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Do you remember what all the little numbers in the different modes of the HUD mean?
Well you should, because they're there for a reason: to give you all necessary information for a certain situation at a single glance,
so you can fulfill your task successfully and efficiently without wasting time gathering the information from different instruments..
This guide provides screenshots of all possible HUD situations you might encounter in Falcon 4.0.
I've tried to explain every symbol that is there. I do not give explanations on how the different modes are used check the manuals for
this.
If you think I missed something, check the General View or other previous pages sometimes I did not repeat explanations I have
already given before. If you still think I missed something or got something wrong, send me a mail to chewbakka@tattoine-skyworx.de
or PM Chewbakka at Frugals.
I used NVG or night screenshots to provide better visibility of the HUD symbols and I've toggled FPM and Scales off in some cases to
declutter the HUD. Therefore you might sometimes see more symbols in your HUD than in these screenshots.
Content:
NAV-MODE .....................................................................................................................................................3
GENERAL VIEW ...............................................................................................................................................3
ETE / TTG / ETA...........................................................................................................................................4
ILS MODE.......................................................................................................................................................5
LANDING MODE..............................................................................................................................................5
AA-MODE ........................................................................................................................................................5
AA-MODE ........................................................................................................................................................6
AIM-120 NO LOCK ........................................................................................................................................6
AIM-120 LOCK, NOT LAUNCHED ...................................................................................................................7
AIM-120 LAUNCHED ......................................................................................................................................7
AIM-9 NO LOCK ............................................................................................................................................8
AIM-9 NO RADAR - IR LOCK ONLY..............................................................................................................8
AIM-9 LOCK, NOT LAUNCHED .......................................................................................................................9
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NAV-MODE
General View
A/C is in 7 dive, wings level, STP 2 is 5.4 miles ahead and to the right, 51 seconds to reach STP, I'm going to be too late at STP
Timing / Speed Carat (Velocity you need to get to the STP at the designated time)
Gun Cross (A/C Nose)
Horizon Line
Pitch Ladder
FPM (Flight Path Marker)
Actual G
Velocity type
(Ground, True, Calibrated)
Velocity
Altitude
Heading
Master Arm
Mach
Radar Altitude
A-LOW
Bank indicator
Vertical Velocity
(if Scales is on VV/VAH)
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ILS Mode
Heading scale
(now on top)
ILS on not active
ILS on and active
Landing Mode
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AA-MODE
AIM -120 No Lock
Mostly the same as in NAV. The big circle (ASEC) and 2 MRM show that I have AIM-120 selected and I have 2 of them.
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Target distance
Target closure rate
speed
Distance to Pitbull
Maneuver Zone
(Distance with highest probability of kill against moving TGT)
Heading
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AIM -9 No Lock
Mostly the same as in NAV. The small circle (Missile Reticle) and 2 SRM show that I have AIM-9 selected and I have 2 of them. The
small Diamond in the center of the circle (Missile Seeker) shows that Sidewinder is still caged.
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TD-Box
Aspect to TGT
Slant Range to TGT
AIM -9 Launched
Same symbology, but two missile flight times shown: Upper flight time for next missile if fired now, lower: flight time of missile
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Funnel
Funnel
Slant Range (3900ft)
Closiure Rate
Max Gun Range
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Gun LCOS
If you need a 'Nugget's guide'
you probably don't need this mode.
Gun SNAP
If you need a 'Nugget's guide'
you probably don't need this mode.
Gun SSLC
If you need a 'Nugget's guide'
you probably don't need this mode.
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Dogfight-Mode
No Radar No Lock
Funnel
Radar No Lock
(Radar in ACM 10x60 Mode)
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Radar - Lock
Target aspect (six here)
Funnel
Distance to TGT
DLZ Range
Max Gun Range (3000ft)
DLZ
MSL Mode
The MSL mode switches to the missile with the longest available range (AIM-120 if you still have some, or AIM-9). The HUD is
decluttered and the radar range is set to 20 Nm. The symbols are basically the same as those of the respective missile (see AIM-120
or AIM-9).
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AG - MODE
HTS (Harm Targeting System)
DLZ Range
DLZ
Distance
Circle flashes, when target in range
Slant Range
Target
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CCRP - Bombing
Turn this way to TGT
Steering Line
Release Cue
(Bombs will release
when it hits the FPM
the second time and
ou hold Pickle)
1st Solution
(Toss) Cue
(appears, when
Release Cue hits the
FPM the first time,
start 2G climb for
Loft now)
TD - Box
STP
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CCIP Bombing
Pullup Cue
(Pull up before this hits the
FPM or you'll lawn dart!)
Delay Cue
(If you pickle now the HUD
will switch to CCRP Mode)
CCIP Pipper
("put the Thing on the Thing"
and pickle)
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DTOS Bombing
DTOS - Bombing symbology is basically the same as CCRP after the target was designated by placing the TD-box over the target
visually. The only difference is that you need to pull up at a preplanned angle and G when the toss cue hits the FPM (1st Solution
circle appears). See CCRP.
LGB - Bombing
LGB Bombing is basically CCRP bombing after the target was locked with the TGP. See CCRP.
Radar lock
TGP designator box
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Maverick Pre-selected
Targeting Box
Maverick - Visual
Pre-select and Visual look basically
the same. Targeting box is slewed
around by Radar (PRE) or in HUD
(VIS) when HUD is SOI.
After designating the TGT
the box turns into a small circle.
Maverick Boresight
DLZ Range
DLZ
Target Range
Designated Target
Missile Flight Time
Slant Range
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Vertical velocity
AOA
Mach
G
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Manual Bombing
Go ask a WWII pilot how to hit anything
in this mode.
Remember: this is the 'Nugget's guide....'
Manual Reticle
Depression in mils
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Bingo Warning
x100lbs is what you will have left over Home STP, if it is 000 - you're not going to make it
Something is wrong with the fuel flow from external tanks
INS has finished alignment
AIM-120 has lost target
AIM-12 homes on jammer
General Warning
Your radar is off for one reason or the other
You are too fast for what you want to do (e.g. deploy flaps in F-14)
HUD is SOI
Radar altitude
Master Arm ON
Master Arm SIM
AIM-7 missiles need to be locked up in STT (Single Target Track) radar mode before they can be launched,
Break away / Pull up
You are too low to drop selected weapon.
TFR Warning
TFR Warning
Modes
CCIP
CCRP
DTOS
EEGS
SSLC
LCOS
SNAP
STRF
ILS
LGB
MRM
JETT
NAV
RCKT
RPOD
SLAV
SRM
HTS
VIS
BORE
PRE
DGFT
MSL
Navigation
Rockets
Recon Pod (Low Altitude Camera)
Slaved to Radar&TGP for LGB - Bombing
Short Range Missile
Harm Targeting System
Maverick Mode Visual
Maverick Mode Boresight
Maverick Mode Pre-selected
Dogfight Override Mode
Missile Override Mode
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