Professional Documents
Culture Documents
Capua
Career level: Engineer (salary 5 Dn) Starting City Funds: 8000 Dn Highest Housing Level: Grand Villa
Overview
This is the 1st peaceful mission. After the two training levels, the shackles are removed and you are given plenty of freedom to build what you want, right from the start. This level is quite forgiving, so go ahead and experiment, you can even afford to make a few mistakes. Don't run out of money, and everything will work out in the end.
Targets
2500 35 10 20 60 population Culture Prosperity Peace Favor
Trade Partners
Syracusae (sea route) sells 15 meat [per year] sells 15 marble buys 15 olives buys 25 oil buys 15 furniture sells 15 furniture sells 15 wine buys 25 pottery
Important Events
Jan 350 BC The level begins Jul 348 BC Emperor requests 10 oil Apr 345 BC Emperor requests 15 oil Note: there are no barbarian invasions
Disasters
None
5. 6. 7. 8. 9.
Using the Fire risk overlay Using the Damage risk overlay Using the Water overlay How to evolve your houses (start by right-clicking on them) Managing unemployment
Tarraco
Career level: Architect (salary 8 Dn) Starting City Funds: 8000 Dn Highest Housing Level: Medium Insulae
Overview
This is the 2nd peaceful mission. Build upon your strategies from Capua, expect the unexpected, and kiss up to Caesar every chance you get.
Targets
2500 45 25 30 70 population Culture Prosperity Peace Favor
Trade Partners
Capua (sea route) sells 25 timber [per year] buys 40 wheat buys 25 fruit sells 15 furniture buys 25 marble buys 15 pottery
Important Events
Jan 270 BC The level begins Apr 269 BC Emperor requests 10 pottery Sep 267 BC Emperor requests 10 fruit Mar 265 BC Emperor requests 15 pottery Aug 265 BC Fruit price increased by 20 Dn May 263 BC Emperor requests 25 fruit Jul 262 BC Marble price increased by 20 Dn Sep 261 BC Emperor requests 15 pottery Mar 259 BC Emperor requests 20 fruit May 257 BC Emperor requests 15 pottery May 255 BC Furniture price increased by 20 Dn Jun 255 BC Emperor requests 15 fruit Mar 250 BC Fruit price decreased by 15 Dn Sep 250 BC Emperor requests 15 fruit Sep 245 BC Emperor requests 15 fruit Note1: there are no more Emperor requests after 245BC Note2: there are no barbarian invasions
Disasters
An earthquake hits in June 268 BC, destroying a large part of the main farmland. It will split the farmland into three sections. You can still build a bridge to the (now) smaller farmland sections to keep using them, although you cannot bridge the canyons left behind by the earthquake.
Miletus
Career level: Quaestor (salary 12 Dn) Starting City Funds: 7000 Dn Highest housing level: Grand Villa
Overview
This is the 3rd peaceful mission. Finally, city defenses will factor into the equation. Being the first desert level, it also brings a new set of problems into your city building strategies.
Targets
5000 60 35 40 40 population Culture Prosperity Peace Favor
Trade Partners
Corinthus (sea route) sells 15 clay [per year] sells 15 pottery buys 15 weapons buys 25 fruit sells 25 wheat sells 15 wine sells 15 marble buys 15 fish buys 15 oil
Important Events
Jan 220 BC Oct 217 BC Oct 217 BC Mar 215 BC May 215 BC Sep 214 BC Jul 213 BC May 211 BC Jul 210 BC Jul 210 BC Sep 210 BC Jun 208 BC Jul 207 BC Jul 205 BC Oct 204 BC Aug 203 BC May 200 BC Jun 200 BC Jul 200 BC Aug 198 BC Oct 195 BC Apr 193 BC The level begins Greek invasion from the southwest Emperor requests 10 weapons Emperor requests 10 furniture Oil price increased by 20 Dn Greek invasion from the northwest Emperor requests 10 weapons Greek invasion from the southwest Emperor requests 15 furniture Weapons price increased by 10 Dn Corinthus now buys 25 weapons per year Greek invasion from the northwest Emperor requests 10 weapons Corinthus now sells 25 clay per year Emperor requests 15 furniture Greek invasion from the southwest Wine price increased by 35 Dn Emperor requests 10 weapons Marble price increased by 40 Dn Greek invasion from the northwest Emperor requests 10 weapons Greek invasion from the northwest
Disasters
Occasionally your city's water supply will be contaminated, reducing the city's overall health level
Lugdunum
Career level: Procurator (salary 20 Dn) Starting City Funds: 5000 Dn Highest housing level: Grand Villa
Overview
This is the 4th peaceful mission, and your job is to learn how to fit lots of people into a small amount of high-level housing, which is one of the key ingredients to prosperity. The other key ingredient is that of managing your money. Although you've been doing a lot of trading on previous levels, you will be introduced to a lot of stops and starts on your trade routes here, which will pressure your financial control.
Targets
5000 65 50 50 45 population Culture Prosperity Peace Favor
Trade Partners
Mediolanum (land route) sells 15 fruit [per year] sells 25 timber buys 15 weapons Massilia (land route) sells 15 vines sells 25 oil buys 15 marble buys 25 pottery
Important Events
Jan 170 BC The level begins Jan 168 BC New trade route available to Massilia Mar 167 BC Emperor requests 10 meat Oct 165 BC Emperor requests 10 meat Apr 162 BC Emperor requests 10 meat Jul 159 BC Emperor requests 10 marble Sep 157 BC Emperor requests 10 marble Jul 155 BC Pottery price reduced by 20 dn Apr 154 BC Emperor requests 10 marble Apr 150 BC Emperor requests 10 meat Note: there are no barbarian invasions
Disasters
Occasional landslides will stop land traders from reaching your city for a few months. Be prepared for these cuts in your main source of income, by keeping city funds at 1000 to 2000 Dn. Don't spend every cent as soon as you earn it. Otherwise you'll go into debt, Caesar will be mad, and you'll be forced to deal with a lot more troubles than is strictly necessary.
19. Pause the game at the beginning and build aqeducts around the 2 packs of wolves (they work just as well as walls, for wolf control, and cost less). Build a javelin unit later on, and move them near the wolves. They can shoot over the aqueducts to kill the wolves, and can do it quickly enough to stop any wolves from being reborn. Once the javelin unit has been built, demolish the barracks to reclaim some workers. 20. Build low bridges to connect the islands. There are no ships on this level so don't waste money building ship bridges. 21. Demolish the natives' roads and rebuild them in such a way that you can cover all of the native's houses with only 2 or 3 missionary posts 22. Don't build prefectures, hospitals or the hippodrome. You don't need them on this level. Keep your people happy by managing unemployment and throwing a festival once in a while so that you have no problems with riots. 23. Try to fit 99% of your population in the natives' area, between the two farmlands. If you can't manage this, the next best thing is to build on the large farming hill. Try not to build anything but houses and the bare necessity services in this population center. This way, you'll have less trouble letting people live near the food supplies, and also it may encourage you to keep away from building more services than you need, and that will help alleviate pressure on workforce shortages. 24. Don't build academies or colosseums in the population center. Build them elsewhere if you think you need them for the culture rating or "overall" entertainment level. 25. Build a few tents, but not too many, to support your workers for the export industries which you'll want to build somewhere away from your main population center. 26. Build only enough (small) temples to provide religion "coverage" for the populace. Have at least 1 to each god, and the same number for each, except maybe build one extra to Neptune or Venus (not both), to keep him/her permanently exalted. After the small temples, build only oracles, and build them away from your population centers. 27. Don't import fruit. 28. Don't import vines to make wine. You can achieve the prosperity rating without building any villas. If you do build villas that will only make matters worse because of the workforce shortage problem. You can, and will want to, achieve the prosperity by having almost all of your houses at insulae level. By not importing vines, you also reduce pressure on your purse string, via lesser imports and increased trader turnaround time, ie. traders can get out of the city quicker, allowing the next group of traders to arrive sooner. You also save on warehouse and workshop workers by not making wine. 29. Build only one pig farm. Use it , a nearby warehouse set to accept only meat, and tell your trade advisor to stockpile meat. Use this only to satisfy Caesar's requests. All the rest should be wheat farms. Feed your people nothing but wheat. 30. Try not to make the same mistake I did, of building the export industry too far away from the domestic industry. You'll have fewer hassles with the traders if you build them closer. 31. Don't get your population too high too early. Take some time to get the food production & storage well and truly rolling along, before you build any markets. 5 to 10 full granaries would be my suggested minimum before building any markets. If you like, you can segregate your housing into sectors using gatehouses. This way, you can build markets for one sector before the others, and gradually phase in the initial food grab. After the initial grab for food, empty out and then demolish any granaries that are just taking up space. 4 half-full granaries are not as good as 2 full ones. You also save on workers.
32. Build more markets than you usually would, but don't go mad with them. One market for every 500 people should be sufficient. More markets equals more stable housing, but the people won't consume more just because there are more markets! You especially don't want your houses to constantly evolve/devolve on this level because it takes so long for new immigrants to get to the houses and replace those you lost during the devolution. 33. Right click on your granaries and warehouses, and use the special orders screen to set some of them to "get" certain types of food & goods. The granaries furthest from farms (and coincidentally, should be nearest to houses) should get the food from other granaries. This saves your market ladies some legwork, so that they can spend more time making subsequent trips to either get more food, or to get other types of goods. 34. Don't build barbers until you're nearly finished. In the meantime, fill up one warehouse full of oil, and stop. Leave the advisor on "importing" oil, but don't let any other warehouses accept it. This will help you spend less on imports, while improving turn-around time for the traders from Massilia, who buy marble and pottery. When the end is within sight, build the barbers, and watch as your medium insulaes evolve to large insulae (fingers crossed), to give you that final push for prosperity, if you needed it. 35. When your prosperity rating is taken care of, use areas away from the population center, for building the schools, libraries, theaters and academies you need to achieve the culture rating.
Tarsus
Career level: Aedile (salary 30 Dn) Starting City Funds: 8000 Dn Highest housing level (without Mercury blessing): Large Villa Highest housing level (with Mercury blessing): Grand Villa
Overview
This is the 5th peaceful mission. Tarsus will put the finishing touches on your mastery of trading. From this level onwards, you must also make a concerted effort to meet the prosperity target.
Targets
6000 65 60 60 80 population Culture Prosperity Peace Favor
Trade Partners
Miletus (sea route) sells 25 wheat [per year] sells 15 clay buys 15 fish buys 25 marble sells 40 wine sells 15 furniture buys 25 weapons sells 25 wheat buys 25 marble
Hierosolyma (land route) sells 40 olives sells 25 pottery buys 15 weapons buys 25 furniture
Important Events
Jan 120 BC May 117 BC Jun 115 BC Aug 115 BC Sep 115 BC Sep 115 BC Jun 113 BC May 112 BC Mar 111 BC Jun 110 BC Jun 110 BC Mar 108 BC Aug 108 BC Apr 107 BC The level begins Emperor requests 10 iron Emperor requests 10 iron Miletus now sells 25 clay per year Pergamum invasion from northeast (3 warriors + 6 archers) Miletus now sells 40 wheat per year Emperor requests 10 iron Pergamum invasion from northeast (4 warriors + 8 archers) Emperor requests 10 iron Damascus now sells 40 wheat per year Wheat price increased by 6 Dn Pergamum invasion from northeast (5 warriors + 11 archers) Emperor requests 20 iron Oil price decreased by 15 Dn
Disasters
None.
Valentia
Career level: Praetor (salary 40 Dn) Starting City Funds: 8000 Dn Highest housing level: Luxury Palace
Overview
This is the 6th peaceful mission. The objectives are similar to Tarsus, but the emphasis is on getting most things right on your first attempt, because you cannot afford to demolish/rebuild the city to the same extent as you could in Tarsus.
Targets
10000 75 65 60 60 population Culture Prosperity Peace Favor
Trade Partners
Carthago Nova (land route) sells 15 fruit [per year] sells 15 wine buys 15 wheat buys 25 olives buys 25 oil sells 15 marble buys 25 wine sells 25 weapons sells 25 furniture buys 15 fish buys 25 pottery
Important Events
Jan 70 BC Jul 67 BC Oct 67 BC Jul 65 BC Apr 64 BC Jun 64 BC Jun 64 BC Sep 64 BC May 63 BC Oct 62 BC Apr 61 BC May 61 BC Jul 60 BC Aug 60 BC Sep 59 BC Jul 58 BC Mar 57 BC Mar 56 BC The level begins Emperor requests 10 furniture Etruscan invasion from west-north-west (3 warriors + 2 pikemen) Carthago Nova now sells 25 fruit per year Carthago Nova now sells 25 wine per year Etruscan invasion from west-south-west (5 warriors + 4 pikemen) Emperor requests 10 furniture Carthago now buys 40 pottery per year Tingis now sells 25 marble per year Emperor requests 15 furniture Pottery price decreased by 15 Dn Etruscan invasion from west-north-west (5 warriors + 4 pikemen) Carthago Nova now sells 40 fruit per year Emperor requests 10 wine Fruit price increased by 14 Dn Emperor requests 10 wine Carthago Nova now sells 40 wine per year Emperor requests 15 wine
Jul 56 BC Sep 56 BC
Disasters
Clay pits become flooded occasionally. Just clear up the rubble and rebuild them. Gladiator revolt at the start of April 60BC. If you preempt this revolt and make sure there are no gladiator schools active, and no gladiators walking the streets when the time comes, then you can avoid the revolt altogether.
Caesarea
Career level: Consul (salary 60 Dn) Starting City Funds: 6709 Dn Highest housing level (before opening Volubilis trade route): Grand Villa Highest housing level (after opening Volubilis trade route): Luxury Palace
Overview
This is the 7th peaceful mission. Not only must you rebuild a city left by a fired governor, but you must also learn to deal with MUCH bigger invasions, handle many surprises, and achieve slightly better results than you did in Tarsus and Valentia, only with a much smaller budget!
Targets
7000 60 70 60 90 population Culture Prosperity Peace Favor
Trade Partners
Tingis (land route) sells 40 pottery [per year] buys 25 fruit buys 25 oil
Carthago Nova (sea route) sells 40 wine buys 15 furniture Valentia (sea route) sells 40 oil sells 15 marble buys 25 iron sells 15 wine sells 15 furniture sells 40 pottery buys 25 weapons
Important Events
Dec 10 BC Jan 9 BC May 8 BC Aug 7 BC May 6 BC Aug 6 BC May 5 BC May 4 BC Aug 3 BC Sep 2 BC Apr 1 BC Jun 1 BC Jun 2 AD Oct 2 AD Jan 2 AD The level begins Local uprising - 9 Numidian warriors from southwest Emperor requests 10 oil Numidian invasion from northeast (4 warriors + 6 javelin throwers) Emperor requests 10 oil Numidian invasion from south-south-west (4 warriors + 6 javelin throwers) Valentia now buys 40 iron per year Emperor requests 30 oil Wine price increased by 35 Dn Numidian invasion from northeast (10 warriors + 14 javelin throwers) Pottery price increased by 40 Dn Numidian invasion from south-south-west (7 warriors + 9 javelin throwers) Emperor requests 30 oil Numidian invasion from south-south-west (10 warriors + 14 javelin throwers) New trade route to Volubilis is available
Weapons price decreased by 55 Dn Emperor requests army to save distant city (Leptis Magna) Valentia now sells 25 marble Volubilis now buys 15 weapons per year (down from 25)
Disasters
Occasional sand storms stop land traders from reaching your city. Iron mines occasionally collapse.
3. 4. 5.
Londinium
Career level: Proconsul (salary 80 Dn) Starting City Funds: 5000 Dn Highest housing level: Luxury Palace
Overview
This is the 8th and penultimate peaceful mission. It continues the trend from Caesarea, of winding up the targets while winding down the amount of money you get to do it with. You must do a lot of things right to prove yourself worthy of the final challenge.
Targets
10000 75 75 60 75 population Culture Prosperity Peace Favor
Trade Partners
Lutetia (sea route) sells 15 wine [per year] sells 15 oil buys 15 wheat sells 15 meat sells 15 wine buys 25 vegetables sells 25 marble buys 40 weapons sells 25 iron sells 15 weapons buys 40 timber buys 40 pottery
Important Events
Jan 50 AD Jun 53 AD Apr 54 AD May 55 AD Oct 56 AD Jun 57 AD Oct 58 AD Apr 59 AD May 59 AD Apr 62 AD Oct 63 AD Oct 63 AD The level begins Emperor requests 10 pottery Celtic invasion from northeast (8 warriors + 2 chariots) Emperor requests 10 pottery Celtic invasion from northeast (13 warriors + 3 chariots) Emperor requests 10 pottery Celtic invasion from northeast (26 warriors + 6 chariots) Emperor requests 10 furniture Pottery price decreased by 10 Dn Emperor requests 10 furniture Celtic invasion from the northeast (39 warriors + 9 chariots) Lutetia now sells 25 oil per year
Disasters
Occasional water contamination reduces overall city health.
Massilia
Career level: Caesar (salary 100 Dn) Starting City Funds: 6000 Dn Highest housing level: Luxury Palace
Overview
This is the 9th and final peaceful mission. Money is again difficult to come by, and even worse, food and raw materials are difficult to come by as well! Yet you must build a great and prosperous city in spite of all obstacles, to prove yourself worthy of the highest honor.
Targets
8000 85 85 80 70 population Culture Prosperity Peace Favor
Trade Partners
Tarraco (sea route) Valentia (sea route) sells 15 marble [per year] buys 25 oil sells 25 wheat sells 25 weapons buys 40 fruit buys 15 fish sells 25 wine sells 15 clay buys 25 fish buys 25 furniture
Important Events
Jan 100 AD Oct 103 AD Oct 103 AD Mar 105 AD Oct 105 AD Sep 106 AD Oct 107 AD Mar 108 AD May 108 AD Jun 108 AD Mar 109 AD May 110 AD Oct 111 AD May 112 AD Aug 114 AD The level begins Local uprising from the northwest (9 Gaulish warriors) Emperor requests 10 timber Emperor requests 20 timber Gaulish invasion from the northwest (24 warriors) Lugdunum now buys 40 furniture per year Emperor requests 20 timber Local uprising from the north-north-east (32 Gaulish warriors) Olives price increased by 12 Dn Emperor requests army to defend distant city (Lutetia) Emperor requests 10 vines Tarraco now sells 25 marble per year Gaulish invasion from the northwest (48 warriors) Emperor requests 15 wine Emperor requests 20 timber
Local uprising from the north-north-east (40 Gaulish warriors) Furniture price decreased by 20 Dn Emperor requests 15 wine Emperor requests army to defend distant city (Lutetia)
Disasters
Occasional stormy seas will stop sea traders from reaching your city.