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[img]http://img526.imageshack.us/img526/6237/logistics.

png[/img] [list] [*]Age: 22 [*]Village: Sunagakure [*]Rank & Profession: Chuunin [*]Difficulty Setting: Advanced [*]Releases/Senses: Fuuton [*]Specialties: Genjutsu Primary / Taijutsu Secondary [/list]

[img]http://img339.imageshack.us/img339/9414/phyisicality.png[/img] [list] [*]Height: 58 [*]Weight: 155 pounds [*] Body Type: Athletic [*] Eyes: Green [*] Skin Tone: Peach [*] Hair color: Blonde [/list]

[IMG]http://i46.photobucket.com/albums/f122/blaxican_templar/Psychology.png[/IMG] [list] [*]Headstrong: Adrianna has been tempered by her harsh desert lifestyle into being extremely independent and self-sufficient. As a result, shes not accustomed to

following other peoples advice. While she doesnt go out of her way to rebel against authority, she has no qualms with disregarding a command if it doesnt make sense to her. Often times this leads her into trouble. [*]Foul tempered: Many consider Adrianna to be belligerent. While she has the captivity to validate that assertion, to state that her belligerence is a staple of her personality would be inaccurate. Adriannas belligerence is a symptom of a more overarching character flaw, that flaw being a short temper. Adrianna is easily exasperated, especially under pressure, and in such situations she often becomes foul mouthed and even obnoxious. However, as quickly as this aggression comes it dissipitates, leaving her feeling almost melancholic. [*]Inquisitive: Adrianna has an almost child-like sense of curiosity. This manifests itself in many ways, from a tendency to ask too many questions, to an impulsive thirsty for adventure. Often times she can be easily distracted by something as irrelevant as an animal having a color combination shes never seen before. [*]Practical: Adrianna is not a flashy or suave fighter. Her tactics are often spur of the moment and impulsive, which serves as a double-edged sword by making her predictable but also leaving her aimless with no back-up plan if an attack fails.

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[IMG]http://i46.photobucket.com/albums/f122/blaxican_templar/ToolsOfTheTrade.png[ /IMG] [list] [*]Primary Weapons [quote]Light Bow Rank: C Type: Primary / Range (50 meters) Description: The Light Bow is a small bow that is easy to carry and normally made out of wood. The Light Bow has a standard range of 50 meters; however, this can be improved upon by incredible use of strength or stamina. It requires Arrows to be spent in order to be used. Cost: 1,000 Ryo[/quote]

[*]Secondary Weapons [quote] Arrow X 20 (2 packs) Rank: D Type: Secondary, Melee/Range Special: 10 Arrows / Pack Description: Arrows can come in multiple shapes and sizes, depending upon the user's choice. The average length of an arrow from tip to fletching is 27". Cost: 500 Ryo / Pack[/quote] [/list]

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[List]

[*]Genjutsu (1000)

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Efficient Sealing I

With enough time and practice, the ninja learns to master the art of Efficient Sealing that is, requiring less hand seals for techniques. Because this Mastery level is multileveled, each one attained makes a jutsu hand count one rank less than it would be -

i.e. 2 masteries of this in one Release, say Fire, means an 'A' ranked Fire jutsu has a 'C' ranked handseal count.

Kouryoku no Genjutsu (Genjutsu Potency) (625) Rank: [u]D, C, B, A, S[/u] Type: Passive / Genjutsu Skill Handseals: No Chakra: -Special: Highest rank determines the base range of any Genjutsu creation the user is able to produce.

D: 10 meters C: 20 meters B: 30 meters A: 40 meters S: 50 meters

Description: An essential passive Genjutsu Skill, this represents the user's ability to manipulate illusionary chakra and the senses around them. The more and more they hone their Genjutsu skill, the stronger their illusion will be. Domain: Genjutsu Skill.

Sonzoku no Genjutsu (Genjutsu Duration) (175) Rank: [u]D, C, B,[/u] A, S Type: Passive / Genjutsu Skill Handseals: No

Chakra: -Special: Highest rank determines the length at which the illusion elapses.

D: 1 turns C: 2 turns

Description: An essential passive Genjutsu Skill, this represents the user's ability to manipulate illusionary chakra in order to make it last longer. The more and more they hone their Genjutsu skill, the longer their illusions will last. Domain: Genjutsu Skill.

Yuukou no Genjutsu (Genjutsu Effectiveness) (75) Rank: [u]D, C,[/u] B, A, S Type: Passive / Genjutsu Skill Handseals: No Chakra: -Special: Highest rank determines the amount of targets one can affect with an illusion.

D: 1 target C: 2 targets

Description: An essential passive Genjutsu Skill, this represents the user's ability to manipulate illusionary chakra and the amount targets it can affect. The more and more they hone their Genjutsu skill, the more senses they will be able to affect. Domain: Genjutsu Skill.

Kasumi Juusha no Jutsu (Mist Servant Technique) (25)

Rank: D Type: Basic Genjutsu Handseals: Yes Chakra: Low Special: Creates a single Mist Servant, plus one more each time retrained. However, after every fifth retraining, the chakra consumption of the technique will go up by one. Servants mimic the user in appearance in every way and exists solely to distract the opponent. This is achieved via false attacks which incorporate user's equipment in the hands of the illusionary clone. Description: Kasumi Juusha no Jutsu is a universal sight Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw projectiles such as kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it. Domain: Universal Genjutsu

Kuramu no Jutsu (Extremely Disorienting Color Spray) (100) Rank: B Type: Basic Genjutsu Handseals: Yes Chakra: High Special: Can create up to two different colors at once, plus one more each time retrained. However, after every third retraining, the chakra consumption of this technique will go up by one. Description: After performing the needed seals, the user then targets a person with in range of the technique. The person targeted first shows signs on the technique immediately. From their point of view, the world that they�re looking at is twisting and turning rapidly in different directions, making it very hard to see. After a while disorientation kicks in and the person may feel nauseous and dizzy. Domain: Universal Genjutsu

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[List]

[u]Hosatu (Light Bow Archery) (1675)[/u]

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Brawn I

Similar to Swiftness, Brawn is yet another Taijutsu mastery which allows those who have invested enough time and effort into a particular style in order to master it a superior boost in strength - to the point all Taijutsu from the mastered style performed damages higher than normal - one rank above its base each time acquired, to be exact!

Sujitama (Muscle Shot) (175) Rank: [u]D, C, B,[/u] A, S Type: Offensive / Taijutsu / Hosatsu Range: See Maiuekaze Stamina: Very Low - High Special: Bow shots enhanced in this manner may pierce through defenses at a rank equal to one lower than this technique's rank.

Description: The basis of all Hosatsu techniques, Sujitama governs the power of all fired arrows. With time, the practitioner's arm gains the strength to create powerful draw upon his or her bow. The user may choose to actively utilize this strength to enhance the power of his or her bowshots. However, due to the use of a light bow, the user's shots will never achieve the sort of power that one who uses a heavier bow will be able to obtain. All shots move at twice the speed of a naturally thrown kunai, unless specifically modified by an additional technique. Domain: Hosatsu

Kitsutsuki (Woodpecker) (625) Rank: [u]D, C, B, A, S[/u] Type: Passive / Taijutsu / Hosatsu Range: --Stamina: n/a Special: Determines the speed in which a user is capable of drawing, knocking, and firing an arrow. Description: The woodpecker is an interesting creature, capable of raising and lowering its head at immense speeds in order to drill holes through wood. The user of Hosatsu attempts to mimick that speed in the way in which he raises his hand, pulls out an arrow, knocks the arrow to his bow, and then fires it. Since this is the product of training and not any sort of feat of strength, it requires no chakra or stamina upkeep. At D Rank, one may knock and fire an arrow once every three seconds. At C Rank, one may knock and fire an arrow once every 2.5 seconds. At B Rank, one may knock and fire an arrow every 2 seconds. At A Rank, one may knock and fire an arrow every 1.5 seconds. At S Rank, one may knock and fire an arrow every 1 second. Domain: Hosatsu

Hakobukiru (To Move and Kill) (50) Rank: C Type: Taijutsu / Supplementary / Hosatsu Range: --Stamina: Low per shot

Special: Allows the user to move and fire with accuracy. Description: Since users of Hosatsu utilize a light bow, it is very possible to maintain mobility even while firing arrows into an opponent. The biggest thing to remember while performing this feat is that it is more difficult to aim and fire correctly. With the extra use of stamina, one becomes capable of firing properly, resulting in shots that travel their full distance. It is possible to move and shoot at the same time without using extra Stamina - however, doing so means that a shot may only travel half of its maximum distance. Domain: Hosatsu

Fukutama (Multi Shot) (100) Rank: C, C (can shoot 3 arrows) Type: Taijutsu / Supplementary Range: --Stamina: Low per extra arrow Special: Allows the user the ability to fire one extra arrow for each time this technique is trained to a maximum of 5 at a time. Description: One of the more interesting techniques developed for use by Hosatsu warriors, this technique allows the user to knock and fire one additional arrow for each time the technique has been learned. They may be lined up side to side to increase the penetrating power of a single arrow, or spread out across the bow in order to create a 'spray' of arrows that shoots outwards. It should be noted that each arrow requires specific enhancement, meaning that overusing this technique will rapidly drain one's Stamina. Domain: Hosatsu

Rasenya (Spiral Arrow) (100) Rank: B Type: Taijutsu / Offensive / Hosatsu Range: Reduces the range of fired arrows by 1/2. Stamina: High

Special: Increases the physical damage potential of an arrow fired by 1 Rank. Description: Talented archers may, at times, choose to add a little twist to their assaults. By turning the arrow while knocking, drawing, and firing the bow, the user creates a rapidly spinning arrow that, when shot, acts like a drill at impact. The drilling motion increases the penetrating power of the arrow, increasing the amount of damage that the shot could do. However, the spinning of the arrow also increases the wind resistance of the arrow, meaning it will only fly half as far as it normally would. Domain: Hosatsu

Kihakuya (Spirit Arrow) (175) Rank: [u]D, C, B,[/u] A, S Type: Nintaijutsu / Offensive / Hosatsu Range: Self Chakra: Low - Massive Special: Increases the potency of a fired arrow by an amount equal to rank of the technique. Description: Not only are the users of Hosatsu talented Taijutsu artists, but followers of the style are able to imbue their arrows with their own chakra. The arrows, filled with the user's chakra, become both more powerful and more stable, increasing the piercing power of arrows fired. The major downside to this effect is the double drain of the shot, using up both Stamina and Chakra. Sometimes the reward is worth the risk, though. Beyond that, users of Kihakuya have the ability to further enhance their arrows, but at the additional cost of chakra. Domain: Hosatsu

Ya no Keiteki (Whistling Arrow) (100) Rank: B Type: Nintaijutsu / Offensive Range: --Chakra: High

Special: Doubles the speed of a fired arrow. Description: Speed is often critical to success. With this enhancement, the Hosatsu tactician will utilize their chakra to dramatically decrease the wind resistance that an arrow meets. As the arrow is sent flying through bow shot, the sound of the arrow whistling through the air is often the only thing an opponent recognizes before an arrow is piercing through them. Domain: Hosatsu, must have Kihakuya 'B' Rank.

Kakougeki (Crater Strike) (100) Rank: B Type: Nintaijutsu / Offensive Range: --Chakra: High Special: Creates a 5 meter diameter crater in the location of the arrow's impact. Description: A powerful shot that is meant to catch opponents off-guard and attack them in non-conventional ways. Filling the arrow with chakra, the user will send it flying. Upon impact, the chakra from the arrow will release itself in the form of concussive force, spreading the damage of whatever rank of Kihakuya was used throughout the five meter impact zone. In most cases, all that is left is a crater in the place where the arrow struck. Domain: Hosatsu, must have Kihakuya 'B' Rank.

Nousatsu (Enchant) (75) Rank: [u]D, C,[/u] B, A, S Type: Nintaijutsu / Offensive Range: 5 meters, +5 meters for each rank Chakra: Low - Very High Special: Imbues an arrow with an elemental property that the user has the ability to manipulate. Must be relearned for every Element the caster may use. Description: It is clear to those who have been in combat that there are certain elements that have a natural weakness to others. This shot attempts to make use of

that information. By channeling elemental chakra through an arrow, the weapon takes on the elemental property of the element. Upon impact, that elemental chakra is released in a blast that covers the distance denoted in the ranged effect. For example, an arrow filled with 'B' Rank Fire chakra will, upon impact, release a burst of fire from the impact zone to a diameter of the said range. Domain: Hosatsu, must have Kihakuya of the same Rank.

Houmatsu (Ephemeral) (175) Rank: [u]D, C, B,[/u] A, S Type: Nintaijutsu / Offensive Range: 5 meters, +5 meters for each rank Chakra: Low - Very High Special: Creates a chakra duplicate of a fired arrow which continues to fly even after the physical arrow has made impact. Description: One of the most crafty assaults of the Hosatsu, this technique creates a chakra duplicate of an arrow that overlaps the physical arrow. When the physical arrows make impact with an object, it is forced to stop. However, in this case, the ephemeral arrow will continue onwards through the object until it would strike the next. In this way, talented archers are capable of attacking through defensive barriers, so long as there aren't two barriers between the target and the user. Domain: Hosatsu, must have Kihakuya of the same Rank.

[u]Kyuudou- Archery (175)[/u]

The Way of The Watcher (175) Rank: [u]D, C, B[/u], A, S Type: Passive / Specialized Taijutsu / Archery Range: -Stamina: --

Special: One must know this tech to learn any tech of equivalent rank in its tree. Highest rank known determines the distance in which they can fire arrows, as well as the speed at which they move, while standing still. Keep in mind this type of technique requires the user to be still while shooting, which in turn rewards them with increased accuracy, coming forth in the form of faster arrow speed. Does not work on automatic or modern bows, that do not require the archer to pull and hold before each shot, as these fire the same regardless of the user's skill or speed.

D: 20 meter range // 4 meter per second arrow speed C: 40 m // 8mps as B: 60 m // 12mps as

Description: One of the three distinct styles of the bow is known as 'The Watcher'. Employing patience, careful positioning and a steady, strong hand, the user is capable of launching a missle of death over a vast distance at swift speeds. Domain: Kyuudou (Archery).

[u]Shunpo(475)[/u]

Shunpo (Flashing Light Steps) (475) Rank: Dx18 Type: Supplementary / Taijutsu / High-Speed Movement Range: 0 - 10 meters Stamina: Low Special: Shunpo is a high-speed movement in which the user travels in a linear fashion from one point to another. Usually facilitated with some sort of distraction (smoke bomb, explosion, or something of that nature to obscure one's vision), the user of the Shunpo can, in some cases, appear to have simply teleported from one

location to another. The user can Shunpo once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunpo. Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal. Domain: Shunpo - Universal Taijutsu.

Notice: Contrary to popular belief, this technique is by no means instantaneous. While a high-speed movement, if used in broad daylight, you're still quite visible and easily defended against. Simply put, it isn't incomprehensibly fast. Beyond normal, most definitely, but not nearly as fast as it's been portrayed thus far. In order to achieve maximum effect, you'll need to combine it with a distraction of some sort.

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[url=http://narutorplay.proboards.com/index.cgi? board=sandnin&action=display&thread=5072&page=1]Previous Bio[/url]

Total Exp: 2818 exp

EXP Used: Light Bow (1675) + Archery (175) + shunpo (475)= 2325

Sidebar: 2818-2325=493 Exp

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