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TSX - Nugget's Guide To HUD Symbology

A Nugget's Guide to HUD-Symbology


Rev 2, 02/19/2006, Chewbakka, www.tattoine-skyworx.de

Do you remember what all the little numbers in the different modes of the HUD mean?
Well you should, because they're there for a reason: to give you all necessary information for a certain situation at a single glance,
so you can fulfill your task successfully and efficiently without wasting time gathering the information from different instruments..
This guide provides screenshots of all possible HUD situations you might encounter in Falcon 4.0.
I've tried to explain every symbol that is there. I do not give explanations on how the different modes are used check the manuals for
this.
If you think I missed something, check the General View or other previous pages sometimes I did not repeat explanations I have
already given before. If you still think I missed something or got something wrong, send me a mail to chewbakka@tattoine-skyworx.de
or PM Chewbakka at Frugals.
I used NVG or night screenshots to provide better visibility of the HUD symbols and I've toggled FPM and Scales off in some cases to
declutter the HUD. Therefore you might sometimes see more symbols in your HUD than in these screenshots.
Content:
NAV-MODE .....................................................................................................................................................3
GENERAL VIEW ...............................................................................................................................................3
ETE / TTG / ETA...........................................................................................................................................4
ILS MODE.......................................................................................................................................................5
LANDING MODE..............................................................................................................................................5
AA-MODE ........................................................................................................................................................5
AA-MODE ........................................................................................................................................................6
AIM-120 NO LOCK ........................................................................................................................................6
AIM-120 LOCK, NOT LAUNCHED ...................................................................................................................7
AIM-120 LAUNCHED ......................................................................................................................................7
AIM-9 NO LOCK ............................................................................................................................................8
AIM-9 NO RADAR - IR LOCK ONLY..............................................................................................................8
AIM-9 LOCK, NOT LAUNCHED .......................................................................................................................9
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TSX - Nugget's Guide To HUD Symbology


AIM-9 LAUNCHED ..........................................................................................................................................9
GUN EEGS NO LOCK ...................................................................................................................................10
GUN EEGS LOCKED .....................................................................................................................................10
GUN LCOS ...................................................................................................................................................11
GUN SNAP ...................................................................................................................................................11
GUN SSLC ....................................................................................................................................................11
DOGFIGHT-MODE......................................................................................................................................12
NO RADAR NO LOCK .................................................................................................................................12
RADAR NO LOCK .......................................................................................................................................12
RADAR - LOCK ..............................................................................................................................................13
MSL MODE.................................................................................................................................................13
AG - MODE....................................................................................................................................................14
HTS (HARM TARGETING S YSTEM) ...............................................................................................................14
GUN STRAFING & ROCKETS.......................................................................................................................14
CCRP - BOMBING.........................................................................................................................................15
CCIP BOMBING .........................................................................................................................................16
DTOS BOMBING........................................................................................................................................17
LGB - BOMBING...........................................................................................................................................17
MAVERICK PRE- SELECTED .........................................................................................................................18
MAVERICK - VISUAL.....................................................................................................................................18
MAVERICK BORESIGHT ..............................................................................................................................18
RECON POD TARS.....................................................................................................................................19
NON F-16 HUD ..............................................................................................................................................19
MANUAL BOMBING...................................................................................................................................20
OTHER SYMBOLS AND TEXT DISPLAYS ............................................................................................21
MODES ...........................................................................................................................................................21

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TSX - Nugget's Guide To HUD Symbology

NAV-MODE
General View
A/C is in 7 dive, wings level, STP 2 is 5.4 miles ahead and to the right, 51 seconds to reach STP, I'm going to be too late at STP
Timing / Speed Carat (Velocity you need to get to the STP at the designated time)
Gun Cross (A/C Nose)
Horizon Line

Pitch Ladder
FPM (Flight Path Marker)

Actual G
Velocity type
(Ground, True, Calibrated)

Tadpole (put FPM on it to get to STP)


STP (Steerpoint)

Velocity

Altitude
Heading

Master Arm
Mach

Radar Altitude
A-LOW

Peak G (highest G since take off)


Mode

Slant Range to STP


ETE / TTG / ETA
Distance > STP

(see List of Modes @ end of this guide)

Bank indicator

STP is off HUD go this way to find it

Vertical Velocity
(if Scales is on VV/VAH)

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TSX - Nugget's Guide To HUD Symbology

ETE / TTG / ETA


DES TOS: Designated time over selected
steer point: the time at which you should
be at the STP
ETA: the time at which you will reach
the STP at your current speed

ETE: the time you need to the STP at your


current speed
ETE = ETA - System

TTG: the time you have left to make it to


the STP in time
TTG = TOS - System

You'll arrive too late


ETE: Estimated Time Enroute
TTG: Time To Go
ETA: Estimated Time of Arrival
Note: use FCC-submode switch in NAV-Mode to circle through display modes

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TSX - Nugget's Guide To HUD Symbology

ILS Mode
Heading scale
(now on top)
ILS on not active
ILS on and active

Landing Mode

Radar altitude (x100ft)


Vertical velocity
Altitude Bracket
AOA Bracket

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TSX - Nugget's Guide To HUD Symbology

AA-MODE
AIM -120 No Lock
Mostly the same as in NAV. The big circle (ASEC) and 2 MRM show that I have AIM-120 selected and I have 2 of them.

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TSX - Nugget's Guide To HUD Symbology

AIM -120 Lock, Not Launched


5.5 miles to bandit, closing speed 271 Kts, coming in on his FIVE, bandit is descending, 6 seconds to pitbull if I shoot now, flashing
circle (ASEC) shows that Im ready to launch. (HUD is decluttered with the FPM and Scales Switch OFF)
DLZ range (also radar range)
DLZ (Dynamic Launch Zone)

Target distance
Target closure rate
speed

Distance to Pitbull
Maneuver Zone
(Distance with highest probability of kill against moving TGT)

Time to Pitbull (Autonomous Mode) if launched now


Slant Range to TGT (5.5 miles)
Intercept marker (put FPM on this to fly intercept course)

Heading

AIM -120 Launched Target designator (TD) box

ASEC with Aspect marker

Missile is Pitbull and


will hit in 12 seconds

Time to Target for NEXT Missile (Time to Pitbull if A)


First missile is Pitbull (Tracking) and has 6 seconds to TGT

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TSX - Nugget's Guide To HUD Symbology

AIM -9 No Lock
Mostly the same as in NAV. The small circle (Missile Reticle) and 2 SRM show that I have AIM-9 selected and I have 2 of them. The
small Diamond in the center of the circle (Missile Seeker) shows that Sidewinder is still caged.

AIM -9 No Radar - IR Lock Only

No distance information, shoot at best tone.

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TSX - Nugget's Guide To HUD Symbology

AIM -9 Lock, Not Launched


2.2 miles to bandit, closing speed 638 Kts, coming in on his FOUR, 5 seconds to go for the Missile if I shoot now,
small diamond shows missile still caged. (HUD is decluttered with the FPM and Scales Switch OFF)
DLZ range
Target distance
Closure rate

DLZ (Dynamic Launch Zone)


Maneuver Zone
Missile flight time if launched now

TD-Box
Aspect to TGT
Slant Range to TGT

Lock lost (recage)Uncaged Missile locked on TGT


Distance to TGT
(9 oclock = 9000ft, 6 oclock = 6000ft..)

AIM -9 Launched
Same symbology, but two missile flight times shown: Upper flight time for next missile if fired now, lower: flight time of missile

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TSX - Nugget's Guide To HUD Symbology

Gun EEGS No Lock


Mostly the same as in NAV. The funnel and 51 EEGS show that I have the gun selected in EEGS-Mode and I have 510 rounds left.

Funnel

510 Rounds + Gun Mode


Manual 1500ft (standard Gun setting for no lock)
MRGS (Multiple Reference Gun Sight Lines)
Max Gun Range
TD box

Gun EEGS Locked


Distance to TGT
(9 oclock = 9000ft, 6 oclock = 6000ft ..)

Funnel
Slant Range (3900ft)
Closiure Rate
Max Gun Range

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TSX - Nugget's Guide To HUD Symbology

Gun LCOS
If you need a 'Nugget's guide'
you probably don't need this mode.

Gun SNAP
If you need a 'Nugget's guide'
you probably don't need this mode.

Gun SSLC
If you need a 'Nugget's guide'
you probably don't need this mode.

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TSX - Nugget's Guide To HUD Symbology

Dogfight-Mode
No Radar No Lock
Funnel

AIM-9 Seeker (caged)


Manual Range 1500ft
MRGS

Radar No Lock
(Radar in ACM 10x60 Mode)

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TSX - Nugget's Guide To HUD Symbology

Radar - Lock
Target aspect (six here)
Funnel
Distance to TGT

DLZ Range
Max Gun Range (3000ft)

(9 oclock = 9000ft, 6 oclock = 6000ft ..)

AIM-9 Seeker (uncaged)


Closing speed

2 missiles + Gun Mode

DLZ

Missile flight time if launched now

Slant Range (1.7 miles)


Closure Rate

MSL Mode
The MSL mode switches to the missile with the longest available range (AIM-120 if you still have some, or AIM-9). The HUD is
decluttered and the radar range is set to 20 Nm. The symbols are basically the same as those of the respective missile (see AIM-120
or AIM-9).

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TSX - Nugget's Guide To HUD Symbology

AG - MODE
HTS (Harm Targeting System)
DLZ Range
DLZ
Distance
Circle flashes, when target in range
Slant Range
Target

Strafing & Rockets

Gun Pipper with "Hat" = within firing range

Both modes have the same


symbols.

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TSX - Nugget's Guide To HUD Symbology

CCRP - Bombing
Turn this way to TGT

Slant range Distance


Release maker scale start Pullup for Loft
delivery
Release maker scale release bomb

Steering Line

Slant Range to TGT


Time to Release
Bearing & Range to release point
(needs to be 00 so turn 10 left here)

Release Cue
(Bombs will release
when it hits the FPM
the second time and
ou hold Pickle)

1st Solution
(Toss) Cue
(appears, when
Release Cue hits the
FPM the first time,
start 2G climb for
Loft now)

TD - Box
STP

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TSX - Nugget's Guide To HUD Symbology

CCIP Bombing
Pullup Cue
(Pull up before this hits the
FPM or you'll lawn dart!)

Bomb Fall Line

Delay Cue
(If you pickle now the HUD
will switch to CCRP Mode)

CCIP Pipper
("put the Thing on the Thing"
and pickle)

No delay cue here: bomb will drop as soon as you


pickle.

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TSX - Nugget's Guide To HUD Symbology

DTOS Bombing
DTOS - Bombing symbology is basically the same as CCRP after the target was designated by placing the TD-box over the target
visually. The only difference is that you need to pull up at a preplanned angle and G when the toss cue hits the FPM (1st Solution
circle appears). See CCRP.

LGB - Bombing
LGB Bombing is basically CCRP bombing after the target was locked with the TGP. See CCRP.

Radar lock
TGP designator box

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TSX - Nugget's Guide To HUD Symbology

Maverick Pre-selected

Targeting Box

Maverick - Visual
Pre-select and Visual look basically
the same. Targeting box is slewed
around by Radar (PRE) or in HUD
(VIS) when HUD is SOI.
After designating the TGT
the box turns into a small circle.

Maverick Boresight

DLZ Range
DLZ
Target Range
Designated Target
Missile Flight Time

Slant Range

Boresight Cross (aim at target and designate)


(Drift correction is ON here, if it is OFF the
FPM will be in the middle of the Boresight
Crosshairs)

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Recon Pod TARS


Place Piper over TGT ad hold
Pickle to take pictures, make sure
that range is less than 2 miles

Non F-16 HUD

Vertical velocity
AOA
Mach
G

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TSX - Nugget's Guide To HUD Symbology

Manual Bombing
Go ask a WWII pilot how to hit anything
in this mode.
Remember: this is the 'Nugget's guide....'

Manual Reticle
Depression in mils

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TSX - Nugget's Guide To HUD Symbology

Other Symbols and Text Displays


Fuel
Fuel 007
TRP FUEL
ALIGN
LOSE
HOJ
WARN
No Rad
RDC SPEED
*
R
Arm
SIM
Go STT
Large X
LOW
FLY UP
OBSTACLE

Bingo Warning
x100lbs is what you will have left over Home STP, if it is 000 - you're not going to make it
Something is wrong with the fuel flow from external tanks
INS has finished alignment
AIM-120 has lost target
AIM-12 homes on jammer
General Warning
Your radar is off for one reason or the other
You are too fast for what you want to do (e.g. deploy flaps in F-14)
HUD is SOI
Radar altitude
Master Arm ON
Master Arm SIM
AIM-7 missiles need to be locked up in STT (Single Target Track) radar mode before they can be launched,
Break away / Pull up
You are too low to drop selected weapon.
TFR Warning
TFR Warning

Modes
CCIP
CCRP
DTOS
EEGS
SSLC
LCOS
SNAP
STRF
ILS
LGB
MRM
JETT

Continuously Computed Impact Point


Continuously Computed Release Point
Dive-Toss
AA Gun Mode (Enhanced Envelope Gunsight)
AA Gun Mode
AA Gun Mode
AA Gun Mode (Snapshot)
AG Gun Mode (Strafe)
Instrument Landing System
Laser Guided Bomb
Medium Range Missile
Selective Jettison Mode

NAV
RCKT
RPOD
SLAV
SRM
HTS
VIS
BORE
PRE
DGFT
MSL

Navigation
Rockets
Recon Pod (Low Altitude Camera)
Slaved to Radar&TGP for LGB - Bombing
Short Range Missile
Harm Targeting System
Maverick Mode Visual
Maverick Mode Boresight
Maverick Mode Pre-selected
Dogfight Override Mode
Missile Override Mode

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