them for others, as Hahn initially finds out at his cost. However, we later
learn that her reason for fighting is not one based on money, but a deeper
and more noble cause.

There isn't a great opportunity to learn much about Alys, as she falls
victim to Zio quite early in the game. Her valiant sacrifice to protect
Chaz is a sure sign of her nobility.

Alys' favoured weapons are slashers, and she wears mainly crowns and heavy
armours.

Alys' Techniques are rather limited, having access to only fire and force,
and a couple of assistance Techs.

Her Skills include an attack, a sleep ability, and causing instant death.

***************************************************************************
8.1.3. Hahn Mahlay CCHHN
***************************************************************************

--------------------------------------------------------------------------
|Joins Party: In Motavia Academy |Starting Level: 1 | Initial Stats |
|-------------------+----------------+-------------------| |
| Initial Equipment |Initial Techniques: RES,GELUN | HP - 21 |
| | | TP - 25 |
| Head LTHR-BAND +------------------------------------| Str - 6 |
| Right DAGGER |Initial Skills: VISION (5) | Men - 8 |
| Left LTHRSHIELD | | Agl - 4 |
| Body LTHR-CLOTH | | Dex - 5 |
--------------------------------------------------------------------------

-%x########%x Hahn Mahlay


.%#################=- �����������
=############%%%%#%%@%####%x
###################@%@@@%@@@%###x Parmanian
-##################%x%#%@@@%%%%%%%%##% (Scholar)
+##x####%@%########%#####@@%@%%%%%%%%###
*##@x%%#@%#################x##%x%@####xx## Age: 24
####%#@xx#########*x##*#####x#%==*==**x+=%x
######x@#@##@*%@##.%##@-#%*%#####xx@x#*++%x#. Sex: Male
#####x####%@#%##x-###@==##x-###-##%%%%#x##@#
####@@###%x###x-=##%++=###*++%#++#%@%%%%%%@# Lives:
##%x###@@###%+%##=+++x#%===-=#+-x#@@%%%%%@# Piata (Krup)
###%###%#=+x@##x++xx%#@x@@####%%+##@@@@%@%#.
#+.####*-##%#x%#@-+=x###%#####@#-#####%@#- Hair Colour:
* ####-+x##=-x# =-. x#### .** ## %%x#- Brown
x##+- -@## +==-. .=+- ###+##x#-
+##=*=*@##* ========== . #@ x##@#+ Eye Colour:
%#+*xx**##@=---====+= . x.=#####% Brown
.+###*+***-*=x+@x====+= *########*
-#########*+***%x%=++====- =##########
*#@.#x-@##%#%++*x-=-====-. +##@%###*=##
=#xx+=@####=@##*=* .--. ==###x=####x##=
#%@##**xxx= @x*#####@@=..%####@+. #%+*%#.%%
####@@*##@**xx%*-- @# x%################%%. .#
****xxx*#*#%**@+===#*%@%= =.###-
x@xxxxx.*#+x#%x=.-x#@###*++***+++-- ......... = ##-%#######%
++@@@@@%- %%++##x@x#- .-=+++++++*** ...... @## =*-
#.-==*+=== xx. .+*@#x@*=+++++++++++ .......@%#+# + ... *+

Hahn is with the party until Alys falls sick, but he will return again near
the end of the game. He is a regular Parmanian, and the son of a blacksmith
in Krup. He grew up in the village, and began to learn his fathers' trade,
but he soon realised that working as a blacksmith would be a waste of his
true talent. The thing was that Hahn was far more intelligent than most,
and his thirst for knowledge was the cause of his decision to go to Motavia
Academy and become a scholar. This made Hahn's father furious, and he
threatened to disown Hahn if he left. Alas, Hahn's heart was already set,
and he left for the Academy.

During the years that he spent at the Academy, Hahn fell in love with a
school teacher in Krup, a girl named Saya, and they became engaged. A short
while after this, the monster scare takes place, and Hahn's part in the
game begins.

Hahn is a highly intelligent man, capable of reasoning a situation instead


of becoming emotional. He also has a very inquisitive nature, wishing to
understand the world around him, but fortunately he does not take any risks
in this search. This is demonstrated when he first meets the hunters, as he
balances his drive to learn with realising the dangers it may pose. Even
with his great intellect, Hahn is sometimes a little na�ve. He trusts
others quite readily, and Alys takes advantage of this fact.

Hahn's favoured weapons are dagger, and he wears mainly bands and light
armours.

Hahn has the widest selection of Techniques, including curative Techs,


water, force and death Techs, and hindrance Techs.

His Skills include divining, evasion, and causing instant death.

***************************************************************************
8.1.4. Rune Walsh CCRUN
***************************************************************************

--------------------------------------------------------------------------
|Joins Party: In Molcum |Starting Level: 17 | Initial Stats |
|-------------------+----------------+-------------------| |
| Initial Equipment |Initial Techniques: FOI,WAT,GRA, | HP - 93 |
| | AROWS,HINAS,RYUKA | TP - 136 |
| Head CIRCLET +------------------------------------| Str - 15 |
| Right WOOD-CANE |Initial Skills: FLAELI (12) | Men - 38 |
| Left /2-HAND | HEWN (5) | Agl - 22 |
| Body WHITEMANTL | | Dex - 21 |
--------------------------------------------------------------------------

+@@x*++=###########+* Rune Walsh


=### -#@==*####@xxxxxxxxx@%###%* ����������
-#%+@###*-=xxxx=%%xxxxxxxxxxxxxx@##*
=#@=--.-*=.=-***@xxxxxxxxxxxxxxxxxxx@##+ Parmanian
x#=.***#%%@###*##x+xxxxxxxxx@@@@@%%%%++%##. (Esper/Lutz)
*# +#@-#@.*# #% -%#x*##xxx@%@*@@+.= -..=x##
x# +# +#.--%= +##+-@#%*x#+.=*..+*+xxx%+x@*@## Age: Unknown
#+-#+. #- .%##% =#*# #@#*%##@**%%x@@@@@x%%*+@##
*# #-=-%# -*#=+@#.#**#+#-#x%@#%xxxxxxxx%x*@#@+%## Sex: Male
*%-# #=x# *#+**+#*#x=@%#=x##*=x##x*xx***##x*####@
*%@# #-x# =#=****##*+x##=.*x=+++@##%x##%###%@%%## Lives:
.#+# #@=#@ #-+++=%#x%=%#@########*-x###*=-@#%%%%#= Esper Mansion
# # ##=+#=#+%##+-@**####..*x##x==%###+x##=#%%%%#-
- -#@-*@#*#x##%###*xx=--.-+== -###%+=x#+x#%%%%#- Hair Colour:
.@# x#@%# %###-=---===----x*#+#*++%@-#%%%%%#- Blue
#- *###. #x -==========**x*#==#+x###%%%##+
## #**=-----=====***x%==####*@#%%#@ Eye Colour:
###% *##+@===x+====****+*##x%##+%#%#% Blue
## *# --@@@#x=====**+=+##*=*##@**##x
# @#+.--=+--===--*=*###*=+=*#%x%#### ...-
# *#= --===-. +x####x+%%%*#***#####=#######
x *#x. =x####xx=*@.###+xx*#%####x@x#*xx
#####%@= * @x######-x*x#%######%@*xx
####. -+@##%@xx+@###%.**@#####=- +*x%%
#+%# #=xx**xxx*@##@ *%###@ .*%###x+
-#x##+## #++xxxxx%## %##*. ==+%##%-. .+
*###x#*.@#x## #-xx@#%= -%##@ .=++###== ---+@@
x#x =%x #*## #=%#+.+###x =@%###@ -+=-+@@@%
#% .%* =*@##x#@-#@**##@. *#@*=- =+**++x###%%*

Rune is a useful guide throughout the game, aiding the party for a short
while at the beginning before joining permanently not long afterwards. For
a long time, nothing is really known about Rune. He seems to know an awful
lot about quite few things, and is also an old friend of both Alys and
Grandfather Dorin. Even when it is discovered that Rune is, in fact, the
fifth-generation Lutz, his life story still remains a mystery.

Rune is a wise yet enigmatic man, known for his ability to use a strange
technique known as 'magic'. He is very helpful in the game, providing
information about a variety of subjects, although some of the things he
knows seem to create an air of suspicion around Rune, especially to Chaz
and Rika. He is also considerably powerful, having access to unique spells
and being the best offensive Technique user of all the characters.

His attitude towards Chaz is a confusing one at first, as he seems to enjoy


teasing Chaz for no reason at all. This is meant harmlessly, but Chaz
doesn't find Rune's remarks amusing. Only when they reach Esper Mansion
and Chaz discovers Rune's legacy and true opinion of Chaz, does Chaz really
understand what Rune was doing. It is from this point that Rune and Chaz
begin to become very close friends.

Rune is a mentor, an adviser and a guide. He seems to be quite insensitive


on occasion, but ultimately cares very deeply about everyone. He is also
able to detect the Black Energy Wave, seemingly due to a combination of his
magical prowess and the fact that he is Lutz. On a personal note, I think
that Rune is the best character in the game.

Rune's favoured weapons are rods, and he wears mainly bands and robes.

Rune has a large selection of offensive Techniques and a few others,


including fire, water and gravity, a couple of curative Techs, travel
Techs and a hindrance Tech.

His Skills include powerful offensive and instant-death spells.

***************************************************************************
8.1.5. Gryz CCGRZ
***************************************************************************

--------------------------------------------------------------------------
|Joins Party: In Tonoe |Starting Level: 6 | Initial Stats |
|-------------------+----------------+-------------------| |
| Initial Equipment |Initial Techniques: BROSE | HP - 66 |
| | | TP - 20 |
| Head TITN-HELM +------------------------------------| Str - 18 |
| Right TITN-AXE |Initial Skills: CRASH (7) | Men - 8 |
| Left /2-HAND | | Agl - 6 |
| Body TITN-MAIL | | Dex - 11 |
--------------------------------------------------------------------------

-x Gryz
@#%# ����
= x#x #
.####- *#@+ # Motavian
@#####+ =-===. ##%x- # (Warrior)
@#x@###+ @##########%%%= ##xx-= #
##-.####+ =######@##x*%%x=++*++++#####*xx--*# Age: 19
##= x####= #####@@%%@*x*xxxxx@@+*==--===#%%#x- #
=##= %##x*#######%%xxxxxxxxxx@+@@%%x@x+-.+x*##-# Sex: Male
###++%##++-##%%%%@xxxxxxxxxxxxxxx@+=-*x=+@@*+##
%##=+##x+. ##%@x%x**xxxxxxxxxxxx@@%%x=-==.%@x#% Lives:
###x@##%x.*##%xx###@xxxxxxxxxxxxxx@%%+=+*@.*## Tonoe (Molcum)
###%x####*#%@##@+*xxxxxxxxxxxxxx@@*+%*=--%@+x
*##%%##%%###**@##%xxxxxxxxxxxxxx+@x.+-x+.#x# Hair Colour:
=x#######%%%#%x%##@+@@x**xxxxxxxxxx-=#xx+-xx+## Blue
#####*x#@%#%%##%#####%%####%##x+*xxxxx##@ ##%-+#@#*#%
.##*#+###%%#%%%xx%##%%%##@xx+ ###xxxx@##@@#x.-.*#x%@##%x@@ Eye Colour:
#@**%###@%#%%%%%%#x*@%#%#########@x@*+=.*%##@x*-*.*#+#+=##*x Red
**xx**x####@%##%%%%###xx%##@@##%#######x%#@*x**@=#.###.++@#+
xxxxxx*+@##%#%%%%#%%**%##x+@%#%#x#+ +*- #xxx%* *%## -*+-#%
#%***xxx*+@@#####%%@###@+%#@+%##*++++++-=*#*%@*#=@#% =**+-#@
xx##%@******==*%#####%@+##**#%%%#####@%%###*x#+###--*x*++##=
@#x+@%###%**xx*+==*#%####+%#**#%#%@-+x@++%@+*###*=++****#@.
x*%#*****x###@#x@x*=..=@#%###%*%%##@###@#@%###*+*x@xxx*+- =*
xxxxxxxxxxx*xxxxxxx@@*=--.+x#############%@x+*###**+++=+xxx+
@*xxxxx****xx@@@@@@@@@@@xx+=-...+xx@@@xx@@%%%@===+********++
%#x***xx@x*+==+++xxxx@@@%%%%@@@**++======+===++*******++x@**
x*%##%@***xx@@x**=======+=***xxxxxxxxx*xx*+++******+++*@x+=+
xxx**x@%%%%%xxx@@@@@@@x*x****+++++++****xx@@x*******@@@++*%#

Gryz is the muscle of the party, providing a useful offensive edge when
faced with enemies that are resilient to magical effects. It is fairly
obvious from the start that Gryz has no hidden agenda. He grew up in the
small Motavian village of Molcum, west of Krup, with his parents and Pana,
his younger sister.

Gryz's family lived peacefully in the village for many years, until one day
it was attacked by Zio. Trained as a warrior, Gryz fought valiantly to
protect his family and his village, but was unable to save his parents.
As the village burned, Gryz took Pana and escaped with some other survivors
to the north. It was there that they sealed themselves behind a huge rock
and attempted to start anew. This hidden settlement became Tonoe.

Gryz is a strong Motavian and skilled at combat, although he lacks speed


and mental power as a consequence. He is an honest person, and forthright
with his opinions. Gryz's primary concern at the beginning is to avenge his
parents' death, and once this has been achieved he leaves the party to
return to his sister. It is only at the end of the game that he returns to
fight with his old comrades, after realising that his strength can be used
for a far greater purpose than mere vengeance.

Gryz's favoured weapons are axes, and he wears helmets and heavy armour.

Gryz has only one Technique that is a poor instant-death attack.

His Skills consist of strength bolstering, an attack and instant death.

***************************************************************************
8.1.6. Rika CCRKA
***************************************************************************

--------------------------------------------------------------------------
|Joins Party: In Zema |Starting Level: 1 | Initial Stats |
|-------------------+----------------+-------------------| |
| Initial Equipment |Initial Techniques: RES | HP - 39 |
| | | TP - 25 |
| Head GRPT-CROWN +------------------------------------| Str - 13 |
| Right CLAW |Initial Skills: ILLUSION (3) | Men - 11 |
| Left CLAW | | Agl - 13 |
| Body GRPT-SUIT | | Dex - 11 |
--------------------------------------------------------------------------

-=+ Rika
=*+######*++ ##### ����
%%%%#####@%@%x%%######%x #+ .##
=%####@x@x#**+@#%%@####%@@@%###*@*-##*# Numan
+##- %#######@*xxxx*#%*****+*%###@@@%##. @#@*#
#####x x##%x**@%%%*xx******xxxxx***@###@#@..=#%+x# Age: 1
.## -@###%****xx**+**xx*#*x*x*x***xx*+*%%##x .-#%+*#
#- @#@+*xxxx***x*#*xx+#+**#+xx#@*@@%*x%@%#= *##=@# Sex: Female
#=x%=xxxxxx**#*x+#+xx+#+*##%x+=#%. =##%@@##=+##=###
#% .#x.xx*+#=@*x#x*%*##..x#= -##@ +%##@@%###x.#@## Lives:
x#=+## =x# -# +=#+# - +#%-=##x*++@##+x%%#@@x#+-x#@%## Bio-Plant
#**x# =-.# .#= .#+x#+=@#*#*x#####@@%#x@@#%@@%#@@#@%%##.
#x**#**@x+##=+#*%@#-*##@#%*@##@#x##@x##@x%#@@@#@.#@%%%##* Hair Colour:
#**@#+**#+##@*%##%##-+ ####*####*=###x##@##%x####@@%%%%%% Pink
#x@##+x#@+#@@x@#####x+-. =++= @=+@%#.=###%##@%%x@%%%%%%%
###=#@@#+@#@%##-# @#.-------- %#x##+*-#@*x%@@#%@%%%%%%% Eye Colour:
+# -####@%%+.= .#*#..**====+=*@#= =x=#%@=%@@##@@@@@%%% Blue
x #@##%#% .=###.=#- ==== ..@x*=#@x+%%#x#@@%#@@%%
#++####@ --=##*..-==++-xx*++#@*+%##x#x@@%#@@%
#=#**##= =+- **@%%x===-x*++##+**@#x###@@@##@@
#=x#=+%#x +=-+%+*x====.++%##*+*@#%x#@%#@@@##@
#*=#++x###* ..-.=x=--. =%##@#++@@#x##@@#%@@@#%
#=@#+*%@#####=. +%##*-*#+x%@##@@@@%#%%###
#@@#x+%%%%#x####%**####x- +##+%####@@%%###@-+%
#-%#+=@#%##%###%##%++= *x##@#######%%% x##
= %####=@#%#.-######@x@@@##########@%@***%#####
.=@##########%x####x =x@@##########%*=############
*== +############x@################%x=.++=############
x@+*##########%%=. *@%%@@@x@*=.-. .++++-*####%%#####
.###########@#@=xx####%@*x=xx*++@==+ -*%x@%###@-+x=*###@##
Rika is an extremely weak character when she is first encountered at the
Bio-Plant, and she stays with the party until the end. Her poor performance
at the beginning is countered by her extremely fast growth rate, as she
increases in power very quickly. Rika is a unique character, as she is the
product of over a thousand years of genetic engineering advancement. She
was created by Seed using this knowledge, and was taught a great many
things by her 'father' and her tutor, Wren. Her adolescent appearance and
nature, coupled with the fact that she is only one year old, is proof of
her dramatically increased physical and mental growth.

Since her creation in the Bio-Plant, Rika had learned about the world
outside from images and text given to her by Seed and Wren. As she gained
more and more knowledge of the world her desire to experience these things
increased. After Seed asks the party to take Rika along with them, Rika is
upset to be leaving the only friends she had ever had, but her thirst for
seeing the outside world exceeds the pain of this loss. She has a respect
for the world around her that the other characters do not possess, as it is
a new place that Rika does not take for granted. This, combined with her
fear of being alone, is what drives her through their journey.

Rika is a beautiful, strong and intelligent young woman, and cares deeply
for her friends. This sensitivity is sometimes difficult for her to manage
effectively, as she has had no real experience of such things since her
creation. Rika is attracted to Chaz from the start, but her lack of
understanding causes her to translate these feelings into close friendship
for most of the game. She acts as Chaz's emotional anchor, helping him
through Alys' death and other occasions where he is afraid or confused. It
is only at the end, when she is about to part from Chaz, that Rika realises
what her feelings truly mean.

Rika is the soul of the party, often adding innocent, yet sometimes na�ve,
insight that only a child could possess. For although she has the physical
appearance and intelligence of a teenager, she begins with only the
experience and emotions of a young child. Like Rune, Rika is able to sense
the Black Energy Wave. However, this seems to come from a type of sixth
sense that gives her the ability to detect emotions in an empathic way.
This helps her to understand other characters' feelings, but also acts
against her when faced with the malign emotions of the Darkness.

Rika's favoured weapons are claws, and she wears mainly crowns and heavy
armours.

Rika has no offensive Techniques, but possesses a considerable number of


curative and assistance Techs.

Her Skills include distraction, special attacks and causing instant death.

***************************************************************************
8.1.7. Demi CCDMI
***************************************************************************

--------------------------------------------------------------------------
|Joins Party: In Krup |Starting Level: 12 | Initial Stats |
|-------------------+----------------+-------------------| |
| Initial Equipment |Initial Techniques: - | HP - 96 |
| | | TP - -- |
| Head HEAD-GEAR +------------------------------------| Str - 28 |
| Right IMPACTER |Initial Skills: RECOVER (8) | Men - -- |
| Left 2/-HAND | STASISBM (5) SPARK (4) | Agl - 26 |
| Body TITN-ARMOR | BARRIER (3) MEDIC PW (1) | Dex - 25 |
--------------------------------------------------------------------------

..-xx*#x*. +xxxxx*** Demi


x##%**+ =+#@###x===*x*xx%###x ����
*#- .... = -===*x@#@
x#+ ........................ ..-=*@#x Android
+#- ..............................=-+=+@#@
.#. ........................ ....... .=x*=+@# Age: 324
# .. . . ... .+- -*. . ..- .*x+=*#=
#+ .#= .%= -*#- .=. +*#..@#=+=. x=++*+=+#= Sex: 'Female'
*# *%+#x.x#+-*####@.##### -@# .x#*x#+= +++=**++#+
# #%-%# =# +#x==+*=. .@#-+#=.+%%-+#=#--*#@=+*+*# Lives:
# =#= @# =# *=#@%*#@@x=xx=#-=#x.+%%-+# =#x-.#%=**+#@ Nurvus
#-.#= @# =# ==#=*## *##+% #*x#%==#%-x#.=##@%%#-*++*#.
#.#@ x#--##%##++x####+.%%x#x#*x+#x+x#-*# -=#-*x++%# Hair Colour:
#=#+-x#+*%=.*#%x. .- @%%%##@#=.x#-*#* *%##-+@x+x% Green
#x#%*+@x#######-======#####*%##%#+##. +@%=#-*=@+@x
@#%#@###%# # *= =====- #x # #=-#.*#+*#+@##%#=x*@x Eye Colour:
% @#x# #.++##@-.-====-+###%#@x=# -%#=### =@@##**x Green
-#.*-#@# #@* -..#@+=--== .+*@x-# =+#+#+##= *###x
*@=#*x## @# -=.%%+%*=+==+@x*==## =*###@x*###= +%
#x+%##@=# -##+ -=-+++====.+*==%###.+###xx#x**x###*#
# . ==+#@ #@##= --+=-. -@%####x#*##%%%@x#**x***%x
#*###***###x*###@- -*##########x%*==%%%%+#xx@####
*@##@. +@#- ###**@#########@##x@ =***+%%@%#%##x==*x
###*- =+*=.-# +###%##@###+*- *x@x**=x%@%#% -===-=
x -+=-==**# +# # ## .. -x%@x*++++#####%. =*+++
-++++=++xxxx### =# # .+-==--.-*x****@####@*@@#. . +x*
=**+=-=@##+x###* x%xx# ....*+%####x+++%@@#####%*##@. .
+==.=x######@- +%#x+*@####%####*+++xx@*##=.=. @#%+####x
=-=*###*x=%## x#. .#. ## +#@% x#--=-###@=@x=@%%##@=
*x##%x*#@%##@*x#+=- .%*x**@@@@@% .-+*+-@%++*x%##%#%#xx##xx*

Demi is the control android for the Motavian environmental systems, who
reports directly to Wren, the manager of the entire Algo system. After she
joins the party, she does not accompany them for very long before she is
required to restart Nurvus. Demi does return at the end of the game, once
her task has been completed.

She does not really have a background in the game, as she is merely an
android performing her duties as programmed. After Nurvus begins to run
out of control, Demi attempts to shut down the system but is captured by
Zio. The party then rescue Demi from Zio's Fort, and she accompanies the
party from this point until she is able to complete her mission and shut
down Nurvus.

For a three hundred-year-old android, Demi is quite child-like. She takes


great joy in working with machines, and helps the party understand what is
going on in terms of the environmental control systems in operation. For
the most part of the game, Demi is hooked into Nurvus in an attempt to
restore each system to its normal function. During this time, her role as
technological interpreter is taken by her master, Wren, whom she respects
very much.

Demi's favoured weapons are guns, and she wears special android armours.

Demi cannot use Techniques, as she is not human.

Her Skills include self-regeneration, protection and causing instant death,


and she can also acquire a powerful weapon upgrade as a Skill as well.

***************************************************************************
8.1.8. Wren CCWRN
***************************************************************************

--------------------------------------------------------------------------
|Joins Party: On Zelan |Starting Level: 20 | Initial Stats |
|-------------------+----------------+-------------------| |
| Initial Equipment |Initial Techniques: - | HP - 210 |
| | | TP - -- |
| Head CRMC-GEAR +------------------------------------| Str - 51 |
| Right PLSM-RIFLE |Initial Skills: RECOVER (16) | Men - -- |
| Left 2/-HAND | FLARE (12) SPARK (8) | Agl - 38 |
| Body SPACEDARMR | BARRIER (4) | Dex - 39 |
--------------------------------------------------------------------------

*- @x+ Wren
x###= .###*.###x+= %######-=+ ����
*x+-#=#####@@####=##################
################################%@x .+x##. Android
#######x@%########%#####x################.. x
######*.+#=%*@** .@ +#---@###*+#%+###@#########- Age: 998
@#####x@###* *#*=x%x@#%*#-.@=+ x+#-x@#+-###-% ####
@#%.########%x##%###############x###%@-+%#.#####.-### Sex: 'Male'
#% ####################x@###x%########@####x######=-##
# +###################@*###=+##x@##@###%######## @##= #= Lives:
##-####% @#######==#%=.*##-x##=###@x#%###xx##* ##% . Zelan
## #######*...@###**###x%%#--##%-####-@#*@###* ### ##
# #####. *##%x##x*##%########*x-%##x-@#@=###### ## #x Hair Colour:
*#@=#x .*==*#@ * #@..#=##%+###+**##@##+#### ## * Black
*#* #@ #@##%#*x ##@#####.xx+@*=%*#%###==+#### #
+=@###.#= -+#+. ## ....-----. ###%@#.@%@#### Eye Colour:
.#=x@+# .*#%x .# .. ======+ @###+%-#%# # Grey
-##@+x@ #. .###.# ... =+====+= *#@.##%%*=
+#@%+. --#-#.+ # x#-# ... =+==-...x####=#x*##
@@x#####@%##@#+* # %# =+==%##@*@x*=*#+#-*#
++* ######x=#++ @%%# =+===+.=xx*+*#+##x.#
@+*x#%###x=-.-.# ===-..#***+#*%#=-##
.# +##%*########== *=%%#*=x###### # #
.@@%#######%####%###%+@xx#* x%### ##.x#x=#-
@#-x *xxx@######%x%### ### #####
#x***#x.@-++++*x-.... =--... + **@*#@#.* =#+
.x##=@###+=-=++*.......*+++++-%-%xx***xxx###
-+#= *##%-..= ...*+++++-%-@xxxxxxxx**# =###@=+ ==+*
. ===#x .+@####=-. ...--=-%-@xxxxxxxxx*x#.=##%%x####*+@#
.. =-+#%. --x%###########@x*=@=@xxxxxxxxx*@##=-+*@%* -=%#x*

Wren is the manager of Zelan, responsible for controlling the entire Algo
system network. He joins the party to help sort out the problems on Kuran,
and stays with them until the end of the game. His reason for staying with
the party is not an emotional one, as Wren does not possess emotions.
Instead, he seems to be driven by his programming, helping the party until
the Algo system is back to a stable state. As this is his primary function,
he does whatever is necessary to accomplish it.

Like Demi, Wren's past is not revealed in the game, as it involves mainly
routine maintenance and management of the Algo control system on Zelan. He
is an older model than Demi, and although far more advanced intellectually,
he does not possess feelings. To this end, Wren is a useful pillar of logic
and reason for the party, in addition to being an invaluable source of
information. He is also an expert in the use of firearms.

Wren is an enormous asset to the party, as he is capable of piloting the


Landale, driving the vehicles, interacting with other AI systems and other
tasks involving the advanced remnants of the past. He is also equipped with
sensors that allow him to provide information on their surroundings and
other beings they encounter.

Through spending time with the party, Wren tries to understand human
behaviour, and is helped in this endeavour by his pupil, Rika. Of special
interest to him are the disagreements between Chaz and Rune, and the
growing feelings between Chaz and Rika. The things he has learned from the
party are reflected in his conversation with Daughter in Vahal Fort, and
also in his understanding of Rika's decision at the end of the game.

Wren's favoured weapons are guns, and he wears special android armours.

Wren cannot use Techniques, as he is not human.

His Skills include self-regeneration, protection, a beam weapon and causing


instant death, and he can also install new weapons as Skills as well.

***************************************************************************
8.1.9. Raja CCRJA
***************************************************************************

--------------------------------------------------------------------------
|Joins Party: In Raja Temple |Starting Level: 25 | Initial Stats |
|-------------------+----------------+-------------------| |
| Initial Equipment |Initial Techniques: RES,ANTI,RIMPA, | HP - 108 |
| | SAR,AROWS,RIMIT,GIRES,SEALS,REVER | TP - 170 |
| Head SILVCIRCLT +------------------------------------| Str - 31 |
| Right SILV-ROD |Initial Skills: BLESSING (16) | Men - 51 |
| Left 2/-HAND | HOLYWORD (10) ATARAXIA (3) | Agl - 24 |
| Body SILV-MANTL | MIRACLE (1) ST. FIRE (1) | Dex - 30 |
--------------------------------------------------------------------------

-x%==x#- .%%# ---=+=+#%x-===xxxx*#=*#%%%%%%%% Raja


-@#=-@# x-=####. =+##x=+=-+##x--@@xxx*# ##%%%%%%%% ----
-@#=-#-=#% .###- -%%+-=+==*x#@.*xxx*@# ##%%%%%%%%
=#-@ #- =*#+ *#* @##x@==+==-=x###xxx*# *#%%%%%%%%% Dezolisian
% #*#-%###x #### x#%%#@=+++==-=+x##xx# *##%@#%%%## (Priest)
#x#@# *x#%- .%@ =%##*.=+++++===--=## .##%+x#%%%#-
.% ## +*# # # #*+x@*======--===-.=@###@*x#%%## Age: 85
#%# x@###-*##+ *@%*....---+**=-.-==- +%######-
-# *= =+*###########x .++=-. . -+x# Sex: Male
x* x####*--.-=+%######%**********##- *+*==xxx*x##
# @##x@####%%%@xx* -.--=+*xxx@##+ .++***=%%%#* Lives:
=# *#*= -x%@*#**=-=#########%x%@#* =+=-.***@### Raja Temple
# %#=*%####*x@#@##... -=+**xxx+#% *++=+x*%##%##
#*#=+*=#=.*#-*%##@##@%#@xxx@xx# ++==x*%#%%%## Hair Colour:
++.#=+#@x%%x=++x@#%+==+*xx+*xx# =*=-xx+#%%%%@# Bald
-# #-*+.+=x++*++++++++@==x***x# =+=+@+#%%%%%%#
.# #.* ++%%==++====.#+*%@#*@### =+-=*##%%%%%%# Eye Colour:
#+ #.#%*+##@xxx@@@%%%##@#*#@xx# =++x@#%%%%%%#x Black
# .#%-x@#@=@x@@##@#####+#*#**x# *==@##%%%%%##=
# -*#%--*#####%%%@@xx#**#*xxx@# *=-##@%%%%##*-
# ++.@##=-*##@.+@@@@%#@*xxxxx*# .+.x#*%#%%##*.=
+*# ==-x+#=+-#-########x*xxxxxx*# *- #%x##%##-.==
x@#- ==%x+#*=+x#.-***%x**xxxxxx+%# ==##+%%x##. =-x
.# # .+.@*=##.=+--*x=*xxxxxxx*+*%## .##**+*##* =-+@
# # .=***x@##=+*@@@*@xxxxx**###%# @#**%### ==@%+
# # *@#######-.=+=-**+++*###x*@# -######- =x%x==
x# =.# =#%### %################@x# +##*## x%+ =-*
*@# - #++@###+ =#########%%..-=%#@#%x*##= .+@* .+==x
+###+@# ++% %##**# ..-x###*.-+####- .*+= -+-=@x
#+ =#- ++x+x### =##x*---.*+=x+=-*+@@#%x. --. =*+*x%#%

Raja is the party's first contact on Dezolis, and decides to accompany the
party as compensation for the destruction of his temple. His sudden illness
causes him to leave rather abruptly, but after his recovery he returns to
aid the party at the end.

Raja's main strength lies in his tremendous healing powers that are derived
from his faith. These curative abilities make Raja a very useful supportive
character for the group, although he has few other uses beyond this. From
the moment he joins the party, Raja tries to explain to the rest of them
that the cause of the snowstorm on Dezolis is the Garuberk Tower, although
the party are more inclined to listed to Wren's theories at the beginning.
He remains adamant about this fact until he falls ill in Meese, after which
the party realise that he may be telling the truth.

He is an easy-going, jovial old man, who enjoys the company of others and
being the centre of attention. Before joining the party, he frequented
Gyuna's bar in Ryuon a lot, and his knowledge of the area helps the party
to acquire the Landale.

Raja is most notable for his attempts to crack jokes in all situations,
although these are mostly ignored by the rest of the party. His only real
audience is Rika, who thinks that he is funny, but sometimes she doesn't
even acknowledge his stabs at humour.

Raja's favoured weapons are rods, and he wears mainly bands and robes.

Raja has a full selection of curative Techniques, and also possesses a


couple of hindrance Techs.

His Skills include restoration, protection, a powerful divine spell and


causing instant death.

***************************************************************************
8.1.10. Kyra Tierney CCKYR
***************************************************************************

--------------------------------------------------------------------------
|Joins Party: Near Carnivorous Trees |Starting Level: 27 | Initial Stats |
|-------------------+----------------+-------------------| |
| Initial Equipment |Initial Techniques: RES,FOI,ANTI, | HP - 159 |
| | RIMPA,GIRES,GIFOI,GRA | TP - 122 |
| Head SILV-CROWN +------------------------------------| Str - 37 |
| Right LACOSLASHR |Initial Skills: MEDICE (18) | Men - 43 |
| Left RFLCSHIELD | FLAELI (13) TELELE (9) | Agl - 35 |
| Body RFLC-ROBE | HEWN (5) | Dex - 40 |
--------------------------------------------------------------------------

==++===+ Kyra Tierney


.####################@+ ������������
.%#######x##%#%@*****@@@@@%%####@=
@##@@%*****xxx@*x@%################## Parmanian
##%@xxxxxxxxxxxxxx%x*******+*%%%%%%######x (Esper)
-#@*%%*@xxxxxxxxxxxxxxx%@xx%###%@@%%%%%%########%%
-#- +-.%@@@@xx@**x##x*xx*@%#@xx###%%%%%%%%%%x# Age: 18
.#*.%*--#**x+##%@#%+*%@%@%x%#@%##x####%%%%#%#####=
##+@x+#-- .%x x#% @##@@#####@+@#x=#%x##%##x@%%+x#. Sex: Female
#xx@@@%-#%@## x## ###*@#%x. =##*###x%=+#x+x%**#x#x#
#@xxxxx@@@*%#*@##*#%*%@#++x#@*##%+##%##%*%@@x#%x##x# Lives:
#+xxxxxx**x##*#+#x#*#=##*- .#=%###@#@#%%###@##%x#@# Esper Mansion
#+xxxx**#*##+#%##%%###x @######*@#%%####%##%%##%%###
#*xxx@###*##@#--%#%%x#%+ ==**=+*##%xx--###%%#%#### Hair Colour:
#*xx#*.@%x## +### -###x-==--- ##= ###+=###@#### #- Blue
#@xx# #%#=*## #%#x# -======.-#@x# #@=*######
#@x#.+# #x =-- @###x =====+ @.###..+=x### #x Eye Colour:
x#*@#.-#= .-=-. .======. #x++**@*@## * Grey
#xx##%.x% .. ======--..+###x+. x=###
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%%+###. . .++- .=x%x=xxx=*+*#x*+*%%x++@@%@*#%#@#= ##=*

Kyra is the last proper character to join the group, her motivation being
one of compassion. She is an Esper, one of a group of magic-users who help
the needy and heal the sick. After joining late in the game, Kyra leaves
the party once the Garuberk Tower has been destroyed, but returns at the
end after her job in Meese has been done.

For her age, Kyra is remarkably mature, if a little impetuous. She is one
of the Espers that are looking after the people of Meese, but her rage at
the villagers' despair causes her to head to the source of the illness.
After the party rescue her from the carnivorous trees, she decides to
accompany them to achieve her goal.

Although not much older than Chaz, she assumes a position of leadership in
her own eyes, seeing herself as the big sister of the group, especially of
Chaz. It even seems that Kyra has a fondness for Chaz that goes beyond mere
friendship, but she does not pursue this course. She is an active girl, who
makes quick decisions and follows them up immediately.

Kyra is the first person to mention Lutz, and believes that he will have be
able to help the party with their problems. She has what seems to be a
schoolgirl crush on Lutz, making him out to be handsome, intelligent and
charming. This is all very imaginative of her, as she also claims only to
have seen him once, and that was from afar. When Kyra discovers that Rune
is Lutz, she is initially disappointed and upset by his insensitive nature,
but later realises that Rune is a great man and worthy of his title.

Kyra's favoured weapons are slashers, and she wears mainly crowns and
robes.

Kyra's Techniques include simple curative, fire and gravity Techs.

Her Skills comprise restoration and several offensive and hindrance spells.

***************************************************************************
8.1.11. Seth CCSTH
***************************************************************************

--------------------------------------------------------------------------
|Joins Party: Outside Island Cave |Starting Level: 35 | Initial Stats |
|-------------------+----------------+-------------------| |
| Initial Equipment |Initial Techniques: - | HP - 233 |
| | | TP - -- |
| Head LACOCIRCLT +------------------------------------| Str - 50 |
| Right LACODAGGER |Initial Skills: SHADOW (26) | Men - 63 |
| Left RFLCSHIELD | CORRSION (18) MINDBLAST (13) | Agl - 50 |
| Body CYBER-SUIT | DTHSPELL (9) | Dex - 50 |
--------------------------------------------------------------------------

==################+ == Seth
@######################x#######x ����
x###################################+
x#######################################= Special
x########################################### (Scholar)
#############################################%
################@%##########x################### Age: 39
###-#######@%##%####=.+@+x@##@##%%#########+*x+%#-
### @#######%###@####xxxxx####@##########..*@@@@@## Sex: Male
##= ########@###x###@%#*@==@##@##%@#######x@xxx%%#%
%#+ #x=#####%x##x@##x@x@@@%@##x@##*###%###%#######% Lives:
#x # ####%##%%##%####################@###%#######% Unknown
#-# ####x##**@###*#x******# +x ## ##%x#######%
+.# .###%-%#x=+x*%#%=+***x+###%#@%*=x##x%######## Hair Colour:
x +###==x@#######*=*x***######*.-+#x+#x x#### Black
@###=+@#@# =%##** *@##%% #*=-- .#-#. ###
%x%#@+++xxx++x##+-*x++@%@x*-=-++ .# #@ ### Eye Colour:
#-#@+*xx%#@@%#%*-*x*x*@x@#xx+= +* ### Grey
##*#+**.. x###.+.+******=--=- # #####
#%#*+xx-.+*+###*xxx+=+*.==+- ######%##
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x=. @#@+*******+xx**#@+x%######@*- .@*= -+==--+===.++##@----
+-- @#*+******x+.+xxx%x.--=-= .---%x-===-==@@+===.*+%#@-===
===.x@#@******xxx=.--++*=----====+x=-=+*xxx+=-====*x%*= -===

Seth is not really one of the true party members of the game, but he is a
playable character, and therefore fits the sole criterion of this section.

Seth meets the party on the island east of Krup, introducing himself as an
archaeologist. The party are surprised to see him, but he behaves extremely
friendly and in a very polite manner, so they allow him to join the party.
Rune, however, is immediately suspicious of Seth, which is not a good sign.

Apart from the fact that Seth happened to be on the island in the first
place, he earns more suspicion from the dark abilities he possesses. He
also seems very powerful for an archaeologist. All of these suspicions are
confirmed when Seth becomes Dark Force outside the Soldiers' Temple, but
Seth's true nature remains a mystery. It is not entirely certain whether
Seth was a disguise used by Dark Force, or if Seth was really a normal
Parmanian that was possessed by Dark Force. The two schools of thought on
this subject are as follows:

If Seth was just Dark Force's guise, why does he scream in pain before
being ripped apart and revealing Dark Force. If he was merely a mask,
surely you would expect him to laugh evilly or something like that, then
simply morph into Dark Force. Also, he is noted to be 39 years of age.
Surely if he was but a manifestation of Dark Force, he would have no age.

If Seth was a normal archaeologist before Dark Force possessed him, you
would expect that he could be found in some town or village beforehand, or
at least be mentioned by someone somewhere. You'd think, being a scholar,
that he would be known at Motavia Academy. Also, how would Seth have got
to the island in the first place, having no mode of transportation?
Seth's favoured weapons are dagger, and he wears mainly bands and light
armours.

Seth cannot use any Techniques, which is unusual for a human.

His Skills include dark offensive and hindrance spells.

***************************************************************************
���������������������������������������������������������������������������
8.2. Non-Playable Characters CNPLC
___________________________________________________________________________
***************************************************************************

This section gives a brief description of each of the key characters that
do not join the party. They include allies, enemies and neutral beings,
both human and inhuman. Some of the characters are involved in the story
itself, some are encountered in the side quests, some are beings that have
a connection to an important character or event, and the others are only
notable references.

Academy Principal - Met in Motavia Academy in Piata.


Type: Parmanian

Initially a suspicious man, he commissions the


Guild to rid the academy basement of monsters. He
is a rather cowardly man, falling back on his
authority when necessary, but folding when faced
with power beyond his. Aside from this, he is a
good principal, and the academy has run well under
his administration.

Doctor Lubetz - Referred to by a statue in Motavia Academy.


Type: Statue

A respected scientist of two thousand years ago, he


is immortalized by a statue in the front lobby of
Motavia Academy.

Professor Holt - Referred to by Hahn.


Met in Birth Valley and Bio-Plant.
Type: Parmanian

Professor Holt is one of Hahn's teachers at the


academy. A rather absent-minded man, he led the
expedition into Birth Valley that ultimately led to
his disappearance. He is a scientist through and
through, sometimes blinding himself to matters more
important than his work.
Zio - Referred to by Academy Principal.
Met in Zio's Fort and Nurvus.
Type: Evil Being / Unique

The initial villain of the game, he is known as the


Black Magician. Responsible for the destruction of
Molcum and the petrification of Zema, and revered
as a god by a number of the residents of Kadary,
Zio is a force to be reckoned with early in the
story. It is only after facing him that the party
realises he is just a pawn in a much bigger game.
Zio is a cold, ruthless and intelligent man, his
only desire being to wipe out all life on Algo. To
this end he wreaks havoc and instills confusion,
waiting in anticipation for his master's return.

Hahn's Father - Met in the Armour Store in Krup.


Type: Parmanian

Hard-working and honest, Hahn's father is the local


blacksmith in Krup. Along with his wife, he owns
the armour store where Hahn grew up. Hahn's father
had always tried to teach his son the art of being
a blacksmith so that Hahn could take over the
family business, but Hahn was too interested in
books and studying to really pay attention. After
Hahn's decision to go to Motavia Academy, Hahn's
father disowned him. This was really more an act of
frightening Hahn into staying rather than actually
disowning him. However, Hahn didn't fall for it.

Hahn's Mother - Met in the Armour Store in Krup.


Type: Parmanian

A little more understanding than Hahn's father,


Hahn's mother tries to keep the peace between the
two men in her life. She appreciates her husband's
wish for Hahn to learn his father's trade, but also
respects Hahn's decision to study at the Adademy,
realising that he should use whatever gifts he has.

Saya - Met in the school in Krup.


Type: Parmanian

Saya is the schoolteacher in Krup, and also happens


to be Hahn's fiancee. How the two first met is not
mentioned in the story, but it would be fair to
assume that Hahn and Saya have been engaged for a
few years. She is a kind, attractive and smart
woman, adored and idolized by the children she
teaches. She is also a reasonably talented healer,
and looks after Alys when Alys falls ill.

Grandfather Dorin - Met in the northeast tent in Tonoe.


Type: Motavian

The chief of the Motavians, Grandfather Dorin is a


wise and knowledgable man. He calls himself the
information monger, and is generous with both his
knowledge and his possessions. He is an old friend
of Rune's, and the two help each other for their
mutual benefit and the good of the planet. Even
with his wisdom, however, Dorin can be a little
careless with his speech.

Pana - Met in the northeast tent in Tonoe.


Type: Motavian

Gryz's little sister, Pana was brought to Tonoe by


her brother after Zio destroyed Molcum. She doesn't
say too much, and doesn't really interact in the
story, but she is Gryz's only family and Gryz
leaves the party to look after her.

Seed - Met in Bio-Plant.


Type: AI

Seed is the control system of the Bio-Plant, and


Rika's 'father'. He is a vastly intelligent system
with extensive knowledge of genetic engineering. He
used the scientific knowledge of the ancients and
refined it over the last thousand years to create
Rika. After the Bio-Plant began creating monsters
due to abnormal signals, Seed realised that he must
shut himself down, but did not want Rika to die in
the process. Hence, once Rika has left with the
party, Seed's part in the story ends with his self-
destruction.

Guild Receptionist - Met in the Hunters' Guild in Aiedo.


Type: Parmanian

This woman is the point of contact between the


hunters and the Guild. The party can speak to the
receptionist to be given information about current
available jobs, and can also take these jobs from
the Guild through her. Plus, she is the person to
see to claim the commission for completed jobs.

Sand Worm Ranch Owner - Referred to by Guild Receptionist.


Met in Mile.
Type: Parmanian

The owner of the sand worm ranch is initially a


man full of hopes for the future, but after his
prized pets become too big to handle, he realises
that he can no longer look after them. He posts a
request to the Hunters' Guild, and the party can
take this job afterwards. After the party take
care of the fully grown sand worm, the ranch owner
is understandably upset. Even though he lost his
dream, the ranch owner seemed to be the sort of
man who would prosper again. However, fate has
another cruel stab at the entrepreneur, as he is
later killed by the Black Energy Wave.

Juza - Met in Zio's Fort.


Type: Evil Being / Warlock

Seemingly Zio's right-hand man, Juza is a powerful


mage whose sole purpose is to protect his master.
He blocks the entrance to the upper level of Zio's
Fort, as the staircase that leads there is only
accessible after Juza's demise.

Tinkerbell - Referred to by Guild Receptionist.


Met in the eastern house in Aiedo.
Type: Parmanian

This little girl loses her pet dog Rocky, and her
parents commission the Guild to find the dog for
her. After the party accepts this job from the
Guild, Tinkerbell does not need to be spoken to at
all, as she gives no valuable information.

Tinkerbell's Father - Met in the eastern house in Aiedo.


Type: Parmanian

Tinkerbell's father is the man who sends the


request to the Guild to find his daughter's pet.
In this job, the party will need to speak to the
man to get more details about the commission and
a few clues about Rocky.

Tinkerbell's Mother - Met in the eastern house in Aiedo.


Type: Parmanian

Like her husband, Tinkerbell's mother is a useful


person to speak to in the second Hunters' Guild
job, as she can give a few hints as to how to find
Rocky, her daughter's dog.

Rocky - Referred to by Guild Receptionist.


Met in either Krup, Monsen or Termi.
Type: Dog

This fat, white dog is Tinkerbell's pet. It can be


seen in either Krup, Monsen or Termi, even before
the second job is available from the Guild. Rocky
has a penchant for sweet things, and this knowledge
is useful when the party attempt to capture him.
Earthquake Man - Met in Monsen.
Type: Parmanian

This man is found outside in the eastern part of


Monsen, just above the crack in the ground. When
the party speak to him, an earthquake follows, and
the party can learn of the problems that Monsen
have been having. This leads to a visit to the
Plate System in order to stop the earthquakes.

Alis Landale - Referred to by a statue in Termi.


Type: Statue

This heroine of legend is revered by the residents


of Termi, as she once stayed in this village. The
statue in the centre of the village represents Alis
Landale, and tourists come from miles around to see
the sights that Termi has to offer because of her.
You may also have noticed that the spaceship found
under Tyler is named after her.

Gy-Laguiah - Met in Ladea Tower and Climate Control Centre.


Type: Darkspawn / Demon

This agent of Zio is first encountered in Ladea


Tower, after Rune succeeds in breaking the barrier
around the Psycho-wand. It had been awaiting their
arrival, and attempts to take the Psycho-wand as
soon as it is released. The party fight this demon
to prevent this from happening. Another Gy-Laguiah
is found guarding the entrance to the Climate
Control Centre, but this one is not very talkative.

Dark Force - Referred to by Zio.


Met in Kuran, Garuberk Tower and Soldiers' Temple.
Type: Dark Force

The physical manifestation of The Profound Darkness


in Algo, Dark Force is a being of pure evil. Every
thousand years, when the seal is at its weakest,
Dark Force appears to wreak havoc and attempt to
break open the dimensional door, but is always
defeated by a group of brave heroes. However, since
the planet Parma was destroyed, the seal has been
drastically weakened, and this has caused there to
be more than just one incarnation of this vile
creature. Each Dark Force is a difficult opponent.

Dorm Caretaker - Referred to by Guild Receptionist.


Met in the Academy Dormitory in Piata.
Type: Parmanian
This man is responsible for looking after the
students at Motavia Academy who stay in the dorms
in the northwest corner of Piata. After one of the
female students disappears, he posts a request to
the Guild to help find her. The party must speak to
the Dorm Caretaker in the third Hunters' Guild job
to get details about the commission.

Student Cult Devotee - Referred to by Dorm Caretaker.


Met in the church in Kadary.
Type: Parmanian

This girl is the missing student in the third Guild


job, and is initially a devotee of Zio's cult.
After Zio's demise, she is found wandering around
the church in Kadary, dazed. Due to malnutrition,
the girl falls ill, and is taken to the Inn.

Caring Old Man - Met in the Inn in Kadary.


Type: Parmanian

In the third Hunters' Guild job, after the missing


student is found she collapses and is taken to the
Inn in Kadary. The old man who looks after her
tells the party that they must bring the girl some
food with high nutritional value. The old man has
no further involvement in the game.

Eddie - Referred to by Guild Receptionist.


Met in the eastern house in Monsen.
Type: Parmanian

This woman lives just outside the large crack in


Monsen, and has always been worried that her son
Tallas might accidentally fall down it. Alas, this
does happen a little later, and so Eddie requests
the aid of the Hunters' Guild. In the fourth Guild
job, the party must speak to Eddie to allow them
access to the crack in the ground. After rescuing
Tallas, the party can return to the woman and get
the commission sent to the Guild.

Tallas - Referred to by Eddie.


Met in The Hole.
Type: Parmanian

The young boy Tallas is at the focus of the fourth


Hunters' Guild job. While playing outside, he
accidentally falls down the crack in Monsen. If the
party take the job, they must follow Tallas into
the cave beneath Monsen, and rescue him from the
Fract Ooze that had eaten him. Strangely, Tallas is
not too shaken by his close shave with digestion,
and thanks the party in a matter-of-fact way before
running back home (picking up his shoes en route).

Chaos Sorcerer - Met on the shuttle after Zelan.


Type: Evil Being / Sorcerer

Nothing more than a sneaky saboteur, this Chaos


Sorcerer is the only one of its kind that engages
the party in conversation. After the party leave
Zelan on the shuttle, the Chaos Sorcerer is found
in the engine room, attempting to sabotage their
flight to Kuran. After he is defeated by the party,
it turns out that he had been successful, and the
group are forced to crash on Dezolis.

Gyuna - Met in the bar in Ryuon.


Type: Dezolisian

The proprietor of the bar in Ryuon, and a friend of


Raja's, Gyuna is Dezolis' answer to Grandfather
Dorin. The party must speak to this man in order to
learn the method of gaining access to the Landale.
He has other topics that he can discuss, but none
of them is important to the game.

Tyler - Referred to by the grave in Tyler.


Type: Grave

The founder of the town in which he is buried,


Tyler was the captain of a Parmanian spaceship that
crashed on Dezolis many centuries ago. To honour
his death, and to protect the secret of the ship's
location, the Parmanians erected a monument to
Tyler in the town to which his name was given. The
grave is, in fact, the entrance to the hangar where
the Landale is hidden.

Musk Cat Chief - Met in Mysterious Valley.


Type: Musk cat

A completely optional area of the game is a strange


place called Mysterious Valley, home to the musk
cats. They are a race of small orange felines, each
capable of speech, and led by a much larger chief.
The musk cats have a fond remembrance of Chaz,
although this may be due to his inherited legacy as
a destined Protector of Algo. The musk cat chief
gives the party the Silver Tusk, entrusted to his
care a long time ago, as he feels that they are
worthy to take care of this secret treasure.

D-Elm-Lars - Met in Climate Control Centre.


Type: Evil Being / Witch
This witch is found in the Climate Control Centre,
as a trap for the party should they think that the
Dezolis snowstorm is caused by a malfunction in
this system. His sole purpose is to kill the party,
but he is not any sort of challenge to them.

Off-Duty Esper - Met in the clinic in Meese.


Type: Esper

In order for the party to continue the plot of the


game, they must speak to this Esper who is found in
the right-hand room on the top floor of the clinic
in Meese. Doing this will cause Raja to fall sick
from the Black Energy Wave, and promptly alert the
party to Kyra's courageous (if somewhat futile)
attempt to enter the Garuberk Tower.

Lutz - Referred to by Kyra.


Met in Esper Mansion (technically).
Type: Esper

You could say that this should be in the playable


character section, as Lutz is in fact in the form
of Rune. However, Lutz is a different person, from
two millenia ago, who was a great wizard. He, too,
defeated Dark Force with a group of allies, and
through his magic was able to transfer his spirit
into a Telepathy Ball. As leader of the Espers, he
chose a worthy subject to carry his will, and they
became Lutz. As each host grew older, they selected
a new Lutz, and passed their combined knowledge
onto their successor. Rune is the fifth-generation
Lutz, and possesses all the knowledge of his
predecessors.

Dezolisian Priest - Met in Gumbious Temple.


Type: Dezolisian

This nameless cleric is the keeper of the Eclipse


Torch, a holy relic stored in Gumbious Temple. When
the party request to borrow the torch, he flatly
refuses, but his stubbornness is punished by the
Eclipse Torch's theft by a trio of Xe-A-Thouls. In
return for the party reclaiming the temple's sacred
flame, the Dezolisian priest agrees to lend them
the Eclipse Torch.

Xe-A-Thouls - Met in Gumbious Temple and Air Castle.


Type: Evil Beings / Witches

These three witches are the servants of Lashiec,


and are first encountered by the party in Gumbious
Temple. The Xe-A-Thouls steal the Eclipse Torch,
and take it back with them to the Air Castle, an
ancient fortress that once floated above Parma.
The party must defeat the Xe-A-Thouls in the Air
Castle in order to pass the invisible barrier that
blocks entry to the castle's basement.

Lashiec - Referred to by Rune.


Met in Air Castle Basement.
Type: Evil Being / Unique

Lashiec was the king of the Air Castle when it


flourished two thousand years ago, but he was slain
by the first Lutz and the castle was thought to be
destroyed. However, since the rise in the Darkness'
power, Lashiec and his stronghold have reappeared,
albeit in a more twisted form. Lashiec is behind
the theft of the Eclipse Torch, although it seems
certain that his only interest in Dezolis' sacred
relic is to use it as bait to lure Lutz and his
companions. His need for revenge, coupled with the
malign influence of the Darkness, has turned
Lashiec into a wretched creature, imprisoned in his
own castle. When the party find him, he expresses
his intent to trap them there with him, but with
his defeat, he and the Air Castle are destroyed.

Dezolisian Bishop - Met under Gumbious Temple.


Type: Dezolisian

After the party defeat the second Dark Force, and


the Garuberk Tower is no more, Gumbious Temple
explodes. Under its ruins, the party find a secret
chamber, where the bishop of Gumbious Temple is
discovered. He speaks to the party of Dark Force,
and reveal the existence of its master, The
Profound Darkness. The Dezolisian bishop also tells
the party of Rykros, where the secrets of Algo are
supposed to be found.

The Profound Darkness - Referred to by Dezolisian Bishop.


Met in The Edge.
Type: Profound Darkness

The ultimate evil, The Profound Darkness is a being


filled with hate, anger and hostility. Many eons
ago, the Darkness was trapped by its 'brother', The
Great Light, in another dimension, following a
battle that stretched over many years. It, like The
Great Light, were once part of a divine spiritual
being that was split into two. The dimensional
portal that trapped the Darkness was closed by a
great seal, known today as the Algo star system.

Chief of Uzo - Referred to by Guild Receptionist.


Met in southwest house in Uzo.
Type: Parmanian

The chief of Uzo has two daughters, both of whom


went shopping in Aiedo. After about a month, the
chief began to get concerned, and sent a request to
the Hunters' Guild for help in finding them. This
man, who lives in the southwest house of Uzo, is
the person to speak to after accepting the fifth
Hunters' Guild job.

Chief's Daughters - Referred to by Chief of Uzo.


Met in prison in Aiedo.
Type: Parmanians

These two girls can initially be met in the Inn in


Aiedo, and if the party speak to the girls before
resting at the Inn, you can witness them attempting
to run out without paying. They get caught, as you
would expect, and are thrown into jail. This event
has no importance until the fifth Hunters' Guild
job, when their father requests that the party find
his daughters. They must pay the girls' bail in
order to complete this job.

Mr. Culvers - Referred to by Guild Receptionist.


Met in northwest house in Torinco.
Type: Parmanian

The Culvers family used to take regular trips to


Termi, where they spent many a happy drinking in
the delights of that fair village. Alas, the young
boy of the family becomes ill, and his Mr. Culvers
thinks that perhaps something to remind his son of
their time in Termi may help him to get better.
Because he is unable to get to Termi himself, Mr.
Culvers posts a request to the Hunters' Guild for
help, and this becomes the sixth Guild job.

Mr. Culvers' Son - Met in northwest house in Torinco.


Type: Parmanian

The young Culvers boy is ill when first encountered


by the party, although the doctors that have seen
him are convinced that there is nothing wrong with
him, and that his condition is psychological. In
the sixth Hunters' Guild job, Mr Culvers, the boy's
father, requests that the party bring something to
his son that will remind him of Termi. He hopes
that this might cause him to get better. When Chaz
wields the replica of Alis' sword in front of the
boy, Mr Culvers' son does begin to feel better, and
Chaz allows him to keep the sword.

Mr. Sekreas - Referred to by Guild Receptionist.


Met in northeast house in Torinco.
Type: Parmanian

Mr. Sekreas is an avid animal lover, and when a new


breed of bird is discovered on his island, he helps
the species by helping them flourish in a nearby
cave. Unfortunately, the rappy birds soon outgrow
their rocky home, and begin to plunder the fields
around the village of Torinco, so the villagers
decide they must be destroyed. Mr. Sekreas posts a
request to the Hunters' Guild asking for help to
destroy the chief bird, but his intention is not to
have the bird killed at all. His hope is that the
hunters will be defeated by the bird so that the
villagers will be disuaded from their attempts to
exterminate it. The party must fight the bird in
the seventh Guild job, but when the party defeat
it, the bird escapes and Mr. Sekreas intervenes,
explaining his original plan. He had no intention
to pay the commission, but the party are kind
enough to let him off.

Old Man in Zema - Referred to by Guild Receptionist.


Met in northeast house in Zema.
Type: Parmanian

As if Zema hadn't had enough trouble, near the end


of the game it becomes overrun with machines. The
machines are not hostile, but the villagers are
understandably afraid. To this end, an old man who
resides in Zema sends a request to the Hunters'
Guild, and this becomes the final Guild job. The
party must speak to this man, located in the
northeast corner of the village, in order to gain
access to Vahal Fort.

Daughter - Met in Vahal Fort.


Type: AI

Before the Great Collapse, Mother Brain designed a


new control system to govern the Algo network, just
in case an emergency did occur. When Parma exploded
and the system collapsed, it was thought that the
plan had never been put into action, but this
supposition was false. Even though a new, less
intrusive, control system was now in place on the
artificial satellite Zelan, the Daughter project
had already reached the prototype stage on Motavia.
Nurvus had kept Daughter dormant while it managed
the planet's environment, but after the party shut
down Nurvus, Daughter is awakened. As its function
is to manage the systems of Algo, Daughter begins
to send signals to the rest of the control centres,
but is unaware of its network isolation. As there
is no response from the other systems, Daughter
decides to remove the rogue AIs, and sends machines
to regain its control. In the eighth Guild job, the
party trace the source of the machines to Vahal
Fort, and find the prototype Daughter there. They
try to reason with it, but eventually realise that
they have to shut it down.

Le Roof - Met in Silence Temple.


Type: Guardian

This being is best described as the lord of Rykros,


responsible for guarding its existence and passing
on the secrets of Algo to those worthy enough to be
called Protectors. It isn't quite clear whether Le
Roof is a physical entity or simply a spirit, but
he is a wise and compassionate being. His role is
to remind the Protectors of Algo of their duty, but
he can only do this after they have proved their
identity by passing De-Vars and Sa-Lews.

De-Vars - Met in Strength Tower.


Type: Guardian

The guardian of the Strength Tower is a large being


of red flame, whose sole purpose is to test the
party in combat. He is a master of physical power,
and holds three of the Rings of the Stars that he
gives to the party once they have passed his test.

Sa-Lews - Met in Courage Tower.


Type: Guardian

The guardian of the Courage Tower is a large being


of blue flame, whose sole purpose is to test the
party in combat. He is a master of magical power,
and holds two of the Rings of the Stars that he
gives to the party once they have passed his test.

The Great Light - Referred to by Le Roof.


Type: The Great Light

Not much is said about The Great Light in the game,


as he departed from Algo may eons ago. He, like The
Profound Darkness, was once part of a celestial
spirit. After the spirit split into two, the Light
and the Darkness waged a massive battle. After a
long fight, The Great Light emerged victorious, and
banished his 'brother' to another dimension,
placing the Algo star system as a seal to its
doorway. Before he left, he created Rykros as a
sign of the seal's weakening, and Protectors to
push back the Darkness should it attempt escape.

Elsydeon - Referred to by Rune.


Met in Sacred Sword Cave.
Type: Sword

You may (rightly) question why I regard Elsydeon as


a character, and my response is that it is met by
Chaz, and speaks with him. You may disagree with my
classification, but I'm sure Rune doesn't. The
sword embodies all the spirits of the heroes that
fought the Darkness, and it chooses whom is worthy
to wield it. Since the Great Collapse, Elsydeon has
been stored in the lowest level of the Esper
Mansion, awaiting the arrival of the next Protector
of Algo. Rune, as Lutz, chose Chaz for this task,
and Elsydeon is satisfied with his decision.

Alys Illusion - Met in Anger Tower.


Type: Illusion

This illusion is used by Re-Faze to instill anger


into Chaz, the purpose being to test his strength
of will and determine his worth.

Re-Faze - Met in Anger Tower.


Type: Guardian

On the top of the Anger Tower resides another


guardian of Rykros, but he seems a little more
chaotic than his brethren. When the party attempt
to enter the Anger Tower, Re-Faze determines if
they are worthy of entrance. Only after Chaz has
acquired Elsydeon do the party pass his scrutiny,
but this is only the beginning of Re-Faze's trials.
Once Chaz defeats the illusion of Alys on the top
floor of the tower, Re-Faze appears. Chaz is
angered by the situation, and Re-Faze tells him
that there is a way for Chaz to turn his rage into
power. If Chaz declines Re-Faze's offer to learn of
this ability, Re-Faze grants him Megid.

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9. Character Statistics CCRST

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The following lists detail the statistics and required EXP for each
character, based upon their current Level. For the moment, these lists only
show the statistics up to the last Level that requires less than a million
EXP, but I will add the remaining entries once I have obtained them all.
Chaz - Initial Technique: RES
Skill 1 Skill 2 Skill 3 Skill 4 Skill 5
EARTH CROSSCUT AIRSLASH RAYBLADE EXPLODE
--------------------------------------------------------------
|Lv | EXP | HP | TP |STR|MEN|AGL|DEX|Techs |S1 S2 S3 S4 S5 |
|---+-------+----+----+---+---+---+---+------+---------------|
| 1 | 0 | 25 | 10 | 8 | 6 | 7 | 5 | | 3 |
| 2 | 21 | 31 | 13 | 9 | 7 | 8 | 6 | | 4 |
| 3 | 109 | 34 | 17 |11 | 8 | 9 | 7 | | 4 |
| 4 | 293 | 39 | 19 |13 | 9 |10 | 8 |TSU | 5 |
| 5 | 625 | 49 | 22 |14 |10 |11 | 9 | | 5 |
| 6 | 1145 | 53 | 28 |15 |11 |12 |10 | | 6 1 |
| 7 | 1902 | 62 | 32 |17 |12 |13 |12 | | 6 1 |
| 8 | 2933 | 67 | 34 |18 |13 |14 |13 |HINAS | 6 1 |
| 9 | 4276 | 74 | 37 |20 |14 |15 |15 |RYUKA | 7 2 |
|10 | 5974 | 77 | 40 |21 |15 |16 |16 | | 7 2 |
|11 | 8078 | 86 | 43 |23 |16 |17 |17 |ANTI | 8 2 |
|12 | 10623 | 93 | 44 |24 |17 |18 |18 |ZAN | 8 3 |
|13 | 13645 | 97 | 47 |25 |18 |20 |20 | | 8 3 1 |
|14 | 17197 |101 | 53 |26 |19 |21 |21 |RIMPA | 9 3 2 |
|15 | 21315 |108 | 58 |28 |20 |22 |22 | | 9 4 2 |
|16 | 26044 |117 | 62 |30 |21 |23 |23 |GIRES | 9 4 2 |
|17 | 31417 |120 | 66 |31 |22 |24 |25 |GITHU |10 5 2 |
|18 | 37486 |123 | 70 |32 |23 |25 |26 | |10 5 3 |
|19 | 44286 |126 | 72 |34 |24 |27 |28 | |11 6 3 |
|20 | 51871 |131 | 73 |35 |26 |29 |29 | |11 6 3 |
|21 | 60270 |139 | 79 |36 |28 |30 |30 |BROSE |12 6 4 |
|22 | 69535 |146 | 83 |37 |29 |31 |31 | |12 7 4 |
|23 | 79697 |150 | 84 |38 |30 |32 |32 |GIZAN |12 7 5 |
|24 | 90806 |158 | 89 |39 |31 |33 |33 | |13 8 5 |
|25 |102897 |167 | 92 |40 |32 |34 |34 |REVER |13 8 5 |
|26 |116020 |174 | 95 |42 |33 |36 |36 | |14 8 5 |
|27 |130211 |183 |101 |43 |34 |37 |37 | |14 9 6 1 |
|28 |145519 |187 |102 |45 |35 |38 |38 | |15 9 6 1 |
|29 |161985 |190 |106 |46 |36 |39 |39 | |15 9 6 1 |
|30 |179647 |199 |107 |47 |37 |40 |40 | |16 10 7 2 |
|31 |198550 |204 |113 |48 |38 |41 |41 |NATHU |16 10 7 2 |
|32 |218731 |210 |115 |50 |39 |42 |42 | |16 10 7 2 |
|33 |240239 |220 |117 |51 |40 |43 |43 | |17 11 7 3 |
|34 |263112 |227 |120 |52 |41 |44 |44 | |17 11 8 3 |
|35 |287389 |234 |126 |53 |42 |45 |45 | |18 12 8 3 1 |
|36 |313109 |244 |127 |55 |43 |46 |46 |NARES |18 12 8 4 1 |
|37 |340321 |249 |129 |56 |45 |47 |47 |NAZAN |19 12 9 4 1 |
|38 |369071 |254 |131 |57 |46 |48 |48 | |19 13 9 4 1 |
|39 |399392 |259 |137 |58 |47 |49 |49 | |20 13 9 4 2 |
|40 |431333 |267 |142 |60 |48 |51 |50 | |20 14 9 5 2 |
|41 |464929 |274 |145 |61 |49 |52 |51 | |21 14 10 5 2 |
|42 |500227 |278 |148 |63 |50 |53 |52 | |21 14 10 5 2 |
|43 |537267 |287 |152 |65 |51 |54 |53 | |22 15 10 6 3 |
|44 |576100 |290 |157 |66 |52 |56 |54 | |22 15 11 6 3 |
|45 |616755 |297 |162 |67 |53 |57 |55 | |22 16 11 6 3 |
|46 |659275 |302 |166 |69 |54 |58 |56 | |23 16 11 7 4 |
|47 |703706 |306 |167 |70 |55 |59 |57 | |23 17 12 7 4 |
|48 |750092 |310 |172 |71 |56 |61 |58 | |23 17 12 7 4 |
|49 |798472 |313 |174 |73 |57 |62 |59 | |24 18 12 8 5 |
|50 |848890 |322 |175 |75 |58 |64 |60 | |24 18 13 8 5 |
|51 |901390 |327 |179 |76 |59 |65 |61 | |24 19 13 9 5 |
|52 |956006 |333 |183 |77 |61 |67 |62 | |25 19 13 9 5 |
--------------------------------------------------------------

Alys - Initial Techniques: FOI,SHIFT,SANER


Skill 1 Skill 2 Skill 3
VORTEX MOONSHAD DEATH
--------------------------------------------------------
|Lv | EXP | HP | TP |STR|MEN|AGL|DEX|Techs |S1 S2 S3 |
|---+-------+----+----+---+---+---+---+------+---------|
|7 | 2457 | 53 | 40 |12 |12 |15 |13 | | 5 |
|8 | 3778 | 61 | 43 |14 |13 |17 |15 |ZAN | 5 |
|9 | 5507 | 67 | 49 |15 |14 |19 |16 | | 5 |
|10 | 7690 | 76 | 51 |16 |15 |20 |18 | | 6 1 |
|11 | 10393 | 83 | 56 |17 |16 |21 |20 | | 6 1 |
|12 | 13663 | 92 | 61 |18 |17 |22 |21 | | 7 2 |
|13 | 17549 |102 | 66 |19 |18 |23 |23 | | 7 2 1 |
|14 | 22115 |107 | 72 |20 |19 |24 |24 |GIFOI | 7 2 2 |
|15 | 27407 |113 | 79 |22 |20 |26 |25 | | 8 3 3 |
|16 | 33482 |119 | 83 |23 |22 |28 |27 | | 8 3 3 |
|17 | 40389 |129 | 90 |25 |23 |29 |28 | | 9 4 4 |
|18 | 48187 |135 | 95 |26 |24 |31 |29 |GIZAN | 9 4 4 |
|19 | 56932 |139 |100 |27 |26 |32 |31 | | 9 4 4 |
|20 | 66679 |147 |103 |28 |27 |34 |32 | | 9 5 4 |
|21 | 77474 |150 |106 |29 |28 |36 |34 | |10 5 5 |
|22 | 89382 |159 |110 |30 |30 |37 |36 | |10 5 5 |
|23 |102446 |165 |112 |32 |31 |39 |38 | |10 6 5 |
|24 |116733 |170 |114 |33 |32 |40 |39 |NAFOI |11 6 5 |
|25 |132284 |174 |118 |34 |33 |42 |40 | |11 6 6 |
|26 |149155 |184 |125 |35 |34 |43 |41 | |11 7 6 |
|27 |167403 |193 |129 |36 |35 |44 |43 |NAZAN |12 7 6 |
|28 |187090 |202 |133 |37 |36 |45 |45 | |12 8 6 |
|29 |208254 |208 |135 |38 |38 |47 |46 | |13 8 7 |
|30 |230963 |212 |140 |40 |39 |48 |48 | |13 9 7 |
|31 |255266 |215 |145 |41 |40 |50 |49 | |13 9 7 |
|32 |281211 |219 |147 |42 |41 |51 |51 | |14 9 8 |
|33 |308855 |228 |152 |43 |42 |52 |52 | |14 10 8 |
|34 |338255 |233 |159 |45 |43 |53 |53 | |14 10 8 |
|35 |369465 |241 |166 |47 |45 |54 |54 | |15 10 9 |
|36 |402540 |246 |172 |48 |46 |55 |55 | |15 11 9 |
|37 |437532 |251 |175 |50 |47 |56 |56 | |15 11 9 |
|38 |474492 |254 |181 |52 |49 |58 |57 | |16 12 9 |
|39 |513482 |258 |186 |54 |50 |60 |59 | |16 12 10 |
|40 |554546 |264 |188 |55 |51 |61 |60 | |16 12 10 |
|41 |597744 |270 |191 |56 |52 |63 |61 | |16 13 10 |
|42 |643127 |278 |195 |58 |53 |65 |63 | |17 13 10 |
|43 |690756 |286 |201 |59 |55 |67 |65 | |17 13 11 |
|44 |740679 |293 |207 |60 |56 |68 |66 | |18 13 11 |
|45 |792952 |298 |211 |61 |57 |69 |67 | |18 14 11 |
|46 |847630 |301 |214 |63 |58 |70 |68 | |19 14 11 |
|47 |904760 |305 |220 |65 |59 |71 |70 | |19 14 12 |
|48 |964406 |312 |227 |66 |60 |72 |72 | |19 15 12 |
--------------------------------------------------------

Hahn - Initial Techniques: RES,GELUN


Skill 1 Skill 2 Skill 3
VISION ASTRAL ELIMINAT
--------------------------------------------------------
|Lv | EXP | HP | TP |STR|MEN|AGL|DEX|Techs |S1 S2 S3 |
|---+-------+----+----+---+---+---+---+------+---------|
| 1 | 0 | 21 | 25 | 6 | 8 | 4 | 5 | | 5 |
| 2 | 23 | 27 | 27 | 7 |10 | 4 | 6 | | 5 |
| 3 | 116 | 30 | 32 | 8 |11 | 5 | 8 |WAT | 5 |
| 4 | 318 | 33 | 39 | 8 |12 | 6 | 9 | | 5 |
| 5 | 685 | 38 | 47 | 9 |14 | 7 |10 | | 6 |
| 6 | 1256 | 45 | 50 |10 |16 | 8 |11 |ANTI | 6 |
| 7 | 2085 | 51 | 55 |11 |18 | 9 |13 |DORAN | 6 |
| 8 | 3214 | 55 | 64 |12 |20 |10 |14 | | 7 |
| 9 | 4689 | 62 | 71 |13 |21 |11 |15 |ZAN | 7 |
|10 | 6549 | 70 | 78 |14 |22 |12 |16 |VOL | 8 |
|11 | 8853 | 73 | 87 |15 |23 |13 |18 |GIRES | 8 |
|12 | 11640 | 81 | 93 |16 |24 |14 |19 |RIMPA | 8 |
|13 | 14948 | 85 | 97 |16 |25 |14 |20 |RIMIT | 9 |
|14 | 18834 | 90 |104 |17 |26 |15 |21 | | 9 |
|15 | 23344 | 92 |109 |18 |27 |16 |22 | | 9 |
|16 | 28514 | 97 |111 |19 |29 |17 |24 |GIWAT |10 |
|17 | 34400 |100 |118 |20 |31 |18 |26 | |10 |
|18 | 41047 |108 |123 |20 |32 |19 |28 | |11 |
|19 | 48499 |115 |132 |21 |34 |20 |29 | |11 |
|20 | 56799 |118 |141 |22 |36 |21 |30 | |12 |
|21 | 66003 |123 |144 |23 |38 |22 |32 |GIZAN |12 |
|22 | 76146 |131 |149 |23 |40 |23 |33 | |12 |
|23 | 87280 |134 |151 |24 |41 |24 |34 |NARES |13 |
|24 | 99447 |139 |153 |25 |42 |24 |35 | |13 |
|25 |112693 |143 |157 |26 |43 |25 |36 | |13 |
|26 |127072 |145 |162 |26 |44 |25 |38 | |14 |
|27 |142616 |149 |170 |27 |45 |26 |39 | |14 |
|28 |159386 |155 |178 |28 |47 |27 |40 |NAWAT |15 |
|29 |177420 |159 |185 |29 |48 |28 |41 | |15 1 |
|30 |196765 |164 |192 |30 |49 |29 |42 | |15 1 1 |
|31 |217464 |172 |194 |31 |50 |30 |43 | |16 2 1 |
|32 |239566 |175 |202 |31 |51 |31 |44 | |16 2 1 |
|33 |263122 |177 |205 |32 |53 |32 |46 |SAVOL |16 3 1 |
|34 |288166 |185 |212 |32 |55 |33 |47 | |17 3 2 |
|35 |314757 |191 |217 |33 |56 |34 |49 | |17 4 2 |
|36 |342928 |193 |222 |34 |57 |35 |51 | |18 4 2 |
|37 |372739 |198 |224 |35 |59 |36 |52 |NAZAN |18 5 2 |
|38 |404228 |206 |226 |36 |61 |37 |53 | |18 5 2 |
|39 |437440 |212 |235 |37 |62 |38 |55 | |19 6 3 |
|40 |472425 |216 |239 |38 |63 |38 |56 | |19 6 3 |
|41 |509223 |221 |242 |39 |64 |39 |58 | |19 7 3 |
|42 |547883 |225 |245 |40 |65 |40 |60 | |20 7 3 |
|43 |588453 |227 |250 |40 |66 |41 |61 | |20 8 4 |
|44 |630978 |235 |257 |41 |67 |42 |63 | |20 8 4 |
|45 |675502 |240 |262 |42 |69 |43 |65 | |21 9 4 |
|46 |722072 |248 |267 |43 |70 |44 |66 | |21 9 5 |
|47 |770741 |251 |270 |44 |72 |45 |67 | |22 10 5 |
|48 |821546 |259 |272 |45 |74 |46 |68 | |22 10 5 |
|49 |874536 |261 |274 |46 |76 |47 |69 | |22 10 6 |
|50 |929763 |269 |276 |46 |77 |48 |70 | |23 11 6 |
|51 |987259 |277 |279 |47 |79 |48 |72 | |23 11 6 |
--------------------------------------------------------

Rune - Initial Techniques: FOI,WAT,GRA,AROWS,HINAS,RYUKA


Skill 1 Skill 2 Skill 3 Skill 4 Skill 5 Skill 6 Skill 7
FLAELI HEWN DIEM TANDLE EFESS NEGATIS LEGEON
--------------------------------------------------------------------
|Lv | EXP | HP | TP |STR|MEN|AGL|DEX|Techs |S1 S2 S3 S4 S5 S6 S7 |
|---+-------+----+----+---+---+---+---+------+---------------------|
|17 | 43379 | 93 |136 |15 |38 |22 |21 | |12 5 |
|18 | 51764 | 95 |143 |16 |40 |23 |22 |GIWAT |12 5 |
|19 | 61163 | 97 |151 |17 |42 |24 |23 |GIFOI |13 6 |
|20 | 71630 |102 |155 |19 |43 |25 |24 |SEALS |13 6 |
|21 | 83280 |106 |158 |19 |45 |27 |26 |REVER |14 6 |
|22 | 96022 |112 |163 |20 |47 |28 |27 | |14 7 |
|23 |110061 |115 |173 |21 |49 |29 |29 |GIGRA |15 7 |
|24 |125401 |118 |176 |22 |51 |30 |31 | |15 7 1 |
|25 |142109 |124 |184 |23 |53 |31 |33 |NAFOI |16 8 1 |
|26 |160235 |127 |196 |24 |55 |32 |35 |NAWAT |16 8 2 |
|27 |179841 |130 |204 |25 |57 |33 |36 | |17 9 2 1 |
|28 |200981 |132 |207 |26 |59 |34 |37 | |17 9 3 2 |
|29 |223717 |136 |216 |27 |61 |35 |39 | |18 10 3 2 1 |
|30 |248110 |143 |221 |27 |63 |36 |40 |NAGRA |18 10 4 3 2 |
|31 |274208 |149 |224 |28 |65 |37 |41 | |19 10 4 3 2 |
|32 |302077 |156 |234 |28 |67 |38 |43 | |19 11 4 4 3 1 |
|33 |331771 |159 |245 |29 |68 |39 |44 | |19 11 5 4 4 1 |
|34 |363350 |164 |255 |30 |70 |41 |45 | |20 12 5 5 4 2 |
|35 |396877 |167 |263 |31 |72 |42 |46 | |20 12 6 5 5 2 1 |
|36 |432397 |173 |272 |32 |73 |43 |47 | |21 12 6 5 6 3 1 |
|37 |469978 |175 |282 |33 |75 |44 |48 | |21 13 6 6 7 3 2 |
|38 |509680 |179 |288 |34 |77 |45 |49 | |22 13 7 6 7 3 2 |
|39 |551557 |184 |296 |35 |79 |46 |51 | |22 14 7 6 8 4 3 |
|40 |595670 |189 |304 |36 |80 |48 |53 | |23 14 7 7 9 4 3 |
|41 |642072 |191 |312 |36 |82 |49 |55 | |23 14 8 7 10 4 4 |
|42 |690824 |193 |316 |37 |84 |50 |56 | |24 15 8 7 10 5 4 |
|43 |741975 |195 |319 |37 |86 |51 |57 | |24 15 9 8 11 5 5 |
|44 |795595 |201 |327 |37 |88 |52 |59 | |25 15 9 8 11 6 5 |
|45 |851737 |205 |338 |37 |90 |53 |60 | |25 16 9 8 11 6 6 |
|46 |910461 |208 |347 |37 |92 |54 |62 | |25 16 10 8 12 6 6 |
|47 |971824 |214 |357 |37 |93 |55 |63 | |26 16 10 9 12 7 6 |
--------------------------------------------------------------------

Gryz - Initial Technique: BROSE


Skill 1 Skill 2 Skill 3
CRASH WAR CRY SWEEPING
-------------------------------------------------
|Lv | EXP | HP | TP |STR|MEN|AGL|DEX|S1 S2 S3 |
|---+-------+----+----+---+---+---+---+---------|
| 6 | 1046 | 66 | 20 |18 | 8 | 6 |11 | 7 |
| 7 | 1733 | 76 | 22 |20 | 9 | 7 |12 | 7 |
| 8 | 2660 | 84 | 24 |22 |10 | 7 |14 | 8 |
| 9 | 3879 | 93 | 25 |24 |11 | 7 |16 | 8 |
|10 | 5420 | 97 | 27 |26 |12 | 8 |17 | 9 |
|11 | 7318 |101 | 28 |28 |13 | 9 |18 | 9 |
|12 | 9617 |112 | 30 |30 |14 |10 |19 |10 |
|13 | 12356 |121 | 31 |31 |14 |11 |20 |10 |
|14 | 15568 |127 | 32 |33 |15 |12 |21 |10 1 |
|15 | 19292 |137 | 33 |35 |16 |13 |23 |11 2 |
|16 | 23565 |145 | 35 |37 |17 |14 |24 |11 3 |
|17 | 28432 |156 | 37 |39 |18 |15 |26 |12 3 |
|18 | 33924 |160 | 39 |41 |19 |16 |27 |12 4 |
|19 | 40075 |168 | 41 |43 |20 |17 |28 |13 4 |
|20 | 46930 |173 | 43 |45 |21 |18 |29 |13 5 |
|21 | 54525 |179 | 44 |47 |22 |19 |30 |13 5 |
|22 | 62907 |186 | 46 |49 |23 |20 |31 |14 5 |
|23 | 72103 |195 | 48 |51 |24 |21 |32 |14 6 |
|24 | 82151 |199 | 50 |52 |25 |22 |34 |15 6 |
|25 | 93093 |206 | 51 |53 |26 |23 |35 |15 7 1 |
|26 |104964 |216 | 53 |55 |27 |24 |36 |16 7 2 |
|27 |117811 |220 | 54 |56 |28 |24 |37 |16 8 3 |
|28 |131662 |227 | 56 |58 |29 |25 |38 |17 8 4 |
|29 |146557 |236 | 57 |59 |30 |26 |39 |17 9 4 |
|30 |162531 |246 | 59 |61 |31 |26 |40 |17 9 5 |
|31 |179629 |251 | 60 |62 |32 |27 |41 |18 10 5 |
|32 |197884 |258 | 62 |64 |33 |28 |43 |18 10 6 |
|33 |217340 |268 | 64 |65 |33 |29 |44 |19 10 6 |
|34 |238027 |277 | 66 |67 |34 |30 |45 |19 11 7 |
|35 |259990 |284 | 68 |69 |34 |31 |46 |20 11 7 |
|36 |283260 |294 | 69 |71 |35 |32 |47 |20 12 8 |
|37 |307881 |298 | 70 |73 |36 |33 |48 |21 12 9 |
|38 |333895 |306 | 72 |75 |37 |34 |49 |21 13 9 |
|39 |361332 |312 | 73 |77 |38 |35 |50 |21 13 10 |
|40 |390230 |318 | 74 |79 |39 |36 |51 |22 14 10 |
|41 |420628 |322 | 76 |81 |40 |37 |52 |22 14 11 |
|42 |452562 |327 | 77 |83 |41 |38 |53 |22 15 11 |
|43 |486082 |337 | 79 |85 |42 |39 |54 |23 15 12 |
|44 |521209 |341 | 81 |86 |43 |39 |55 |23 16 13 |
|45 |557996 |348 | 83 |88 |44 |40 |56 |24 16 13 |
|46 |596475 |358 | 85 |90 |45 |41 |57 |24 17 14 |
|47 |636680 |362 | 87 |92 |46 |42 |58 |25 17 15 |
|48 |678649 |370 | 89 |94 |47 |42 |59 |26 18 15 |
|49 |722423 |374 | 91 |96 |48 |43 |60 |26 18 16 |
|50 |768038 |381 | 92 |98 |49 |44 |61 |27 19 16 |
|51 |815542 |389 | 94 |99 |50 |45 |62 |27 20 17 |
|52 |864957 |400 | 96 |99 |51 |46 |63 |28 20 17 |
|53 |916328 |405 | 97 |99 |52 |46 |64 |28 21 18 |
|54 |969695 |409 | 98 |99 |53 |47 |65 |29 21 18 |
-------------------------------------------------

Rika - Initial Technique: RES


Skill 1 Skill 2 Skill 3 Skill 4
ILLUSION DBLSLASH ELIMINAT DISRUPT
-----------------------------------------------------------
|Lv | EXP | HP | TP |STR|MEN|AGL|DEX|Techs |S1 S2 S3 S4 |
|---+-------+----+----+---+---+---+---+------+------------|
| 1 | 0 | 39 | 25 |13 |11 |13 |11 | | 3 |
| 2 | 15 | 41 | 30 |14 |11 |13 |11 | | 3 |
| 3 | 85 | 47 | 34 |15 |12 |15 |12 | | 4 |
| 4 | 235 | 54 | 38 |16 |12 |17 |13 | | 4 1 |
| 5 | 505 | 60 | 41 |17 |13 |18 |14 | | 5 1 |
| 6 | 927 | 67 | 45 |18 |14 |19 |15 | | 5 2 |
| 7 | 1537 | 74 | 47 |19 |15 |21 |16 | | 6 2 |
| 8 | 2366 | 80 | 50 |20 |16 |22 |17 |SANER | 6 2 |
| 9 | 3458 | 88 | 52 |21 |16 |23 |18 | | 7 3 |
|10 | 4835 | 93 | 54 |22 |17 |24 |19 | | 8 3 |
|11 | 6532 | 98 | 56 |23 |18 |25 |20 | | 8 4 |
|12 | 8586 |105 | 59 |24 |19 |26 |21 | | 9 4 1 |
|13 | 11029 |113 | 64 |25 |20 |28 |22 |GIRES | 9 5 1 |
|14 | 13906 |116 | 69 |26 |20 |29 |24 |DEBAN |10 5 2 |
|15 | 17238 |123 | 73 |27 |20 |30 |25 | |10 5 3 |
|16 | 21059 |129 | 76 |28 |20 |31 |26 | |11 6 3 |
|17 | 25408 |133 | 77 |29 |20 |32 |28 | |11 6 3 1 |
|18 | 30321 |141 | 82 |30 |21 |33 |30 | |11 7 4 1 |
|19 | 35833 |143 | 87 |31 |22 |35 |32 |SHIFT |12 7 4 2 |
|20 | 41973 |147 | 88 |32 |23 |36 |34 |SAR |12 7 5 2 |
|21 | 48776 |149 | 92 |33 |24 |37 |35 | |12 7 5 3 |
|22 | 56271 |157 | 96 |34 |25 |38 |36 | |13 8 6 3 |
|23 | 64498 |162 |101 |35 |25 |40 |37 | |13 8 6 3 |
|24 | 73490 |164 |105 |36 |26 |41 |38 | |13 8 7 4 |
|25 | 83285 |167 |108 |37 |27 |42 |40 | |14 9 8 4 |
|26 | 93905 |171 |113 |38 |28 |43 |42 | |14 9 8 4 |
|27 |105392 |174 |116 |39 |29 |44 |43 | |14 9 9 5 |
|28 |117784 |180 |119 |40 |29 |45 |44 |GISAR |15 10 9 5 |
|29 |131111 |188 |122 |41 |30 |46 |46 | |15 10 10 5 |
|30 |145404 |192 |125 |42 |31 |47 |47 | |15 10 10 5 |
|31 |160704 |195 |126 |43 |31 |48 |48 | |16 11 10 6 |
|32 |177036 |199 |127 |44 |32 |49 |49 | |16 11 11 6 |
|33 |194446 |204 |128 |45 |33 |50 |50 |NARES |16 11 11 6 |
|34 |212958 |206 |133 |46 |34 |51 |51 | |17 12 11 6 |
|35 |232605 |212 |137 |47 |35 |52 |52 | |17 12 12 7 |
|36 |253426 |214 |138 |48 |36 |53 |54 | |17 12 12 7 |
|37 |275454 |219 |139 |49 |37 |54 |55 | |18 13 13 7 |
|38 |298726 |227 |143 |50 |38 |55 |56 | |18 13 13 8 |
|39 |323269 |233 |148 |51 |39 |56 |57 | |18 14 13 8 |
|40 |349129 |240 |150 |52 |40 |57 |59 |NASAR |19 14 14 8 |
|41 |376332 |246 |153 |53 |41 |58 |60 | |19 15 14 9 |
|42 |404906 |253 |156 |54 |42 |59 |62 | |19 15 15 9 |
|43 |434892 |261 |157 |55 |42 |60 |63 | |20 15 15 9 |
|44 |466325 |268 |158 |56 |43 |61 |64 | |20 16 16 9 |
|45 |499232 |275 |160 |57 |44 |62 |65 | |20 16 16 10 |
|46 |533656 |277 |162 |58 |45 |63 |66 | |21 16 17 10 |
|47 |569631 |285 |165 |59 |46 |64 |67 | |21 17 17 10 |
|48 |607182 |291 |170 |60 |47 |65 |69 | |21 17 18 10 |
|49 |646354 |296 |175 |61 |47 |66 |70 | |21 17 18 10 |
|50 |687168 |304 |180 |62 |48 |67 |71 | |22 18 18 11 |
|51 |729669 |307 |183 |63 |49 |68 |73 | |22 18 19 11 |
|52 |773885 |314 |184 |64 |49 |69 |75 | |22 18 19 11 |
|53 |819852 |318 |189 |65 |50 |70 |76 | |23 19 20 12 |
|54 |867606 |320 |192 |66 |51 |71 |78 | |23 19 20 12 |
|55 |917175 |325 |194 |67 |52 |72 |79 | |23 19 21 12 |
|56 |968599 |332 |197 |68 |53 |73 |81 | |24 19 21 13 |
-----------------------------------------------------------

Demi - Skill 1 Skill 2 Skill 3 Skill 4 Skill 5 Skill 6*


RECOVER STASISBM SPARK BARRIER MEDIC PW PHONON
--------------------------------------------------
|Lv | EXP | HP |STR|AGL|DEX|S1 S2 S3 S4 S5 S6* |
|---+-------+----+---+---+---+-------------------|
|12 | 12137 | 96 |28 |26 |25 | 8 5 4 3 1 1* |
|13 | 15596 |104 |29 |27 |26 | 8 5 4 3 2 1* |
|14 | 19650 |108 |30 |28 |27 | 9 5 4 3 2 1* |
|15 | 24358 |115 |32 |29 |29 | 9 6 5 3 3 1* |
|16 | 29760 |125 |34 |30 |30 |10 6 5 4 3 1* |
|17 | 35905 |131 |35 |31 |31 |10 6 5 4 3 1* |
|18 | 42841 |134 |36 |32 |32 |10 7 6 4 3 1* |
|19 | 50616 |144 |38 |33 |34 |11 7 6 4 3 1* |
|20 | 59276 |148 |39 |34 |35 |11 7 6 5 4 1* |
|21 | 68871 |154 |40 |35 |37 |12 8 7 5 4 2* |
|22 | 79455 |163 |42 |36 |38 |12 8 7 5 4 2* |
|23 | 91075 |172 |43 |37 |40 |13 8 7 5 4 3* |
|24 |103773 |178 |44 |37 |42 |13 9 8 6 4 3* |
|25 |117600 |185 |46 |38 |43 |14 9 8 6 5 3* |
|26 |132604 |188 |48 |39 |44 |14 9 8 6 5 3* |
|27 |148831 |193 |49 |40 |46 |15 10 9 6 5 3* |
|28 |166324 |197 |50 |41 |47 |15 10 9 7 5 3* |
|29 |185142 |206 |51 |42 |48 |16 10 9 7 5 3* |
|30 |205330 |215 |52 |43 |49 |16 11 10 7 6 3* |
|31 |226933 |224 |53 |44 |50 |17 11 10 7 6 4* |
|32 |249996 |227 |54 |45 |51 |17 12 10 8 6 5* |
|33 |274571 |230 |55 |46 |53 |18 12 11 8 6 6* |
|34 |300711 |236 |56 |47 |54 |18 12 11 8 6 7* |
|35 |328452 |246 |58 |48 |55 |19 13 11 8 6 8* |
|36 |357853 |254 |59 |49 |56 |19 13 12 8 7 9* |
|37 |388956 |259 |61 |50 |58 |20 13 12 9 7 10* |
|38 |421808 |263 |63 |51 |59 |20 14 12 9 7 11* |
|39 |456461 |267 |64 |52 |61 |21 14 13 9 7 12* |
|40 |492962 |277 |66 |53 |62 |21 14 13 9 7 13* |
|41 |531362 |286 |68 |54 |63 |22 15 13 10 8 13* |
|42 |571708 |295 |70 |55 |65 |22 15 14 10 8 13* |
|43 |614043 |301 |71 |56 |67 |23 15 14 10 8 14* |
|44 |658422 |305 |72 |57 |68 |23 16 14 10 8 14* |
|45 |704884 |309 |74 |58 |70 |24 16 15 11 8 15* |
|46 |753487 |319 |75 |59 |72 |24 16 15 11 9 15* |
|47 |804267 |326 |77 |60 |73 |25 17 15 11 9 16* |
|48 |857281 |335 |79 |61 |74 |25 17 16 11 9 16* |
|49 |912577 |339 |80 |62 |76 |26 17 16 12 9 17* |
|50 |970203 |344 |82 |63 |77 |26 18 16 12 9 17* |
--------------------------------------------------

Wren - Skill 1 Skill 2 Skill 3 Skill 4 Skill 5* Skill 6* Skill 7*


RECOVER FLARE SPARK BARRIER HIJAMMER BURSTROC POSIBOLT
-------------------------------------------------------
|Lv | EXP | HP |STR|AGL|DEX|S1 S2 S3 S4 S5* S6* S7* |
|---+-------+----+---+---+---+------------------------|
|20 | 64207 |210 |51 |38 |39 |16 12 8 4 1* 1* 1* |
|21 | 74602 |216 |51 |39 |40 |17 12 8 4 1* 1* 1* |
|22 | 86063 |221 |53 |40 |41 |17 13 8 4 1* 1* 1* |
|23 | 98649 |231 |55 |41 |42 |18 13 9 5 1* 1* 1* |
|24 |112399 |244 |56 |42 |43 |18 14 9 5 1* 1* 1* |
|25 |127371 |258 |57 |43 |44 |19 14 9 5 1* 1* 1* |
|26 |143617 |266 |59 |43 |45 |19 15 10 6 1* 1* 1* |
|27 |161193 |275 |61 |44 |46 |20 15 10 6 2* 1* 1* |
|28 |180149 |289 |63 |45 |47 |20 16 10 6 2* 1* 1* |
|29 |200537 |299 |65 |46 |48 |21 16 11 7 3* 1* 1* |
|30 |222404 |304 |67 |46 |49 |21 17 11 7 3* 1* 1* |
|31 |245801 |315 |69 |47 |50 |22 17 11 7 4* 1* 1* |
|32 |270783 |326 |70 |48 |51 |22 18 12 8 4* 2* 1* |
|33 |297402 |336 |71 |49 |52 |23 18 12 8 5* 2* 1* |
|34 |325717 |341 |72 |50 |53 |23 19 12 8 5* 3* 1* |
|35 |355777 |349 |73 |51 |54 |24 19 13 9 6* 3* 1* |
|36 |387627 |360 |74 |51 |55 |24 20 13 9 6* 4* 1* |
|37 |421327 |372 |75 |51 |56 |25 20 13 9 7* 4* 1* |
|38 |456921 |384 |76 |52 |57 |25 21 14 10 7* 5* 1* |
|39 |494465 |393 |78 |52 |58 |26 21 14 10 8* 5* 1* |
|40 |534009 |399 |79 |53 |59 |26 22 14 10 8* 6* 1* |
|41 |575611 |409 |80 |54 |60 |27 22 15 11 9* 6* 2* |
|42 |619316 |422 |81 |55 |61 |27 23 15 11 9* 7* 2* |
|43 |665183 |436 |82 |56 |62 |28 23 15 11 10* 7* 2* |
|44 |713259 |441 |83 |57 |63 |28 24 16 12 10* 8* 3* |
|45 |763591 |447 |84 |58 |64 |29 24 16 12 11* 8* 3* |
|46 |816243 |458 |86 |59 |65 |29 25 16 12 11* 9* 3* |
|47 |871260 |463 |88 |60 |66 |30 25 17 13 12* 9* 4* |
|48 |928695 |476 |89 |61 |67 |30 26 17 13 12* 10* 4* |
|49 |988598 |486 |91 |62 |68 |31 26 17 13 13* 10* 4* |
-------------------------------------------------------

Raja - Initial Techniques: RES,ANTI,RIMPA,SAR,AROWS,RIMIT,GIRES,SEALS,REVER


Skill 1 Skill 2 Skill 3 Skill 4 Skill 5
BLESSING HOLYWORD ATARAXIA MIRACLE ST. FIRE
--------------------------------------------------------------
|Lv | EXP | HP | TP |STR|MEN|AGL|DEX|Techs |S1 S2 S3 S4 S5 |
|---+-------+----+----+---+---+---+---+------+---------------|
|25 |137194 |108 |170 |31 |51 |24 |30 | |16 10 3 1 1 |
|26 |154690 |112 |178 |32 |53 |25 |31 | |16 11 3 2 2 |
|27 |173617 |119 |183 |33 |55 |25 |32 |NARES |17 11 3 2 3 |
|28 |194031 |126 |190 |34 |56 |26 |33 |GISAR |17 11 3 2 3 |
|29 |215986 |131 |193 |35 |57 |27 |34 | |17 11 4 3 3 |
|30 |239537 |136 |200 |36 |58 |27 |35 | |17 12 4 3 3 |
|31 |264739 |141 |204 |37 |60 |28 |36 |REGEN |18 12 4 3 3 |
|32 |291645 |144 |209 |38 |61 |29 |37 | |18 12 4 4 3 |
|33 |320314 |149 |211 |40 |63 |29 |38 | |18 12 4 4 4 |
|34 |350803 |155 |218 |41 |65 |30 |39 |NASAR |18 13 4 4 4 |
|35 |383175 |158 |226 |42 |67 |31 |41 | |19 13 5 5 4 |
|36 |417472 |160 |230 |43 |69 |31 |42 | |19 13 5 5 5 |
|37 |453756 |163 |237 |44 |71 |32 |43 | |19 13 5 5 5 |
|38 |492085 |167 |240 |45 |73 |33 |44 | |19 14 5 6 5 |
|39 |532519 |174 |248 |46 |75 |34 |45 | |20 14 5 6 5 |
|40 |575102 |177 |257 |47 |77 |35 |46 | |20 14 5 6 6 |
|41 |619903 |181 |266 |48 |79 |35 |47 | |20 14 6 7 6 |
|42 |666974 |183 |275 |49 |80 |36 |48 | |20 15 6 7 6 |
|43 |716367 |188 |283 |50 |81 |37 |49 | |21 15 6 7 7 |
|44 |768139 |193 |287 |51 |83 |37 |50 | |21 15 6 8 7 |
|45 |822348 |197 |289 |53 |84 |38 |51 | |21 15 6 8 7 |
|46 |879049 |204 |291 |55 |86 |39 |52 | |21 16 6 8 8 |
|47 |938297 |209 |298 |56 |88 |40 |53 | |22 16 7 9 8 |
--------------------------------------------------------------

Kyra - Initial Techniques: RES,FOI,ANTI,RIMPA,GIRES,GIFOI,GRA


Skill 1 Skill 2 Skill 3 Skill 4 Skill 5 Skill 6 Skill 7
MEDICE FLAELI TELELE HEWN WARLA BINDWA TANDLE
--------------------------------------------------------------------
|Lv | EXP | HP | TP |STR|MEN|AGL|DEX|Techs |S1 S2 S3 S4 S5 S6 S7 |
|---+-------+----+----+---+---+---+---+------+---------------------|
|27 |155036 |159 |122 |37 |43 |35 |40 | |18 13 9 5 |
|28 |173262 |162 |127 |38 |44 |36 |42 | |18 13 9 6 |
|29 |192858 |166 |129 |40 |45 |37 |44 | |19 14 9 6 1 |
|30 |213878 |170 |131 |41 |47 |38 |45 |GIGRA |19 14 10 6 1 |
|31 |236375 |173 |136 |42 |49 |39 |46 | |20 15 10 7 2 |
|32 |260395 |181 |143 |43 |51 |40 |47 | |20 15 10 7 2 |
|33 |285990 |189 |147 |44 |52 |41 |49 |NAFOI |21 16 11 7 3 |
|34 |313215 |196 |151 |46 |54 |42 |50 | |21 16 11 8 3 |
|35 |342115 |202 |156 |47 |55 |43 |52 | |22 17 12 8 3 1 |
|36 |372737 |210 |158 |48 |56 |44 |53 |NARES |22 17 12 8 4 1 |
|37 |405140 |218 |161 |49 |58 |45 |54 | |23 18 12 8 4 2 |
|38 |439360 |223 |163 |50 |59 |46 |55 | |23 18 13 9 4 2 |
|39 |475457 |229 |166 |52 |61 |47 |56 | |23 19 13 9 5 3 1 |
|40 |513481 |235 |171 |53 |62 |48 |57 |NAGRA |24 19 13 9 5 3 1 |
|41 |553481 |241 |173 |54 |64 |49 |58 | |24 20 14 9 5 4 1 |
|42 |595504 |246 |178 |55 |65 |50 |59 | |24 20 14 10 6 4 2 |
|43 |639606 |252 |183 |57 |67 |51 |61 | |25 21 15 10 6 4 2 |
|44 |685831 |258 |186 |58 |69 |52 |63 | |25 21 15 10 6 5 2 |
|45 |734226 |263 |191 |59 |70 |53 |64 | |26 22 16 10 7 5 3 |
|46 |784853 |269 |198 |60 |72 |54 |65 | |26 22 16 11 7 5 3 |
|47 |837755 |274 |200 |61 |73 |55 |66 | |27 23 17 11 7 6 3 |
|48 |892982 |282 |207 |62 |74 |56 |68 | |27 23 17 11 7 6 4 |
|49 |950578 |290 |211 |63 |75 |58 |69 | |27 24 17 11 8 6 4 |
--------------------------------------------------------------------

Seth - Skill 1 Skill 2 Skill 3 Skill 4


SHADOW CORRSION MINDBLST DTHSPELL
-----------------------------------------------
|Lv | EXP | HP |STR|MEN|AGL|DEX|S1 S2 S3 S4 |
|---+-------+----+---+---+---+---+------------|
|35 |424173 |233 |50 |63 |50 |50 |26 18 13 9 |
|36 |462167 |236 |51 |64 |51 |51 |26 18 13 9 |
|37 |502341 |242 |52 |66 |52 |52 |26 18 13 9 |
|38 |544783 |246 |53 |68 |53 |53 |26 18 13 9 |
|39 |589551 |249 |54 |69 |54 |54 |26 18 13 9 |
|40 |636702 |257 |55 |70 |55 |55 |26 18 13 9 |
|41 |686301 |263 |56 |71 |57 |57 |26 18 13 9 |
|42 |738414 |271 |57 |72 |58 |58 |26 18 13 9 |
|43 |793094 |274 |58 |74 |60 |60 |26 18 13 9 |
|44 |850410 |283 |60 |75 |62 |61 |26 18 13 9 |
|45 |910430 |291 |61 |76 |63 |62 |26 18 13 9 |
|46 |973203 |297 |62 |77 |64 |64 |26 18 13 9 |
-----------------------------------------------

* Skills marked with asterisks are learned by the android installing them.
The numbers given for the stock of the Skill only apply once the Skill
has been acquired.

___________________________________________________________________________
***************************************************************************
���������������������������������������������������������������������������

10. Techniques CTCNQ

___________________________________________________________________________
***************************************************************************
���������������������������������������������������������������������������

Techniques are special powers that characters and monsters may possess.
They work by emitting a form of psionic energy that can have a variety of
different effects, based on the Technique being used. This energy drains
the user of the Technique, and this is represented in the form of TP.

Most characters in the game have access to some Techniques, although some
more than others. Enemies may also have access to a few Techniques as
well, but this is not common.

All but one Techniques are learned by characters when they reach a certain
Level. The method of obtaining the remaining Technique, Megid, is described
in more detail in '7.2. Megid - The Anger Technique'.

The first part of this section lists the different Techniques available to
each character, split into the three types of Technique, along with the
Level at which they learn the Techniques.

The second part gives a description of each Technique, split into the three
different types, along with TP costs and information on who or what can use
the Techniques.

***************************************************************************
���������������������������������������������������������������������������
10.1. By Character CTBYC
___________________________________________________________________________
***************************************************************************

-----------------------------------------------------------------
| | Heal Techs | Attack Techs | Misc Techs |
|------+------------------+------------------+------------------|
| Chaz | RES Start | TSU Lv 4 | HINAS Lv 8 |
| | ANTI Lv 11 | ZAN Lv 12 | RYUKA Lv 9 |
| | RIMPA Lv 14 | GITHU Lv 17 | |
| | GIRES Lv 16 | BROSE Lv 21 | |
| | REVER Lv 25 | GIZAN Lv 23 | |
| | NARES Lv 36 | NATHU Lv 31 | |
| | | NAZAN Lv 37 | |
| | | MEGID Found | |
|------+------------------+------------------+------------------|
| Alys | | FOI Start | SHIFT Start |
| | | ZAN Lv 8 | SANER Start |
| | | GIFOI Lv 14 | |
| | | GIZAN Lv 18 | |
| | | NAFOI Lv 22 | |
| | | NAZAN Lv 27 | |
|------+------------------+------------------+------------------|
| Hahn | RES Start | WAT Lv 3 | GELUN Start |
| | ANTI Lv 6 | ZAN Lv 9 | DORAN Lv 7 |
| | GIRES Lv 11 | VOL Lv 10 | RIMIT Lv 13 |
| | RIMPA Lv 12 | GIWAT Lv 16 | |
| | NARES Lv 23 | GIZAN Lv 21 | |
| | | NAWAT Lv 28 | |
| | | SAVOL Lv 33 | |
| | | NAZAN Lv 37 | |
|------+------------------+------------------+------------------|
| Rune | AROWS Start | FOI Start | HINAS Start |
| | REVER Lv 21 | WAT Start | RYUKA Start |
| | | GRA Start | SEALS Lv 20 |
| | | GIWAT Lv 18 | |
| | | GIFOI Lv 19 | |
| | | GIGRA Lv 23 | |
| | | NAFOI Lv 25 | |
| | | NAWAT Lv 26 | |
| | | NAGRA Lv 30 | |
|------+------------------+------------------+------------------|
| Gryz | | BROSE Start | |
|------+------------------+------------------+------------------|
| Rika | RES Start | | SANER Lv 8 |
| | GIRES Lv 13 | | DEBAN Lv 14 |
| | SAR Lv 20 | | SHIFT Lv 19 |
| | GISAR Lv 28 | | |
| | NARES Lv 33 | | |
| | NASAR Lv 40 | | |
|------+------------------+------------------+------------------|
| Demi | No Techniques |
|------+------------------+------------------+------------------|
| Wren | No Techniques |
|------+------------------+------------------+------------------|
| Raja | RES Start | | SEALS Start |
| | ANTI Start | | RIMIT Start |
| | RIMPA Start | | |
| | SAR Start | | |
| | AROWS Start | | |
| | GIRES Start | | |
| | REVER Start | | |
| | NARES Lv 27 | | |
| | GISAR Lv 28 | | |
| | REGEN Lv 31 | | |
| | NASAR Lv 34 | | |
|------+------------------+------------------+------------------|
| Kyra | RES Start | FOI Start | |
| | ANTI Start | GIFOI Start | |
| | RIMPA Start | GRA Start | |
| | GIRES Start | GIGRA Lv 30 | |
| | NARES Lv 36 | NAFOI Lv 33 | |
| | | NAGRA Lv 40 | |
|------+------------------+------------------+------------------|
| Seth | No Techniques |
-----------------------------------------------------------------

***************************************************************************
���������������������������������������������������������������������������
10.2. Heal Techniques CHLTC
___________________________________________________________________________
***************************************************************************

There are four small groups of Heal Techniques. The first group heals an
individual character and the second group heals all characters. Status Cure
Techniques remove various status effects, and Revival Techniques restore a
character from a flatlined state.
_____________ ____________
| Target Cure \_________ | Group Cure \__________
| || |
| Tech Cost Heals || Tech Cost Heals |
|�����������������������||�����������������������|
| RES 3 TP 20-120 || SAR 12 TP 10-100 |
| GIRES 6 TP 90-180 || GISAR 24 TP 80-170 |
| NARES 9 TP 270-340 || NASAR 36 TP 200-260 |
|_______________________||_______________________|
_____________ _________
| Status Cure \ | Revival \____
| || |
| Tech Cost || Tech Cost |
|��������������||��������������|
| ANTI 2 TP || REVER 12 TP |
| RIMPA 8 TP || REGEN 36 TP |
| AROWS 9 TP ||______________|
|______________|

RES - Usable by Chaz, Hahn, Rika, Raja and Kyra.


��� Also usable by Tech User.
3 TP
This is very useful early in the game, as it saves using MONOMATEs.
It restores HP based on the user's MTL score.
Can be used anywhere. Only works on organic life.

GIRES - Usable by Chaz, Hahn, Rika, Raja and Kyra.


����� Also usable by SoldrFiend and TechMaster.
6 TP
A more powerful target curative Tech, helpful later in the game.
It restores HP based on the user's MTL score.
Can be used anywhere. Only works on organic life.

NARES - Usable by Chaz, Hahn, Rika, Raja and Kyra.


�����
9 TP The most potent of the group, it proves invaluable near the end.
It restores HP based on the user's MTL score.
Can be used anywhere. Only works on organic life.

SAR - Usable by Rika and Raja.


��� Also usable by TechMaster.
12 TP
A very important Technique in some of the earlier boss battles.
It restores HP to all, based on the user's MTL score.
Can be used anywhere. Only works on organic life.

GISAR - Usable by Rika and Raja.


����� Also usable by Dark Witch and Radhin.
24 HP
An expensive Technique, it should only be used when necessary.
It restores HP to all, based on the user's MTL score.
Can be used anywhere. Only works on organic life.
NASAR - Usable by Rika and Raja.
�����
36 TP The most powerful heal-all Tech. Essential in later boss battles.
It restores HP to all, based on the user's MTL score.
Can be used anywhere. Only works on organic life.

ANTI - Usable by Chaz, Hahn, Raja and Kyra.


����
2 TP A very helpful Tech throughout the game, especially when there is
little space to carry ANTIDOTEs. It completely cures Poison.
Can be used anywhere.

RIMPA - Usable by Chaz, Hahn, Raja and Kyra.


�����
8 TP A rarely used but specifically-functioned Technique, it may come in
handy when least expected. It completely removes Paralysis.
Can be used anywhere.

AROWS - Usable by Rune and Raja.


�����
9 TP Exceptionally valuable considering it has no item counter-part,
this is very useful later in the game. It awakens all characters.
Can only be used in battle.

REVER - Usable by Chaz, Rune an Raja.


�����
12 TP When MOON-DEWs are hard to come by, this Tech is very useful early
in the game. It revives a character and restores 1/4 maximum HP.
Can be used anywhere. Only works on organic life.

REGEN - Usable by Raja.


�����
36 TP Unique to Raja, this valuable Technique revives a character and
restores all HP, and also removes all status effects.
Can be used anywhere. Only works on organic life.

***************************************************************************
���������������������������������������������������������������������������
10.3. Attack Techniques CAKTC
___________________________________________________________________________
***************************************************************************

There are six different types of attack Techniques, five of which are
represented by elemental properties. Fire, Water, Energy, Force and Gravity
Techniques inflict damage to enemies in the form of their element. As most
enemies have some weakness, resistance of immunity to different elements,
using the right Technique can be very important. Death Techniques are
fairly self-explanatory, as they attempt to inflict instant death upon
enemies. The instant-death Techniques only work on organic enemies.

______ _______ ________


| Fire \________________ | Water \_______________ | Energy \______________
| || || |
| Tech Cost Damage || Tech Cost Damage || Tech Cost Damage |
|�����������������������||�����������������������||�����������������������|
| FOI 3 TP 20-120 || WAT 4 TP 30-130 || TSU 6 TP 40-140 |
| GIFOI 6 TP 80-160 || GIWAT 7 TP 100-170 || GITHU 12 TP 110-190 |
| NAFOI 9 TP 160-230 || NAWAT 10 TP 180-240 || NATHU 16 TP 190-250 |
|_______________________||_______________________|| MEGID 30 TP 270-360 |
|_______________________|
_______ _________ _______
| Force \_______________ | Gravity \_____________ | Death \______
| || || |
| Tech Cost Damage || Tech Cost Damage || Tech Cost |
|�����������������������||�����������������������||��������������|
| ZAN 8 TP 20-110 || GRA 10 TP 50-120 || VOL 8 TP |
| GIZAN 12 TP 80-160 || GIGRA 15 TP 120-170 || SAVOL 16 TP |
| NAZAN 16 TP 150-220 || NAGRA 19 TP 190-240 || BROSE 16 TP |
|_______________________||_______________________||______________|

FOI - Usable by Alys, Rune and Kyra.


��� Also usable by Juza, Tech User and TechMaster.
3 TP
A weak fire-based Technique that causes a small flame to erupt on
the enemy. Effective against most monsters in a cold climate.
Can only be used in battle.

GIFOI - Usable by Alys, Rune and Kyra.


����� Also usable by Dark Witch and Le-Faw-Gan.
6 TP
The second fire Techinique, this throws three small fireballs at
the enemy. Effective against most monsters in a cold climate.
Can only be used in battle.

NAFOI - Usable by Alys, Rune and Kyra.


�����
9 TP Most powerful of the group, this Technique creates a pillar of fire
on the enemy. Effective against most monsters in a cold climate.
Can only be used in battle.

WAT - Usable by Hahn and Rune.


��� Also usable by Elmelew, Hewgilla, Juza, Tech User and TechMaster.
4 TP
The weakest water Tech, this creates a shard of piercing cold on
the enemy. Effective against most monsters in a hot climate.
Can only be used in battle.

GIWAT - Usable by Hahn and Rune.


����� Also usable by Dark Witch, D-Elm-Lars, FrostSaber, Tech-Plant,
7 TP and Xe-A-Thoul.
Stronger than earlier version, this Technique fires three balls of
ice at the enemy. Effective against most monsters in a hot climate.
Can only be used in battle.

NAWAT - Usable by Hahn and Rune.


�����
10 TP The strongest water Techinique, it causes a number of shards of ice
to impale an enemy. Effective against most monsters in hot climate.
Can only be used in battle.

TSU - Usable by Chaz.


���
6 TP An energy-based Technique, Chaz fires a high-intensity light beam
at the enemy.
Can only be used in battle.

GITHU - Usable by Chaz.


�����
12 TP Far more intense than the first energy Tech, Chaz unleashes a wide
light beam at the enemy.
Can only be used in battle.

NATHU - Usable by Chaz.


�����
16 TP The most powerful energy Technique, Chaz unleashes a super-intense,
wide light beam at the enemy.
Can only be used in battle.

ZAN - Usable by Chaz, Alys and Hahn.


��� Also usable by Juza and TechMaster.
8 TP
A fairly weak force Technique that creates a small whirlwind around
each enemy.
Can only be used in battle.

GIZAN - Usable by Chaz, Alys and Hahn.


����� Also usable by Dark Witch, D-Elm-Lars, Gi-Le-Farg, Le-Faw-Gan,
12 TP Tech-Plant and Xe-A-Thoul.

The second of the force Techs, is causes two large typhoons to


swirl around all the enemies.
Can only be used in battle.

NAZAN - Usable by Chaz, Alys and Hahn.


�����
16 TP Of the force Tech group, this is the strongest. It generates a huge
tornado on all enemies.
Can only be used in battle.

GRA - Usable by Rune and Kyra.


��� Also usable by DimensWorm and OuterBeast.
10 TP
The first gravity-based Tech, this inflicts rapid but small pockets
of gravity on each enemy.
Can only be used in battle.

GIGRA - Usable by Rune and Kyra.


����� Also usable by OuterBeast.
15 TP
A stronger gravity Tech, it inflicts slower but more intense areas
on each enemy.
Can only be used in battle.

NAGRA - Usable by Rune and Kyra.


�����
19 TP Greatest of the gravity Techs, slow but extreme pockets of gravity
contort each enemy.
Can only be used in battle.

VOL - Usable by Hahn.


��� Also usable by BloodSaber, Greneris and SoldrFiend.
8 TP
This Tech allows Hahn to generate a field of energy that may shut
sdown an enemy's nervous system. If successful, it is destroyed.
Can only be used in battle. Only works against organic beings.

SAVOL - Usable by Hahn.


�����
16 TP Hahn's second instant-death Tech, and far more powerful, this has
exactly the same effect as VOL, but inflicts it upon all enemies.
Can only be used in battle. Only works against organic beings.

BROSE - Usable by Chaz and Gryz.


�����
16 TP A unique Tech that attempts to split the target's molecules apart.
If successful, the enemy is destroyed. Low success rate.
Can only be used in battle. Only works against organic beings.

MEGID - Usable by Chaz.


����� Also usable by Re-Faze and Profound Darkness (3).
30 TP
This Technique, the most powerful of them all, transforms feelings
of anger into a destructive wave of energy. Chaz must acquire this
energy-based Tech from Anger Tower.
Can only be used in battle.

***************************************************************************
���������������������������������������������������������������������������
10.4. Misc Techniques CMCTC
___________________________________________________________________________
***************************************************************************

The three types of Misc Techniques are Assist, Hinder and Travel. The first
two types are used in battle. Assist Techniques increase the statistics of
one or all members of the party, and Hinder Techniques create non-damaging
effects on all the enemies. Finally, Travel Techniques transport the party
instantaneously. They can only be used in the field.

________ ________ ________


| Assist \_____ | Hinder \_____ | Travel \_____
| || || |
| Tech Cost || Tech Cost || Tech Cost |
|��������������||��������������||��������������|
| DEBAN 5 TP || GELUN 3 TP || HINAS 4 TP |
| SHIFT 7 TP || DORAN 4 TP || RYUKA 10 TP |
| SANER 8 TP || SEALS 9 TP ||______________|
|______________|| RIMIT 12 TP |
|______________|

DEBAN - Usable by Rika.


����� Also usable by BloodSaber, FrostSaber, Radhin, ShadowSabr.
5 TP
A remarkably useful Technique, it slightly increases the Defence
Power of all party members.
Can only be used in battle.

SHIFT - Usable by Alys and Rika.


����� Also usable by BloodSaber, ChaosBrngr, DarkMaraud, DeathBearr and
7 TP Radhin.

Fairly poor for its cost, this Technique slightly increases the
Attack Power of one character.
Can only be used in battle.

SANER - Usable by Alys and Rika.


����� Also usable by Radhin.
8 TP
This Technique is exceptionally useful in longer battles, as it
increases the Agility of all party members.
Can only be used in battle.

GELUN - Usable by Hahn.


����� Also usable by Greneris.
3 TP
A mostly pointless Technique, this may slightly decrease enemies'
Attack Power. It targets all enemies, but its success rate is low.
Can only be used in battle.

DORAN - Usable by Hahn.


����� Also usable by DarkMaraud and Greneris.
4 TP
Like Gelun, this is not a very useful Technique. It targets all
enemies and may lower their Agility. Its success rate is low.
Can only be used in battle.

SEALS - Usable by Rune and Raja.


����� Also usable by ChaosBrngr, DeathBearr and Radhin.
9 TP
Very useful against enemies with Techniques, this may remove the
ability to use them. It targets all enemies.
Can only be used in battle.

RIMIT - Usable by Hahn and Raja.


����� Also usable by Greneris and Tech-Plant.
12 TP
A considerably overpriced Technique, it has a chance of inflicting
Paralysis on each enemy. Its success rate is low.
Can only be used in battle.

HINAS - Usable by Chaz and Rune.


�����
4 TP One of the invaluable travel Techniques, this automatically takes
the party outside or to the entrance of the dungeon.
Can only be used in dungeons.

RYUKA - Usable by Chaz and Rune.


�����
10 TP An extremely useful Technique, this teleports the party to any town
or village they have already visited.
Can only be used outside or in a town or village.

___________________________________________________________________________
***************************************************************************
���������������������������������������������������������������������������

11. Skills CSKLS

___________________________________________________________________________
***************************************************************************
���������������������������������������������������������������������������

Skills are special abilities that characters and enemies may use. They are
usually specific to a certain character or type of enemy, but some Skills
may be usable by other entities for some reason or another. Skills are most
often a result of a characters' training and experience in their chosen
field, such as Chaz's unique attacks and Rune's magical spells. Unlike
Techniques, Skills do not have a cost to use. Instead, each Skill has a
stock, which depletes when the Skill is used. When a Skill has no stock
available, it cannot be used. Resting at an Inn or using a Regen Platform
will replenish all Skill stocks to their maximum value.

Most Skills are learned when a character reaches the required Level, and
begin with a stock of 1. Android Skills, however, which come in the form
of weapon upgrades, must be found and installed before they can be used.
A Skill's stock will increase at a certain rate as the character increases
in Level.

The first part of this section lists the different Skills available to each
character, split into the three types of Skill, along with the Level at
which they learn the Skills.

The second part gives a description of each Skill available to the


characters, split into the three different types, along with information on
who or what can use the Skill. As some enemies may use certain Skills that
characters may use, with slightly longer names, there may be an alternative
Skill name following the list of enemies.

The final part gives a description of each Skill that can only be used by
enemies, listed in alphabetical order, along with information on which
enemies can use the Skill.

***************************************************************************
���������������������������������������������������������������������������
11.1. By Character CSBYC
___________________________________________________________________________
***************************************************************************

--------------------------------------------------------------------------
| | Heal Skills | Attack Skills | Misc Skills |
|------+---------------------+---------------------+---------------------|
| Chaz | | CROSSCUT Lv 6 | EARTH Start |
| | | AIRSLASH Lv 13 | |
| | | RAYBLADE Lv 27 | |
| | | EXPLODE Lv 35 | |
|------+---------------------+---------------------+---------------------|
| Alys | | VORTEX Start | MOONSHAD Lv 10 |
| | | DEATH Lv 13 | |
|------+---------------------+---------------------+---------------------|
| Hahn | | ASTRAL Lv 29 | VISION Start |
| | | ELIMINAT Lv 30 | |
|------+---------------------+---------------------+---------------------|
| Rune | | FLEALI Start | |
| | | HEWN Start | |
| | | DIEM Lv 24 | |
| | | TANDLE Lv 27 | |
| | | EFESS Lv 29 | |
| | | NEGATIS Lv 32 | |
| | | LEGEON Lv 35 | |
|------+---------------------+---------------------+---------------------|
| Gryz | | CRASH Start | WAR CRY Lv 14 |
| | | SWEEPING Lv 25 | |
|------+---------------------+---------------------+---------------------|
| Rika | | DBLSLASH Lv 4 | ILLUSION Start |
| | | ELIMINAT Lv 12 | |
| | | DISRUPT Lv 17 | |
|------+---------------------+---------------------+---------------------|
| Demi | RECOVER Start | SPARK Start | STASISBM Start |
| | MEDIC PW Start | PHONON Found | BARRIER Start |
|------+---------------------+---------------------+---------------------|
| Wren | RECOVER Start | FLARE Start | BARRIER Start |
| | | SPARK Start | HIJAMMER Found |
| | | BURSTROC Found | |
| | | POSIBOLT Found | |
|------+---------------------+---------------------+---------------------|
| Raja | ATARAXIA Start | HOLYWORD Start | BLESSING Start |
| | MIRACLE Start | ST. FIRE Start | |
|------+---------------------+---------------------+---------------------|
| Kyra | MEDICE Start | FLAELI Start | TELELE Start |
| | | HEWN Start | WARLA Lv 29 |
| | | TANDLE Lv 39 | BINDWA Lv 35 |
|------+---------------------+---------------------+---------------------|
| Seth | | CORRSION Start | SHADOW Start |
| | | DTHSPELL Start | MINDBLST Start |
--------------------------------------------------------------------------

***************************************************************************
���������������������������������������������������������������������������
11.2. Heal Skills CHLSK
___________________________________________________________________________
***************************************************************************

There are only five Heal Skills, so there isn't much point splitting them
into groups. None of the Heal Skills has direct Technique counterparts, so
they are all extremely useful. They include android healing, healing of
all characters (including androids), HP-based healing, and TP restoration.

ATARAXIA - Usable by Raja.


��������
A unique and invaluable Skill that restores a target's TP by 1/4
of its maximum value.
Only works on organic life. Can only be used in battle.

MEDIC PW - Usable by Demi.


��������
A fairly useful Skill throughout the game, as it revives and
heals all organic characters' HP by 1/4 of their maximum value.
Only works on organic life.

MEDICE - Usable by Kyra.


������
This Skill is quite helpful in the Eclipse Torch section of the
game, as it heals around 170-230 HP to one character.
Works on any character.

MIRACLE - Usable by Raja.


�������
Highly useful in the later stages of the game, this Skill heals
all characters by about 130-180 HP.
Works on all characters.

RECOVER - Usable by Demi and Wren.


�������
This unique Skill performs a self-regeneration process on the
android, restoring between 270-340 HP to itself.
Works on the android that uses it.

***************************************************************************
���������������������������������������������������������������������������
11.3. Attack Skills CAKSK
___________________________________________________________________________
***************************************************************************

There are three types of attack Skill - physical attack Skills, magical
attack Skills and android attack Skills. The difference between these types
is that physical attack Skills require the use of a weapon (the Skill is
unavailable if no weapon is equipped), whereas the other attack Skills
don't. Also, unless otherwise stated, the damage inflicted by physical
attack Skills is based on the ATK PWR of the character, and the damage
inflicted by magical attack Skills is based on the character's MTL PWR.
Android attack Skills involve special hardware and vary in effect.

______________________ ______________________ ______________________


| Physical || Magical || Android |
| || || |
| Hit-one Hit-all || Hit-one Hit-all || Hit-one Hit-all |
|����������������������||����������������������||����������������������|
| CRASH AIRSLASH || ASTRAL CORRSION || FLARE BURSTROC |
| CROSSCUT DISRUPT || DIEM EFESS || SPARK PHONON |
| DBLSLASH SWEEPING || DTHSPELL HEWN || POSIBOLT |
| DEATH || EXPLODE LEGEON ||______________________|
| ELIMINAT || FLAELI NEGATIS |
| RAYBLADE || HOLYWORD ST. FIRE |
| VORTEX || TANDLE |
|______________________||______________________|

CRASH - Usable by Gryz.


�����
Gryz takes his axe and strikes a precise blow on one enemy,
with the possibility of causing instant death.
Can only be used in battle.

CROSSCUT - Usable by Chaz.


��������
Chaz uses his sword or dagger to slash across an enemy, then
immediately strike down it, causing increased attack damage.
Can only be used in battle.
DBLSLASH - Usable by Rika.
�������� Also usable by Debugger, Dominator, HungryMole and Red Mole.
(DBL SLASH)

Rika performs two successive attacks with each claw she has
equipped, causing increased attack damage to one enemy.
Can only be used in battle.

DEATH - Usable by Alys.


�����
Alys throws a slasher at an enemy with such accuracy that it
has a chance of instantly killing the enemy.
Can only be used in battle.

ELIMINAT - Usable by Hahn and Rika.


��������
The character phases in front of an enemy, holding out their
weapon in an attempt to kill the enemy. May cause instant death.
Can only be used in battle.

RAYBLADE - Usable by Chaz.


��������
Chaz infuses his weapon with the elemental property of energy,
striking at an enemy to inflict typical damage of 200-270 HP.
Can only be used in battle.

VORTEX - Usable by Alys.


������
Alys spins one slasher at an acute angle towards one enemy,
forming a spiral effect causing greatly increased attack damage.
Can only be used in battle.

AIRSLASH - Usable by Chaz.


�������� Also usable by BloodSaber, FrostSaber and ShadowSabr.

Chaz performs a wide arcing swing with his weapon, hitting all
enemies and inflicting normal attack damage to each.
Can only be used in battle.

DISRUPT - Usable by Rika.


�������
Rika temporary splits into a number of separate copies that
simultaneously strike each enemy, causing normal attack damage.
Can only be used in battle.

SWEEPING - Usable by Gryz.


��������
Gryz swings his axe in a strong, singular sweep across the
enemies, inflicting normal attack damage to each.
Can only be used in battle.
ASTRAL - Usable by Hahn.
������
Hahn creates an astral force that is fired into an enemy,
causing radiation-based damage of about 220-270 HP damage.
Can only be used in battle.

DIEM - Usable by Rune.


����
Rune creates a few small pockets of negative energy that pull
the life from one enemy, causing instant death to organic life.
Can only be used in battle.

DTHSPELL - Usable by Seth.


�������� Also usable by Illusionst, Imagiomage and Spector.

Similar to DIEM, this spell sucks all life from an enemy,


reducing it to an empty carcass. Only works on organic enemies.
Can only be used in battle.

EXPLODE - Usable by Chaz.


�������
Chaz transforms into pure energy and attempts to rematerialise
inside an enemy, causing it to explode. May cause instant death.
Can only be used in battle.

FLAELI - Usable by Rune and Kyra.


������ Also usable by ChaosSorcr, Gi-Le-Farg, Illusionst, Imagiomage
and Sa-Lews.

Rune creates four small spheres of fire that simultaneously


strike an enemy, causing between 80-140 HP damage.
Can only be used in battle.

HOLYWORD - Usable by Raja.


��������
With a single word, Raja summons the power of heaven to strip
life from an enemy. Very effective against enemies of Darkness.
Can only be used in battle.

CORRSION - Usable by Seth.


�������� Also usable by ChaosSorcr, Dark Force (3), Haunt, Illusionst,
Imagiomage, Spector and Zio (2). (CORROSION)

A spell of Darkness, this wave of destruction pulls apart all


enemies in its wake, causing between 200-240 HP damage.
Can only be used in battle.

EFESS - Usable by Rune.


�����
Rune calls energy from the heavens to create a beam of pure
light onto each enemy. This causes about 210-250 HP damage.
Can only be used in battle.

HEWN - Usable by Rune and Kyra.


���� Also usable by ChaosSorcr, Illusionst, Imagiomage, Phantom,
Sa-Lews and Zio (2).

A powerful vortex is created on each enemy, rending them with


razor-sharp lashes to cause between 90-160 HP damage.
Can only be used in battle.

LEGEON - Usable by Rune.


������ Also usable by Imagiomage and Sa-Lews.

Rune's most powerful spell, it unleashes a barrage of radiation


onto all enemies. This causes typical damage of 290-320 HP.
Can only be used in battle.

NEGATIS - Usable by Rune.


�������
A hit-all version of DIEM, Rune creates pockets of negative
energy that cause instant-death to all organic enemies.
Can only be used in battle.

ST. FIRE - Usable by Raja.


��������
Raja sends forth a wave of pure light that covers all enemies
in holy fire, typically inflicting 180-240 HP damage.
Can only be used in battle.

TANDLE - Usable by Rune and Kyra.


������ Also usable by ChaosSorcr, Gi-Le-Farg, Illusionst, Imagiomage,
Le-Faw-Gan and Sa-Lews. (TANDIL)

The only electric-based Skill available, this causes multiple


bolts of lightning that cause between 190-240 HP damage.
Can only be used in battle.

FLARE - Usable by Wren.


�����
Wren's built-in weapon projects a beam of high-intensity
radiation onto one enemy, causing between 170-220 HP damage.
Can only be used in battle.

SPARK - Usable by Demi and Wren.


����� Also usable by Browren486.

The android injects a powerful EMP into one enemy, possibly


causing instant death to machines.
Can only be used in battle.
BURSTROC - Usable by Wren.
�������� Also usable by Dark Force (1).

A series of missiles are fired into the air, striking down on


all enemies in a blaze of fire, inflicting 180-220 HP damage.
Can only be used in battle.

PHONON - Usable by Demi.


������ Also usable by Dark Force (1) and Dominator. (PHONONMASR)

This powerful weapon projects high-frequency and destructive


sound waves at all enemies, causing about 190-270 HP damage.
Can only be used in battle.

POSIBOLT - Usable by Wren.


��������
Wren fires a super-intense beam of extreme radiation across all
enemies, inflicting typical damage of around 280-330 HP.
Can only be used in battle.

***************************************************************************
���������������������������������������������������������������������������
11.4. Misc Skills CMCSK
___________________________________________________________________________
***************************************************************************

There are Assist and Hinder Skills here, most of which may come in handy
occasionally, and some very often. Two of the Hinder Skills require the use
of a weapon, namely EARTH and MOONSHAD, so make sure that the relevant
character is properly equipped if you are thinking of using one of these.

__________ ______________________
| Assist || Hinder |
|����������||����������������������|
| BARRIER || BINDWA MOONSHAD |
| BLESSING || EARTH SHADOW |
| VISION || HIJAMMER STASISBM |
| WAR CRY || ILLUSION TELELE |
| WARLA || MINDBLST |
|__________||______________________|

BARRIER - Usable by Demi and Wren.


������� Also usable by Siren386 and Browren486.

The android projects an energy field that covers the party,


reducing magical damage to all characters.
Can only be used in battle.

BLESSING - Usable by Raja.


��������
Raja calls the power of the saints to protect the party,
increasing all characters' DFS in a similar manner to DEBAN.
Can only be used in battle.

VISION - Usable by Hahn.


������
Hahn concentrates on the enemies, studying their actions to
understand their strategy. This increases Dexterity.
Can only be used in battle.

WAR CRY - Usable by Gryz.


�������
Gryz cries out loudly, fueling his strength with aggression
and adrenaline. This increases Attack Power.
Can only be used in battle.

WARLA - Usable by Kyra.


�����
Similar to DEBAN, Kyra sets up a wall of force that increases
each character's Defence Power.
Can only be used in battle.

BINDWA - Usable by Kyra.


������
Kyra creates a network of energy strings that bind the enemies,
possibly inflicting a Sleep-like status on all enemies.
Can only be used in battle.

EARTH - Usable by Chaz.


�����
A mostly ineffective Skill, Chaz attempts to create a force that
sticks the enemies to the ground, possibly inflicting Sleep.
Can only be used in battle.

HIJAMMER - Usable by Wren.


��������
Wren unleashes a targetted EMP that has a good chance of
ceasing electrical functions and inflicting Sleep on machines.
Can only be used in battle.

ILLUSION - Usable by Rika.


��������
Rika projects a number of images of herself onto all enemies,
possibly disorientating them and lowering their Agility.
Can only be used in battle.

MINDBLST - Usable by Seth.


�������� Also usable by Dark Force (3), Illusionst and Imagiomage.
Seth attempts to shut down each enemy's mental processes. If
successful, the enemy is inflicted with Sleep.
Can only be used in battle.

MOONSHAD - Usable by Alys.


��������
Alys throws her weapon at an enemy in an attempt to blanket it
in a sheet of darkness. If successful, this causes Sleep.
Can only be used in battle.

SHADOW - Usable by Seth.


������ Also usable by ChaosSorcr and Dark Force (3). (SHADOWBIND)

Seth creates shadowy images around each enemy in an effort to


confuse them. There is a chance that this will lower Agility.
Can only be used in battle.

STASISBM - Usable by Demi.


��������
Demi emanates a beam of numbing energy onto one enemy. It has a
chance of inflicting Paralysis, but only affects organic life.
Can only be used in battle.

TELELE - Usable by Kyra.


������
A unique spell that causes fatigue in all enemies, possibly
reducing their Attack Power.
Can only be used in battle.

***************************************************************************
���������������������������������������������������������������������������
11.5. Enemy Skills CENSK
___________________________________________________________________________
***************************************************************************

There is a vast array of Skills that can only be used by certain enemies.
This section gives a complete list of every Enemy Skill, in alphabetical
order, including a brief description of each.

ACIDBREATH - Usable by FlattrPlnt, FlyScreamr, Hakenleft and Piercer.


����������
The enemy spews a stream of corrosive acid over one character,
inflicting a variable amount of damage.

ANOTHRGATE - Usable by Lashiec and Profound Darkness (2).


����������
A shower of small high-intensity gravity pockets is thrown
over all characters, inflicting considerable damage.
BAD SMELL - Usable by Ghoul.
���������
The Ghoul breathes noxious vapours over a character, with the
chance of causing Sleep.

BLACK WAVE - Usable by Zio (1+2).


����������
A black beam of pure evil hits one character. Highly damaging,
this attack ends the first battle with Zio immediately.
This Skill is used by Zio through the NIGHTMARE he summons.

BLADESHINE - Usable by Soldrfiend and Twinarms.


����������
A spinning blade is launched through the party, and inflicts
typical attack damage on all characters.

CANCELING - Usable by Profound Darkness (3).


���������
A unique Skill, this has the same effect as the PSYCO-WAND,
removing all assistance effects from the party.

CELL SPLIT - Usable by Fract Ooze (1+2) and Snow Slug.


����������
A burst of charged slime is showered over the party,
inflicting typical attack damage on all characters.

CHRAGCNNON - Combination of C-Ray Tube and two Sat.Minions.


����������
The machines create an electromagnetic field that is fired at
the party, inflicting hefty damage to all characters.

COMBINE - Combination of Arthropod and Wiredine.


�������
If no other enemies are on-screen, the Arthropod leaps onto
the Wiredine and combines with it to form a LifeDeletr.
The Arthropod and the Wiredine are lost in this procedure.

CYANICBOMB - Usable by VopalSphre.


����������
The bomb throws itself at a character and explodes in a shower
of cyanic acid, causing instant death to organic characters.
The VopalSphre is destroyed, but awards no EXP or MST.

DETONATION - Combination of CommndBall and two FloatMines.


����������
The CommndBall sends a signal to the FloatMines, and they
launch upon the party to explode and damage all characters.
The FloatMines are destroyed, but award no EXP or MST.
DISRUPTARM - Usable by De-Vars.
����������
A volley of energy bolts is launched at the party, inflicting
typical attack damage on all characters.

DISTORTION - Usable by Profound Darkness (2).


����������
The party's matter is finely shredded by powerful tears in
the space around them, causing great damage to all characters.

EARTHQUAKE - Usable by King Rappy and Sand Worm.


����������
By certain means, the enemy causes a violent tremor in the
ground beneath the party, inflicting damage to all characters.

EVIL EYE - Usable by Dark Force (2), Haunt, Profound Darkness (3) and
�������� Spector.

A pair of eyes (varying in appearance based on the enemy),


glares at a character, with the chance of causing Sleep.

EXPLOSION - Usable by FloatMine.


���������
The bomb flings inself at a character and self-destructs on
impact, causing a fair amount of damage.
The FloatMine is destroyed, but awards no EXP or MST.

FIREBREATH - Usable by Bladeright, Flame Newt, Gy-Laguiah, Profound


���������� Darkness (1), Ripper and StoneHeads.

A stream of flame is spewed by the enemy, causing a variable


amount of damage to one character.

FISSION - Usable by Fract Ooze (2), Guilgenova and Igglanova.


�������
An Igglanova spawns one Xanafalgue into the battle.
A Guilgenova spawns one Gicefalgue into the battle.
A Fract Ooze splits and becomes four Jr.Oozes.

FLAME BOLT - Usable by Forced Fly and Helex.


����������
The fly spits a bullet of flame at a target, inflicting a
varied amount of damage.

FLAMLAUNCH - Usable by Jurafaduel.


����������
A super-hot billow of flame is launched at a character,
inflicting a varied amount of damage.
FLARE SHOT - Usable by Warren286, Siren386, Browren486 and Dark Force (1).
����������
Similar to Wren's FLARE, the enemy fires a beam of heat energy
at one character, causing a variable amount of damage.

FLASH - Usable by Star Drone.


�����
The Star Drone emits a brief but intense flash of light at the
party, possibly reducing the Dexterity of each character.

FLODBREATH - Usable by Depcen and Hewgilla.


����������
A powerful jet of water is spewed upon one character or the
vehicle, causing a varied amount of damage.

FORCEFLASH - Usable by Greneris, Juza and Radhin.


����������
The warlock blasts the party with a spread of damaging light
beams, causing considerable damage to all characters.

FUSION - Combination of two Zol Slugs.


������
The two Zol Slugs merge together and grow to form a Meta-Slug.
The Zol Slugs are lost in this procedure.

HAKEN BOLT - Usable by Soldrfiend and Twinarms.


����������
A powerful beam of dark energy strikes down upon a character,
inflicting a fair amount of damage.

LASRCANNON - Usable by Debugger, Loader, ProtectBit, Seeker and Sweeper.


����������
The enemy fires an intense, wide-beam laser at a target,
inflicting a variable amount of damage.

LGHTBREATH - Usable by Cula-Bellr.


����������
The demon breathes a jet of intense lightning at a character
or the vehicle, causing a varied amount of damage.

LIGHTNING - Usable by Sweeper.


���������
The sentry unleashes a cascade of high-voltage electricity on
one character, inflicting a variable amount of damage.

LIGHTSHOWR - Usable by Dark Force (2) and Profound Darkness (2).


����������
A wave of red lightning pours over the party, inflicting a
considerable amount of damage to each character.

LOVEL EYES - Usable by Blue Rappy.


����������
The blue bird looks at a character with a hypnotic stare,
somehow inflicting a variable amount of damage.

MAELSTROM - Usable by Leviathan.


���������
The giant worm creates a large vortex of lashing water that
pummels the vehicle to cause considerable damage.

MAG.BARRIR - Usable by Zio (1+2).


����������
Zio uses this at the beginning of his battles, giving him
immunity to both physical and magical attacks until dispelled.

MICROMISSL - Usable by Dragerduel, Jurafaduel and LifeDeletr.


����������
A volley of small missiles is fired into the air and come
crashing down onto all characters, causing varied damage.

MOTRCANNON - Usable by Servant.


����������
The Servant fires a spread of automatic fire from its twin
machine gun ports, inflicting a considerable amount of damage.

NEEDLE - Usable by Biter Fly, HungryMole and Rajago.


������
A torrent of thin spines is launched at one character, causing
a fair amount of damage in the process.

NIGHTMARE - Usable by Zio (1+2).


���������
Zio summons a spirit form of Dark Force, through which Zio can
channel his energy in order to use BLACK WAVE.

POISON - Usable by Caterpillr.


������
The enemy spews a toxic spray over one character, with the
chance of inflicting Poison.

POISONMIST - Usable by Flame Newt and Mistralgec.


����������
A fine venomous mist is released onto one character, with the
chance of inflicting Poison.
POSSESSION - Usable by Lashiec.
����������
Lashiec summons a demonic spirit to possess one character,
with the chance of inflicting Sleep.

RAIL-GUN - Usable by Gunner Bit.


��������
A short burst of automatic rounds is fired at a character,
causing a varied amount of damage.

RAY BREATH - Usable by BlindHeads, CrminHeads, Lw-Addmer and Profound


���������� Darkness (2).

The enemy shoots a beam of pure energy at a character or the


vehicle, inflicting a variable amount of damage.

RAY-SPEAR - Usable by Dark Rider and King Saber.


���������
The rider throws a spear of pure energy at one character,
inflicting a variable amount of damage.

REINFORCE - Usable by Lashiec.


���������
The ultimate assist Skill, Lashiec uses this when he is near
to defeat to increase all his statistics.

ROUND EYES - Usable by Rappy.


����������
The yellow bird looks at a character with an enchanting gaze,
somehow inflicting a small amount of damage.

SAND STORM - Usable by DesrtLeach.


����������
The worm summons two whirlwinds of searing sand that rip into
the vehicle, causing considerable damage.

SHDWBREATH - Usable by Dark Force (2) and Profound Darkness (1).


����������
The monstrosity exhales a beam of intense negative energy
onto one target, inflicting a fair amount of damage.

SLEEP GAS - Usable by Gerotlux.


���������
A cloud of green vapour is exhaled onto the party, with the
possiblitity of causing Sleep to each character.

SPIRAL BLD - Usable by Fanbite.


����������
The mantis launches its sharp blade across the party,
inflicting typical attack damage on all characters.

STASISBALL - Usable by Blauzen and LifeDeletr.


����������
A sphere of electrostatic energy is fired at a character,
possibly causing Paralysis to organic life.

STRNGLIGHT - Usable by Shrieker.


����������
The fungus radiates an eerie blue light towards a character,
possibly causing Sleep to organic life.

SUPERSONIC - Usable by Biter Fly and Skytiara.


����������
The creature projects a powerful high-frequency sound that
resonates through all characters, causing variable damage.

THNDHALBRT - Usable by Lashiec.


����������
A beam of green energy is released from Lashiec's staff, and
cuts across the party to inflict considerable damage to all.

THNDRBLAST - Combination of three Xe-A-Thouls.


����������
The three witches combine their powers to create a spread of
red lightning over all characters, causing extreme damage.

THREAD - Usable by Carrion Cr.


������
The insect spews a net of thin silky threads that wrap
around one character, possibly lowering their Agility.

THROWLANCR - Usable by Dark Rider.


����������
The rider throws its lance like a boomerang through the party,
inflicting a fair amount of damage to all characters.

TWIN CLAW - Usable by Goldine and Silvalt.


���������
Similar to DBLSLASH, this Skill allows the flamer to attack
twice in succession, inflicting increased attack damage.

VOICE - Usable by FlyScreamr.


�����
The plant screams loudly, audibly affecting all characters,
and possibly inflicting Sleep on each of them.

WARNING - Usable by CommndBall and Tower.


�������
An alarm is sounded, and an immediate response follows by the
arrival of one FloatMine to the battle.

WIND STORM - Usable by Owltalon.


����������
A powerful blast of wind is thrown out by the owl, causing a
fair amount of damage to the vehicle.

___________________________________________________________________________
***************************************************************************
���������������������������������������������������������������������������

12. Abilities - General CABGN

___________________________________________________________________________
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12.1. Combinations CCMBN
___________________________________________________________________________
***************************************************************************

There are fourteen combination attacks in the game, even though the game
manual says there are fifteen. I will not say that I have been unable to
find the fifteenth, as I have tried every possible combination of Techs
and Skills there is. Quite simply, there are only fourteen combinations.

I haven't combined Alys with any character after Rika, or combined Hahn,
Gryz or Demi with most of the later characters, or combined Raja, Kyra or
Seth with anyone except Chaz, Rika, Rune and Wren, but that is because the
game story prohibits this. Therefore, the only possibilities are that the
manual is simply erroneous and that there never were fifteen combos, the
fifteenth combo uses two characters that cannot be in the party at the same
time (such as the Alys/Seth scenario above), the fifteenth combo involves
some specific equipment arrangement or Level requirement (in which case
there is a fifteenth combo but I haven't found it yet), or there were
originally fifteen combinations but either a required Technique, Skill or
the whole combo was removed (without changing the manual).

Combinations are very powerful attacks that are created by two or more
characters using specific abilities together. You may have noticed that I
have used no combinations in the walkthrough, as they are not essential to
winning battles. If you wish to use combos instead of standard abilities,
feel free to do so. They are usually far more powerful than the sum of
their parts, but their unpredictable success rate makes them a risky choice
in battle. For a combination to work, all of the characters involved must
be set to act in succession. In other words, a combination attack will not
work if any other character or enemy acts between the characters involved
in the combination.

E.g. Your party consists of Chaz, Alys, Hahn and Rune, and they are
fighting two Sand Newts and a MonsterFly. You set Alys to use FOI,
Chaz to use TSU, Hahn to use WAT, and Rune to defend, in the hope of
creating the Triblaster combination. The following examples below
demonstrate the results of different orders of actions:
(C=Chaz, A=Alys, H=Hahn, R=Rune, S=Sand Newt, M=MonsterFly)

1. R - def, M - att, A - FOI, S - att, S - att, C - TSU, H - WAT


2. A - FOI, R - def, M - att, C - TSU, H - WAT, S - att, S - att
3. R - def, M - att, C - FOI, A - TSU, S - att, H - WAT, S - att
4. M - att, R - def, S - att, CAH - Triblaster, S - att

As you can see, some of the combinatios may be very difficult to get to
work under normal circumstances. However, setting up a Macro will increase
this chance. If, using the example above, you had set up a Macro like the
one below, Rune would still act first, then some of the enemies may attack,
and then it will get to Hahn. Now, as Hahn is normally slower than Chaz,
Chaz should follow him immediately. The same principal goes for Chaz and
Alys. Technically, this should create a Triblaster nearly every time.

Rune - def, Hahn - WAT, Chaz - TSU, Alys - FOI

Now that I've explained how to increase the chance of a combination attack,
I will explain each of the combinations in detail. The method of creating
each combination is given after the combination name, and uses different
symbols to indicate how to create it:

/ - Separates different Techs or Skills that can be used as substitutes


+ - Indicates that the Techs or Skills can be combined in any order
> - Indicates that the Techs or Skills must be combined in the given order

All Combinations affect all enemies on the screen, and it should be noted
that items cannot be used as substitutes for the Techniques and Skills
required (e.g. you could not use a FLAMESWORD in place of FLAELI to create
the Fire Storm combination).
___________________________________________________________________________

Black Hole - GRA/GIGRA/NAGRA + NEGATIS


(Destroy) Requires Rune and Kyra

By combining a powerful gravitational field with NEGATIS'


life-sapping effect, a black hole is formed that sucks all
enemies from the screen, causing instant death to all.
___________________________________________________________________________

Blizzard - WAT/GIWAT/NAWAT + ZAN/GIZAN/NAZAN/HEWN


(Water) Requires Chaz/Alys/Hahn and Rune, or Chaz/Alys and Hahn

One character creates a series of ice shards, which are then


flung around by multiple whirlwinds to form a tempest of cold
razors. This Combo is useful early in the game.
___________________________________________________________________________

CircuitBrk - HIJAMMER + TANDLE


(EMP) Requires Rune/Kyra and Wren

This Combo involves Wren sending out an EMP, that is then


boosted by TANDLE to utterly destroy electrical circuitry.
Ultimately, it causes instant death to all machines.
___________________________________________________________________________

CondctThnd - WAT/GIWAT/NAWAT > TANDLE


(Electric) Requires Hahn then Rune, or Rune then Kyra

The enemies are covered in water, which is then used to


conduct the lightning effect of TANDLE directly into each
enemy. It will come in handy in the later hi-tech dungeons.
___________________________________________________________________________

Destruct - DEBAN > MEGID + LEGEON + POSIBOLT


Requires Rika then Chaz and Rune and Wren

Rika throws up a shield to protect the party, as the other


characters combine the power of their most powerful abilities
to create a devastating explosion. This causes 999 HP damage.
___________________________________________________________________________

Firestorm - FOI/GIFOI/NAFOI/FLAELI + ZAN/GIZAN/NAZAN/HEWN


(Fire) Requires Chaz/Alys/Hahn and Rune/Kyra, or Chaz/Hahn and Alys

A super-hot blaze is created, which is formed into massive


tornados by the other character. These vortices of burning
death are very helpful in the early stages of the game.
___________________________________________________________________________

GrandCross - CROSSCUT + EFESS


(Light) Requires Chaz and Rune

Chaz performs two consecutive strikes, as Rune channels his


powerful spell through Chaz's blade to wash all enemies in a
wave of light. This Combo is useful against the Darkness.
___________________________________________________________________________

Holocaust - SAVOL + DIEM


(Death) Requires Hahn and Rune

Hahn uses his primary instant-death Technique, while Rune


strengthens the effect of each energy field with DIEM. This
is almost guaranteed to instantly kill all organic enemies.
___________________________________________________________________________

Lethal Img - ILLUSION + DEATH


(Death) Requires Alys and Rika

While Rika disorientates the enemies with ILLUSION, Alys can


perform her instant-death Skill with the intention of hitting
all enemies. This has a very good chance of instant-death.
___________________________________________________________________________

ParadinBlw - RAYBLADE + ASTRAL


(Energy) Requires Chaz and Hahn

Chaz's blade, already infused with energy from the RAYBLADE


Skill, is further enhanced by Hahn's simultaneous astral
energy. This is very useful against the legions of the Dark.
___________________________________________________________________________

PurfyLight - HOLYWORD + EFESS


(Cleanse) Requires Rune and Raja

As Rune calls for the heavenly light to strike all enemies,


Raja uses the prayer of his HOLYWORD through the light to hit
all enemies, instantly killing enemies weak against light.
___________________________________________________________________________

ShootinStr - BURSTROC > FOI/GIFOI/NAFOI/FLAELI


(Fire) Requires Wren then Alys/Rune/Kyra

Wren launches his blazing missiles on the enemies, while the


other character enhances them with a fire-based ability. This
burning rain is very useful against cold enemies.
___________________________________________________________________________

SilentWave - AIRSLASH + PHONON


(Force) Requires Chaz and Demi

As Chaz performs his wide sweep through the enemies, Demi


channels her PHONON through his weapon to inflict more direct
damage. This is a generically useful combination.
___________________________________________________________________________

Triblaster - FOI + WAT + TSU (cannot use advanced versions of these Techs)
(Radiation) Requires Chaz and (Alys/Kyra and Hahn/Rune, or Hahn and Rune)

The three characters pool their power to create a beam of


combined elements that sweeps across all enemies. Useful early
in the game, this Combo becomes less valuable towards the end.

***************************************************************************
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12.2. Elemental and Status Types CEMST
___________________________________________________________________________
***************************************************************************

Each attack in the game are based on an element, and this modifies the
damage it inflicts on an enemy depending on the enemy's affinity to that
element (weakness, resistance or immunity). There are also different types
of status effect, some of which may affect certain enemies while others
will not. This section looks at each elemental and status type, and each
Technique, Skill and Weapon that is based on them.

***************************************************************************
12.2.1. Fire CESFR
***************************************************************************
Fire abilities make use of intense heat and combustion to cause burning
damage to targets. They can be in the form of physical flames or highly
increased temperatures.

Techniques: FOI, GIFOI, NAFOI

Skills: FLAELI

Combos: Fire Storm, ShootinStr

Weapons: FLAMESWORD, NAPALMSHOT (DYNAMITE is fire-based)

Special: A CRMCSHIELD automatically makes its paired weapon fire-based


while equipped, regardless of its original affinity

Effective Against: Dezolisian Biomonsters (not Helex), Slimes, Rappys,


Undead, Winged Plants, Lizard-Men, Lashiec

Ineffective Against: Right Blades, Bits, Sentries, Rens, Ghosts, Servitors,


Armour Mechs, Knights, Rip Fiends, De-Vars, Sa-Lews

***************************************************************************
12.2.2. Water CESWT
***************************************************************************

Water abilities make use of intense cold and freezing to cause chilling
damage to targets. They can be in the form of physical ice shards or highly
decreased temperatures.

Techniques: WAT, GIWAT, NAWAT

Skills: -

Combos: Blizzard

Weapons: -

Effective Against: Motavian Biomonsters, Slimes, Sandworms, Gy-Laguiah

Ineffective Against: Dezolisian Biomonsters, Bits, Rens, Ghosts, Flamers,


Armour Mechs, Knights, Patrollers, Rip Fiends, Zio

***************************************************************************
12.2.3. Energy CESNG
***************************************************************************
Energy abilities make use of power in its raw form, projected in either a
beam or a blast. They are not affiliated with any particular element, and
so are impossible to resist.

Techniques: TSU, GITHU, NATHU

Skills: RAYBLADE, MEGID

Combos: ParadinBlw

Weapons: -

Effective Against: All Darkspawn and Evil Beings (not Spearmen or Mages),
Dark Force, Profound Darkness

Ineffective Against: -

***************************************************************************
12.2.4. Force CESFC
***************************************************************************

Force abilities make use of air and general physical forces to pummel and
slice targets. They can be in the form of powerful winds or physical
strikes.

Techniques: ZAN, GIZAN, NAZAN

Skills: HEWN, PHONON, BURSTROC, CORRSION

Combos: SilentWave

Weapons: All except those mentioned elsewhere

Effective Against: -

Ineffective Against: Slimes, Ghosts, Scorpions, Sentries, Flamers, Undead,


Servitors, Armour Mechs, Rip Fiends, De-Vars, Sa-Lews

***************************************************************************
12.2.5. Gravity CESGR
***************************************************************************

Gravity abilities make use of localised fields of gravitational force to


warp and twist targets. They are only in the form of pockets of such force.
Techniques: GRA, GIGRA, NAGRA

Skills: -

Combos: -

Weapons: -

Effective Against: Rip Fiends

Ineffective Against: Slimes, Ghosts, Undead, Prophallus, De-Vars, Sa-Lews

***************************************************************************
12.2.6. Electric CESLC
***************************************************************************

Electric abilities make use of lightning and powerful electrical currents


to cause shocking damage to targets. They are in the form of bolts of high-
intensity electrical charge.

Techniques: -

Skills: TANDLE

Combos: CondctThnd

Weapons: THUNDRCLAW

Effective Against: All Machines, Slimes, Frogs, Lizard-Men

Ineffective Against: Scorpions, all Blades, Sabers, Ghosts, Rip Fiends

***************************************************************************
12.2.7. Radiation CESRD
***************************************************************************

Radiation abilities make use of nuclear reactions and non-material energy


to cause internal damage throughout enemies. They are usually in the form
of rays, beams or blasts.

Techniques: -

Skills: FLARE, ASTRAL, LEGEON, POSIBOLT

Combos: Triblaster
Weapons: All LASR, PLSM, LACO and GUARD weapons, PULSEVULCN, PHOTNERASR

Special: A PLSM-FIELD automatically makes its paired weapon radiation-


based while equipped, regardless of its original affinity

Effective Against: -

Ineffective Against: Rip Fiends

***************************************************************************
12.2.8. Light CESLT
***************************************************************************

Light abilities make use of celestial energies and the power of The Great
Light to cast down denizens of the Darkness. They are in the form of beams
or waves of pure holy light.

Techniques: -

Skills: EFESS, ST. FIRE

Combos: GrandCross

Weapons: PSYCO-WAND, SILVR-TUSK, ELSYDEON

Effective Against: All Darkspawn and Evil Beings (not Spearmen or Mages),
Dark Force, Profound Darkness

Ineffective Against: All enemies that are not Darkspawn or Evil Beings,
Spearmen, Mages

***************************************************************************
12.2.9. Death CESDT
***************************************************************************

Death abilities are used to stop the natural process of life, and so only
work against creatures that could be regarded as organic.

Techniques: VOL, SAVOL

Skills: DIEM, ELIMINAT, DEATH, DTHSPELL

Combos: Holocaust, Lethal Img

Weapons: SHADWBLADE, GENOCYCLAW


Effective Against: All Biomonsters, Darkspawn & Evil Beings (not Ghosts,
Undead, Rip Fiends, Sandworms, Prophallus or bosses)

Ineffective Against: Machines, Ghosts, Undead, Rip Fiends, Sandworms,


Prophallus, all bosses

***************************************************************************
12.2.10. Destroy CESDS
***************************************************************************

Destroy abilities are used to utterly annihilate creatures, and can work
against all but non-material or very tough beings.

Techniques: BROSE

Skills: CRASH, EXPLODE, NEGATIS

Combos: Black Hole

Weapons: -

Effective Against: All but Ghosts, Sandworms, Prophallus or bosses

Ineffective Against: Ghosts, Sandworms, Prophallus, all bosses

***************************************************************************
12.2.11. Cleanse CESCL
***************************************************************************

Cleanse abilities use the power of light to remove all traces of Darkness
from a target, and are therefore only useful in destroying weaker creatures
of the Darkness.

Techniques: -

Skills: HOLYWORD

Combos: PurfyLight

Weapons: ELSYDEON

Effective Against: All Darkspawn and Evil Beings (not bosses)

Ineffective Against: Biomonsters, Machines, all bosses


***************************************************************************
12.2.12. EMP CESMP
***************************************************************************

EMP abilities use an electro-magnetic pulse (EMP) to disrupt or entirely


stop any electrical signals within the target, and are therefore only
useful for temporarily stopping or utterly destroying mechanical beings.

Techniques: -

Skills: SPARK, HIJAMMER

Combos: CircuitBrk

Weapons: -

Effective Against: All Machines

Ineffective Against: Biomonsters, Darkspawn, Evil Beings

___________________________________________________________________________
***************************************************************************
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13. Items CITMS

___________________________________________________________________________
***************************************************************************
���������������������������������������������������������������������������

Items of all shapes, sizes and functions will be purchased, found and used
throughout the game. Some are essential to the games completion, most are
beneficial in a variety of ways, and a few have no real purpose at all.

Your party's inventory can carry a maximum of 40 unequipped items at any


one time, and choosing the items to fill this space can be very important
late in the game. The following sections list and describe each and every
item available in the game, split into six different categories.

If the price of an item is preceeded by the letter 'S', the item cannot be
bought and the sale value is given. If there is no price given, the item
cannot be bought, sold or discarded.

***************************************************************************
���������������������������������������������������������������������������
13.1. Expendables CXPND
___________________________________________________________________________
***************************************************************************

Most expendable items are available from common Tool Stores, although a few
are a little more difficult to come by. The majority of expendable items
are curative, the others having unique purposes. They can be used in the
field and/or in battle, and they are lost after use.

MONOMATE - 'A weak medicine that restores HP.'


��������
20 MST Available at Piata, Mile, Zema, Krup, Tonoe, Nalya, Aiedo,
Kadary, Monsen, Ryuon and Tyler Tool Stores.
May be dropped by Ismounos.

A useful item early in the game, as it allows you to heal


characters without using TP. It heals about 45 HP.
Can be used anywhere. Only works on organic life.

DIMATE - 'A medicine that restores HP.'


������
160 MST Available at Aiedo, Kadary, Monsen, Ryuon, Tyler, Zosa and
Meese Tool Stores.
May be dropped by Zios Guard.

A more potent medicine that is valuable a little later in the


game when enemies deal greater damage. It heals about 90 HP.
Can be used anywhere. Only works on organic life.

TRIMATE - 'A strong medicine that restores HP.'


�������
400 MST Available at Reshel, Jut, Uzo and Torinco Tool Stores.
May be dropped by BloodSaber, FrostSaber and Radhin.

The best medicine, this item proves very important late in the
game when facing very tough enemies. It heals about 300 HP.
Can be used anywhere. Only works on organic life.

ANTIDOTE - 'A medicine that cures poison.'


��������
10 MST Available at Mile, Zema, Krup, Tonoe, Nalya, Aiedo, Kadary,
Monsen, Ryuon, Tyler, Zosa, Reshel, Meese, Jut, Uzo and
Torinco Tool Stores.
May be dropped by FlattrPlnt, Gicefalgue, Guilgenova and
MonsterFly.

A very useful item throughout the game, but especially at the


beginning before learning the ANTI Technique. It cures Poison.
Can be used anywhere.

CURE-PARAL - 'A medicine that cures paralysis.'


����������
120 MST Available at Zema, Tonoe, Aiedo, Kadary, Monsen, Ryuon, Tyler,
Zosa, Reshel, Meese, Jut, Uzo and Torinco Tool Stores.
May also be dropped by Toadstool and Shrieker.

Like ANTIDOTE, this item has a specific function, and is most


useful before RIMPA is learned. It cures Paralysis.
Can be used anywhere.

TELEPIPE - 'A magic item that can use 'RYUKA' power.'


��������
130 MST Available at Zema, Krup, Tonoe, Aiedo, Kadary, Monsen, Ryuon,
Tyler, Zosa, Reshel, Meese, Jut, Uzo and Torinco Tool Stores.

A great time-saving item, it teleports the party to any town


or village on the same planet that they have visited before.
Can only be used in the field, but not in a dungeon.

ESCAPIPE - 'A magic item that can use HINAS power.'


��������
70 MST Available at Zema, Krup, Tonoe, Aiedo, Kadary, Monsen, Ryuon,
Tyler, Zosa, Reshel, Meese, Jut, Uzo and Torinco Tool Stores.

This item teleports the party out of a dungeon, saving them if


they are deep in hostile territory with low HP and TP.
Can only be used in a dungeon.

SHORTCAKE - 'A cake that is sold in an Aiedo bakery.'


���������
280 MST Available at Naura Cake Shop in Aiedo.

It seems highly expensive for a poor curative item, but it is


essential for a Hunters' Guild job. It heals about 10 HP.
Can be used anywhere. Only works on organic life.

REPAIR-KIT - 'A simple repair kit for androids.'


����������
S May be dropped by Browren486, Debugger, Servant and Slave.
5 MST
Rare and very important, it is the only item that can cure
Demi and Wren. It revives and restores HP to maximum.
Can be used anywhere. Only works on androids.

MOON-DEW - 'A mysterious yellow perfume.'


��������
5000 MST Available at Meese Perfume Store.
May also be dropped by ChaosSorcr.

The most common of the perfumes, this item will be invaluable


until REVER is learned. It revives and heals 1/4 maximum HP.
Can be used anywhere. Only works on organic life.

STAR-DEW - 'A mysterious blue perfume.'


��������
10000 MST Available at Meese Perfume Store.
May also be dropped by Greneris and Illusionst.

Probably the most indispensable item in the later part of the


game. It heals about 150 HP of all party members.
Can be used anywhere. Only works on organic life.

SOL-DEW - 'A mysterious red perfume.'


�������
20000 MST Available at Meese Perfume Store.
May also be dropped by Imagiomage.

An enhanced version of MOON-DEW, it revives and heals all HP,


and removes all status effects from the character.
Can be used anywhere. Only works on organic life.

DYNAMITE - 'An highly explosive material.'


��������
S May be dropped by CommndBall, FloatMine and Tower.
160 MST
The only offensive expendable item, it is only useful for a
short while. It inflicts about 120 HP of damage to one enemy.
Can only be used in battle.

PEROLYMATE - 'Simple cakes that have some nutritional value.'


����������
40 MST Available at Termi's Bayamare Gift Store.

A fairly unique restorative item, it heals 1/4 of the maximum


HP of a character. It is essential for a Hunters' Guild job.
Can be used anywhere. Only works on organic life.

PENNANT - 'A pennant embroidered with the name Termi.'


�������
600 MST Available at Termi's Bayamare Gift Store.

This souvenir can be used in Alys' house in Aiedo to attach it


to the wall. Chaz will comment on it if examined.
Can only be used in Alys' house in Aiedo.
This item can be sold, but cannot be discarded.

WOODCARVIN - 'A sand worm doll made of wood.'


����������
3000 MST Available at Termi's Bayamare Gift Store.

Like the PENNANT, this can be used in Alys' house in Aiedo to


place it on the table. Chaz will comment on it if examined.
Can only be used in Alys' house in Aiedo.
This item can be sold, but cannot be discarded.

PENGU-FEED - 'Article that can summon the Dezolis Penguin.'


����������
800 MST Available at Zosa Tool Store.
This highly unusual item is a very expensive ANTIDOTE. Using
it on a Poisoned character will remove the Poison but the
text will say HP has been increased (although it hasn't). This
function of the PENGU-FEED can only be used inside Zosa Tool
Store, as when the party try to leave, a Penguin runs across
the front of the shop and steals the PENGU-FEED. This is
unavoidable. Only buy this item if you want to witness this
unique but ultimately pointless event.
Can only be used in Zosa Tool Store.
(Note: Teleporting doesn't work in the store)

***************************************************************************
���������������������������������������������������������������������������
13.2. Weapons CWPNS
___________________________________________________________________________
***************************************************************************

Most of the harm that is inflicted upon your foes in the game will come in
the form of a melee or missile attack, by a character wielding a weapon of
some kind. Each character has their own preference over which type of
weapon they use, and there are a number of different weapons for each
character available throughout the game. They all have the same basic
purpose, but they vary in price and power. Some are better suited to a
particular type of enemy, and some are imbued with special properties.

Weapons that can be used as a specific Technique or Skill can only be used
in battle. In addition, some Skills require the use of a weapon.

This section gives a list of all the weapons in the game, followed by a
description of each weapon in order of ATK bonus, split into the seven
different types available.

Ch:Chaz, Al:Alys, Ha:Hahn, Ru:Rune, Gr:Gryz, Ri:Rika,


De:Demi, Wr:Wren, Ra:Raja, Ky:Kyra, Se:Seth

Enemy resistance and weakness applies to the affinity of the weapon. Unless
otherwise noted, all weapons are force-based.

***************************************************************************
13.2.1. List CWPLS
***************************************************************************

---------------------------------------------------------------------------
|Type |Weapon |Usable by|ATK |DFS |MTL |AGL |STR |DEX | Price |
|----------+----------+---------+----+----+----+----+----+----+-----------|
|Daggers |DAGGER |Ch,Ha,Se | +3| | | | | | 40 MST|
| |HUNT-KNIFE|Ch,Ha,Se | +5| | | | | | 120 MST|
| |TITNDAGGER|Ch,Ha,Se | +10| | | | | | 240 MST|
| |CRMC-KNIFE|Ch,Ha,Se | +14| | | | | | 1600 MST|
| |LASR-KNIFE|Ch,Ha,Se | +21| | | | | |S 1600 MST|
| |PSLMDAGGER|Ch,Ha,Se | +25| | | | | |S 1800 MST|
| |TORNDDAGGR|Ch,Ha,Se | +32| | | | +2| | 8300 MST|
| |LACODAGGER|Ch,Ha,Se | +39| | | | | | 9400 MST|
| |MAHLAYDGGR|Ch,Ha | +60| +10| | | | |S 7900 MST|
|----------+----------+---------+----+----+----+----+----+----+-----------|
|Swords |ALIS-SWORD|Ch | +1| | | | | | 500 MST|
|Two-handed|STEL-SWORD|Ch | +14| +2| | | | | 280 MST|
| |TITN-SWORD|Ch | +29| +5| | | | | 560 MST|
| |CRMC-SWORD|Ch | +43| +7| | | | | 3600 MST|
| |SHADWBLADE|Ch | +50| | -10| -5| | |S 1 MST|
| |LASR-SWORD|Ch | +58| +10| | | | |S 2700 MST|
| |PLSM-SWORD|Ch | +70| +12| | | | |S 4350 MST|
| |FLAMESWORD|Ch | +81| +15| | | +4| | 12900 MST|
| |LACO-SWORD|Ch |+103| +19| | | | +10| 20400 MST|
| |GUARDSWORD|Ch |+112| +22| | | +10| +10|S 12550 MST|
| |ELSYDEON |Ch |+127| +25| | | | |-----------|
|----------+----------+---------+----+----+----+----+----+----+-----------|
|Slashers |BOOMERANG |Al,Ky | +1| | | | | | 80 MST|
| |SLASHER |Al,Ky | +4| | | | | | 160 MST|
| |TITNSLASHR|Al,Ky | +9| | | | | | 360 MST|
| |LASRSLASHR|Al,Ky | +12| | | | | |S 1050 MST|
| |LACOSLASHR|Ky | +30| | | | | | 21600 MST|
| |MOONSLASHR|Ky | +42| | | | | |S 8400 MST|
|----------+----------+---------+----+----+----+----+----+----+-----------|
|Rods |WOOD-CANE |Ru,Ra | +4| | | | | |S 70 MST|
|Two-handed|PSYCOWAND |Ru,Ra | +11| | +4| | | |-----------|
| |SILV-ROD |Ru,Ra | +18| | +2| | | | 2700 MST|
| |DREAM-ROD |Ru,Ra | +20| +4| +2| | | | 5400 MST|
| |FORCE-CANE|Ru,Ra | +26| | | | | | 2500 MST|
| |LACO-ROD |Ru,Ra | +26| | | | | |S 6800 MST|
| |GUARD-ROD |Ru,Ra | +32| | | | | |S 7250 MST|
|----------+----------+---------+----+----+----+----+----+----+-----------|
|Axes |TITN-AXE |Gr | +26| +8| | | | | 640 MST|
|Two-handed|BROAD-AXE |Gr | +32| +14| | | | | 1000 MST|
| |STRUGGL-AX|Gr | +38| +20| | | | | 4600 MST|
| |LASR-AXE |Gr | +45| +25| | | | |S 3200 MST|
| |LACO-AXE |Gr |+109| +40| | | | |S 13000 MST|
| |DEFEAT-AXE|Gr |+120| +40| | | | |S 3 MST|
|----------+----------+---------+----+----+----+----+----+----+-----------|
|Claws |CLAW |Ri | +12| | | | | | 1000 MST|
| |SABER-CLAW|Ri | +18| | | | | | 1700 MST|
| |LASR-CLAW |Ri | +25| | | | | |S 1250 MST|
| |PLSM-CLAW |Ri | +32| | | | | |S 1950 MST|
| |THUNDRCLAW|Ri | +37| | | | +2| | 8500 MST|
| |SILVR-TUSK|Ri | +42| +2| | | | |S 3150 MST|
| |LACO-CLAW |Ri | +51| | | | | | 10200 MST|
| |GENOCYCLAW|Ri | +53| | | | | |S 4300 MST|
| |GUARD-CLAW|Ri | +60| +3| | | | |S 6600 MST|
|----------+----------+---------+----+----+----+----+----+----+-----------|
|Guns |IMPACTER |De,Wr | +31| | | | | |S 1500 MST|
|Two-handed|PULSELASER|Wr | +39| | | | | |S 3200 MST|
| |STUN-SHOT |De,Wr | +44| | | | | |S 1600 MST|
| |PULSEVULCN|Wr | +58| | | | | |S 3600 MST|
| |WAVE-SHOT |De,Wr | +61| | | | | |S 2000 MST|
| |PLSM-RIFLE|Wr | +73| | | | | |S 2800 MST|
| |NAPALMSHOT|Wr | +76| | | | | |S 3200 MST|
| |PLSMLAUNCH|Wr |+105| | | | | |S 4300 MST|
| |SONICBUSTR|De,Wr |+121| | | | | |S 5600 MST|
| |PHOTNERASR|Wr |+125| | | | | |S 6400 MST|
---------------------------------------------------------------------------

***************************************************************************
13.2.2. Daggers CWPDG
***************************************************************************

Daggers are made up of short, sharp blades attached to a hilt, perfect for
quick strikes. They are one-handed weapons, and so one can be equipped with
a shield, or two can be equipped at the same time. In the latter case, the
daggers' attack bonuses are cumulative.

Chaz, Hahn and Seth can use daggers.

DAGGER - 'A knife with a small blade.'


������
40 MST Hahn begins with this weapon.
Also available at Mile and Aiedo Weapon Stores.

A poor weapon and the weakest dagger in the game. Exchange it


for a HUNT-KNIFE as soon as possible.

HUNT-KNIFE - 'A large multi-purpose knife.'


����������
120 MST Chaz begins with this weapon.
Also available at Mile, Zema, Tonoe and Aiedo Weapon Stores.

Although a weak dagger, Hahn will find two of these more


preferable to the DAGGER at the beginning of the game.

TITNDAGGER - 'A dagger made of a titanium alloy.'


����������
240 MST Available at Tonoe and Aiedo Weapon Stores.

A durable dagger, it serves Hahn better than the HUNT-KNIFE in


the early stages of the adventure.

CRMC-KNIFE - 'A knife made of ceramic.'


����������
1600 MST Available at Aiedo Hunters' Guild and Tyler Weapon Stores.
May also be dropped by Speard.

Hahn's best weapon before he leaves the party on Motavia, this


is a useful dagger to use before rescuing Demi.

LASR-KNIFE - 'A knife with a small built-in laser device.'


����������
S Found in Plate System.
1600 MST
This radiation-based weapon can only be equipped on Chaz. As
Chaz has better weapons at the time, sell this dagger.

PLSMDAGGER - 'A dagger with a small built-in plasma unit.'


����������
S May be dropped by Siren386.
1800 MST
Like the LASR-KNIFE, only Chaz can equip this radiation-based
weapon when it is found. It may as well be sold.

TORNDDAGGR - 'A dagger that has the power of HEWN magic.'


����������
8300 MST Available at Zosa and Meese Weapon Stores.

Although not useful as a weapon, like the two daggers above,


this dagger can be used as a single-target HEWN spell.

LACODAGGER - 'A dagger made of high grade Laconia.'


����������
9400 MST Seth begins with this weapon.
Also available at Jut Weapon Store.

Only useful if you choose Hahn at the end of the game, this
radiation-based weapon is best paired with Hahn's MAHLAYDAGR.

MAHLAYDGGR - 'Dagger that Hahn created with his father.'


����������
S Hahn returns with this weapon. (Only usable by Hahn)
7900 MST
The best dagger in the game. As well as having a good ATK, it
can also be used in battle as the NAFOI Technique.

***************************************************************************
13.2.3. Swords CWPSW
***************************************************************************

Swords are made up of long, heavy blades attached to a hefty hilt, and are
used for slicing enemies in one stroke. Swords are also useful for parrying
enemy attacks. They are two-handed weapons, hence only one may be equipped
at a time and no shield may be equipped with it.

Only Chaz can use swords.

ALIS-SWORD - 'A legendary sword used by a heroine of yore.'


����������
500 MST Available at Termi's Bayamare Gift Store.

By far the weakest sword in the game, this item's only real
use is in one of the Hunters' Guild jobs.

STEL-SWORD - 'A sword made of steel.'


����������
280 MST Available at Mile, Zema, Tonoe and Aiedo Weapon Stores.

The first sword available, purchase and equip this to Chaz


as soon as possible. It is much better than two HUNT-KNIFEs.

TITN-SWORD - 'A sword made of a titanium alloy.'


����������
560 MST Available at Tonoe and Aiedo Weapon Stores.

More than twice as powerful as the STEL-SWORD, you should


find this weapon very useful early in the game.

CRMC-SWORD - 'A sword made of ceramic.'


����������
3600 MST Available at Aiedo Hunters' Guild and Tyler Weapon Stores.

A very effective sword when it becomes available, it should


be exchanged for a LASR-SWORD when one is found.

SHADWBLADE - 'Nothing is known about this weapon.'


����������
S May be dropped by ShadowSabr.
1 MST
Although more powerful than CRMC-SWORD, it seriously reduces
DFS, MTL and DEX. It can sometimes add DIEM to attacks.

LASR-SWORD - 'A sword with a powerful laser emitting device.'


����������
S Found in Zio's Fort.
2700 MST
Only one of its type in the game, it should be given to Chaz
as soon as it's found. It is radiation-based.

PLSM-SWORD - 'A sword with a large built-in plasma unit.'


����������
S Found in Zelan.
4350 MST
This radiation-based sword should be equipped to Chaz as soon
as it has been found, as it's much stronger than LASR-SWORD.

FLAMESWORD - 'A sword that has the power of FLAELI magic.'


����������
12900 MST Available at Zosa and Meese Weapon Stores.

This fire-based sword is effective against Dezolisian monsters


but not Motavian monsters. It can also be used to cast Flaeli.
LACO-SWORD - 'A sword made of high grade Laconia.'
����������
20400 MST Available at Jut Weapon Store.

A very strong radiation-based sword, this should be bought and


equipped to Chaz until you go to Rykros.

GUARDSWORD - 'Nothing is known about this weapon.'


����������
S Found in Silence Temple.
12550 MST
A highly powerful radiation-based weapon, equip this to Chaz
as soon as you can, only removing it when ELSYDEON is found.

ELSYDEON - 'Nothing is known about this weapon.'


��������
--------- Awarded to Chaz in Sacred Sword Cave.

The ultimate sword and strongest weapon in the game. It is


a light-based weapon that can add HOLYWORD to attacks.

***************************************************************************
13.2.4. Slashers CWPSL
***************************************************************************

Slashers are curved weapons with a sharp outer edge. They are thrown at
enemies before returning to the wielder. They are one-handed weapons, and
so one can be equipped with a shield, or two can be equipped at the same
time. In the latter case, the slashers' attack bonuses are cumulative.
Slashers hit all enemies on the screen in one attack.

Both Alys and Kyra can use slashers.

BOOMERANG - 'A thrown weapon.'


���������
80 MST Alys begins with this weapon.
Also available at Mile and Aiedo Weapon Stores.

Although very useful at the beginning of the game for its hit-
all ability, this weapon is the weakest slasher in the game.

SLASHER - 'A blade weapon that is thrown.'


�������
160 MST Available at Mile, Zema, Tonoe and Aiedo Weapon Stores.

More powerful than the BOOMERANG, Alys should be equipped with


two of these as soon as you can buy them.
TITNSLASHR - 'A slasher made of a titanium alloy.'
����������
360 MST Available at Tonoe and Aiedo Weapon Stores.

A good, strong slasher, this weapon will be Alys' weapon of


choice until you acquire the LASRSLASHR.

LASRSLASHR - 'A slasher with a built-in laser emitting device.'


����������
S Found in Kadary.
1050 MST
Alys' most powerful weapon, When found it should replace one
of her TITNSLASHRs. This is a radiation-based slasher.

LACOSLASHR - 'A slicer made of high grade Laconia.'


����������
21600 MST Kyra begins with this weapon.
Available at Jut Weapon Store.

A very powerful radiation-based weapon, try to get two of


these for Kyra, replacing them only with MOONSLASHRs.

MOONSLASHR - 'A slicer that contains light from the moon.'


����������
S May be dropped by Dark Rider.
8400 MST
The strongest slasher in the game should be equipped to Kyra
when found. It can be used in battle as the MOONSHADE Skill.

***************************************************************************
13.2.5. Rods CWPRD
***************************************************************************

Rods are long poles crafted of a hard material, and are designed solely to
pummel enemies. Some are also noted to grant increased mental prowess or
even contain magical spells. They are two-handed weapons, hence only one
may be equipped at a time and no shield may be equipped with it.

Both Rune and Raja can use rods.

WOOD-CANE - 'A cane made from the wood of a Laerumatree.'


���������
S Rune begins with this weapon.
70 MST May also be dropped by Tech User.

The weakest of rods, it is not effective as an attacking


weapon. It can be used in battle as the RES Technique.

PSYCO-WAND - 'A weapon that can nullify various magical-dfs.'


����������
--------- Obtained at the top of the Ladea Tower.

Although not powerful, this light-based weapon is very useful


against the Darkness. It can be used as the CANCELING Skill.

SILV-ROD - 'A rod made of low purity Laconia.'


��������
2700 MST Available at Ryuon and Tyler Weapon Stores.

Stronger than the PSYCO-WAND in ATK terms, but nowhere near


as useful and effective. Keep the PSYCO-WAND.

DREAM-ROD - 'A rod that has the power of BINDWA magic.'


���������
5400 MST Available at Zosa and Meese Weapon Stores.

The only rod to give a DFS bonus. It may add BINDWA to an


attack, and it can be used in battle as the BINDWA Skill.

FORCE-CANE - 'A cane that has been strengthened by magic.'


����������
2500 MST Available at Ryuon Weapon Store.
May also be dropped by TechMaster.

Like SILV-ROD, the higher ATK power of this weapon is not


enough to merit equipping it. The PSYCO-WAND is more useful.

LACO-ROD - 'Rod made of hi-Laconia. Has a power of'EFESS'.'


��������
S Raja returns with this weapon.
6800 MST May be dropped by Dark Witch.

Equip this radiation-based weapon if you acquire it, only


replacing it with the GUARD-ROD. It can be used as EFESS.

GUARD-ROD - 'Nothing is known about this item.'


���������
S Found in Strength Tower.
7250 MST
The strongest of all rods, this radiation-based weapon should
be replaced by PSYCO-WAND at the end. It can be used as SAR.

***************************************************************************
10.3.6. Axes CWPAX
***************************************************************************

Axes are made up of wide, sharp head attached to a long shaft. They can
inflict heavy blows upon enemies, and are effective at using defensively.
They are two-handed weapons, hence only one may be equipped at a time and
no shield may be equipped with it.

Only Gryz can use axes.

TITN-AXE - 'An axe made of a titanium alloy.'


��������
640 MST Gryz begins with this weapon.
Available at Aiedo Weapon Store.

The weakest axe, but generally a strong weapon. Replace this


with BROAD-AXE as soon as you can.

BROAD-AXE - 'A large axe made of a titanium alloy.'


���������
1000 MST Available at Zema and Aiedo Weapon Stores.

A more powerful axe than the TITN-AXE. Buy it and equip it,
but you won't be using this weapon for very long.

STRUGGL-AX - 'A large and heavy axe made for use in battles.'
����������
4600 MST Available at Aiedo Hunters' Guild Weapon Store.

A strong weapon that will come in handy until you acquire the
Land Rover. Keep it equipped until you acquire the LASR-AXE.

LASR-AXE - 'An axe with an internal laser emitting device.'


��������
S Found in Plate System.
3200 MST
Equip this when you find it, as it is the best weapon for Gryz
until he leaves the party. It is a radiation-based axe.

LACO-AXE - 'An axe made of high grade Laconia.'


��������
S Gryz returns with this weapon.
13000 MST
Far more powerful than the LASR-AXE, this radiation-based
weapon will be very useful in the later part of the game.

DEFEAT-AXE - 'Nothing is known about this weapon.'


����������
S May be dropped by ChaosBrngr.
3 MST
The best axe in the game. If you find one, equip it to Gryz
immediately and keep it there. It can add BINDWA to attacks.

***************************************************************************
10.3.7. Claws CWPCL
***************************************************************************

Claws are sets of long, sharp spikes, worn on the hands as gloves. They
allow swift and accurate attacks. They are one-handed weapons, and so one
can be equipped with a shield, or two can be equipped at the same time. In
the latter case, the claws' attack bonuses are cumulative.

Only Rika can use claws.

CLAW - 'A set of hooked claws, made of a titanium alloy'


����
1000 MST Rika begins with this weapon.
Also available at Aiedo Weapon Store.

The weakest of the claws. Replace them with SABER-CLAWs


straight away.

SABER-CLAW - 'A sharper claw-weapon, made of a titan alloy.'


����������
1700 MST Available at Aiedo Hunters' Guild Weapon Store.

Stronger than a CLAW, this weapon will suit Rika until it can
be replaced with a LASR-CLAW.

LASR-CLAW - 'A claw with an internal laser emitting device.'


���������
S May be dropped by Blauzen.
1250 MST
A good, fast claw that should be equipped when found, and kept
until a PLSM-CLAW is found. It is a radiation-based weapon.

PLSM-CLAW - 'A claw with a built-in plasma production unit.'


���������
S May be dropped by Silvalt.
1950 MST
Similar to but better than the LASR-CLAW, this radiation-based
weapon will be invaluable to Rika for a long while.

THUNDRCLAW - 'A claw that has the power of TANDLE magic.'


����������
8500 MST Available at Zosa and Meese Weapon Stores.

An electric-based claw that is effective against machines. May


be used in battle as a single-target TANDLE effect.

SILVR-TUSK - 'A secret treasure of the musk cats.'


����������
S Given by the Musk Cat Chief in Mysterious Valley.
3150 MST
Not the strongest claw, but it is Rika's ultimate weapon due
to it being light-based and effective against the Darkness.

LACO-CLAW - 'A claw made of high grade Laconia.'


���������
10200 MST Available at Jut Weapon Store.

A very strong weapon, buy one of these and equip it to Rika


alongside her SILVR-TUSK. It is a radiation-based claw.

GENOCYCLAW - 'A claw that has a power of 'DIEM' magic.'


����������
S May be dropped by King Saber.
4300 MST
A powerful claw that should be equipped with the SILVR-TUSK if
you find one. It may add the DIEM Skill to an attack.

GUARD-CLAW - 'Nothing is known about this weapon.'


����������
S Found in Strength Tower.
6600 MST
The strongest claw in the game, this radiation-based weapon
should be paired with the SILVR-TUSK at the end of the game.

***************************************************************************
10.3.8. Guns CWPGN
***************************************************************************

Remnants of an ancient culture, guns are powerful weapons that fire some
form of ammunition upon enemies. They are two-handed weapons, hence only
one may be equipped at a time. Some guns hit all enemies on the screen.

Both Demi and Wren can use guns.

IMPACTER - 'A gun that shoots compact bursts of air.'


��������
S Demi begins with this weapon.
1500 MST
The weakest of the guns. Keep it until you can lay your hands
on the STUN-SHOT.

PULSE-LASR - 'A gun that fires quick-short laser pulses.'


����������
S Found in Zelan. (Only usable by Wren)
3200 MST
Although weaker than the PLSM-RIFLE, this weapon should be
given to Wren as it is radiation-based and hits all enemies.

STUN-SHOT - 'A gun that emits a high freqency sound wave.'


���������
S Found in Plate System.
1600 MST
A more powerful gun for Demi. Equip this weapon upon finding
it. It can sometimes add the BINDWA Skill to attacks.

PULSEVULCN - 'A weapon that fires electronic beams.'


����������
S Found in Climate Control Centre. (Only usable by Wren)
3600 MST
Stronger than the PULSELASER, you should equip this radiation-
based gun to Wren when you acquire it. It can hit all enemies.

WAVE-SHOT - 'A weapon that emits destructive sound waves.'


���������
S Found in Nurvus.
2000 MST
Demi's most powerful weapon until she leaves the party, you
won't have this weapon equipped for long.

PLSM-RIFLE - 'A portable particle gun that emits proton beams.'


����������
S Wren begins with this weapon. (Only usable by Wren)
2800 MST
A strong weapon for Wren's first, this radiation-based gun
should be replaced immediately after the fight on the shuttle.

NAPALMSHOT - 'An incendiary bomb launcher.'


����������
S Found in Kuran. (Only usable by Wren)
3200 MST
Only a little stronger than the PLSM-RIFLE, but very effective
against cold monsters (fire-based). Equip it when on Dezolis.

PLSMLAUNCH - 'A large particle gun.'


����������
S Found in Weapons Plant. (Only usable by Wren)
4300 MST
Far more powerful than the NAPALMSHOT, equip this gun to Wren
when it is found. It is a radiation-based weapon.

SONICBUSTR - 'A gun that bursts target with ultra sound waves.'
����������
S Demi returns with this weapon.
5600 MST May also be dropped by Dominator.

Demi's best weapon in the game. A very powerful gun that you
should keep equipped until the end.

PHOTNERASR - 'Nothing is known about this weapon.'


����������
S Found in Vahal Fort. (Only usable by Wren)
6400 MST
Wren's best and most powerful gun. It is radiation-based, but
not as useful as the PULSEVULCN against multiple enemies.

***************************************************************************
���������������������������������������������������������������������������
13.3. Shields CSLDS
___________________________________________________________________________
***************************************************************************

As well as weapons, some characters may be able to carry certain types of


shield. A shield uses up one hand, and therefore cannot be equipped with a
two-handed weapon. They are useful for increasing the Defence Power of a
character, but come at the cost of Attack Power. Most of the time, the best
defence is a good offence, so carrying two weapons or a two-handed weapon
is usually more beneficial than one weapon and a shield or two shields.
There are occasions, however, especially with characters that rely on their
mental power rather than their physical strength, when equipping a shield
or two may be the better option.

This section gives a list of each shield in order of DFS bonus. The symbols
following the shield names indicate which characters can use the shield:

Ch:Chaz, Al:Alys, Ha:Hahn, Ru:Rune, Gr:Gryz,


Ri:Rika, Ra:Raja, Ky:Kyra, Se:Seth

As you can see, androids may not use shields.

-------------------------------------------------------------------
|Shield |Usable by |DFS |MTL |STR | Price |
|----------+---------------------------+----+----+----+-----------|
|LTHRSHIELD|Ch,Al,Ha,Ru,Gr,Ri,Ra,Ky,Se | +2| | | 140 MST|
|CRBNSHIELD|Ch,Al,Ha,Ru,Gr,Ri,Ra,Ky,Se | +5| | | 220 MST|
|TITNSHIELD|Ch,Al,Gr,Ri | +7| | | 600 MST|
|GRPTSHIELD|Ch,Al,Ha,Ru,Gr,Ri,Ra,Ky,Se | +11| | | 900 MST|
|CRMCSHIELD|Ch,Al,Gr,Ri | +15| | | 2300 MST|
|LASRBARRIR|Ch,Al,Ha,Ru,Gr,Ri,Ra,Ky,Se | +18| | |S 1350 MST|
|PSY-SHIELD|Ch,Ha,Ru,Gr,Ri,Ra,Ky,Se | +21| +1| | 4600 MST|
|PLSM-FIELD|Ch,Ha,Gr,Ri,Ky,Se | +22| | |S 2750 MST|
|RFLCSHIELD|Ch,Ha,Gr,Ri,Ky,Se | +23| | | 15600 MST|
|POW-SHIELD|Ch,Gr,Ri | +24| | +10|S 6000 MST|
|SILVSHIELD|Ch,Ha,Ru,Gr,Ri,Ra,Ky,Se | +25| | | 7200 MST|
|MAHLAYSHLD|Ha | +28| | |S 12000 MST|
|LACOSHIELD|Ch,Gr,Ri | +29| | | 20400 MST|
|GUARDSHILD|Ch,Gr,Ri | +30| | |S 14400 MST|
-------------------------------------------------------------------

LTHRSHIELD - 'A shield made of sand worm skin.'


����������
140 MST Hahn begins with this shield.
Also available at Mile and Aiedo Armour Stores.
This is the weakest shield, and should be removed from Hahn
permanently once you can buy some new equipment.

CRBNSHIELD - 'A shield made of carbon fibers on a steel frame.'


����������
220 MST Available at Zema, Krup, Tonoe and Aiedo Armour Stores.

There is no reason to equip this shield at all, as all of


the party members benefit more from weapons than shields.

TITNSHIELD - 'A shield made of a titanium alloy.'


����������
600 MST Available at Tonoe and Aiedo Armour Stores.

Like the CRBNSHIELD, this shield is fairly redundant, as


weapons are more useful when it becomes available.

GRPTSHIELD - 'A shield made of special graphite fibers.'


����������
900 MST Available at Zema and Aiedo Hunters' Guild Armour Stores.

You may choose to equip one or two of these to Hahn and


Rune, relying on their mental abilities over their weapons.

CRMCSHIELD - 'A shield made of ceramic.'


����������
2300 MST Available at Aiedo Hunters' Guild Armour Store.

This shield has a unique ability, in that it adds the fire


element to an equipped weapon. Very useful on Dezolis.

LASRBARRIR - 'A shield constructed of laser rays.'


����������
S Found in Plate System and Zio's Fort.
1350 MST
If you equipped the GRPTSHIELD to anyone, it would be best
to replace it with the LASRBARRIR when this is found.

PSY-SHIELD - 'A steel shield imbued with defensive magic.'


����������
4600 MST Available at Termi Armour Store.

This shield is unique in that it is the only one to provide


a MTL bonus. Replace it with the PLSM-FIELD when possible.

PLSM-FIELD - 'A shield that is made from plasma.'


����������
S Found in Zelan.
2750 MST
There is little point equipping this shield at all, as the
characters that can use it are more valuable with weapons.

RFLCSHIELD - 'A shield with hi-resist to techniques and magic.'


����������
15600 MST Kyra and Seth begin with this shield.
Also available at Meese and Jut Armour Stores.

This shield provides resistance to magical attacks, but this


decreases as the wearer's MTL score increases.

POW-SHIELD - 'Nothing is know about this item.'


����������
S Found in Garuberk Tower.
6000 MST
A unique shield, it adds a considerable bonus to the user's
Strength. It can also be used as the SHIFT Technique.

SILVSHIELD - 'A shield made of low purity Laconia.'


����������
7200 MST Available at Tyler Weapon Store.

A very useful shield, as it is the most powerful one that the


spellcasters can use. Equip two of these to the magic-users.

MAHLAYSHLD - 'Shield that Hahn created with his his father.'


����������
S Hahn returns with this shield.
12000 MST
One of Hahn's homemade items, this shield should be paired
with a SILVSHIELD. It can be used as a single-target DEBAN.

LACOSHIELD - 'A shield made of high grade Laconia.'


����������
20400 MST Available at Reshel Armour Store.

If you wish to have one of the stronger characters take a more


defensive position, equip this shield as soon as possible.

GUARDSHILD - 'Nothing is known about this weapon.'


����������
S Found in Silence Temple.
14400 MST
The strongest shield in the game, it should only be equipped
to a character if you intend to rely more on their Techniques.

***************************************************************************
���������������������������������������������������������������������������
13.4. Head Protection CHDPR
___________________________________________________________________________
***************************************************************************

Head protection serves to increase the Defence Power of a character. It is


not as strong as body protection, but it can make a noticeable difference
in the amount of damage a character receives. There are different types of
head protection, each suitable for different types of character.

This section gives a list of each item of head protection in order of DFS
bonus, split into the five different types. The symbols following the head
protection names indicate which characters can wear them:

Ch:Chaz, Al:Alys, Ha:Hahn, Ru:Rune, Gr:Gryz, Ri:Rika,


De:Demi, Wr:Wren, Ra:Raja, Ky:Kyra, Se:Seth

***************************************************************************
13.4.1. List CHPLS
***************************************************************************

---------------------------------------------------------------------
|Type |Head Prot |Usable by |DFS |MTL |AGL |STR |DEX | Price |
|------+----------+------------+----+----+----+----+----+-----------|
|Bands |LTHR-BAND |Ha,Ru,Ra,Se | +1| | | | | 70 MST|
| |CIRCLET |Ha,Ru,Ra,Se | +2| | | | | 100 MST|
| |PSY-CIRCLT|Ha,Ru,Ra,Se | +5| +5| | | | 1200 MST|
| |SILVCIRCLT|Ha,Ru,Ra,Se | +10| +3| | | | 3000 MST|
| |LACOCIRCLT|Ha,Ru,Ra,Se | +12| +4| | | | 9600 MST|
|------+----------+------------+----+----+----+----+----+-----------|
|Helms |LTHR-HELM |Ch,Gr | +1| | | | | 80 MST|
| |CRBN-HELM |Ch,Gr | +4| | | | | 200 MST|
| |TITN-HELM |Ch,Gr | +7| | | | | 570 MST|
| |CRMC-HELM |Ch,Gr | +12| | | | | 1800 MST|
| |SWIFT-HELM|Ch,Gr | +13| | +6| | |S 4000 MST|
| |SILV-HELM |Ch,Gr | +14| +2| | | | 3800 MST|
| |LACO-HELM |Ch,Gr | +22| | | | | 13800 MST|
|------+----------+------------+----+----+----+----+----+-----------|
|Crowns|LTHR-CROWN|Al,Ri,Ky | +1| | | | | 90 MST|
| |CRBN-CROWN|Al,Ri,Ky | +3| | | | | 150 MST|
| |TITN-CROWN|Al,Ri,Ky | +7| | | | | 490 MST|
| |GRPT-CROWN|Al,Ri,Ky | +11| | | | | 1000 MST|
| |PSY-CROWN |Ri,Ky | +13| +3| | | | 2800 MST|
| |SILV-CROWN|Ri,Ky | +16| | | | | 5000 MST|
| |LACO-CROWN|Ri,Ky | +19| | | | | 15000 MST|
|------+----------+------------+----+----+----+----+----+-----------|
|Gear |HEAD-GEAR |De,Wr | +7| | | | |S 800 MST|
| |TITN-GEAR |De,Wr | +10| | | | |S 1000 MST|
| |CRMC-GEAR |De,Wr | +13| | | | |S 1500 MST|
| |ZIRC-GEAR |De,Wr | +16| | | | |S 1800 MST|
| |COMPO-GEAR|De,Wr | +18| | | | |S 2100 MST|
| |ELST-GEAR |De,Wr | +22| | | | |S 2500 MST|
| |LACO-GEAR |De,Wr | +25| | | | |S 2800 MST|
|------+----------+------------+----+----+----+----+----+-----------|
|Rings |MAHLAYRING|Ha | +18| +2| | | |S 8000 MST|
| |MOTA-RING |Ri | +20| | +1| | |-----------|
| |DEZO-RING |Ru | +20| +3| | | |-----------|
| |ALGO-RING |Ch | +22| +2| +2| +2| +2|-----------|
| |PALMA-RING|Wr | +28| | | | |-----------|
---------------------------------------------------------------------

***************************************************************************
13.4.2. Bands CHPBD
***************************************************************************

Bands are made of small protective patches that cover the forehead, held in
place by a strip of material that wraps around the head. They are generally
the weakest of the different types of head protection, and are worn by
characters who rely most upon their mental powers.

Hahn, Rune, Raja and Seth can wear bands.

LTHR-BAND - 'A forehead patch made of sand worm skin.'


���������
70 MST Hahn begins with this head protection.
Also available at Mile and Aiedo Armour Stores.

This poor defence should be replaced by a CIRCLET as soon as


possible, and should not be worn again.

CIRCLET - 'A forehead patch made of a carbon-based fiber.'


�������
100 MST Rune begins with this head protection.
Also available at Zema, Krup, Tonoe and Aiedo Armour Stores.

The most useful band until the Land Rover is acquired, this
should be equipped to both Hahn and Rune when possible.

PSY-CIRCLT - 'A steel forehead patch imbued with dfs-magic.'


����������
1200 MST Available at Termi Armour Store.

This band should replace the standard CIRCLET as soon as it


becomes available, as it increases the wearer's MTL score.

SILVCIRCLT - 'A circlet made of low purity Laconia.'


����������
3000 MST Raja begins with this head protection.
Also available at Ryuon and Tyler Armour Stores.

Although it does not provide as high a MTL bonus, replace the


PSY-CIRCLT with this band when the party arrive on Dezolis.

LACOCIRCLT - 'A forehead patch made of high grade Laconia.'


����������
9600 MST Seth begins and Raja returns with this head protection.
Also available at Reshel Armour Store.

This is the toughest band in the game, and should only be


replaced by the DEZO-RING when Rune acquires it.

***************************************************************************
13.4.3. Helms CHPHM
***************************************************************************

Helms are domed objects constructed of a tough material, that are worn on
the head. They are the most durable of the head protection worn by humans,
but their heaviness only makes them usable by the stronger male characters.

Both Chaz and Gryz can wear helms.

LTHR-HELM - 'A hat made of sand worm skin boiled in wax.'


���������
80 MST Chaz begins with this head protection.
Also available at Mile and Aiedo Armour Stores.

This weak helmet should only be worn until a CRBN-HELM can be


acquired, as it is a very poor defense.

CRBN-HELM - 'A helmet made of a carbon-based fiber.'


���������
200 MST Available at Krup and Aiedo Armour Stores.

Although better than the LTHR-HELM, this helmet will only be


of use until the party reach Tonoe.

TITN-HELM - 'A helmet made of a titanium alloy.'


���������
570 MST Gryz begins with this head protection.
Also available at Tonoe and Aiedo Armour Stores.

Buy one of these for Chaz as soon as possible, only replacing


it when you can get hold of a CRMC-HELM.

CRMC-HELM - 'A helmet made of ceramic.'


���������
1800 MST Available at Aiedo Hunters' Guild Armour Store.

A very effective helmet for quite a while, this should be


kept until the party arrive on Dezolis.

SILV-HELM - 'A helmet made of low purity Laconia.'


���������
3800 MST Available at Tyler Armour Store.
Replace the CRMC-HELM with one of these as soon as you can,
as it will be of great value until the Air Castle quest.

SWIFT-HELM - 'Helmet that increases the wearers reactions.'


����������
S Found in Air Castle.
4000 MST
This unique helmet increases the wearer's AGL by a few points,
and can also be used as a single-target SANER Technique.

LACO-HELM - 'A helmet made of high grade Laconia.'


���������
13800 MST Gryz returns with this head protection.
Also available at Reshel Armour Store.

The best helmet, Gryz should keep it equipped, but Chaz should
replace it with the ALGO-RING as soon as it is procured.

***************************************************************************
13.4.4. Crowns CHPCN
***************************************************************************

Crowns are the favoured head protection of female humans, as they are
lighter than helms and provide almost as strong a defence. They are bands
of tough material that are worn in the same manner as helms.

Alys, Rika and Kyra can wear crowns.

LTHR-CROWN - 'A woman's helmet made of sand worm skin.'


����������
90 MST Alys begins with this head protection.
Also available at Mile and Aiedo Armour Stores.

This crown is the weakest of its kind, and should be replaced


by a tougher CRBN-CROWN as soon as possible.

CRBN-CROWN - 'A woman's helmet made of a carbon-based fiber.'


����������
150 MST Available at Krup and Aiedo Armour Stores.

Keep this helmet on Alys' head until the TITN-CROWN is found,


at which point make the usual exchange.

TITN-CROWN - 'A woman's helmet made of a titanium alloy.'


����������
490 MST Available at Aiedo Armour Store.

Part of the titanium collection, this crown should only be


replaced when the GRPT-CROWN becomes available.

GRPT-CROWN - 'A woman's helmet made of sand worm skin.'


����������
1000 MST Rika begins with this head protection.
Also available at Aiedo Hunters' Guild Armour Store.

This useful crown should replace the TITN-CROWN as soon as


possible, and should be kept until the party reach Termi.

PSY-CROWN - 'A steel helmet imbued with defensive magic.'


���������
2800 MST Available at Termi Armour Store.

This is the only crown to give a MTL bonus, and should be


worn until the party touchdown on Dezolis.

SILV-CROWN - 'A woman's helmet made of low purity Laconia.'


����������
5000 MST Kyra begins with this head protection.
Also available at Tyler Armour Store.

A very useful crown for the majority of the Dezolis excursion,


this should only be replaced by a LACO-CROWN.

LACO-CROWN - 'A woman's helmet made of high grade Laconia.'


����������
15000 MST Kyra returns with this head protection.
Also available at Reshel Armour Store.

This is the strongest crown, and should only be replaced when


Rika has access to the MOTA-RING.

***************************************************************************
13.4.5. Gear CWPGR
***************************************************************************

Gear are tough coverings that are attached to an android's head to provide
protection in the same way as helmets. They are generally slightly tougher
than helms, as an android's stronger physique allows for the gear's thicker
construction.

Both Demi and Wren can wear gear.

HEAD-GEAR - 'A helmet for androids made of steel.'


���������
S Demi begins with this head protection.
800 MST
The weakest of all the android gear, this steel head defence
should only be worn until the TITN-GEAR is obtained.

TITN-GEAR - 'A helmet for androids made of a titan alloy.'


���������
S Found in Plate System.
1000 MST
Demi should equip this as soon as possible, and should not
replace it until she leaves the party.

CRMC-GEAR - 'A helmet for androids made of ceramic.'


���������
S Wren begins with this head protection.
1500 MST
This gear should be replaced by the ZIRC-GEAR as soon as Wren
can get hold of it.

ZIRC-GEAR - 'Headgear for androids made of anti-heat-metal.'


���������
S Found in Hanger.
1800 MST
Exchange this the CRMC-GEAR as soon as it is found, as it will
provide excellent protection for quite a while.

COMPO-GEAR - 'Compound headgear of ceramic and titan.'


����������
S Found in Climate Control Centre.
2100 MST
This next headgear upgrade should replace the ZIRC-GEAR, and
should be worn until the next gear is acquired.

ELST-GEAR - 'A headgear for androids that has hi-elasticity.'


���������
S Found in Weapons Plant.
2500 MST
This gear is highly elastic, and reduces shock on the head.
It should only be replaced when the LACO-GEAR is procured.

LACO-GEAR - 'A headgear for androids made of hi-Laconia.'


���������
S Demi returns with this head protection.
2800 MST
The strongest of all the android gear, this defensive item
should only be replaced when Wren obtains the PALMA-RING.

***************************************************************************
13.4.6. Rings CWPRN
***************************************************************************

Similar to bands, rings are strips of material that are placed over the
head to protect it. Most of the rings are part of the set known as the
Rings of the Stars, but there is another ring that is available at the end
of the game. They are the strongest of all the head protection.

Each ring can only be usable by a specific character.

MAHLAYRING - 'A ring that Hahn created with his father.'


����������
S Hahn returns with this head protection. (Only usable by Hahn)
8000 MST
Part of Hahn's special equipment upon his return, this head
protection should be kept until the end.

MOTA-RING - 'Nothing is known about this item.'


���������
--------- Awarded in Strength Tower. (Only usable by Rika)

One of the Rings of the Stars, this should be equipped to Rika


as soon as it is acquired, and kept there until the end.

DEZO-RING - 'Nothing is known about this item.'


���������
--------- Awarded in Strength Tower. (Only usable by Rune)

One of the Rings of the Stars, this should be equipped to Rune


as soon as it is acquired, and kept there until the end.

ALGO-RING - 'Nothing is known about this item.'


���������
--------- Awarded in Courage Tower. (Only usable by Chaz)

One of the Rings of the Stars, this should be equipped to Chaz


as soon as it is acquired, and kept there until the end.

PALMA-RING - 'Nothing is known about this item.'


����������
--------- Awarded in Strength Tower. (Only usable by Wren)

One of the Rings of the Stars, this should be equipped to Wren


as soon as it is acquired, and kept there until the end.

***************************************************************************
���������������������������������������������������������������������������
13.5. Body Protection CBDPR
___________________________________________________________________________
***************************************************************************

Body protection is a character's main line of defence against enemies'


physical attacks. It varies in size, shape and material, and is designed to
deflect or cushion blows to reduce damage to the wearer. There are a fair
few types of body protection, each suitable for the different types of
character. There are light outfits for physically weaker characters, and
heavier suits for stronger characters.

This section gives a list of each item of body protection in order of DFS
bonus, split into the four different types. The symbols following the head
protection names indicate which characters can wear them:

Ch:Chaz, Al:Alys, Ha:Hahn, Ru:Rune, Gr:Gryz, Ri:Rika,


De:Demi, Wr:Wren, Ra:Raja, Ky:Kyra, Se:Seth

***************************************************************************
13.5.1. List CBPLS
***************************************************************************

-------------------------------------------------------------------------
|Type |Body Prot |Usable by |DFS |MTL |AGL |STR | Price |
|------+----------+---------------------+----+----+----+----+-----------|
|Suits |LTHR-CLOTH|Ch,Al,Ha,Gr,Ri,Ky,Se | +2| | | | 160 MST|
| |CRBN-SUIT |Ch,Al,Ha,Gr,Ri,Ky,Se | +10| | | | 550 MST|
| |GRPT-SUIT |Ha,Ri,Ky,Se | +16| | | | 1200 MST|
| |CYBER-SUIT|Ch,Ha,Gr,Ri,Ky,Se | +50| | | +5|S 15000 MST|
| |MAHLAYMAIL|Ha | +65| | | |S 24600 MST|
|------+----------+---------------------+----+----+----+----+-----------|
|Mails |TITN-MAIL |Ch,Al,Gr,Ri | +15| | | | 1120 MST|
| |CRMC-MAIL |Ch,Al,Gr,Ri | +25| | | | 3700 MST|
| |PSY-MAIL |Ch,Gr,Ri | +35| +2| | | 7400 MST|
| |SILV-MAIL |Ch,Gr,Ri | +49| | | | 13200 MST|
| |RFLC-MAIL |Ch,Gr,Ri | +53| | | | 26800 MST|
| |LACO-MAIL |Ch,Gr,Ri | +64| | | | 43800 MST|
| |GUARD-MAIL|Ch,Gr,Ri | +76| | | |S 28200 MST|
|------+----------+---------------------+----+----+----+----+-----------|
|Robes |WHITEMANTL|Ru,Ra,Ky | +10| +1| | |S 200 MST|
| |PSY-ROBE |Ru,Ra,Ky | +33| +2| | |S 1500 MST|
| |FRADEMANTL|Ru,Ra,Ky | +42| +3| | |S 2000 MST|
| |PHANTAROBE|Ru,Ra,Ky | +47| | +5| | 8400 MST|
| |SILV-MANTL|Ru,Ra,Ky | +49| +3| | | 7300 MST|
| |RFLC-ROBE |Ru,Ra,Ky | +58| | | | 18400 MST|
| |GUARD-ROBE|Ru,Ra,Ky | +72| | | |S 14100 MST|
|------+----------+---------------------+----+----+----+----+-----------|
|Armour|TITN-ARMOR|De,Wr | +36| | | |S 1500 MST|
| |CRMC-ARMOR|De,Wr | +44| | | |S 2000 MST|
| |SPACEDARMR|De,Wr | +53| | | |S 2500 MST|
| |ZIRCOARMER|De,Wr | +62| | | |S 3000 MST|
| |COMPO-ARMR|De,Wr | +72| | | |S 3200 MST|
| |ELST-ARMOR|De,Wr | +82| | | |S 3900 MST|
| |LACO-ARMOR|De,Wr | +94| | | |S 4800 MST|
| |GUARDARMOR|De,Wr |+108| | | |S 6400 MST|
-------------------------------------------------------------------------

***************************************************************************
13.5.2. Suits CBPST
***************************************************************************

Suits are simple tunics woven from special fabrics. They are lightweight
and easy to wear, but do not provide a great deal of defence. As such,
stronger characters prefer heavier mails to weak suits.

Chaz, Alys, Hahn, Gryz, Rika, Kyra and Seth can wear most suits, although
there are a couple of exceptions.

LTHR-CLOTH - 'Leather armor made of tanned sand worm skins.'


����������
160 MST Chaz, Alys and Hahn begin with this body protection.
Also available at Aiedo Armour Store.

The weakest armour in the game, it should be replaced with a


CRBN-SUIT as soon as they are available.

CRBN-SUIT - 'Protective garb made of special carbon fibers.'


���������
550 MST Available at Zema, Krup, Tonoe and Aiedo Armour Stores.

A useful suit early in the game, this should be replaced by


a better suit or some mail as soon as possible.

GRPT-SUIT - 'Protective garb made of special graphite fibers.'


���������
1200 MST Rika begins with this body protection.
Also available at Zema and Aiedo Hunters' Guild Armour Stores.

This suit should be equipped to Hahn until he leaves, but


should be removed from Rika in favour of CRMC-MAIL.

CYBER-SUIT - 'A reinforced suit that enhances strength.'


����������
S Seth begins with this body protection.
15000 MST
A wholly unique suit that can only be acquired from Seth, it
increases the wearer's Strength by a considerable amount.

MAHLAYMAIL - 'Armor that Hahn created with his father.'


����������
S Hahn returns with this body protection. (Only usable by Hahn)
24600 MST
The best suit in the game, Hahn should keep this equipped
until the very end.

***************************************************************************
13.5.3. Mails CBPML
***************************************************************************

Far heavier than suits, these body coverings are usually wrought of metal
or some other durable substance. They are very heavy, and only a few
characters can wear them comfortably, but they are a very good defence.

Chaz, Alys, Gryz and Rika can wear mails.

TITN-MAIL - 'Armor made of a titanium alloy.'


���������
1120 MST Gryz begins with this body protection.
Also available at Tonoe and Aiedo Armour Stores.

Although far stronger than the earlier suits, this is the


weakest mail, and should be replaced as soon as possible.

CRMC-MAIL - 'Armor made of ceramic, anti-heat,but heavy.'


���������
3700 MST Available at Aiedo Hunters' Guild Armour Store.

A very useful mail until the party reach Termi, this should
replace the TITN-MAIL as it becomes available.

PSY-MAIL - 'Steel armor imbued with defensive magic.'


��������
7400 MST Available at Termi Armour Store.

The only mail to grant a MTL bonus, this should be acquired


and equipped as soon as the party reach Termi.

SILV-MAIL - 'Armor made of low purity Laconia.'


���������
13200 MST Available at Tyler Weapon Store.

This Dezolisian mail should replace the PSY-MAIL as soon as


possible, and should be kept until the Ice Digger is acquired.

RFLC-MAIL - 'Armor with a high resist to techniques and magic.'


���������
26800 MST Available at Meese and Jut Armour Stores.

A very useful mail for a considerable time, as it reduces


magical damage. It should be equipped as soon as possible.

LACO-MAIL - 'An armor made of high grade Laconia.'


���������
43800 MST Gryz returns with this body protection.
Also available at Reshel Armour Store.

The strongest mail that can be bought, it should only be


replaced by a GUARD-MAIL when acquired.
GUARD-MAIL - 'Nothing is known about this weapon.'
����������
S Found in Anger Tower and Courage Tower.
28200 MST
The toughest of all the mails, this body protection should be
equipped until the end of the game.

***************************************************************************
13.5.4. Robes CBPRB
***************************************************************************

Robes are thin sheets of fabric that wrap around the wearer to protect them
from harm. They are naturally defensively poor, so are often strengthened
by magic to increase their protection.

Rune, Raja and Kyra can wear robes.

WHITEMANTL - 'A mantle that is imbued with defensive magic.'


����������
S Rune begins with this body protection.
200 MST
The weakest robe in the game is only useful while Rune joins
the party temporarily, before leaving again in Tonoe.

PSY-ROBE - 'A magician's robe imbued with defensive magic.'


��������
S Rune returns with this body protection.
1500 MST
A stronger robe than the WHITEMANTL, it gives a high MTL bonus
and should be replaced when the FRADEMANTL is acquired.

FRADEMANTL - 'Nothing is known about this item.'


����������
S Found in Ladea Tower.
2000 MST
This robe is very useful until the party arrive on Dezolis,
where it should be exchanged for a SILV-ROBE.

SILV-MANTL - 'A mantle woven from low purity Laconia fibers.'


����������
7300 MST Raja begins with this body protection.
Also available from Ryuon Armour Store and Tyler Weapon Store.

This robe should replace the FRADEMANTL as soon as possible,


as it will be of more use during the Kuran expedition.

PHANTAROBE - 'A robe that creates an illusion of the wearer.'


����������
8400 MST Available from Zosa Armour Store.

Replace the SILV-MANTL with this robe, as it has the unique


property of increasing the wearer's Agility.

RFLC-ROBE - 'A robe with hi-resist to techniques and magic.'


���������
18400 MST Kyra begins and Raja returns with this body protection.
Also available from Meese and Jut Armour Stores.

This robe will come in handy for a considerable period, and


should only be replaced with a GUARD-ROBE.

GUARD-ROBE - 'Nothing is known about this weapon.'


����������
S Found in Courage Tower.
14100 MST
The most powerful robe is one-of-a-kind, and should be given
to the character who will benefit most from it.

***************************************************************************
13.5.5. Armour CBPAM
***************************************************************************

Similar to gear, android armour is attached to the body to add increased


protection from external damage. It is extremely heavy and durable, so is
only usable by androids due to their tougher physique.

Both Demi and Wren can wear armour.

TITN-ARMOR - 'Armor for androids. Made of a titan alloy.'


����������
S Demi begins with this body protection.
1500 MST
Although it has a very high DFS bonus compared to other body
protection, this is the weakest of the android armours.

CRMC-ARMOR - 'Armor for androids made of ceramic.'


����������
S Found in Plate System.
2000 MST
Replace the TITN-ARMOR with this armour as soon as it is
found, and keep it equipped until Demi leaves the party.

SPACEDARMR - 'Double-plated armor for androids.'


����������
S Wren begins with this body protection.
2500 MST
This tough armour should be kept until it can be replaced by
the ZIRCOARMER when found.

ZIRCOARMER - 'Armor for androids made of anti-heat-metal.'


����������
S Found in Kuran.
3000 MST
Equip this armour as soon as it is found, and have Wren
continue to wear it until he acquires the COMPO-ARMR.

COMPO-ARMR - 'Compound armor of sheet of ceramic between titan'


����������
S Found in Climate Control Centre.
3200 MST
A strong armour, it should replace the ZIRCOARMER when found,
and will protect him for a fair amount of time.

ELST-ARMOR - 'Armor for androids that has high elasticity.'


����������
S Found in Weapons Plant.
3900 MST
This armour reduces shock on the android from attacks, and
should be kept until the LACO-ARMOR becomes available.

LACO-ARMOR - 'Armor for androids made of high grade Laconia.'


����������
S Demi returns with this body protection.
4800 MST
This highly protective armor should be equipped as soon as
possible, and should only replaced with GUARDARMOR.

GUARDARMOR - 'Nothing is known about this weapon.'


����������
S Found in Courage Tower.
6400 MST
The toughest body protection in the game, this armour should
be equipped in place of LACO-ARMOR and kept until the end.

***************************************************************************
���������������������������������������������������������������������������
13.6. Vehicles CVHCL
___________________________________________________________________________
***************************************************************************

There are three vehicles in the game, each having a specific purpose at the
time it is acquired. The following sections describe each vehicle in
detail, including properties both in and out of battle. The statistics
given for each vehicle are very roughly based on the character statistics,
but are intended more as a means of comparison between each vehicle rather
than with the individual party members. I hope to give more accurate values
for these statistics at a later date.

The vehicles cannot be sold.

***************************************************************************
13.6.1. Land Rover CLDRV
***************************************************************************

LAND-ROVER - 'Armored vehicle that can drive over quick sand.'


����������
Place Acquired: Machine Centre, south of Krup
Time Available: After Demi joins the party

_____________________________________________
| | |
| SP: 740 | Statistics |
| | |
| Weapon: Rocket Launcher | Attack : 200 |
| | Defence: 210 |
| Optin: CLUSTER x8 | Agility: 50 |
| GRAVITN x8 | Dextrty: 65 |
| | |
���������������������������������������������

The Land Rover is the first of the three vehicles acquired. Its primary
function is to allow the party to cross quicksand, although it can traverse
any open land in the game. It is a very useful means of transportation once
it has been acquired, as it can cover large distances quite quickly, and is
also easier to do battle with. It is not as powerful as the Ice Digger, and
probably won't be used at all after this new vehicle is acquired.

CLUSTER - This weapon launches a cluster grenade into the air, which
������� explodes to create a spread of fire onto all enemies.
A force-based weapon.

GRAVITN - This weapon launches a gravity field onto each enemy, pulling
������� at them with powerful forces.
A gravity-based weapon.

***************************************************************************
13.6.2. Ice Digger CICDG
***************************************************************************

ICE-DIGGER - 'Vehicle that can pass through walls of ice.'


����������
Place Acquired: Spaceport, on Dezolis
Time Available: After first Dark Force is defeated
_____________________________________________
| | |
| SP: 960 | Statistics |
| | |
| Weapon: Twin Lasers | Attack : 230 |
| | Defence: 190 |
| Optin: NAPALM x8 | Agility: 35 |
| N-SPHER x4 | Dextrty: 50 |
| | |
���������������������������������������������

The Ice Digger is the most powerful of the vehicles. Its primary function
is to allow the party to pummel through the ice walls on Dezolis, but it
can also cross quicksand like the Land Rover. It is just as fast as the
Land Rover, and is far more useful in battle. It has the most SP of all the
vehicles, and also inflicts the most damage. Even after acquiring the
Hydrofoil, you will probably want to use the Ice Digger for most travel.

NAPALM - This weapon launches a spray of flammable liquid that is


������ ingnited on release to form a spread of fire over all enemies.
A fire-based weapon.

N-SPHER - This weapon launches a sphere of intensely electrified negative


������� energy, that pulls all enemies to its core.
The weapon kills all enemies instantly.

***************************************************************************
13.6.3. Hydrofoil CHYDF
***************************************************************************

HYDROFOIL - 'A hover craft that can be driven over oceans.'


���������
Place Acquired: Spaceport, on Motavia
Time Available: After speaking to Dezolisian bishop

_____________________________________________
| | |
| SP: 680 | Statistics |
| | |
| Weapon: Twin Plasma Cannons | Attack : 170 |
| | Defence: 190 |
| Optin: TH.GRID x8 | Agility: 65 |
| X-BURST x2 | Dextrty: 80 |
| | |
���������������������������������������������

The Hydrofoil is the weakest of all three vehicles. Its primary function is
to allow the party to cross the water on Motavia, but it can also cross
land (including quicksand). It cannot dig through ice. It is about twice as
fast as the other vehicles, meaning it is the quickest mode of transport
other that teleportation. On the down side, the Hydrofoil is the least
useful in battle, taking more damage and dealing less. This, coupled with
its low SP, makes combat in the Hydrofoil a little risky. Unless traversing
water, it is best to use the Ice Digger.

TH.GRID - This weapon launches a super-charged lightning ball over the


������� enemies, that then splits to form a cascade of thunder.
An electric-based weapon.

X-BURST - This weapon launches a beam of pure energy that sends out a
������� high-intensity shockwave upon impact, hitting all enemies.
A radiation-based weapon.

***************************************************************************
���������������������������������������������������������������������������
13.7. Special CSPCL
___________________________________________________________________________
***************************************************************************

This section contains all the items that cannot be used or equipped from
any menu, but may have some other purpose. None of these items can be
bought or sold, and they are all essential to the story. They will either
be lost after they have fulfilled their purpose, or will remain in the
inventory until the end of the game.

ALSHLINE - 'Medicine that turned stone back to flesh.'


��������
Acquired in Warehouse Basement.

If the party enter Zema while carrying ALSHLINE, the villagers


will return from stone statues to their normal state. The
ALSHLINE is lost after this event has taken place.

CONTROLKEY - 'The system start up key for the Machine Center.'


����������
Acquired in Machine Centre.

The CONTROLKEY is an entirely pointless item that must be


acquired in order to get the Land Rover. It is lost after the
Land Rover is obtained.

CANCELLER - 'All-purpose sensor with stealth capabilities.'


���������
Acquired on Zelan.

The artificial satellite Kuran is originally in Stealth Mode,


meaning it is undetectable to radar. Returning to the Landale
while having the CANCELLER in your possession causes Kuran to
become visible. The CANCELLER is lost after defeating Dark
Force on Kuran.

ECLPSTORCH - 'Nothing is known about this weapon.'


����������
Acquired in Air Castle Basement.

When the party approaches the Carnivorous Trees while carrying


the ECLPSTORCH, the forest is burned to ashes. The ECLPSTORCH
will stay in the inventory until the party return to Gumbious
Temple, where it will be given back to the Dezolisians.
This item can be used in battle as the ST. FIRE Skill, but as
it is neither expendable nor equipment, the ECLPSTORCH cannot
be categorized as anything but special.

AERO-PRISM - 'Nothing is known about this weapon.'


����������
Acquired in Soldiers' Temple.

The AERO-PRISM generates a powerful beam of light that points


directly at Rykros, after being taken out of Soldiers' Temple.
It also removes Rykros' veil of invisibility once the party
are close enough. It stays in the inventory until the end.

RYKR-RING - 'Nothing is known about this item.'


���������
Acquired in Courage Tower.

One of the Rings of the Stars, the RYKR-RING is not included


in the Head Protection section above because it can't be worn.
It is essential, however, to prove to Le Roof that his trials
have been completed. It stays in the inventory until the end.

The PSYCO-WAND, PALMA-RING, MOTA-RING, DEZO-RING, ALGO-RING and ELSYDEON


are also special, essential items, but they are covered in the relevant
equipment sections above.

___________________________________________________________________________
***************************************************************************
���������������������������������������������������������������������������

14. Enemies CENMS

___________________________________________________________________________
***************************************************************************
���������������������������������������������������������������������������

A sizeable part of the game will be spent in battle. This section is


designed to provide information on every biomonster, machine, darkspawn,
and evil being that you may have to face. The first two sections provide
lists of creatures by their location and their type. The last section gives
a complete alpabetical list of every enemy in the game, along with their
statistics and additional notes.
***************************************************************************
���������������������������������������������������������������������������
14.1. By Location CENBL
___________________________________________________________________________
***************************************************************************
14.1.1. On Foot CENOF
***************************************************************************

___________________________________________________________________________

Motavia - Outside - Around Piata, Mile and Zema - Crawler


Mini Worm
MonsterFly
_____________________________________________________

Around Krup and Tonoe - Crawler


Locusta
Mini Worm
MonsterFly
Sand Newt
_____________________________________________________

Around Nalya and Aiedo - InfantWorm (1)


Locusta
Scorpirus
_____________________________________________________

Around Kadary - Scorpirus


Speard
Tech User
_____________________________________________________

Around Monsen, Termi and Uzo - Caterpillr


Depcen (coast)
Fanbite
InfantWorm (2)
Sand Worm (2)
_____________________________________________________

Around Torinco - Blue Rappy


Caterpillr
Fanbite
Rappy
_____________________________________________________

Near Soldiers' Temple Dark Force (3-Boss)


________________________________________________________________

Dungeons - Academy Basement - Xanafalgue


Zoran Bult
Igglanova (Boss)
_____________________________________________________

Birth Valley - FlattrPlnt


Xanafalgue
Zoran Bult
_____________________________________________________
Valley Maze - Blob
Carrion Cr
Sand Newt
_____________________________________________________

Warehouse Basement - Abe Frog


Blob
Carrion Cr
Toadstool
_____________________________________________________

Bio-Plant - Arm Drone


FlattrPlnt
Gicefalgue
Guilgenova
Ismounos
Neowhistle
Sensor Bit
_____________________________________________________

Mile Sand Worm Ranch - Sand Worm (1)


_____________________________________________________

Wreckage - Tracer
Warren286
Whistle
_____________________________________________________

Passageway - Meta Slug


Speard
Zol Slug
_____________________________________________________

Zio's Fort - Ripper


ShadowSabr
Speard
Tech User
Juza (Boss)
Zio (1-Boss)
_____________________________________________________

Plate System - Gunner Bit


Loader
Seeker
Slave
Worker Pod
_____________________________________________________

Ladea Tower - Centaur


FlyScreamr
Haunt
Ripper
Shadowsabr
Gy-Laguiah (Boss)
_____________________________________________________

Nurvus - Balduel
Blauzen
Centaur
FloatMine
Greneris
Tarantella
TechMaster
Tower
Zios Guard
Zio (2-Boss)
_____________________________________________________

The Hole - Jr. Ooze


Meta Slug
Zol Slug
Fract Ooze (1-Boss)
_____________________________________________________

Rappy Cave - Blue Rappy


Rappy
King Rappy (Boss)
_____________________________________________________

Vahal Fort - Browren486


Dominator
Goldine
Jurafaduel
LifeDeletr
VopalSphre
_____________________________________________________

Island Cave - Flame Newt


Fract Ooze (2)
Jr.Ooze
Shrieker
___________________________________________________________________________

Dezolis - Outside - Around Ryuon and Tyler - Dezo Owl


Helex
Mistralgec
Rajago
Snow Mole
_____________________________________________________

Everywhere else on Dezolis - Biter Fly


Gerotlux
Helex
Red Mole
Skytiara
Snow Slug
Snow Worm
_____________________________________________________

Surrounding Garuberk Tower - Carnivorous Trees


(Boss)
________________________________________________________________

Dungeons - Hanger - Gerotlux


Helex
Snow Slug
_____________________________________________________

Mysterious Valley - HungryMole


Skytiara
Tech-Plant
_____________________________________________________

Climate Control Centre - Gy-Laguiah (Boss)


Debugger
Dragerduel
ProtectBit
Wiredine
Arthropod
D-Elm-Lars (Boss)
_____________________________________________________

Reshel (During Snowstorm) - Zombie


_____________________________________________________

Weapons Plant - Arthropod


LifeDeletr
Servant
Silvalt
Star Drone
Wiredine
_____________________________________________________

Garuberk Tower - DarkMaraud


D-Elm-Lars
Ghoul
Hakenleft
King Saber
Radhin
Dark Force (2-Boss)
_____________________________________________________

Sacred Sword Cave - Phantom


___________________________________________________________________________

Rykros - Outside - All of Rykros - CrminHeads (1)


Cula-Bellr (1)
DeathBearr (1)
________________________________________________________________

Dungeons - Strength Tower - Bladeright


BloodSaber
CrminHeads
Dark Witch
DeathBearr
Hakenleft
Illusionst
Le-Faw-Gan
Twinarms
De-Vars (Boss)
_____________________________________________________

Courage Tower - Bladeright


BloodSaber
CrminHeads
Dark Witch
DeathBearr
Hakenleft
Illusionst
Le-Faw-Gan
Twinarms
Sa-Lews (Boss)
_____________________________________________________

Anger Tower - Bladeright


BloodSaber
CrminHeads
Dark Witch
DeathBearr
Hakenleft
Illusionst
Twinarms
Alys (Boss)
Re-Faze (Boss)
___________________________________________________________________________

Off Planet Areas - Shuttle - ChaosSorcr (1-Boss)


_____________________________________________________

Kuran - CommndBall
C-Ray Tube
FloatMine
Piercer
Sat.Minion
Siren386
Dark Force (1-Boss)
_____________________________________________________

Air Castle - Bladeright


DimensWorm
FrostSaber
Spector
StoneHeads
Xe-A-Thoul x3(Boss)
_____________________________________________________

Air Castle Basement - Bladeright


ChaosSorcr
DimensWorm
FrostSaber
Spector
StoneHeads
Lashiec (Boss)
_____________________________________________________

The Edge - BlindHeads


ChoasBrngr
Dark Rider
Gi-Le-Farg
Imagiomage
Outerbeast
Prophallus
Soldrfiend
Profound Darkness
(Final Boss)
___________________________________________________________________________

***************************************************************************
14.1.2. In a Vehicle CENIV
***************************************************************************

_____________________________

Motavia Land - DesrtLeach


Forced Fly
Grasshound
_____________________________

Motavia Sea - Elmelew


Forced Fly
Hewgilla
Leviathan
_____________________________

Dezolis - Lw-Addmer
Owltalon
ProtectBit
_____________________________

Rykros - CrminHeads (2)


Cula-Bellr (2)
DeathBearr (2)
_____________________________

***************************************************************************
���������������������������������������������������������������������������
14.2. By Type CENBT
___________________________________________________________________________
***************************************************************************
14.2.1. Biomonsters CENBM
***************************************************************************

Biomonsters are hostile creatures that are the product of genetic mutation,
unusual environmental conditions and the presence of the Darkness. They are
varied in their appearance and nature, but all share similar properties.
They are mostly susceptible to certain status effects and elemental damage,
although certain biomonsters will have different weaknesses and resistances
to some elements. Most biomonsters are encountered while outside or in the
earlier dungeons.

________________________________________

Falgues - Xanafalgue
Gicefalgue
________________________________________

Zoran Bult - Zoran Bult


________________________________________

Novas - Igglanova (Boss)


Guilgenova
________________________________________

Crawl Insects - Crawler


Carrion Cr
Caterpillr
________________________________________

Worm Young - Mini Worm


InfantWorm (1)
InfantWorm (2)
Snow Worm
________________________________________

Dragonflies - MonsterFly
Forced Fly
Helex
________________________________________

Winged Plants - FlattrPlnt


FlyScreamr
Tech-Plant
________________________________________

Mantis - Locusta
Fanbite
Grasshound
________________________________________

Newts - Sand Newt


Mistralgec
Flame Newt
________________________________________

Worms - Sand Worm (1)


Sand Worm (2)
DesrtLeach
Leviathan
________________________________________

Slimes - Blob
Zol Slug
Jr.Ooze
________________________________________

Frogs - Abe Frog


Gerotlux
________________________________________

Fungi - Toadstool
Shrieker
________________________________________

Lizard-Men - Ismounos
Depcen
________________________________________

Scorpions - Scorpirus
Rajago
Biter Fly
________________________________________

Big Slimes - Meta Slug


Snow Slug
Fract Ooze (1-Boss)
Fract Ooze (2)
________________________________________

Owls - Dezo Owl


Skytiara
Owltalon
________________________________________

Moles - Snow Mole


Red Mole
HungryMole
________________________________________

Fish-Men - Hewgilla
Elmelew
________________________________________

***************************************************************************
14.2.2. Machines CENMC
***************************************************************************

Machines are the remnants of the old world before the 'Great Collapse'.
They vary in their design and function, but all have the same purpose - to
destroy. They are immune to most standard status abnormalities, but may
suffer similar effects from other means. They are usually quite resistant
to some elemental damage, and this may stretch into immunity in some cases.
Most machines are encountered in hi-tech dungeons.

________________________________________

Drones - Arm Drone


Sat.Minion
Star Drone
________________________________________

Bits - Sensor Bit


Gunner Bit
ProtectBit
________________________________________
Sentries - Neowhistle
Seeker
Sweeper
________________________________________

Droids - Whistle
Tracer
________________________________________

Rens - Warren286
Siren386
Browren486
________________________________________

Pods - Worker Pod


Wiredine
________________________________________

Servitors - Slave
Servant
________________________________________

Armour Mechs - Loader


Debugger
Dominator
________________________________________

Spiders - Tarantella
Arthropod
________________________________________

Bombs - FloatMine
CommndBall
VopalSphre
________________________________________

Patrollers - Tower
C-Ray Tube
________________________________________

Duels - Balduel
Dragerduel
Jurafaduel
________________________________________

Flamers - Blauzen
Silvalt
Goldine
________________________________________

LifeDeletr - LifeDeletr
________________________________________

***************************************************************************
14.2.3. Darkspawn CENDK
***************************************************************************

Darkspawn are the non-intelligent manifestations of the Darkness, that have


come into being due to the weakening of the Algo seal. They are unnatural,
unfriendly, demonic creatures that roam areas saturated with the Darkness'
spirit. They are usually immune to most status effects, yet are highly
susceptible to certain instant-death abilities and light effects. They are
often resistant to a certain element or two, yet are usually weak against
opposing elements. Most darkspawn are encountered in later dungeons.

________________________________________

Right Blades - Ripper


Bladeright
________________________________________

Ghosts - Haunt
Spector
Phantom
________________________________________

Riders - Centaur
King Saber
Dark Rider
________________________________________

Demons - Gy-Laguiah (Boss)


Lw-Addmer
Cula-Bellr (1)
Cula-Bellr (2)
________________________________________

Left Blades - Piercer


Hakenleft
________________________________________

Undead - Zombie
Ghoul
________________________________________

Rip Fiends - DimensWorm


OuterBeast
________________________________________

Twin Heads - StoneHeads


CrminHeads (1)
CrminHeads (2)
BlindHeads
________________________________________

Dual Blades - Twinarms


Soldrfiend
________________________________________

Prophallus - Prophallus
________________________________________
***************************************************************************
14.2.4. Evil Beings CENEB
***************************************************************************

Evil beings are the followers of the Darkness, working to wreak havoc and
destruction in Algo to prepare for the Darkness' return. They are usually
humanoid in appearance (although they may be disproportional), yet possess
inhuman strength or abilities. They are similar to darkspawn in their
resistances and weaknesses, although they act with more purpose and are
generally more difficult to defeat. Most evil beings are encountered in
later dungeons, and represent some of the bosses in the game.

________________________________________

Spearmen - Speard
Zios Guard
________________________________________

Mages - Tech User


TechMaster
Dark Witch
________________________________________

Sabers - ShadowSabr
FrostSaber
BloodSaber
________________________________________

Warlocks - Juza (Boss)


Greneris
Radhin
________________________________________

Zio - Zio (Boss)


________________________________________

Sorcerers - ChaosSorcr (1-Boss)


ChaosSorcr (2)
Illusionst
Imagiomage
________________________________________

Witches - D-Elm-Lars
Xe-A-Thoul (Boss)
Le-Faw-Gan
Gi-Le-Farg
________________________________________

Lashiec - Lashiec (Boss)


________________________________________

Knights - DarkMaraud
DeathBearr (1)
DeathBearr (2)
ChaosBrngr
________________________________________

***************************************************************************
14.2.5. Unique CENUQ
***************************************************************************

Unique enemies are very few in number, and are one-of-a-kind encounters
that are usually bosses. They do not readily fall into any of the above
categories, and are therefore varied in all ways.

__________________________________________________

Unique - Dark Force (1-Boss)


Dark Force (2-Boss)
Dark Force (3-Boss)
______________________________

Carnivorous Trees (Boss)


______________________________

De-Vars (Boss)
Sa-Lews (Boss)
Re-Faze (Boss)
______________________________

Blue Rappy
Rappy
King Rappy (Boss)
______________________________

Alys (Boss)
______________________________

Profound Darkness (Final Boss)


__________________________________________________

***************************************************************************
���������������������������������������������������������������������������
14.3. Bestiary CBSTY
___________________________________________________________________________
***************************************************************************

This is a comprehensive list of every single enemy in Phantasy Star IV,


including bosses, given in alphabetical order for ease of reference.

The layout of each enemy description is as follows:

___________________________________ __________ ___________ __________


������������������������������������ | || || |
E n e m y N a m e | HP || EXP || MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________ Item enemy may drop
| Enemy Type | / Location \
| | | �������������������������
| Encounter: Type of Battle |(| Where the enemy is encountered
| | |
| Number Encountered: Range |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| |>+<| | - | + | | | x | | The enemy's Techniques
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | / | x |(| ���������������������������
|�������������������������������| | The enemy's Skills
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Any additional information about the enemy
|_______________________________________________________________________

The section between Number Encountered and the Notes gives details of the
enemy's weaknesses and resistances. The first row of eight boxes represents
the eight elements in the game, in the following order:

Fire Water Energy Force Gravity Electric Radiation Light


Fir Wtr Nrg Frc Grv Elc Rad Lgt

Any symbols underneath each element correspond to a certain affinity, as


follows (no symbol indicates the enemy receives normal damage):

x Immunity - the enemy takes 1 HP damage from this element

- Resistance - the enemy takes reduced damage from this element

+ Weakness - the enemy takes increased damage from this element


>+< - extreme weakness - may take as much as double damage

XXX Unknown - this element cannot be used at the time

The rows beneath the elements indicate the enemy's susceptibility to the
various death and status effects. A tick (/) means that the enemy can be
affected, and a cross (x) shows that it is immune. A 'Yes' or 'No' in the
bottom box says if the enemy can be affected by Paralysis, Sleep and Seals.

In the above example, the enemy is weak against water and gravity (very
weak against water), resistant to force and immune from light. It can be
affected by destroy and cleanse abilities, but not death or EMP ones, and
can be paralysed or put to sleep.

___________________________________________________________________________

To find an enemy more quickly, press CTRL+F and type 'BST' followed by the
initial letter of the enemy. For example, to find Dominator type 'BSTD' and
press enter. This will take you to the first entry with that letter.
___________________________________________________________________________
���������������������������������������������������������������������������

___________________________________ __________ ___________ BSTA


������������������������������������ | || ||����������|
A b e F r o g | 70 HP || 105 EXP || 80 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Frog | / Location \
| | | �������������������������
| Encounter: On foot |(| Warehouse Basement
| | |
| Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | + | | | | + | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a thick tongue that may cause Poison
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
A l y s | 420 HP || 1 EXP || 1 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Illusion | / Location \
| | | �������������������������
| Encounter: Boss |(| Anger Tower
| | |
| Number Encountered: 1 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| x |XXX| | - |XXX|XXX| - | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | x | x | XXX |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a slasher
| Only Chaz fights this enemy
| See 15.6.4. for boss strategy
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
A r m D r o n e | 68 HP || 128 EXP || 93 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Machine / Drone | / Location \
| | | �������������������������
| Encounter: On foot |(| Bio-Plant
| | |
| Number Encountered: 2-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | - | | |XXX| + |XXX|XXX| |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | / |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with powerful arm thrusts
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
A r t h r o p o d | 120 HP || 2436 EXP || 154 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Machine / Spider | / Location \
| | | �������������������������
| Encounter: On foot |(| Climate Control Centre and
| | | Weapons Plant
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | | | | + | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | / |(| ���������������������������
|�������������������������������| | COMBINE (Combo)
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a small rail-gun
| Uses COMBINE if only itself and one Wiredine are on-screen
|_______________________________________________________________________

___________________________________ __________ ___________ BSTB


������������������������������������ | || ||����������|
B a l d u e l | 260 HP || 966 EXP || 85 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Machine / Duel | / Location \
| | | �������������������������
| Encounter: On foot |(| Nurvus
| | |
| Number Encountered: 1-2 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | | | | + | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | / |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a small rail-gun
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
B i t e r F l y | 440 HP || 1400 EXP || 1 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Scorpion | / Location \
| | | �������������������������
| Encounter: On foot |(| Outside on Dezolis except near Ryuon
| | | and Tyler
| Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| + | - | | - | | - | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| | NEEDLE,SUPERSONIC
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with barbed tail
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
B l a d e r i g h t | 232 HP || 2209 EXP || 333 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Darkspawn / Right Blade | / Location \
| | | �������������������������
| Encounter: On foot |(| Air Castle (& Basement), Strength
| | | Tower, Courage Tower and Anger Tower
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| - | + | + | | | - | | + | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | / | x |(| ���������������������������
|�������������������������������| | FIREBREATH
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with slashing blade
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
B l a u z e n | 230 HP || 1074 EXP || 350 MST |
_____________________________________ |__________||/���������������������\|
���|�������������������������������| __________ \ May Drop LASR-CLAW /
| Machine / Flamer | / Location \ ���������������������
| | | �������������������������
| Encounter: On foot |(| Nurvus
| | |
| Number Encountered: 1-2 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| - | - | | - | | + | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | / |(| ���������������������������
|�������������������������������| | STASISBALL
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a set of sharp claws
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
B l i n d H e a d s | 299 HP || 4389 EXP || 1 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Darkspawn / Twin Head | / Location \
| | | �������������������������
| Encounter: On foot |(| The Edge
| | |
| Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | + | | | | | + | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | / | x |(| ���������������������������
|�������������������������������| | RAY BREATH,SUPERSONIC
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a long thin tongue
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
B l o b | 19 HP || 58 EXP || 40 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Slime | / Location \
| | | �������������������������
| Encounter: On foot |(| Valley Maze and Warehouse Basement
| | |
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| + | + | | - | - | + | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a short burst of plasma
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
B l o o d S a b e r | 232 HP || 4380 EXP || 210 MST |
_____________________________________ |__________||/���������������������\|
���|�������������������������������| __________ \ May Drop TRIMATE /
| Evil Being / Saber | / Location \ ���������������������
| | | �������������������������
| Encounter: On foot |(| Strength Tower, Courage Tower and
| | | Anger Tower
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | + | | | - | | + | | VOL,DEBAN,SHIFT
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | / | x |(| ���������������������������
|�������������������������������| | AIRSLASH
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with its saber
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
B l u e R a p p y | 130 HP || 573 EXP || 13 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Rappy | / Location \
| | | �������������������������
| Encounter: On foot |(| Around Torinco,
| | | and Rappy Cave
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| + | | | | | | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| | LOVEL EYES
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a flutter of its wings
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
B r o w r e n 4 8 6 | 190 HP || 3854 EXP || 750 MST |
_____________________________________ |__________||/���������������������\|
���|�������������������������������| __________ \ May Drop REPAIR-KIT /
| Machine / Ren | / Location \ ���������������������
| | | �������������������������
| Encounter: On foot |(| Vahal Fort
| | |
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| - | - | | | | + | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | / |(| ���������������������������
|�������������������������������| | FLARE SHOT,SPARK,BARRIER
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Has no standard attack
|_______________________________________________________________________

___________________________________ __________ ___________ BSTC


������������������������������������ | || ||����������|
C a r n i v o r o u s T r e e s | 240 HP || - EXP || - MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Carnivorous Trees | / Location \
| | | �������������������������
| Encounter: Boss |(| South of Garuberk Tower
| | |
| Number Encountered: 3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| + | - | + | | | | | + | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | x | x | x |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with tentacles that may cause Poison
| When a Carnivorous Tree is slain, it regenerates immediately
| This battle cannot be won, and must be escaped
| See 15.3.4. for boss strategy
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
C a r r i o n C r | 35 HP || 86 EXP || 48 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Crawl Insect | / Location \
| | | �������������������������
| Encounter: On foot |(| Valley Maze and Warehouse Basement
| | |
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | + | | | | | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| | THREAD
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with corrosive spit
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
C a t e r p i l l r | 195 HP || 493 EXP || 152 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Crawl Insect | / Location \
| | | �������������������������
| Encounter: On foot |(| Around Monsen, Termi, Uzo & Torinco
| | |
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | + | | | | | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| | POISON
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with corrosive spit
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
C e n t a u r | 190 HP || 784 EXP || 78 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Darkspawn / Rider | / Location \
| | | �������������������������
| Encounter: On foot |(| Ladea Tower and Nurvus
| | |
| Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | + | | | | | + | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | / | x |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a hefty lance
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
C h a o s B r n g r | 649 HP || 8294 EXP || 1 MST |
_____________________________________ |__________||/���������������������\|
���|�������������������������������| __________ \ May Drop DEFEAT-AXE /
| Evil Being / Knight | / Location \ ���������������������
| | | �������������������������
| Encounter: On foot |(| The Edge
| | |
| Number Encountered: 1-2 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| - | - | + | | | - | | + | | SHIFT,SEALS
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | / | x |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with its huge axe
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
C h a o s S o r c r | 460 HP || 18380 EXP || 1200 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Evil Being / Sorcerer | / Location \
| | | �������������������������
| Encounter: Boss |(| Shuttle
| | |
| Number Encountered: 1 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | + | | | | | | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | / | x |(| ���������������������������
|�������������������������������| | FLAELI,HEWN,SHADOWBIND
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a laser beam
| Takes reduced magical damage
| See 15.2.5. for boss strategy
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
C h a o s S o r c r | 460 HP || 3403 EXP || 888 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Evil Being / Sorcerer | / Location \
| | | �������������������������
| Encounter: On foot |(| Air Castle Basement and
| | | Garuberk Tower
| Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | + | | | | | + | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | / | x |(| ���������������������������
|�������������������������������| | FLAELI,HEWN,SHADOWBIND,TANDLE,
| Paralysis, Sleep & Seals? No |(| CORROSION
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a laser beam
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
C o m m n d B a l l | 295 HP || 1603 EXP || 271 MST |
_____________________________________ |__________||/���������������������\|
���|�������������������������������| __________ \ May Drop DYNAMITE /
| Machine / Bomb | / Location \ ���������������������
| | | �������������������������
| Encounter: On foot |(| Nurvus
| | |
| Number Encountered: 1 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | | | | + | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | / |(| ���������������������������
|�������������������������������| | WARNING,DETONATION (Combo)
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Has no standard attack
| Uses WARNING when less than two FloatMines on-screen
| Uses DETONATION when two FloatMines on-screen
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
C r a w l e r | 30 HP || 48 EXP || 15 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Crawl Insect | / Location \
| | | �������������������������
| Encounter: On foot |(| Around Piata, Mile, Zema, Molcum,
| | | Krup & Tonoe
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | + | | | | | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with corrosive spit
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
C - R a y T u b e | 240 HP || 1579 EXP || 282 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Machine / Patroller | / Location \
| | | �������������������������
| Encounter: On foot |(| Kuran
| | |
| Number Encountered: 1 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | | | | + | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | / |(| ���������������������������
|�������������������������������| | CHARGCNNON (Combo)
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a high-intensity beam
| Uses CHARGCNNON when two Sat.Minions are on-screen
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
C r m i n H e a d s | 268 HP || 3585 EXP || 310 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Darkspawn / Twin Head | / Location \
| | | �������������������������
| Encounter: On foot |(| Outside on Rykros, Strength Tower,
| | | Courage Tower and Anger Tower
| Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | + | | | | | + | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | / | x |(| ���������������������������
|�������������������������������| | RAY BREATH
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a long thin tongue that may cause Poison
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
C r m i n H e a d s | 268 HP || 1792 EXP || 310 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Darkspawn / Twin Head | / Location \
| | | �������������������������
| Encounter: In a vehicle |(| Outside on Rykros
| | |
| Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | | | | | | | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | x |(| ���������������������������
|�������������������������������| | RAY BREATH
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a long thin tongue
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
C u l a - B e l l r | 999 HP || 4363 EXP || 1 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Darkspawn / Demon | / Location \
| | | �������������������������
| Encounter: On foot |(| Outside on Rykros
| | |
| Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | + | | | | | + | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | / | x |(| ���������������������������
|�������������������������������| | LGHTBREATH
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a pair of sharp pincers
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
C u l a - B e l l r | 999 HP || 2181 EXP || 1 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Darkspawn / Demon | / Location \
| | | �������������������������
| Encounter: In a vehicle |(| Outside on Rykros
| | |
| Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | | | | | | | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | x |(| ���������������������������
|�������������������������������| | LGHTBREATH
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a pair of sharp pincers
|_______________________________________________________________________

___________________________________ __________ ___________ BSTD


������������������������������������ | || ||����������|
D a r k F o r c e | 4540 HP || 32600 EXP || 1 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Dark Force | / Location \
| | | �������������������������
| Encounter: Boss |(| Kuran
| | |
| Number Encountered: 1 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | |> <| - | | | | + | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | x | x | x |(| ���������������������������
|�������������������������������| | FLARE SHOT,PHONONMASR,BURSTROC
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Has no standard attack
| See 15.3.1. for boss strategy
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
D a r k F o r c e | 7524 HP || 46383 EXP || 1 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Dark Force | / Location \
| | | �������������������������
| Encounter: Boss |(| Garuberk Tower
| | |
| Number Encountered: 1 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | + | | | | | + | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | x | x | x |(| ���������������������������
|�������������������������������| | EVIL EYE,SHDWBREATH,LIGHTSHOWR
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Has no standard attack
| See 15.4.3. for boss strategy
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
D a r k F o r c e | 8240 HP || 49999 EXP || 1 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Dark Force | / Location \
| | | �������������������������
| Encounter: Boss |(| Outside Soldiers' Temple
| | |
| Number Encountered: 1 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | + | | | | | + | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | x | x | x |(| ���������������������������
|�������������������������������| | CORRSION,SHADOWBIND,MINDBLST
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a large blade-like arm
| See 15.5.1. for boss strategy
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
D a r k M a r a u d | 497 HP || 3663 EXP || 250 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Evil Being / Knight | / Location \
| | | �������������������������
| Encounter: On foot |(| Garuberk Tower
| | |
| Number Encountered: 1-2 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| - | - | + | | | - | | + | | SHIFT,DORAN
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | / | x |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with its huge axe
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
D a r k R i d e r | 334 HP || 5520 EXP || 1 MST |
_____________________________________ |__________||/���������������������\|
���|�������������������������������| __________ \ May Drop MOONSLASHR /
| Darkspawn / Rider | / Location \ ���������������������
| | | �������������������������
| Encounter: On foot |(| The Edge
| | |
| Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | + | | | | | + | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | / | x |(| ���������������������������
|�������������������������������| | RAY-SPEAR,THROWLANCR
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a hefty lance
|_______________________________________________________________________
___________________________________ __________ ___________ __________
������������������������������������ | || || |
D a r k W i t c h | 253 HP || 3919 EXP || 490 MST |
_____________________________________ |__________||/���������������������\|
���|�������������������������������| __________ \ May Drop LACO-ROD /
| Evil Being / Mage | / Location \ ���������������������
| | | �������������������������
| Encounter: On foot |(| Strength Tower, Courage Tower and
| | | Anger Tower
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | | | | | | - | | GISAR,GIFOI,GIWAT,GIZAN
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | / | x |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Has no standard attack
| Takes reduced magical damage
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
D e a t h B e a r r | 580 HP || 4695 EXP || 311 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Evil Being / Knight | / Location \
| | | �������������������������
| Encounter: On foot |(| Outside on Rykros, Strength Tower,
| | | Courage Tower and Anger Tower
| Number Encountered: 1-2 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| - | - | + | | | - | | + | | SHIFT,SEALS
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | / | x |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with its huge axe
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
D e a t h B e a r r | 580 HP || 2347 EXP || 311 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Evil Being / Knight | / Location \
| | | �������������������������
| Encounter: In a vehicle |(| Outside on Rykros
| | |
| Number Encountered: 1-2 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | | | | | | | | SHIFT
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | / | x |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with its huge axe
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
D e b u g g e r | 259 HP || 2563 EXP || 550 MST |
_____________________________________ |__________||/���������������������\|
���|�������������������������������| __________ \ May Drop REPAIR-KIT /
| Machine / Armour Mech | / Location \ ���������������������
| | | �������������������������
| Encounter: On foot |(| Climate Control Centre
| | |
| Number Encountered: 1-2 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| - | - | | - | | + | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | / |(| ���������������������������
|�������������������������������| | DBL SLASH,LASRCANNON
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a large set of claws
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
D - E l m - L a r s | 777 HP || 3919 EXP || 500 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Evil Being / Witch | / Location \
| | | �������������������������
| Encounter: Boss / On foot |(| Climate Control Centre /
| | | Garuberk Tower
| Number Encountered: 1 / 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | |>+<| | | | | + | | GIWAT,GIZAN
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | / | x |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a spark from its finger
| See 15.3.3. for boss strategy
|_______________________________________________________________________
___________________________________ __________ ___________ __________
������������������������������������ | || || |
D e p c e n | 155 HP || 487 EXP || 163 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Lizard-Man | / Location \
| | | �������������������������
| Encounter: On foot |(| Coasts around Monsen and Termi
| | |
| Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| + | | | | |>+<| | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| | FLODBREATH
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a slap of its webbed hand
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
D e s r t L e a c h | 1040 HP || 750 EXP || 1 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Worm | / Location \
| | | �������������������������
| Encounter: In a vehicle |(| Motavia land
| | |
| Number Encountered: 1 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | | | | | | | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | x |(| ���������������������������
|�������������������������������| | SAND STORM
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a pair of tentacles
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
D e - V a r s | 5499 HP || 35000 EXP || 1 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Guardian | / Location \
| | | �������������������������
| Encounter: Boss |(| Strength Tower
| | |
| Number Encountered: 1 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| x | | | x | x | | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | x | x | x |(| ���������������������������
|�������������������������������| | DISRUPTARM
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a blast of energy
| See 15.5.2. for boss strategy
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
D e z o O w l | 130 HP || 1129 EXP || 416 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Owl | / Location \
| | | �������������������������
| Encounter: On foot |(| Around Ryuon and Tyler
| | |
| Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
|>+<| - | | | | | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a flap of wings
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
D i m e n s W o r m | 4 HP || 975 EXP || 58 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Darkspawn / Rip Fiend | / Location \
| | | �������������������������
| Encounter: On foot |(| Air Castle (and Basement)
| | |
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| x | x | + | x | + | x | x | + | | GRA
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | / | x |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a cruel claw
|_______________________________________________________________________
___________________________________ __________ ___________ __________
������������������������������������ | || || |
D o m i n a t o r | 999 HP || 4800 EXP || 500 MST |
_____________________________________ |__________||/���������������������\|
���|�������������������������������| __________ \ May Drop SONICBUSTR /
| Machine / Armour Mech | / Location \ ���������������������
| | | �������������������������
| Encounter: On foot / Boss |(| Vahal Fort
| | |
| Number Encountered: 1-2 / 3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| - | - | | - | | + | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | / |(| ���������������������������
|�������������������������������| | DBL SLASH,PHONONMASR
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a large set of claws
| See 15.6.3. for boss strategy
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
D r a g e r d u e l | 192 HP || 1947 EXP || 435 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Machine / Duel | / Location \
| | | �������������������������
| Encounter: On foot |(| Climate Control Centre
| | |
| Number Encountered: 1-2 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | | | | + | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | / |(| ���������������������������
|�������������������������������| | MICROMISSL
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a small rail-gun
|_______________________________________________________________________

___________________________________ __________ ___________ BSTE


������������������������������������ | || ||����������|
E l m e l e w | 362 HP || 271 EXP || 1 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Fish-Man | / Location \
| | | �������������������������
| Encounter: In a vehicle |(| Motavia sea
| | |
| Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | | | | | | | | WAT
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | x | x | x |(| ���������������������������
|�������������������������������| | FLODBREATH
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Has no standard attack
|_______________________________________________________________________

___________________________________ __________ ___________ BSTF


������������������������������������ | || ||����������|
F a n b i t e | 261 HP || 496 EXP || 78 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Mantis | / Location \
| | | �������������������������
| Encounter: On foot |(| Around Monsen, Termi, Uzo & Torinco
| | |
| Number Encountered: 1-2 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | + | | | | | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| | SPIRAL BLD
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a curved blade that may cause Paralysis
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
F l a m e N e w t | 189 HP || 3015 EXP || 327 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Newt | / Location \
| | | �������������������������
| Encounter: On foot |(| Island Cave
| | |
| Number Encountered: 2-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| x |>+<| | | | | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| | FIREBREATH,POISONMIST
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a long tongue
|_______________________________________________________________________
___________________________________ __________ ___________ __________
������������������������������������ | || || |
F l a t t r p l n t | 32 HP || 45 EXP || 30 MST |
_____________________________________ |__________||/���������������������\|
���|�������������������������������| __________ \ May Drop ANTIDOTE /
| Biomonster / Winged Plant | / Location \ ���������������������
| | | �������������������������
| Encounter: On foot |(| Birth Valley
| | |
| Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
|>+<| | | | | | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| | ACIDBREATH
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a pair of pincers
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
F l o a t M i n e | 150 HP || 600 EXP || 60 MST |
_____________________________________ |__________||/���������������������\|
���|�������������������������������| __________ \ May Drop DYNAMITE /
| Machine / Bomb | / Location \ ���������������������
| | | �������������������������
| Encounter: On foot |(| Nurvus
| | |
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | - | | - | - | + | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | / |(| ���������������������������
|�������������������������������| | EXPLOSION
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Has no standard attack
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
F l y S c r e a m r | 134 HP || 518 EXP || 96 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Winged Plant | / Location \
| | | �������������������������
| Encounter: On foot |(| Ladea Tower
| | |
| Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
|>+<| - | | | | | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| | ACIDBREATH,VOICE
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a pair of pincers that may cause Paralysis
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
F o r c e d F l y | 135 HP || 220 EXP || 2 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Dragonfly | / Location \
| | | �������������������������
| Encounter: In a vehicle |(| Motavia land and sea
| | |
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | | | | | | | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | x |(| ���������������������������
|�������������������������������| | FLAME BOLT
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with corrosive spit
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
F r a c t O o z e | 1999 HP || 42236 EXP || 855 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Big Slime | / Location \
| | | �������������������������
| Encounter: Boss |(| The Hole
| | |
| Number Encountered: 1 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| + | + | | - | - | + | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | x | x | x |(| ���������������������������
|�������������������������������| | CELL SPLIT
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a short burst of plasma
| See 15.6.1. for boss strategy
|_______________________________________________________________________
___________________________________ __________ ___________ __________
������������������������������������ | || || |
F r a c t O o z e | 999 HP || 8433 EXP || 101 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Big Slime | / Location \
| | | �������������������������
| Encounter: On foot |(| Island Cave
| | |
| Number Encountered: 1 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| + | + | | - | - | + | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| | CELL SPLIT,FISSION
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a short burst of plasma
| Will use FISSION when low on HP
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
F r o s t S a b e r | 211 HP || 2175 EXP || 153 MST |
_____________________________________ |__________||/���������������������\|
���|�������������������������������| __________ \ May Drop TRIMATE /
| Evil Being / Saber | / Location \ ���������������������
| | | �������������������������
| Encounter: On foot |(| Air Castle (and Basement)
| | | and Garuberk Tower
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| + | | + | | | - | | + | | GIWAT,DEBAN
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | / | x |(| ���������������������������
|�������������������������������| | AIRSLASH
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with its saber
|_______________________________________________________________________

___________________________________ __________ ___________ BSTG


������������������������������������ | || ||����������|
G e r o t l u x | 180 HP || 1633 EXP || 312 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Frog | / Location \
| | | �������������������������
| Encounter: On foot |(| Outside on all of Dezolis,
| | | and Hanger
| Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
|>+<| - | | | | + | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| | SLEEP GAS
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a thick tongue
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
G h o u l | 124 HP || 2146 EXP || 341 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Darkspawn / Undead | / Location \
| | | �������������������������
| Encounter: On foot |(| Garuberk Tower
| | |
| Number Encountered: 2-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
|>+<| - | + | - | - | - | | + | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | / | x |(| ���������������������������
|�������������������������������| | BAD SMELL
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a spew of fetid slime that may cause Paralysis
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
G i c e f a l g u e | 40 HP || 115 EXP || 44 MST |
_____________________________________ |__________||/���������������������\|
���|�������������������������������| __________ \ May Drop ANTIDOTE /
| Biomonster / Falgue | / Location \ ���������������������
| | | �������������������������
| Encounter: On foot |(| Bio-Plant
| | |
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | + | | |XXX|XXX| |XXX| |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with thin tentacles that may cause Poison
|_______________________________________________________________________
___________________________________ __________ ___________ __________
������������������������������������ | || || |
G i - L e - F a r g | 999 HP || 9999 EXP || 1 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Evil Being / Witch | / Location \
| | | �������������������������
| Encounter: On foot |(| The Edge
| | |
| Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | |>+<| | | | | + | | GIZAN
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | / | x |(| ���������������������������
|�������������������������������| | FLAELI,TANDLE
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a spark from its finger
| Takes reduced magical damage
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
G o l d i n e | 320 HP || 4137 EXP || 741 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Machine / Flamer | / Location \
| | | �������������������������
| Encounter: On foot |(| Vahal Fort
| | |
| Number Encountered: 1-2 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| - | - | | - | | + | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | / |(| ���������������������������
|�������������������������������| | TWIN CLAW
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a set of sharp claws
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
G r a s s h o u n d | 320 HP || 319 EXP || 7 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Mantis | / Location \
| | | �������������������������
| Encounter: In a vehicle |(| Motavia land
| | |
| Number Encountered: 1-2 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | | | | | | | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | x |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a curved blade
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
G r e n e r i s | 360 HP || 1860 EXP || 1 MST |
_____________________________________ |__________||/���������������������\|
���|�������������������������������| __________ \ May Drop STAR-DEW /
| Evil Being / Warlock | / Location \ ���������������������
| | | �������������������������
| Encounter: On foot |(| Nurvus
| | |
| Number Encountered: 1 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | + | | | | | + | | VOL,GELUN,DORAN,SEALS,RIMIT
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | / | x |(| ���������������������������
|�������������������������������| | FORCEFLASH
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Has no standard attack
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
G u i l g e n o v a | 312 HP || 264 EXP || 300 MST |
_____________________________________ |__________||/���������������������\|
���|�������������������������������| __________ \ May Drop ANTIDOTE /
| Biomonster / Nova | / Location \ ���������������������
| | | �������������������������
| Encounter: On foot |(| Bio-Plant
| | |
| Number Encountered: 1 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | | |XXX|XXX| |XXX| |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| | FISSION
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Uses FISSION unless there are two Gicefalgues on-screen
|_______________________________________________________________________
___________________________________ __________ ___________ __________
������������������������������������ | || || |
G u n n e r B i t | 70 HP || 321 EXP || 72 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Machine / Bit | / Location \
| | | �������������������������
| Encounter: On foot |(| Plate System
| | |
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| - | - | | | | + | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | / |(| ���������������������������
|�������������������������������| | RAIL-GUN
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Has no standard attack
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
G y - L a g u i a h | 2580 HP || 10000 EXP || 1224 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Darkspawn / Demon | / Location \
| | | �������������������������
| Encounter: Boss |(| Ladea Tower and
| | | Climate Control Centre
| Number Encountered: 1 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| - | + | + | | | | | + | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | x | x | x |(| ���������������������������
|�������������������������������| | FIREBREATH
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a pair of sharp pincers
| See 15.2.3. or 15.3.2. for boss strategy
|_______________________________________________________________________

___________________________________ __________ ___________ BSTH


������������������������������������ | || ||����������|
H a k e n L e f t | 246 HP || 2360 EXP || 249 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Darkspawn / Left Blade | / Location \
| | | �������������������������
| Encounter: On foot |(| Garuberk Tower, Strength Tower,
| | | Courage Tower and Anger Tower
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | + | | | - | | + | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | / | x |(| ���������������������������
|�������������������������������| | ACIDBREATH
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with its sharp blade
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
H a u n t | 3 HP || 511 EXP || 77 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Darkspawn / Ghost | / Location \
| | | �������������������������
| Encounter: On foot |(| Ladea Tower
| | |
| Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | + | x | x | x | x | + | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | x | / | x |(| ���������������������������
|�������������������������������| | EVIL EYE,CORROSION
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a blast of energy from its eyes
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
H e l e x | 90 HP || 1087 EXP || 281 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Dragonfly | / Location \
| | | �������������������������
| Encounter: On foot |(| Outside on all of Dezolis,
| | | and Hanger
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| x |>+<| | | | | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| | FLAME BOLT
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with corrosive spit
|_______________________________________________________________________
___________________________________ __________ ___________ __________
������������������������������������ | || || |
H e w g i l l a | 165 HP || 249 EXP || 1 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Fish-Man | / Location \
| | | �������������������������
| Encounter: In a vehicle |(| Motavia sea
| | |
| Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | | | | | | | | WAT,GIWAT
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | x | x | x |(| ���������������������������
|�������������������������������| | FLODBREATH
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Has no standard attack
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
H u n g r y M o l e | 163 HP || 2205 EXP || 311 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Mole | / Location \
| | | �������������������������
| Encounter: On foot |(| Mysterious Valley
| | |
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
|>+<| - | | | | | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| | DBL SLASH,NEEDLE
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with its claw
|_______________________________________________________________________

___________________________________ __________ ___________ BSTI


������������������������������������ | || ||����������|
I g g l a n o v a | 300 HP || 173 EXP || 54 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Nova | / Location \
| | | �������������������������
| Encounter: Boss |(| Academy Basement and in Zema
| | |
| Number Encountered: 1 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | | |XXX|XXX|XXX|XXX| |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | x |(| ���������������������������
|�������������������������������| | FISSION
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Uses FISSION unless there are two Xanafalgues on-screen
| See 15.1.1. or 15.1.2. for boss strategy
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
I l l u s i o n s t | 480 HP || 3999 EXP || 888 MST |
_____________________________________ |__________||/���������������������\|
���|�������������������������������| __________ \ May Drop STAR-DEW /
| Evil Being / Sorcerer | / Location \ ���������������������
| | | �������������������������
| Encounter: On foot |(| Strength Tower, Courage Tower
| | | and Anger Tower
| Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | + | | | | | + | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | / | x |(| ���������������������������
|�������������������������������| | FLAELI,HEWN,TANDLE,CORRSION,
| Paralysis, Sleep & Seals? No |(| DTHSPELL,MINDBLST
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a laser beam
| Takes reduced magical damage
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
I m a g i o m a g e | 586 HP || 5054 EXP || 1 MST |
_____________________________________ |__________||/���������������������\|
���|�������������������������������| __________ \ May Drop SOL-DEW /
| Evil Being / Sorcerer | / Location \ ���������������������
| | | �������������������������
| Encounter: On foot |(| The Edge
| | |
| Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | + | | | | | + | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | / | x |(| ���������������������������
|�������������������������������| | FLAELI,HEWN,TANDLE,CORRSION,
| Paralysis, Sleep & Seals? No |(| DTHSPELL,MINDBLST,LEGEON
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a laser beam
| Takes reduced magical damage
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
I n f a n t W o r m | 50 HP || 168 EXP || 63 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Worm Young | / Location \
| | | �������������������������
| Encounter: On foot |(| Around Nalya and Aiedo
| | |
| Number Encountered: 2-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | + | | | | | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a powerful bite
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
I n f a n t W o r m | 64 HP || 127 EXP || 73 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Worm Young | / Location \
| | | �������������������������
| Encounter: On foot |(| Around Monsen and Termi
| | |
| Number Encountered: 2-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | + | | | | | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a powerful bite
| If the only InfantWorm on-screen, it burrows underground and
| is replaced by a Sand Worm
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
I s m o u n o s | 90 HP || 146 EXP || 71 MST |
_____________________________________ |__________||/���������������������\|
���|�������������������������������| __________ \ May Drop MONOMATE /
| Biomonster / Lizard-Man | / Location \ ���������������������
| | | �������������������������
| Encounter: On foot |(| Bio-Plant
| | |
| Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| + | | | |XXX|XXX| |XXX| |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a slap of its webbed hand
|_______________________________________________________________________

___________________________________ __________ ___________ BSTJ


������������������������������������ | || ||����������|
J r . O o z e | 88 HP || 542 EXP || 130 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Slime | / Location \
| | | �������������������������
| Encounter: On foot |(| The Hole and Island Cave
| | |
| Number Encountered: 2-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| + | + | | - | - | + | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a short burst of plasma
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
J u r a f a d u e l | 282 HP || 4227 EXP || 400 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Machine / Duel | / Location \
| | | �������������������������
| Encounter: On foot |(| Vahal Fort
| | |
| Number Encountered: 1-2 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | | | | + | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | / |(| ���������������������������
|�������������������������������| | FLAMLAUNCH,MICROMISSL
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a small rail-gun
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
J u z a | 1523 HP || 5150 EXP || 800 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Evil Being / Warlock | / Location \
| | | �������������������������
| Encounter: Boss |(| Zio's Fort
| | |
| Number Encountered: 1 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | + | |XXX|XXX| |XXX| | FOI,WAT,ZAN
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | x | x | x |(| ���������������������������
|�������������������������������| | FORCEFLASH
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Has no standard attack
| See 15.2.1. for boss strategy
|_______________________________________________________________________

___________________________________ __________ ___________ BSTK


������������������������������������ | || ||����������|
K i n g R a p p y | 2911 HP || 39852 EXP || 555 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| King Rappy | / Location \
| | | �������������������������
| Encounter: Boss |(| Rappy Cave
| | |
| Number Encountered: 1 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| + | | | | | | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | x | x | x |(| ���������������������������
|�������������������������������| | EARTHQUAKE
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Has no standard attack
| See 15.6.2. for boss strategy
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
K i n g S a b e r | 216 HP || 3015 EXP || 245 MST |
_____________________________________ |__________||/���������������������\|
���|�������������������������������| __________ \ May Drop GENOCYCLAW /
| Darkspawn / Rider | / Location \ ���������������������
| | | �������������������������
| Encounter: On foot |(| Garuberk Tower
| | |
| Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | + | | | | | + | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | / | x |(| ���������������������������
|�������������������������������| | RAY-SPEAR
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a hefty lance
|_______________________________________________________________________

___________________________________ __________ ___________ BSTL


������������������������������������ | || ||����������|
L a s h i e c | 6383 HP || 29999 EXP || 1 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Evil Being / Lashiec | / Location \
| | | �������������������������
| Encounter: Boss |(| Air Castle Basement
| | |
| Number Encountered: 1 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| + | - | + | | | | | + | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | x | x | x |(| ���������������������������
|�������������������������������| | POSSESSION,THNDHALBRT,ANOTHRGATE,
| Paralysis, Sleep & Seals? No |(| REINFORCE
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Has no standard attack
| Uses REINFORCE when reduced to 1/4 original HP
| See 15.4.2. for boss strategy
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
L e - F a w - G a n | 888 HP || 4992 EXP || 1500 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Evil Being / Witch | / Location \
| | | �������������������������
| Encounter: On foot |(| Strength Tower and Courage Tower
| | |
| Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | |>+<| | | | | + | | GIFOI,GIZAN
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | / | x |(| ���������������������������
|�������������������������������| | TANDLE
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a spark from its finger
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
L e v i a t h a n | 1240 HP || 1250 EXP || 1 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Worm | / Location \
| | | �������������������������
| Encounter: In a vehicle |(| Motavia sea
| | |
| Number Encountered: 1 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | | | | | | | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | x | x | x |(| ���������������������������
|�������������������������������| | MAELSTROM
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a pair of tentacles
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
L i f e D e l e t r | 436 HP || 10000 EXP || 1000 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Machine / LifeDeletr | / Location \
| | | �������������������������
| Encounter: On foot |(| Weapons Plant and Vahal Fort
| | |
| Number Encountered: 1-2 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| - | - | | - | | + | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | / |(| ���������������������������
|�������������������������������| | MICROMISSL,STASISBALL
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a laser beam
| Will only be encountered in Weapons Plant when an Arthropod and
| a Wiredine use COMBINE
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
L o a d e r | 172 HP || 523 EXP || 112 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Machine / Armour Mech | / Location \
| | | �������������������������
| Encounter: On foot |(| Plate System
| | |
| Number Encountered: 1-2 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| - | - | | - | | + | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | / |(| ���������������������������
|�������������������������������| | LASRCANNON
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a large set of claws
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
L o c u s t a | 68 HP || 78 EXP || 21 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Mantis | / Location \
| | | �������������������������
| Encounter: On foot |(| Around Krup, Tonoe, Nalya and Aiedo
| | |
| Number Encountered: 1-2 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | + | | | | | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a curved blade
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
L w - A d d m e r | 420 HP || 1106 EXP || 1 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Darkspawn / Demon | / Location \
| | | �������������������������
| Encounter: In a vehicle |(| Outside on Dezolis
| | |
| Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | | | | | | | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | x |(| ���������������������������
|�������������������������������| | RAY BREATH
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a pair of sharp pincers
|_______________________________________________________________________

___________________________________ __________ ___________ BSTM


������������������������������������ | || ||����������|
M e t a S l u g | 239 HP || 2000 EXP || 241 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Big Slime | / Location \
| | | �������������������������
| Encounter: On foot |(| Passageway and The Hole
| | |
| Number Encountered: 1 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| + | + | | - | - | + | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a short burst of plasma
| Will only be encountered when two Zol Slugs use FUSION
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
M i n i W o r m | 25 HP || 37 EXP || 13 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Worm Young | / Location \
| | | �������������������������
| Encounter: On foot |(| Around Piata, Mile and Zema
| | |
| Number Encountered: 2-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | + | | | | | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a powerful bite
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
M i s t r a l g e c | 136 HP || 974 EXP || 208 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Newt | / Location \
| | | �������������������������
| Encounter: On foot |(| Around Ryuon and Tyler
| | |
| Number Encountered: 2-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| + | - | | | | | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| | POISONMIST
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a long tongue
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
M o n s t e r F l y | 20 HP || 27 EXP || 8 MST |
_____________________________________ |__________||/���������������������\|
���|�������������������������������| __________ \ May Drop ANTIDOTE /
| Biomonster / Dragonfly | / Location \ ���������������������
| | | �������������������������
| Encounter: On foot |(| Around Piata, Mile and Zema
| | |
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | | | | | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with corrosive spit that may cause Poison
|_______________________________________________________________________

___________________________________ __________ ___________ BSTN


������������������������������������ | || ||����������|
N e o w h i s t l e | 48 HP || 216 EXP || 128 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Machine / Sentry | / Location \
| | | �������������������������
| Encounter: On foot |(| Bio-Plant
| | |
| Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| - | - | | - |XXX|XXX| |XXX| |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | / |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a small rail-gun
|_______________________________________________________________________

___________________________________ __________ ___________ BSTO


������������������������������������ | || ||����������|
O u t e r B e a s t | 7 HP || 3559 EXP || 1 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Darkspawn / Rip Fiend | / Location \
| | | �������������������������
| Encounter: On foot |(| The Edge
| | |
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| x | x | + | x | + | x | x | + | | GRA,GIGRA
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | / | x |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a cruel claw
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
O w l t a l o n | 130 HP || 911 EXP || 218 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Owl | / Location \
| | | �������������������������
| Encounter: In a vehicle |(| Outside on Dezolis
| | |
| Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | | | | | | | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | x |(| ���������������������������
|�������������������������������| | WIND STORM
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a flap of wings
|_______________________________________________________________________

___________________________________ __________ ___________ BSTP


������������������������������������ | || ||����������|
P h a n t o m | 180 HP || 1000 EXP || 1 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Darkspawn / Ghost | / Location \
| | | �������������������������
| Encounter: On foot |(| Sacred Sword Cave
| | |
| Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| - |XXX|>+<| x |XXX|XXX| | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | x |(| ���������������������������
|�������������������������������| | HEWN
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a blast of energy from its eyes
| Only Chaz fights this enemy
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
P i e r c e r | 120 HP || 1725 EXP || 236 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Darkspawn / Left Blade | / Location \
| | | �������������������������
| Encounter: On foot |(| Kuran
| | |
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | + | | | - | | + | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | / | x |(| ���������������������������
|�������������������������������| | ACIDBREATH
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with its sharp blade
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
P r o f o u n d D a r k n e s s | 4120 HP || - EXP || - MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Profound Darkness (Stage 1) | / Location \
| | | �������������������������
| Encounter: Final Boss |(| The Edge
| | |
| Number Encountered: 1 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | + | | | | | + | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | x | x | x |(| ���������������������������
|�������������������������������| | FIREBREATH,RAY BREATH,SHDWBREATH
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Has no standard attack
| See 15.5.4. Stage 1 for boss strategy
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
P r o f o u n d D a r k n e s s | 4620 HP || - EXP || - MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Profound Darkness (Stage 2) | / Location \
| | | �������������������������
| Encounter: Final Boss |(| The Edge
| | |
| Number Encountered: 1 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | + | | | | | + | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | x | x | x |(| ���������������������������
|�������������������������������| | LIGHTSHOWR,ANOTHRGATE,DISTORTION
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Has no standard attack
| Appears after Stage 1 of Profound Darkness is defeated
| See 15.5.4. Stage 2 for boss strategy
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
P r o f o u n d D a r k n e s s | 12999 HP || - EXP || - MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Profound Darkness (Stage 3) | / Location \
| | | �������������������������
| Encounter: Final Boss |(| The Edge
| | |
| Number Encountered: 1 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | + | | | | | + | | MEGID
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | x | x | x |(| ���������������������������
|�������������������������������| | EVIL EYE,CANCELING
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Has no standard attack
| Appears after Stage 2 of Profound Darkness is defeated
| See 15.5.4. Stage 3 for boss strategy
|_______________________________________________________________________
___________________________________ __________ ___________ __________
������������������������������������ | || || |
P r o p h a l l u s | 2999 HP || 65499 EXP || 1 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Darkspawn / Prophallus | / Location \
| | | �������������������������
| Encounter: On foot |(| The Edge
| | |
| Number Encountered: 1 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | |>+<| | - | | |>+<| |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | x |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a wave of negative energy
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
P r o t e c t B i t | 100 HP || 1368 EXP || 182 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Machine / Bit | / Location \
| | | �������������������������
| Encounter: On foot |(| Climate Control Centre
| | |
| Number Encountered: 2-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| - | - | | | | + | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | / |(| ���������������������������
|�������������������������������| | LASRCANNON
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Has no standard attack
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
P r o t e c t B i t | 100 HP || 684 EXP || 182 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Machine / Bit | / Location \
| | | �������������������������
| Encounter: In a vehicle |(| Outside on Dezolis
| | |
| Number Encountered: 2-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | | | | | | | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | x |(| ���������������������������
|�������������������������������| | LASRCANNON
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Has no standard attack
|_______________________________________________________________________

___________________________________ __________ ___________ BSTR


������������������������������������ | || ||����������|
R a d h i n | 286 HP || 2962 EXP || 222 MST |
_____________________________________ |__________||/���������������������\|
���|�������������������������������| __________ \ May Drop TRIMATE /
| Evil Being / Warlock | / Location \ ���������������������
| | | �������������������������
| Encounter: On foot |(| Garuberk Tower
| | |
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | + | | | | | + | | GISAR,DEBAN,SHIFT,SANER,SEALS
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | / | x |(| ���������������������������
|�������������������������������| | FORCEFLASH
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Has no standard attack
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
R a j a g o | 250 HP || 1363 EXP || 156 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Scorpion | / Location \
| | | �������������������������
| Encounter: On foot |(| Around Ryuon and Tyler
| | |
| Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| + | - | | - | | - | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| | NEEDLE
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with barbed tail that may cause Paralysis
|_______________________________________________________________________
___________________________________ __________ ___________ __________
������������������������������������ | || || |
R a p p y | 65 HP || 434 EXP || 13 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Rappy | / Location \
| | | �������������������������
| Encounter: On foot |(| Around Torinco,
| | | and Rappy Cave
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| + | | | | | | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| | ROUND EYES
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a flutter of its wings
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
R e d M o l e | 130 HP || 1393 EXP || 306 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Mole | / Location \
| | | �������������������������
| Encounter: On foot |(| Outside on Dezolis except near Ryuon
| | | and Tyler
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
|>+<| - | | | | | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| | DBL SLASH
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with its claw
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
R i p p e r | 112 HP || 498 EXP || 51 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Darkspawn / Right Blade | / Location \
| | | �������������������������
| Encounter: On foot |(| Zio's Fort and Ladea Tower
| | |
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| - | + | + | | | - | | + | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | / | x |(| ���������������������������
|�������������������������������| | FIREBREATH
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with its sharp blade
|_______________________________________________________________________

___________________________________ __________ ___________ BSTS


������������������������������������ | || ||����������|
S a - L e w s | 5499 HP || 35000 EXP || 1 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Guardian | / Location \
| | | �������������������������
| Encounter: Boss |(| Courage Tower
| | |
| Number Encountered: 1 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| x | | | x | x | | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | x | x | x |(| ���������������������������
|�������������������������������| | FLAELI,HEWN,TANDLE,LEGEON
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Has no standard attack
| Only uses LEGEON if physically attacked
| See 15.5.3. for boss strategy
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
S a n d N e w t | 41 HP || 95 EXP || 40 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Newt | / Location \
| | | �������������������������
| Encounter: On foot |(| Around Krup and Tonoe,
| | | and Valley Maze
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | + | | | | | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| | POISONMIST
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a long tongue
|_______________________________________________________________________
___________________________________ __________ ___________ __________
������������������������������������ | || || |
S a n d W o r m | 1489 HP || 25161 EXP || 1200 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Worm | / Location \
| | | �������������������������
| Encounter: On foot |(| Mile Sand Worm Ranch
| | |
| Number Encountered: 1 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| |>+<| | | | | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | x | x | x |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a pair of tentacles
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
S a n d W o r m | 1440 HP || 19136 EXP || 1 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Worm | / Location \
| | | �������������������������
| Encounter: On foot |(| Around Monsen and Termi
| | |
| Number Encountered: 1 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| |>+<| | | | | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | x | x | x |(| ���������������������������
|�������������������������������| | EARTHQUAKE
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a pair of tentacles
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
S a t . M i n i o n | 95 HP || 1346 EXP || 175 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Machine / Drone | / Location \
| | | �������������������������
| Encounter: On foot |(| Kuran
| | |
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | | | | + | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | / |(| ���������������������������
|�������������������������������| | CHARGCNNON (Combo)
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with powerful arm thrusts
| Uses CHARGCNNON when C-Ray Tube and another Sat.Minion are
| on-screen
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
S c o r p i r u s | 150 HP || 256 EXP || 121 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Scorpion | / Location \
| | | �������������������������
| Encounter: On foot |(| Around Nalya, Aiedo and Kadary
| | |
| Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| |>+<| | - | | - | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with barbed tail that may cause Poison
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
S e e k e r | 130 HP || 466 EXP || 192 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Machine / Sentry | / Location \
| | | �������������������������
| Encounter: On foot |(| Plate System
| | |
| Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| - | - | | - | | + | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | / |(| ���������������������������
|�������������������������������| | LASRCANNON
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a small rail-gun
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
S e n s o r B i t | 40 HP || 133 EXP || 64 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Machine / Bit | / Location \
| | | �������������������������
| Encounter: On foot |(| Bio-Plant
| | |
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| - | - | | |XXX|XXX| |XXX| |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | / |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a small rail-gun
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
S e r v a n t | 218 HP || 2686 EXP || 585 MST |
_____________________________________ |__________||/���������������������\|
���|�������������������������������| __________ \ May Drop REPAIR-KIT /
| Machine / Servitor | / Location \ ���������������������
| | | �������������������������
| Encounter: On foot |(| Weapons Plant
| | |
| Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| - | - | | - | | + | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | x |(| ���������������������������
|�������������������������������| | MOTRCANNON
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a strong punch
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
S h a d o w S a b r | 110 HP || 525 EXP || 61 MST |
_____________________________________ |__________||/���������������������\|
���|�������������������������������| __________ \ May Drop SHADWBLADE /
| Evil Being / Saber | / Location \ ���������������������
| | | �������������������������
| Encounter: On foot |(| Zio's Fort and Ladea Tower
| | |
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | + | | | - | | + | | DEBAN
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | / | x |(| ���������������������������
|�������������������������������| | AIRSLASH
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with its saber
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
S h r i e k e r | 186 HP || 2214 EXP || 32 MST |
_____________________________________ |__________||/���������������������\|
���|�������������������������������| __________ \ May Drop CURE-PARAL /
| Biomonster / Fungus | / Location \ ���������������������
| | | �������������������������
| Encounter: On foot |(| Island Cave
| | |
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| - | - | | | | | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| | STRNGLIGHT
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a spray of spores that may cause Paralysis
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
S i l v a l t | 180 HP || 2639 EXP || 585 MST |
_____________________________________ |__________||/���������������������\|
���|�������������������������������| __________ \ May Drop PLSM-CLAW /
| Machine / Flamer | / Location \ ���������������������
| | | �������������������������
| Encounter: On foot |(| Weapons Plant
| | |
| Number Encountered: 1-2 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| - | - | | - | | + | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | / |(| ���������������������������
|�������������������������������| | TWIN CLAW
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a set of sharp claws
|_______________________________________________________________________
___________________________________ __________ ___________ __________
������������������������������������ | || || |
S i r e n 3 8 6 | 145 HP || 1440 EXP || 200 MST |
_____________________________________ |__________||/���������������������\|
���|�������������������������������| __________ \ May Drop PLSMDAGGER /
| Machine / Ren | / Location \ ���������������������
| | | �������������������������
| Encounter: On foot |(| Kuran
| | |
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| - | - | | | | + | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | / |(| ���������������������������
|�������������������������������| | FLARE SHOT,BARRIER
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Has no standard attack
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
S k y t i a r a | 160 HP || 2390 EXP || 229 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Owl | / Location \
| | | �������������������������
| Encounter: On foot |(| Outside on Dezolis except near Ryuon
| | | and Tyler, and Mysterious Valley
| Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
|>+<| - | | | | | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| | SUPERSONIC
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a flap of wings
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
S l a v e | 180 HP || 494 EXP || 105 MST |
_____________________________________ |__________||/���������������������\|
���|�������������������������������| __________ \ May Drop REPAIR-KIT /
| Machine / Servitor | / Location \ ���������������������
| | | �������������������������
| Encounter: On foot |(| Plate System
| | |
| Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| - | - | | - | | + | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | x |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a strong punch
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
S n o w M o l e | 80 HP || 1059 EXP || 321 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Mole | / Location \
| | | �������������������������
| Encounter: On foot |(| Around Ryuon and Tyler
| | |
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
|>+<| - | | | | | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with its claw
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
S n o w S l u g | 221 HP || 1215 EXP || 156 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Big Slime | / Location \
| | | �������������������������
| Encounter: On foot |(| Outside on Dezolis except near Ryuon
| | | and Tyler, and Hanger
| Number Encountered: 1 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| + | x | | - | - | + | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| | CELL SPLIT
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a short burst of plasma
|_______________________________________________________________________
___________________________________ __________ ___________ __________
������������������������������������ | || || |
S n o w W o r m | 100 HP || 727 EXP || 142 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Worm Young | / Location \
| | | �������������������������
| Encounter: On foot |(| Outside on Dezolis except near Ryuon
| | | and Tyler
| Number Encountered: 2-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| + | - | | | | | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a powerful bite
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
S o l d r F i e n d | 500 HP || 4994 EXP || 1 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Darkspawn / Dual Blade | / Location \
| | | �������������������������
| Encounter: On foot |(| The Edge
| | |
| Number Encountered: 1-2 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | + | | | - | | + | | GIRES,VOL
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | / | x |(| ���������������������������
|�������������������������������| | BLADESHINE,HAKEN BOLT
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with its sharp blade
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
S p e a r d | 100 HP || 312 EXP || 91 MST |
_____________________________________ |__________||/���������������������\|
���|�������������������������������| __________ \ May Drop CRMC-KNIFE /
| Evil Being / Spearman | / Location \ ���������������������
| | | �������������������������
| Encounter: On foot |(| Around Kadary, and Passageway
| | | and Zio's Fort
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | | | | | | - | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | / | x |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with its spear
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
S p e c t o r | 180 HP || 1963 EXP || 271 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Darkspawn / Ghost | / Location \
| | | �������������������������
| Encounter: On foot |(| Air Castle (and Basement)
| | |
| Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| - | x |>+<| x | x | - | | + | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | x | / | x |(| ���������������������������
|�������������������������������| | EVIL EYE,CORROSION,DTHSPELL
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a blast of energy from its eyes
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
S t a r D r o n e | 110 HP || 2323 EXP || 274 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Machine / Drone | / Location \
| | | �������������������������
| Encounter: On foot |(| Weapons Plant
| | |
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | | | | + | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | / |(| ���������������������������
|�������������������������������| | FLASH
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with powerful arm thrusts
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
S t o n e H e a d s | 220 HP || 2071 EXP || 289 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Darkspawn / Twin Head | / Location \
| | | �������������������������
| Encounter: On foot |(| Air Castle (and Basement)
| | | and Garuberk Tower
| Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| - | + | + | | | | | + | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | / | x |(| ���������������������������
|�������������������������������| | FIREBREATH
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a long thin tongue
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
S w e e p e r | 180 HP || 1699 EXP || 392 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Machine / Sentry | / Location \
| | | �������������������������
| Encounter: On foot |(| Weapons Plant
| | |
| Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| - | - | | - | | + | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | / |(| ���������������������������
|�������������������������������| | LASRCANNON,LIGHTNING
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a small rail-gun
|_______________________________________________________________________

___________________________________ __________ ___________ BSTT


������������������������������������ | || ||����������|
T a r a n t e l l a | 98 HP || 910 EXP || 300 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Machine / Spider | / Location \
| | | �������������������������
| Encounter: On foot |(| Nurvus
| | |
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | | | | + | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | / |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a small rail-gun
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
T e c h M a s t e r | 120 HP || 745 EXP || 278 MST |
_____________________________________ |__________||/���������������������\|
���|�������������������������������| __________ \ May Drop FORCE-CANE /
| Evil Being / Mage | / Location \ ���������������������
| | | �������������������������
| Encounter: On foot |(| Nurvus
| | |
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | | | | | | - | | GIRES,SAR,FOI,WAT,ZAN
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | / | x |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Has no standard attack
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
T e c h - P l a n t | 124 HP || 2156 EXP || 306 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Winged Plant | / Location \
| | | �������������������������
| Encounter: On foot |(| Mysterious Valley
| | |
| Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
|>+<| - | | | | | | x | | GIWAT,GIZAN,RIMIT
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a pair of pincers
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
T e c h U s e r | 80 HP || 391 EXP || 85 MST |
_____________________________________ |__________||/���������������������\|
���|�������������������������������| __________ \ May Drop WOOD-CANE /
| Evil Being / Mage | / Location \ ���������������������
| | | �������������������������
| Encounter: On foot |(| Around Kadary,
| | | and Zio's Fort
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | | | | | | - | | RES,FOI,WAT
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | / | x |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Has no standard attack
| Takes reduced magical damage
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
T o a d s t o o l | 64 HP || 64 EXP || 40 MST |
_____________________________________ |__________||/���������������������\|
���|�������������������������������| __________ \ May Drop CURE-PARAL /
| Biomonster / Fungus | / Location \ ���������������������
| | | �������������������������
| Encounter: On foot |(| Warehouse Basement
| | |
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | + | | - | x | | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a spray of spores that may cause Paralysis
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
T o w e r | 340 HP || 1080 EXP || 128 MST |
_____________________________________ |__________||/���������������������\|
���|�������������������������������| __________ \ May Drop DYNAMITE /
| Machine / Patroller | / Location \ ���������������������
| | | �������������������������
| Encounter: On foot |(| Nurvus
| | |
| Number Encountered: 1 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | - | | | | + | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | / |(| ���������������������������
|�������������������������������| | WARNING
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a high-intensity beam
| Uses WARNING unless there are two FloatMines on-screen
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
T r a c e r | 99 HP || 256 EXP || 267 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Machine / Droid | / Location \
| | | �������������������������
| Encounter: On foot |(| Wreckage
| | |
| Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | - | | | | + | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | / |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a laser beam
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
T w i n A r m s | 400 HP || 6000 EXP || 326 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Darkspawn / Dual Blade | / Location \
| | | �������������������������
| Encounter: On foot |(| Strength Tower, Courage Tower
| | | and Anger Tower
| Number Encountered: 1-2 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | + | | | - | | + | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | / | x |(| ���������������������������
|�������������������������������| | BLADESHINE,HAKEN BOLT
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with its sharp blade
|_______________________________________________________________________

___________________________________ __________ ___________ BSTV


������������������������������������ | || ||����������|
V o p a l S p h r e | 195 HP || 3583 EXP || 490 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Machine / Bomb | / Location \
| | | �������������������������
| Encounter: On foot |(| Vahal Fort
| | |
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| - | - | | | | + | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | / |(| ���������������������������
|�������������������������������| | CYANICBOMB
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Has no standard attack
|_______________________________________________________________________

___________________________________ __________ ___________ BSTW


������������������������������������ | || ||����������|
W a r r e n 2 8 6 | 95 HP || 218 EXP || 128 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Machine / Ren | / Location \
| | | �������������������������
| Encounter: On foot |(| Wreckage
| | |
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| - | - | | | | + | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | / |(| ���������������������������
|�������������������������������| | FLARE SHOT
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Has no standard attack
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
W h i s t l e | 50 HP || 173 EXP || 92 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Machine / Droid | / Location \
| | | �������������������������
| Encounter: On foot |(| Wreckage
| | |
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | - | | | + | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | / |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a laser beam
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
W i r e d i n e | 190 HP || 2304 EXP || 187 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Machine / Pod | / Location \
| | | �������������������������
| Encounter: On foot |(| Climate Control Centre and
| | | Weapons Plant
| Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | | | | + | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | / |(| ���������������������������
|�������������������������������| | COMBINE (Combo)
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a thin energy beam
| Uses COMBINE if only itself and one Arthropod are on-screen
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
W o r k e r P o d | 100 HP || 466 EXP || 72 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Machine / Pod | / Location \
| | | �������������������������
| Encounter: On foot |(| Plate System
| | |
| Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | | | | + | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | / |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a thin energy beam
|_______________________________________________________________________

___________________________________ __________ ___________ BSTX


������������������������������������ | || ||����������|
X a n a f a l g u e | 16 HP || 9 EXP || 2 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Falgue | / Location \
| | | �������������������������
| Encounter: On foot |(| Academy Basement and Birth Valley
| | |
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | | | | | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with thin tentacles
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
X e - A - T h o u l | 1520 HP || 7374 EXP || 1000 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Evil Being / Witch | / Location \
| | | �������������������������
| Encounter: Boss |(| Air Castle
| | |
| Number Encountered: 3 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | |>+<| | | | | + | | GIWAT,GIZAN
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | x | x | x |(| ���������������������������
|�������������������������������| | THNDRBLAST (Combo)
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a spark from its finger
| Only uses THNDRBLAST if all three Xe-A-Thouls are on-screen
| Takes reduced magical damage
| See 15.4.1. for boss strategy
|_______________________________________________________________________

___________________________________ __________ ___________ BSTZ


������������������������������������ | || ||����������|
Z i o | - HP || - EXP || - MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Evil Being / Zio | / Location \
| | | �������������������������
| Encounter: Boss |(| Zio's Fort
| | |
| Number Encountered: 1 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| x | x | x | x | x | x | x | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | x | x | x |(| ���������������������������
|�������������������������������| | MAG.BARRIR,NIGHTMARE,BLACK WAVE
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Has no standard attack
| Uses MAG.BARRIR at the start of battle, then summons NIGHTMARE
| to allow him to use BLACK WAVE
| This battle cannot be won
| See 15.2.2. for boss strategy
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
Z i o | 2889 HP || 25999 EXP || 1 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Evil Being / Zio | / Location \
| | | �������������������������
| Encounter: Boss |(| Nurvus
| | |
| Number Encountered: 1 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | - | + | | | | | + | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | x | x | x |(| ���������������������������
|�������������������������������| | MAG.BARRIR,NIGHTMARE,HEWN,CORROSION,
| Paralysis, Sleep & Seals? No |(| BLACK WAVE
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Has no standard attack
| Uses MAG.BARRIR at the start of battle, then summons NIGHTMARE
| to allow him to use BLACK WAVE
| Takes reduced magical damage
| See 15.2.4. for boss strategy
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
Z i o s G u a r d | 145 HP || 712 EXP || 107 MST |
_____________________________________ |__________||/���������������������\|
���|�������������������������������| __________ \ May Drop DIMATE /
| Evil Being / Spearman | / Location \ ���������������������
| | | �������������������������
| Encounter: On foot |(| Nurvus
| | |
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | | | | | | - | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | / | x |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with its spear
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
Z o l S l u g | 50 HP || 212 EXP || 91 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Slime | / Location \
| | | �������������������������
| Encounter: On foot |(| Passageway and The Hole
| | |
| Number Encountered: 2-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| + | + | | - | - | + | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| | FUSION (Combo)
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Uses FUSION when only two Zol Slugs are on-screen
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
Z o m b i e | 120 HP || 363 EXP || 1 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Darkspawn / Undead | / Location \
| | | �������������������������
| Encounter: On foot |(| Reshel (during snowstorm)
| | |
| Number Encountered: 2-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
|>+<| - | + | - | - | - | | + | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | / | x |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with a spew of fetid slime
|_______________________________________________________________________

___________________________________ __________ ___________ __________


������������������������������������ | || || |
Z o r a n B u l t | 25 HP || 12 EXP || 3 MST |
_____________________________________ |__________||___________||__________|
���|�������������������������������| __________
| Biomonster / Zoran Bult | / Location \
| | | �������������������������
| Encounter: On foot |(| Academy Basement and Birth Valley
| | |
| Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | | | | | | x | |
|�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | x | x |(| ���������������������������
|�������������������������������| |
| Paralysis, Sleep & Seals? Yes |(|
|_______________________________| |_____________________________________
|�����������������������������������������������������������������������
| NOTES: Attacks with thin tentacles
|_______________________________________________________________________

___________________________________________________________________________
***************************************************************************
���������������������������������������������������������������������������

15. Boss Strategies CBSST

___________________________________________________________________________
***************************************************************************
���������������������������������������������������������������������������

Each boss in the game is given its own strategy in the walkthrough and
side mission sections above. This part of the guide is dedicated to the
special battles in Phantasy Star IV, split into six sections covering each
of the five acts of the main game and the side missions.

***************************************************************************
���������������������������������������������������������������������������
15.1. Act I CBSAI
___________________________________________________________________________
***************************************************************************
15.1.1. Igglanova 1 CBSIG
***************************************************************************

Met: Academy Basement Recommended Level before fighting:


HP: 300 Alys: 7
EXP: 173 Chaz: 2-3
MST: 54 Hahn: 2-3

To defeat the Igglanova quickly, have Alys use her VORTEX skill and Chaz
and Hahn attack in the first round. The Igglanova will spawn a Xanafalgue
every round until there are two on the screen, at which point it will
attack, so make sure that Chaz attacks the Xanafalgue each round and keep
having Alys use VORTEX. Hahn should be attacking whatever necessary
(usually Igglanova) or using RES if anyone needs healing (which shouldn't
happen). Igglanova should go down in four or five rounds.

***************************************************************************
15.1.2. Igglanova 2 CBSIN
***************************************************************************

Met: In Zema Recommended Level before fighting:


HP: 300 Alys: 9-10 Gryz: 9
EXP: 173 Chaz: 9
MST: 54 Hahn: 9

The Igglanova is extremely easy this time. The recommended levels given
above are only there because this should be the state of play when you
fight. Don't waste Techniques or Skills. Just have everyone attack the
Igglanova. When it spawns Xanafalgues, Alys will easily destroy them with
her TITNSLASHRs. This battle will be over in a couple of rounds.

***************************************************************************
���������������������������������������������������������������������������
15.2. Act II CBSII
___________________________________________________________________________
***************************************************************************
15.2.1. Juza CBSJZ
***************************************************************************

Met: Zio's Fort Recommended Level before fighting:


HP: 1523 Alys: 14-15 Gryz: 15-16
EXP: 5150 Chaz: 15-16 Rika: 14-15
MST: 800 Hahn: 14-15

In the first round, have Alys use VORTEX, Chaz use CROSSCUT, Hahn use WAT,
Gryz use WAR CRY and Rika use DBLSLASH. This will inflict a fair amount of
damage and increase Gryz's ATK for the rounds to come. In the rounds that
follow, use the same attack strategy. Let Gryz just attack each round, and
Chaz use TSU if he runs out of CROSSCUT.

Juza only uses magic, so have Hahn or Rika heal when a character is hit by
a targeted spell. If Juza uses ZAN, CORROSION or FORCEFLASH (especially the
latter), it may be best to let both of them heal, and maybe even get Chaz
to lend a hand if necessary. Although Gryz has the most HP at this time,
give him priority over other characters as he will take the most damage
from Juza. If you are unlucky and one of your characters falls in this
battle, get a fast character to use the MOON-DEW and a slower one to follow
this up with GIRES or a DIMATE. This should restore them back to a decent
level of health.
If you keep the pressure on Juza, and heal when necessary, this battle
shouldn't last more than four or five rounds.

***************************************************************************
15.2.2. Zio 1 CBSZI
***************************************************************************

Met: Zio's Fort Recommended Level before fighting:


HP: N/A N/A
EXP: N/A
MST: N/A

You will not win this fight, and you are not meant to. Before you get a
chance to do anything, Zio will use MAG.BARRIR, reducing any magical damage
you inflict to 1 (you won't even hit him with regular attacks).

The simplest way to get through the battle is to let everyone attack each
round (use Macro A if you haven't changed it). In the first round, Zio will
set his hands on fire (no effect), and do nothing in the second round. In
the round that follows he will summon NIGHTMARE, then use BLACK WAVE on
Chaz in the round after that. The battle ends abruptly with a cut-scene.

***************************************************************************
15.2.3. Gy-Laguiah 1 CBSGY
***************************************************************************

Met: Ladea Tower Recommended Level before fighting:


HP: 2580 Chaz: 17-18 Demi: 14-15
EXP: 10000 Gryz: 17-18 Rune: 20
MST: 1224 Rika: 17-18

Not a particularly difficult opponent, as both of its attacks only affect


one character. In the first round, have Chaz use GITHU (if he is not Level
17 yet, which he should be, use CROSSCUT), Gryz use WAR CRY, Rika use SANER
(to ensure that Gy-Laguiah acts last in the round), Demi use her one round
of PHONON, and Rune use GIWAT.

In the subsequent rounds, have Chaz continue to use GITHU or CROSSCUT, let
Gryz just attack, get Rika to heal whoever was attacked in the round before
(unless it was Demi), get Demi to just attack, and keep Rune using GIWAT.
If Demi is attacked, have her use RECOVER in the following round. If any of
your party fall (due to a critical strike), let Demi use MEDIC PW and
follow this up with a curative Technique.

If you keep on top of things, there shouldn't be a problem in this battle,


and it should be over in about five to seven rounds.
***************************************************************************
15.2.4. Zio 2 CBSZO
***************************************************************************

Met: Nurvus Recommended Level before fighting:


HP: 2889 Chaz: 19-20 Demi: 16-17
EXP: 25999 Gryz: 19-20 Rune: 21-22
MST: 1 Rika: 19-20

Before initiating this battle, set up the following Macro:


____________________________
Rune: Use Item - PSYCO-WAND
Gryz: Skill - WAR CRY
Demi: Skill - BARRIER
Rika: Technique - DEBAN
Chaz: Skill - CROSSCUT
����������������������������

As before, Zio will set up his MAG.BARRIR at the very beginning of combat,
nullifying all of your attacks. However, this time you have a trick up your
sleeve. Go to the Macro menu and select the Macro you made above. In the
first round that follows, Zio will summon NIGHTMARE, Rune will cancel the
magical barrier with the PSYCO-WAND, Gryz will enhance his ATK, Demi will
create your own barrier, Rika will further amplify this by increasing the
party's DFS, and Chaz will start the ball rolling with an attack.

From this point Zio will begin his offensive. His arsenal includes Hewn,
Corrosion, Black Wave, and a nameless red energy beam. The first two of
these inflict damage on all the characters (although little on Rune), and
Black Wave and the red beam deal a lot of damage to one character.

In the second round, let Chaz use CROSSCUT again, have Gryz attack, get
Rika to use SANER to make sure everyone gets to act before Zio, have Demi
use her PHONON, and let Rune use GIFOI. In the following rounds, Chaz
should continue using CROSSCUT (or GITHU if he runs out), Gryz should
attack constantly, Rika should use GIRES, Demi should attack, and Rune
should keep on firing GIFOI.

Get Rika to heal characters low on HP, taking into account Zio only uses
magic and that Gryz has very poor magic defence and Rune's magic defence is
very good. Always use Demi's RECOVER Skill if her HP gets low, and in dire
circumstances it may be a good idea to use some DIMATEs and let Chaz do
some healing, or even use Demi's MEDIC PW or a STAR-DEW. Whatever happens,
try to keep your characters conscious. Losing a character means that in the
following round both they and the character that revives them lose a turn.

If you watch your health and keep bearing down on Zio, there's no reason
for the battle to last more than eight to ten rounds.

***************************************************************************
15.2.5. ChaosSorcr CBSCS
***************************************************************************

Met: Shuttle Recommended Level before fighting:


HP: 460 Chaz: 19-20 Wren: 20
EXP: 18380 Rika: 19-20
MST: 1200 Rune: 21-22

A break in the pattern of increasing boss difficulty, the ChaosSorcr is


exceptionally easy to defeat. The ChaosSorcr will either use a laser beam
attack, Flaeli, Hewn or ShadowBind (a target-all Skill that has a small
chance of reducing the Agility of each character). Have all the characters
use their standard attacks, and the ChaosSorcr will go down in the second
round, probably only getting the chance to act once in the entire battle.

***************************************************************************
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15.3. Act III CBIII
___________________________________________________________________________
***************************************************************************
15.3.1. Dark Force 1 CBSDR
***************************************************************************

Met: Kuran Recommended Level before fighting:


HP: 4540 Chaz: 25 Wren: 24
EXP: 32600 Rika: 26-27 Raja: 27
MST: 1 Rune: 25

In the first round, let Chaz use GITHU, Rika use SANER, Rune use NAFOI (or
NAWAT if he is Level 26), Wren use BARRIER and Raja use BLESSING. This
should inflict a decent 400-500 HP of damage on Dark Force, and also
prepare you for the rounds to come.

Dark Force will use either FLARE SHOT (an extremely powerful beam attack
that targets one character), PHONONMASR or BURSTROC (both of which are
fairly damaging hit-all spells).

In the rounds that follow, keep Chaz using GITHU, let Rika use DBLSLASH,
have Rune continue to use NAFOI or NAWAT, continue attacking with Wren,
and get Raja to maintain the party with healing Techniques.

If Dark Force uses FLARE SHOT in the previous round, get Raja to use
GIRES on the victim (or get Wren to use RECOVER if he was hit). If Dark
Force uses one of his party attacks, have Raja use SAR. In the unfortunate
event that a character should fall, have a fast character use REVER or a
MOON-DEW (if you have any) and get a slow character to heal them with GIRES
or a DIMATE. If Wren is the flatlined character, use a REPAIR-KIT.

If you are in a situation where Wren is using RECOVER to heal and everyone
else is at maximum HP, let Raja throw out a ST. FIRE, as this Skill hurts
Dark Force a lot.
Use this strategy, keeping your party's HP levels high and continually
pummelling your opponent, and Dark Force should crumble to dust after a
mere six or seven rounds.

***************************************************************************
15.3.2. Gy-Laguiah 2 CBSGL
***************************************************************************

Met: Climate Control Centre Recommended Level before fighting:


HP: 2580 Chaz: 26 Wren: 25
EXP: 10000 Rika: 27-28 Raja: 28
MST: 1224 Rune: 26

As the Gy-Laguiah is no different from his debut fight, this battle should
be very easy. Don't bother with defensive preparations. Just have Chaz use
GITHU, Rika use DBLSLASH, Rune use NAWAT, Wren use FLARE, and Raja use RES
on the character hit in the round before. Ignore Wren getting damaged, as
the Gy-Laguiah will not be able to kill him before it is defeated.

Without needing to deviate from this pattern, the battle will conclude
after three or four rounds.

***************************************************************************
15.3.3. D-Elm-Lars CBSDL
***************************************************************************

Met: Climate Control Centre Recommended Level before fighting:


HP: 777 Chaz: 27 Wren: 26
EXP: 3919 Rika: 28-29 Raja: 29
MST: 500 Rune: 26-27

This fellow is ridiculously easy. All you need to do in this battle is


have Chaz, Rika and Wren attack, and let Rune and Raja just defend. Even
doing this, the battle will only last a couple of rounds.

***************************************************************************
15.3.4. Carnivorous Trees CBSCT
***************************************************************************

Met: South of Garuberk Tower Recommended Level before fighting:


HP: 240 N/A
EXP: N/A
MST: N/A
There are three Carnivorous Trees. Individually, they are not particularly
dangerous enemies. The only thing they do each round is attack (sometimes
inflicting Poison). However, each time a Carnivorous Tree is defeated it is
replaced with a new one. This cycle never, ever ends, and eventually the
party will be wiped out. Unlike all other boss battles, you can run from
this battle, and this is exactly what you should do. Don't do anything in
the first round except escape. There is no point fighting at all, as you
cannot possibly win. Just run.

***************************************************************************
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15.4. Act IV CBSIV
___________________________________________________________________________
***************************************************************************
15.4.1. Xe-A-Thouls CBSXT
***************************************************************************

Met: Air Castle Recommended Level before fighting:


HP: 1520 Chaz: 36 Wren: 34
EXP: 7374 Rika: 38-39 Kyra: 34-35
MST: 1000 Rune: 34

Unless you are prepared and use the strategy given below, this will be an
exceptionally tough battle, and definitely the most difficult you will have
faced so far. If you are prepared, however, you may find that the battle is
no harder than the others. Even on their own, a Xe-A-Thoul is considerably
powerful, but together they can combine their power to inflict a severe
amount of damage on the entire party. The most important things to do first
in this battle are to set up a Barrier to reduce your characters' damage
and to drop the Xe-A-Thouls' number to two.

In the first round, have Chaz use RAYBLADE, Rika use DBLSLASH, Rune use
EFESS, Wren use BARRIER, and Kyra use NAFOI. Make sure all three of the
single-target attacks are aimed at the same Xe-A-Thoul. This should inflict
around 1300-1350 HP of damage on that Xe-A-Thoul. Hopefully, Wren will be
able to set up his BARRIER before the Xe-A-Thouls can unleash their
combination attack, THNDRBLAST. Otherwise, each member of your party will
suffer a great deal of damage. Also, one or two of the Xe-A-Thouls may use
GIWAT or GIZAN, or they may just attack.

In the following rounds, have Chaz use AIRSLASH, Rika use SAR (or GISAR if
the party are very hurt), Rune continue to use EFESS, Wren use BURSTROC (or
RECOVER if he is low on HP), and Kyra use HEWN (or an appropriate curative
Technique if necessary). After your party has unleashed their first attack
or two, the most damaged Xe-A-Thoul will fall. This prevents them using
THNDRBLAST again. From now on, the battle will be much easier.

Keep following the above pattern, ensuring each member of your party stays
above half of their maximum HP, and the witches will be finished in a mere
three or four rounds.
***************************************************************************
15.4.2. Lashiec CBSLC
***************************************************************************

Met: Air Castle Basement Recommended Level before fighting:


HP: 6383 Chaz: 36-37 Wren: 34-35
EXP: 29999 Rika: 39-40 Kyra: 34-35
MST: 1 Rune: 34-35

In the first round, get Chaz to use RAYBLADE, have Rika use SANER, let
Rune throw out an EFESS, have Wren set up a BARRIER, and get Kyra to use
WARLA. This should set up a decent defence and also start the offensive
against Lashiec.

Lashiec will use one of a few different Skills to begin with - either
THNDHALBRT or ANOTHRGATE (both of which are powerful hit-all Skills, the
latter being the most damaging), or POSSESSION (a single-target Skill that
inflicts Sleep on one character). In the following rounds, have Chaz keep
using RAYBLADE (or NATHU when this runs out), get Rika to use GISAR or
NARES (depending on who was damaged in the round before), get Rune to
continue using EFESS (or NAFOI when this runs out), let Wren just attack
(or use RECOVER if he needs HP), and keep Krya using NAFOI (or GIRES or
a curative item if you need a little extra healing).

Once Lashiec gets to 1/4 HP, he will use REINFORCE, which increases all of
his statistics. This makes him that extra bit tougher, but indicates that
he's almost down. Keep using the above strategy, putting a little more
emphasis on healing if you need it, or letting Rika use DBLSLASH if there
is no healing to be done.

If any of your characters go down, get a fast character to use REVER or a


MOON-DEW, and follow this up with a slower character using GIRES or a
DIMATE or TRIMATE. Alternatively, just use a SOL-DEW or a REPAIR-KIT.

Keep pummelling Lashiec and maintaining your party's HP levels, and this
ancient king will be dethroned in about six or seven rounds.

***************************************************************************
15.4.3. Dark Force 2 CBSDF
***************************************************************************

Met: Garuberk Tower Recommended Level before fighting:


HP: 7524 Chaz: 38-39 Wren: 36
EXP: 46383 Rika: 40-41 Kyra: 36-37
MST: 1 Rune: 35

In the first round, get Chaz to use his RAYBLADE, let Rika use SANER, have
Rune fire his sole LEGEON, get Wren to set up a BARRIER, and have Kyra use
WARLA. This will set up the party for the following rounds, ensuring Dark
Force acts last, and also scratch the surface of Dark Force's HP total.

Dark Force has a different range of abilities this time, including a Skill
that sends a character to Sleep (EVIL EYE), a very damaging beam that hits
one character (SHDWBREATH), and a powerful hit-all attack (LIGHTSHOWR).
Hopefully, Wren will be able to set up his BARRIER before Dark Force uses
SHDWBREATH or LIGHTSHOWR, or you may find that you receive a crippling
amount of damage (including the possibility of immediate flat-lining).

In the following rounds, keep Chaz using RAYBLADE (or NATHU when he runs
out), let Rika use either SAR or GISAR following a LIGHTSHOWR (don't use
NASAR as it will not be necessary at this stage of the game), or GIRES or
NARES following SHDWBREATH, have Rune use EFESS (or NAWAT once the supply
is depleted), get Wren to attack or use RECOVER if needed, and let Kyra use
NAFOI or provide some additional healing. If the organic members of your
party do not need healing, have Rika add to the offence by using DBLSLASH.

If any of the party fall, follow the usual fast character revival and slow
character healing strategy, or use a SOL-DEW if you need to revive quickly.

Try not to let a character's HP stay below half their maximum total, as
there is the possibility that a single attack from Dark Force may knock
them down. Also, if any of the characters succumb to Dark Force's EVIL EYE,
let wake up naturally (don't use Rune's AROWS as this will waste his turn).

Stay offensive and heal quickly, and you'll find that the battle will be
over in around eight to ten rounds.

***************************************************************************
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15.5. Act V CBSAV
___________________________________________________________________________
***************************************************************************
15.5.1. Dark Force 3 CBSDC
***************************************************************************

Met: Near Soldiers' Temple Recommended Level before fighting:


HP: 8240 Chaz: 41-42 Wren: 38-39
EXP: 49999 Rika: 43-44
MST: 1 Rune: 38

In the first round, set up the standard defence by getting Chaz to use his
RAYBLADE, having Rika increase the party's Agility by using SANER, letting
Rune let loose an EFESS, and having Wren set up a BARRIER. Hopefully, Wren
will create the BARRIER before Dark Force uses a damaging Skill, else one
or all of the characters will take a severe beating.

Dark Force has exactly the same Skills that Seth had (except DTHSPELL),
including CORRSION (this hit-all Skill is far more powerful this time),
SHADOWBIND (reducing the Agility of all organic characters) and MINDBLST
(a hit-all Skill that may inflict Sleep on each character). It also has a
normal, fairly damaging, attack.
In the second round, get Chaz to use RAYBLADE again, have Rika use DEBAN,
get Rune to unleash another EFESS, and have Wren just attack normally. If
the party need healing in this round, get Wren to use a STAR-DEW instead of
attacking. If only one character is injured, let him use a TRIMATE or his
RECOVER Skill.

In the following rounds, keep Chaz using RAYBLADE (or NATHU when this runs
out), let Rika take over the healing by using SAR, GISAR or GIRES (or NASAR
or NARES if necessary), have Rune use EFESS (or LEGEON or NAWAT when you
run out), and get Wren to attack or use RECOVER on himself.

As usual, let Rika throw out a DBLSLASH if no healing needs to be done, and
do not use AROWS if any characters fall asleep. After all, it is likely
that any characters that don't wake up immediately will wake up in the next
round. Using AROWS would just be a waste of a chance to use one of Rune's
powerful offensive spells.

If Rika falls asleep and there is healing to be done, get Wren to cover for
her by using a STAR-DEW or a TRIMATE, or let Chaz use one of his curative
Techniques if you are low on items.

Try to keep every characters' HP above half their maximum value at all
times, and if one of your party members is flatlined, follow the standard
fast/slow revival strategy or use a SOL-DEW or a REPAIR-KIT.

A little more care may need to be taken in this battle, as Dark Force's
Sleep-inflicting Skill may take characters out of commission for a round or
two on a fairly regular basis. It may be necessary to postpone attacking
Dark Force for an entire round if healing needs to be done.

This battle will very likely take a lot longer than any of the previous
boss battles, and possibly use a few items in the process, but if you keep
the characters at a safe HP level, it should all be over in around ten to
thirteen rounds.

***************************************************************************
15.5.2. De-Vars CBSDV
***************************************************************************

Met: Strength Tower Recommended Level before fighting:


HP: 5499 Chaz: 43-46 Wren: 40-43
EXP: 35000 Rika: 46-49
MST: 1 Rune: 40-42

The guardian of the Strength Tower, De-Vars is a master of physical combat.


In the first round, have Chaz use RAYBLADE, get Rika to set up DEBAN, let
Rune use LEGEON, and get Wren to just attack normally (a BARRIER would be a
waste of time, as De-Vars doesn't use magical attacks). De-Vars will either
perform a standard attack or unleash a hit-all Skill called DISRUPTARM.

In the following rounds, let Chaz continue using his RAYBLADE (or NATHU if
this is exhausted), get Rika to use GIRES or GISAR (you won't need more
powerful healing than this), get Rune to use LEGEON (or NAWAT if this runs
out), and keep Wren attacking (or use RECOVER if he is low on HP).

As usual, have Rika perform DBLSLASH if there is no organic healing to be


done, and revive fallen characters with the fast-slow method, a SOL-DEW or
a REPAIR-KIT (for Wren).

Follow the strategy above, and De-Vars will concede in around seven or
eight rounds.

***************************************************************************
15.5.3. Sa-Lews CBSSL
***************************************************************************

Met: Courage Tower Recommended Level before fighting:


HP: 5499 Chaz: 43-46 Wren: 40-43
EXP: 35000 Rika: 46-49
MST: 1 Rune: 40-42

The guardian of the Courage Tower, Sa-Lews is a master of magical combat.


In the first round, have Chaz use CROSSCUT, get Rika to use SANER, let Rune
use LEGEON, and get Wren to set up his BARRIER.

Sa-Lews will use a number of Rune's Skills, including FLAELI, HEWN, TANDLE
and LEGEON. As three of these are hit-all Skills, you may be in for a tough
time in this battle.

In the following rounds, let Chaz continue using his CROSSCUT, get Rika to
use GIRES or GISAR (you may need to use NASAR following some of Sa-Lews
attacks), get Rune to use LEGEON (or NAWAT if this runs out), and keep Wren
attacking (or use RECOVER if he is low on HP).

As usual, have Rika perform DBLSLASH if there is no organic healing to be


done, and revive fallen characters with the fast-slow method, a SOL-DEW or
a REPAIR-KIT (for Wren).

Follow the strategy above, and Sa-Lews will concede in around seven or
eight rounds.

***************************************************************************
15.5.4. Profound Darkness CBSPD
***************************************************************************

Met: The Edge Recommended Level before fighting:


HP: 4120/4620/12999 Chaz: 49+ Wren: 46+
EXP: N/A Rika: 52+ Other: 45+
MST: N/A Rune: 45+
The final boss battle of the game consists of three stages, each involving
combat with one of the incarnations of The Profound Darkness. They all
differ in their strength and abilities, so this strategy guide will explain
each incarnation separately. Also, the fifth character you have chosen will
determine the best method of fighting The Profound Darkness, so there are
five different strategies representing each possible choice. Good luck!

Stage 1 - The first incarnation is fairly unsettling it its appearance, but


it is the weakest of the three. It will use only single-target
attacks, including RAY-BREATH, FIREBREATH and SHDWBREATH. They
are fairly similar in their strength, but certain characters will
be weaker or more resistant to certain attacks. You will only
need to use single-target healing to overcome these Skills.

Hahn - In the first round, have Chaz use RAYBLADE, Rika use SANER to
speed up the party, Rune use NAWAT, Wren throw up a BARRIER, and
Hahn use his VISION Skill.

In the second round, get Chaz to use RAYBLADE again, let Rika use
DEBAN, have Rune use NAWAT, have Wren just attack or use RECOVER,
and let Hahn use GIRES or NARES (or NAWAT if Wren uses RECOVER).

In the following rounds, keep Chaz using RAYBLADE, have Rika take
over the healing (or use DBLSLASH if no healing is required), let
Rune continue using NAWAT, get Wren to attack or use RECOVER, and
have Hahn use NAWAT as well.

Keep using this strategy until the incarnation dissipates and the
second form appears, which should take no more than six rounds.

Gryz - In the first round, have Chaz use RAYBLADE, Rika use SANER to
speed up the party, Rune use NAWAT, Wren throw up a BARRIER, and
Gryz perform a WAR CRY.

In the second round, get Chaz to use GIRES or NARES (or RAYBLADE
if Wren uses RECOVER), let Rika use DEBAN, have Rune use NAWAT,
have Wren just attack or use RECOVER, and let Gryz just attack.

In the following rounds, get Chaz to use RAYBLADE, have Rika take
over the healing (or use DBLSLASH if no healing is required), let
Rune continue using NAWAT, get Wren to attack or use RECOVER, and
have Gryz attack as well.

Keep using this strategy until the incarnation dissipates and the
second form appears, which should take no more than six rounds.

Demi - In the first round, have Chaz use RAYBLADE, Rika use SANER to
speed up the party, Rune use NAWAT, Wren attack normally, and
Demi set up a BARRIER.

In the second round, get Chaz to use GIRES or NARES (or RAYBLADE
if Wren uses RECOVER), let Rika use DEBAN, have Rune use NAWAT,
have Wren just attack or use RECOVER, and let Demi just attack or
use RECOVER too.

In the following rounds, get Chaz to use RAYBLADE, have Rika take
over the healing (or use DBLSLASH if no healing is required), let
Rune continue using NAWAT, get Wren to attack or use RECOVER, and
have Demi attack or use RECOVER as well.

Keep using this strategy until the incarnation dissipates and the
second form appears, which should take no more than six rounds.

Raja - In the first round, have Chaz use RAYBLADE, Rika use SANER to
speed up the party, Rune use NAWAT, Wren throw up a BARRIER, and
Raja use BLESSING.

In the second round, get Chaz to use RAYBLADE, let Rika perform a
DBLSLASH, have Rune use NAWAT, have Wren attack or use RECOVER,
and let Raja use RES or GIRES (or defend if Wren uses RECOVER).

In the following rounds, get Chaz to use RAYBLADE, have Rika keep
using DBLSLASH, let Rune continue using NAWAT, get Wren to attack
or use RECOVER, and have Raja continue the healing.

Keep using this strategy until the incarnation dissipates and the
second form appears, which should take no more than six rounds.

Kyra - In the first round, have Chaz use RAYBLADE, Rika use SANER to
speed up the party, Rune use NAWAT, Wren throw up a BARRIER, and
Kyra use her WARLA Skill.

In the second round, get Chaz to use RAYBLADE, let Rika use GIRES
or NARES (or DBLSLASH if no healing is required), have Rune use
NAWAT, have Wren attack or use RECOVER, and let Kyra use NAFOI.

In the following rounds, get Chaz to use RAYBLADE, have Rika keep
up the healing or using DBLSLASH, let Rune continue using NAWAT,
get Wren to attack or use RECOVER, and have Kyra use NAFOI.

Keep using this strategy until the incarnation dissipates and the
second form appears, which should take no more than six rounds.

Stage 2 - The second incarnation has only slightly more HP than the first,
but has far more powerful Skills. Apart from a lightning-style
normal attack, the second form has use of DISTORTION, LIGHTSHOWR
and ANOTHRGATE. These three Skills deal a considerable amount of
damage to all members of the party, so target-all healing will be
the order of the day this time. As there is no initial setup to
be done, the second stage shouldn't last as long as the first.

Hahn - From the beginning, keep Chaz using RAYBLADE (or CROSSCUT when
this runs out), have Rika use GIRES or GISAR (or use DBLSLASH if
no healing is required), let Rune continue using NAWAT, get Wren
to attack or use RECOVER, and have Hahn use NAWAT as well.

Keep using this strategy until the incarnation dissipates and the
final form appears, which should take no more than five rounds.

Gryz - From the beginning, keep Chaz using RAYBLADE (or CROSSCUT when
this runs out), have Rika use GIRES or GISAR (or use DBLSLASH if
no healing is required), let Rune continue using NAWAT, get Wren
to attack or use RECOVER, and have Gryz just attack as well.

Keep using this strategy until the incarnation dissipates and the
final form appears, which should take no more than five rounds.
Demi - From the beginning, keep Chaz using RAYBLADE (or CROSSCUT when
this runs out), have Rika use GIRES or GISAR (or use DBLSLASH if
no healing is required), let Rune continue using NAWAT, have Wren
attack or use RECOVER, and get Demi to use PHONOMEZER or RECOVER.

Keep using this strategy until the incarnation dissipates and the
final form appears, which should take no more than five rounds.

Raja - From the beginning, keep Chaz using RAYBLADE (or CROSSCUT when
this runs out), have Rika use DBLSLASH, let Rune continue using
NAWAT, get Wren to attack or use RECOVER, and have Raja keep up
his expert healing by using a RES or a SAR (or else just defend).

Keep using this strategy until the incarnation dissipates and the
final form appears, which should take no more than five rounds.

Kyra - From the beginning, keep Chaz using RAYBLADE (or CROSSCUT when
this runs out), have Rika use GIRES or GISAR (or use DBLSLASH if
no healing is required), let Rune continue using NAWAT, get Wren
to attack or use RECOVER, and have Kyra keep using NAFOI.

Keep using this strategy until the incarnation dissipates and the
final form appears, which should take no more than five rounds.

Stage 3 - The third and final incarnation of The Profound Darkness is the
toughest of them all, and with about three times as many HP it
will definitely take the longest. It has a standard attack which
is fairly damaging, and a few other abilities as well. These
consist of POSSESSION (that may inflict Sleep on a character),
CANCELING (extremely annoying, as it removes all assistance
effects from the party such as BARRIER, DEBAN, SANER, etc.), and
the powerful MEGID Technique. Don't hold back. This is it.

Hahn - From the beginning, have Chaz use MEGID (or CROSSCUT if you can't
use this Technique), get Rika to take care of the healing (or use
DBLSLASH if healing isn't required), let Rune throw out a LEGEON
(or EFESS when this runs out), get Wren to use POSIBOLT if he has
it (else attack, using RECOVER when needed), and have Hahn use
his ASTRAL Skill (or NAWAT when the stock is depleted).

After CANCELING, have Rika use DEBAN instead of healing, let Wren
use BARRIER instead of attacking or healing, and get Hahn to
cover the curative responsibility by using NARES or an item.

If Rika runs out of TP from healing, have Hahn take over by using
Techs, or by dipping into your (hopefully extensive) item supply.

Keep using this strategy until The Profound Darkness is finally


destroyed, which should between nine to twelve rounds.

Gryz - From the beginning, have Chaz use MEGID (or CROSSCUT if you can't
use this Technique), get Rika take care of the healing (or use
DBLSLASH if healing isn't required), let Rune throw out a LEGEON
(or EFESS when this runs out), get Wren to use POSIBOLT if he has
it (else attack, using RECOVER when needed), and have Grzy keep
attacking (this is his forte).
After CANCELING, have Rika use DEBAN instead of healing, let Wren
use BARRIER instead of attacking or healing, and get Gryz to
cover the curative responsibility by using appropriate items.

If Rika runs out of TP from healing, have Gryz take over the job
by dipping into your (hopefully extensive) item supply.

Keep using this strategy until The Profound Darkness is finally


destroyed, which should between nine to twelve rounds.

Demi - From the beginning, have Chaz use MEGID (or CROSSCUT if you can't
use this Technique), get Rika take care of the healing (or use
DBLSLASH if healing isn't required), let Rune throw out a LEGEON
(or EFESS when this runs out), get Wren to use POSIBOLT if he has
it (else attack, using RECOVER when needed), and have Demi use
PHONOMEZER if she can (else attack, using RECOVER when needed).

After CANCELING, have Rika use DEBAN instead of healing, let Wren
use BARRIER instead of attacking or healing, and get Demi to
cover the curative responsibility by using MEDIC PW or an item.

If Rika runs out of TP from healing, have Demi take over with her
MEDIC PW or by utilizing your (hopefully extensive) item supply.

Keep using this strategy until The Profound Darkness is finally


destroyed, which should between nine to twelve rounds.

Raja - From the beginning, have Chaz use MEGID (or CROSSCUT if you can't
use this Technique), get Rika to keep using DBLSLASH (or attack
when the stock is exhausted), let Rune throw out a LEGEON (or
EFESS when this runs out), get Wren to use POSIBOLT if he has
it (else attack, using RECOVER when needed), and have Raja keep
using curative Techs (or ST. FIRE if no healing is required).

After CANCELING, have Rika use DEBAN instead of attacking, and


let Wren use BARRIER instead of attacking or healing.

If Raja runs out of TP from healing, have Rika take over for a
round while Raja uses ATARAXIA on himself to regain some TP.

Keep using this strategy until The Profound Darkness is finally


destroyed, which should between nine to twelve rounds.

Kyra - From the beginning, have Chaz use MEGID (or CROSSCUT if you can't
use this Technique), get Rika take care of the healing (or use
DBLSLASH if healing isn't required), let Rune throw out a LEGEON
(or EFESS when this runs out), get Wren to use POSIBOLT if he has
it (else attack, using RECOVER when needed), and have Kyra use
TANDLE (or NAFOI if this runs out).

After CANCELING, have Kyra use WARLA instead of attacking, and


let Wren use BARRIER instead of attacking or healing.

If Rika runs out of TP from healing, have Kyra take over with her
Techs or by dipping into your (hopefully extensive) item supply.

Keep using this strategy until The Profound Darkness is finally


destroyed, which should between nine to twelve rounds.
***************************************************************************
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15.6. Side Missions CBSSM
___________________________________________________________________________
***************************************************************************
15.6.1. Fract Ooze CBSFO
***************************************************************************

Met: The Hole Recommended Level before fighting:


HP: 1999 Party: 19
EXP: 42236
MST: 855

Use your best Skills and Techniques to get the battle over as quickly as
possible, avoiding light Skills as the Fract Ooze is resistant to these.

Apart from its standard attack, the Fract Ooze only uses one Skill called
CELL SPLIT, a hit-all attack that does a small amount of damage. If you
stay on the offensive, it is unlikely you will need to heal at all, and the
battle should be over in no more than two or three rounds.

***************************************************************************
15.6.2. King Rappy CBSFO
***************************************************************************

Met: Rappy Cave Recommended Level before fighting:


HP: 2911 Party: 36
EXP: 39852
MST: 555

In the first round, have Chaz use RAYBLADE, let Rika use DEBAN, have Rune
use LEGEON, and get Wren to use BARRIER. If there is another character in
your party, let them perform their best attack (avoiding light Skills).

King Rappy will either use a normal attack or its EARTHQUAKE Skill (which
damages all characters). With the defences set up, neither of these attacks
should pose too much of a threat.

In the rounds that follow, let Chaz continue using RAYBLADE, have Rika use
DBLSLASH, get Rune to use NAWAT, let Wren just attack, and have your other
character (if there is one) use their best abilities.

Obviously, have Wren use RECOVER if he needs to (unlikely), and get Rika to
heal any other characters that drop to low HP levels (also unlikely).

If you keep the pressure on, King Rappy should fly the nest in about four
or five rounds.
***************************************************************************
15.6.3. Dominators CBSDM
***************************************************************************

Met: Vahal Fort Recommended Level before fighting:


HP: 999 Party: 37
EXP: 14400
MST: 1500

Three Dominators are the sum total of Daughter's defences, and it shouldn't
be a great chore to defeat them. Use hit-all Techniques and Skills (try out
Wren's POSIBOLT), and the Dominators should only last a couple of rounds.

***************************************************************************
15.6.4. Alys CBSAL
***************************************************************************

Met: Anger Tower Recommended Level before fighting:


HP: Varies Chaz: 45-46
EXP: 1
MST: 1

Just have Chaz use normal attacks, as Alys should not be able to inflict
enough damage to kill him before she falls.

___________________________________________________________________________
***************************************************************************
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16. Geography CGGRP

___________________________________________________________________________
***************************************************************************
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16.1. Algo CGALG
___________________________________________________________________________
***************************************************************************

The entire Phantasy Star IV game is set in the star system of Algo. It is a
fairly small system comprising the star Algo, an asteroid belt formed from
the destruction of the planet Parma, the planets Motavia, Dezolis and
Rykros, and artificial satellites (there are two that are mentioned in the
game, although there could very well be more).
The Algo star itself is fixed on a specific location, and the asteroid
belt, planets and satellites orbit this star. The asteroid belt is the
closest to Algo, as it consists of the debris that resulted from the
destruction of the first planet, Parma, a thousand years ago. A little
further out from the asteroid belt is Motavia, which shares its orbit with
the artificial satellite Zelan. At the outskirts of the Algo system are
Dezolis and the artificial satellite Kuran, which occupy the same orbit as
well. Finally, the planet Rykros orbits the star in a highly elliptical
orbit, passing inside the other planets once every thousand years.

The star system has a unique purpose that it has had since its creation
many thousands of years ago. After the defeat of The Profound Darkness, The
Great Light banished it to a different dimension, and created the Algo
system to seal the portal between the dimensions. This is the secret of
Algo, and the reason for its existence.

***************************************************************************
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16.2. Motavia CGMOT
___________________________________________________________________________
***************************************************************************

Motavia is the second planet of the Algo system, and also the largest. It
is composed of roughly equal areas of land and water, the majority of the
land being sand-covered. It is a naturally hot planet, but suffers greatly
after the environmental control systems go awry. With poor soil and
inhospitable climate conditions, the Motavia seen at the beginning of the
game is not an easy place in which to live.

The indiginous sentient beings on Motavia are the aptly-named Motavians.


These blue, fur-covered humans seem poorly designed for life in a hot
climate, but it seems that their fur must act to reflect heat rather than
insulate. Since the arrival of the Parmanians a thousand years ago, the
Motavian population has dwindled, and now there is only one small village
remaining. They are a strong, proud race, and understandably fearful of
their less furry neighbours. They are also noted for their knowledge of
refining titanium.

Motavia is home to a number of towns and villages, mostly Parmanian, and


also houses a fair few secrets. The game begins on Motavia, and is the main
area of the game for a long while.

***************************************************************************
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16.3. Dezolis CGDEZ
___________________________________________________________________________
***************************************************************************

Dezolis is the third planet of the Algo system, but its size is difficult
to determine. Although the party are able to traverse some of its surface,
they are trapped on all sides by mountains. This prevents seeing how big
Dezolis really is. This aside, Dezolis is the climatic opposite of Motavia,
being a very cold planet. Like Motavia, Dezolis has had serious problems
with the climate systems, and this causes the terrible snowstorm seen when
the party first arrives.

The native humanoids on Dezolis are the Dezolisians. They are green,
reptilian humans whose thick skins protect them from the natural cold of
their planet. Like the Motavians, the Dezolisians were also hosts for the
fleeing Parmanians. Luckily for them, however, the Parmanians found life a
little more difficult than their Motavia-bound cousins, so the Dezolisian
population has not seen any problems. They are a fun-loving, intelligent
race, who are well-known for their forging of the rare metal laconia.

Dezolis is home to a number of villages and one town, fairly equally split
between Parmanians and Dezolisians, and also houses a fair few secrets. The
game moves onto Dezolis shortly after acquiring the shuttle, and is the
main area of the game until the snowstorm has been abated.

***************************************************************************
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16.4. Rykros CGRYK
___________________________________________________________________________
***************************************************************************

Rykros is the fourth planet of the Algo system, and easily the smallest. It
is generally unknown to the inhabitants of Algo, as it is kept invisible
and undetectable for most of the time. In addition, the orbit of Rykros is
highly elliptical, passing close to Algo only once every thousand years.
When Rykros returns, it marks the weakening of the seal that is keeping The
Profound Darkness confined in its dimension, but can only be found by using
the light of the Aero-Prism. The Profound Darkness realises the danger that
this planet poses to him, and uses Dark Force (in the guise of Seth) to
discover its location. The Darkness then sends some of his strongest forces
to Rykros in order to stop the party from acquiring the only items that can
withstand his power.

Rykros is home to only a few structures, each of which is forged from the
natural crystal that covers the planet's surface. It is not populated by
any humans, as its only inhabitants are ancient, powerful guardians whose
sole purpose is to protect the Rings of the Stars and pass the knowledge of
the past onto the chosen Protectors. Each of the beings on Rykros command
one of the four structures of the planet. Le Roof is best described as the
lord of Rykros, and his spiritual presence exists inside the Silence
Temple. The other three are powerful entities that can provide the party
with valuable gifts once they are satisfied that the party is worthy to
receive them.

***************************************************************************
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16.5. Towns and Villages CGTAV
___________________________________________________________________________
***************************************************************************

This section gives a brief description of each town a village in the game,
listed in alphabetical order. It will also include the stores and other
amenities that the settlements have to offer, and other important details.

___________________________________________________________________________

Aiedo - Planet: Motavia


Location: Southwest of Nalya and north of Kadary
Key Areas: Inn, 2 Tool Stores, 4 Weapon Stores, 4 Armour Stores,
Hunters' Guild, Naura Cake Shop, Alys' House,
Tinkerbell's House, Prison
Treasure: 1000 MST, TRIMATE

The largest town in the game, Aiedo contains a whole host of


stores, special locations and interesting people. It is best
known as the site of the famous Hunters' Guild, and also houses
a prison, a bar, a cemetery, Alys' house and the Naura Cake Shop.
There is a fortune-teller that lives in the eastmost house, and
shop music plays while you are inside. However, there is nothing
you can buy and you won't get your fortune told, so it seems a
little strange.

The Market: This massive building in the centre of town houses a


number of stores and the inn.

Inn: 50 MST per character

Tool Store #1 Tool Store #2 Tool Store #3


---------------- ---------------- ----------------
MONOMATE 20 TELEPIPE 130 ANTIDOTE 10
DIMATE 160 ESCAPIPE 70 CURE-PARAL 120

Weapon Store #1 Weapon Store #2 Weapon Store #3


---------------- ---------------- ----------------
DAGGER 40 HUNT-KNIFE 120 TITNDAGGER 240
STEL-SWORD 280 SLASHER 160 TITN-SWORD 560
BOOMERANG 80 CLAW 1000 TITNSLASHR 360
TITN-AXE 640
BROAD-AXE 1000

Armour Store #1 Armour Store #2 Armour Store #3


---------------- ---------------- ----------------
LTHR-HELM 80 CRBN-HELM 200 TITN-HELM 570
LTHR-CROWN 90 CRBN-CROWN 150 TITN-CROWN 490
LTHR-BAND 70 CIRCLET 100 TITN-MAIL 1120
LTHR-CLOTH 160 CRBN-SUIT 70 TITNSHIELD 600
LTHRSHIELD 140 CRBNSHIELD 220

The Hunters' Guild: Located near the centre of the north wall,
this large building is the second home to the hunters. It
contains the reception where jobs can be taken, a bar and a
small theatre. The 1000 MST and the TRIMATE can be obtained
from the small room all the way to the west from the theatre.
Just south of the Hunters' Guild is another building, which is
home to another two stores.

Weapon Store Armour Store


---------------- ----------------
CRMC-KNIFE 1600 GRPT-CROWN 1000
CRMC-SWORD 3600 CRMC-HELM 1800
SABER-CLAW 1700 GRPT-SUIT 1200
STRUGGL-AX 4600 CRMC-MAIL 3700
GRPTSHIELD 900
CRMCSHIELD 2300

Naura Cake Shop: This underground bakery can be found outside the
town proper, in the basement of a hut on the other side of the
northwest wall.

Naura Cake Shop


----------------
SHORTCAKE 280
SHORTCAKE 280
SHORTCAKE 280
SHORTCAKE 280
SHORTCAKE 280
SHORTCAKE 280

Alys' House: Situated in the northwest corner of Aiedo, this


building is the party's home base. When entered, either Alys or
Chaz will ask if the party should rest. Selecting 'Yes' fully
restores the party for free. Alys' House is also the only place
where the PENNANT and the WOODCARVIN can be used.

Tinkerbell's House: This ordinary house is sited near the river


in the southeast corner of the town, just to the left of the
fortune-teller's house. It is the residence of Tinkerbell and
her parents, involved in the second Hunters' Guild job.

Prison: Directly north of the market, this detention centre is


the focus of the fifth Hunters' Guild job, as the two daughters
of the chief of Uzo are locked up here.
___________________________________________________________________________

Jut - Planet: Dezolis


Location: Southwest of Gumbious Temple
Key Areas: Inn, Tool Store, Weapon Store, Armour Store

Jut is the only town on Dezolis, and is the main Dezolisian


settlement. It is the site for a few shops and a large central
church. This church is a little redundant with the Gumbious
Temple so close by, and has no real purpose in the game.
The Inn can be found in the southeast corner of Jut.

Inn: 150 MST per character

The Tool Store is in the lower west section of Jut, and the
Weapon and Armour Stores are located in the northeast of town.

Tool Store Weapon Store Armour Store


---------------- ---------------- ----------------
TRIMATE 400 LACO-SWORD 20400 RFLC-MAIL 26800
ANTIDOTE 10 LACODAGGER 9400 RFLC-ROBE 18400
CURE-PARAL 120 LACO-CLAW 10200 RFLCSHIELD 15600
TELEPIPE 130 LACOSLASHR 21600
ESCAPIPE 70
___________________________________________________________________________

Kadary - Planet: Motavia


Location: North of Mile and south of Aiedo
Key Areas: Inn, Tool Store, Zio's Church
Treasure: LASRSLASHR

This small village is the site of Zio's cult following at the


beginning of the game, due to its close proximity to Zio's Fort.
After Zio's demise, the inhabitants that had fallen under the
Black Magician's spell are left dazed and lost, and one of these
unfortunate victims forms the basis for a Hunters' Guild job.
There is a LASRSLASHR in the northeast building in Kadary, that
can only be accessed by walking around the village wall.

The Inn can be found in the southeast part of Kadary. In addition


to its normal function, the party take the student girl back to
this Inn after she collapses in the third Hunters' Guild job.

Inn: 40 MST per character

The Tool Store is located in the southwest of the village.

Tool Store
-----------------
MONOMATE 20
DIMATE 160
ANTIDOTE 10
CURE-PARAL 120
TELEPIPE 130
ESCAPIPE 70

Zio's Church: Dominating the northwest corner of Kadary, this


large church is the site of Zio's worship until he is defeated.
It has no real purpose except in the third Hunters' Guild job,
when the missing student from Piata can be found here.
___________________________________________________________________________
Krup - Planet: Motavia
Location: East of Molcum and south of Tonoe
Key Areas: Inn, Tool Store, Armour Store

A small and rather quaint village, Krup is Hahn's hometown and


the place of residence of Hahn's father, mother and fiancee. It
has a couple of small shops and allows some story developments,
but it has no essential purpose beyond this. Hahn's parents live
in the building containing the Armour Store, and Hahn's fiancee
Saya teaches children at her home on the north side of Krup.
Krup is also one of the possible sites for Rocky to be found in
the second Hunters' Guild job.

The Inn can be found in the southeast part of Krup. In addition


to its normal function, the party take Alys back to this Inn
after she is hit by Zio's Black Wave.

Inn: 15 MST per character

The Tool Store is on the east side of Krup, and the Armour Store
is located in the west part of the village.

Tool Store Armour Store


---------------- ----------------
MONOMATE 20 CRBN-HELM 200
ANTIDOTE 10 CRBN-CROWN 150
TELEPIPE 130 CIRCLET 100
ESCAPIPE 70 CRBN-SUIT 70
CRBNSHIELD 140
___________________________________________________________________________

Meese - Planet: Dezolis


Location: Southeast of Reshel
Key Areas: Inn, Tool Store, Weapon Store, Armour Store, Clinic,
Perfume Store

Meese is a fairly small Parmanian village, which is affected most


by the Black Energy Wave before the Garuberk Tower is destroyed.
When the party first enter this village, the only area of any
importance (apart from the usual amenities) is the clinic. There
is also a Perfume Store that is locked due to the epidemic, and
won't become accessible until the Garuberk Tower is no more. The
party will first meet the Espers here, and will also lose Raja
as he falls ill from the Black Energy Wave.

The Inn is located in the southwest corner of Meese.

Inn: 140 MST per character

The Tool Store is on the west side of Meese, and the Weapon and
Armour Stores are inside the building in the northwest corner.
Tool Store Weapon Store Armour Store
---------------- ---------------- ----------------
DIMATE 160 FLAMESWORD 12900 RFLC-MAIL 26800
ANTIDOTE 10 THUNDRCLAW 8500 RFLCSHIELD 15600
CURE-PARAL 120 TORNDDAGGR 8300
TELEPIPE 130 DREAM-ROD 5400
ESCAPIPE 70

The Clinic: Found in the southeast part of the village, this


former Inn is now a small hospital for the sick residents of
Meese. The party can interact with any of the people in the
building, but they must speak to the off-duty Esper in the
right-hand upstairs room to move the story along. It is here
that Raja will fall ill and leave the party, and subsequently
where they will learn of Kyra's attempt to get through the
carnivorous trees surrounding the Garuberk Tower.

Perfume Store: Until the Garuberk Tower is destroyed, the Perfume


Store is closed due to the Black Energy Wave. After this, the
party can sample the unique delights of this store's wares.

Perfume Store
-----------------
MOON-DEW 5000
STAR-DEW 10000
SOL-DEW 20000
___________________________________________________________________________

Mile - Planet: Motavia


Location: South of Kadary and northeast of Piata
Key Areas: Inn, Tool Store, Weapon Store, Armour Store, Sand Worm
Ranch

This village is the first area in which the party will be able to
purchase equipment. Beyond this, it has no other special function
until the party accept the first Hunters' Guild job. When the
huge hole appears on Motavia at the end of the game, the people
in Mile are all killed by the intense Black Energy Wave that the
hole produces.

The Inn is located in the southeast corner of Mile.

Inn: 10 MST per character

The Tool Store is in the centre of the village, and the Weapon
and Armour Stores are to be found on the north side of Mile.

Tool Store Weapon Store Armour Store


---------------- ---------------- ----------------
MONOMATE 20 DAGGER 40 LTHR-HELM 80
ANTIDOTE 10 HUNT-KNIFE 120 LTHR-CROWN 90
STEL-SWORD 280 LTHR-BAND 70
BOOMERANG 80 LTHRSHIELD 140
SLASHER 160

Sand Worm Ranch: This area has no special attraction when the
party first see it, as the worms that the rancher is breeding
are only at an infant stage. After taking the first Hunters'
Guild job, the party must speak to the ranch owner and can then
enter the ranch itself. Here they must fight and defeat a Sand
Worm (easier than its wild cousins) to complete the mission.
___________________________________________________________________________

Molcum - Planet: Motavia


Location: South of Zema and west of Krup
Key Areas: -

This village is dead, once home to a group of Motavians but now


burnt to the ground by Zio. The party originally go to Molcum to
obtain the ALSHLINE, but find that there is none there. By way of
compensation, however, this is the first encounter with Rune, and
he joins the party in this village.
___________________________________________________________________________

Monsen - Planet: Motavia


Location: South of Kadary and northeast of Piata
Key Areas: Inn, Tool Store, Crack, Eddie's House

The village of Monsen is plagued by earthquakes when the party


first visit. This is caused by a malfunction in the Plate System
to the northeast. Due to the recent tremors, there is a large
crack in the ground in the southeast corner of the village, but
the only other point of interest is that Monsen is one of the
possible sites for Rocky to be found in the second Guild job.

The Inn can be found in the west part of Monsen.

Inn: 45 MST per character

The Tool Store is located in the south area of the village.

Tool Store
-----------------
MONOMATE 20
DIMATE 160
ANTIDOTE 10
CURE-PARAL 120
TELEPIPE 130
ESCAPIPE 70

Crack: This rip in the ground is blocked by a sign when the party
first encounter it, but it can be accessed after speaking to
Eddie in the fourth Hunters' Guild job. It leads to The Hole.
Eddie's House: Located on the east side of the village, the party
must visit this house in order to speak to Eddie in the fourth
Hunters' Guild job. It is home to Eddie and her son, Tallas.
___________________________________________________________________________

Nalya - Planet: Motavia


Location: Northeast of Aiedo and southwest of Wreckage
Key Areas: Inn, Tool Store

This village is one of the few in the game that has no direct
connection with any part of the story. After a metallic object
crashed into the ground nearby a few months ago, half of the
settlement was destroyed. The few people who remain in Nalya
try to continue a fairly normal life, but they are constantly
wary of their uninvited neighbour.

The Inn can be found in the southeast corner of Nalya.

Inn: 25 MST per character

The Tool Store is located in the south area of the village.

Tool Store
-----------------
MONOMATE 20
ANTIDOTE 10
___________________________________________________________________________

Piata - Planet: Motavia


Location: South of Mile and northeast of Uzo
Key Areas: Inn, Tool Store, Motavia Academy, Dormitory

The game begins in this town, on the second floor of Motavia


Academy. Piata is informally known as the Town of Learning, and
is a popular location for scholars. After a research team, sent
by the academy, returned from an expedition to Birth Valley, the
town became surrounded by monsters. This situation is the cause
of Chaz's and Alys' presence in Piata at the beginning.

The Inn can be found in the southeast corner of Nalya.

Inn: 5 MST per character

The Tool Store is located in the south area of the village.

Tool Store
-----------------
MONOMATE 20

Motavia Academy: The large building on the north side of Piata is


the renowned Motavia Academy, and is the centre of knowledge
for all Motavia. The party begin in the academy, their first
port of call being the principal's office at the back of the
second floor. The stairs on the ground floor lead to the first
dungeon of the game, and this is where Hahn joins the party.

Dormitory: In the third Hunters' Guild mission, the party must


speak to the caretaker of the dormitory to learn of the missing
student. It can be found in the northwest corner of town.
___________________________________________________________________________

Reshel - Planet: Dezolis


Location: East of Zosa and northwest of Meese
Key Areas: Inn, Tool Store, Armour Store

During the snowstorm on Dezolis, Reshel is a dead town inhabited


only by Zombies. Once the snowstorm has been abated, however,
those people that escaped to Meese return to rebuild their small
village. To begin with, only the Armour Store is open. After the
party have defeated the third Dark Force, Reshel is once again
fully restored to its normal state. Apart from this, there is
nothing particularly special about this village.

The Inn, after the third Dark Force is defeated, is found in the
south part of Reshel.

Inn: 130 MST per character

The Tool store is open after the Aero-Prism is acquired, and is


found in the northeast corner of the village. The Armour Store is
one of the first buildings rebuilt after the Garuberk Tower is
destroyed, and is located in the southwest.

Tool Store Armour Store


---------------- ----------------
TRIMATE 400 LACO-HELM 13800
ANTIDOTE 10 LACO-CROWN 15000
CURE-PARAL 120 LACOCIRCLT 9600
TELEPIPE 130 LACO-MAIL 43800
ESCAPIPE 70 LACOSHIELD 20400
___________________________________________________________________________

Ryuon - Planet: Dezolis


Location: North of Raja Temple and southeast of Tyler
Key Areas: Inn, Tool Store, Weapon Store, Armour Store,
Gyuna's Bar

A small village, and likely to be the first that the party visit
after landing on Dezolis, Ryuon is a Dezolisian village of no
special purpose. The only area of interest in the village is
Gyuna's bar, as this is where the party learn how to acquire the
Landale in Tyler.
The Inn is located in the southeast corner of Ryuon.

Inn: 100 MST per character

The Tool Store is in the northwest corner, and the Weapon and
Armour Stores are in the building to the north of the village.

Tool Store Weapon Store Armour Store


---------------- ---------------- ----------------
MONOMATE 20 FORCE-CANE 2500 SILV-MANTL 7300
DIMATE 160 SILV-ROD 2700 SILVCIRCLT 3000
ANTIDOTE 10
CURE-PARAL 120
TELEPIPE 130
ESCAPIPE 70

Gyuna's Bar: This establisment, located on the east side of the


village, is Raja's favourite drinking den. Its proprietor,
Gyuna, is a fount of knowledge, and informs the party of the
means to get into the hanger beneath Tyler.
___________________________________________________________________________

Termi - Planet: Motavia


Location: Southeast of Monsen and northeast of Ladea Tower
Key Areas: Inn, Armour Store, Bayamare Gift Shop

This village is famous as a prime tourist destination, mainly


because of its devotion to the heroine Alis. There is a statue
of Alis in the north section of the town, and the renowned
Bayamare Gift Shop is also here. Also, Termi is one of the
possible sites for Rocky to be found in the second Guild job.

The Inn can be found in the southwest corner of Termi.

Inn: 50 MST per character

The Armour Store is located in the east part of the village.

Armour Store
-----------------
PSY-CROWN 2800
PSY-CIRCLT 1200
PSY-MAIL 7400
PSY-SHIELD 4600

Bayamare Gift Shop: This unique boutique is situated in the


northwest corner of Termi, and houses a number of items that
have very special functions. Two of the items are essential for
Hunters' Guild jobs, and the other two can be used to decorate
Alys' house in Aiedo.

Bayamare Gift Shop


-----------------
ALIS-SWORD 500
PEROLYMATE 40
PENNANT 600
WOODCARVIN 3000
___________________________________________________________________________

Tonoe - Planet: Motavia


Location: North of Krup (through Valley Maze)
Key Areas: Inn, Tool Store, Weapon Store, Armour Store

This village was created as the refuge for the Motavians after
Zio destroyed Molcum. It is hidden between a mountain range and
protected by a twisting valley that is sealed off by a rock.
The party must go to this village to obtain the ALSHLINE, and it
is also the location that Gryz first joins the party. The tent
at the back of the village houses the entrance to the warehouse
basement where the ALSHLINE is stored.

The Inn is located in the southwest corner of Tonoe.

Inn: 15 MST per character

The Tool, Weapon and Armour Stores are found as stalls in the
market in the southeast corner of the village.

Tool Store Weapon Store Armour Store


---------------- ---------------- ----------------
MONOMATE 20 HUNT-KNIFE 120 CIRCLET 100
ANTIDOTE 10 TITNDAGGER 240 TITN-HELM 570
CURE-PARAL 120 STEL-SWORD 280 CRBN-SUIT 550
TELEPIPE 130 TITN-SWORD 560 TITN-MAIL 1120
ESCAPIPE 70 SLASHER 160 CRBNSHIELD 220
TITNSLASHR 360 TITNSHIELD 600
___________________________________________________________________________

Torinco - Planet: Motavia


Location: Island south of Termi
Key Areas: Inn, Tool Store, Culvers' House, Sekreas' House

This optional village is located on an island south of Termi. It


is a simple agricultural community that has been afflicted by a
serious threat in recent times. A flock of vicious birds has
started eating up all the fields, and the villagers are worried.
Two of the Hunters' Guild jobs are centred around Torinco, but it
has no other special purpose beyond these.

The Inn is located in the southwest corner of Torinco.

Inn: 90 MST per character

The Tool store is to be found in the south part of the village.


Tool Store
----------------
TRIMATE 400
ANTIDOTE 10
CURE-PARAL 120
TELEPIPE 130
ESCAPIPE 70

Culvers' House: The sixth Hunters' Guild job takes the party to
the house of Mr. Culvers, located in the northwest corner of
Torinco. His son has fallen ill, and the party must bring him
something from Termi in an attempt to make him better.

Sekreas' House: The man behind the bird outbreak is Mr. Sekreas,
who lives on the east side of the village. Although he sends a
request to the Guild for the birds to be exterminated, it turns
out that his real intention is a little different. The party
must speak to Mr. Sekreas in the seventh Hunters' Guild job.
___________________________________________________________________________

Tyler - Planet: Dezolis


Location: Northwest of Ryuon and southwest of Zosa
Key Areas: Inn, Tool Store, Weapon Store, Armour Store, Grave

This small village was the first settlement of the Parmanians


after they crashed on Dezolis. Out of respect for their captian,
Tyler, they named the village for him and built a huge monument
in his honour. The party are led to this village on the trail of
a spaceship to take them to Kuran.

The Inn is located in the southeast corner of Tyler.

Inn: 110 MST per character

The Tool Store is located in the centre of the village, and the
Weapon and Armour Stores can be found in the northeast.

Tool Store Weapon Store Armour Store


---------------- ---------------- ----------------
MONOMATE 20 CRMC-SWORD 3600 SILVCIRCLT 3000
DIMATE 160 CRMC-KNIFE 1600 SILV-HELM 3800
ANTIDOTE 10 SILV-ROD 2700 SILV-CROWN 5000
CURE-PARAL 120 SILV-MAIL 13200
TELEPIPE 130 SILV-MANTL 7300
ESCAPIPE 70 SILVSHIELD 7200

Grave: Unless the party speak to Gyuna about the spaceship, the
grave located in the west section of the village will have no
purpose. However, once the party have learned of the ship's
location, examining the grave will cause it to open and reveal
the entrance to the Hanger.
___________________________________________________________________________

Uzo - Planet: Motavia


Location: Island southwest of Piata
Key Areas: Inn, Tool Store, Chief's House

This village is located on a small island to the southwest of


Piata. Its only link to the story is that it is the source of the
fifth Hunters' Guild job.

The Inn is located in the northeast corner of Uzo.

Inn: 80 MST per character

The Tool store can be found in the southeast part of the village.

Tool Store
----------------
TRIMATE 400
ANTIDOTE 10
CURE-PARAL 120
TELEPIPE 130
ESCAPIPE 70

Chief's House: The fifth Hunters' Guild job leads them to the
house of the chief of Uzo, whose daughters have gone missing.
They must speak to the chief to get clues about his daughters'
whereabouts.
___________________________________________________________________________

Zema - Planet: Motavia


Location: Northeast of Mile and south of Nalya
Key Areas: Inn, Tool Store, Weapon Store, Armour Store,
Old Man's House

This village begins as a gallery of stone statues, having been


recently visited by Zio. Zema is the gateway to Birth Valley,
where a research team from Piata had gone missing. The party
must go to Zema to find Professor Holt, but his rocky nature
takes them on a short quest to obtain Alshline. Once they find
this medicine, they can return Zema to its normal state. As if
Zema didn't have enough problems, it also becomes overrun by
machines later in the game, and this gives rise to the eighth
Hunters' Guild job.

The Inn is located in the eastern part of Zema.

Inn: 20 MST per character

The Tool Store is situated in the southeast corner of Zema, and


the Weapon and Armour Stores can be found in the west part.
Tool Store Weapon Store Armour Store
---------------- ---------------- ----------------
MONOMATE 20 HUNT-KNIFE 120 CIRCLET 100
ANTIDOTE 10 STEL-SWORD 280 CRBN-SUIT 550
CURE-PARAL 120 SLASHER 160 GRPT-SUIT 1200
TELEPIPE 130 BROAD-AXE 1000 CRBNSHIELD 220
ESCAPIPE 70 GRPTSHIELD 900

Old Man's House: After the village is populated with mechanical


monsters, an old man sends a request to the Guild. In the
eighth Hunters' Guild job, the party must visit the old man,
who lives in a house in the northeast corner of Zema, to learn
more about the situation.
___________________________________________________________________________

Zosa - Planet: Dezolis


Location: Northeast of Tyler and west of Reshel
Key Areas: Inn, Tool Store, Weapon Store, Armour Store,
Penguin Man

This unusual Dezolisian village has no special function in the


game, but it is a useful place to pick up some new equipment
after the first encounter with Dark Force. It is also home to the
strange Dezolis Penguin, and is the only place from which
PENGU-FEED may be purchased.

The Inn is located in the southwest corner of Meese.

Inn: 120 MST per character

The Tool Store is on the west side of Meese, and the Weapon and
Armour Stores are inside the building in the northwest corner.
Also note that teleportation is impossible within the Tool Store.

Tool Store Weapon Store Armour Store


---------------- ---------------- ----------------
DIMATE 160 FLAMESWORD 12900 PHANTAROBE 8400
ANTIDOTE 10 THUNDRCLAW 8500
CURE-PARAL 120 TORNDDAGGR 8300
TELEPIPE 130 DREAM-ROD 5400
ESCAPIPE 70
PENGU-FEED 800

Penguin Man: This unusual Dezolisian can be found in the west of


the village. For 500 MST, he will loan you a Dezolis Penguin.
The penguin leaves you if the party enter a building or exit
Zosa, and it has no real purpose at all.
___________________________________________________________________________
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16.6. Special Locations CGSPL
___________________________________________________________________________
***************************************************************************

There are a few areas that can be accessed from the outside, but do not fit
into either category of town or dungeon. They are neither settlements nor
hostile environments. This section details each of these sites, plus their
relevance to the game plot, in alphabetical order.

___________________________________________________________________________

Dezolis Spaceport - Location: Southwest of Tyler and northwest of Ryuon


Treasure: ICE-DIGGER (later in the game)

This small structure houses two Regen Platforms, and


allows the party access to the Landale through the door
to the north of the Spaceport. After Kuran has been
shut down, the party acquire the Ice Digger from this
Spaceport in order to pass the Dezolis ice walls.
___________________________________________________________________________

Esper Mansion - Location: Southeast of Meese and northeast of Jut


Treasure: LACO-ROD, RFLC-ROBE, SOL-DEW, 10000 MST

The spiritual home of the Espers is a large building


hidden away in a small canyon. It is a beautifully
decorated mansion, its purpose being to allow Espers
to train and meditate. It is also the resting place of
Lutz, as his Telepathy Ball can be found in Lutz's
room in the basement of the inner sanctuary. This well-
guarded structure is located in the courtyard in the
centre of the Esper Mansion. It is protected by a field
of magic that prohibits teleportation. Lutz's room also
allows access to Sacred Sword Cave later in the game.
___________________________________________________________________________

Gumbious Temple - Location: Northwest of Jut


Treasure: TRIMATE, MOON-DEW, STAR-DEW, SOL-DEW

This huge temple is the centre of the Dezolisian faith,


where the devotees of their religion spend much of
their time. It is home to a number of priests, led by
the Gumbious Temple bishop, who worship the eternal
light of the Eclipse Torch. The party first visit this
ancient temple to request to borrow the Eclipse Torch,
but they are instead witness to the torch's theft.
The basement of the temple contains two areas of note -
a small treasure chamber and a passage blocked by two
Dezolisian guards. After the party have recovered the
Eclipse Torch and destroyed the Garuberk Tower, the
Gumbious Temple explodes. This allows the party access
to the secret room of the temple, where they meet the
Dezolisian bishop. He tells the party of The Profound
Darkness, and that in order to defeat it they must find
something called Rykros.
___________________________________________________________________________

Machine Centre - Location: South of Krup and southeast of Molcum


Treasure: CONTROLKEY, LAND-ROVER

A small structure that was initially buried underground


at the beginning of the game, the Machine Centre is
raised by Demi after the party decide to get the Land
Rover in order to cross the quicksand. It contains a
CONTROLKEY that must be used to access the computer
terminal through the southern door, and a Regen
Platform. The party can then obtain the LAND-ROVER.
___________________________________________________________________________

Motavia Spaceport - Location: South of Kadary and north of Mile


Treasure: HYDROFOIL (later in the game)

This small structure houses two Regen Platforms, and


allows the party access to their spacecraft through the
door to the north of the Spaceport. It is also the site
where the five optional characters are congregated at
the end of the game. After speaking to the Dezolisian
bishop, the party acquire the Hydrofoil from this
Spaceport in order to cross the water on Motavia.
___________________________________________________________________________

Silence Temple - Location: Centre of Rykros


Treasure: GUARDSHILD, GUARDSWORD, TELEPIPE, TRIMATE

The Silence Temple is in the centre of the small area


that makes up Rykros. It is the only area of the planet
that is safe from attacks. It is also home to a Regen
Platform, that doubles up as a means of communicating
with an ancient being called Le Roof. He gives the
party a trial to complete, after which he explains the
true nature of Algo and how they will be able to defeat
The Profound Darkness.
___________________________________________________________________________

Zelan - Location: Artificial satellite in Motavia's orbit


Treasure: PLSM-SWORD, PLSM-CLAW, PLSMDAGGER,
PLSM-FIELD, PULSE-LASR, CANCELLER

The main control centre for the entire Algo system,


Zelan is assumed to be the cause of the problems on
Motavia at the beginning. After they visit this place
and meet Wren, the party discover that it is Kuran that
is the problem. The party can obtain the CANCELLER from
Zelan, in order to take Kuran out of Stealth Mode and
make it visible to their shuttle's radar.
___________________________________________________________________________

***************************************************************************
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16.7. Dungeons CGDNG
___________________________________________________________________________
***************************************************************************

Most of the sheltered area in the game is in the form of dungeons. There
are really three types of dungeon, although these types are merely cosmetic
and have no bearing at all upon the game mechanics. These types are caves
(such as Passageway and Hanger), hi-tech dungeons (such as Kuran and Vahal
Fort), and fortifications (such as Warehouse Basement and Air Castle). The
Edge has no real classification as it is extra-dimensional, so it does not
fit into any of these types.

This section gives details (similar to those in the walkthrough) of each of


the 28 dungeons in the game, listed in alphabetical order, plus brief
descriptions of them all.

___________________________________________________________________________

Academy Enemies: Xanafalgue, Zoran Bult


Basement Treasure: MONOMATE, 100 MST, ANTIDOTE
Boss: Igglanova

Location: Beneath Motavia Academy in Piata


Type: Fortification

The first and easiest dungeon of the game, this area acts as a
training centre for familiarising yourself with the battle
system. It is a simple dungeon that spans three small floors.
The principal of the academy commissions Alys and Chaz to rid
the basement of the monsters, although it is discovered later
that the academy is responsible for the monsters' presence in
the first place. An Igglanova is the boss of this dungeon,
providing a good test of the party's skills in a harder fight.
___________________________________________________________________________

Air Enemies: Bladeright, DimensWorm, FrostSaber, Spector,


Castle StoneHeads
Treasure: 1000 MST, TRIMATE, 2000 MST, TRIMATE, 4000 MST,
SWIFT-HELM, GENOCYCLAW, ESCAPIPE, 8000 MST, SOL-DEW
Boss: Xe-A-Thoul x3

Location: In the asteroid belt occupying Parma's former orbit


Type: Fortification

The Air Castle is all that remains of the planet of Parma, as


it once floated in the clouds above the planet's surface. It
is now a dead structure, although it strangely supports stable
gravity and a breathable atmosphere. The castle is a sprawling
maze that covers two large levels, occasionally requiring the
party to leave the actual castle and make their way outside,
either on the ground or on the roof. The party must visit this
dangerous dungeon to recover the ECLPSTORCH, but in order to
do that they must break the invisible barrier that blocks the
entrance to the basement. This requires the defeat of a trio
of powerful witches, known as Xe-A-Thouls. This boss battle
concludes the trek through the upper castle.
___________________________________________________________________________

Air Enemies: Bladeright, DimensWorm, FrostSaber, Spector,


Castle StoneHeads, ChaosSorcr
Basement Treasure: MOON-DEW, STAR-DEW, ECLPSTORCH
Boss: Lashiec

Location: Beneath Air Castle, past the invisible barrier


Type: Fortification

After the Xe-A-Thouls are defeated in the main castle, the


invisible barrier that they were generating is neutralized.
The party can then enter this new dungeon. The second stage
of the Air Castle is a little easier to traverse than the
first, as it is far more straightforward. Although it covers a
total of five floors, each floor consists only of a simple
layout of passages and is fairly linear. After making their
way through the basement, the party will need to face the lord
of the dungeon, a reincarnated king of the past known as
Lashiec. This tough boss battle ends the Air Castle saga, and
the subsequent explosion also ends the Air Castle itself.
___________________________________________________________________________

Anger Enemies: Bladeright, BloodSaber, CrminHeads, Dark Witch,


Tower Hakenleft, Illusionst, Twinarms
Treasure: GUARD-MAIL, SOL-DEW, MEGID (Technique)
Boss: Alys, (Re-Faze)

Location: West of the Courage Tower on Rykros


Type: Fortification

The site of one of the side quests, the Anger Tower is only
accessible after the sword ELSYDEON has been acquired. It is
the smallest of the three towers on Rykros, covering only a
mere three floors. The sub-boss of the Anger Tower is the
illusion of Alys that Chaz must fight alone. After the defeat
of this unexpected foe, the true guardian of the tower reveals
himself. Re-Faze will pose a question to Chaz, that must be
answered correctly. The right answer will give Chaz the most
powerful Technique, MEGID, but the wrong answer will begin a
battle with Re-Faze that inevitably leads to Chaz's defeat.
___________________________________________________________________________

Birth Enemies: FlattrPlnt, Xanafalgue, Zoran Bult


Valley Treasure: CRBNSHIELD, MONOMATE, CRBN-SUIT
Boss: -

Location: In the mountains behind Zema


Type: Cave

Following the party's disposal of the monsters in the academy


basement, they journey to this dungeon to attempt to rescue
Hahn's teacher, Professor Holt. Birth Valley is a fairly small
cave that only covers two levels. It doesn't really provide
any extra challenge as the second dungeon of the game, and has
no boss to deal with. After the party find the stone form of
Professor Holt, they then head off to find ALSHLINE.
___________________________________________________________________________

Bio-Plant Enemies: Arm Drone, FlattrPlnt, Gicefalgue, Guilgenova,


Ismounos, Neowhistle, Sensor Bit
Treasure: CURE-PARAL, GRPT-CROWN, CRMC-SWORD, ANTIDOTE
Boss: -

Location: In the mountains behind Zema, through Birth Valley


Type: Hi-tech dungeon

Once the party have used the ALSHLINE on the inhabitants of


Zema and Birth Valley, and the Igglanova that emerges from
Birth Valley has been defeated, the entrance to this dungeon
is revealed. The door that Professor Holt was blocking at the
back of Birth Valley leads to the Bio-Plant, as the Professor
has disappeared into the depths of this dungeon, which is the
first hi-tech area of the game. This considerably larger
dungeon spans four floors, but fortunately has no boss at its
end. The completion of this dungeon introduces Rika to the
party, and entails the discovery of the problems with the
control systems on Motavia.
___________________________________________________________________________

Climate Enemies: Arthropod, Debugger, Dragerduel, ProtectBit,


Control Wiredine
Centre Treasure: REPAIR-KIT, PULSEVULCN, 5000 MST, COMPO-GEAR,
REPAIR-KIT, COMPO-ARMR
Boss: Gy-Laguiah, D-Elm-Lars

Location: Northeast of Zosa and north of Reshel


Type: Hi-tech dungeon

The Climate Control Centre is an optional dungeon, that the


party may enter to expand the story a little, earn some more
EXP, and acquire a few useful items. It is guarded by a
Gy-Laguiah (much easier than its first appearance in the Ladea
Tower), that the party are forced to fight as soon as they
enter the Climate Control Centre. The area covers 3 floors,
ending with the main terminal and an unexpected welcome party.
It turns out that the Darkness anticipated the party would
explore the centre in light of the snowstorm, and placed the
witch D-Elm-Lars as a trap for the party. They must defeat the
witch, after which they learn that there is nothing wrong with
the system at all.
___________________________________________________________________________

Courage Enemies: Bladeright, BloodSaber, CrminHeads, Dark Witch,


Tower Hakenleft, Illusionst, Le-Faw-Gan, Twinarms
Treasure: STAR-DEW, STAR-DEW, GUARD-MAIL, GUARDARMOR,
GUARD-ROBE, RYKR-RING, ALGO-RING
Boss: Sa-Lews

Location: Southeast of the Silence Temple on Rykros


Type: Fortification
Le Roof's test for the Protectors is to pass the scrutiny of
the guardians that inhabit the Strength Tower and the Courage
Tower. The two towers are very similar, each having five small
floors of the same size. The Courage Tower is purple in colour
and is watched over by Sa-Lews, who resides on the top floor.
___________________________________________________________________________

Garuberk Enemies: DarkMaraud, D-Elm-Lars, Ghoul, Hakenleft,


Tower King Saber, Radhin
Treasure: TRIMATE, POW-SHIELD, TRIMATE, MOONSLASHR, STAR-DEW,
MOON-DEW, ESCAPIPE, STAR-DEW
Boss: Dark Force

Location: Northeast of Meese, past the Carnivorous Trees


Type: Fortification

Shortly before the unceasing snowstorm began on Dezolis, the


Garuberk Tower appeared to the northeast of the land, guarded
by a thick forest of carnivorous trees. Inhabitants of the
planet are convinced the two incidents are related, and this
opinion is voiced very strongly by Raja until he falls sick.
After the party have gained access to the tower, they must
battle their way through its organic and enemy-infested
interior to find the source of the problem. This is a very
difficult dungeon with a few little puzzling elements, and
spans a total of ## large floors. The second form of Dark
Force is found on the top of the Garuberk Tower, and its
defeat brings about the end of the snowstorm.
___________________________________________________________________________

Hanger Enemies: Gerotlux, Helex, Snow Slug


Treasure: DIMATE, ZIRC-GEAR
Boss: -

Location: Beneath Tyler, via the grave in the village


Type: Cave

Beneath the grave of Tyler is a secret passage that leads to


the Landale. This dungeon is very small, only covering one
floor, and has no purpose other than a thoroughfare.
___________________________________________________________________________

Island Enemies: Flame Newt, Fract Ooze, Jr.Ooze, Shrieker


Cave Treasure: ESCAPIPE, SOL-DEW, TRIMATE, MOON-DEW, STAR-DEW,
AERO-PRISM
Boss: Dark Force

Location: On the island east of Krup


Type: Cave

In order to reach the Soldiers' Temple, where the Aero-Prism


is supposed to lie, the party must trek through the cavern
beneath. The Island Cave is a maze-like dungeon that covers
four floors, and is inhabited by some tough Biomonsters. It
is advisable to make good use of Seth's Skills in this place,
as he will have no use of them once the party leave.
___________________________________________________________________________

Kuran Enemies: CommndBall, C-Ray Tube, FloatMine, Piercer,


Sat.Minion, Siren386
Treasure: HIJAMMER (Skill), REPAIR-KIT, ZIRCOARMER, 3000 MST,
REPAIR-KIT, NAPALMSHOT
Boss: Dark Force

Location: Artificial satellite in Dezolis' orbit


Type: Hi-tech dungeon

After discovering that Zelan is not the cause of the problems


on Motavia, the party are told that its support satellite,
Kuran, is responsible. Kuran is in Stealth Mode when the party
first try to locate it, but once they disengage this they head
to the satellite. After the crash on Dezolis and the recovery
of a new spaceship, the party finally arrive at this dungeon.
It spans four floors, each split into separate smaller areas,
and the party must head through and around the satellite to
reach the central control system at its core. It is here that
they encounter the first incarnation of Dark Force, and begin
to restore some stability in the system again.
___________________________________________________________________________

Ladea Enemies: Centaur, FlyScreamr, Haunt, Ripper, ShadowSabr


Tower Treasure: DIMATE, STAR-DEW, ESCAPIPE, FRADEMANTL, STAR-DEW,
1000 MST, PSYCO-WAND
Boss: Gy-Laguiah

Location: Southwest of Termi


Type: Fortification

This ancient structure sits on a peninsula overlooking the


sea, and is home to a powerful weapon. Shortly following Alys'
debilitation, the party decide to find Rune. Gryz suggests
that Rune may have gone to the Ladea Tower with Grandfather
Dorin, so this is the party's destination. This tall structure
has five stories, each reasonably small. After meeting Rune on
the third floor, the party must head to the top of the tower
to recover the Psycho-wand. It is here that they meet one of
Zio's minions, and must defeat it in order to escape.
___________________________________________________________________________

Mysterious Enemies: HungryMole, Skytiara, Tech-Plant


Valley Treasure: TRIMATE, STAR-DEW, SILVR-TUSK
Boss: -

Location: North of Tyler and northwest of Zosa


Type: Cave

An optional, but important dungeon, the party can enter this


unusual cave at any time. The Mysterious Valley is home to a
number of enemies and a fair few friends. It only covers one
floor, and is not particularly large, so the party shouldn't
take too much time finding its feline inhabitants. The Musk
Cats are an ancient species that are capable of speech. After
being granted entry, the party must speak to the Chief. The
Musk Cat Chief gives the party Rika's ultimate weapon in the
game - the Silver Tusk.
___________________________________________________________________________

Nurvus Enemies: Balduel, Blauzen, Centaur, FloatMine, Greneris,


Tarantella, TechMaster, Tower, Zios Guard
Treasure: WAVE-SHOT, REPAIR-KIT, CRMC-GEAR, SPACEDARMR,
PLSM-CLAW
Boss: Zio

Location: Under Zio's Fort, behind the invisible barrier


Type: Hi-tech dungeon

A sizeable part of the early game is spent trying to gain


access to this dungeon in order to shut it down. Nurvus is
the main control centre for all the Motavian systems, and it
is because of this fact that Zio built his great fort directly
on top of it. Zio's plan is to destroy Motavia, and it is
through Nurvus that he intends to carry out this plan. The
party must get into the heart of Nurvus, which covers a total
of four floors split into various areas. It is at the main
terminal that the party must defeat Zio once and for all,
after which Demi plugs herself in to shut down Nurvus and try
to restore its normal function.
___________________________________________________________________________

Passageway Enemies: Meta Slug, Speard, Zol Slug


Treasure: DIMATE, CURE-PARAL
Boss: -

Location: North of Aiedo and northwest of Kadary


Type: Cave

Due to the quicksand north of Mile, the party are unable to


take the direct route to Zio's Fort after Rika joins the
party. Instead, they must take a detour through the mountains
north and west of Aiedo to get to Zio's Fort from the north.
The Passageway leads them through the mountains, but it is
protected by dangerous slimes and cohorts of Zio. It spans
only one floor, but it is a large area with some dead-ends
along the way. At lower levels, the party must be especially
wary of leaving two Zol Slugs unattended, as their fused form
as the Meta Slug can be dangerous to inexperienced characters.
___________________________________________________________________________

Plate Enemies: Gunner Bit, Loader, Seeker, Slave, Worker Pod


System Treasure: REPAIR-KIT, CRMC-ARMOR, TITN-GEAR, PHONON (Skill),
LASR-AXE, LASRBARRIR, LASR-KNIFE, STUN-SHOT
Boss: -

Location: Northeast of Monsen and north of Termi


Type: Hi-tech dungeon

The village of Molcum has been plagued by earthquakes for many


weeks, and Demi determines that the Plate System must be the
cause. The party can enter this dungeon to help out the people
of Molcum, but it is not necessary to complete the game. The
Plate System spans four floors in total, and is a fairly
straightforward dungeon. Demi shuts down the system when they
reach the main console, after which the quakes are abated.
___________________________________________________________________________

Rappy Cave Enemies: Blue Rappy, Rappy


Treasure: -
Boss: King Rappy

Location: East of Torinco


Type: Cave

Following a spate of attacks on the fields around Torinco by a


terrifying flock of strange birds, a request is sent to the
Hunters' Guild for help. The party must enter the Rappy Cave
to seek out and destroy the boss bird, but the events that
unfold inside are certainly unexpected. The Rappy Cave is a
fairly small dungeon, only covering one floor. At the end of
the cave is King Rappy, whom the party must fight.
___________________________________________________________________________

Sacred Enemies: Phantom


Sword Cave Treasure: ELSYDEON
Boss: -

Location: Behind Lutz's room, under Esper Mansion


Type: Cave

After the last battle with the forces of Darkness, the sacred
sword Elsydeon was locked away in a secret vault under the
Esper Mansion. Only a select few are aware of its existence
and its power. After Chaz gets a little upset on Rykros, Rune
thinks that it is time for Chaz to realise his destiny, and he
takes the party to the Esper Mansion. Only Chaz is permitted
to enter the Sacred Sword Cave, but its only inhabitants are
Phantoms which are not difficult to defeat. The cave covers
two small floors, and at the bottom is the sword itself.
___________________________________________________________________________

Strength Enemies: Bladeright, BloodSaber, CrminHeads, Dark Witch,


Tower Hakenleft, Illusionst, Le-Faw-Gan, Twinarms
Treasure: MOON-DEW, GUARD-ROD, GUARD-CLAW, GUARD-CLAW,
MOON-DEW, PALMA-RING, MOTA-RING, DEZO-RING
Boss: De-Vars

Location: Northwest of the Silence Temple on Rykros


Type: Fortification
Le Roof's test for the Protectors is to pass the scrutiny of
the guardians that inhabit the Strength Tower and the Courage
Tower. The two towers are very similar, each having five small
floors of the same size. The Strength Tower is red in colour
and is watched over by De-Vars, who resides on the top floor.
___________________________________________________________________________

The Edge Enemies: BlindHeads, ChaosBrngr, Dark Rider, Gi-Le-Farg,


Imagiomage, Outerbeast, Prophallus, Soldrfiend
Treasure: -
Boss: Profound Darkness

Location: In the huge hole southwest of Mile


Type: Extra-dimensional area

This is the final dungeon of the game, and easily the most
unusual. The hole that appears in Motavia at the end of the
game is caused by The Profound Darkness in an attempt to
free itself after eons of imprisonment. The party must enter
the rift between the dimensions to find the Darkness and
defeat it once and for all. The Edge is populated by some of
the toughest Darkspawn and Evil Beings of the game, including
the dreaded Prophallus on the lower levels. It covers eight
'floors', each comprising walkways of energy on a backdrop of
twisting colours. The party must find their way through this
maze in order to reach the final boss of the game.
___________________________________________________________________________

The Hole Enemies: Zol Slug, Meta Slug


Treasure: -
Boss: Fract Ooze

Location: Under the crack in Monsen


Type: Cave

Due to the earthquakes occuring in and around Monsen, a large


crack appeared inside the village. Only during the fourth
Hunters' Guild job can the party examine the crack closely,
and discover a network of tunnels beneath. The Hole, found
under Monsen, is populated entirely by slimes. The party must
search the dungeon to find the boy Tallas, but before they do
they have to fight the most powerful of the slimes. After its
defeat, Tallas seems to appear from nowhere. The party are
rather amazed that the boy was inside the Fract Ooze, and that
he doesn't seem the least bit bothered by it.
___________________________________________________________________________

Vahal Fort Enemies: Browren486, Jurafaduel, Goldine, LifeDeletr,


VopalSphre, Dominator
Treasure: REPAIR-KIT, PHOTNERASR, LACO-GEAR, LACO-ARMOR,
POSIBOLT (Skill)
Boss: Dominator x 3

Location: On the island west of Nalya and north of Tonoe


Type: Hi-tech dungeon
The Daughter Project, thought abandoned during its prototype
stage, was developed over a thousand years ago to take over
control of Algo's systems should Mother Brain be destroyed.
With the later creation of Zelan to manage Algo, Daughter was
forgotten. However, the initial Daughter had already been
built, but had lain dormant in the depths of Vahal Fort due to
suppression by Nurvus. After the party shut Nurvus down, the
link is severed and Daughter comes online. It attempts to send
commands to the system as it was programmed to do, but as it
was never connected to the network its commands are not
received. Assuming that the AIs responsible for the systems
must be behind their refusal to cooperate, Daughter sends out
forces to remove the 'rogue' machines. The party must travel
to Vahal Fort in order to stop the machines that are being
sent from it, and determine what had happened. Vahal Fort is
a large dungeon, covering four floors, and contains the most
powerful machines in the game. The party must find Daughter at
the heart of Vahal Fort and shut it down.
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Valley Enemies: Blob, Carrion Cr, Sand Newt


Maze Treasure: ANTIDOTE, 300 MST
Boss: -

Location: North of Krup and south of Tonoe


Type: Cave

After Molcum was burned to the ground by Zio, the Motavians


that survived fled into the mountains to the northeast. The
settlement that they established became known as Tonoe, and it
was safe from the outside world owing to a stretch of twisting
passages that was the only means of reaching Tonoe. As an
added precaution, the entrance to the Valley Maze was blocked
by a huge boulder. After the party have found Rune and the
rock is removed, they must make their way through this cave in
order to reach Tonoe and acquire the Alshline. It is a fairly
simple dungeon, all on one level, and the enemies inhabiting
it are not difficult to defeat.
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Warehouse Enemies: Abe Frog, Blob, Carrion Cr, Toadstool


Basement Treasure: 100 MST, MONOMATE, 500 MST, 300 MST, ANTIDOTE,
TITN-CROWN, ESCAPIPE, ALSHLINE
Boss: -

Location: Beneath the warehouse tent in Tonoe


Type: Fortification

The tent at the back of Tonoe houses the Motavian's warehouse,


and the party must gain access to it in order to obtain the
Alshline. They must have Gryz in the party to open the door to
the basement. It is larger and more difficult than the other
dungeons before it, and the enemies will provide a challenge
to the party if they are not at a safe Level. The Warehouse
Basement spans four floors, and the Alshline that the party
seek can be found on the lowest level of the dungeon.
___________________________________________________________________________

Weapons Enemies: Arthropod, LifeDeletr, Servant, Silvalt, Star Drone,


Plant Wiredine
Treasure: BURSTROC (Skill), PLSMLAUNCH, ELST-GEAR, ELST-ARMOR,
REPAIR-KIT (infinite supply)
Boss: -

Location: West of Jut


Type: Hi-tech dungeon

Shortly before the Great Collapse, Mother Brain had a plant


built to create weapons for use in emergency situations. The
Weapons Plant was never used at that time, but has recently
began producing weapons at the request of Kuran. After the
party restore normality to the system, the Weapons Plant stops
again. The party can visit the Weapons Plant if they wish, to
collect some useful equipment for Wren. It spans four floors,
and its centre houses a generator that can supply an unlimited
number of REPAIR-KITs.
___________________________________________________________________________

Wreckage Enemies: Tracer, Warren286, Whistle


Treasure: CRMCSHIELD, 1500 MST, DIMATE, CRMC-KNIFE, CRMC-MAIL
Boss: -

Location: Northwest of Nalya and northeast of Aiedo


Type: Hi-tech dungeon

Many Parmanians escaped from their home planet before its


destruction. Some of the ships landed on Motavia, while others
on Dezolis. There were many that didn't land at all. One of
the ships was caught in Motavia's orbit, and only after a
thousand years did it eventually fall to the surface. The
explosion half destroyed the village of Nalya, and left a
large crater in the ground. The party may choose to enter the
Wreckage if they wish. There are some useful items here, and
the party can learn of the exodus of the Parmanians. Wreckage
covers three floors, and at its centre is the main terminal.
___________________________________________________________________________

Zio's Fort Enemies: Ripper, Shadowsabr, Speard, Tech User


Treasure: 2000 MST, MOON-DEW, LASR-SWORD, DIMATE, LASRBARRIR,
LASR-CLAW
Boss: Juza, Zio

Location: Southeast of Kadary and north of Mile


Type: Fortification

A little while ago, a strange fortress appeared direcly on top


of the Motavian control system, Nurvus. The party must go to
Zio's Fort to find and rescue Demi. The fort spans five floors
in total, and contains some of the first Darkspawn and Evil
Beings that the party will meet. The party must fight through
Zio's right-hand man Juza to reach the top level, and then
fight Zio himself. It is here that Alys is struck down, and
the party must escape with Demi before they fall too. The
invisible barrier on the bottom level protects the entrance to
Nurvus, and the party must breach this to gain access.
___________________________________________________________________________

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17. Party Conversation CPRCV

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Throughout the entire game, you can select TALK (or MUMBL) from the Party
Menu to get the characters to hold a short conversation regarding the
current situation and their next destination or mission. As the nature of
their discussions is not given in the walkthrough, this section details
every TALK conversation that the party can have during the game.

Chaz alone in Motavia Academy (MUMBL)

Chaz: 'I wonder where Alys is?'

After finding Alys in Motavia Academy

Alys: 'We better see the principal and get more details!'
Chaz: 'So he's the one who requested the commission. I wonder where
he is?'

After meeting the Academy Principal

Chaz: 'Are you saying that there are monsters in the basement of this
academy?'
Alys: 'Hmm... Sounds like there's something behind all this!'

After Hahn joins the party

Alys: 'Both the principal and Hahn have asked us to inspect the
basement.'
Hahn: 'Are you sure you're not just trying to take my money?'
Chaz: 'Hey, you've already paid, so don't cry over spilt milk.'
Hahn: 'I wonder if I'll be OK going with these people...'

After defeating Igglanova

Chaz: 'I wonder what that capsules in the basement are for?'
Alys: 'I'm going to make the principal tell us! Hey, you! You're
coming along too!'
Hahn: 'Who m...me?'

After speaking to the Academy Principal

Hahn: 'Birth Valley is located northeast of Piata. Let's hurry and go


to the professor's rescue!'
Alys: 'Ah... Zio. I don't like the sound of that!'

After finding Professor Holt

Hahn: 'Oh, no! Professor Holt has been turned to stone!'


Chaz: 'He'll be all right, Hahn. We can go to Molcum and obtain the
medicine Alshline.'
Hahn: 'Molcum... you mean that Motavian village south of Zema?'
Alys: 'Oh, calm down! Really, you're pathetic!'

After Rune joins the party

Rune: 'By the time I arrived, it was too late. Sorry.'


Alys: 'Hmmm...'
Hahn: 'But, once we get to Tonoe, we'll be able to obtain Alshline,
right?'
Chaz: 'Tonoe... now that's north of the village of Krup, right?'

After Gryz joins the party

Chaz: 'So there's Alshline in the underground warehouse of Tonoe?'


Alys: 'Thanks for being out guide, Gryz.'
Gryz: 'No problem. You can leave everything to me.'

After acquiring Alshline

Alys: 'We've finally obtained the Alshline!'


Hahn: 'Let's hurry to Zema and rescue the professor and his team.'
Gryz: 'I'll join you.'
Chaz: 'Gryz...'

After defeating Igglanova

Chaz: 'Professor Holt has gone into the depths of Birth Valley and
hasn't come back since.'
Hahn: 'After all we did to obtain the Alshline to turn him from stone
back to flesh.'
Alys: 'This teacher of yours is such a pain in the butt!'

After Rika joins the party

Rika: 'We've got to hurry and stop the system that's running out of
control... for Seed's sake, too!'
Chaz: 'First, we'll have to rescue this android called Demi.'
Gryz: 'We'll have to go to Zio's Fort. Just what we all wanted to
do!'
Hahn: 'You're talking about that castle beyond the quicksand that can
be seen from the village of Mile. I guess we'll have to go
around from the north.'

After Demi joins the party

Chaz: 'Oh no! Alys is...'


Rika: 'Chaz, let's do as Alys says and find this person called Rune.'
Demi: 'We'll need the 'Land Rover' to cross the quicksand. Let's find
the 'Machine Center.' It's located south of the village of
Krup!'

After finding the Machine Centre

Demi: 'The Land Rover is inside the Machine Center! Let's hurry!'

After acquiring the Land Rover

Chaz: 'OK! We've got the Land Rover!'


Gryz: 'Now we can cross the quicksand to the east and get to The
Ladea Tower.'
Rika: 'And there's supposed to be a person called Rune there.'
Chaz: 'I don't feel much like seeing him, but I guess we have no
choice!'

After Rune rejoins the party

Rune: 'To break through Zio's magic barrier, we'll need the 'Psycho-
wand.''
Rika: 'And it's on the topmost floor of The Ladea Tower?'
Chaz: 'Let's defeat Zio with that wand! And...Alys needs to get
better quick!'

After defeating Gy-Laguiah

Chaz: 'We've defeated Zio's underling, but...'


Rune: 'It seems that the Psycho-wand works well against him.'
Gryz: 'Let's get it quickly before the next ones come.'

After acquiring the Psycho-wand

Rune: 'As long as we have the Psycho-wand, we needn't be afraid of


Zio's power.'
Demi: 'Let's go to Nurvus in the basement of Zio's Fort...!'
Chaz: 'Blast! Alys...!'
Rika: 'Chaz...'

After breaking the barrier to Nurvus


Rune: 'We've broken the invisible barrier. Now all we have to do is
get to Nurvus!'
Demi: 'We can't abandon the situation with Zio, but yes, stopping
Nurvus is a higher priority!'
Chaz: 'Yes, that's true...'
Rika: 'Chaz...'

After defeating Zio

Chaz: 'We've been able to stop Nurvus, thanks to Demi, but...'


Rika: 'We've got to go to the artificial satellite 'Zelan' to restore
the functions of the environmental control system. And Wren is
there, right?'
Rune: 'Whatever. Let's just hurry to 'Zelan!''

After Wren joins the party

Wren: 'The cause of the system's abnormalities turns out to be in


'Kuran.''
Rika: 'The artificial satellite 'Kuran'...what did you say was
happening there?'

After Raja joins the party

Chaz: 'To get to Kuran, we'll have to find that space ship Raja told
us about.'
Rika: 'So that means we're going to the town of Tyler northwest of
Raja's temple?'
Raja: 'Before doing that, why don't we take a little break at the inn
in Ryuon? You'll be able to hear a lot of fun stories, you
won't regret it, ha, ha!'
Chaz: 'Great...'

After speaking to Gyuna about the spaceship

Chaz: 'According to Gyuna's story, the space ship is underground in


the town of Tyler.'
Rika: 'I hear there's some secret with the grave...'
Rune: 'This seems like a planned turn of events. Ha, ha!'
Chaz: 'Hmm...'

After finding the Landale

Rune: 'Well, we've found the 'Landale' so we'll just have to go to


Kuran.'
Rika: 'Finally!'
Wren: 'Let's immediately identify reason the environmental control
system is out of control.'
Chaz: 'OK. Let's go!'

After defeating Dark Force on Kuran


Rika: 'We've beaten Dark Force, but Dezolis is not recovering!'
Raja: 'I've been telling you, the problem lies in the Garuberk
Tower!'
Wren: 'In any event, I do acknowledge there's a need to investigate
Dezolis.'
Rika: 'Well, what are we waiting for? Let's go!'
Chaz: 'Hmm...the Garuberk Tower...'

After Raja leaves the party

Rika: 'Apparently Kyra from Esper has headed towards the Garuberk
Tower alone!'
Rune: 'I've heard the forest surrounding the tower is full of
carnivorous trees.'
Chaz: 'We can't let her go alone. We've got to go help her!'

After Kyra joins the party

Kyra: ''Lutz' should know a way to defeat the carnivorous trees!'


Chaz: 'Hmm...the chief of Esper.'
Kyra: 'I'll try to ask for an audience with 'Lutz!' Let's go to the
Esper Mansion! It's southeast of the town of Meese!'

After gaining access to the inner sanctuary

Kyra: 'Let's hurry to the mansion. We should find Lutz there. Oh...
it's like a dream...I'm going to meet Lutz...What shall I do?'
Chaz: 'Er...'

After meeting Lutz

Chaz: 'So, Rune was Lutz!'


Rune: 'We'll need the 'Eclipse Torch' to defeat the carnivorous
trees! We'll have to hurry and head for 'Gumbious Temple' west
of the Esper Mansion! Chaz! Stop walking so slow! Argh! You
and your short legs!'
Kyra: 'Waaa. This is upsetting the image I had of Lutz!'

After the Eclipse Torch is stolen

Rika: 'Someone has taken the Eclipse Torch!'


Chaz: 'Who are those guys? What's the 'Air Castle'?'
Wren: 'At any rate, let me look at it through the sensors of the
Landale.'
Chaz: 'Does that mean we should go back to the airport?'

After finding the Air Castle

Chaz: 'So, this is the Air Castle? Looks foreboding!'


Kyra: 'Oh. If you're scared, just walk behind big sister Kyra!'
Chaz: 'Oh, be quiet!'
Rika: 'giggle'
After defeating Xe-A-Thouls

Rune: 'We've beaten the trio. Now all we have to do is to find the
boss and retrieve the Eclipse Torch!'
Chaz: 'What do you mean boss?'
Rune: 'Well...'

After defeating Lashiec

Chaz: 'We've finally retrieved the Eclipse Torch!'


Wren: 'You did well, Rika.'
Rika: 'Thank you, Wren.'
Kyra: 'Now we needn't be afraid of those carnivorous trees
surrounding the Garuberk Tower!'

After destroying the carnivorous trees

Rune: 'The holy light of the Eclipse Torch has burnt away the
carnivorous trees.'
Chaz: 'That means we can finally enter the Garuberk Tower!'
Kyra: 'All right! People of Meese, just you wait...'

After defeating Dark Force in the Garuberk Tower

Chaz: 'We've beaten Dark Force, so what on earth are those pillars of
fire?'
Rika: 'It's in the direction of the Gumbious Temple!'
Rune: 'At any rate, let's go see!'

After acquiring the Hydrofoil

Chaz: 'We've got a hold of the Hydrofoil.'


Rune: 'This means, we can cross whatever we want, be it an ocean or a
lake!'
Rika: 'Now we'll be able to get to the Soldiers' Temple from Krup.'

After Seth joins the party

Chaz: 'Oh, great. Now we've got some strange guy tagging along with
us.'
Seth: 'Oh, don't mind me.'
Rune: 'Chaz! Let's hurry to the temple.'
Chaz: 'Ah...yeah.'

After acquiring the Aero-Prism

Rune: 'So this is the Aero-Prism.'


Seth: 'My...quite a curiosity. May I take a look at it?'
Chaz: 'Oh, here...'
Rune: 'No, don't, Chaz! Sorry about this, Seth, but this thing is
very important to us. We can't just have it handled out of
curiosity!'
Seth: 'Oh, forgive me.'
Rika: 'Oh, Chaz! You're just too good-natured!'
Chaz: 'So, where is this secret of Rykros hidden?'

After defeating Dark Force outside Soldiers' Temple

Rika: 'Seth, he is such a...'


Rune: 'I'm becoming indifferent about enemies. We can't just dawdle.
We've got to hurry to Rykros!'
Chaz: 'So what is this Rykros?'
Rika: 'We'll just have to go and find out, Chaz!'

After speaking to Le Roof

Rika: ''The Courage Tower' and 'The Strength Tower'...'


Rune: 'We won't be able to hear what Le Roof has to say unless we
meet the guards of these two towers...'
Chaz: 'He said it was some kind of ritual... I wonder what that
means?'

After passing Le Roof's trials

Chaz: 'Rune... what on earth are you saying is in the Esper Mansion?'
Rune: 'Just be quiet and follow me!'
Chaz: 'sigh'

After reaching the Sacred Sword Cave (MUMBL)

Chaz: ''Meet Elsydeon...' I wonder what that means?'

After acquiring Elsydeon

Chaz: 'What on earth are you saying has happened in Motavia?'


Wren: 'The details are unclear. There is nothing other than the
message 'come immediately'..'

After returning to Motavia

Chaz: 'This is the final battle! Let's go! We must face The Profound
Darkness!'
Rika: 'Yes, Chaz, let's go and do battle together!'
Wren: 'Operational checks complete. All systems are fully
functional.'
Rune: 'So...let's go!'

Plus- Hahn: 'Now is the time that I can profit from my secret training!'
or Gryz: 'Just what we're hoping for!'
or Demi: 'Allow me to join you. Let's go now!'
or Raja: 'I'll protect Algo -- and drink all I want! Ha ha!'
or Kyra: 'I'm ready anytime you are!'
On the top floor of Anger Tower (MUMBL)

Chaz: 'What! Where is this?... Where is everybody!?'

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18. Sound Test CSDTS

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After the game has been completed, pressing 'B' on the Title Menu will open
the Phantasy Star IV sound test. The list of each track is given below,
along with a short description of each track's purpose in the game:

1 - THE END OF THE MILLENNIUM - Introduction music


2 - MOTABIA TOWN - Motavian town music
3 - SUSPICION - Principal's and Juza's theme
4 - INN - Inn music
5 - FIELD MOTABIA - Outside on Motavia music
6 - MEET THEM HEAD-ON! - Battle on foot music
7 - WINNERS! - Battle win music
8 - MOTABIA VILLAGE - Motavian village music
9 - NOW ON SALE - Store music
10 - TERRIBLE SIGHT - Dead town music
11 - THRAY - Rune's theme
12 - TONOE DE PON - Tonoe music
13 - IN THE CAVE - Cave dungeon music
14 - DEFEAT AT A BLOW! - Normal boss music
15 - A HAPPY SETTLEMENT - Mission complete music
16 - BEHIND THE CIRCUIT - Hi-Tech dungeon music
17 - FAL - Rika's and Kyra's theme
18 - PAIN - Sick Alys music
19 - HER LAST BREATH - Alys' theme
20 - ORGANIC BEAT - Zio's Fort and Garuberk Tower music
21 - PS1 DUNGEON ARRANGE 1 - Bio-Plant music
22 - PS1 DUNGEON ARRANGE 2 - Ladea Tower and Air Castle music
23 - MACHINE CENTER - Spaceport music
24 - LAND MASTER AXV-25 - Vehicle music
25 - CYBERNETIC CARNIVAL - Battle in a vehicle music
26 - THE BLACK BLOOD - Zio's and Lashiec's theme
27 - LAUGHTER - Battle with Zio and Lashiec music
28 - TAKE OFF! LANDEEL - Spaceship flight music
29 - RED ALART - Disaster and emergency music
30 - DEZORIS FIELD 1 - Outside on Dezolis during snowstorm music
31 - DEZORIS TOWN 1 - Parmanian town on Dezolis music
32 - JIJY NO RAG - Dorin's, Raja's and Gyuna's theme
33 - DEZORIS FIELD 2 - Outside on Dezolis after snowstorm music
34 - DEZORIS TOWN 2 - Dezolisian town on Dezolis music
35 - REQUIEM FOR LUTZ - Esper Mansion and Soldiers' Temple music
36 - DEZORIS DE DON - Penguin's theme
37 - TEMPLE NGANGBIUS - Gumbious Temple music
38 - THE KING OF TERRORS - Battle with Dark Force music
39 - RYUCROSS FIELD - Outside on Rykros music
40 - TOWER - Inside on Rykros music
41 - THE AGE OF FABLES - Le Roof's theme
42 - EDGE OF DARKNESS - The Edge music
43 - ABYSS - Battle with Profound Darkness (1+2) music
44 - OOZE - Battle with Profound Darkness (3) music
45 - THE PROMISSING FUTURE 1 - Epilogue music
46 - THE PROMISSING FUTURE 2 - Epilogue music
47 - STAFF ROLL - Credits music
48 - PAO-PAO! - Hunters' Guild dance show music

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19. Acknowledgements CAKNW

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Me

Jonathan Mathews' ASCII Generator

At the moment, I don't really have anyone else to thank for helping me make
this walkthrough (apart from the creators of Phantasy Star IV themselves,
and Sega for producing and publishing this excellent game). This is mainly
because it was written entirely by myself. I alone have scribed the lengthy
walkthrough and strategies, and have spent many long hours collating and
checking all the details of the game. No other resource, save for the ASCII
Generator and Phantasy Star IV itself, has been used in the creation of
this guide.

Any additional information or rectification of mistakes will earn credit


for their source in future versions. I will not be surprised if this
occurs, as this is a very large guide, and I am sure that there must be at
least one error in it somewhere. This section will then have some use.

I am perfectly happy for this guide to be used on anyone's sites, so long


as my permission is first obtained. Please do not remove, amend or add
anything from this guide. If you feel something needs to be changed, please
e-mail me at either address below and I will make appropriate adjustments.

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20. Contact Information CCNIF

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If you have any queries or comments about the Phantasy Star IV game, any
additional information that you wish to add to this walkthrough, or would
like to point out any mistakes or errors that you may have noticed while
reading, please e-mail me at either of the following addresses:

dvarik@aol.com

pobalot@aol.com

I will be happy to answer any questions you may have about the game, and I
will credit any help given to improve this walkthrough. Also, if you like
my style, and can suggest any other games for which I should write a
walkthrough, then drop me a line too.

Thanks.
Phantasy Star IV: FAQ/Walkthrough by Sir Pobalot
Version 1.00, Last Updated 2004-08-23 View/Download Original File Hosted by
GameFAQs
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