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CHARACTER NAME

PLAYER LEVEL RACE HEIGHT WEIGHT EYES ALIGNMENT HAIR DEITY SKIN

Paladin
SIZE
ABILITY NAME

AGE
ABILITY SCORE

GENDER

CHARACTER RECORD SHEET


NONLETHAL DAMAGE

STR STRENGTH DEX DEXTERITY


CONSTITUTION INTELLIGENCE WISDOM CHARISMA

ABILITY TEMPORARY TEMPORARY MODIFIER SCORE MODIFIER

TOTAL
HIT POINTS ARMOR CLASS

HP AC

WOUNDS/CURRENT HP

SPEED

=
TOTAL

10 +
ARMOR BONUS

+
SHIELD BONUS

+
DEX MODIFIER

+
SIZE MODIFIER

+
NATURAL ARMOR

+
DEFLECTION MODIFIER

+
MISC MODIFIER

DAMAGE REDUCTION

CON INT WIS

ARMOR CLASS

ARMOR CLASS

CLASS SKILL?

TOUCH

FLAT-FOOTED

SKILLS
SKILL NAME
KEY ABILITY

MA X R ANKS (CLASS/CROSS-CLASS)
ABILITY MODIFIER RANKS

/
MISC MODIFIER

CHA

INITIATIVE
MODIFIER

SKILL MODIFIER

TOTAL

DEX MODIFIER

MISC MODIFIER

SAVING THROWS

TOTAL

FORTITUDE (CONSTITUTION) REFLEX (DEXTERITY) WILL (WISDOM)

BASE SAVE

ABILITY MODIFIER

MAGIC MODIFIER

MISC MODIFIER

TEMPORARY MODIFIER

CONDITIONAL MODIFIERS

= = =

+ + +

+ + +

+ + +

+ + +
SPELL RESISTANCE

BASE ATTACK BONUS GRMODIFIER APPLE


TOTAL

=
BASE ATTACK BONUS

+
STRENGTH MODIFIER

+
SIZE MODIFIER

+
MISC MODIFIER

ATTACK
R ANGE TYPE

ATTACK BONUS

DAMAGE

CRITICAL

NOTES

AMMUNITION

ATTACK
R ANGE TYPE

ATTACK BONUS

DAMAGE

CRITICAL

NOTES

AMMUNITION

ATTACK
R ANGE TYPE

ATTACK BONUS

DAMAGE

CRITICAL

NOTES

AMMUNITION

ATTACK
R ANGE TYPE

ATTACK BONUS

DAMAGE

CRITICAL

NOTES

AMMUNITION

ATTACK
R ANGE TYPE

A PPRAISE B ALANCE B LUFF C LIMB C ONCENTRATION C RAFT ( C RAFT ( C RAFT ( D ECIPHER SCRIPT D IPLOMACY D ISABLE D EVICE D ISGUISE E SCAPE A RTIST F ORGERY G ATHER INFORMATION H ANDLE A NIMAL H EAL H IDE I NTIMIDATE J UMP K NOWLEDGE (Nobility) K NOWLEDGE (Religion) K NOWLEDGE ( K NOWLEDGE ( K NOWLEDGE ( L ISTEN M OVE S ILENTLY O PEN L OCK P ERFORM ( P ERFORM ( P ERFORM ( P ROFESSION ( P ROFESSION ( R IDE S EARCH S ENSE MOTIVE S LEIGHT OF H AND S PELLCRAFT S POT S URVIVAL S WIM T UMBLE U SE M AGIC D EVICE U SE R OPE

INT DEX* CHA STR* CON

) ) )

INT INT INT INT CHA INT CHA DEX* INT CHA CHA WIS DEX* CHA STR* INT INT

) ) )

INT INT INT WIS DEX* DEX

) ) ) ) )

CHA CHA CHA WIS WIS DEX INT WIS DEX* INT WIS WIS STR* DEX* CHA DEX

ATTACK BONUS

DAMAGE

CRITICAL

NOTES
Denotes a skill that can be used untrained. Mark this box with an X if the skill is a class skill for the character. * Armor check penalty, if any, applies. (Double penalty for Swim.)

AMMUNITION

2003 WIZARDS OF THE COAST, INC. Permission granted to photocopy for personal use only.

CAMPAIGN

FEATS & SPECIAL ABILITIES


PG.

CLASS FEATURES
DETECT EVIL (AT WILL): 60-foot-radius; area of a quar ter circle emanating from you to extreme of range; requires concentration.
POINTS/DAY = LEVEL x CHA BONUS

EXPERIENCE POINTS

LAY ON HANDS

USED

GEAR
ARMOR/PROTECTIVE ITEM
TYPE AC BONUS MA X DEX

DIVINE HEALTH: Immune to disease SMITE EVIL +CHA Bonus to Hit TIMES/DAY
1 + 1/5 LEVELS

CHECK PENALTY SPELL FAILURE

SPEED

WEIGHT

SPECIAL PROPERTIES

USED

EXTR A DAMAGE
+1/LEVEL

SHEILD/PROTECTIVE ITEM

AC BONUS

WEIGHT

CHECK PENALTY

TURN/REBUKE ATTEMPTS TIMES/DAY USED 3+ CHA MOD. +4/EXTRA TURNING TURNING CHECK MODIFIER
CHA MODIFIER

SPELL FAILURE

SPECIAL PROPERTIES

PROTECTIVE ITEM

AC BONUS WEIGHT

SPECIAL PROPERTIES

CLERIC LEVEL FOR TURNING


PALADIN LEVEL -3

SPELLS
PROTECTIVE ITEM
AC BONUS WEIGHT SPECIAL PROPERTIES

MOST POWERFUL TURNING UNDEAD AFFECTED CHECK (MAX HD) UP TO 0 1-3 4-6 CLERIC'S LEVEL -4 CLERIC'S LEVEL -3 CLERIC'S LEVEL -2 CLERIC'S LEVEL -1 CLERIC'S LEVEL CLERIC'S LEVEL +1 CLERIC'S LEVEL +2 CLERIC'S LEVEL +3 CLERIC'S LEVEL +4

1ST:

OTHER POSESSIONS
ITEM PG. WT. ITEM PG. WT.

7-9 10-12 13-15 16-18 19-21

NUMBER OF HD TURNED = 2d6 + CLERIC LEVEL + CHA MODIFIER


If cleric level is double the HD of the undead or more, the undead are destroyed rather than turned.

2ND:

22+

SPELL SAVE
DC MOD
CONDITIONAL MODIFIERS

SPELL SAVE DC

LEVEL

SPELLS PER DAY

BONUS SPELLS

0
3RD:

1ST 2ND 3RD

TOTAL WEIGHT CARRIED

4TH
Your caster level is one-half your paladin class level

LIGHT LOAD

MEDIUM LOAD

HEAV Y LOAD

LIFT OVER HEAD


EQUALS MAX LOAD

LIFT OFF GROUND 2x


MAX LOAD

PUSH OR DR AG 5x
MAX LOAD

LANGUAGES
4TH:
Initial languages = Common + racial languages + one per point of Int bonus

MONEY
CP SP GP PP

2003 WIZARDS OF THE COAST, INC. Permission granted to photocopy for personal use only.

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